////////////////////////////////////////////////////////////////////////////////////////// // // // SCRIPT NAME : wardrobe_private.sch // // AUTHOR : Kenneth Ross // // DESCRIPTION : Header file that contains all the data for each wardrobe // // location. // // // ////////////////////////////////////////////////////////////////////////////////////////// USING "rage_builtins.sch" USING "globals.sch" USING "script_player.sch" USING "LineActivation.sch" USING "player_ped_public.sch" USING "net_ambience.sch" USING "tattoo_shop_private.sch" USING "clothes_shop_private.sch" TYPEDEF PROC BuildBrowseListForWardrobe(SHOP_COMPONENT_ITEMS_STRUCT &sClothesInfo, CLOTHES_MENU_ENUM eClothesMenu, INT iMainMenuGroup, SetupClothingItemForShop &fpSetupClothingItemForShop, GetPedComponentItemRequisite &fpGetPedComponentItemRequisite) TYPEDEF PROC UnlockPlayerPedClothesForSavehouse(SAVEHOUSE_NAME_ENUM eSavehouse) ENUM WARDROBE_STAGE_ENUM INITIALISE = 0, WAIT_FOR_TRIGGER, BROWSE_WARDROBE, EXIT_WARDROBE ENDENUM ENUM WARDROBE_BROWSE_STAGE_ENUM BROWSE_INIT = 0, BROWSE_INTRO, BROWSE_BROWSING, BROWSE_OUTRO, BROWSE_CLEANUP ENDENUM ENUM WARDROBE_CAMERA_TYPE_ENUM WARDROBE_CAMERA_TYPE_HEAD = 0, WARDROBE_CAMERA_TYPE_TORSO, WARDROBE_CAMERA_TYPE_LEGS, WARDROBE_CAMERA_TYPE_FEET, WARDROBE_CAMERA_TYPE_HAND, WARDROBE_CAMERA_TYPE_OUTFIT ENDENUM STRUCT WARDROBE_BROWSE_STRUCT INT iCurrentItem // Component item in group INT iCurrentGroup INT iCurrentSubItem // used to block some inputs as player exits the wardrobe INT iInputBlockTimer TIME_DATATYPE tdInputBlockTimer BOOL bInputBlockTimerSet BOOL bMustLeaveLocate // Flags if the player should leave the locate area before they can re-trigger BOOL bReset // Flags if the wardrobe script should reset BOOL bPhoneDisabled // Flags if the phone was disabled before we entered WARDROBE_BROWSE_STAGE_ENUM eStage // The current browse stage CLOTHES_MENU_ENUM eMenu // The current menu INT iMainMenuGroup ENDSTRUCT STRUCT WARDROBE_INFO_STRUCT // Wardrobe stuff VECTOR vWardrobeCoords VECTOR vBuddyCoords BOOL bActive WARDROBE_STAGE_ENUM eStage enumCharacterList eCharacter SAVEHOUSE_NAME_ENUM eSavehouse INT iProperties PLAYER_WARDROBE_ENUM eWardrobe // Locate VECTOR vAngledAreaCoords[2] FLOAT fAngledAreaWidth // Camera VECTOR vCameraCoords VECTOR vCameraRot FLOAT fCameraRotMax VECTOR vCameraOffset FLOAT fCameraFOV FLOAT fCameraHeightOffset CAMERA_INDEX camID WARDROBE_CAMERA_TYPE_ENUM eCameraType // Player stuff VECTOR vPlayerCoords FLOAT fPlayerHead // Lights stuff MODEL_NAMES eWardrobeLight MODEL_NAMES eWardrobeHeadLight BOOL bDataSet ENDSTRUCT /// PURPOSE: The main struct that we use to hold everything about a specific wardrobe STRUCT WARDROBE_DATA_STRUCT WARDROBE_LAUNCHER_STRUCT sWardrobeLauncherData WARDROBE_INFO_STRUCT sWardrobeInfo WARDROBE_BROWSE_STRUCT sBrowseInfo //SHOP_COMPONENT_ITEMS_STRUCT sClothesInfo SHOP_INPUT_DATA_STRUCT sInputData GetPedCompDataForItem fpGetPedCompDataForItem GetPedCompItemCurrent fpGetPedCompItemCurrent SetupClothingItemForShop fpSetupClothingItemForShop SetPedCompItemCurrent fpSetPedCompItemCurrent IsPedCompItemCurrent fpIsPedCompItemCurrent IsPedCompItemNew fpIsPedCompItemNew IsPedCompItemNew fpSetPedCompItemViewed ForceValidPedCompComboForItem fpForceValidPedCompComboForItem BuildBrowseListForWardrobe fpBuildBrowseList UnlockPlayerPedClothesForSavehouse fpUnlockPlayerPedClothesForSavehouse GetPedComponentItemRequisite fpGetPedComponentItemRequisite SetPedCompItemIsNew fpSetPedCompItemIsNew IsAnyVariationOfItemAcquired fpIsAnyVariationOfItemAcquired DressFreemodePlayerAtStartTorso fpDressFreemodePlayerAtStartTorso CanPedComponentItemMixWithItem fpCanPedComponentItemMixWithItem INT iWardrobeBitset INT iBlockInputFrameCount FLOAT fDistToPlayer BOOL bUpdateSavehouseBlip MODEL_NAMES ePedModel BOOL bRebuildMenu, bTryOnClothesAfterRebuild, bCurrentItemIsNew TEXT_LABEL_15 sItemDesc INT iTopItem_Main, iTopItem_Sub, iTopItem_Sub2 INt iDepth TEXT_LABEL_15 sHelpTrig PED_VARIATION_STRUCT sCurrentClothes // Camera VECTOR vCurrentBrowseCamLookAt//, vStoredBrowseCamLookAt FLOAT fLowerCamLimit FLOAT fUpperCamLimit FLOAT fCamZoomAlpha BOOL bUpdateWardrobeCamera BOOL bDoEndOfArm1Checks BOOL bArm1ResultsUp VECTOR vArm1Coords BUDDY_HIDE_STRUCT sBuddyHideData BLIP_INDEX wardrobeBlipID INT iContextID = NEW_CONTEXT_INTENTION BOOL bDoFinaliseHeadBlend BOOL bSelectedItemIsCurrent INT iInitStage // wardrobe lights OBJECT_INDEX mWardrobeLight // Object for the wardrobe light OBJECT_INDEX mWardrobeHeadLight // Object for the wardrobe light used for head close ups // wardrobe audio BOOL bSoundBankRequested = FALSE BOOL bClothesChanges = FALSE // debug variables #IF IS_DEBUG_BUILD BOOL bToggleWardrobeLight BOOL bWardrobeLightOn = FALSE BOOL bEnableDebugWardrobeInFM FLOAT fMenuX = 0.175 FLOAT fMenuY = 0.300 FLOAT fPlayerHead FLOAT fLookHeightOffset VECTOR vPlayerCoords BOOL bOutputCamOffsets, bUpdatePlayerPosition, bInitPlayerPosition, bOutputPlayerPosition, bKillScript, bUpdateLookCamHeight #ENDIF BOOL bPreviewing // If true we are just previewing the item. (if false we are equipping) BOOL bWearingJacket // true if the player is wearing a jacket in MP INT iCurrentItemBeforeJacketChange // used to keep correct item highlighted when equipping / removing jacket BOOL bWaitingForPreload // used to preload hats and masks in MP TATTOO_NAME_ENUM eCrewLogoTattoo INT iSaveOutfitFlags INT iSavedOutfitsItem INT iMaskMenuTopItem ARMORY_TRUCK_SECTIONS_ENUM eArmoryTruckSection = ATS_INVALID_SECTION ENDSTRUCT // ---------------Functions ---------------------------------------------------- /// PURPOSE: /// Blocks any inputs that conflict with the wardrobe. /// Currently just blocks melee attack when exiting, as B is also used to exit the wardrobe. /// PARAMS: /// sBrowseInfo - the wardrobe browse struct PROC UPDATE_WARDROBE_INPUT_BLOCKS(WARDROBE_BROWSE_STRUCT &sBrowseInfo) IF sBrowseInfo.bInputBlockTimerSet IF NETWORK_IS_GAME_IN_PROGRESS() IF IS_TIME_LESS_THAN(GET_NETWORK_TIME(), GET_TIME_OFFSET(sBrowseInfo.tdInputBlockTimer, 1000)) SET_INPUT_EXCLUSIVE(FRONTEND_CONTROL, INPUT_FRONTEND_CANCEL) ELSE sBrowseInfo.bInputBlockTimerSet = FALSE CPRINTLN(DEBUG_PED_COMP, "Wardrobe clearing input block timer now.") ENDIF ELSE IF (GET_GAME_TIMER() - sBrowseInfo.iInputBlockTimer) < 1000 SET_INPUT_EXCLUSIVE(FRONTEND_CONTROL, INPUT_FRONTEND_CANCEL) ELSE sBrowseInfo.bInputBlockTimerSet = FALSE CPRINTLN(DEBUG_PED_COMP, "Wardrobe clearing input block timer now.") ENDIF ENDIF ENDIF ENDPROC PROC UNLOCK_PLAYER_PED_CLOTHES_FOR_SAVEHOUSE_MP(SAVEHOUSE_NAME_ENUM eSavehouse) IF eSavehouse = eSavehouse ENDIF ENDPROC PROC UNLOCK_PLAYER_PED_CLOTHES_FOR_SAVEHOUSE_SPCLF(SAVEHOUSE_NAME_ENUM eSavehouse) IF eSavehouse = eSavehouse ENDIF ENDPROC PROC UNLOCK_PLAYER_PED_CLOTHES_FOR_SAVEHOUSE_SPNRM(SAVEHOUSE_NAME_ENUM eSavehouse) IF eSavehouse = eSavehouse ENDIF ENDPROC PROC UNLOCK_PLAYER_PED_CLOTHES_FOR_SAVEHOUSE_SP(SAVEHOUSE_NAME_ENUM eSavehouse) #if USE_CLF_DLC UNLOCK_PLAYER_PED_CLOTHES_FOR_SAVEHOUSE_SPCLF(eSavehouse) #endif #if USE_NRM_DLC UNLOCK_PLAYER_PED_CLOTHES_FOR_SAVEHOUSE_SPNRM(eSavehouse) #endif #if not USE_CLF_DLC #if not USE_NRM_DLC // Items we give the player SWITCH eSavehouse CASE SAVEHOUSE_TREVOR_VB SET_PED_COMP_ITEM_DETAILS_SP(GET_PLAYER_PED_MODEL(CHAR_TREVOR), COMP_TYPE_TORSO, TORSO_P2_DRESS, TRUE, TRUE) BREAK ENDSWITCH // Items that can be used in limited wardrobes // - Default SWITCH eSavehouse CASE SAVEHOUSE_TREVOR_VB CASE SAVEHOUSE_TREVOR_SC ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_TREVOR), COMP_TYPE_OUTFIT, OUTFIT_DEFAULT, TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_TREVOR), COMP_TYPE_OUTFIT, OUTFIT_P2_TANKTOP_SWEATPANTS_1, TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_TREVOR), COMP_TYPE_TORSO, TORSO_P2_DRESS, TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_TREVOR), COMP_TYPE_TORSO, TORSO_P2_VNECK_2, TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_TREVOR), COMP_TYPE_TORSO, TORSO_P2_WHITE_TSHIRT, TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_TREVOR), COMP_TYPE_TORSO, TORSO_P2_TANK_TOP_1, TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_TREVOR), COMP_TYPE_LEGS, LEGS_P2_SWEAT_PANTS, TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_TREVOR), COMP_TYPE_LEGS, LEGS_P2_CARGOPANTS_7, TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_TREVOR), COMP_TYPE_LEGS, LEGS_P2_CARGOPANTS_8, TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_TREVOR), COMP_TYPE_LEGS, LEGS_P2_CARGOPANTS_9, TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_TREVOR), COMP_TYPE_FEET, FEET_P2_REDWINGS, TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_TREVOR), COMP_TYPE_PROPS, PROPS_EYES_NONE, TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_TREVOR), COMP_TYPE_PROPS, PROPS_P2_SUNGLASSES_B_0, TRUE) BREAK CASE SAVEHOUSE_MICHAEL_CS ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_MICHAEL), COMP_TYPE_OUTFIT, OUTFIT_DEFAULT, TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_MICHAEL), COMP_TYPE_TORSO, TORSO_P0_GREY_SUIT_01, TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_MICHAEL), COMP_TYPE_TORSO, TORSO_P0_BED, TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_MICHAEL), COMP_TYPE_LEGS, LEGS_P0_GREY_SUIT_1, TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(GET_PLAYER_PED_MODEL(CHAR_MICHAEL), COMP_TYPE_FEET, FEET_P0_BLACK_SHOES, TRUE) BREAK ENDSWITCH // - Current MODEL_NAMES ePedModel = GET_PLAYER_PED_MODEL(GET_CURRENT_PLAYER_PED_ENUM()) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(ePedModel, COMP_TYPE_HEAD, GET_PED_COMP_ITEM_CURRENT_SP(PLAYER_PED_ID(), COMP_TYPE_HEAD), TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(ePedModel, COMP_TYPE_HAIR, GET_PED_COMP_ITEM_CURRENT_SP(PLAYER_PED_ID(), COMP_TYPE_HAIR), TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(ePedModel, COMP_TYPE_TORSO, GET_PED_COMP_ITEM_CURRENT_SP(PLAYER_PED_ID(), COMP_TYPE_TORSO), TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(ePedModel, COMP_TYPE_LEGS, GET_PED_COMP_ITEM_CURRENT_SP(PLAYER_PED_ID(), COMP_TYPE_LEGS), TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(ePedModel, COMP_TYPE_FEET, GET_PED_COMP_ITEM_CURRENT_SP(PLAYER_PED_ID(), COMP_TYPE_FEET), TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(ePedModel, COMP_TYPE_HAND, GET_PED_COMP_ITEM_CURRENT_SP(PLAYER_PED_ID(), COMP_TYPE_HAND), TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(ePedModel, COMP_TYPE_SPECIAL, GET_PED_COMP_ITEM_CURRENT_SP(PLAYER_PED_ID(), COMP_TYPE_SPECIAL), TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(ePedModel, COMP_TYPE_SPECIAL2, GET_PED_COMP_ITEM_CURRENT_SP(PLAYER_PED_ID(), COMP_TYPE_SPECIAL2), TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(ePedModel, COMP_TYPE_DECL, GET_PED_COMP_ITEM_CURRENT_SP(PLAYER_PED_ID(), COMP_TYPE_DECL), TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(ePedModel, COMP_TYPE_BERD, GET_PED_COMP_ITEM_CURRENT_SP(PLAYER_PED_ID(), COMP_TYPE_BERD), TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(ePedModel, COMP_TYPE_TEETH, GET_PED_COMP_ITEM_CURRENT_SP(PLAYER_PED_ID(), COMP_TYPE_TEETH), TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(ePedModel, COMP_TYPE_JBIB, GET_PED_COMP_ITEM_CURRENT_SP(PLAYER_PED_ID(), COMP_TYPE_JBIB), TRUE) ADD_PED_COMPONENT_ITEM_TO_LIMITED_WARDROBES(ePedModel, COMP_TYPE_OUTFIT, GET_PED_COMP_ITEM_CURRENT_SP(PLAYER_PED_ID(), COMP_TYPE_OUTFIT), TRUE) #endif #endif ENDPROC PROC SETUP_SP_CLOTHES_DLC(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) PED_COMP_NAME_ENUM eDLCUpper, eDLCLower, eDLCFeet, eDLCProps, eDLCOutfits, eDLCItem SWITCH iCurrentPed CASE 0 // Michael eDLCUpper = TORSO_P0_DLC eDLCLower = LEGS_P0_DLC eDLCFeet = FEET_P0_DLC eDLCProps = PROPS_P0_DLC eDLCOutfits = OUTFIT_P0_DLC BREAK CASE 1 // Franklin eDLCUpper = TORSO_P1_DLC eDLCLower = LEGS_P1_DLC eDLCFeet = FEET_P1_DLC eDLCProps = PROPS_P1_DLC eDLCOutfits = OUTFIT_P1_DLC BREAK CASE 2 // Trevor eDLCUpper = TORSO_P2_DLC eDLCLower = LEGS_P2_DLC eDLCFeet = FEET_P2_DLC eDLCProps = PROPS_P2_DLC eDLCOutfits = OUTFIT_P2_DLC BREAK ENDSWITCH scrShopPedComponent componentItem INIT_SHOP_PED_COMPONENT(componentItem) scrShopPedProp propItem INIT_SHOP_PED_PROP(propItem) scrShopPedOutfit outfitItem INT iDLCItem INT iDLCItemCount INT iDLCTorsoCount INT iDLCLegsCount INT iDLCFeetCount // DLC COMPONENTS iDLCItemCount = SETUP_SHOP_PED_APPAREL_QUERY(iCurrentPed, ENUM_TO_INT(CLO_SHOP_LOW), 11, ENUM_TO_INT(SHOP_PED_COMPONENT)) REPEAT iDLCItemCount iDLCItem GET_SHOP_PED_QUERY_COMPONENT(iDLCItem, componentItem) PRINTLN("DLC COMPONENT ITEM") PRINTLN("...label = ", componentItem.m_textLabel) PRINTLN("...comp type = ", componentItem.m_eCompType) PRINTLN("...drawable = ", componentItem.m_drawableIndex) PRINTLN("...texture = ", componentItem.m_textureIndex) PRINTLN("...locked = ", IS_CONTENT_ITEM_LOCKED(componentItem.m_lockHash)) IF NOT IS_CONTENT_ITEM_LOCKED(componentItem.m_lockHash) IF componentItem.m_eCompType = ENUM_TO_INT(PED_COMP_TORSO) IF NOT DOES_SHOP_PED_APPAREL_HAVE_RESTRICTION_TAG(componentItem.m_nameHash, DLC_RESTRICTION_OUTFIT_ONLY, ENUM_TO_INT(SHOP_PED_COMPONENT)) eDLCItem = INT_TO_ENUM(PED_COMP_NAME_ENUM, ENUM_TO_INT(eDLCUpper)+iDLCTorsoCount) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_ENTITY_MODEL(PLAYER_PED_ID()), eCurrentSubMenu, CLO_MENU_JACKETS_W, eDLCItem, COMP_TYPE_TORSO, FALSE, CLO_LBL_NONE) ENDIF iDLCTorsoCount++ ELIF componentItem.m_eCompType = ENUM_TO_INT(PED_COMP_LEG) IF NOT DOES_SHOP_PED_APPAREL_HAVE_RESTRICTION_TAG(componentItem.m_nameHash, DLC_RESTRICTION_OUTFIT_ONLY, ENUM_TO_INT(SHOP_PED_COMPONENT)) eDLCItem = INT_TO_ENUM(PED_COMP_NAME_ENUM, ENUM_TO_INT(eDLCLower)+iDLCLegsCount) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_ENTITY_MODEL(PLAYER_PED_ID()), eCurrentSubMenu, CLO_MENU_LEGS_W, eDLCItem, COMP_TYPE_LEGS, FALSE, CLO_LBL_NONE) ENDIF iDLCLegsCount++ ELIF componentItem.m_eCompType = ENUM_TO_INT(PED_COMP_FEET) IF NOT DOES_SHOP_PED_APPAREL_HAVE_RESTRICTION_TAG(componentItem.m_nameHash, DLC_RESTRICTION_OUTFIT_ONLY, ENUM_TO_INT(SHOP_PED_COMPONENT)) eDLCItem = INT_TO_ENUM(PED_COMP_NAME_ENUM, ENUM_TO_INT(eDLCFeet)+iDLCFeetCount) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_ENTITY_MODEL(PLAYER_PED_ID()), eCurrentSubMenu, CLO_MENU_FEET_W, eDLCItem, COMP_TYPE_FEET, FALSE, CLO_LBL_NONE) ENDIF iDLCFeetCount++ ENDIF ENDIF ENDREPEAT // DLC PROPS iDLCItemCount = SETUP_SHOP_PED_APPAREL_QUERY(iCurrentPed, ENUM_TO_INT(CLO_SHOP_LOW), 11, ENUM_TO_INT(SHOP_PED_PROP)) REPEAT iDLCItemCount iDLCItem GET_SHOP_PED_QUERY_PROP(iDLCItem, propItem) PRINTLN("DLC PROP ITEM") PRINTLN("...label = ", propItem.m_textLabel) PRINTLN("...anchor = ", propItem.m_eAnchorPoint) PRINTLN("...drawable = ", propItem.m_propIndex) PRINTLN("...texture = ", propItem.m_textureIndex) IF NOT DOES_SHOP_PED_APPAREL_HAVE_RESTRICTION_TAG(propItem.m_nameHash, DLC_RESTRICTION_OUTFIT_ONLY, ENUM_TO_INT(SHOP_PED_PROP)) IF propItem.m_eAnchorPoint = ENUM_TO_INT(ANCHOR_HEAD) eDLCItem = INT_TO_ENUM(PED_COMP_NAME_ENUM, ENUM_TO_INT(eDLCProps)+iDLCItem) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_ENTITY_MODEL(PLAYER_PED_ID()), eCurrentSubMenu, CLO_MENU_HATS_W, eDLCItem, COMP_TYPE_PROPS, FALSE, CLO_LBL_NONE) ELIF propItem.m_eAnchorPoint = ENUM_TO_INT(ANCHOR_EYES) eDLCItem = INT_TO_ENUM(PED_COMP_NAME_ENUM, ENUM_TO_INT(eDLCProps)+iDLCItem) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_ENTITY_MODEL(PLAYER_PED_ID()), eCurrentSubMenu, CLO_MENU_GLASSES_W, eDLCItem, COMP_TYPE_PROPS, FALSE, CLO_LBL_NONE) ENDIF ENDIF ENDREPEAT // DLC OUTFITS iDLCItemCount = SETUP_SHOP_PED_OUTFIT_QUERY(iCurrentPed, ENUM_TO_INT(CLO_SHOP_LOW)) REPEAT iDLCItemCount iDLCItem GET_SHOP_PED_QUERY_OUTFIT(iDLCItem, outfitItem) PRINTLN("DLC OUTFIT ITEM - ", outfitItem.m_textLabel, " : comps = ", outfitItem.m_numberOfComponents, ", props = ", outfitItem.m_numberOfProps) eDLCItem = INT_TO_ENUM(PED_COMP_NAME_ENUM, ENUM_TO_INT(eDLCOutfits)+iDLCItem) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_ENTITY_MODEL(PLAYER_PED_ID()), eCurrentSubMenu, CLO_MENU_OUTFITS_W, eDLCItem, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_NONE) ENDREPEAT ENDPROC #if USE_CLF_DLC PROC SETUP_SP_CLOTHES_OUTFITSCLF(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL // Regular clothes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_DENIM , COMP_TYPE_OUTFIT) // Denim Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_JEWEL_HEIST , COMP_TYPE_OUTFIT) // Jewel Heist Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_LEATHER_AND_JEANS , COMP_TYPE_OUTFIT) // Leather Jacket, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_LUDENDORFF , COMP_TYPE_OUTFIT) // Ludendorff CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_YOGA_FLIP_FLOPS , COMP_TYPE_OUTFIT) // Polo Shirt, Beach Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_POLOSHIRT_JEANS_1 , COMP_TYPE_OUTFIT) // Polo Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_POLOSHIRT_PANTS , COMP_TYPE_OUTFIT) // Polo Shirt, Suit Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_PROLOGUE , COMP_TYPE_OUTFIT) // Prologue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_SHIRT_SHORTS_1 , COMP_TYPE_OUTFIT) // Shirt, Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_MOVIE_TUXEDO , COMP_TYPE_OUTFIT) // Tuxedo // Sports CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_GOLF , COMP_TYPE_OUTFIT) // Golf CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_MOTO_X , COMP_TYPE_OUTFIT) // Moto X CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_TENNIS , COMP_TYPE_OUTFIT) // Tennis CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_TRIATHLON , COMP_TYPE_OUTFIT) // Triathlon // Services, Missions CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_COMMANDO , COMP_TYPE_OUTFIT) // Commando CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_HIGHWAY_PATROL , COMP_TYPE_OUTFIT) // Highway Patrol CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_SCUBA_LAND , COMP_TYPE_OUTFIT) // Scuba Land CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_SECURITY , COMP_TYPE_OUTFIT) // Security CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_STEALTH , COMP_TYPE_OUTFIT) // Stealth // Workers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_BLUE_BOILER_SUIT , COMP_TYPE_OUTFIT) // Blue Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_EXTERMINATOR , COMP_TYPE_OUTFIT) // Exterminator CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_PREP_BOILER_SUIT_2 , COMP_TYPE_OUTFIT) // Gray Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_PREP_BOILER_SUIT_3 , COMP_TYPE_OUTFIT) // Green Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_NAVY_JANITOR , COMP_TYPE_OUTFIT) // Janitor CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_PREP_BOILER_SUIT_1 , COMP_TYPE_OUTFIT) // Navy Boiler Suit // Gimmicks CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_BED , COMP_TYPE_OUTFIT) // Bed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_EPSILON , COMP_TYPE_OUTFIT) // Epsilon Robes (You can only have one of these outfits at once!) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_EPSILON_WITH_MEDAL , COMP_TYPE_OUTFIT) // Epsilon Robes (You can only have one of these outfits at once!) BREAK CASE CHAR_FRANKLIN // Regular clothes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_HOODIE_AND_JEANS_1 , COMP_TYPE_OUTFIT) // Black Hoodie, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_TUXEDO , COMP_TYPE_OUTFIT) // Black Tuxedo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_DEFAULT , COMP_TYPE_OUTFIT) // Blue Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_HOODIE_AND_JEANS_3 , COMP_TYPE_OUTFIT) // Gray Hoodie, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_HOODIE_AND_SWEATS , COMP_TYPE_OUTFIT) // Gray Hoodie, Sweatpants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_SUIT_1 , COMP_TYPE_OUTFIT) // Gray Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_GREEN_SHIRT_JEANS , COMP_TYPE_OUTFIT) // Light Yellow Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_WHITE_SHIRT_JEANS , COMP_TYPE_OUTFIT) // Off-White Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_TRACKSUIT_JEANS , COMP_TYPE_OUTFIT) // Track Jacket, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_WHITE_TUXEDO , COMP_TYPE_OUTFIT) // White Tuxedo // Uptown Ryders CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_UPTOWN_1 , COMP_TYPE_OUTFIT) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_UPTOWN_2 , COMP_TYPE_OUTFIT) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_UPTOWN_3 , COMP_TYPE_OUTFIT) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_UPTOWN_4 , COMP_TYPE_OUTFIT) // Sports CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_GOLF , COMP_TYPE_OUTFIT) // Golf CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_MOTO_X , COMP_TYPE_OUTFIT) // Moto X CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_TRIATHLON , COMP_TYPE_OUTFIT) // Triathlon // Services, Missions CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_SCUBA_LAND , COMP_TYPE_OUTFIT) // Scuba Land CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_SKYDIVING , COMP_TYPE_OUTFIT) // Skydiving CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_STEALTH , COMP_TYPE_OUTFIT) // Stealth // Workers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_BLACK_BOILER , COMP_TYPE_OUTFIT) // Black Boiler CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_BLUE_BOILER_SUIT , COMP_TYPE_OUTFIT) // Blue Boiler CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_EXTERMINATOR , COMP_TYPE_OUTFIT) // Exterminator CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_PREP_BOILER_SUIT_2 , COMP_TYPE_OUTFIT) // Gray Boiler CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_PREP_BOILER_SUIT_3 , COMP_TYPE_OUTFIT) // Green Boiler CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_PREP_BOILER_SUIT_1 , COMP_TYPE_OUTFIT) // Navy Boiler // Gimmicks CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_UNDERWEAR , COMP_TYPE_OUTFIT) // Underwear BREAK CASE CHAR_TREVOR // Regular clothes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_DENIM , COMP_TYPE_OUTFIT) // Denim Jacket, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TSHIRT_JEANS_1 , COMP_TYPE_OUTFIT) // Lavender Polo Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_LUDENDORFF , COMP_TYPE_OUTFIT) // Ludendorff CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_PROLOGUE , COMP_TYPE_OUTFIT) // Prologue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TSHIRT_CARGOPANTS_2 , COMP_TYPE_OUTFIT) // Red T-Shirt, Cargo Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TANKTOP_SWEATPANTS_1 , COMP_TYPE_OUTFIT) // White Tank Top, Sweatpants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TSHIRT_CARGOPANTS_3 , COMP_TYPE_OUTFIT) // White T-Shirt, Camo Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TSHIRT_CARGOPANTS_1 , COMP_TYPE_OUTFIT) // White T-Shirt, Cargo Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TSHIRT_JEANS_2 , COMP_TYPE_OUTFIT) // White T-Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_DEFAULT , COMP_TYPE_OUTFIT) // White T-Shirt, Sweat Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TUXEDO , COMP_TYPE_OUTFIT) // Tuxedo // Sports CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_GOLF , COMP_TYPE_OUTFIT) // Golf CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_HUNTING , COMP_TYPE_OUTFIT) // Hunting CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_MOTO_X , COMP_TYPE_OUTFIT) // Moto-X CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TENNIS , COMP_TYPE_OUTFIT) // Tennis CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TRIATHLON , COMP_TYPE_OUTFIT) // Triathlon // Services, Missions CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_HIGHWAY_PATROL , COMP_TYPE_OUTFIT) // Highway Patrol CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_SECURITY , COMP_TYPE_OUTFIT) // Security CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_SCUBA_LAND , COMP_TYPE_OUTFIT) // Scuba Land CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_STEALTH , COMP_TYPE_OUTFIT) // Stealth // Workers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_BLUE_BOILER_SUIT , COMP_TYPE_OUTFIT) // Blue Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_DOCK_WORKER , COMP_TYPE_OUTFIT) // Dock Worker CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_PREP_BOILER_SUIT_2 , COMP_TYPE_OUTFIT) // Gray Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_PREP_BOILER_SUIT_3 , COMP_TYPE_OUTFIT) // Green Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_PREP_BOILER_SUIT_1 , COMP_TYPE_OUTFIT) // Navy Boiler Suit // Gimmicks CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_LADIES , COMP_TYPE_OUTFIT) // Pink Ladies Sweats CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_UNDERWEAR , COMP_TYPE_OUTFIT) // Underwear BREAK ENDSWITCH ENDPROC #endif #if USE_NRM_DLC PROC SETUP_SP_CLOTHES_OUTFITSNRM(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL // Regular clothes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_DENIM , COMP_TYPE_OUTFIT) // Denim Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_JEWEL_HEIST , COMP_TYPE_OUTFIT) // Jewel Heist Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_LEATHER_AND_JEANS , COMP_TYPE_OUTFIT) // Leather Jacket, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_LUDENDORFF , COMP_TYPE_OUTFIT) // Ludendorff CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_YOGA_FLIP_FLOPS , COMP_TYPE_OUTFIT) // Polo Shirt, Beach Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_POLOSHIRT_JEANS_1 , COMP_TYPE_OUTFIT) // Polo Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_POLOSHIRT_PANTS , COMP_TYPE_OUTFIT) // Polo Shirt, Suit Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_PROLOGUE , COMP_TYPE_OUTFIT) // Prologue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_SHIRT_SHORTS_1 , COMP_TYPE_OUTFIT) // Shirt, Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_MOVIE_TUXEDO , COMP_TYPE_OUTFIT) // Tuxedo // Sports CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_GOLF , COMP_TYPE_OUTFIT) // Golf CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_MOTO_X , COMP_TYPE_OUTFIT) // Moto X CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_TENNIS , COMP_TYPE_OUTFIT) // Tennis CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_TRIATHLON , COMP_TYPE_OUTFIT) // Triathlon // Services, Missions CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_COMMANDO , COMP_TYPE_OUTFIT) // Commando CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_HIGHWAY_PATROL , COMP_TYPE_OUTFIT) // Highway Patrol CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_SCUBA_LAND , COMP_TYPE_OUTFIT) // Scuba Land CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_SECURITY , COMP_TYPE_OUTFIT) // Security CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_STEALTH , COMP_TYPE_OUTFIT) // Stealth // Workers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_BLUE_BOILER_SUIT , COMP_TYPE_OUTFIT) // Blue Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_EXTERMINATOR , COMP_TYPE_OUTFIT) // Exterminator CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_PREP_BOILER_SUIT_2 , COMP_TYPE_OUTFIT) // Gray Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_PREP_BOILER_SUIT_3 , COMP_TYPE_OUTFIT) // Green Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_NAVY_JANITOR , COMP_TYPE_OUTFIT) // Janitor CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_PREP_BOILER_SUIT_1 , COMP_TYPE_OUTFIT) // Navy Boiler Suit // Gimmicks CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_BED , COMP_TYPE_OUTFIT) // Bed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_EPSILON , COMP_TYPE_OUTFIT) // Epsilon Robes (You can only have one of these outfits at once!) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_EPSILON_WITH_MEDAL , COMP_TYPE_OUTFIT) // Epsilon Robes (You can only have one of these outfits at once!) BREAK CASE CHAR_FRANKLIN // Regular clothes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_HOODIE_AND_JEANS_1 , COMP_TYPE_OUTFIT) // Black Hoodie, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_TUXEDO , COMP_TYPE_OUTFIT) // Black Tuxedo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_DEFAULT , COMP_TYPE_OUTFIT) // Blue Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_HOODIE_AND_JEANS_3 , COMP_TYPE_OUTFIT) // Gray Hoodie, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_HOODIE_AND_SWEATS , COMP_TYPE_OUTFIT) // Gray Hoodie, Sweatpants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_SUIT_1 , COMP_TYPE_OUTFIT) // Gray Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_GREEN_SHIRT_JEANS , COMP_TYPE_OUTFIT) // Light Yellow Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_WHITE_SHIRT_JEANS , COMP_TYPE_OUTFIT) // Off-White Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_TRACKSUIT_JEANS , COMP_TYPE_OUTFIT) // Track Jacket, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_WHITE_TUXEDO , COMP_TYPE_OUTFIT) // White Tuxedo // Uptown Ryders CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_UPTOWN_1 , COMP_TYPE_OUTFIT) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_UPTOWN_2 , COMP_TYPE_OUTFIT) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_UPTOWN_3 , COMP_TYPE_OUTFIT) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_UPTOWN_4 , COMP_TYPE_OUTFIT) // Sports CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_GOLF , COMP_TYPE_OUTFIT) // Golf CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_MOTO_X , COMP_TYPE_OUTFIT) // Moto X CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_TRIATHLON , COMP_TYPE_OUTFIT) // Triathlon // Services, Missions CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_SCUBA_LAND , COMP_TYPE_OUTFIT) // Scuba Land CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_SKYDIVING , COMP_TYPE_OUTFIT) // Skydiving CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_STEALTH , COMP_TYPE_OUTFIT) // Stealth // Workers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_BLACK_BOILER , COMP_TYPE_OUTFIT) // Black Boiler CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_BLUE_BOILER_SUIT , COMP_TYPE_OUTFIT) // Blue Boiler CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_EXTERMINATOR , COMP_TYPE_OUTFIT) // Exterminator CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_PREP_BOILER_SUIT_2 , COMP_TYPE_OUTFIT) // Gray Boiler CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_PREP_BOILER_SUIT_3 , COMP_TYPE_OUTFIT) // Green Boiler CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_PREP_BOILER_SUIT_1 , COMP_TYPE_OUTFIT) // Navy Boiler // Gimmicks CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_UNDERWEAR , COMP_TYPE_OUTFIT) // Underwear BREAK CASE CHAR_TREVOR // Regular clothes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_DENIM , COMP_TYPE_OUTFIT) // Denim Jacket, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TSHIRT_JEANS_1 , COMP_TYPE_OUTFIT) // Lavender Polo Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_LUDENDORFF , COMP_TYPE_OUTFIT) // Ludendorff CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_PROLOGUE , COMP_TYPE_OUTFIT) // Prologue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TSHIRT_CARGOPANTS_2 , COMP_TYPE_OUTFIT) // Red T-Shirt, Cargo Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TANKTOP_SWEATPANTS_1 , COMP_TYPE_OUTFIT) // White Tank Top, Sweatpants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TSHIRT_CARGOPANTS_3 , COMP_TYPE_OUTFIT) // White T-Shirt, Camo Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TSHIRT_CARGOPANTS_1 , COMP_TYPE_OUTFIT) // White T-Shirt, Cargo Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TSHIRT_JEANS_2 , COMP_TYPE_OUTFIT) // White T-Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_DEFAULT , COMP_TYPE_OUTFIT) // White T-Shirt, Sweat Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TUXEDO , COMP_TYPE_OUTFIT) // Tuxedo // Sports CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_GOLF , COMP_TYPE_OUTFIT) // Golf CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_HUNTING , COMP_TYPE_OUTFIT) // Hunting CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_MOTO_X , COMP_TYPE_OUTFIT) // Moto-X CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TENNIS , COMP_TYPE_OUTFIT) // Tennis CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TRIATHLON , COMP_TYPE_OUTFIT) // Triathlon // Services, Missions CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_HIGHWAY_PATROL , COMP_TYPE_OUTFIT) // Highway Patrol CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_SECURITY , COMP_TYPE_OUTFIT) // Security CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_SCUBA_LAND , COMP_TYPE_OUTFIT) // Scuba Land CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_STEALTH , COMP_TYPE_OUTFIT) // Stealth // Workers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_BLUE_BOILER_SUIT , COMP_TYPE_OUTFIT) // Blue Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_DOCK_WORKER , COMP_TYPE_OUTFIT) // Dock Worker CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_PREP_BOILER_SUIT_2 , COMP_TYPE_OUTFIT) // Gray Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_PREP_BOILER_SUIT_3 , COMP_TYPE_OUTFIT) // Green Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_PREP_BOILER_SUIT_1 , COMP_TYPE_OUTFIT) // Navy Boiler Suit // Gimmicks CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_LADIES , COMP_TYPE_OUTFIT) // Pink Ladies Sweats CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_UNDERWEAR , COMP_TYPE_OUTFIT) // Underwear BREAK ENDSWITCH ENDPROC #endif PROC SETUP_SP_CLOTHES_OUTFITS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) #if USE_CLF_DLC SETUP_SP_CLOTHES_OUTFITSCLF(fpSetupClothingItemForShop,sTempClothesInfo,iCurrentPed,eCurrentSubMenu) #endif #if USE_NRM_DLC SETUP_SP_CLOTHES_OUTFITSNRM(fpSetupClothingItemForShop,sTempClothesInfo,iCurrentPed,eCurrentSubMenu) #endif #if not USE_CLF_DLC #if not USE_NRM_DLC SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL // Regular clothes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_DENIM , COMP_TYPE_OUTFIT) // Denim Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_JEWEL_HEIST , COMP_TYPE_OUTFIT) // Jewel Heist Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_LEATHER_AND_JEANS , COMP_TYPE_OUTFIT) // Leather Jacket, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_LUDENDORFF , COMP_TYPE_OUTFIT) // Ludendorff CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_YOGA_FLIP_FLOPS , COMP_TYPE_OUTFIT) // Polo Shirt, Beach Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_POLOSHIRT_JEANS_1 , COMP_TYPE_OUTFIT) // Polo Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_POLOSHIRT_PANTS , COMP_TYPE_OUTFIT) // Polo Shirt, Suit Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_PROLOGUE , COMP_TYPE_OUTFIT) // Prologue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_SHIRT_SHORTS_1 , COMP_TYPE_OUTFIT) // Shirt, Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_MOVIE_TUXEDO , COMP_TYPE_OUTFIT) // Tuxedo // Sports IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_GOLF , COMP_TYPE_OUTFIT) // Golf CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_MOTO_X , COMP_TYPE_OUTFIT) // Moto X CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_TENNIS , COMP_TYPE_OUTFIT) // Tennis CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_TRIATHLON , COMP_TYPE_OUTFIT) // Triathlon ENDIF // Services, Missions IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_COMMANDO , COMP_TYPE_OUTFIT) // Commando CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_HIGHWAY_PATROL , COMP_TYPE_OUTFIT) // Highway Patrol CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_SCUBA_LAND , COMP_TYPE_OUTFIT) // Scuba Land CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_SECURITY , COMP_TYPE_OUTFIT) // Security CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_STEALTH , COMP_TYPE_OUTFIT) // Stealth ENDIF // Workers IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_BLUE_BOILER_SUIT , COMP_TYPE_OUTFIT) // Blue Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_EXTERMINATOR , COMP_TYPE_OUTFIT) // Exterminator CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_PREP_BOILER_SUIT_2 , COMP_TYPE_OUTFIT) // Gray Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_PREP_BOILER_SUIT_3 , COMP_TYPE_OUTFIT) // Green Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_NAVY_JANITOR , COMP_TYPE_OUTFIT) // Janitor CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_PREP_BOILER_SUIT_1 , COMP_TYPE_OUTFIT) // Navy Boiler Suit ENDIF // Gimmicks IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_BED , COMP_TYPE_OUTFIT) // Bed ENDIF CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_EPSILON , COMP_TYPE_OUTFIT) // Epsilon Robes (You can only have one of these outfits at once!) