////////////////////////////////////////////////////////////////////////////////////////// // // // SCRIPT NAME : event_controller.sc // // AUTHOR : Kenneth Ross // // DESCRIPTION : Functions to tell if a specific event has occured this // // frame. // // // ////////////////////////////////////////////////////////////////////////////////////////// USING "rage_builtins.sch" USING "globals.sch" /////////////////////////////////////////////////////////////////////////////////////////// /// /// VEHICLE DAMAGED EVENT /// /// PURPOSE: Returns TRUE if a vehicle damaged event has occured FUNC BOOL Has_Vehicle_Been_Damaged() RETURN (g_sEventData.iVehicleDamagedEvents > 0) ENDFUNC /// PURPOSE: Returns the number of vehicle damaged events that have occured FUNC INT Get_Number_Of_Vehicle_Damaged_Events() RETURN g_sEventData.iVehicleDamagedEvents ENDFUNC /// PURPOSE: Returns the ENTITY_INDEX of a damaged vehicle /// NOTE: iEventSlot must be >= 0 and < MAX_EVENTS_STORED_PER_TYPE FUNC ENTITY_INDEX Get_Index_Of_Damaged_Vehicle(INT iEventSlot) #IF IS_DEBUG_BUILD IF (iEventSlot < 0 OR iEventSlot >= MAX_EVENTS_STORED_PER_TYPE) SCRIPT_ASSERT("Get_Index_Of_Damaged_Vehicle() iEventSlot must be >= 0 and < MAX_EVENTS_STORED_PER_TYPE") ENDIF #ENDIF RETURN g_sEventData.eidVehicleDamaged[iEventSlot] ENDFUNC /////////////////////////////////////////////////////////////////////////////////////////// /// /// VEHICLE DESTROYED EVENT /// /// PURPOSE: Returns TRUE if a vehicle destroyed event has occured FUNC BOOL Has_Vehicle_Been_Destroyed() RETURN (g_sEventData.iVehicleDestroyedEvents > 0) ENDFUNC /// PURPOSE: Returns the number of vehicle destroyed events that have occured FUNC INT Get_Number_Of_Vehicle_Destroyed_Events() RETURN g_sEventData.iVehicleDestroyedEvents ENDFUNC /// PURPOSE: Returns the ENTITY_INDEX of the last vehicle destroyed by the player /// NOTE: iEventSlot must be >= 0 and < MAX_EVENTS_STORED_PER_TYPE FUNC ENTITY_INDEX Get_Index_Of_Destroyed_Vehicle(INT iEventSlot) #IF IS_DEBUG_BUILD IF (iEventSlot < 0 OR iEventSlot >= MAX_EVENTS_STORED_PER_TYPE) SCRIPT_ASSERT("Get_Index_Of_Destroyed_Vehicle() iEventSlot must be >= 0 and < MAX_EVENTS_STORED_PER_TYPE") ENDIF #ENDIF RETURN g_sEventData.eidVehicleDestroyed[iEventSlot] ENDFUNC /////////////////////////////////////////////////////////////////////////////////////////// /// /// PED INJURED EVENT /// /// PURPOSE: Returns TRUE if a ped injured event has occured FUNC BOOL Has_Ped_Been_Injured() RETURN (g_sEventData.iPedInjuredEvents > 0) ENDFUNC /// PURPOSE: Returns the number of ped injured events that have occured FUNC INT Get_Number_Of_Ped_Injured_Events() RETURN g_sEventData.iPedInjuredEvents ENDFUNC /// PURPOSE: Returns the ENTITY_INDEX of the last ped injured by the player /// NOTE: iEventSlot must be >= 0 and < MAX_EVENTS_STORED_PER_TYPE FUNC ENTITY_INDEX Get_Index_Of_Injured_Ped(INT iEventSlot) #IF IS_DEBUG_BUILD IF (iEventSlot < 0 OR iEventSlot >= MAX_EVENTS_STORED_PER_TYPE) SCRIPT_ASSERT("Get_Index_Of_Injured_Ped() iEventSlot must be >= 0 and < MAX_EVENTS_STORED_PER_TYPE") ENDIF #ENDIF RETURN g_sEventData.eidPedInjured[iEventSlot] ENDFUNC /////////////////////////////////////////////////////////////////////////////////////////// /// /// PED KILLED EVENT /// /// PURPOSE: Returns TRUE if a ped killed event has occured FUNC BOOL Has_Ped_Been_Killed() RETURN (g_sEventData.iPedKilledEvents > 0) ENDFUNC /// PURPOSE: Returns the number of ped killed events that have occured FUNC INT Get_Number_Of_Ped_Killed_Events() RETURN g_sEventData.iPedKilledEvents ENDFUNC /// PURPOSE: Returns the ENTITY_INDEX of the last ped killed by the player /// NOTE: iEventSlot must be >= 0 and < MAX_EVENTS_STORED_PER_TYPE FUNC ENTITY_INDEX Get_Index_Of_Killed_Ped(INT iEventSlot) #IF IS_DEBUG_BUILD IF (iEventSlot < 0 OR iEventSlot >= MAX_EVENTS_STORED_PER_TYPE) SCRIPT_ASSERT("Get_Index_Of_Killed_Ped() iEventSlot must be >= 0 and < MAX_EVENTS_STORED_PER_TYPE") ENDIF #ENDIF RETURN g_sEventData.eidPedKilled[iEventSlot] ENDFUNC