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P0_EPSILON_WITH_MEDAL , COMP_TYPE_OUTFIT) // Epsilon Robes (You can only have one of these outfits at once!) BREAK CASE CHAR_FRANKLIN // Regular clothes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_HOODIE_AND_JEANS_1 , COMP_TYPE_OUTFIT) // Black Hoodie, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_TUXEDO , COMP_TYPE_OUTFIT) // Black Tuxedo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_DEFAULT , COMP_TYPE_OUTFIT) // Blue Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_HOODIE_AND_JEANS_3 , COMP_TYPE_OUTFIT) // Gray Hoodie, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_HOODIE_AND_SWEATS , COMP_TYPE_OUTFIT) // Gray Hoodie, Sweatpants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_SUIT_1 , COMP_TYPE_OUTFIT) // Gray Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_GREEN_SHIRT_JEANS , COMP_TYPE_OUTFIT) // Light Yellow Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_WHITE_SHIRT_JEANS , COMP_TYPE_OUTFIT) // Off-White Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_TRACKSUIT_JEANS , COMP_TYPE_OUTFIT) // Track Jacket, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_WHITE_TUXEDO , COMP_TYPE_OUTFIT) // White Tuxedo // Uptown Ryders CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_UPTOWN_1 , COMP_TYPE_OUTFIT) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_UPTOWN_2 , COMP_TYPE_OUTFIT) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_UPTOWN_3 , COMP_TYPE_OUTFIT) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_UPTOWN_4 , COMP_TYPE_OUTFIT) // Sports IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_GOLF , COMP_TYPE_OUTFIT) // Golf CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_MOTO_X , COMP_TYPE_OUTFIT) // Moto X CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_TRIATHLON , COMP_TYPE_OUTFIT) // Triathlon ENDIF // Services, Missions IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_SCUBA_LAND , COMP_TYPE_OUTFIT) // Scuba Land CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_SKYDIVING , COMP_TYPE_OUTFIT) // Skydiving CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_STEALTH , COMP_TYPE_OUTFIT) // Stealth ENDIF // Workers IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_BLACK_BOILER , COMP_TYPE_OUTFIT) // Black Boiler CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_BLUE_BOILER_SUIT , COMP_TYPE_OUTFIT) // Blue Boiler CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_EXTERMINATOR , COMP_TYPE_OUTFIT) // Exterminator CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_PREP_BOILER_SUIT_2 , COMP_TYPE_OUTFIT) // Gray Boiler CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_PREP_BOILER_SUIT_3 , COMP_TYPE_OUTFIT) // Green Boiler CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_PREP_BOILER_SUIT_1 , COMP_TYPE_OUTFIT) // Navy Boiler ENDIF // Gimmicks IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P1_UNDERWEAR , COMP_TYPE_OUTFIT) // Underwear ENDIF BREAK CASE CHAR_TREVOR // Regular clothes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_DENIM , COMP_TYPE_OUTFIT) // Denim Jacket, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TSHIRT_JEANS_1 , COMP_TYPE_OUTFIT) // Lavender Polo Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_LUDENDORFF , COMP_TYPE_OUTFIT) // Ludendorff CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_PROLOGUE , COMP_TYPE_OUTFIT) // Prologue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TSHIRT_CARGOPANTS_2 , COMP_TYPE_OUTFIT) // Red T-Shirt, Cargo Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TANKTOP_SWEATPANTS_1 , COMP_TYPE_OUTFIT) // White Tank Top, Sweatpants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TSHIRT_CARGOPANTS_3 , COMP_TYPE_OUTFIT) // White T-Shirt, Camo Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TSHIRT_CARGOPANTS_1 , COMP_TYPE_OUTFIT) // White T-Shirt, Cargo Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TSHIRT_JEANS_2 , COMP_TYPE_OUTFIT) // White T-Shirt, Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_DEFAULT , COMP_TYPE_OUTFIT) // White T-Shirt, Sweat Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TUXEDO , COMP_TYPE_OUTFIT) // Tuxedo // Sports IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_GOLF , COMP_TYPE_OUTFIT) // Golf ENDIF CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_HUNTING , COMP_TYPE_OUTFIT) // Hunting IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_MOTO_X , COMP_TYPE_OUTFIT) // Moto-X CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TENNIS , COMP_TYPE_OUTFIT) // Tennis CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_TRIATHLON , COMP_TYPE_OUTFIT) // Triathlon ENDIF // Services, Missions IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_HIGHWAY_PATROL , COMP_TYPE_OUTFIT) // Highway Patrol CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_SECURITY , COMP_TYPE_OUTFIT) // Security CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_SCUBA_LAND , COMP_TYPE_OUTFIT) // Scuba Land CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_STEALTH , COMP_TYPE_OUTFIT) // Stealth ENDIF // Workers IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_BLUE_BOILER_SUIT , COMP_TYPE_OUTFIT) // Blue Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_DOCK_WORKER , COMP_TYPE_OUTFIT) // Dock Worker CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_PREP_BOILER_SUIT_2 , COMP_TYPE_OUTFIT) // Gray Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_PREP_BOILER_SUIT_3 , COMP_TYPE_OUTFIT) // Green Boiler Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_PREP_BOILER_SUIT_1 , COMP_TYPE_OUTFIT) // Navy Boiler Suit ENDIF // Gimmicks IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_LADIES , COMP_TYPE_OUTFIT) // Pink Ladies Sweats CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_OUTFITS_W, OUTFIT_P2_UNDERWEAR , COMP_TYPE_OUTFIT) // Underwear ENDIF BREAK ENDSWITCH #endif #endif ENDPROC // This proc sets up the SUITS menu which now contains only submenus PROC SETUP_SP_CLOTHES_SUITS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_SUITS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL // Suits CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SUIT_FULLSUITS) // SUB MENU CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SUIT_JACKETS) // SUB MENU CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SUIT_PANTS) // SUB MENU CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SUIT_VESTS) // SUB MENU CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SUIT_SWEATERS) // SUB MENU BREAK CASE CHAR_FRANKLIN // Suits CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SUIT_FULLSUITS) // SUB MENU CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SUIT_JACKETS) // SUB MENU CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SUIT_JACKETSB) // SUB MENU CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SUIT_PANTS) // SUB MENU CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SUIT_VESTS) // SUB MENU CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SUIT_TIES) // SUB MENU BREAK CASE CHAR_TREVOR // Suits CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SUIT_FULLSUITS) // SUB MENU CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SUIT_JACKETS) // SUB MENU CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SUIT_PANTS) // SUB MENU BREAK ENDSWITCH ENDPROC // This proc sets up suit outfits PROC SETUP_SP_CLOTHES_SUITSFULL(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_SUITSFULL_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL // Suits CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_P0_BLACK_SUIT , COMP_TYPE_OUTFIT) // Black Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_P0_DARK_GRAY_SUIT , COMP_TYPE_OUTFIT) // Dark Gray Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_P0_DEFAULT , COMP_TYPE_OUTFIT) // Gray Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_P0_NAVY_SUIT , COMP_TYPE_OUTFIT) // Navy Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_P0_SUIT_5 , COMP_TYPE_OUTFIT) // Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_P0_SUIT_6 , COMP_TYPE_OUTFIT) // Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_P0_SUIT_7 , COMP_TYPE_OUTFIT) // Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_P0_SUIT_8 , COMP_TYPE_OUTFIT) // Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_P0_SUIT_9 , COMP_TYPE_OUTFIT) // Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_P0_SUIT_10 , COMP_TYPE_OUTFIT) // Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_P0_SUIT_11 , COMP_TYPE_OUTFIT) // Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_P0_SUIT_12 , COMP_TYPE_OUTFIT) // Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_P0_SUIT_13 , COMP_TYPE_OUTFIT) // Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_P0_SUIT_14 , COMP_TYPE_OUTFIT) // Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_P0_SUIT_15 , COMP_TYPE_OUTFIT) // Suit BREAK CASE CHAR_FRANKLIN // Suits CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_P1_3PC_SUIT_6 , COMP_TYPE_OUTFIT) // Beige 3 Piece Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_P1_3PC_SUIT_7 , COMP_TYPE_OUTFIT) // Cream 3 Piece Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_P1_3PC_SUIT_4 , COMP_TYPE_OUTFIT) // Dark Gray 3 Piece Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_P1_3PC_SUIT_2 , COMP_TYPE_OUTFIT) // Dark Gray Plaid 3 Piece Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_P1_3PC_SUIT_0 , COMP_TYPE_OUTFIT) // Gray Plaid 3 Piece Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_P1_3PC_SUIT_5 , COMP_TYPE_OUTFIT) // Light Gray 3 Piece Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_P1_3PC_SUIT_9 , COMP_TYPE_OUTFIT) // Off-White 3 Piece Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_P1_3PC_SUIT_8 , COMP_TYPE_OUTFIT) // Pale Beige 3 Piece Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_P1_3PC_SUIT_1 , COMP_TYPE_OUTFIT) // Pale Gray Plaid 3 Piece Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_P1_3PC_SUIT_11 , COMP_TYPE_OUTFIT) // Subtle Blue 3 Piece Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_P1_3PC_SUIT_3 , COMP_TYPE_OUTFIT) // Tan Plaid 3 Piece Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_P1_3PC_SUIT_10 , COMP_TYPE_OUTFIT) // White 3 Piece Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_P1_3PC_SUIT_12 , COMP_TYPE_OUTFIT) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_P1_3PC_SUIT_13 , COMP_TYPE_OUTFIT) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_P1_3PC_SUIT_14 , COMP_TYPE_OUTFIT) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_P1_3PC_SUIT_15 , COMP_TYPE_OUTFIT) // BREAK CASE CHAR_TREVOR // Suits CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_CHEAPSUIT_0 , COMP_TYPE_OUTFIT) // Beige Suit, White Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_CHEAPSUIT_1 , COMP_TYPE_OUTFIT) // Blue Suit, Off-White Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_CHEAPSUIT_2 , COMP_TYPE_OUTFIT) // Mustard Suit, Brown Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_CHEAPSUIT_3 , COMP_TYPE_OUTFIT) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_CHEAPSUIT_4 , COMP_TYPE_OUTFIT) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_CHEAPSUIT_5 , COMP_TYPE_OUTFIT) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_CHEAPSUIT_6 , COMP_TYPE_OUTFIT) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_CHEAPSUIT_7 , COMP_TYPE_OUTFIT) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_CHEAPSUIT_8 , COMP_TYPE_OUTFIT) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_CHEAPSUIT_9 , COMP_TYPE_OUTFIT) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_STYLESUIT_0 , COMP_TYPE_OUTFIT) // Gray Suit, White Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_STYLESUIT_1 , COMP_TYPE_OUTFIT) // Off-White Suit, Gray Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_STYLESUIT_2 , COMP_TYPE_OUTFIT) // Gray Suit, Blue Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_STYLESUIT_3 , COMP_TYPE_OUTFIT) // Off-White Suit, White Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_STYLESUIT_4 , COMP_TYPE_OUTFIT) // Cream Suit, Striped Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_STYLESUIT_5 , COMP_TYPE_OUTFIT) // Black Suit, Black Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_P2_STYLESUIT_6 , COMP_TYPE_OUTFIT) // Pale Gray Suit, White Shirt BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_TORSOS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_TORSO_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL #if not USE_CLF_DLC #if not USE_NRM_DLC IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_BARE_CHEST , COMP_TYPE_TORSO, TRUE, CLO_LBL_NO_TOP) // No Top ENDIF #endif #endif CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GILET_0 , COMP_TYPE_TORSO) // Black Gilet, Yellow T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GILET_3 , COMP_TYPE_TORSO) // Brown Gilet, White T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GILET_1 , COMP_TYPE_TORSO) // Cream Gilet, Gray T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GILET_4 , COMP_TYPE_TORSO) // Gray Gilet, Blue T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GILET_2 , COMP_TYPE_TORSO) // Gray Gilet, Mint T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GILET_5 , COMP_TYPE_TORSO) // Yellow Gilet, Gray T-Shirt #if not USE_CLF_DLC #if not USE_NRM_DLC IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_TENNIS , COMP_TYPE_TORSO) // Tennis Shirt and Sweater Vest CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_TENNIS_1 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_TENNIS_2 , COMP_TYPE_TORSO) // ENDIF #endif #endif CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SHIRT_AND_GILET_0 , COMP_TYPE_TORSO) // Brown Shooting Vest, Red Check Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SHIRT_AND_GILET_3 , COMP_TYPE_TORSO) // Brown Shooting Vest, Gray Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SHIRT_AND_GILET_1 , COMP_TYPE_TORSO) // Camo Shooting Vest, Olive Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SHIRT_AND_GILET_4 , COMP_TYPE_TORSO) // Camo Shooting Vest, Dark Gray Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SHIRT_AND_GILET_2 , COMP_TYPE_TORSO) // Taupe Shooting Vest, Gray Check Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SHIRT_AND_GILET_5 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_VNECK , COMP_TYPE_TORSO) // V Necked Sweater, Pale Blue Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_VNECK_1 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_VNECK_2 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_VNECK_3 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_VNECK_4 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_VNECK_5 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_VNECK_6 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_VNECK_7 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_VNECK_8 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_VNECK_9 , COMP_TYPE_TORSO) // BREAK CASE CHAR_FRANKLIN #if not USE_CLF_DLC #if not USE_NRM_DLC IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BARE_CHEST ,COMP_TYPE_TORSO, TRUE, CLO_LBL_NO_TOP) // No top ENDIF #endif #endif // Longsleeve CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BLACK_LNGSLEEVE , COMP_TYPE_TORSO) // Black CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BROKER_LNGSLEEVE , COMP_TYPE_TORSO) // Broker CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_UPTOWN_LNGSLEEVE , COMP_TYPE_TORSO) // Crevis CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_GREEN_LNGSLEEVE , COMP_TYPE_TORSO) // Feud Green CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_FEUD_LNGSLEEVE , COMP_TYPE_TORSO) // Feud White CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_FRUNTALOT_LNGSLEEVE , COMP_TYPE_TORSO) // Fruntalot CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_GRAY_LNGSLEEVE , COMP_TYPE_TORSO) // Gray CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_KING_LNGSLEEVE , COMP_TYPE_TORSO) // Kingz Of Los Santos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_STRIPED_LNGSLEEVE , COMP_TYPE_TORSO) // Stank Striped CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SWEATBOX_LNGSLEEVE , COMP_TYPE_TORSO) // Sweatbox CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TEN_LNGSLEEVE , COMP_TYPE_TORSO) // Ten Off The Chain CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BLUE_LNGSLEEVE , COMP_TYPE_TORSO) // Trey Baker CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_CAMO_YETI_LNGSLEEVE , COMP_TYPE_TORSO) // Yeti Camo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BLACK_YETI_LNGSLEEVE , COMP_TYPE_TORSO) // Yeti Rainbow CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_KHAKI_LNGSLEEVE , COMP_TYPE_TORSO) // Yogarishima CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WHITE_LNGSLEEVE , COMP_TYPE_TORSO) // White // Sweaters CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SWEATER_11 , COMP_TYPE_TORSO) // Amethyst CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SWEATER_8 , COMP_TYPE_TORSO) // Brown CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SWEATER_12 , COMP_TYPE_TORSO) // Brown Two-Tone CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SWEATER_15 , COMP_TYPE_TORSO) // Charcoal CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SWEATER_9 , COMP_TYPE_TORSO) // Cream CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SWEATER_5 , COMP_TYPE_TORSO) // Gray CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SWEATER_2 , COMP_TYPE_TORSO) // Gray Striped CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SWEATER_13 , COMP_TYPE_TORSO) // Gray Two-Tone CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SWEATER_10 , COMP_TYPE_TORSO) // Green CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SWEATER_1 , COMP_TYPE_TORSO) // Jade Striped CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SWEATER_6 , COMP_TYPE_TORSO) // Navy CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_GOLF , COMP_TYPE_TORSO) // Pine Striped CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SWEATER_7 , COMP_TYPE_TORSO) // Sand CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SWEATER_3 , COMP_TYPE_TORSO) // Sand Striped CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SWEATER_14 , COMP_TYPE_TORSO) // Sand Two-Tone CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SWEATER_4 , COMP_TYPE_TORSO) // Silver // Shooting Vests CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHOOTING_VEST_3 , COMP_TYPE_TORSO) // Brown Shooting Vest, Gray Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHOOTING_VEST_0 , COMP_TYPE_TORSO) // Brown Shooting Vest, Red Check Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHOOTING_VEST_4 , COMP_TYPE_TORSO) // Camo Shooting Vest, Dark Gray Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHOOTING_VEST_1 , COMP_TYPE_TORSO) // Camo Shooting Vest, Olive Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHOOTING_VEST_2 , COMP_TYPE_TORSO) // Taupe Shooting Vest, Gray Check Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHOOTING_VEST_5 , COMP_TYPE_TORSO) // // Cardigans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_CARDIGAN_9 , COMP_TYPE_TORSO) // Aqua CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_CARDIGAN_3 , COMP_TYPE_TORSO) // Blue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_CARDIGAN_5 , COMP_TYPE_TORSO) // Charcoal CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_CARDIGAN_1 , COMP_TYPE_TORSO) // Gray CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_CARDIGAN_10 , COMP_TYPE_TORSO) // Gray Two-Tone CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_CARDIGAN_0 , COMP_TYPE_TORSO) // Green CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_CARDIGAN_8 , COMP_TYPE_TORSO) // Pale Blue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_CARDIGAN_11 , COMP_TYPE_TORSO) // Pink CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_CARDIGAN_4 , COMP_TYPE_TORSO) // Red CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_CARDIGAN_7 , COMP_TYPE_TORSO) // Silver CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_CARDIGAN_2 , COMP_TYPE_TORSO) // Slate CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_CARDIGAN_6 , COMP_TYPE_TORSO) // White CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_CARDIGAN_12 , COMP_TYPE_TORSO) // Yellow // Basketball tops CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BASKETBALL_0 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BASKETBALL_1 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BASKETBALL_2 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BASKETBALL_3 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BASKETBALL_4 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BASKETBALL_5 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BASKETBALL_6 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BASKETBALL_7 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BASKETBALL_8 , COMP_TYPE_TORSO) // BREAK CASE CHAR_TREVOR #if not USE_CLF_DLC #if not USE_NRM_DLC IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_NONE , COMP_TYPE_TORSO, TRUE, CLO_LBL_NO_TOP) ENDIF IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DRESS_4 , COMP_TYPE_TORSO) // Cream Dress CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DRESS , COMP_TYPE_TORSO) // Mint Dress with Pink Flowers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DRESS_1 , COMP_TYPE_TORSO) // Pink Dress CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DRESS_3 , COMP_TYPE_TORSO) // Purple and Black Dress CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DRESS_2 , COMP_TYPE_TORSO) // White Dress with Red Flowers ENDIF CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DRESS_5 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DRESS_6 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DRESS_7 , COMP_TYPE_TORSO) // #endif #endif CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_GILET_3 , COMP_TYPE_TORSO) // Brown Shooting Vest, Gray Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_GILET , COMP_TYPE_TORSO) // Brown Shooting Vest, Red Check Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_GILET_4 , COMP_TYPE_TORSO) // Camo Shooting Vest, Dark Gray Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_GILET_1 , COMP_TYPE_TORSO) // Camo Shooting Vest, Olive Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_GILET_2 , COMP_TYPE_TORSO) // Taupe Shooting Vest, Gray Check Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_GILET_5 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WOOL_SWEATER_10 , COMP_TYPE_TORSO) // Animal Strip Sweater CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WOOL_SWEATER_11 , COMP_TYPE_TORSO) // Bill Brown Sweater CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WOOL_SWEATER_6 , COMP_TYPE_TORSO) // Dark Chevrons Sweater CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WOOL_SWEATER_9 , COMP_TYPE_TORSO) // Dark Field Sweater CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WOOL_SWEATER , COMP_TYPE_TORSO) // Dark Gray Sweater CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WOOL_SWEATER_15 , COMP_TYPE_TORSO) // Geometric Eighties Sweater CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WOOL_SWEATER_14 , COMP_TYPE_TORSO) // Grape Eighties Sweater CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WOOL_SWEATER_13 , COMP_TYPE_TORSO) // Gray Argyle Sweater CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WOOL_SWEATER_12 , COMP_TYPE_TORSO) // Mint Argyle Sweater CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WOOL_SWEATER_3 , COMP_TYPE_TORSO) // Pale Blue Sweater CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WOOL_SWEATER_1 , COMP_TYPE_TORSO) // Pale Gray Sweater CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WOOL_SWEATER_5 , COMP_TYPE_TORSO) // Quarry Brown Sweater CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WOOL_SWEATER_8 , COMP_TYPE_TORSO) // Rainbow Field Sweater CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WOOL_SWEATER_4 , COMP_TYPE_TORSO) // Tangerine Sweater CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WOOL_SWEATER_2 , COMP_TYPE_TORSO) // Taupe Sweater CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WOOL_SWEATER_7 , COMP_TYPE_TORSO) // Zingy Chevrons Sweater BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_JACKETS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_JACKETS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_LEATHER_JACKET_0 , COMP_TYPE_TORSO) // Brown Leather Jacket, Black Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_LEATHER_JACKET_1 , COMP_TYPE_TORSO) // Leather Jacket 1 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_LEATHER_JACKET_2 , COMP_TYPE_TORSO) // Leather Jacket 2 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_LEATHER_JACKET_3 , COMP_TYPE_TORSO) // Leather Jacket 3 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_LEATHER_JACKET_4 , COMP_TYPE_TORSO) // Leather Jacket 4 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_LEATHER_JACKET_5 , COMP_TYPE_TORSO) // Leather Jacket 5 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HEAVY_JACKET , COMP_TYPE_TORSO) // Gray Jacket, Black Polo Neck CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HEAVY_JACKET_1 , COMP_TYPE_TORSO) // BREAK CASE CHAR_FRANKLIN // Army Jackets CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_ARMY_JACKET_4 , COMP_TYPE_TORSO) // Brown CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_ARMY_JACKET_1 , COMP_TYPE_TORSO) // Charcoal CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_ARMY_JACKET_7 , COMP_TYPE_TORSO) // Desert Camo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_ARMY_JACKET_6 , COMP_TYPE_TORSO) // Field Camo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_ARMY_JACKET , COMP_TYPE_TORSO) // Gray CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_ARMY_JACKET_3 , COMP_TYPE_TORSO) // Olive CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_ARMY_JACKET_5 , COMP_TYPE_TORSO) // Sand CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_ARMY_JACKET_2 , COMP_TYPE_TORSO) // Silver // Varsity Jackets CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_VARSITY_10 , COMP_TYPE_TORSO) // Black CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_VARSITY_4 , COMP_TYPE_TORSO) // Blue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_VARSITY_2 , COMP_TYPE_TORSO) // Brown CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_VARSITY_6 , COMP_TYPE_TORSO) // Coffee CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_VARSITY_3 , COMP_TYPE_TORSO) // Crimson CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_VARSITY_12 , COMP_TYPE_TORSO) // Gray CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_VARSITY_5 , COMP_TYPE_TORSO) // Green CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_VARSITY_7 , COMP_TYPE_TORSO) // Olive CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_VARSITY_8 , COMP_TYPE_TORSO) // Mustard CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_VARSITY_15 , COMP_TYPE_TORSO) // Navy CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_VARSITY_9 , COMP_TYPE_TORSO) // Purple CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_VARSITY_1 , COMP_TYPE_TORSO) // Red CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_VARSITY_14 , COMP_TYPE_TORSO) // Silver CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_VARSITY_13 , COMP_TYPE_TORSO) // Silver Two-Tone CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_VARSITY_11 , COMP_TYPE_TORSO) // Slate CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_VARSITY , COMP_TYPE_TORSO) // Yellow // Track Jackets CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TRACKSUIT_14 , COMP_TYPE_TORSO) // Animal Print Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TRACKSUIT_0 , COMP_TYPE_TORSO) // Blue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TRACKSUIT_15 , COMP_TYPE_TORSO) // Blue Techno Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TRACKSUIT_12 , COMP_TYPE_TORSO) // Brown Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TRACKSUIT_8 , COMP_TYPE_TORSO) // Coffee Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TRACKSUIT_3 , COMP_TYPE_TORSO) // Corkers Green Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TRACKSUIT_4 , COMP_TYPE_TORSO) // Deep Grey Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TRACKSUIT_13 , COMP_TYPE_TORSO) // LS Snake Weave Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TRACKSUIT_11 , COMP_TYPE_TORSO) // Mocha Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TRACKSUIT_1 , COMP_TYPE_TORSO) // OG Slate CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TRACKSUIT_2 , COMP_TYPE_TORSO) // OG White CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TRACKSUIT_9 , COMP_TYPE_TORSO) // Plain Coffee Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TRACKSUIT_6 , COMP_TYPE_TORSO) // Stank Forest Camo Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TRACKSUIT_7 , COMP_TYPE_TORSO) // Trey Baker Desert Camo Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TRACKSUIT_5 , COMP_TYPE_TORSO) // Trey Baker Yellow Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_TRACKSUIT_10 , COMP_TYPE_TORSO) // Fruntalot Green Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WOOL_PEACOAT , COMP_TYPE_TORSO) // Heavy Wool Peacoat CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WOOL_PEACOAT_1 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WOOL_PEACOAT_2 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WOOL_PEACOAT_3 , COMP_TYPE_TORSO) // BREAK CASE CHAR_TREVOR CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_JACKET_1 , COMP_TYPE_TORSO) // Black, Black Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_JACKET_5 , COMP_TYPE_TORSO) // Black, Brown Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_JACKET_3 , COMP_TYPE_TORSO) // Brown, Faded Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DENIM_JACKET , COMP_TYPE_TORSO) // Denim, White Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_JACKET_4 , COMP_TYPE_TORSO) // Faded Denim, Black Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_JACKET_2 , COMP_TYPE_TORSO) // Gray, Check Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BLOUSON_5 , COMP_TYPE_TORSO) // Champagne Driver Blouson CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BLOUSON_4 , COMP_TYPE_TORSO) // Deep Green Blouson CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BLOUSON_7 , COMP_TYPE_TORSO) // Desert Brown Blouson CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BLOUSON_2 , COMP_TYPE_TORSO) // Natural Blouson CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BLOUSON_1 , COMP_TYPE_TORSO) // Overlooked Red Blouson CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BLOUSON , COMP_TYPE_TORSO) // Peyton Blue Blouson CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BLOUSON_3 , COMP_TYPE_TORSO) // Sky Blue Blouson CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BLOUSON_6 , COMP_TYPE_TORSO) // Snakeskin Blouson CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LEATHER_JACKET_10 , COMP_TYPE_TORSO) // Black and Russet Leather CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LEATHER_JACKET , COMP_TYPE_TORSO) // Black and White Leather CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LEATHER_JACKET_1 , COMP_TYPE_TORSO) // Black and Blue Leather CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LEATHER_JACKET_7 , COMP_TYPE_TORSO) // Brown and Cream Leather CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LEATHER_JACKET_6 , COMP_TYPE_TORSO) // Brown Lonewolf Leather CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LEATHER_JACKET_11 , COMP_TYPE_TORSO) // Brown Suede CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LEATHER_JACKET_2 , COMP_TYPE_TORSO) // Chestnut Leather CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LEATHER_JACKET_5 , COMP_TYPE_TORSO) // Gray and Blue Leather CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LEATHER_JACKET_8 , COMP_TYPE_TORSO) // Gray and Red Striped Leather CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LEATHER_JACKET_9 , COMP_TYPE_TORSO) // Gray and White Leather CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LEATHER_JACKET_3 , COMP_TYPE_TORSO) // Red and White Leather CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LEATHER_JACKET_4 , COMP_TYPE_TORSO) // White and Black Leather // Down jackets (puffer jacket) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DOWN_JACKET_10 , COMP_TYPE_TORSO) // Aqua Two-Tone Down Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DOWN_JACKET_7 , COMP_TYPE_TORSO) // Beige Down Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DOWN_JACKET_12 , COMP_TYPE_TORSO) // Blue Down Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DOWN_JACKET_3 , COMP_TYPE_TORSO) // Coffee Down Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DOWN_JACKET_2 , COMP_TYPE_TORSO) // Fluorescent Down Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DOWN_JACKET_8 , COMP_TYPE_TORSO) // Fluorescent Two-Tone Down Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DOWN_JACKET_14 , COMP_TYPE_TORSO) // Gray Down Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DOWN_JACKET_1 , COMP_TYPE_TORSO) // Green Down Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DOWN_JACKET_9 , COMP_TYPE_TORSO) // Jade Down Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DOWN_JACKET_11 , COMP_TYPE_TORSO) // Olive Down Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DOWN_JACKET_13 , COMP_TYPE_TORSO) // Orange Two-Tone Down Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DOWN_JACKET_6 , COMP_TYPE_TORSO) // Red Down Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DOWN_JACKET_5 , COMP_TYPE_TORSO) // Silver Down Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LUDENDORFF , COMP_TYPE_TORSO) // Slate Down Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DOWN_JACKET_15 , COMP_TYPE_TORSO) // Tan Down Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DOWN_JACKET_4 , COMP_TYPE_TORSO) // Yellow Two-Tone Down Jacket BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_CASUAL_JACKETS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_CASUAL_JACKETS_W // THIS SHOULD ONLY BE USED FOR FRANKLIN'S JACKETS THAT NEED JBIBS SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL BREAK CASE CHAR_FRANKLIN // Jackets CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_JACKET_JACKETS) // SUB MENU // T-shirts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_JACKETTOPS) // SUB MENU BREAK CASE CHAR_TREVOR BREAK ENDSWITCH ENDPROC // Submenu of Franklin's casual jackets PROC SETUP_SP_CLOTHES_CASUALJACKETS_JACKETS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_CAS_JACKET_JKTS_W // THIS SHOULD ONLY BE USED FOR FRANKLIN'S JACKETS THAT NEED JBIBS SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL BREAK CASE CHAR_FRANKLIN IF IS_ANY_VARIATION_OF_ITEM_ACQUIRED_SP(PLAYER_PED_ID(), COMP_TYPE_TORSO, TORSO_P1_JACKET_0, 0) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_JACKET_0 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_JACKET_1 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_JACKET_2 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_JACKET_3 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_JACKET_4 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_JACKET_5 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_JACKET_6 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_JACKET_7 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_JACKET_8 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_JACKET_9 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_JACKET_10 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_JACKET_11 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_JACKET_12 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_JACKET_13 , COMP_TYPE_TORSO) // ENDIF BREAK CASE CHAR_TREVOR BREAK ENDSWITCH ENDPROC // Submenu of Franklin's T-shirts worn under casual jackets PROC SETUP_SP_CLOTHES_CAS_JACKET_TOPS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_CAS_JACKET_TOPS_W // THIS SHOULD ONLY BE USED FOR FRANKLIN'S JBIB TOPS THAT GO WITH HIS CASUAL JACKETS SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL BREAK CASE CHAR_FRANKLIN IF IS_ANY_VARIATION_OF_ITEM_ACQUIRED_SP(PLAYER_PED_ID(), COMP_TYPE_TORSO, TORSO_P1_JACKET_0, 0) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_TSHIRT_0 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_TSHIRT_1 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_TSHIRT_2 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_TSHIRT_3 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_TSHIRT_4 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_TSHIRT_5 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_TSHIRT_6 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_TSHIRT_7 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_TSHIRT_8 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_TSHIRT_9 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_TSHIRT_10 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_TSHIRT_11 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_TSHIRT_12 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_TSHIRT_13 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_TSHIRT_14 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_TSHIRT_15 , COMP_TYPE_JBIB) // ENDIF BREAK CASE CHAR_TREVOR BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_SUITJACKETS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_SUITJACKETS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SUIT_JACKET , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SUIT_JACKET_1 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SUIT_JACKET_2 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SUIT_JACKET_3 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SUIT_JACKET_4 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SUIT_JACKET_5 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SUIT_JACKET_6 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SUIT_JACKET_7 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SUIT_JACKET_8 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SUIT_JACKET_9 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SUIT_JACKET_10 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SUIT_JACKET_11 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SUIT_JACKET_12 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SUIT_JACKET_13 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SUIT_JACKET_14 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_SUIT_JACKET_15 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT_03 , COMP_TYPE_TORSO) // Charcoal Gray Suit Jacket, Blue Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT_02 , COMP_TYPE_TORSO) // Dark Gray Suit Jacket, White Shirt // pick which of Michael's default grey jackets to put in wardrobe // based on Exile wrecked suit flowflag #if USE_CLF_DLC CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT , COMP_TYPE_TORSO) #endif #if USE_NRM_DLC CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT , COMP_TYPE_TORSO) #endif #if not USE_CLF_DLC #if not USE_NRM_DLC IF g_savedGlobals.sFlow.controls.flagIDs[FLOWFLAG_MIC_HAS_HAGGARD_SUIT] CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT_01 , COMP_TYPE_TORSO) ELSE CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT , COMP_TYPE_TORSO) ENDIF #endif #endif CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT_04 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT_05 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT_06 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT_07 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT_08 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT_09 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT_10 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT_11 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT_12 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT_13 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT_14 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GREY_SUIT_15 , COMP_TYPE_TORSO) // BREAK CASE CHAR_FRANKLIN // Suit Jackets (open) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SUIT_1 , COMP_TYPE_TORSO) // Ash Plaid CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SUIT_15 , COMP_TYPE_TORSO) // Beige CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SUIT_2 , COMP_TYPE_TORSO) // Charcoal Plaid CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SUIT_7 , COMP_TYPE_TORSO) // Cream CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SUIT , COMP_TYPE_TORSO) // Gray Plaid CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SUIT_14 , COMP_TYPE_TORSO) // Green CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SUIT_12 , COMP_TYPE_TORSO) // Navy CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SUIT_8 , COMP_TYPE_TORSO) // Oatmeal CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SUIT_9 , COMP_TYPE_TORSO) // Off-White CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SUIT_13 , COMP_TYPE_TORSO) // Rust CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SUIT_5 , COMP_TYPE_TORSO) // Silver CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SUIT_4 , COMP_TYPE_TORSO) // Slate CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SUIT_6 , COMP_TYPE_TORSO) // Stone CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SUIT_11 , COMP_TYPE_TORSO) // Subtle Blue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SUIT_3 , COMP_TYPE_TORSO) // Tan Plaid CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SUIT_10 , COMP_TYPE_TORSO) // White BREAK CASE CHAR_TREVOR CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_CHEAPSUIT_0 , COMP_TYPE_TORSO) // Beige Oversized Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_CHEAPSUIT_1 , COMP_TYPE_TORSO) // Blue Oversized Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_CHEAPSUIT_2 , COMP_TYPE_TORSO) // Mustard Oversized Jacket CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_CHEAPSUIT_3 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_CHEAPSUIT_4 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_CHEAPSUIT_5 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_CHEAPSUIT_6 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_CHEAPSUIT_7 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_CHEAPSUIT_8 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_CHEAPSUIT_9 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_JACKET_5 , COMP_TYPE_TORSO) // Black Suit, Black Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_JACKET_4 , COMP_TYPE_TORSO) // Cream Suit, Striped Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_JACKET_2 , COMP_TYPE_TORSO) // Gray Suit, Blue Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_JACKET , COMP_TYPE_TORSO) // Gray Suit, White Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_JACKET_1 , COMP_TYPE_TORSO) // Off-White Suit, Gray Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_JACKET_3 , COMP_TYPE_TORSO) // Off-White Suit, White Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_JACKET_6 , COMP_TYPE_TORSO) // Pale Gray Suit, White Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_TEE_6 , COMP_TYPE_TORSO) // Beige Suit, Olive T CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_TEE_7 , COMP_TYPE_TORSO) // Beige Suit, White T CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_TEE_1 , COMP_TYPE_TORSO) // Black Suit, Black T CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_TEE_0 , COMP_TYPE_TORSO) // Black Suit, White T CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_TEE_3 , COMP_TYPE_TORSO) // Cream Suit, Beige T CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_TEE_8 , COMP_TYPE_TORSO) // Gray Suit, Gray T CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_TEE_5 , COMP_TYPE_TORSO) // Gray Suit, Pink T CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_TEE_9 , COMP_TYPE_TORSO) // Pale Gray Suit, White T CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_TEE_4 , COMP_TYPE_TORSO) // White Suit, Gray T CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_TEE_2 , COMP_TYPE_TORSO) // White Suit, White T CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_VNECK , COMP_TYPE_TORSO) // Gray Suit, V Neck Sweater CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_VNECK_1 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_VNECK_2 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_VNECK_3 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_VNECK_4 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_VNECK_5 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_VNECK_6 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STYLESUIT_VNECK_7 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TUXEDO , COMP_TYPE_TORSO) // Tuxedo BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_SUITJACKETS_BUTTONED(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_SUITJACKETSB_W // THIS SHOULD ONLY BE USED FOR FRANKLIN'S CLOSED SUIT JACKETS SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL BREAK CASE CHAR_FRANKLIN // Suit Jackets (closed) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_3PCSUIT_1 , COMP_TYPE_TORSO) // Ash Plaid CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_3PCSUIT_15 , COMP_TYPE_TORSO) // Beige CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_3PCSUIT_2 , COMP_TYPE_TORSO) // Charcoal Plaid CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_3PCSUIT_7 , COMP_TYPE_TORSO) // Cream CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_3PCSUIT , COMP_TYPE_TORSO) // Gray Plaid CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_3PCSUIT_14 , COMP_TYPE_TORSO) // Green CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_3PCSUIT_12 , COMP_TYPE_TORSO) // Navy CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_3PCSUIT_8 , COMP_TYPE_TORSO) // Oatmeal CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_3PCSUIT_9 , COMP_TYPE_TORSO) // Off-White CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_3PCSUIT_13 , COMP_TYPE_TORSO) // Rust CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_3PCSUIT_5 , COMP_TYPE_TORSO) // Silver CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_3PCSUIT_4 , COMP_TYPE_TORSO) // Slate CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_3PCSUIT_6 , COMP_TYPE_TORSO) // Stone CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_3PCSUIT_11 , COMP_TYPE_TORSO) // Subtle Blue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_3PCSUIT_3 , COMP_TYPE_TORSO) // Tan Plaid CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_3PCSUIT_10 , COMP_TYPE_TORSO) // White BREAK CASE CHAR_TREVOR BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_SWEATERS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_SWEATERS_W // ONLY TO BE USED FOR MICHAEL'S JBIBS SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL IF IS_ANY_VARIATION_OF_ITEM_ACQUIRED_SP(PLAYER_PED_ID(), COMP_TYPE_TORSO, TORSO_P0_SUIT_JACKET, 0) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_3_0 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_3_1 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_3_2 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_3_3 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_3_4 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_3_5 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_3_6 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_3_7 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_3_8 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_3_9 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_4_0 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_4_1 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_4_2 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_4_3 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_4_4 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_4_5 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_4_6 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_4_7 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_4_8 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_4_9 , COMP_TYPE_JBIB) // ENDIF BREAK CASE CHAR_FRANKLIN BREAK CASE CHAR_TREVOR BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_TIES(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CPRINTLN(DEBUG_PED_COMP, "Updating tie options") CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_TIES_W // ONLY TO BE USED FOR MICHAEL'S JBIBS SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL BREAK CASE CHAR_FRANKLIN IF IS_ANY_VARIATION_OF_ITEM_ACQUIRED_SP(PLAYER_PED_ID(), COMP_TYPE_TORSO, TORSO_P1_3PCSUIT, 0) OR IS_ANY_VARIATION_OF_ITEM_ACQUIRED_SP(PLAYER_PED_ID(), COMP_TYPE_TORSO, TORSO_P1_WAISTCOAT, 0) OR IS_ANY_VARIATION_OF_ITEM_ACQUIRED_SP(PLAYER_PED_ID(), COMP_TYPE_TORSO, TORSO_P1_SUIT, 0) // Ties only available once player has a suit jacket /waistcoat // get current jbib PED_COMP_NAME_ENUM eJbib, eNoTieOption, eTorso eJbib = GET_PED_COMPONENT_ITEM_CURRENT_FROM_LOOKUP(PLAYER_PED_ID(), COMP_TYPE_JBIB) eTorso = GET_PED_COMPONENT_ITEM_CURRENT_FROM_LOOKUP(PLAYER_PED_ID(), COMP_TYPE_TORSO) // pick tie length based on current jbib // short used with collar only, and waistcoat jbibs IF (eJbib >= JBIB_P1_COLLAR_A AND eJbib <= JBIB_P1_COLLAR_A_3) OR (eJbib >= JBIB_P1_COLLAR_B AND eJbib <= JBIB_P1_COLLAR_B_3) OR (eJbib >= JBIB_P1_WAISTCOAT_A AND eJbib <= JBIB_P1_WAISTCOAT_A_15) OR (eJbib >= JBIB_P1_WAISTCOAT_B AND eJbib <= JBIB_P1_WAISTCOAT_B_15) // no tie option: eNoTieOption = GET_COLLAR_JBIB(PLAYER_ONE, eTorso, eJbib, TRUE) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, eNoTieOption , COMP_TYPE_JBIB, FALSE, CLO_LBL_NO_TIE) // // short ties: CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_SHORT , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_SHORT_1 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_SHORT_2 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_SHORT_3 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_SHORT_4 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_SHORT_5 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_SHORT_6 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_SHORT_7 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_SHORT_8 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_SHORT_9 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_SHORT_10 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_SHORT_11 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_SHORT_12 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_SHORT_13 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_SHORT_14 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_SHORT_15 , COMP_TYPE_SPECIAL) // ELSE // medium + long used with full shirt jbibs IF (eJbib = JBIB_P1_SHIRT_A) OR (eJbib >= JBIB_P1_SHIRT_B AND eJbib <= JBIB_P1_SHIRT_B_1) // no tie option: eNoTieOption = JBIB_P1_SHIRT_A CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, eNoTieOption , COMP_TYPE_JBIB, FALSE, CLO_LBL_NO_TIE) // // medium used with closed jackets IF (eTorso >= TORSO_P1_3PCSUIT AND eTorso <= TORSO_P1_3PCSUIT_15) // Medium Ties: CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_MEDIUM , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_MEDIUM_1 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_MEDIUM_2 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_MEDIUM_3 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_MEDIUM_4 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_MEDIUM_5 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_MEDIUM_6 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_MEDIUM_7 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_MEDIUM_8 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_MEDIUM_9 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_MEDIUM_10 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_MEDIUM_11 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_MEDIUM_12 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_MEDIUM_13 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_MEDIUM_14 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_MEDIUM_15 , COMP_TYPE_SPECIAL) // // long used with open jackets ELIF (eTorso >= TORSO_P1_SUIT AND eTorso <= TORSO_P1_SUIT_15) // long ties: CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_LONG , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_LONG_1 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_LONG_2 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_LONG_3 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_LONG_4 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_LONG_5 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_LONG_6 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_LONG_7 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_LONG_8 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_LONG_9 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_LONG_10 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_LONG_11 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_LONG_12 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_LONG_13 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_LONG_14 , COMP_TYPE_SPECIAL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, SPECIAL_P1_TIE_LONG_15 , COMP_TYPE_SPECIAL) // ENDIF ENDIF ENDIF ENDIF BREAK CASE CHAR_TREVOR BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_SUITVESTS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_SUITVESTS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL IF IS_ANY_VARIATION_OF_ITEM_ACQUIRED_SP(PLAYER_PED_ID(), COMP_TYPE_TORSO, TORSO_P0_SUIT_JACKET, 0) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_5_0 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_5_1 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_5_2 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_5_3 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_5_4 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_5_5 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_5_6 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_5_7 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_5_8 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_5_9 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_5_10 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_5_11 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_5_12 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_5_13 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_5_14 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_5_15 , COMP_TYPE_JBIB) // ENDIF BREAK CASE CHAR_FRANKLIN // only add suit vest options once player has something to wear them with (suit jacket) IF IS_ANY_VARIATION_OF_ITEM_ACQUIRED_SP(PLAYER_PED_ID(), COMP_TYPE_TORSO, TORSO_P1_3PCSUIT, 0) OR IS_ANY_VARIATION_OF_ITEM_ACQUIRED_SP(PLAYER_PED_ID(), COMP_TYPE_TORSO, TORSO_P1_SUIT, 0) // update options based on whether player is wearing a tie // get current special item PED_COMP_NAME_ENUM eSpecial eSpecial = GET_PED_COMPONENT_ITEM_CURRENT_FROM_LOOKUP(PLAYER_PED_ID(), COMP_TYPE_SPECIAL) IF (eSpecial >= SPECIAL_P1_TIE_SHORT AND eSpecial <= SPECIAL_P1_TIE_SHORT_15) OR (eSpecial >= SPECIAL_P1_TIE_MEDIUM AND eSpecial <= SPECIAL_P1_TIE_MEDIUM_15) OR (eSpecial >= SPECIAL_P1_TIE_LONG AND eSpecial <= SPECIAL_P1_TIE_LONG_15) // wearing tie, show closed collar versions CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_SHIRT_B , COMP_TYPE_JBIB, FALSE, CLO_LBL_NO_VEST) // No Vest CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_B , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_B_1 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_B_2 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_B_3 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_B_4 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_B_5 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_B_6 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_B_7 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_B_8 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_B_9 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_B_10 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_B_11 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_B_12 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_B_13 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_B_14 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_B_15 , COMP_TYPE_JBIB) // ELSE // no tie, show open collar versions CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_SHIRT_A , COMP_TYPE_JBIB, FALSE, CLO_LBL_NO_VEST) // No Vest CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_A , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_A_1 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_A_2 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_A_3 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_A_4 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_A_5 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_A_6 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_A_7 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_A_8 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_A_9 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_A_10 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_A_11 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_A_12 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_A_13 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_A_14 , COMP_TYPE_JBIB) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, JBIB_P1_WAISTCOAT_A_15 , COMP_TYPE_JBIB) // ENDIF ENDIF BREAK CASE CHAR_TREVOR BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_VESTS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_VESTS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL BREAK CASE CHAR_FRANKLIN CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WAISTCOAT_4 , COMP_TYPE_TORSO) // Brown Plaid Vest CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WAISTCOAT , COMP_TYPE_TORSO) // Dark Blue Plaid Vest CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WAISTCOAT_1 , COMP_TYPE_TORSO) // Gray Plaid Vest CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WAISTCOAT_3 , COMP_TYPE_TORSO) // Gray Vest CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WAISTCOAT_5 , COMP_TYPE_TORSO) // Pale Gray Vest CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WAISTCOAT_2 , COMP_TYPE_TORSO) // Pale Gray Plaid Vest CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WAISTCOAT_6 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WAISTCOAT_7 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WAISTCOAT_8 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WAISTCOAT_9 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WAISTCOAT_10 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WAISTCOAT_11 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WAISTCOAT_12 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WAISTCOAT_13 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WAISTCOAT_14 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WAISTCOAT_15 , COMP_TYPE_TORSO) // BREAK CASE CHAR_TREVOR BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_HOODIES(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_HOODIES_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HOODIE_5 , COMP_TYPE_TORSO) // Ammunation A CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HOODIE_1 , COMP_TYPE_TORSO) // Ammunation Field Camo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HOODIE_12 , COMP_TYPE_TORSO) // Ash CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HOODIE_6 , COMP_TYPE_TORSO) // Blauser CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HOODIE_9 , COMP_TYPE_TORSO) // Blue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HOODIE_14 , COMP_TYPE_TORSO) // Charcoal CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HOODIE_8 , COMP_TYPE_TORSO) // Flourescent CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HOODIE_0 , COMP_TYPE_TORSO) // Gray CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HOODIE_10 , COMP_TYPE_TORSO) // Green CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HOODIE_4 , COMP_TYPE_TORSO) // LSGC Forest CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HOODIE_2 , COMP_TYPE_TORSO) // LSGC Gray CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HOODIE_3 , COMP_TYPE_TORSO) // LSGC Urban CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HOODIE_11 , COMP_TYPE_TORSO) // Navy CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HOODIE_13 , COMP_TYPE_TORSO) // Orange CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HOODIE_15 , COMP_TYPE_TORSO) // Slate CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_HOODIE_7 , COMP_TYPE_TORSO) // Superstroika BREAK CASE CHAR_FRANKLIN CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_HOODIE_12 , COMP_TYPE_TORSO) // Ash CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_HOODIE_5 , COMP_TYPE_TORSO) // Crevis CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_HOODIE_6 , COMP_TYPE_TORSO) // Dust Devils CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_HOODIE_8 , COMP_TYPE_TORSO) // Eris CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_HOODIE_15 , COMP_TYPE_TORSO) // Feud Camo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_HOODIE_10 , COMP_TYPE_TORSO) // Feud Mint CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_HOODIE_7 , COMP_TYPE_TORSO) // Feud Olive CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_HOODIE , COMP_TYPE_TORSO) // Gray CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_HOODIE_9 , COMP_TYPE_TORSO) // Hinterland CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_HOODIE_1 , COMP_TYPE_TORSO) // King of Los Santos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_HOODIE_2 , COMP_TYPE_TORSO) // LS Black CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_HOODIE_4 , COMP_TYPE_TORSO) // LS Mustard CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_HOODIE_3 , COMP_TYPE_TORSO) // LS Yellow CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_HOODIE_11 , COMP_TYPE_TORSO) // Penetrators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_HOODIE_13 , COMP_TYPE_TORSO) // Rearwall CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_HOODIE_14 , COMP_TYPE_TORSO) // Trey Baker CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_AMMUN_HOODIE_5 , COMP_TYPE_TORSO) // Ammunation A CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_AMMUN_HOODIE_1 , COMP_TYPE_TORSO) // Ammunation Field Camo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_AMMUN_HOODIE_12 , COMP_TYPE_TORSO) // Ash CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_AMMUN_HOODIE_6 , COMP_TYPE_TORSO) // Blauser CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_AMMUN_HOODIE_9 , COMP_TYPE_TORSO) // Blue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_AMMUN_HOODIE_14 , COMP_TYPE_TORSO) // Charcoal CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_AMMUN_HOODIE_8 , COMP_TYPE_TORSO) // Flourescent CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_AMMUN_HOODIE_10 , COMP_TYPE_TORSO) // Green CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_AMMUN_HOODIE_4 , COMP_TYPE_TORSO) // LSGC Forest CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_AMMUN_HOODIE_2 , COMP_TYPE_TORSO) // LSGC Gray CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_AMMUN_HOODIE_3 , COMP_TYPE_TORSO) // LSGC Urban CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_AMMUN_HOODIE_11 , COMP_TYPE_TORSO) // Navy CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_AMMUN_HOODIE_13 , COMP_TYPE_TORSO) // Orange CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_GRAY_HOODIE , COMP_TYPE_TORSO) // Silver CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_AMMUN_HOODIE_15 , COMP_TYPE_TORSO) // Slate CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_AMMUN_HOODIE_7 , COMP_TYPE_TORSO) // Superstroika BREAK CASE CHAR_TREVOR CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_HOODIE_5 , COMP_TYPE_TORSO) // Ammunation A CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_HOODIE_2 , COMP_TYPE_TORSO) // Ammunation Field Camo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_HOODIE_13 , COMP_TYPE_TORSO) // Ash CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_STEALTH , COMP_TYPE_TORSO) // Black CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_HOODIE_6 , COMP_TYPE_TORSO) // Blauser CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_HOODIE_10 , COMP_TYPE_TORSO) // Blue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_HOODIE_15 , COMP_TYPE_TORSO) // Charcoal CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_HOODIE_9 , COMP_TYPE_TORSO) // Fluorescent CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_HOODIE_11 , COMP_TYPE_TORSO) // Green CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_HOODIE_7 , COMP_TYPE_TORSO) // LSGC Forest CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_HOODIE_4 , COMP_TYPE_TORSO) // LSGC Gray CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_HOODIE_3 , COMP_TYPE_TORSO) // LSGC Urban CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_HOODIE_12 , COMP_TYPE_TORSO) // Navy CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_HOODIE_14 , COMP_TYPE_TORSO) // Orange CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_HOODIE_1 , COMP_TYPE_TORSO) // Silver CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_HOODIE_8 , COMP_TYPE_TORSO) // Superstroika BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_SHIRTS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_SHIRTS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DENIM_SHIRT_0 , COMP_TYPE_TORSO) // Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DENIM_SHIRT_1 , COMP_TYPE_TORSO) // Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DENIM_SHIRT_2 , COMP_TYPE_TORSO) // Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DENIM_SHIRT_3 , COMP_TYPE_TORSO) // Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DENIM_SHIRT_4 , COMP_TYPE_TORSO) // Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DENIM_SHIRT_5 , COMP_TYPE_TORSO) // Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DENIM_SHIRT_6 , COMP_TYPE_TORSO) // Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DENIM_SHIRT_7 , COMP_TYPE_TORSO) // Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DENIM_SHIRT_8 , COMP_TYPE_TORSO) // Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DENIM_SHIRT_9 , COMP_TYPE_TORSO) // Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DENIM_SHIRT_10 , COMP_TYPE_TORSO) // Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DENIM_SHIRT_11 , COMP_TYPE_TORSO) // Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DENIM_SHIRT_12 , COMP_TYPE_TORSO) // Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DENIM_SHIRT_13 , COMP_TYPE_TORSO) // Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DENIM_SHIRT_14 , COMP_TYPE_TORSO) // Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DENIM_SHIRT_15 , COMP_TYPE_TORSO) // Denim Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DRESS_SHIRT , COMP_TYPE_TORSO) // Pale Blue Long Sleeved Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DRESS_SHIRT_1 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DRESS_SHIRT_2 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DRESS_SHIRT_3 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DRESS_SHIRT_4 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DRESS_SHIRT_5 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DRESS_SHIRT_6 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_DRESS_SHIRT_7 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_CHECK_SHIRT_1 , COMP_TYPE_TORSO) // Blue Check Winter Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_CHECK_SHIRT_3 , COMP_TYPE_TORSO) // Brown Winter Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_CHECK_SHIRT_2 , COMP_TYPE_TORSO) // Charcoal Winter Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_CHECK_SHIRT_0 , COMP_TYPE_TORSO) // Red Check Winter Shirt BREAK CASE CHAR_FRANKLIN // Short-Sleeve Shirts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BLUEGRN_CHECK_SHIRT , COMP_TYPE_TORSO) // Aqua Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_STEALTH , COMP_TYPE_TORSO) // Black CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BLUE_CHECK_SHIRT , COMP_TYPE_TORSO) // Blue Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BLUE_SHIRT , COMP_TYPE_TORSO) // Blue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_CHECK_SHIRT , COMP_TYPE_TORSO) // Brown Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BLACK_SHIRT , COMP_TYPE_TORSO) // Charcoal CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WHITE_SHIRT , COMP_TYPE_TORSO) // Cream CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_GRAY_CHECK_SHIRT , COMP_TYPE_TORSO) // Gray Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_DARK_GRAY_SHIRT , COMP_TYPE_TORSO) // Gray CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_GREEN_CHECK_SHIRT , COMP_TYPE_TORSO) // Green Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BROWN_CHECK_SHIRT , COMP_TYPE_TORSO) // Mint Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_OFF_WHITE_SHIRT , COMP_TYPE_TORSO) // Off-White Stripe CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_GREEN_SHIRT , COMP_TYPE_TORSO) // Olive Green CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_ORANGE_SHIRT , COMP_TYPE_TORSO) // Orange Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_PURPLE_CHECK_SHIRT , COMP_TYPE_TORSO) // Purple Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SALMON_CHECK_SHIRT , COMP_TYPE_TORSO) // Red Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_YELLOW_SHIRT , COMP_TYPE_TORSO) // Yellow // Casual Shirts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_0 , COMP_TYPE_TORSO) // Ash CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_9 , COMP_TYPE_TORSO) // Beige Gingham CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_2 , COMP_TYPE_TORSO) // Black CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_12 , COMP_TYPE_TORSO) // Blue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_7 , COMP_TYPE_TORSO) // Red CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_1 , COMP_TYPE_TORSO) // Charcoal CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_15 , COMP_TYPE_TORSO) // Fruity Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_11 , COMP_TYPE_TORSO) // Gray Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_10 , COMP_TYPE_TORSO) // Gray Gingham CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_6 , COMP_TYPE_TORSO) // Jade CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_13 , COMP_TYPE_TORSO) // Off-White CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_5 , COMP_TYPE_TORSO) // Olive CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_14 , COMP_TYPE_TORSO) // Pastel Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_3 , COMP_TYPE_TORSO) // Silver CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_8 , COMP_TYPE_TORSO) // Tan Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_4 , COMP_TYPE_TORSO) // White // Dress Shirts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_UP_SLEEVES_5 , COMP_TYPE_TORSO) // Ash Stripe CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_UP_SLEEVES_12 , COMP_TYPE_TORSO) // Blue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_DRESS_SHIRT , COMP_TYPE_TORSO) // Blue Stripe CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_UP_SLEEVES_1 , COMP_TYPE_TORSO) // Beige CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_UP_SLEEVES_11 , COMP_TYPE_TORSO) // Chestnut Stripe CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_UP_SLEEVES_2 , COMP_TYPE_TORSO) // Gray CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_UP_SLEEVES_4 , COMP_TYPE_TORSO) // Green CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_UP_SLEEVES_13 , COMP_TYPE_TORSO) // Navy CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_UP_SLEEVES_10 , COMP_TYPE_TORSO) // Off-White CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_UP_SLEEVES_9 , COMP_TYPE_TORSO) // Orange CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_UP_SLEEVES_7 , COMP_TYPE_TORSO) // Pale Blue Stripe CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_UP_SLEEVES_8 , COMP_TYPE_TORSO) // Pink Stripe CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_UP_SLEEVES_14 , COMP_TYPE_TORSO) // Red Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_UP_SLEEVES_3 , COMP_TYPE_TORSO) // Slate CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_UP_SLEEVES_15 , COMP_TYPE_TORSO) // Sand CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHIRT_UP_SLEEVES_6 , COMP_TYPE_TORSO) // White BREAK CASE CHAR_TREVOR CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_SHIRT_2 , COMP_TYPE_TORSO) // Black CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_SHIRT_13 , COMP_TYPE_TORSO) // Blue and Gray Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_SHIRT_6 , COMP_TYPE_TORSO) // Brown CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_DENIM_SHIRT , COMP_TYPE_TORSO) // Denim CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_SHIRT_1 , COMP_TYPE_TORSO) // Faded Denim CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_SHIRT_12 , COMP_TYPE_TORSO) // Gray CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_SHIRT_4 , COMP_TYPE_TORSO) // Gray and Brown Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_SHIRT_14 , COMP_TYPE_TORSO) // Gray and Navy CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_SHIRT_3 , COMP_TYPE_TORSO) // Gray Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_SHIRT_10 , COMP_TYPE_TORSO) // Gray Large Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_SHIRT_7 , COMP_TYPE_TORSO) // Khaki CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_SHIRT_9 , COMP_TYPE_TORSO) // Pale Brown Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_SHIRT_11 , COMP_TYPE_TORSO) // Maroon Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_SHIRT_15 , COMP_TYPE_TORSO) // Navy and Brown CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_SHIRT_5 , COMP_TYPE_TORSO) // Red and Black Check CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_SHIRT_8 , COMP_TYPE_TORSO) // Red and Gray Check // Bowling Shirts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BOWLING_SHIRT_10 , COMP_TYPE_TORSO) // Beige and Taupe CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BOWLING_SHIRT_4 , COMP_TYPE_TORSO) // Black with Flames CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BOWLING_SHIRT_15 , COMP_TYPE_TORSO) // Black and Gray CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BOWLING_SHIRT_7 , COMP_TYPE_TORSO) // Blue with Scarabs CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BOWLING_SHIRT_9 , COMP_TYPE_TORSO) // Brown and Tan CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BOWLING_SHIRT , COMP_TYPE_TORSO) // Burgundy and Yellow CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BOWLING_SHIRT_8 , COMP_TYPE_TORSO) // Cream and Orange CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BOWLING_SHIRT_2 , COMP_TYPE_TORSO) // Crimson and Gray CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BOWLING_SHIRT_5 , COMP_TYPE_TORSO) // Mustard with Skulls CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BOWLING_SHIRT_6 , COMP_TYPE_TORSO) // Pale Blue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BOWLING_SHIRT_13 , COMP_TYPE_TORSO) // Pink and Maroon CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BOWLING_SHIRT_1 , COMP_TYPE_TORSO) // Purple and White CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BOWLING_SHIRT_11 , COMP_TYPE_TORSO) // Royal and Navy CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BOWLING_SHIRT_3 , COMP_TYPE_TORSO) // Tan and Cream CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BOWLING_SHIRT_12 , COMP_TYPE_TORSO) // Yellow and Brown CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_BOWLING_SHIRT_14 , COMP_TYPE_TORSO) // White and Red CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LONG_SLEEVE_6 , COMP_TYPE_TORSO) // Beige Pattern CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LONG_SLEEVE_8 , COMP_TYPE_TORSO) // Black Silk CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LONG_SLEEVE , COMP_TYPE_TORSO) // Blue and Gray CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LONG_SLEEVE_4 , COMP_TYPE_TORSO) // Blue Chequered CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LONG_SLEEVE_10 , COMP_TYPE_TORSO) // Burgundy CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LONG_SLEEVE_11 , COMP_TYPE_TORSO) // Camel CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LONG_SLEEVE_2 , COMP_TYPE_TORSO) // Gray and Navy CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LONG_SLEEVE_7 , COMP_TYPE_TORSO) // Lavender Pattern CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LONG_SLEEVE_1 , COMP_TYPE_TORSO) // Maroon CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LONG_SLEEVE_9 , COMP_TYPE_TORSO) // Monogrammed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LONG_SLEEVE_3 , COMP_TYPE_TORSO) // Mustard and Brown CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_LONG_SLEEVE_5 , COMP_TYPE_TORSO) // Pale Green Pattern BREAK ENDSWITCH ENDPROC // This contains the submenus for the open shirts and the T-Shirts that can be worn under them PROC SETUP_SP_CLOTHES_OPENSHIRTS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_OPENSHIRTS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL // Open shirts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_OPENSHIRTS) // SUB MENU // Undershirts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_UNDERSHIRTS) // SUB MENU BREAK CASE CHAR_FRANKLIN BREAK CASE CHAR_TREVOR BREAK ENDSWITCH ENDPROC // This is a submenu of open shirts PROC SETUP_SP_CLOTHES_OPENSHIRTS_M(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_OPENSHIRTSB_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_OPEN_SHIRT , COMP_TYPE_TORSO) // Open Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_OPEN_SHIRT_1 , COMP_TYPE_TORSO) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_OPEN_SHIRT_2 , COMP_TYPE_TORSO) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_OPEN_SHIRT_3 , COMP_TYPE_TORSO) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_OPEN_SHIRT_4 , COMP_TYPE_TORSO) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_OPEN_SHIRT_5 , COMP_TYPE_TORSO) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_OPEN_SHIRT_6 , COMP_TYPE_TORSO) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_OPEN_SHIRT_7 , COMP_TYPE_TORSO) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_OPEN_SHIRT_8 , COMP_TYPE_TORSO) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_OPEN_SHIRT_9 , COMP_TYPE_TORSO) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_OPEN_SHIRT_10 , COMP_TYPE_TORSO) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_OPEN_SHIRT_11 , COMP_TYPE_TORSO) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_OPEN_SHIRT_12 , COMP_TYPE_TORSO) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_OPEN_SHIRT_13 , COMP_TYPE_TORSO) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_OPEN_SHIRT_14 , COMP_TYPE_TORSO) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_OPEN_SHIRT_15 , COMP_TYPE_TORSO) BREAK CASE CHAR_FRANKLIN BREAK CASE CHAR_TREVOR BREAK ENDSWITCH ENDPROC // This is a submenu of T-Shirts to wear under open shirts PROC SETUP_SP_CLOTHES_UNDERSHIRTS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_UNDERSHIRTS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL #if not USE_CLF_DLC #if not USE_NRM_DLC IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_BARE_CHEST , COMP_TYPE_JBIB) // Open Shirt + bare chest ENDIF #endif #endif CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_VEST , COMP_TYPE_JBIB) // Open Shirt + tshirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_VEST_1 , COMP_TYPE_JBIB) // Open Shirt + tshirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_VEST_2 , COMP_TYPE_JBIB) // Open Shirt + tshirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_VEST_3 , COMP_TYPE_JBIB) // Open Shirt + tshirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_VEST_4 , COMP_TYPE_JBIB) // Open Shirt + tshirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, JBIB_P0_VEST_5 , COMP_TYPE_JBIB) // Open Shirt + tshirt BREAK CASE CHAR_FRANKLIN BREAK CASE CHAR_TREVOR BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_TSHIRTS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_TSHIRTS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, DECL_P0_TSHIRT_8 , COMP_TYPE_DECL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, DECL_P0_TSHIRT_9 , COMP_TYPE_DECL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, DECL_P0_TSHIRT_10 , COMP_TYPE_DECL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, DECL_P0_TSHIRT_11 , COMP_TYPE_DECL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, DECL_P0_TSHIRT_12 , COMP_TYPE_DECL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, DECL_P0_TSHIRT_13 , COMP_TYPE_DECL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, DECL_P0_TSHIRT_14 , COMP_TYPE_DECL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, DECL_P0_TSHIRT_15 , COMP_TYPE_DECL) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_V_NECK_4 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_V_NECK_5 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_V_NECK_6 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_V_NECK_7 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_V_NECK_8 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_V_NECK_9 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_V_NECK_10 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_V_NECK_11 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_V_NECK_12 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_V_NECK_13 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_V_NECK_14 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_V_NECK_15 , COMP_TYPE_TORSO) // BREAK CASE CHAR_FRANKLIN CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BAGGY_TEE_0 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BAGGY_TEE_1 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BAGGY_TEE_2 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BAGGY_TEE_3 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BAGGY_TEE_4 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BAGGY_TEE_5 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BAGGY_TEE_6 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BAGGY_TEE_7 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BAGGY_TEE_8 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BAGGY_TEE_9 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BAGGY_TEE_10 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BAGGY_TEE_11 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BAGGY_TEE_12 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BAGGY_TEE_13 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BAGGY_TEE_14 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BAGGY_TEE_15 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHORT_SLEEVE , COMP_TYPE_TORSO) // White T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHORT_SLEEVE_1 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHORT_SLEEVE_2 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHORT_SLEEVE_3 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_100_PERCENT_TSHIRT , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHORT_SLEEVE_5 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHORT_SLEEVE_6 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHORT_SLEEVE_7 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHORT_SLEEVE_8 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHORT_SLEEVE_9 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHORT_SLEEVE_10 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_SHORT_SLEEVE_11 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_T_SHIRT_2 , COMP_TYPE_TORSO) // Black V Neck T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_T_SHIRT_5 , COMP_TYPE_TORSO) // Corkers Green V Neck T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_T_SHIRT_4 , COMP_TYPE_TORSO) // Deep Forest V Neck T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_T_SHIRT_6 , COMP_TYPE_TORSO) // Feud Grey V Neck T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_T_SHIRT_12 , COMP_TYPE_TORSO) // Fellowship T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_T_SHIRT_11 , COMP_TYPE_TORSO) // Fuque V Neck T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_T_SHIRT_9 , COMP_TYPE_TORSO) // Harsh Souls V Neck T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_T_SHIRT_1 , COMP_TYPE_TORSO) // Light Grey V Neck T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_T_SHIRT_7 , COMP_TYPE_TORSO) // Magnetics Black V Neck T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_T_SHIRT_8 , COMP_TYPE_TORSO) // Mint Green V Neck T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_T_SHIRT_3 , COMP_TYPE_TORSO) // Smoky Brown V Neck T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_T_SHIRT_10 , COMP_TYPE_TORSO) // Trey Baker V Neck T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_T_SHIRT_0 , COMP_TYPE_TORSO) // White V Necked T-Shirt BREAK CASE CHAR_TREVOR CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_VNECK_4 , COMP_TYPE_TORSO) // Cerveza Barracho T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_VNECK_2 , COMP_TYPE_TORSO) // Dusche Gold T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_WHITE_TSHIRT , COMP_TYPE_TORSO) // White T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_VNECK_1 , COMP_TYPE_TORSO) // Yellow T-Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_VNECK_3 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_VNECK_5 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_VNECK_6 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_VNECK_7 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_VNECK_8 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_VNECK_9 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_VNECK_10 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_VNECK_11 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_VNECK_12 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_VNECK_13 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_VNECK_14 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_VNECK_15 , COMP_TYPE_TORSO) // BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_POLOSHIRTS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_POLOSHIRT_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_POLO_SHIRT_4 , COMP_TYPE_TORSO) // Black EE Golf Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_POLO_SHIRT_6 , COMP_TYPE_TORSO) // Brown Rearwall Golf Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_POLO_SHIRT_5 , COMP_TYPE_TORSO) // Light Gray Pro Golf Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_POLO_SHIRT_2 , COMP_TYPE_TORSO) // Maroon Hawaiian Snow Golf Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_POLO_SHIRT_1 , COMP_TYPE_TORSO) // Orange OG Golf Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_GOLF , COMP_TYPE_TORSO) // Purple ProLaps Golf Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_POLO_SHIRT_7 , COMP_TYPE_TORSO) // Red LS Golf Club Golf Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_POLO_SHIRT_3 , COMP_TYPE_TORSO) // Yellow Fruntalot Golf Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_YOGA_3 , COMP_TYPE_TORSO) // Black Polo Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_YOGA_5 , COMP_TYPE_TORSO) // Blue Polo Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_YOGA_0 , COMP_TYPE_TORSO) // Blue-Gray Polo Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_YOGA_1 , COMP_TYPE_TORSO) // Green Polo Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_YOGA_2 , COMP_TYPE_TORSO) // Red Polo Shirt CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_YOGA_4 , COMP_TYPE_TORSO) // White Polo Shirt BREAK CASE CHAR_FRANKLIN BREAK CASE CHAR_TREVOR CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TSHIRT_8 , COMP_TYPE_TORSO) // Blue and Pink Striped Polo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TSHIRT_14 , COMP_TYPE_TORSO) // Blue and White Polo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TSHIRT_6 , COMP_TYPE_TORSO) // Blue Striped Polo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TSHIRT_11 , COMP_TYPE_TORSO) // Brown Polo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TSHIRT_15 , COMP_TYPE_TORSO) // Brown Striped Polo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TSHIRT_13 , COMP_TYPE_TORSO) // Green Checked Polo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TSHIRT_1 , COMP_TYPE_TORSO) // Lavender and Cream Polo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TSHIRT_7 , COMP_TYPE_TORSO) // Mint Polo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TSHIRT_4 , COMP_TYPE_TORSO) // Mustard Polo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TSHIRT_5 , COMP_TYPE_TORSO) // Orange Polo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TSHIRT_12 , COMP_TYPE_TORSO) // Pale Pink Polo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TSHIRT_9 , COMP_TYPE_TORSO) // Pink Checked Polo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TSHIRT_3 , COMP_TYPE_TORSO) // Pink Striped Polo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_GOLF , COMP_TYPE_TORSO) // Red and Orange Patterned Polo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TSHIRT_10 , COMP_TYPE_TORSO) // Turquoise and Purple Polo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TSHIRT_2 , COMP_TYPE_TORSO) // Turquoise Striped Polo BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_TANKTOPS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_TANKTOPS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_VEST_4 , COMP_TYPE_TORSO) // Black Tank Top CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_VEST_3 , COMP_TYPE_TORSO) // Dark Gray Tank Top CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_VEST_2 , COMP_TYPE_TORSO) // Light Gray Tank Top CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_BED , COMP_TYPE_TORSO) // Off-White Tank Top CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, TORSO_P0_VEST_1 , COMP_TYPE_TORSO) // White Tank Top BREAK CASE CHAR_FRANKLIN CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_BLACK_VEST , COMP_TYPE_TORSO) // Black CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_YELLOW_VEST , COMP_TYPE_TORSO) // Broker CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_GRAYSTRIPE_VEST , COMP_TYPE_TORSO) // Charcoal Stripe CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_FEUD3_WHITE_VEST , COMP_TYPE_TORSO) // Feud 3 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_FEUD_GREEN_VEST , COMP_TYPE_TORSO) // Feud Green CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_FEUD_WHITE_VEST , COMP_TYPE_TORSO) // Feud White CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_FRUNTALOT_BLUE_VEST , COMP_TYPE_TORSO) // Fruntalot Blue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_YELLOWBROWN_VEST , COMP_TYPE_TORSO) // Fruntalot Mustard CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_GRAY_VEST , COMP_TYPE_TORSO) // Gray Tank CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_PURPLE_VEST , COMP_TYPE_TORSO) // Harsh Souls CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_GREEN_WHITE_VEST , COMP_TYPE_TORSO) // Kingz of Los Santos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_ORANGESTRIPE_VEST , COMP_TYPE_TORSO) // Orange Stripe CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_CAMO_VEST , COMP_TYPE_TORSO) // Rearwall Camo CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_RED_VEST , COMP_TYPE_TORSO) // Sweatbox CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WHITE_VEST , COMP_TYPE_TORSO) // White CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, TORSO_P1_WHITESTRIPE_VEST , COMP_TYPE_TORSO) // White Stripe BREAK CASE CHAR_TREVOR CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TANK_TOP_1 , COMP_TYPE_TORSO) // Del Perro Pier Tank Top CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TANK_TOP_0 , COMP_TYPE_TORSO) // Los Santos Tank Top CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TANK_TOP_3 , COMP_TYPE_TORSO) // Love Fist Tank Top CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TANK_TOP_2 , COMP_TYPE_TORSO) // San Andreas Tank Top CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TANK_TOP_4 , COMP_TYPE_TORSO) // San Andreas Tank Top CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TANK_TOP_5 , COMP_TYPE_TORSO) // San Andreas Tank Top CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TANK_TOP_6 , COMP_TYPE_TORSO) // San Andreas Tank Top CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TANK_TOP_7 , COMP_TYPE_TORSO) // San Andreas Tank Top CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_TANK_TOP_8 , COMP_TYPE_TORSO) // San Andreas Tank Top CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_YELLOW_VEST , COMP_TYPE_TORSO) // Yellow and Red Tank CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_YELLOW_VEST_1 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_YELLOW_VEST_2 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_YELLOW_VEST_3 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_YELLOW_VEST_4 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_YELLOW_VEST_5 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_YELLOW_VEST_6 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_YELLOW_VEST_7 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_YELLOW_VEST_8 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_YELLOW_VEST_9 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_YELLOW_VEST_10 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_YELLOW_VEST_11 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_YELLOW_VEST_12 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_YELLOW_VEST_13 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_YELLOW_VEST_14 , COMP_TYPE_TORSO) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, TORSO_P2_YELLOW_VEST_15 , COMP_TYPE_TORSO) // BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_LEGS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_REGULAR_PANTS , COMP_TYPE_LEGS) // Regular Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_REGULAR_PANTS_1 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_REGULAR_PANTS_2 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_REGULAR_PANTS_3 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_CASUAL_JEANS_1 , COMP_TYPE_LEGS) // Black Casual Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_CASUAL_JEANS , COMP_TYPE_LEGS) // Blue Casual Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_CASUAL_JEANS_2 , COMP_TYPE_LEGS) // Faded Casual Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_SMART_JEANS , COMP_TYPE_LEGS) // Smart Jeans #if not USE_CLF_DLC #if not USE_NRM_DLC IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_GOLF , COMP_TYPE_LEGS) // Gray Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_GOLF_1 , COMP_TYPE_LEGS) // Brown Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_GOLF_2 , COMP_TYPE_LEGS) // Cream Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_GOLF_3 , COMP_TYPE_LEGS) // Tartan Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_GOLF_4 , COMP_TYPE_LEGS) // Pastel Plaid Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_GOLF_5 , COMP_TYPE_LEGS) // Beige Plaid Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_GOLF_6 , COMP_TYPE_LEGS) // Brown Plaid Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_GOLF_7 , COMP_TYPE_LEGS) // Slate Golf Pants ENDIF #endif #endif // Chinos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_CHINOS_0 , COMP_TYPE_LEGS) // Off-White Chinos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_CHINOS_1 , COMP_TYPE_LEGS) // Camel Chinos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_CHINOS_2 , COMP_TYPE_LEGS) // Ash Chinos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_CHINOS_3 , COMP_TYPE_LEGS) // Navy Chinos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_CHINOS_4 , COMP_TYPE_LEGS) // Brown Chinos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_CHINOS_5 , COMP_TYPE_LEGS) // Black Chinos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_CHINOS_6 , COMP_TYPE_LEGS) // Charcoal Chinos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P0_CHINOS_7 , COMP_TYPE_LEGS) // Gray Chinos BREAK CASE CHAR_FRANKLIN CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_BLACK_JEANS , COMP_TYPE_LEGS) // Black Baggy Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_BLUE_JEANS , COMP_TYPE_LEGS) // Blue Baggy Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_BLUE_JEANS_5 , COMP_TYPE_LEGS) // Blue Green Baggy Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_BLUE_JEANS_6 , COMP_TYPE_LEGS) // Faded Baggy Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_BLUE_JEANS_2 , COMP_TYPE_LEGS) // Gray Baggy Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_BLUE_JEANS_3 , COMP_TYPE_LEGS) // Pale Blue Baggy Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_BLUE_JEANS_4 , COMP_TYPE_LEGS) // Pale Wash Baggy Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_0 , COMP_TYPE_LEGS) // Blue Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_1 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_2 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_3 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_4 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_5 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_6 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_7 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_8 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_B_2 , COMP_TYPE_LEGS) // Aqua Skinny Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_B_1 , COMP_TYPE_LEGS) // Black Skinny Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_B_4 , COMP_TYPE_LEGS) // Blue Skinny Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_B_3 , COMP_TYPE_LEGS) // Brown Skinny Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_B_8 , COMP_TYPE_LEGS) // Coffee Skinny Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_B_0 , COMP_TYPE_LEGS) // Indigo Skinny Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_B_6 , COMP_TYPE_LEGS) // Gray Skinny Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_B_7 , COMP_TYPE_LEGS) // Green Skinny Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_JEANS_B_5 , COMP_TYPE_LEGS) // Red Skinny Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_CHINOS , COMP_TYPE_LEGS) // Beige Chinos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_CHINOS_1 , COMP_TYPE_LEGS) // Gray Chinos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_CHINOS_2 , COMP_TYPE_LEGS) // Black Chinos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_CHINOS_3 , COMP_TYPE_LEGS) // Oatmeal Chinos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_CHINOS_4 , COMP_TYPE_LEGS) // Charcoal Chinos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_CHINOS_5 , COMP_TYPE_LEGS) // Navy Chinos #if not USE_CLF_DLC #if not USE_NRM_DLC IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_GOLF_0 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_GOLF_1 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_GOLF_2 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_GOLF_3 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_GOLF_4 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_GOLF_5 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_GOLF_6 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_GOLF_7 , COMP_TYPE_LEGS) // ENDIF #endif #endif CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_SWEATPANTS , COMP_TYPE_LEGS) // Gray Sweatpants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_SWEATPANTS_1 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_SWEATPANTS_2 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_SWEATPANTS_3 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_SWEATPANTS_4 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_SWEATPANTS_5 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_SWEATPANTS_6 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_SWEATPANTS_7 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_SWEATPANTS_8 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_SWEATPANTS_9 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_SWEATPANTS_10 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P1_SWEATPANTS_11 , COMP_TYPE_LEGS) // BREAK CASE CHAR_TREVOR CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_BLUE_JEANS , COMP_TYPE_LEGS) // Blue Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_JEANS_2 , COMP_TYPE_LEGS) // Dark Blue Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_JEANS_1 , COMP_TYPE_LEGS) // Dirty Blue Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_JEANS_3 , COMP_TYPE_LEGS) // Faded Jeans CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_WORKPANTS , COMP_TYPE_LEGS) // Work Pants, Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_WORKPANTS_1 , COMP_TYPE_LEGS) // Work Pants, Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_WORKPANTS_2 , COMP_TYPE_LEGS) // Work Pants, Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_WORKPANTS_3 , COMP_TYPE_LEGS) // Work Pants, Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_WORKPANTS_4 , COMP_TYPE_LEGS) // Work Pants, Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_WORKPANTS_5 , COMP_TYPE_LEGS) // Work Pants, Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_WORKPANTS_6 , COMP_TYPE_LEGS) // Work Pants, Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_WORKPANTS_7 , COMP_TYPE_LEGS) // Work Pants, Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_CARGOPANTS_1 , COMP_TYPE_LEGS) // Cream Cargos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_CARGOPANTS_4 , COMP_TYPE_LEGS) // Dark Gray Cargos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_CARGOPANTS_8 , COMP_TYPE_LEGS) // Desert Camo Cargos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_CARGOPANTS_3 , COMP_TYPE_LEGS) // Gray Cargos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_CARGOPANTS_9 , COMP_TYPE_LEGS) // Green Camo Cargos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_CARGOPANTS_5 , COMP_TYPE_LEGS) // Green Cargos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_CARGOPANTS_2 , COMP_TYPE_LEGS) // Pale Gray Cargos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_CARGOPANTS , COMP_TYPE_LEGS) // Tan Cargos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_CARGOPANTS_7 , COMP_TYPE_LEGS) // Urban Camo Cargos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_CARGOPANTS_6 , COMP_TYPE_LEGS) // White Cargos CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_CARGOPANTS_10 , COMP_TYPE_LEGS) // White Cargos #if not USE_CLF_DLC #if not USE_NRM_DLC IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_GOLF_11 , COMP_TYPE_LEGS) // Aqua Plaid Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_GOLF_10 , COMP_TYPE_LEGS) // Beige Plaid Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_GOLF , COMP_TYPE_LEGS) // Black Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_GOLF_8 , COMP_TYPE_LEGS) // Brown Plaid Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_GOLF_9 , COMP_TYPE_LEGS) // Gray Plaid Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_GOLF_4 , COMP_TYPE_LEGS) // Lobster Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_GOLF_3 , COMP_TYPE_LEGS) // Maroon Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_GOLF_7 , COMP_TYPE_LEGS) // Mint Plaid Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_GOLF_6 , COMP_TYPE_LEGS) // Pink Plaid Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_GOLF_1 , COMP_TYPE_LEGS) // Russet Plaid Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_GOLF_5 , COMP_TYPE_LEGS) // Stone Plaid Golf Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_GOLF_2 , COMP_TYPE_LEGS) // White Golf Pants ENDIF #endif #endif CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_STEALTH , COMP_TYPE_LEGS) // Black Cargo Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_LEGS_W, LEGS_P2_SWEAT_PANTS , COMP_TYPE_LEGS) // Sweat Pants BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_SHORTS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_SHORTS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_CARGO_SHORTS_0 , COMP_TYPE_LEGS) // Cream Cargo Shorts, White Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_CARGO_SHORTS_1 , COMP_TYPE_LEGS) // Khaki Cargo Shorts, Gray Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_CARGO_SHORTS_2 , COMP_TYPE_LEGS) // Camo Cargo Shorts, Cream Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_CARGO_SHORTS_3 , COMP_TYPE_LEGS) // Gray Cargo Shorts, Dark Gray Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_CARGO_SHORTS_4 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_BAREFOOT , COMP_TYPE_LEGS) // Beach Shorts, Bare Feet CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_0 , COMP_TYPE_LEGS) // Beach Shorts, Flip-Flops CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_1 , COMP_TYPE_LEGS) // Beach Shorts, Flip-Flops 1 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_2 , COMP_TYPE_LEGS) // Beach Shorts, Flip-Flops 2 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_3 , COMP_TYPE_LEGS) // Beach Shorts, Flip-Flops 3 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_4 , COMP_TYPE_LEGS) // Beach Shorts, Flip-Flops 4 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_5 , COMP_TYPE_LEGS) // Beach Shorts, Flip-Flops 5 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_6 , COMP_TYPE_LEGS) // Beach Shorts, Flip-Flops 6 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_7 , COMP_TYPE_LEGS) // Beach Shorts, Flip-Flops 7 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_8 , COMP_TYPE_LEGS) // Beach Shorts, Flip-Flops 8 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_9 , COMP_TYPE_LEGS) // Beach Shorts, Flip-Flops 9 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_10 , COMP_TYPE_LEGS) // Beach Shorts, Flip-Flops 10 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_11 , COMP_TYPE_LEGS) // Beach Shorts, Flip-Flops 11 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_12 , COMP_TYPE_LEGS) // Beach Shorts, Flip-Flops 12 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_13 , COMP_TYPE_LEGS) // Beach Shorts, Flip-Flops 13 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_14 , COMP_TYPE_LEGS) // Beach Shorts, Flip-Flops 14 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_YOGA_15 , COMP_TYPE_LEGS) // Beach Shorts, Flip-Flops 15 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_LONG_SHORTS_0 , COMP_TYPE_LEGS) // Long Shorts 0 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_LONG_SHORTS_1 , COMP_TYPE_LEGS) // Long Shorts 1 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_LONG_SHORTS_2 , COMP_TYPE_LEGS) // Long Shorts 2 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_LONG_SHORTS_3 , COMP_TYPE_LEGS) // Long Shorts 3 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_LONG_SHORTS_4 , COMP_TYPE_LEGS) // Long Shorts 4 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_LONG_SHORTS_5 , COMP_TYPE_LEGS) // Long Shorts 5 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_LONG_SHORTS_6 , COMP_TYPE_LEGS) // Long Shorts 6 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_LONG_SHORTS_7 , COMP_TYPE_LEGS) // Long Shorts 7 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_LONG_SHORTS_8 , COMP_TYPE_LEGS) // Long Shorts 8 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_LONG_SHORTS_9 , COMP_TYPE_LEGS) // Long Shorts 9 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_LONG_SHORTS_10 , COMP_TYPE_LEGS) // Long Shorts 10 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_LONG_SHORTS_11 , COMP_TYPE_LEGS) // Long Shorts 11 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_LONG_SHORTS_12 , COMP_TYPE_LEGS) // Long Shorts 12 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_LONG_SHORTS_13 , COMP_TYPE_LEGS) // Long Shorts 13 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_LONG_SHORTS_14 , COMP_TYPE_LEGS) // Long Shorts 14 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_LONG_SHORTS_15 , COMP_TYPE_LEGS) // Long Shorts 15 #if not USE_CLF_DLC #if not USE_NRM_DLC IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_TENNIS , COMP_TYPE_LEGS) // Tennis Shorts, White Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_TENNIS_1 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_TENNIS_2 , COMP_TYPE_LEGS) // ENDIF IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_BOXERS_1 , COMP_TYPE_LEGS) // Blue Boxers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_BOXERS_7 , COMP_TYPE_LEGS) // Blue Heart Boxers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_BED , COMP_TYPE_LEGS) // White Striped Boxers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_BOXERS_3 , COMP_TYPE_LEGS) // Blue Striped Boxers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_BOXERS_5 , COMP_TYPE_LEGS) // Charcoal Boxers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_BOXERS_2 , COMP_TYPE_LEGS) // Ash Boxers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_BOXERS_6 , COMP_TYPE_LEGS) // Red Heart Boxers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_BOXERS_4 , COMP_TYPE_LEGS) // White Boxers ENDIF #endif #endif BREAK CASE CHAR_FRANKLIN CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BEIGE_SHORTS , COMP_TYPE_LEGS) // Cream Cargo Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_CARGO_SHORTS_2 , COMP_TYPE_LEGS) // Dark Gray Cargo Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_CARGO_SHORTS_3 , COMP_TYPE_LEGS) // Gray Cargo Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_CARGO_SHORTS_1 , COMP_TYPE_LEGS) // Pink Cargo Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BASKETBALL_SHORTS_9 , COMP_TYPE_LEGS) // LOB Blue Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BASKETBALL_SHORTS_10 , COMP_TYPE_LEGS) // LOB Green Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BASKETBALL_SHORTS_8 , COMP_TYPE_LEGS) // LOB Gray Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BASKETBALL_SHORTS_13 , COMP_TYPE_LEGS) // LOB Pale Blue Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BASKETBALL_SHORTS_11 , COMP_TYPE_LEGS) // LOB Tan Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BASKETBALL_SHORTS_12 , COMP_TYPE_LEGS) // LOB Yellow Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BASKETBALL_SHORTS_0 , COMP_TYPE_LEGS) // Panic Purple Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BASKETBALL_SHORTS_1 , COMP_TYPE_LEGS) // Panic Yellow Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BASKETBALL_SHORTS_3 , COMP_TYPE_LEGS) // Prolaps Blue Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BASKETBALL_SHORTS_2 , COMP_TYPE_LEGS) // Prolaps White Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BASKETBALL_SHORTS_5 , COMP_TYPE_LEGS) // Salamanders Green Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BASKETBALL_SHORTS_4 , COMP_TYPE_LEGS) // Salamanders Red Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BASKETBALL_SHORTS_6 , COMP_TYPE_LEGS) // Shrimps Gray Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BASKETBALL_SHORTS_7 , COMP_TYPE_LEGS) // Shrimps White Shorts CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SHORTS_0 , COMP_TYPE_LEGS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SHORTS_1 , COMP_TYPE_LEGS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SHORTS_2 , COMP_TYPE_LEGS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SHORTS_3 , COMP_TYPE_LEGS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SHORTS_4 , COMP_TYPE_LEGS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SHORTS_5 , COMP_TYPE_LEGS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_TENNIS , COMP_TYPE_LEGS) // White Shorts, Sneakers #if not USE_CLF_DLC #if not USE_NRM_DLC IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BOXERS_2 , COMP_TYPE_LEGS) //Black Boxers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BOXERS_1 , COMP_TYPE_LEGS) //Gray Boxers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BOXERS_4 , COMP_TYPE_LEGS) //Green Feud Boxers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BOXERS_3 , COMP_TYPE_LEGS) //Light Gray Kings Boxers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BOXERS , COMP_TYPE_LEGS) // White Boxers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_BOXERS_5 , COMP_TYPE_LEGS) //White Feud Boxers ENDIF #endif #endif BREAK CASE CHAR_TREVOR CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_BEACH , COMP_TYPE_LEGS) // Beach Shorts, Running Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_BEACH_1 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_BEACH_2 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_BEACH_3 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_BEACH_4 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_BEACH_5 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_BEACH_6 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_BEACH_7 , COMP_TYPE_LEGS) // #if not USE_CLF_DLC #if not USE_NRM_DLC IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_TENNIS , COMP_TYPE_LEGS) // Tennis Shorts, Sneakers ENDIF IF GET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_RESPAWNED_AFTER_FINALE) // blocked until story completed CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_UNDERWEAR_2 , COMP_TYPE_LEGS) // Gray Briefs CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_UNDERWEAR_1 , COMP_TYPE_LEGS) // Green Briefs CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_UNDERWEAR_4 , COMP_TYPE_LEGS) // Impotent Rage Briefs CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_UNDERWEAR_3 , COMP_TYPE_LEGS) // Leopardskin Briefs CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_UNDERWEAR_5 , COMP_TYPE_LEGS) // Pink Leopardskin Briefs CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_UNDERWEAR , COMP_TYPE_LEGS) // White Briefs ENDIF CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_UNDERWEAR_6 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_UNDERWEAR_7 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_UNDERWEAR_8 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_UNDERWEAR_9 , COMP_TYPE_LEGS) // #endif #endif BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_SUITPANTS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubmenu = CLO_MENU_SUITPANTS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_GREY_SUIT_3 , COMP_TYPE_LEGS) // Black Suit Pants // pick which of Michael's default grey suit pants to put in wardrobe // based on Exile wrecked suit flowflag #if not USE_CLF_DLC #if not USE_NRM_DLC IF g_savedGlobals.sFlow.controls.flagIDs[FLOWFLAG_MIC_HAS_HAGGARD_SUIT] CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_GREY_SUIT_1 , COMP_TYPE_LEGS) ELSE CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_GREY_SUIT , COMP_TYPE_LEGS) ENDIF #endif #endif CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_GREY_SUIT_2 , COMP_TYPE_LEGS) // Charcoal Gray Suit Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_GREY_SUIT_4 , COMP_TYPE_LEGS) // Dark Gray Suit Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_GREY_SUIT_5 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_GREY_SUIT_6 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_GREY_SUIT_7 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_GREY_SUIT_8 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_GREY_SUIT_9 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_GREY_SUIT_10 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_GREY_SUIT_11 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_GREY_SUIT_12 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_GREY_SUIT_13 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_GREY_SUIT_14 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, LEGS_P0_GREY_SUIT_15 , COMP_TYPE_LEGS) // BREAK CASE CHAR_FRANKLIN CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SUIT_6 , COMP_TYPE_LEGS) // Beige Suit Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SUIT_7 , COMP_TYPE_LEGS) // Cream Suit Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SUIT_4 , COMP_TYPE_LEGS) // Dark Gray Suit Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SUIT_2 , COMP_TYPE_LEGS) // Dark Gray Plaid Suit Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SUIT , COMP_TYPE_LEGS) // Gray Plaid Suit Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SUIT_5 , COMP_TYPE_LEGS) // Light Gray Suit Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SUIT_8 , COMP_TYPE_LEGS) // Pale Beige Suit Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SUIT_1 , COMP_TYPE_LEGS) // Pale Gray Plaid Suit Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SUIT_3 , COMP_TYPE_LEGS) // Tan Plaid Suit Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SUIT_9 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SUIT_10 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SUIT_11 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SUIT_12 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SUIT_13 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SUIT_14 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, LEGS_P1_SUIT_15 , COMP_TYPE_LEGS) // BREAK CASE CHAR_TREVOR CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_CHEAP_SUIT_PANTS , COMP_TYPE_LEGS) // Beige Cheap Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_CHEAP_SUIT_PANTS_1 , COMP_TYPE_LEGS) // Blue Cheap Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_CHEAP_SUIT_PANTS_2 , COMP_TYPE_LEGS) // Brown Cheap Pants CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_CHEAP_SUIT_PANTS_3 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_CHEAP_SUIT_PANTS_4 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_CHEAP_SUIT_PANTS_5 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_CHEAP_SUIT_PANTS_6 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_CHEAP_SUIT_PANTS_7 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_CHEAP_SUIT_PANTS_8 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_CHEAP_SUIT_PANTS_9 , COMP_TYPE_LEGS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_SUIT_PANTS_7 , COMP_TYPE_LEGS) // Beige Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_SUIT_PANTS_5 , COMP_TYPE_LEGS) // Black Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_SUIT_PANTS_8 , COMP_TYPE_LEGS) // Brown Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_SUIT_PANTS_3 , COMP_TYPE_LEGS) // Cream Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_SUIT_PANTS_2 , COMP_TYPE_LEGS) // Dark Gray Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_SUIT_PANTS , COMP_TYPE_LEGS) // Gray Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_SUIT_PANTS_1 , COMP_TYPE_LEGS) // Khaki Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_SUIT_PANTS_6 , COMP_TYPE_LEGS) // White Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_SUIT_PANTS_4 , COMP_TYPE_LEGS) // Yellow Suit CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, LEGS_P2_CHEAP_TUXEDO_PANTS , COMP_TYPE_LEGS) // Brown Tuxedo Pants BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_FEET(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) // get current legs PED_COMP_NAME_ENUM eLegs, eReturnItem eLegs = GET_PED_COMPONENT_ITEM_CURRENT_FROM_LOOKUP(PLAYER_PED_ID(), COMP_TYPE_LEGS) SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL // only show shoes options if current legs don't have feet attached IF NOT DO_LEGS_CONTAIN_FEET(PLAYER_ZERO, eLegs, eReturnItem) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_BLACK_SHOES , COMP_TYPE_FEET) // Black Leather Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_BLACK_SHOES_5 , COMP_TYPE_FEET) // Blue Suede Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_BLACK_SHOES_1 , COMP_TYPE_FEET) // Brown Leather Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_BLACK_SHOES_2 , COMP_TYPE_FEET) // Charcoal Leather Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_BLACK_SHOES_3 , COMP_TYPE_FEET) // Gray Leather Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_BLACK_SHOES_4 , COMP_TYPE_FEET) // Sand Leather Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_DRESS_LOAFERS , COMP_TYPE_FEET) // Dress Loafers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SKATE_SHOES , COMP_TYPE_FEET) // White Skate Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SKATE_SHOES_1 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SKATE_SHOES_2 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SKATE_SHOES_3 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SKATE_SHOES_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SKATE_SHOES_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SKATE_SHOES_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SKATE_SHOES_7 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SKATE_SHOES_8 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SKATE_SHOES_9 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_COMFY_SHOES_0 , COMP_TYPE_FEET) // Boat Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_COMFY_SHOES_1 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_COMFY_SHOES_2 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_COMFY_SHOES_3 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_COMFY_SHOES_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_COMFY_SHOES_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_COMFY_SHOES_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_COMFY_SHOES_7 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_OXFORDS_0 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_OXFORDS_1 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_OXFORDS_2 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_OXFORDS_3 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_OXFORDS_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_OXFORDS_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_OXFORDS_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_OXFORDS_7 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_OXFORDS_8 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_OXFORDS_9 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_OXFORDS_10 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_OXFORDS_11 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_OXFORDS_12 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_OXFORDS_13 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_OXFORDS_14 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_OXFORDS_15 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SQ_LOAFERS_0 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SQ_LOAFERS_1 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SQ_LOAFERS_2 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SQ_LOAFERS_3 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SQ_LOAFERS_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SQ_LOAFERS_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SQ_LOAFERS_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SQ_LOAFERS_7 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SQ_LOAFERS_8 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SQ_LOAFERS_9 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SQ_LOAFERS_10 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SQ_LOAFERS_11 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SQ_LOAFERS_12 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SQ_LOAFERS_13 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SQ_LOAFERS_14 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_SQ_LOAFERS_15 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_WINGTIPS_0 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_WINGTIPS_1 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_WINGTIPS_2 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_WINGTIPS_3 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_WINGTIPS_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_WINGTIPS_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_WINGTIPS_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_WINGTIPS_7 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_WINGTIPS_8 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_WINGTIPS_9 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_WINGTIPS_10 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_WINGTIPS_11 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_WINGTIPS_12 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_WINGTIPS_13 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_WINGTIPS_14 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_WINGTIPS_15 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_LOAFERS_0 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_LOAFERS_1 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_LOAFERS_2 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_LOAFERS_3 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_LOAFERS_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_LOAFERS_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_LOAFERS_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_LOAFERS_7 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_LOAFERS_8 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_LOAFERS_9 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_LOAFERS_10 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P0_LOAFERS_11 , COMP_TYPE_FEET) // ENDIF BREAK CASE CHAR_FRANKLIN IF NOT DO_LEGS_CONTAIN_FEET(PLAYER_ONE, eLegs, eReturnItem) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_NUBUCK_BOOTS_2 , COMP_TYPE_FEET) // Chocolate Round-Toe Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_NUBUCK_BOOTS_1 , COMP_TYPE_FEET) // Copper Round-Toe Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_NUBUCK_BOOTS , COMP_TYPE_FEET) // Desert Round Toe Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_NUBUCK_BOOTS_3 , COMP_TYPE_FEET) // Gray Round-Toe Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_NUBUCK_BOOTS_5 , COMP_TYPE_FEET) // Hawthorn Round-Toe Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_NUBUCK_BOOTS_4 , COMP_TYPE_FEET) // Slate Round-Toe Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_BLACK_BOILER , COMP_TYPE_FEET) // Work Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_TRAINERS , COMP_TYPE_FEET) // White Athletic Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_TRAINERS_1 , COMP_TYPE_FEET) // White Athletic Shoes 1 CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_TRAINERS_2 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_TRAINERS_3 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_TRAINERS_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_TRAINERS_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_TRAINERS_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_TRAINERS_7 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_TRAINERS_8 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_TRAINERS_9 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_TRAINERS_10 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_TRAINERS_11 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_A_6 , COMP_TYPE_FEET) // Animal Fashion Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_A_2 , COMP_TYPE_FEET) // Black Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_A_0 , COMP_TYPE_FEET) // Black and White Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_A_10 , COMP_TYPE_FEET) // Blue Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_A_8 , COMP_TYPE_FEET) // Cacao Blend Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_A_3 , COMP_TYPE_FEET) // Desert Green Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_A_7 , COMP_TYPE_FEET) // Feud Classic Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_A_13 , COMP_TYPE_FEET) // Forest Camo Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_A_5 , COMP_TYPE_FEET) // Freeway Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_A_15 , COMP_TYPE_FEET) // Latte Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_A_9 , COMP_TYPE_FEET) // Magnetics Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_A_4 , COMP_TYPE_FEET) // Mint Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_A_1 , COMP_TYPE_FEET) // Orange Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_A_14 , COMP_TYPE_FEET) // Soft Seas Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_A_11 , COMP_TYPE_FEET) // White Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_A_12 , COMP_TYPE_FEET) // Winter Camo Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_B_0 , COMP_TYPE_FEET) // White and Green Skate Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_B_1 , COMP_TYPE_FEET) // Green and White Skate Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_B_2 , COMP_TYPE_FEET) // White and Gray Skate Sneakers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_B_3 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_B_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_B_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_B_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_B_7 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_B_8 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_B_9 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_B_10 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SNEAKERS_B_11 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SKATE_SHOES_2 , COMP_TYPE_FEET) // Chestnut Croc Skate Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SKATE_SHOES_0 , COMP_TYPE_FEET) // Gray Croc Skate Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SKATE_SHOES_3 , COMP_TYPE_FEET) // Jade Croc Skate Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SKATE_SHOES_1 , COMP_TYPE_FEET) // White Skate Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SKATE_SHOES_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SKATE_SHOES_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SKATE_SHOES_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P1_SKATE_SHOES_7 , COMP_TYPE_FEET) // ENDIF BREAK CASE CHAR_TREVOR IF NOT DO_LEGS_CONTAIN_FEET(PLAYER_TWO, eLegs, eReturnItem) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P2_BLACK_BOOTS , COMP_TYPE_FEET) // Black Chukka Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P2_LEATHER_BOOTS_2 , COMP_TYPE_FEET) // Brown Chukka Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P2_LEATHER_BOOTS_5 , COMP_TYPE_FEET) // Cowboy Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P2_LEATHER_BOOTS_4 , COMP_TYPE_FEET) // Crocodile Skin Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P2_LEATHER_BOOTS_3 , COMP_TYPE_FEET) // Gray Chukka Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P2_LEATHER_BOOTS_7 , COMP_TYPE_FEET) // Reptile Skin Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P2_LEATHER_BOOTS_1 , COMP_TYPE_FEET) // Snakeskin Chukka Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P2_LEATHER_BOOTS_6 , COMP_TYPE_FEET) // Yellow Reptile Skin Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P2_REDWINGS , COMP_TYPE_FEET) // Red/Brown Boots CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, CLO_MENU_FEET_W, FEET_P2_DOCK_WORKER , COMP_TYPE_FEET) // Work Boots ENDIF BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_SUITSHOES(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubMenu = CLO_MENU_SUITSHOES_W // get current legs PED_COMP_NAME_ENUM eLegs, eReturnItem eLegs = GET_PED_COMPONENT_ITEM_CURRENT_FROM_LOOKUP(PLAYER_PED_ID(), COMP_TYPE_LEGS) SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL // not currently needed for Michael as all of his shoes currently work with his suit pants BREAK CASE CHAR_FRANKLIN // only show shoes options if current legs don't have feet attached IF NOT DO_LEGS_CONTAIN_FEET(PLAYER_ONE, eLegs, eReturnItem) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SUIT , COMP_TYPE_FEET) // Gray Snake Skin Smart Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SUIT_1 , COMP_TYPE_FEET) // Black Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SUIT_2 , COMP_TYPE_FEET) // White Snake Skin Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SUIT_3 , COMP_TYPE_FEET) // Gray Crocodile Skin Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SUIT_4 , COMP_TYPE_FEET) // Alligator Skin Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SUIT_5 , COMP_TYPE_FEET) // Brown Crocodile Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SUIT_6 , COMP_TYPE_FEET) // Rattlesnake Skin Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SUIT_7 , COMP_TYPE_FEET) // Gray Python Skin Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SUIT_8 , COMP_TYPE_FEET) // Two Tone Crocodile Skin Shoes CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_LOAFERS_0 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_LOAFERS_1 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_LOAFERS_2 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_LOAFERS_3 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_LOAFERS_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_LOAFERS_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_LOAFERS_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_LOAFERS_7 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_LOAFERS_8 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_LOAFERS_9 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_LOAFERS_10 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_LOAFERS_11 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_OXFORDS_0 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_OXFORDS_1 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_OXFORDS_2 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_OXFORDS_3 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_OXFORDS_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_OXFORDS_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_OXFORDS_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_OXFORDS_7 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_OXFORDS_8 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_OXFORDS_9 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_OXFORDS_10 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_OXFORDS_11 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_OXFORDS_12 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_OXFORDS_13 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_OXFORDS_14 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_OXFORDS_15 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SQ_LOAFERS_0 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SQ_LOAFERS_1 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SQ_LOAFERS_2 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SQ_LOAFERS_3 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SQ_LOAFERS_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SQ_LOAFERS_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SQ_LOAFERS_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SQ_LOAFERS_7 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SQ_LOAFERS_8 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SQ_LOAFERS_9 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SQ_LOAFERS_10 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SQ_LOAFERS_11 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SQ_LOAFERS_12 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SQ_LOAFERS_13 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SQ_LOAFERS_14 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_SQ_LOAFERS_15 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_WINGTIPS_0 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_WINGTIPS_1 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_WINGTIPS_2 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_WINGTIPS_3 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_WINGTIPS_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_WINGTIPS_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_WINGTIPS_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_WINGTIPS_7 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_WINGTIPS_8 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_WINGTIPS_9 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_WINGTIPS_10 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_WINGTIPS_11 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_WINGTIPS_12 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_WINGTIPS_13 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_WINGTIPS_14 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, FEET_P1_WINGTIPS_15 , COMP_TYPE_FEET) // ENDIF BREAK CASE CHAR_TREVOR // only show shoes options if current legs don't have feet attached IF NOT DO_LEGS_CONTAIN_FEET(PLAYER_TWO, eLegs, eReturnItem) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_LOAFERS , COMP_TYPE_FEET) // Black Loafers CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_LOAFERS_1 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_LOAFERS_2 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_LOAFERS_3 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_LOAFERS_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_LOAFERS_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_LOAFERS_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_LOAFERS_7 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_LOAFERS_8 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_LOAFERS_9 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_LOAFERS_10 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_LOAFERS_11 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_OXFORDS_0 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_OXFORDS_1 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_OXFORDS_2 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_OXFORDS_3 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_OXFORDS_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_OXFORDS_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_OXFORDS_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_OXFORDS_7 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_OXFORDS_8 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_OXFORDS_9 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_OXFORDS_10 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_OXFORDS_11 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_OXFORDS_12 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_OXFORDS_13 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_OXFORDS_14 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_OXFORDS_15 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_SQ_LOAFERS_0 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_SQ_LOAFERS_1 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_SQ_LOAFERS_2 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_SQ_LOAFERS_3 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_SQ_LOAFERS_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_SQ_LOAFERS_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_SQ_LOAFERS_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_SQ_LOAFERS_7 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_SQ_LOAFERS_8 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_SQ_LOAFERS_9 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_SQ_LOAFERS_10 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_SQ_LOAFERS_11 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_SQ_LOAFERS_12 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_SQ_LOAFERS_13 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_SQ_LOAFERS_14 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_SQ_LOAFERS_15 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_WINGTIPS_0 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_WINGTIPS_1 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_WINGTIPS_2 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_WINGTIPS_3 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_WINGTIPS_4 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_WINGTIPS_5 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_WINGTIPS_6 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_WINGTIPS_7 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_WINGTIPS_8 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_WINGTIPS_9 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_WINGTIPS_10 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_WINGTIPS_11 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_WINGTIPS_12 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_WINGTIPS_13 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_WINGTIPS_14 , COMP_TYPE_FEET) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, FEET_P2_WINGTIPS_15 , COMP_TYPE_FEET) // ENDIF BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_HATS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubMenu = CLO_MENU_HATS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_HEAD_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_HAT) // No hat BREAK CASE CHAR_FRANKLIN // forwards CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_FORWARDSCAPS) // backwards CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_BACKWARDSCAPS) BREAK CASE CHAR_TREVOR CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_HEAD_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_HAT) // No hat CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_CAP_0, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_CAP_1, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_CAP_2, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_CAP_3, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_CAP_4, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_CAP_5, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_CAP_6, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_CAP_7, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_CAP_8, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_CAP_9, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_CAP_10, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_CAP_11, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_CAP_12, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_CAP_13, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_CAP_14, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_CAP_15, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_BEANIE_HAT, COMP_TYPE_PROPS) BREAK ENDSWITCH ENDPROC // Submenu of Franklin's caps worn forwards PROC SETUP_SP_CLOTHES_HATS_FWD(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubMenu = CLO_MENU_FORWARDSCAPS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL BREAK CASE CHAR_FRANKLIN CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_HEAD_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_HAT) // No hat // forwards CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_FRONT_0, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_FRONT_1, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_FRONT_2, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_FRONT_3, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_FRONT_4, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_FRONT_5, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_FRONT_6, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_FRONT_7, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_FRONT_8, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_FRONT_9, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_FRONT_10, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_FRONT_11, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_FRONT_12, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_FRONT_13, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_FRONT_14, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_FRONT_15, COMP_TYPE_PROPS) BREAK CASE CHAR_TREVOR BREAK ENDSWITCH ENDPROC // Submenu of Franklin's caps worn backwards PROC SETUP_SP_CLOTHES_HATS_BACK(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubMenu = CLO_MENU_BACKWARDSCAPS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL BREAK CASE CHAR_FRANKLIN CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_HEAD_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_HAT) // No hat // backwards CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_GREEN_CAP, COMP_TYPE_PROPS) // The Feud CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_BACK_1, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_BACK_2, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_BACK_3, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_BACK_4, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_BACK_5, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_BACK_6, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_BACK_7, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_BACK_8, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_BACK_9, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_BACK_10, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_BACK_11, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_BACK_12, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_BACK_13, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_BACK_14, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_CAP_BACK_15, COMP_TYPE_PROPS) // BREAK CASE CHAR_TREVOR BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_MASKS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubMenu = CLO_MENU_MASKS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_HEAD_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_MASK) // No Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_MASK_HOCKEY_RED, COMP_TYPE_PROPS) // Red Hockey Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_MASK_HOCKEY_WHITE, COMP_TYPE_PROPS) // White Hockey Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_MASK_MONSTER_GREEN, COMP_TYPE_PROPS) // Green Monster CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_MASK_MONSTER_RED, COMP_TYPE_PROPS) // Red Monster CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_MASK_PIG_DARK, COMP_TYPE_PROPS) // Dark Pig Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_MASK_PIG, COMP_TYPE_PROPS) // Pig Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_MASK_MONKEY, COMP_TYPE_PROPS) // Smoking Monkey Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_MASK_APE, COMP_TYPE_PROPS) // Ape Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_MASK_APE_DARK, COMP_TYPE_PROPS) // Dark Ape Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_MASK_SKULL_YELLOW, COMP_TYPE_PROPS) // Bone Skull Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_MASK_SKULL_GREY, COMP_TYPE_PROPS) // Silver Skull Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_MASK_TRIBAL_1, COMP_TYPE_PROPS) // Orange and Green Day of the Dead Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_MASK_TRIBAL_2, COMP_TYPE_PROPS) // Black and White Day of the Dead Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_MASK_TRIBAL_3, COMP_TYPE_PROPS) // Teal and Orange Day of the Dead Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, SPECIAL2_P0_WRESTLER_MASK_0, COMP_TYPE_SPECIAL2) // Red Wrestler Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, SPECIAL2_P0_WRESTLER_MASK_1, COMP_TYPE_SPECIAL2) // Green Wrestler Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, SPECIAL2_P0_WRESTLER_MASK_2, COMP_TYPE_SPECIAL2) // Blue Wrestler Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, SPECIAL2_P0_WRESTLER_MASK_3, COMP_TYPE_SPECIAL2) // Black and White Wrestler Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, SPECIAL2_P0_WRESTLER_MASK_4, COMP_TYPE_SPECIAL2) // Gray and Black Wrestler Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, SPECIAL2_P0_WRESTLER_MASK_5, COMP_TYPE_SPECIAL2) // Red and Green Wrestler Mask BREAK CASE CHAR_FRANKLIN CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_HEAD_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_MASK) // No Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, SPECIAL_P1_MASK, COMP_TYPE_SPECIAL) // Bandana CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_MASK_HOCKEY_RED, COMP_TYPE_PROPS) // Red Hockey Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_MASK_HOCKEY_WHITE, COMP_TYPE_PROPS) // White Hockey Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_MASK_MONSTER_GREEN, COMP_TYPE_PROPS) // Green Monster CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_MASK_MONSTER_RED, COMP_TYPE_PROPS) // Red Monster CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_MASK_PIG_DARK, COMP_TYPE_PROPS) // Dark Pig Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_MASK_PIG, COMP_TYPE_PROPS) // Pig Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_MASK_MONKEY, COMP_TYPE_PROPS) // Space Monkey CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_MASK_APE, COMP_TYPE_PROPS) // Ape CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_MASK_APE_DARK, COMP_TYPE_PROPS) // Dark Ape CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_MASK_SKULL_YELLOW, COMP_TYPE_PROPS) // Bone Skull CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_MASK_SKULL_GREY, COMP_TYPE_PROPS) // Silver Skull CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_MASK_TRIBAL_1, COMP_TYPE_PROPS) // Carnival Orange CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_MASK_TRIBAL_2, COMP_TYPE_PROPS) // Carnival White CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_MASK_TRIBAL_3, COMP_TYPE_PROPS) // Carnival Blue CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, SPECIAL2_P1_WRESTLER_MASK_0, COMP_TYPE_SPECIAL2) // Red Wrestler mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, SPECIAL2_P1_WRESTLER_MASK_1, COMP_TYPE_SPECIAL2) // Green Wrestler Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, SPECIAL2_P1_WRESTLER_MASK_2, COMP_TYPE_SPECIAL2) // Blue Wrestler Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, SPECIAL2_P1_WRESTLER_MASK_3, COMP_TYPE_SPECIAL2) // Black and White Wrestler Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, SPECIAL2_P1_WRESTLER_MASK_4, COMP_TYPE_SPECIAL2) // Gray and Black Wrestler Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, SPECIAL2_P1_WRESTLER_MASK_5, COMP_TYPE_SPECIAL2) // Red and Green Wrestler Mask BREAK CASE CHAR_TREVOR CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_HEAD_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_MASK) // No Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_MASK_HOCKEY_RED, COMP_TYPE_PROPS) // Red Hockey Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_MASK_HOCKEY_WHITE, COMP_TYPE_PROPS) // White Hockey Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, SPECIAL2_P2_MASK_MONSTER_GREEN, COMP_TYPE_SPECIAL2) // Green Monster CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, SPECIAL2_P2_MASK_MONSTER_RED, COMP_TYPE_SPECIAL2) // Red Monster CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_MASK_PIG_DARK, COMP_TYPE_PROPS) // Dark Pig Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_MASK_PIG, COMP_TYPE_PROPS) // Pig Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_MASK_MONKEY, COMP_TYPE_PROPS) // Smoking Monkey Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_MASK_APE, COMP_TYPE_PROPS) // Ape Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_MASK_APE_DARK, COMP_TYPE_PROPS) // Dark Ape Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_MASK_SKULL_YELLOW, COMP_TYPE_PROPS) // Bone Skull Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_MASK_SKULL_GREY, COMP_TYPE_PROPS) // Silver Skull Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_MASK_TRIBAL_1, COMP_TYPE_PROPS) // Orange and Green Day of the Dead Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_MASK_TRIBAL_2, COMP_TYPE_PROPS) // Black and White Day of the Dead Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_MASK_TRIBAL_3, COMP_TYPE_PROPS) // Teal and Orange Day of the Dead Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, SPECIAL2_P2_WRESTLER_MASK_0, COMP_TYPE_SPECIAL2) // Red Wrestler mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, SPECIAL2_P2_WRESTLER_MASK_1, COMP_TYPE_SPECIAL2) // Green Wrestler Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, SPECIAL2_P2_WRESTLER_MASK_2, COMP_TYPE_SPECIAL2) // Blue Wrestler Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, SPECIAL2_P2_WRESTLER_MASK_3, COMP_TYPE_SPECIAL2) // Black and White Wrestler Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, SPECIAL2_P2_WRESTLER_MASK_4, COMP_TYPE_SPECIAL2) // Gray and Black Wrestler Mask CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, SPECIAL2_P2_WRESTLER_MASK_5, COMP_TYPE_SPECIAL2) // Red and Green Wrestler Mask BREAK ENDSWITCH ENDPROC // Main glasses menu PROC SETUP_SP_CLOTHES_GLASSES(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubMenu = CLO_MENU_GLASSES_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_EYES_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_GLASSES) // No glasses // Submenus CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_GLASSES_SUB) // SUB MENU CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SPORTSHADES_SUB) // SUB MENU CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_STREETSHADES_SUB) // SUB MENU BREAK CASE CHAR_FRANKLIN CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_EYES_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_GLASSES) // Submenus CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SPORTSHADES_SUB) // SUB MENU CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_STREETSHADES_SUB) // SUB MENU BREAK CASE CHAR_TREVOR CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_EYES_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_GLASSES) // None // Submenus CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_SPORTSHADES_SUB) // SUB MENU CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubmenu, OUTFIT_DEFAULT, COMP_TYPE_OUTFIT, FALSE, CLO_LBL_SUB_STREETSHADES_SUB) // SUB MENU BREAK ENDSWITCH ENDPROC // Submenu PROC SETUP_SP_CLOTHES_GLASSES_SUB(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubMenu = CLO_MENU_GLASSES_SUB_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_EYES_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_GLASSES) // No glasses // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES, COMP_TYPE_PROPS) // Black-Rimmed Glasses // Designer top-frame glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_PROGRAMMER_GLASSES, COMP_TYPE_PROPS) // Enema Brown Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_PROGRAMMER_GLASSES_1, COMP_TYPE_PROPS) // Enema Gray Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_PROGRAMMER_GLASSES_2, COMP_TYPE_PROPS) // Enema Black Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_PROGRAMMER_GLASSES_3, COMP_TYPE_PROPS) // Enema Tortoiseshell Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_PROGRAMMER_GLASSES_4, COMP_TYPE_PROPS) // Enema Coffee Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_PROGRAMMER_GLASSES_5, COMP_TYPE_PROPS) // Enema Walnut Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_PROGRAMMER_GLASSES_6, COMP_TYPE_PROPS) // Enema Silver Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_PROGRAMMER_GLASSES_7, COMP_TYPE_PROPS) // Enema Smoke Glasses BREAK CASE CHAR_FRANKLIN // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_EYES_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_GLASSES) BREAK CASE CHAR_TREVOR // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_EYES_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_GLASSES) // None BREAK ENDSWITCH ENDPROC // Submenu PROC SETUP_SP_CLOTHES_SPORTSHADES(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubMenu = CLO_MENU_SPORTSHADES_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_EYES_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_GLASSES) // No glasses // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_SHADES_REFLECTIVE, COMP_TYPE_PROPS) // Copper Reflective Sports Shades // Coloured plastic frame triathlon style shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_SHADES, COMP_TYPE_PROPS) // Tung Charcoal Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_SHADES_1, COMP_TYPE_PROPS) // Tung Ash Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_SHADES_2, COMP_TYPE_PROPS) // Tung Gray Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_SHADES_3, COMP_TYPE_PROPS) // Tung Red Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_SHADES_4, COMP_TYPE_PROPS) // Tung Blue Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_SHADES_5, COMP_TYPE_PROPS) // Tung Yellow Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_SHADES_6, COMP_TYPE_PROPS) // Tung Black Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_SHADES_7, COMP_TYPE_PROPS) // Tung Rosy Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_SHADES_8, COMP_TYPE_PROPS) // Tung Hornet Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_SHADES_9, COMP_TYPE_PROPS) // Tung Two-Tone Shades // Rectangular thick sided CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_THICK_RIM_0, COMP_TYPE_PROPS) // Black Rects CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_THICK_RIM_1, COMP_TYPE_PROPS) // Charcoal Rects CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_THICK_RIM_2, COMP_TYPE_PROPS) // Ash Rects CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_THICK_RIM_3, COMP_TYPE_PROPS) // Gray Rects CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_THICK_RIM_4, COMP_TYPE_PROPS) // Tan Rects CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_THICK_RIM_5, COMP_TYPE_PROPS) // Chocolate and Walnut Rects CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_THICK_RIM_6, COMP_TYPE_PROPS) // Brown and Walnut Rects CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_THICK_RIM_7, COMP_TYPE_PROPS) // Walnut Rects BREAK CASE CHAR_FRANKLIN // None CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_EYES_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_GLASSES) // Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_E_0, COMP_TYPE_PROPS) // Aviator Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_E_1, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_E_2, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_E_3, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_E_4, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_E_5, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_E_6, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_E_7, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_E_8, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_E_9, COMP_TYPE_PROPS) // // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_A_0, COMP_TYPE_PROPS) // Contour Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_A_1, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_A_2, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_A_3, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_A_4, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_A_5, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_A_6, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_A_7, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_A_8, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_A_9, COMP_TYPE_PROPS) // // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_H_0, COMP_TYPE_PROPS) // Mono Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_H_1, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_H_2, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_H_3, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_H_4, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_H_5, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_H_6, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_H_7, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_H_8, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_H_9, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_B_0, COMP_TYPE_PROPS) // Racer Shades BREAK CASE CHAR_TREVOR CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_EYES_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_GLASSES) // None // Solid-framed sports shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES, COMP_TYPE_PROPS) // Specs Pest Shades // Top-frame triathlon style shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_A_0, COMP_TYPE_PROPS) // Tung Charcoal Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_A_1, COMP_TYPE_PROPS) // Tung White Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_A_2, COMP_TYPE_PROPS) // Tung Ash Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_A_3, COMP_TYPE_PROPS) // Tung Red Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_A_4, COMP_TYPE_PROPS) // Tung Blue Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_A_5, COMP_TYPE_PROPS) // Tung Yellow Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_A_6, COMP_TYPE_PROPS) // Tung Black Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_A_7, COMP_TYPE_PROPS) // Tung Purple Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_A_8, COMP_TYPE_PROPS) // Tung Hornet Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_A_9, COMP_TYPE_PROPS) // Tung Two-Tone Shades // Flat plastic wraparound shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_B_0, COMP_TYPE_PROPS) // Vapid Black Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_B_1, COMP_TYPE_PROPS) // Vapid Ash Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_B_2, COMP_TYPE_PROPS) // Vapid Red Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_B_3, COMP_TYPE_PROPS) // Vapid Yellow Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_B_4, COMP_TYPE_PROPS) // Vapid Brown Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_B_5, COMP_TYPE_PROPS) // Vapid Gray Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_B_6, COMP_TYPE_PROPS) // Vapid Blue Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_B_7, COMP_TYPE_PROPS) // Vapid Smoke Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_B_8, COMP_TYPE_PROPS) // Vapid Orange Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SHADES_B_9, COMP_TYPE_PROPS) // Vapid Slate Shades BREAK ENDSWITCH ENDPROC // Submenu PROC SETUP_SP_CLOTHES_STREETSHADES(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubMenu = CLO_MENU_STREETSHADES_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL // None CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_EYES_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_GLASSES) // No glasses // Classic aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_DARK, COMP_TYPE_PROPS) // Farshtunken Gold Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_DARK_1, COMP_TYPE_PROPS) // Farshtunken Purple Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_DARK_2, COMP_TYPE_PROPS) // Farshtunken Silver Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_DARK_3, COMP_TYPE_PROPS) // Farshtunken Gray Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_DARK_4, COMP_TYPE_PROPS) // Farshtunken Blue Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_DARK_5, COMP_TYPE_PROPS) // Farshtunken Tinted Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_DARK_6, COMP_TYPE_PROPS) // Farshtunken Steel Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_DARK_7, COMP_TYPE_PROPS) // Farshtunken Sepia Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_DARK_8, COMP_TYPE_PROPS) // Farshtunken Black Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_GLASSES_DARK_9, COMP_TYPE_PROPS) // Farshtunken Smoke Aviators // Fat-framed aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_AVIATORS_0, COMP_TYPE_PROPS) // Silver Mirrored Blue Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_AVIATORS_1, COMP_TYPE_PROPS) // Silver Mirrored Brown Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_AVIATORS_2, COMP_TYPE_PROPS) // Silver Mirrored Sepia Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_AVIATORS_3, COMP_TYPE_PROPS) // Steel Mirrored Blue Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_AVIATORS_4, COMP_TYPE_PROPS) // Steel Mirrored Sepia Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_AVIATORS_5, COMP_TYPE_PROPS) // Steel Mirrored Brown Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_AVIATORS_6, COMP_TYPE_PROPS) // Gunmetal Mirrored Blue Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_AVIATORS_7, COMP_TYPE_PROPS) // Gunmetal Mirrored Brown Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_AVIATORS_8, COMP_TYPE_PROPS) // Gunmetal Mirrored Sepia Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_AVIATORS_9, COMP_TYPE_PROPS) // Gold Mirrored Brown Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_AVIATORS_10, COMP_TYPE_PROPS) // Gold Mirrored Sepia Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_MICHAEL), eCurrentSubMenu, eSubMenu, PROPS_P0_AVIATORS_11, COMP_TYPE_PROPS) // Gold Mirrored Blue Aviators BREAK CASE CHAR_FRANKLIN // None CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_EYES_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_GLASSES) // Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_D_0, COMP_TYPE_PROPS) // Aviator Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_D_1, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_D_2, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_D_3, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_D_4, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_D_5, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_D_6, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_D_7, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_D_8, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_D_9, COMP_TYPE_PROPS) // // Stank CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_C_0, COMP_TYPE_PROPS) // Stank Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_C_1, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_C_2, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_C_3, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_C_4, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_C_5, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_C_6, COMP_TYPE_PROPS) // // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_F_0, COMP_TYPE_PROPS) // Suburban Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_F_1, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_F_2, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_F_3, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_F_4, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_F_5, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_F_6, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_F_7, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_F_8, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_F_9, COMP_TYPE_PROPS) // // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_G_0, COMP_TYPE_PROPS) // T-Bone Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_G_1, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_G_2, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_G_3, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_G_4, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_G_5, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_G_6, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_G_7, COMP_TYPE_PROPS) // // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_I_0, COMP_TYPE_PROPS) // Triptych Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_I_1, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_I_2, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_I_3, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_I_4, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_I_5, COMP_TYPE_PROPS) // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_SUNGLASSES_I_6, COMP_TYPE_PROPS) // BREAK CASE CHAR_TREVOR // None CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_EYES_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_GLASSES) // None // CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_GLASSES, COMP_TYPE_PROPS) // Dix Charcoal Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_GLASSES_1, COMP_TYPE_PROPS) // Dix Brown Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_GLASSES_2, COMP_TYPE_PROPS) // Dix Black Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_GLASSES_3, COMP_TYPE_PROPS) // Dix Checked Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_GLASSES_4, COMP_TYPE_PROPS) // Dix White Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_GLASSES_5, COMP_TYPE_PROPS) // Dix Red Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_GLASSES_6, COMP_TYPE_PROPS) // Dix Maroon Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_GLASSES_7, COMP_TYPE_PROPS) // Dix Yellow Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_GLASSES_8, COMP_TYPE_PROPS) // Dix Spring Glasses CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_GLASSES_9, COMP_TYPE_PROPS) // Dix Fall Glasses // Oldschool aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_B_0, COMP_TYPE_PROPS) // Steel Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_B_1, COMP_TYPE_PROPS) // Slate Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_B_2, COMP_TYPE_PROPS) // Gold Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_B_3, COMP_TYPE_PROPS) // Silver Two-Tone Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_B_4, COMP_TYPE_PROPS) // Aluminium Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_B_5, COMP_TYPE_PROPS) // Bronze Two-Tone Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_B_6, COMP_TYPE_PROPS) // Brown Two-Tone Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_B_7, COMP_TYPE_PROPS) // Black Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_B_8, COMP_TYPE_PROPS) // Silver Aviators CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_B_9, COMP_TYPE_PROPS) // Smoke Aviators // Elton style CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_C_0, COMP_TYPE_PROPS) // Krepp Gold Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_C_1, COMP_TYPE_PROPS) // Krepp Gray Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_C_2, COMP_TYPE_PROPS) // Krepp Slate Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_C_3, COMP_TYPE_PROPS) // Krepp Black Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_C_4, COMP_TYPE_PROPS) // Krepp White Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_C_5, COMP_TYPE_PROPS) // Krepp Silver Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_C_6, COMP_TYPE_PROPS) // Krepp Ash Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_C_7, COMP_TYPE_PROPS) // Krepp Brown Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_C_8, COMP_TYPE_PROPS) // Krepp Beige Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SUNGLASSES_C_9, COMP_TYPE_PROPS) // Krepp Coffee Shades // Fat-Framed square shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SQUARE_GLASSES_0, COMP_TYPE_PROPS) // Broker Black Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SQUARE_GLASSES_1, COMP_TYPE_PROPS) // Broker Purple Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SQUARE_GLASSES_2, COMP_TYPE_PROPS) // Broker Brown Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SQUARE_GLASSES_3, COMP_TYPE_PROPS) // Broker Orange Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SQUARE_GLASSES_4, COMP_TYPE_PROPS) // Broker Gray Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SQUARE_GLASSES_5, COMP_TYPE_PROPS) // Broker Striped Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SQUARE_GLASSES_6, COMP_TYPE_PROPS) // Broker Beige Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SQUARE_GLASSES_7, COMP_TYPE_PROPS) // Broker Ash Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SQUARE_GLASSES_8, COMP_TYPE_PROPS) // Broker Charcoal Shades CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_TREVOR), eCurrentSubMenu, eSubMenu, PROPS_P2_SQUARE_GLASSES_9, COMP_TYPE_PROPS) // Broker Gradient Shades BREAK ENDSWITCH ENDPROC PROC SETUP_SP_CLOTHES_EARINGS(SetupClothingItemForShop &fpSetupClothingItemForShop, SHOP_COMPONENT_ITEMS_STRUCT &sTempClothesInfo, INT iCurrentPed, CLOTHES_MENU_ENUM eCurrentSubMenu) CLOTHES_MENU_ENUM eSubMenu = CLO_MENU_EARRINGS_W SWITCH GET_CURRENT_PLAYER_PED_ENUM() CASE CHAR_MICHAEL BREAK CASE CHAR_FRANKLIN // None CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_EARS_NONE, COMP_TYPE_PROPS, TRUE, CLO_LBL_NO_EARRINGS) // Round CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_EARRING_ROUND_0, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_EARRING_ROUND_1, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_EARRING_ROUND_2, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_EARRING_ROUND_3, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_EARRING_ROUND_4, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_EARRING_ROUND_5, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_EARRING_ROUND_6, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_EARRING_ROUND_7, COMP_TYPE_PROPS) // Square CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_EARRING_SQUARE_0, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_EARRING_SQUARE_1, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_EARRING_SQUARE_2, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_EARRING_SQUARE_3, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_EARRING_SQUARE_4, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_EARRING_SQUARE_5, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_EARRING_SQUARE_6, COMP_TYPE_PROPS) CALL fpSetupClothingItemForShop(sTempClothesInfo, iCurrentPed, GET_PLAYER_PED_MODEL(CHAR_FRANKLIN), eCurrentSubMenu, eSubMenu, PROPS_P1_EARRING_SQUARE_7, COMP_TYPE_PROPS) BREAK CASE CHAR_TREVOR BREAK ENDSWITCH ENDPROC #if USE_CLF_DLC /// PURPOSE: Fills the specified struct will the wardrobe information and returns TRUE if successful FUNC BOOL GET_WARDROBE_DATACLF(WARDROBE_DATA_STRUCT &sData, WARDROBE_LAUNCHER_STRUCT &sWardrobeLauncherData) // Temp struct so we get clean data WARDROBE_INFO_STRUCT sInfo sInfo.vWardrobeCoords = GET_PLAYER_PED_WARDROBE_COORDS(sWardrobeLauncherData.eWardrobe) sInfo.eWardrobe = sWardrobeLauncherData.eWardrobe SWITCH sWardrobeLauncherData.eWardrobe CASE PW_MICHAEL_MANSION sInfo.eCharacter = CHAR_MICHAEL sInfo.eSavehouse = SAVEHOUSEclf_MICHAEL_BH sInfo.vPlayerCoords = <<-811.8961, 175.2218, 76.7453>> sInfo.fPlayerHead = 116.4959 sInfo.vBuddyCoords = <<-811.4418, 179.3454, 75.7407>> sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.vAngledAreaCoords[0] = <<-812.456299,176.530106,78.000862>> sInfo.vAngledAreaCoords[1] = <<-811.343628,173.683456,75.615738>> sInfo.fAngledAreaWidth = 2.125000 sInfo.bDataSet = TRUE sInfo.eWardrobeLight = V_LiRg_Michael_ward_main sInfo.eWardrobeHeadLight = V_LiRg_Michael_ward_face BREAK CASE PW_MICHAEL_COUNTRYSIDE sInfo.eCharacter = CHAR_MICHAEL sInfo.eSavehouse = SAVEHOUSEclf_MICHAEL_CS sInfo.vPlayerCoords = <<1969.1100, 3814.7168, 33.4280>> sInfo.fPlayerHead = 323.1107 sInfo.vBuddyCoords = <<1974.2910, 3819.0266, 32.4363>> sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.vAngledAreaCoords[0] = <<1969.700806,3814.033447,32.592842>> sInfo.vAngledAreaCoords[1] = <<1968.748169,3815.676025,34.553722>> sInfo.fAngledAreaWidth = 1.000000 sInfo.bDataSet = TRUE sInfo.eWardrobeLight = V_LiRg_TrevTrail_ward_main sInfo.eWardrobeHeadLight = V_LiRg_TrevTrail_ward_face BREAK CASE PW_TREVOR_COUNTRYSIDE sInfo.eCharacter = CHAR_TREVOR sInfo.eSavehouse = SAVEHOUSEclf_TREVOR_CS sInfo.vPlayerCoords = <<1969.1100, 3814.7168, 33.4280>> sInfo.fPlayerHead = 323.1107 sInfo.vBuddyCoords = <<1974.2910, 3819.0266, 32.4363>> sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.vAngledAreaCoords[0] = <<1969.700806,3814.033447,32.592842>> sInfo.vAngledAreaCoords[1] = <<1968.748169,3815.676025,34.553722>> sInfo.fAngledAreaWidth = 1.000000 sInfo.bDataSet = TRUE sInfo.eWardrobeLight = V_LiRg_TrevTrail_ward_main sInfo.eWardrobeHeadLight = V_LiRg_TrevTrail_ward_face BREAK CASE PW_TREVOR_CITY sInfo.eCharacter = CHAR_TREVOR sInfo.eSavehouse = SAVEHOUSEclf_TREVOR_VB sInfo.vPlayerCoords = << -1150.4913, -1513.3470, 10.6394 >> sInfo.fPlayerHead = 245.9826 sInfo.vBuddyCoords = <<-1157.0200, -1518.3557, 9.6327>> sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.vAngledAreaCoords[0] = <<-1150.449463,-1514.140015,9.634556>> sInfo.vAngledAreaCoords[1] = <<-1151.557983,-1512.427368,11.759556>> sInfo.fAngledAreaWidth = 1.000000 sInfo.bDataSet = TRUE sInfo.eWardrobeLight = V_LiRg_TrevApt_ward_main sInfo.eWardrobeHeadLight = V_LiRg_TrevApt_ward_face BREAK CASE PW_TREVOR_STRIPCLUB sInfo.eCharacter = CHAR_TREVOR sInfo.eSavehouse = SAVEHOUSEclf_TREVOR_SC sInfo.vPlayerCoords = <<105.3011, -1303.3383, 28.7688>> sInfo.fPlayerHead = 306.5809 sInfo.vBuddyCoords = <<100.6848, -1294.5472, 29.2668>> sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.vAngledAreaCoords[0] = <<105.683533,-1304.552246,27.581297>> sInfo.vAngledAreaCoords[1] = <<104.314659,-1302.343384,30.143797>> sInfo.fAngledAreaWidth = 2.312500 sInfo.bDataSet = TRUE sInfo.eWardrobeLight = V_LiRg_TrevStrip_ward_main sInfo.eWardrobeHeadLight = V_LiRg_TrevStrip_ward_face BREAK CASE PW_FRANKLIN_AUNTS sInfo.eCharacter = CHAR_FRANKLIN sInfo.eSavehouse = SAVEHOUSEclf_FRANKLIN_SC sInfo.vPlayerCoords = << -17.9973, -1438.9110, 31.1018 >> sInfo.fPlayerHead = 200.2377 sInfo.vBuddyCoords = <<-13.5733, -1445.6842, 29.6473>> sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.vAngledAreaCoords[0] = <<-18.429632,-1439.627197,30.101538>> sInfo.vAngledAreaCoords[1] = <<-18.462055,-1438.029175,32.345192>> sInfo.fAngledAreaWidth = 1.000000 sInfo.bDataSet = TRUE sInfo.eWardrobeLight = V_LiRg_FrankAunt_ward_main sInfo.eWardrobeHeadLight = V_LiRg_FrankAunt_ward_face BREAK CASE PW_FRANKLIN_HILLS sInfo.eCharacter = CHAR_FRANKLIN sInfo.eSavehouse = SAVEHOUSEclf_FRANKLIN_VH sInfo.vPlayerCoords = << 9.0157, 528.7267, 170.6347 >> sInfo.fPlayerHead = 120.8883 sInfo.vBuddyCoords = <<6.5471, 536.3779, 169.6173>> sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.vAngledAreaCoords[0] = <<8.094527,530.681396,169.617157>> sInfo.vAngledAreaCoords[1] = <<9.471528,527.573486,171.617157>> sInfo.fAngledAreaWidth = 2.812500 sInfo.bDataSet = TRUE sInfo.eWardrobeLight = V_LiRg_FrankHill_ward_main sInfo.eWardrobeHeadLight = V_LiRg_FrankHill_ward_face BREAK // Freemode wardrobe uses property info passed into the wardrobe script. CASE PW_FREEMODE sInfo.eCharacter = NO_CHARACTER sInfo.eSavehouse = NUMBER_OF_CLF_SAVEHOUSE sInfo.vPlayerCoords = sWardrobeLauncherData.vCoords sInfo.fPlayerHead = sWardrobeLauncherData.fHeading sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.bDataSet = TRUE IF IS_PLAYER_IN_HANGAR(PLAYER_ID()) sInfo.eWardrobeLight = SM_PROP_SMUG_HANGAR_WARDROBE_LRIG ELSE sInfo.eWardrobeLight = V_LIRG_MPHIGH_WARD_MAIN ENDIF sInfo.eWardrobeHeadLight = V_LIRG_MPHIGH_WARD_FACE BREAK ENDSWITCH // Update our ref copy sData.sWardrobeInfo = sInfo RETURN TRUE ENDFUNC #endif #if USE_NRM_DLC FUNC BOOL GET_WARDROBE_DATANRM(WARDROBE_DATA_STRUCT &sData, WARDROBE_LAUNCHER_STRUCT &sWardrobeLauncherData) // Temp struct so we get clean data WARDROBE_INFO_STRUCT sInfo sInfo.vWardrobeCoords = GET_PLAYER_PED_WARDROBE_COORDS(sWardrobeLauncherData.eWardrobe) sInfo.eWardrobe = sWardrobeLauncherData.eWardrobe SWITCH sWardrobeLauncherData.eWardrobe CASE PW_MICHAEL_MANSION sInfo.eCharacter = CHAR_MICHAEL sInfo.eSavehouse = SAVEHOUSENRM_BH sInfo.vPlayerCoords = <<-811.8961, 175.2218, 76.7453>> sInfo.fPlayerHead = 116.4959 sInfo.vBuddyCoords = <<-811.4418, 179.3454, 75.7407>> sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.vAngledAreaCoords[0] = <<-812.456299,176.530106,78.000862>> sInfo.vAngledAreaCoords[1] = <<-811.343628,173.683456,75.615738>> sInfo.fAngledAreaWidth = 2.125000 sInfo.bDataSet = TRUE sInfo.eWardrobeLight = V_LiRg_Michael_ward_main sInfo.eWardrobeHeadLight = V_LiRg_Michael_ward_face BREAK CASE PW_MICHAEL_COUNTRYSIDE sInfo.eCharacter = CHAR_MICHAEL sInfo.eSavehouse = SAVEHOUSENRM_CHATEAU sInfo.vPlayerCoords = <<1969.1100, 3814.7168, 33.4280>> sInfo.fPlayerHead = 323.1107 sInfo.vBuddyCoords = <<1974.2910, 3819.0266, 32.4363>> sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.vAngledAreaCoords[0] = <<1969.700806,3814.033447,32.592842>> sInfo.vAngledAreaCoords[1] = <<1968.748169,3815.676025,34.553722>> sInfo.fAngledAreaWidth = 1.000000 sInfo.bDataSet = TRUE sInfo.eWardrobeLight = V_LiRg_TrevTrail_ward_main sInfo.eWardrobeHeadLight = V_LiRg_TrevTrail_ward_face BREAK // Freemode wardrobe uses property info passed into the wardrobe script. CASE PW_FREEMODE sInfo.eCharacter = NO_CHARACTER sInfo.eSavehouse = NUMBER_OF_NRM_SAVEHOUSE sInfo.vPlayerCoords = sWardrobeLauncherData.vCoords sInfo.fPlayerHead = sWardrobeLauncherData.fHeading sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.bDataSet = TRUE IF IS_PLAYER_IN_HANGAR(PLAYER_ID()) sInfo.eWardrobeLight = SM_PROP_SMUG_HANGAR_WARDROBE_LRIG ELSE sInfo.eWardrobeLight = V_LIRG_MPHIGH_WARD_MAIN ENDIF sInfo.eWardrobeHeadLight = V_LIRG_MPHIGH_WARD_FACE BREAK ENDSWITCH // Update our ref copy sData.sWardrobeInfo = sInfo RETURN TRUE ENDFUNC #endif FUNC BOOL GET_WARDROBE_DATA(WARDROBE_DATA_STRUCT &sData, WARDROBE_LAUNCHER_STRUCT &sWardrobeLauncherData) #if USE_CLF_DLC return GET_WARDROBE_DATACLF(sData,sWardrobeLauncherData) #endif #if USE_NRM_DLC return GET_WARDROBE_DATANRM(sData,sWardrobeLauncherData) #endif #if not USE_CLF_DLC #if not USE_NRM_DLC // Temp struct so we get clean data WARDROBE_INFO_STRUCT sInfo sInfo.vWardrobeCoords = GET_PLAYER_PED_WARDROBE_COORDS(sWardrobeLauncherData.eWardrobe) sInfo.eWardrobe = sWardrobeLauncherData.eWardrobe SWITCH sWardrobeLauncherData.eWardrobe CASE PW_MICHAEL_MANSION sInfo.eCharacter = CHAR_MICHAEL sInfo.eSavehouse = SAVEHOUSE_MICHAEL_BH sInfo.vPlayerCoords = <<-811.8961, 175.2218, 76.7453>> sInfo.fPlayerHead = 116.4959 sInfo.vBuddyCoords = <<-811.4418, 179.3454, 75.7407>> sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.vAngledAreaCoords[0] = <<-812.456299,176.530106,78.000862>> sInfo.vAngledAreaCoords[1] = <<-811.343628,173.683456,75.615738>> sInfo.fAngledAreaWidth = 2.125000 sInfo.bDataSet = TRUE sInfo.eWardrobeLight = V_LiRg_Michael_ward_main sInfo.eWardrobeHeadLight = V_LiRg_Michael_ward_face BREAK CASE PW_MICHAEL_COUNTRYSIDE sInfo.eCharacter = CHAR_MICHAEL sInfo.eSavehouse = SAVEHOUSE_MICHAEL_CS sInfo.vPlayerCoords = <<1969.1100, 3814.7168, 33.4280>> sInfo.fPlayerHead = 323.1107 sInfo.vBuddyCoords = <<1974.2910, 3819.0266, 32.4363>> sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.vAngledAreaCoords[0] = <<1969.700806,3814.033447,32.592842>> sInfo.vAngledAreaCoords[1] = <<1968.748169,3815.676025,34.553722>> sInfo.fAngledAreaWidth = 1.000000 sInfo.bDataSet = TRUE sInfo.eWardrobeLight = V_LiRg_TrevTrail_ward_main sInfo.eWardrobeHeadLight = V_LiRg_TrevTrail_ward_face BREAK CASE PW_TREVOR_COUNTRYSIDE sInfo.eCharacter = CHAR_TREVOR sInfo.eSavehouse = SAVEHOUSE_TREVOR_CS sInfo.vPlayerCoords = <<1969.1100, 3814.7168, 33.4280>> sInfo.fPlayerHead = 323.1107 sInfo.vBuddyCoords = <<1974.2910, 3819.0266, 32.4363>> sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.vAngledAreaCoords[0] = <<1969.700806,3814.033447,32.592842>> sInfo.vAngledAreaCoords[1] = <<1968.748169,3815.676025,34.553722>> sInfo.fAngledAreaWidth = 1.000000 sInfo.bDataSet = TRUE sInfo.eWardrobeLight = V_LiRg_TrevTrail_ward_main sInfo.eWardrobeHeadLight = V_LiRg_TrevTrail_ward_face BREAK CASE PW_TREVOR_CITY sInfo.eCharacter = CHAR_TREVOR sInfo.eSavehouse = SAVEHOUSE_TREVOR_VB sInfo.vPlayerCoords = << -1150.4913, -1513.3470, 10.6394 >> sInfo.fPlayerHead = 245.9826 sInfo.vBuddyCoords = <<-1157.0200, -1518.3557, 9.6327>> sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.vAngledAreaCoords[0] = <<-1150.449463,-1514.140015,9.634556>> sInfo.vAngledAreaCoords[1] = <<-1151.557983,-1512.427368,11.759556>> sInfo.fAngledAreaWidth = 1.000000 sInfo.bDataSet = TRUE sInfo.eWardrobeLight = V_LiRg_TrevApt_ward_main sInfo.eWardrobeHeadLight = V_LiRg_TrevApt_ward_face BREAK CASE PW_TREVOR_STRIPCLUB sInfo.eCharacter = CHAR_TREVOR sInfo.eSavehouse = SAVEHOUSE_TREVOR_SC sInfo.vPlayerCoords = <<105.3011, -1303.3383, 28.7688>> sInfo.fPlayerHead = 306.5809 sInfo.vBuddyCoords = <<100.6848, -1294.5472, 29.2668>> sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.vAngledAreaCoords[0] = <<105.683533,-1304.552246,27.581297>> sInfo.vAngledAreaCoords[1] = <<104.314659,-1302.343384,30.143797>> sInfo.fAngledAreaWidth = 2.312500 sInfo.bDataSet = TRUE sInfo.eWardrobeLight = V_LiRg_TrevStrip_ward_main sInfo.eWardrobeHeadLight = V_LiRg_TrevStrip_ward_face BREAK CASE PW_FRANKLIN_AUNTS sInfo.eCharacter = CHAR_FRANKLIN sInfo.eSavehouse = SAVEHOUSE_FRANKLIN_SC sInfo.vPlayerCoords = << -17.9973, -1438.9110, 31.1018 >> sInfo.fPlayerHead = 200.2377 sInfo.vBuddyCoords = <<-13.5733, -1445.6842, 29.6473>> sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.vAngledAreaCoords[0] = <<-18.429632,-1439.627197,30.101538>> sInfo.vAngledAreaCoords[1] = <<-18.462055,-1438.029175,32.345192>> sInfo.fAngledAreaWidth = 1.000000 sInfo.bDataSet = TRUE sInfo.eWardrobeLight = V_LiRg_FrankAunt_ward_main sInfo.eWardrobeHeadLight = V_LiRg_FrankAunt_ward_face BREAK CASE PW_FRANKLIN_HILLS sInfo.eCharacter = CHAR_FRANKLIN sInfo.eSavehouse = SAVEHOUSE_FRANKLIN_VH sInfo.vPlayerCoords = << 9.0157, 528.7267, 170.6347 >> sInfo.fPlayerHead = 120.8883 sInfo.vBuddyCoords = <<6.5471, 536.3779, 169.6173>> sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.vAngledAreaCoords[0] = <<8.094527,530.681396,169.617157>> sInfo.vAngledAreaCoords[1] = <<9.471528,527.573486,171.617157>> sInfo.fAngledAreaWidth = 2.812500 sInfo.bDataSet = TRUE sInfo.eWardrobeLight = V_LiRg_FrankHill_ward_main sInfo.eWardrobeHeadLight = V_LiRg_FrankHill_ward_face BREAK // Freemode wardrobe uses property info passed into the wardrobe script. CASE PW_FREEMODE sInfo.eCharacter = NO_CHARACTER sInfo.eSavehouse = NUMBER_OF_SAVEHOUSE_LOCATIONS sInfo.vPlayerCoords = sWardrobeLauncherData.vCoords sInfo.fPlayerHead = sWardrobeLauncherData.fHeading sInfo.eStage = INITIALISE sInfo.bActive = FALSE sInfo.bDataSet = TRUE IF IS_PLAYER_IN_HANGAR(PLAYER_ID()) sInfo.eWardrobeLight = SM_PROP_SMUG_HANGAR_WARDROBE_LRIG ELSE sInfo.eWardrobeLight = V_LIRG_MPHIGH_WARD_MAIN ENDIF sInfo.eWardrobeHeadLight = V_LIRG_MPHIGH_WARD_FACE BREAK ENDSWITCH // Update our ref copy sData.sWardrobeInfo = sInfo RETURN TRUE #endif #endif ENDFUNC PROC SET_WARDROBE_CAM_DATA_OUTFIT(WARDROBE_DATA_STRUCT &sData) // If we need to change offsets or add custom offsets do the following: // Put the debug cam into position // Output offsets using RAG/Script/Wardrobe/Output cam offsets. SWITCH sData.sWardrobeInfo.eWardrobe CASE PW_MICHAEL_MANSION CASE PW_FREEMODE CPRINTLN(DEBUG_PED_COMP, "WARDROBE - OUTFIT - PW_MICHAEL_MANSION") sData.sWardrobeInfo.vCameraOffset = <<0.1198,2.2929,0.3112>> sData.sWardrobeInfo.fCameraRotMax = 33.0 sData.sWardrobeInfo.fCameraFOV = 51.600552 sData.sWardrobeInfo.fCameraHeightOffset = -0.1 BREAK CASE PW_MICHAEL_COUNTRYSIDE CPRINTLN(DEBUG_PED_COMP, "WARDROBE - OUTFIT - PW_MICHAEL_COUNTRYSIDE") sData.sWardrobeInfo.vCameraOffset = <<0.0948,1.8239,0.2271>> sData.sWardrobeInfo.fCameraRotMax = 25.0 sData.sWardrobeInfo.fCameraFOV = 62.949390 sData.sWardrobeInfo.fCameraHeightOffset = -0.1 BREAK CASE PW_TREVOR_CITY CPRINTLN(DEBUG_PED_COMP,"WARDROBE - OUTFIT - PW_TREVOR_CITY") sData.sWardrobeInfo.vCameraOffset = <<0.1198,2.2929,0.3112>> sData.sWardrobeInfo.fCameraRotMax = 33.0 sData.sWardrobeInfo.fCameraFOV = 51.600552 sData.sWardrobeInfo.fCameraHeightOffset = -0.1 BREAK CASE PW_TREVOR_COUNTRYSIDE CPRINTLN(DEBUG_PED_COMP,"WARDROBE - OUTFIT - PW_TREVOR_COUNTRYSIDE") sData.sWardrobeInfo.vCameraOffset = <<0.0948,1.8239,0.2271>> sData.sWardrobeInfo.fCameraRotMax = 25.0 sData.sWardrobeInfo.fCameraFOV = 62.949390 sData.sWardrobeInfo.fCameraHeightOffset = -0.1 BREAK CASE PW_TREVOR_STRIPCLUB CPRINTLN(DEBUG_PED_COMP, "WARDROBE - OUTFIT - PW_TREVOR_STRIPCLUB") sData.sWardrobeInfo.vCameraOffset = <<0.1198,2.2929,0.3112>> sData.sWardrobeInfo.fCameraRotMax = 33.0 sData.sWardrobeInfo.fCameraFOV = 51.600552 sData.sWardrobeInfo.fCameraHeightOffset = -0.1 BREAK CASE PW_FRANKLIN_AUNTS CPRINTLN(DEBUG_PED_COMP, "WARDROBE - OUTFIT - PW_FRANKLIN_AUNTS") sData.sWardrobeInfo.vCameraOffset = <<0.1198,2.2929,0.3112>> sData.sWardrobeInfo.fCameraRotMax = 30.0 sData.sWardrobeInfo.fCameraFOV = 51.600552 sData.sWardrobeInfo.fCameraHeightOffset = -0.1 BREAK CASE PW_FRANKLIN_HILLS CPRINTLN(DEBUG_PED_COMP, "WARDROBE - OUTFIT - PW_FRANKLIN_HILLS") sData.sWardrobeInfo.vCameraOffset = <<0.1198,2.2929,0.3112>> sData.sWardrobeInfo.fCameraRotMax = 33.0 sData.sWardrobeInfo.fCameraFOV = 51.600552 sData.sWardrobeInfo.fCameraHeightOffset = -0.1 BREAK ENDSWITCH ENDPROC PROC SET_WARDROBE_CAM_DATA_HEAD(WARDROBE_DATA_STRUCT &sData) // If we need to change offsets or add custom offsets do the following: // Put the debug cam into position // Output offsets using RAG/Script/Wardrobe/Output cam offsets. SWITCH sData.sWardrobeInfo.eWardrobe CASE PW_MICHAEL_MANSION CASE PW_FREEMODE CPRINTLN( DEBUG_PED_COMP, "WARDROBE - HEAD - PW_MICHAEL_MANSION") sData.sWardrobeInfo.vCameraOffset = <<0.0377,0.8535,0.6971>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.634010 sData.sWardrobeInfo.fCameraHeightOffset = 0.6 BREAK CASE PW_MICHAEL_COUNTRYSIDE CPRINTLN( DEBUG_PED_COMP, "WARDROBE - HEAD - PW_MICHAEL_COUNTRYSIDE") sData.sWardrobeInfo.vCameraOffset = <<0.0377,0.8035,0.6971>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = 0.6 BREAK CASE PW_TREVOR_CITY CPRINTLN( DEBUG_PED_COMP, "WARDROBE - HEAD - PW_TREVOR_CITY") sData.sWardrobeInfo.vCameraOffset = <<0.0377,0.8035,0.6971>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = 0.6 BREAK CASE PW_TREVOR_COUNTRYSIDE CPRINTLN(DEBUG_PED_COMP,"WARDROBE - HEAD - PW_TREVOR_COUNTRYSIDE") sData.sWardrobeInfo.vCameraOffset = <<0.0377,0.8035,0.6971>> sData.sWardrobeInfo.fCameraRotMax = 40.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = 0.6 BREAK CASE PW_TREVOR_STRIPCLUB CPRINTLN(DEBUG_PED_COMP, "WARDROBE - HEAD - PW_TREVOR_STRIPCLUB") sData.sWardrobeInfo.vCameraOffset = <<0.0377,0.8035,0.6971>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = 0.6 BREAK CASE PW_FRANKLIN_AUNTS CPRINTLN(DEBUG_PED_COMP, "WARDROBE - HEAD - PW_FRANKLIN_AUNTS") sData.sWardrobeInfo.vCameraOffset = <<0.0377,0.8035,0.6971>> sData.sWardrobeInfo.fCameraRotMax = 30.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = 0.6 BREAK CASE PW_FRANKLIN_HILLS CPRINTLN(DEBUG_PED_COMP, "WARDROBE - HEAD - PW_FRANKLIN_HILLS") sData.sWardrobeInfo.vCameraOffset = <<0.0377,0.8035,0.6971>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = 0.6 BREAK ENDSWITCH ENDPROC PROC SET_WARDROBE_CAM_DATA_TORSO(WARDROBE_DATA_STRUCT &sData) // If we need to change offsets or add custom offsets do the following: // Put the debug cam into position // Output offsets using RAG/Script/Wardrobe/Output cam offsets. SWITCH sData.sWardrobeInfo.eWardrobe CASE PW_MICHAEL_MANSION CASE PW_FREEMODE CPRINTLN(DEBUG_PED_COMP, "WARDROBE - TORSO - PW_MICHAEL_MANSION") sData.sWardrobeInfo.vCameraOffset = <<0.0784,1.6781,0.2271>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = 0.25 BREAK CASE PW_MICHAEL_COUNTRYSIDE CPRINTLN(DEBUG_PED_COMP, "WARDROBE - TORSO - PW_MICHAEL_COUNTRYSIDE") sData.sWardrobeInfo.vCameraOffset = <<0.0784,1.6781,0.2271>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = 0.25 BREAK CASE PW_TREVOR_CITY CPRINTLN(DEBUG_PED_COMP, "WARDROBE - TORSO - PW_TREVOR_CITY") sData.sWardrobeInfo.vCameraOffset = <<0.0784,1.6781,0.2271>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = 0.25 BREAK CASE PW_TREVOR_COUNTRYSIDE CPRINTLN(DEBUG_PED_COMP,"WARDROBE - TORSO - PW_TREVOR_COUNTRYSIDE") sData.sWardrobeInfo.vCameraOffset = <<0.0784,1.6781,0.2271>> sData.sWardrobeInfo.fCameraRotMax = 40.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = 0.25 BREAK CASE PW_TREVOR_STRIPCLUB CPRINTLN(DEBUG_PED_COMP, "WARDROBE - TORSO - PW_TREVOR_STRIPCLUB") sData.sWardrobeInfo.vCameraOffset = <<0.0784,1.6781,0.2271>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = 0.25 BREAK CASE PW_FRANKLIN_AUNTS CPRINTLN(DEBUG_PED_COMP, "WARDROBE - TORSO - PW_FRANKLIN_AUNTS") sData.sWardrobeInfo.vCameraOffset = <<0.0784,1.6781,0.2271>> sData.sWardrobeInfo.fCameraRotMax = 28.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = 0.25 BREAK CASE PW_FRANKLIN_HILLS CPRINTLN(DEBUG_PED_COMP, "WARDROBE - TORSO - PW_FRANKLIN_HILLS") sData.sWardrobeInfo.vCameraOffset = <<0.0784,1.6781,0.2271>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = 0.25 BREAK ENDSWITCH ENDPROC PROC SET_WARDROBE_CAM_DATA_LEGS(WARDROBE_DATA_STRUCT &sData) // If we need to change offsets or add custom offsets do the following: // Put the debug cam into position // Output offsets using RAG/Script/Wardrobe/Output cam offsets. SWITCH sData.sWardrobeInfo.eWardrobe CASE PW_MICHAEL_MANSION CASE PW_FREEMODE CPRINTLN(DEBUG_PED_COMP, "WARDROBE - LEGS - PW_MICHAEL_MANSION") sData.sWardrobeInfo.vCameraOffset = <<0.0770,1.6468,-0.5692>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.5 BREAK CASE PW_MICHAEL_COUNTRYSIDE CPRINTLN(DEBUG_PED_COMP, "WARDROBE - LEGS - PW_MICHAEL_COUNTRYSIDE") sData.sWardrobeInfo.vCameraOffset = <<0.0760,1.6244,-0.0675>> sData.sWardrobeInfo.fCameraRotMax = 35.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.5 BREAK CASE PW_TREVOR_CITY CPRINTLN(DEBUG_PED_COMP, "WARDROBE - LEGS - PW_TREVOR_CITY") sData.sWardrobeInfo.vCameraOffset = <<-0.2476,1.4693,-0.5625>>//<<0.0770,1.6468,-0.5692>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 47.679413 sData.sWardrobeInfo.fCameraHeightOffset = -0.5 BREAK CASE PW_TREVOR_COUNTRYSIDE CPRINTLN(DEBUG_PED_COMP,"WARDROBE - LEGS - PW_TREVOR_COUNTRYSIDE") sData.sWardrobeInfo.vCameraOffset = <<0.0760,1.6244,-0.0675>> sData.sWardrobeInfo.fCameraRotMax = 35.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.5 BREAK CASE PW_TREVOR_STRIPCLUB CPRINTLN(DEBUG_PED_COMP, "WARDROBE - LEGS - PW_TREVOR_STRIPCLUB") sData.sWardrobeInfo.vCameraOffset = <<0.0770,1.6468,-0.5692>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.5 BREAK CASE PW_FRANKLIN_AUNTS CPRINTLN(DEBUG_PED_COMP, "WARDROBE - LEGS - PW_FRANKLIN_AUNTS") sData.sWardrobeInfo.vCameraOffset = <<0.5624,1.1620,-0.5542>> //<<0.0770,1.6468,-0.5692>> sData.sWardrobeInfo.fCameraRotMax = 28.0 sData.sWardrobeInfo.fCameraFOV = 52.507298 //43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.5 BREAK CASE PW_FRANKLIN_HILLS CPRINTLN(DEBUG_PED_COMP, "WARDROBE - LEGS - PW_FRANKLIN_HILLS") sData.sWardrobeInfo.vCameraOffset = <<0.0770,1.6468,-0.5692>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.5 BREAK ENDSWITCH ENDPROC PROC SET_WARDROBE_CAM_DATA_FEET(WARDROBE_DATA_STRUCT &sData) // If we need to change offsets or add custom offsets do the following: // Put the debug cam into position // Output offsets using RAG/Script/Wardrobe/Output cam offsets. sData.sWardrobeInfo.fCameraHeightOffset = 0.25 SWITCH sData.sWardrobeInfo.eWardrobe CASE PW_MICHAEL_MANSION CASE PW_FREEMODE CPRINTLN(DEBUG_PED_COMP, "WARDROBE - FEET - PW_MICHAEL_MANSION") sData.sWardrobeInfo.vCameraOffset = <<0.0760,1.6244,-0.0675>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.5 BREAK CASE PW_MICHAEL_COUNTRYSIDE CPRINTLN(DEBUG_PED_COMP, "WARDROBE - FEET - PW_MICHAEL_COUNTRYSIDE") sData.sWardrobeInfo.vCameraOffset = <<0.0760,1.6244,-0.0675>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.5 BREAK CASE PW_TREVOR_CITY CPRINTLN(DEBUG_PED_COMP, "WARDROBE - FEET - PW_TREVOR_CITY") sData.sWardrobeInfo.vCameraOffset = <<0.0760,1.6244,-0.0675>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.5 BREAK CASE PW_TREVOR_COUNTRYSIDE CPRINTLN(DEBUG_PED_COMP,"WARDROBE - FEET - PW_TREVOR_COUNTRYSIDE") sData.sWardrobeInfo.vCameraOffset = <<0.0760,1.6244,-0.0675>> sData.sWardrobeInfo.fCameraRotMax = 35.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.5 BREAK CASE PW_TREVOR_STRIPCLUB CPRINTLN(DEBUG_PED_COMP, "WARDROBE - FEET - PW_TREVOR_STRIPCLUB") sData.sWardrobeInfo.vCameraOffset = <<0.0760,1.6244,-0.0675>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.5 BREAK CASE PW_FRANKLIN_AUNTS CPRINTLN(DEBUG_PED_COMP, "WARDROBE - FEET - PW_FRANKLIN_AUNTS") sData.sWardrobeInfo.vCameraOffset = <<0.0760,1.6244,-0.0675>> sData.sWardrobeInfo.fCameraRotMax = 28.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.5 BREAK CASE PW_FRANKLIN_HILLS CPRINTLN(DEBUG_PED_COMP, "WARDROBE - FEET - PW_FRANKLIN_HILLS") sData.sWardrobeInfo.vCameraOffset = <<0.0760,1.6244,-0.0675>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.5 BREAK ENDSWITCH ENDPROC PROC SET_WARDROBE_CAM_DATA_HAND(WARDROBE_DATA_STRUCT &sData) // If we need to change offsets or add custom offsets do the following: // Put the debug cam into position // Output offsets using RAG/Script/Wardrobe/Output cam offsets. SWITCH sData.sWardrobeInfo.eWardrobe CASE PW_MICHAEL_MANSION CASE PW_FREEMODE CPRINTLN(DEBUG_PED_COMP, "WARDROBE - HAND - PW_MICHAEL_MANSION") sData.sWardrobeInfo.vCameraOffset = <<0.0776,1.6605,-0.2204>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.1 BREAK CASE PW_MICHAEL_COUNTRYSIDE CPRINTLN(DEBUG_PED_COMP, "WARDROBE - HAND - PW_MICHAEL_COUNTRYSIDE") sData.sWardrobeInfo.vCameraOffset = <<0.0776,1.6605,-0.2204>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.1 BREAK CASE PW_TREVOR_CITY CPRINTLN(DEBUG_PED_COMP, "WARDROBE - HAND - PW_TREVOR_CITY") sData.sWardrobeInfo.vCameraOffset = <<0.0776,1.6605,-0.2204>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.1 BREAK CASE PW_TREVOR_COUNTRYSIDE CPRINTLN(DEBUG_PED_COMP,"WARDROBE - HAND - PW_TREVOR_COUNTRYSIDE") sData.sWardrobeInfo.vCameraOffset = <<0.0776,1.6605,-0.2204>> sData.sWardrobeInfo.fCameraRotMax = 40.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.1 BREAK CASE PW_TREVOR_STRIPCLUB CPRINTLN(DEBUG_PED_COMP, "WARDROBE - HAND - PW_TREVOR_STRIPCLUB") sData.sWardrobeInfo.vCameraOffset = <<0.0776,1.6605,-0.2204>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.1 BREAK CASE PW_FRANKLIN_AUNTS CPRINTLN(DEBUG_PED_COMP, "WARDROBE - HAND - PW_FRANKLIN_AUNTS") sData.sWardrobeInfo.vCameraOffset = <<0.0776,1.6605,-0.2204>> sData.sWardrobeInfo.fCameraRotMax = 30.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.1 BREAK CASE PW_FRANKLIN_HILLS CPRINTLN(DEBUG_PED_COMP, "WARDROBE - HAND - PW_FRANKLIN_HILLS") sData.sWardrobeInfo.vCameraOffset = <<0.0776,1.6605,-0.2204>> sData.sWardrobeInfo.fCameraRotMax = 45.0 sData.sWardrobeInfo.fCameraFOV = 43.434010 sData.sWardrobeInfo.fCameraHeightOffset = -0.1 BREAK ENDSWITCH ENDPROC PROC BUILD_BROWSE_LIST_FOR_WARDROBE_SP(SHOP_COMPONENT_ITEMS_STRUCT &sClothesInfo, CLOTHES_MENU_ENUM eClothesMenu, INT iMainMenuGroup, SetupClothingItemForShop &fpSetupClothingItemForShop, GetPedComponentItemRequisite &fpGetPedComponentItemRequisite) UNUSED_PARAMETER(fpGetPedComponentItemRequisite) UNUSED_PARAMETER(iMainMenuGroup) sClothesInfo.iItemCount = 0 INT i REPEAT COUNT_OF(sClothesInfo.iSubMenusWithItems) i sClothesInfo.iSubMenusWithItems[i] = 0 sClothesInfo.iSubMenusWithNEWItems[i] = 0 ENDREPEAT SETUP_SP_CLOTHES_DLC(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) SETUP_SP_CLOTHES_OUTFITS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) SETUP_SP_CLOTHES_SUITS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) IF eClothesMenu != CLO_MENU_MAIN SETUP_SP_CLOTHES_SUITSFULL(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDIF SETUP_SP_CLOTHES_TORSOS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) SETUP_SP_CLOTHES_JACKETS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) SETUP_SP_CLOTHES_CASUAL_JACKETS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) IF eClothesMenu != CLO_MENU_MAIN // These get added in Franklin's casual jackets SETUP_SP_CLOTHES_CASUALJACKETS_JACKETS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDIF IF eClothesMenu != CLO_MENU_MAIN // These get added in Franklin's casual jackets SETUP_SP_CLOTHES_CAS_JACKET_TOPS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDIF IF eClothesMenu != CLO_MENU_MAIN // These get added in the suits menu SETUP_SP_CLOTHES_SUITJACKETS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDIF IF eClothesMenu != CLO_MENU_MAIN // These get added in the suits menu SETUP_SP_CLOTHES_SUITJACKETS_BUTTONED(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDIF IF eClothesMenu != CLO_MENU_MAIN // These get added in the suits menu SETUP_SP_CLOTHES_SWEATERS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDIF IF eClothesMenu != CLO_MENU_MAIN // These get added in the suits menu SETUP_SP_CLOTHES_TIES(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDIF SETUP_SP_CLOTHES_HOODIES(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) SETUP_SP_CLOTHES_SHIRTS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) SETUP_SP_CLOTHES_TSHIRTS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) SETUP_SP_CLOTHES_OPENSHIRTS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) IF eClothesMenu != CLO_MENU_MAIN // These get added in the openshirts menu SETUP_SP_CLOTHES_OPENSHIRTS_M(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDIF IF eClothesMenu != CLO_MENU_MAIN // These get added in the openshirts menu SETUP_SP_CLOTHES_UNDERSHIRTS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDIF SETUP_SP_CLOTHES_POLOSHIRTS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) SETUP_SP_CLOTHES_TANKTOPS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) IF eClothesMenu != CLO_MENU_MAIN // These get added in the suits menu SETUP_SP_CLOTHES_SUITVESTS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDIF SETUP_SP_CLOTHES_VESTS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) SETUP_SP_CLOTHES_LEGS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) SETUP_SP_CLOTHES_SHORTS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) IF eClothesMenu != CLO_MENU_MAIN // These get added in the suits menu SETUP_SP_CLOTHES_SUITPANTS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDIF SETUP_SP_CLOTHES_FEET(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) SETUP_SP_CLOTHES_SUITSHOES(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) SETUP_SP_CLOTHES_HATS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) IF eClothesMenu!= CLO_MENU_MAIN // These get added to Franklin's hats menu SETUP_SP_CLOTHES_HATS_FWD(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDIF IF eClothesMenu!= CLO_MENU_MAIN // These get added to Franklin's hats menu SETUP_SP_CLOTHES_HATS_BACK(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDIF SETUP_SP_CLOTHES_MASKS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) SETUP_SP_CLOTHES_GLASSES(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) IF eClothesMenu!= CLO_MENU_MAIN // These get added to Glasses menu SETUP_SP_CLOTHES_GLASSES_SUB(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDIF IF eClothesMenu!= CLO_MENU_MAIN // These get added to Glasses menu SETUP_SP_CLOTHES_SPORTSHADES(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDIF IF eClothesMenu!= CLO_MENU_MAIN // These get added to Glasses menu SETUP_SP_CLOTHES_STREETSHADES(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDIF SETUP_SP_CLOTHES_EARINGS(fpSetupClothingItemForShop, sClothesInfo, GET_SHOP_PED_ID_FOR_MODEL(GET_ENTITY_MODEL(PLAYER_PED_ID())), eClothesMenu) ENDPROC PROC BUILD_BROWSE_LIST_FOR_WARDROBE_MP(SHOP_COMPONENT_ITEMS_STRUCT &sClothesInfo, CLOTHES_MENU_ENUM eClothesMenu, INT iMainMenuGroup, SetupClothingItemForShop &fpSetupClothingItemForShop, GetPedComponentItemRequisite &fpGetPedComponentItemRequisite) sClothesInfo.iItemCount = 0 INT i REPEAT COUNT_OF(sClothesInfo.iSubMenusWithItems) i sClothesInfo.iSubMenusWithItems[i] = 0 sClothesInfo.iSubMenusWithNEWItems[i] = 0 ENDREPEAT g_iShopMenuLastDLCItem = 0 IF iMainMenuGroup = -1 PRINTLN("BUILD_BROWSE_LIST_FOR_WARDROBE_MP - Main menu not selected yet") EXIT ENDIF MODEL_NAMES ePedModel = GET_ENTITY_MODEL(PLAYER_PED_ID()) INT iCurrentPed = GET_SHOP_PED_ID_FOR_MODEL(ePedModel) IF eClothesMenu = CLO_MENU_MAIN CLOTHES_MENU_ENUM eTempMenu INT iStartItem = ENUM_TO_INT(CLO_MENU_MP_OUTFITS) INT iEndItem = ENUM_TO_INT(CLO_MENU_LAST_SHOP_MENU) FOR i = iStartItem TO iEndItem eTempMenu = INT_TO_ENUM(CLOTHES_MENU_ENUM, i) IF IS_CLOTHES_MENU_SUITABLE_FOR_MP_PLAYER_WARDROBE(eTempMenu, ePedModel) SWITCH iMainMenuGroup CASE 0 IF IS_MP_OUTFIT_MENU(eTempMenu) IF IS_BIT_SET(g_iSubMenusWithItems[i/32], i%32) SET_BIT(sClothesInfo.iSubMenusWithItems[i/32], i%32) ENDIF ENDIF BREAK CASE 1 IF IS_MP_UPPER_MENU(eTempMenu) IF IS_BIT_SET(g_iSubMenusWithItems[i/32], i%32) SET_BIT(sClothesInfo.iSubMenusWithItems[i/32], i%32) ENDIF ENDIF BREAK CASE 2 IF IS_MP_LOWER_MENU(eTempMenu) IF IS_BIT_SET(g_iSubMenusWithItems[i/32], i%32) SET_BIT(sClothesInfo.iSubMenusWithItems[i/32], i%32) ENDIF ENDIF BREAK CASE 3 IF IS_MP_FEET_MENU(eTempMenu) IF IS_BIT_SET(g_iSubMenusWithItems[i/32], i%32) SET_BIT(sClothesInfo.iSubMenusWithItems[i/32], i%32) ENDIF ENDIF BREAK CASE 4 IF IS_MP_HATS_MENU(eTempMenu) IF IS_BIT_SET(g_iSubMenusWithItems[i/32], i%32) SET_BIT(sClothesInfo.iSubMenusWithItems[i/32], i%32) ENDIF ENDIF BREAK CASE 5 IF IS_MP_MASKS_MENU(eTempMenu) IF IS_BIT_SET(g_iSubMenusWithItems[i/32], i%32) SET_BIT(sClothesInfo.iSubMenusWithItems[i/32], i%32) ENDIF ENDIF BREAK CASE 6 IF IS_MP_GLASSES_MENU(eTempMenu) IF IS_BIT_SET(g_iSubMenusWithItems[i/32], i%32) SET_BIT(sClothesInfo.iSubMenusWithItems[i/32], i%32) ENDIF ENDIF BREAK CASE 7 IF IS_MP_ACCESSORIES_MENU(eTempMenu) IF IS_BIT_SET(g_iSubMenusWithItems[i/32], i%32) SET_BIT(sClothesInfo.iSubMenusWithItems[i/32], i%32) ENDIF ENDIF BREAK ENDSWITCH ENDIF ENDFOR /*g_bBailDLCChecksWhenMenuBitSet = TRUE REPEAT COUNT_OF(g_iSubMenusWithItems) i g_iSubMenusWithItems[i] = 0 ENDREPEAT // Player will always buy items from the shop so no need to process the new item star unless it's an award item (TODO) // We always list the menus so add them all. CLOTHES_MENU_ENUM eTempMenu INT iStartItem = ENUM_TO_INT(CLO_MENU_JACKETS) INT iEndItem = ENUM_TO_INT(CLO_MENU_LAST_SHOP_MENU) FOR i = iStartItem TO iEndItem eTempMenu = INT_TO_ENUM(CLOTHES_MENU_ENUM, i) /*IF IS_CLOTHES_MENU_SUITABLE_FOR_MP_PLAYER_WARDROBE(eTempMenu, ePedModel) SWITCH iMainMenuGroup CASE 0 IF IS_MP_OUTFIT_MENU(eTempMenu) SET_BIT(sClothesInfo.iSubMenusWithItems[(ENUM_TO_INT(i)/32)], (ENUM_TO_INT(i)%32)) ENDIF BREAK CASE 1 IF IS_MP_UPPER_MENU(eTempMenu) SET_BIT(sClothesInfo.iSubMenusWithItems[(ENUM_TO_INT(i)/32)], (ENUM_TO_INT(i)%32)) ENDIF BREAK CASE 2 IF IS_MP_LOWER_MENU(eTempMenu) SET_BIT(sClothesInfo.iSubMenusWithItems[(ENUM_TO_INT(i)/32)], (ENUM_TO_INT(i)%32)) ENDIF BREAK CASE 3 IF IS_MP_FEET_MENU(eTempMenu) SET_BIT(sClothesInfo.iSubMenusWithItems[(ENUM_TO_INT(i)/32)], (ENUM_TO_INT(i)%32)) ENDIF BREAK CASE 4 IF IS_MP_HATS_MENU(eTempMenu) SET_BIT(sClothesInfo.iSubMenusWithItems[(ENUM_TO_INT(i)/32)], (ENUM_TO_INT(i)%32)) ENDIF BREAK CASE 5 IF IS_MP_MASKS_MENU(eTempMenu) SET_BIT(sClothesInfo.iSubMenusWithItems[(ENUM_TO_INT(i)/32)], (ENUM_TO_INT(i)%32)) ENDIF BREAK CASE 6 IF IS_MP_GLASSES_MENU(eTempMenu) SET_BIT(sClothesInfo.iSubMenusWithItems[(ENUM_TO_INT(i)/32)], (ENUM_TO_INT(i)%32)) ENDIF BREAK CASE 7 IF IS_MP_ACCESSORIES_MENU(eTempMenu) SET_BIT(sClothesInfo.iSubMenusWithItems[(ENUM_TO_INT(i)/32)], (ENUM_TO_INT(i)%32)) ENDIF BREAK ENDSWITCH ENDIF IF IS_CLOTHES_MENU_SUITABLE_FOR_MP_PLAYER_WARDROBE(eTempMenu, ePedModel) SWITCH iMainMenuGroup CASE 0 IF IS_MP_OUTFIT_MENU(eTempMenu) SETUP_MP_CLOTHES_OUTFITS(fpSetupClothingItemForShop, sClothesInfo, iCurrentPed, eTempMenu) ENDIF BREAK CASE 1 IF IS_MP_UPPER_MENU(eTempMenu) SETUP_MP_CLOTHES_UPPER(fpSetupClothingItemForShop, fpGetPedComponentItemRequisite, sClothesInfo, iCurrentPed, eTempMenu) ENDIF BREAK CASE 2 IF IS_MP_LOWER_MENU(eTempMenu) SETUP_MP_CLOTHES_LOWER(fpSetupClothingItemForShop, sClothesInfo, iCurrentPed, eTempMenu) ENDIF BREAK CASE 3 IF IS_MP_FEET_MENU(eTempMenu) SETUP_MP_CLOTHES_FEET(fpSetupClothingItemForShop, sClothesInfo, iCurrentPed, eTempMenu) ENDIF BREAK CASE 4 IF IS_MP_HATS_MENU(eTempMenu) SETUP_MP_CLOTHES_HATS(fpSetupClothingItemForShop, sClothesInfo, iCurrentPed, eTempMenu) ENDIF BREAK CASE 5 IF IS_MP_MASKS_MENU(eTempMenu) SETUP_MP_CLOTHES_MASKS(fpSetupClothingItemForShop, sClothesInfo, iCurrentPed, eTempMenu) ENDIF BREAK CASE 6 IF IS_MP_GLASSES_MENU(eTempMenu) SETUP_MP_CLOTHES_GLASSES(fpSetupClothingItemForShop, sClothesInfo, iCurrentPed, eTempMenu) ENDIF BREAK CASE 7 IF IS_MP_ACCESSORIES_MENU(eTempMenu) SETUP_MP_CLOTHES_ACCESSORIES(fpSetupClothingItemForShop, fpGetPedComponentItemRequisite, sClothesInfo, iCurrentPed, eTempMenu) ENDIF BREAK ENDSWITCH ENDIF ENDFOR g_bBailDLCChecksWhenMenuBitSet = FALSE*/ ELIF IS_MP_UPPER_MENU(eClothesMenu) SETUP_MP_CLOTHES_UPPER(fpSetupClothingItemForShop, fpGetPedComponentItemRequisite, sClothesInfo, iCurrentPed, eClothesMenu) ELIF IS_MP_OUTFIT_MENU(eClothesMenu) SETUP_MP_CLOTHES_OUTFITS(fpSetupClothingItemForShop, sClothesInfo, iCurrentPed, eClothesMenu) ELIF IS_MP_LOWER_MENU(eClothesMenu) SETUP_MP_CLOTHES_LOWER(fpSetupClothingItemForShop, sClothesInfo, iCurrentPed, eClothesMenu) ELIF IS_MP_FEET_MENU(eClothesMenu) SETUP_MP_CLOTHES_FEET(fpSetupClothingItemForShop, sClothesInfo, iCurrentPed, eClothesMenu) ELIF IS_MP_HATS_MENU(eClothesMenu) SETUP_MP_CLOTHES_HATS(fpSetupClothingItemForShop, sClothesInfo, iCurrentPed, eClothesMenu) ELIF IS_MP_MASKS_MENU(eClothesMenu) SETUP_MP_CLOTHES_MASKS(fpSetupClothingItemForShop, sClothesInfo, iCurrentPed, eClothesMenu) ELIF IS_MP_GLASSES_MENU(eClothesMenu) SETUP_MP_CLOTHES_GLASSES(fpSetupClothingItemForShop, sClothesInfo, iCurrentPed, eClothesMenu) ELIF IS_MP_ACCESSORIES_MENU(eClothesMenu) SETUP_MP_CLOTHES_ACCESSORIES(fpSetupClothingItemForShop, fpGetPedComponentItemRequisite, sClothesInfo, iCurrentPed, eClothesMenu) ENDIF IF eClothesMenu != CLO_MENU_MAIN SORT_DLC_CLOTHES_FOR_MENU(sClothesInfo, eClothesMenu) ENDIF ENDPROC // --------FUNCTIONS FOR SETTING A RANDOM COMBINATION OF CLOTHES--------------------------------- /// PURPOSE: /// Resets the clothes data struct passed in /// Only to be called as part of SET_RANDOM_CLOTHES_COMBO (used for singleplayer Q skips + SP switch scenes) /// PARAMS /// sData - clothes item struct we want to reset PROC RESET_CLOTHES_DATA_STRUCT(SHOP_COMPONENT_ITEMS_STRUCT &sData) // reset the clothes data struct INT i REPEAT MAX_CLOTHES_PER_MENU i sData.eItems[i] = DUMMY_PED_COMP sData.eTypes[i] = COMP_TYPE_TORSO ENDREPEAT sData.iItemCount = 0 REPEAT COUNT_OF(sData.iSubMenusWithItems) i sData.iSubMenusWithItems[i] = 0 sData.iSubMenusWithNEWItems[i] = 0 ENDREPEAT ENDPROC /// PURPOSE: /// Gets a random item from the wardrobe struct. /// Tries to find a random one. If this fails it loops through and returns 1st valid one in struct. /// Only to be called as part of SET_RANDOM_CLOTHES_COMBO (used for singleplayer Q skips + SP switch scenes) /// PARAMS: /// eType - the type of item we are using. (currently only feet, legs or torso) /// sClothesData - clothes data struct /// ePedModel - this ped's model.(GET_PLAYER_PED_MODEL) /// bMustBeAvailable - to be valid, do items in this struct have to be available + acquired? /// bAllowUnderwear - if false no underwear or bare chest allowed /// bAllowProgrammer - only used for michael. if false no part of programmer outfit allowed /// RETURNS: /// INT the item found FUNC INT GET_RANDOM_ITEM_FROM_STRUCT(PED_COMP_TYPE_ENUM eType, SHOP_COMPONENT_ITEMS_STRUCT &sClothesData, MODEL_NAMES ePedModel, BOOL bMustBeAvailable, BOOL bAllowUnderwear = TRUE, BOOL bAllowProgrammer = TRUE) INT iItemFound = -1 INT iItem PED_COMP_ITEM_DATA_STRUCT eItemInfo INT iRandomAttempts = 0 INT iMaxRandomAttempts = 20 BOOL bSuitable = TRUE WHILE (iRandomAttempts < iMaxRandomAttempts) AND iItemFound = -1 // pick a random item bSuitable = TRUE iItem = GET_RANDOM_INT_IN_RANGE(0, sClothesData.iItemCount) eItemInfo = GET_PED_COMP_DATA_FOR_ITEM_SP(ePedModel, eType, sClothesData.eItems[iItem]) // check if it is valid IF IS_BIT_SET(eItemInfo.iProperties, PED_COMPONENT_OUTFIT_ONLY_BIT) AND eType <> COMP_TYPE_OUTFIT // item is outfit only, try another one CPRINTLN(DEBUG_PED_COMP, "GET_RANDOM_ITEM_FROM_STRUCT ", GET_PED_COMP_TYPE_STRING(eType)," iItem: ", iItem, "outfit only") ELSE // do underwear check IF bAllowUnderwear = FALSE IF IS_ITEM_UNDERWEAR(ePedModel, eType, sClothesData.eItems[iItem]) bSuitable = FALSE CPRINTLN(DEBUG_PED_COMP, "GET_RANDOM_ITEM_FROM_STRUCT ", GET_PED_COMP_TYPE_STRING(eType)," found random Item: ", sClothesData.eItems[iItem], " underwear item: invalid.") ENDIF ENDIF // do programmer outfit check IF bSuitable = TRUE IF bAllowProgrammer = FALSE IF ePedModel = PLAYER_ZERO IF IS_ITEM_PART_OF_PROGRAMMER_OUTFIT(sClothesData.eItems[iItem], eType) bSuitable = FALSE CPRINTLN(DEBUG_PED_COMP, "GET_RANDOM_ITEM_FROM_STRUCT ", GET_PED_COMP_TYPE_STRING(eType)," found random Item: ", sClothesData.eItems[iItem], " programmer item: invalid.") ENDIF ENDIF ENDIF ENDIF // do availability check IF bSuitable = TRUE IF bMustBeAvailable = TRUE IF IS_BIT_SET(eItemInfo.iProperties, PED_COMPONENT_AVAILABLE_BIT) AND IS_BIT_SET(eItemInfo.iProperties, PED_COMPONENT_ACQUIRED_BIT) // item is not outfit only + is available + acquired (exit) CPRINTLN(DEBUG_PED_COMP, "GET_RANDOM_ITEM_FROM_STRUCT ", GET_PED_COMP_TYPE_STRING(eType)," found random valid Item: ", sClothesData.eItems[iItem], " not outfitOnly. avail+acquired=true") iItemFound = iItem ENDIF ELSE // item is not outfit only and doesnt need to be available (exit) CPRINTLN(DEBUG_PED_COMP, "GET_RANDOM_ITEM_FROM_STRUCT ", GET_PED_COMP_TYPE_STRING(eType)," found random valid Item: ", sClothesData.eItems[iItem], " not outfitOnly. mustBeAvail=false") iItemFound = iItem ENDIF ENDIF ENDIF iRandomAttempts++ ENDWHILE // not found suitable item in multiple attempts, just loop through and find 1st suitable one IF iItemFound = -1 FOR iItem = 0 TO sClothesData.iItemCount -1 bSuitable = TRUE eItemInfo = GET_PED_COMP_DATA_FOR_ITEM_SP(ePedModel, eType, sClothesData.eItems[iItem]) // check if it is valid IF IS_BIT_SET(eItemInfo.iProperties, PED_COMPONENT_OUTFIT_ONLY_BIT) AND eType <> COMP_TYPE_OUTFIT // item is outfit only, try another one CPRINTLN(DEBUG_PED_COMP, "GET_RANDOM_ITEM_FROM_STRUCT ", GET_PED_COMP_TYPE_STRING(eType)," iItem: ", iItem, "outfit only") ELSE // do underwear check IF bAllowUnderwear = FALSE IF IS_ITEM_UNDERWEAR(ePedModel, eType, sClothesData.eItems[iItem]) bSuitable = FALSE CPRINTLN(DEBUG_PED_COMP, "GET_RANDOM_ITEM_FROM_STRUCT ", GET_PED_COMP_TYPE_STRING(eType)," looped Item: ", sClothesData.eItems[iItem], " underwear item: invalid.") ENDIF ENDIF // do programmer outfit check IF bSuitable = TRUE IF bAllowProgrammer = FALSE IF ePedModel = PLAYER_ZERO IF IS_ITEM_PART_OF_PROGRAMMER_OUTFIT(sClothesData.eItems[iItem], eType) bSuitable = FALSE CPRINTLN(DEBUG_PED_COMP, "GET_RANDOM_ITEM_FROM_STRUCT ", GET_PED_COMP_TYPE_STRING(eType)," looped Item: ", sClothesData.eItems[iItem], " programmer item: invalid.") ENDIF ENDIF ENDIF ENDIF // do availability check IF bSuitable = TRUE IF bMustBeAvailable = TRUE IF IS_BIT_SET(eItemInfo.iProperties, PED_COMPONENT_AVAILABLE_BIT) AND IS_BIT_SET(eItemInfo.iProperties, PED_COMPONENT_ACQUIRED_BIT) // item is not outfit only + is available + acquired (exit) iItemFound = iItem iItem = sClothesData.iItemCount + 1 // exit CPRINTLN(DEBUG_PED_COMP, "GET_RANDOM_ITEM_FROM_STRUCT ", GET_PED_COMP_TYPE_STRING(eType)," looped found valid Item: ", sClothesData.eItems[iItem], " not outfitOnly. avail+acquired=true") ENDIF ELSE // item is not outfit only and doesnt need to be available iItemFound = iItem iItem = sClothesData.iItemCount + 1 // exit CPRINTLN(DEBUG_PED_COMP, "GET_RANDOM_ITEM_FROM_STRUCT ", GET_PED_COMP_TYPE_STRING(eType)," looped found valid Item: ", sClothesData.eItems[iItem], " not outfitOnly. mustBeAvail=false") ENDIF ENDIF ENDIF ENDFOR ENDIF CPRINTLN(DEBUG_PED_COMP, "GET_RANDOM_ITEM_FROM_STRUCT ", GET_PED_COMP_TYPE_STRING(eType)," returning Item: ", sClothesData.eItems[iItem]) RETURN iItemFound ENDFUNC /// PURPOSE: /// Fills the wardrobe struct with items of the type specified by picking a random subitem type. /// e.g. For torsos: hoodies, jackets, vests etc /// Only to be called as part of SET_RANDOM_CLOTHES_COMBO (used for singleplayer Q skips + SP switch scenes) /// PARAMS: /// eType - the type of item we are using. (currently only feet, legs or torso) /// sClothesData - clothes data struct /// iPlayerPed - player ped (GET_CURRENT_PLAYER_PED_INT) /// ePedModel - this ped's model.(GET_PLAYER_PED_MODEL) /// bMustBeAvailable - to be valid, do items in this submenu have to be available + acquired? /// iFirstValidItem - the first valid item in this submenu /// bSuitsOnly - use this to specify the only outfits to use are suits /// bAllowUnderwear - if false no underwear or bare chest allowed /// bAllowProgrammer - only used for michael. if false no part of programmer outfit allowed /// RETURNS: /// TRUE if this player has at least 1 suitable item in the random subemenu. FALSE otherwise FUNC BOOL FILL_WARDROBE_MENU_WITH_TYPE(PED_COMP_TYPE_ENUM eType, SHOP_COMPONENT_ITEMS_STRUCT &sClothesData, INT iPlayerPed, MODEL_NAMES ePedModel, BOOL bMustBeAvailable, INT &iFirstValidItem, BOOL bSuitsOnly =FALSE, BOOL bAllowUnderwear = TRUE, BOOL bAllowProgrammer = TRUE) PED_COMP_ITEM_DATA_STRUCT eItemInfo INT iItem INT iMenu SetupClothingItemForShop fpSetupClothingItemForShop = &SETUP_CLOTHING_ITEM_FOR_SHOP_SP BOOL bSuitable // reset the struct as we are about to refill it RESET_CLOTHES_DATA_STRUCT(sClothesData) SWITCH eType // Outfit CASE COMP_TYPE_OUTFIT // pick a random outfit menu IF bSuitsOnly = TRUE iMenu = 1 ELSE iMenu = GET_RANDOM_INT_IN_RANGE(0, 2) ENDIF SWITCH iMenu CASE 0 SETUP_SP_CLOTHES_OUTFITS(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_OUTFITS_W) BREAK CASE 1 SETUP_SP_CLOTHES_SUITSFULL(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_SUITSFULL_W) BREAK ENDSWITCH BREAK // Torso CASE COMP_TYPE_TORSO // pick a random torso menu iMenu = GET_RANDOM_INT_IN_RANGE(0, 10) SWITCH iMenu CASE 0 SETUP_SP_CLOTHES_TORSOS(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_TORSO_W) BREAK CASE 1 SETUP_SP_CLOTHES_JACKETS(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_JACKETS_W) BREAK CASE 2 SETUP_SP_CLOTHES_SUITJACKETS(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_SUITJACKETS_W) BREAK CASE 3 SETUP_SP_CLOTHES_HOODIES(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_HOODIES_W) BREAK CASE 4 SETUP_SP_CLOTHES_SHIRTS(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_SHIRTS_W) BREAK CASE 5 SETUP_SP_CLOTHES_TSHIRTS(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_TSHIRTS_W) BREAK CASE 6 SETUP_SP_CLOTHES_POLOSHIRTS(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_POLOSHIRT_W) BREAK CASE 7 SETUP_SP_CLOTHES_TANKTOPS(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_TANKTOPS_W) BREAK CASE 8 SETUP_SP_CLOTHES_VESTS(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_VESTS_W) BREAK CASE 9 SETUP_SP_CLOTHES_OPENSHIRTS(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_OPENSHIRTS_W) BREAK ENDSWITCH BREAK // Legs CASE COMP_TYPE_LEGS // pick a random legs menu iMenu = GET_RANDOM_INT_IN_RANGE(0, 3) SWITCH iMenu CASE 0 SETUP_SP_CLOTHES_LEGS(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_LEGS_W) BREAK CASE 1 SETUP_SP_CLOTHES_SUITPANTS(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_SUITPANTS_W) BREAK CASE 2 SETUP_SP_CLOTHES_SHORTS(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_SHORTS_W) BREAK ENDSWITCH BREAK // Feet CASE COMP_TYPE_FEET // pick a random legs menu iMenu = GET_RANDOM_INT_IN_RANGE(0, 2) SWITCH iMenu CASE 0 SETUP_SP_CLOTHES_FEET(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_FEET_W) BREAK CASE 1 SETUP_SP_CLOTHES_SUITSHOES(fpSetupClothingItemForShop, sClothesData, iPlayerPed, CLO_MENU_SUITSHOES_W) BREAK ENDSWITCH BREAK DEFAULT CPRINTLN(DEBUG_PED_COMP, "FILL_WARDROBE_MENU_WITH_TYPE passed invalid type eType=", GET_PED_COMP_TYPE_STRING(eType)) RETURN FALSE BREAK ENDSWITCH IF sClothesData.iItemCount > 0 // the player has some items in this wardrobe section // check if this ped has an item in this menu that is suitable (not outfit only etc) FOR iItem = 0 TO sClothesData.iItemCount -1 bSuitable = TRUE eItemInfo = GET_PED_COMP_DATA_FOR_ITEM_SP(ePedModel, eType, sClothesData.eItems[iItem]) IF NOT IS_BIT_SET(eItemInfo.iProperties, PED_COMPONENT_OUTFIT_ONLY_BIT) // item is not outfit only // do underwear check IF bAllowUnderwear = FALSE IF IS_ITEM_UNDERWEAR(ePedModel, eType, sClothesData.eItems[iItem]) bSuitable = FALSE CPRINTLN(DEBUG_PED_COMP, "FILL_WARDROBE_MENU_WITH_TYPE ", GET_PED_COMP_TYPE_STRING(eType)," found Item: ", sClothesData.eItems[iItem], " underwear item: invalid.") ENDIF ENDIF // do programmer outfit check IF bSuitable = TRUE IF bAllowProgrammer = FALSE IF ePedModel = PLAYER_ZERO IF IS_ITEM_PART_OF_PROGRAMMER_OUTFIT(sClothesData.eItems[iItem], eType) bSuitable = FALSE CPRINTLN(DEBUG_PED_COMP, "FILL_WARDROBE_MENU_WITH_TYPE ", GET_PED_COMP_TYPE_STRING(eType)," found Item: ", sClothesData.eItems[iItem], " programmer item: invalid.") ENDIF ENDIF ENDIF ENDIF // do availability check IF bSuitable = TRUE IF bMustBeAvailable = TRUE IF IS_BIT_SET(eItemInfo.iProperties, PED_COMPONENT_AVAILABLE_BIT) AND IS_BIT_SET(eItemInfo.iProperties, PED_COMPONENT_ACQUIRED_BIT) // item is available and acquired- it is valid CPRINTLN(DEBUG_PED_COMP, "FILL_WARDROBE_MENU_WITH_TYPE ", GET_PED_COMP_TYPE_STRING(eType)," player has valid item :available + acquired.") iFirstValidItem = iItem RETURN TRUE ENDIF ELSE CPRINTLN(DEBUG_PED_COMP, "FILL_WARDROBE_MENU_WITH_TYPE ", GET_PED_COMP_TYPE_STRING(eType)," player has valid item.") iFirstValidItem = iItem RETURN TRUE ENDIF ENDIF ENDIF ENDFOR ELSE CPRINTLN(DEBUG_PED_COMP, "FILL_WARDROBE_MENU_WITH_TYPE ", GET_PED_COMP_TYPE_STRING(eType)," iItemCount=0. eType=", GET_PED_COMP_TYPE_STRING(eType), " iMenu= ", iMenu) ENDIF // the player has no valid items in this wardrobe section CPRINTLN(DEBUG_PED_COMP, "FILL_WARDROBE_MENU_WITH_TYPE no valid items eType=", GET_PED_COMP_TYPE_STRING(eType), " iMenu= ", iMenu) RETURN FALSE ENDFUNC /// PURPOSE: /// If the item passed in is one of Michael's default grey suit items /// it overwrites it with the normal or wrecked version based on the suit flowflag. /// PARAMS: /// ePedModel - model of ped we're using /// eType - type of item we're setting /// eItem - the item we are setting PROC DO_MICHAEL_WRECKED_SUIT_CHECK(MODEL_NAMES ePedModel, PED_COMP_TYPE_ENUM eType, PED_COMP_NAME_ENUM &eItem) IF ePedModel = PLAYER_ZERO // do wrecked suit check IF eType = COMP_TYPE_TORSO IF (eItem >= TORSO_P0_GREY_SUIT AND eItem <= TORSO_P0_GREY_SUIT_01) // pick which of Michael's default grey jackets to use // based on Exile wrecked suit flowflag #if USE_CLF_DLC CPRINTLN(DEBUG_PED_COMP, "Setting normal jacket for random item.") eItem = TORSO_P0_GREY_SUIT #endif #if USE_NRM_DLC CPRINTLN(DEBUG_PED_COMP, "Setting wrecked jacket for random item.") eItem = TORSO_P0_GREY_SUIT_01 #endif #if not USE_CLF_DLC #if not USE_NRM_DLC IF g_savedGlobals.sFlow.controls.flagIDs[FLOWFLAG_MIC_HAS_HAGGARD_SUIT] CPRINTLN(DEBUG_PED_COMP, "Setting wrecked jacket for random item.") eItem = TORSO_P0_GREY_SUIT_01 ELSE CPRINTLN(DEBUG_PED_COMP, "Setting normal jacket for random item.") eItem = TORSO_P0_GREY_SUIT ENDIF #endif #endif ENDIF ELIF eType = COMP_TYPE_LEGS IF (eItem >= LEGS_P0_GREY_SUIT AND eItem <= LEGS_P0_GREY_SUIT_1) // pick which of Michael's default grey suit pants to use // based on Exile wrecked suit flowflag #if USE_CLF_DLC CPRINTLN(DEBUG_PED_COMP, "Setting normal suit pants for random item.") eItem = LEGS_P0_GREY_SUIT #endif #if USE_NRM_DLC CPRINTLN(DEBUG_PED_COMP, "Setting wrecked suit pants for random item.") eItem = LEGS_P0_GREY_SUIT_1 #endif #if not USE_CLF_DLC #if not USE_NRM_DLC IF g_savedGlobals.sFlow.controls.flagIDs[FLOWFLAG_MIC_HAS_HAGGARD_SUIT] CPRINTLN(DEBUG_PED_COMP, "Setting wrecked suit pants for random item.") eItem = LEGS_P0_GREY_SUIT_1 ELSE CPRINTLN(DEBUG_PED_COMP, "Setting normal suit pants for random item.") eItem = LEGS_P0_GREY_SUIT ENDIF #endif #endif ENDIF ENDIF ENDIF ENDPROC /// PURPOSE: /// Tries to set a random item on the ped, of the specified ped comp type /// Only to be called as part of SET_RANDOM_CLOTHES_COMBO (used for singleplayer Q skips + SP switch scenes) /// PARAMS: /// mPed - the ped we want to put the item on /// eType - the type of item we are using. (currently only feet, legs or torso) /// sClothesData - clothes data struct /// iPlayerPed - player ped (GET_CURRENT_PLAYER_PED_INT) /// ePedModel - this ped's model.(GET_PLAYER_PED_MODEL) /// bMustBeAvailable - does the random item have to be available and acquired? /// bSuitsOnly- if this is true and eType is outfit we will only use full suit outfits /// bAllowUnderwear - if false no underwear or bare chest allowed /// bAllowProgrammer - only used for michael. if false no part of programmer outfit allowed /// RETURNS: /// TRUE if suitable random item was equipped. FALSE otherwise FUNC BOOL SET_RANDOM_ITEM_OF_TYPE(PED_INDEX mPed, PED_COMP_TYPE_ENUM eType, SHOP_COMPONENT_ITEMS_STRUCT &sClothesData, INT iPlayerPed, MODEL_NAMES ePedModel, BOOL bMustBeAvailable, BOOL bSuitsOnly = FALSE, BOOL bAllowUnderwear = TRUE, BOOL bAllowProgrammer = TRUE) INT iRandomAttempts = 0 INT iItemFound INT iFirstValidItem PED_COMP_NAME_ENUM eItem WHILE NOT FILL_WARDROBE_MENU_WITH_TYPE(eType, sClothesData, iPlayerPed, ePedModel, bMustBeAvailable, iFirstValidItem, bSuitsOnly, bAllowUnderwear) // drops into here if ped has no valid items in this wardrobe section iRandomAttempts++ IF iRandomAttempts > 20 CPRINTLN(DEBUG_PED_COMP, "FILL_WARDROBE_MENU_WITH_TYPE ", GET_PED_COMP_TYPE_STRING(eType)," too many random attempts: exit") RETURN FALSE ENDIF ENDWHILE // this ped has a valid an item available in this menu // pick a random suitable item iItemFound = GET_RANDOM_ITEM_FROM_STRUCT(eType, sClothesData, ePedModel, bMustBeAvailable, bAllowUnderwear, bAllowProgrammer) eItem = sClothesData.eItems[iItemFound] DO_MICHAEL_WRECKED_SUIT_CHECK(ePedModel, eType, eItem) // put this item on iRandomAttempts = 0 WHILE NOT SET_PED_COMP_ITEM_CURRENT_SP(mPed, eType, eItem, bMustBeAvailable) CPRINTLN(DEBUG_PED_COMP, "SET_RANDOM_ITEM_OF_TYPE: ", GET_PED_COMP_TYPE_STRING(eType)," set current: not available / acquired / suitable, try again") // drops into here if this item isn't available / acquired / suitable // grab another random item iItemFound = GET_RANDOM_ITEM_FROM_STRUCT(eType, sClothesData, ePedModel, bMustBeAvailable, bAllowUnderwear, bAllowProgrammer) eItem = sClothesData.eItems[iItemFound] DO_MICHAEL_WRECKED_SUIT_CHECK(ePedModel, eType, eItem) // early out iRandomAttempts++ IF iRandomAttempts > 20 iItemFound = iFirstValidItem CPRINTLN(DEBUG_PED_COMP, "SET_RANDOM_ITEM_OF_TYPE: ", GET_PED_COMP_TYPE_STRING(eType)," set current: too many random attempts: go with 1st valid") ENDIF IF iRandomAttempts > 21 CPRINTLN(DEBUG_PED_COMP, "SET_RANDOM_ITEM_OF_TYPE: ", GET_PED_COMP_TYPE_STRING(eType)," set current: 1st valid item failed, exit") RETURN FALSE // exra safety check, shouldn't get hit ENDIF ENDWHILE // force valid outfit FORCE_VALID_PED_COMPONENT_COMBO_FOR_ITEM_SP(mPed, eType, sClothesData.eItems[iItemFound], bMustBeAvailable) CPRINTLN(DEBUG_PED_COMP, "SET_RANDOM_ITEM_OF_TYPE succesfully set item type: ", GET_PED_COMP_TYPE_STRING(eType), " ItemFound= ", sClothesData.eItems[iItemFound]) RETURN TRUE ENDFUNC /// PURPOSE: /// Sets a random combination of clothes on the ped passed in /// Picks random feet, then legs, then torso. Forcing outfit to be valid each time. /// If any step fails we revert to default outfit. /// PARAMS: /// mPed - the ped we want the random clothes combo for /// bMustBeAvailable- does the player have to already own these items? /// bOutfit - if true will only use full outfits, rather than setting random item combos /// bSuitsOnly - if true and bOutfit is true, will only use full suit outfits /// bAllowUnderwear - if false no underwear or bare chest allowed /// bAllowProgrammer - only used for michael. if false no part of programmer outfit allowed PROC SET_RANDOM_CLOTHES_COMBO(PED_INDEX mPed, BOOL bMustBeAvailable, BOOL bOutfit = FALSE, BOOL bSuitsOnly = FALSE, BOOL bAllowUnderwear = FALSE, BOOL bAllowProgrammer = TRUE) SHOP_COMPONENT_ITEMS_STRUCT sClothesData INT iPlayerPed = GET_CURRENT_PLAYER_PED_INT() MODEL_NAMES ePedModel= GET_PLAYER_PED_MODEL(INT_TO_ENUM(enumCharacterList, iPlayerPed)) RESET_CLOTHES_DATA_STRUCT(sClothesData) IF DOES_ENTITY_EXIST(mPed) IF NOT IS_PED_INJURED(mPed) // Set the default outfit to start SET_PED_COMP_ITEM_CURRENT_SP(mPed, COMP_TYPE_OUTFIT, OUTFIT_DEFAULT, FALSE) // set random combination of components CPRINTLN(DEBUG_PED_COMP, "doing random clothes stuff now") IF bOutfit = TRUE // just pick a random outfit IF NOT SET_RANDOM_ITEM_OF_TYPE(mPed, COMP_TYPE_OUTFIT, sClothesData, iPlayerPed, ePedModel, bMustBeAvailable, bSuitsOnly, bAllowUnderwear) CPRINTLN(DEBUG_PED_COMP, "failed to set outfit, exit") EXIT ENDIF ELSE // random feet IF NOT SET_RANDOM_ITEM_OF_TYPE(mPed, COMP_TYPE_FEET, sClothesData, iPlayerPed, ePedModel, bMustBeAvailable, FALSE, bAllowUnderwear, bAllowProgrammer) CPRINTLN(DEBUG_PED_COMP, "failed to set feet, exit") EXIT ENDIF // random legs IF NOT SET_RANDOM_ITEM_OF_TYPE(mPed, COMP_TYPE_LEGS, sClothesData, iPlayerPed, ePedModel, bMustBeAvailable, FALSE, bAllowUnderwear, bAllowProgrammer) CPRINTLN(DEBUG_PED_COMP, "failed to set legs, exit") EXIT ENDIF // random top IF NOT SET_RANDOM_ITEM_OF_TYPE(mPed, COMP_TYPE_TORSO, sClothesData, iPlayerPed, ePedModel, bMustBeAvailable, FALSE, bAllowUnderwear, bAllowProgrammer) CPRINTLN(DEBUG_PED_COMP, "failed to set torso, exit") EXIT ENDIF ENDIF ENDIF ENDIF ENDPROC