PROC REQUEST_SHRINK_IDLE_ANIMS() REQUEST_ANIM_DICT("missdrfriedlanderdrf_idles") REQUEST_ANIM_DICT("facials@drf") ENDPROC FUNC BOOL HAS_SHRINK_IDLE_ANIMS_LOADED() RETURN HAS_ANIM_DICT_LOADED("missdrfriedlanderdrf_idles") AND HAS_ANIM_DICT_LOADED("facials@drf") ENDFUNC PROC REMOVE_SHRINK_IDLE_ANIMS() REMOVE_ANIM_DICT("missdrfriedlanderdrf_idles") REMOVE_ANIM_DICT("facials@drf") ENDPROC FUNC TEXT_LABEL_31 PICK_FILLER_ANIM(SHRINK_SESSION thisSession) TEXT_LABEL_31 textReturn SWITCH thisSession CASE SHRINKSESSION_OFFICE_CHAOS textReturn = "hand2chin_michael" BREAK CASE SHRINKSESSION_OFFICE_EVIL textReturn = "hand2chin_michael" BREAK CASE SHRINKSESSION_OFFICE_ABANDONMENT textReturn = "leanback_michael" BREAK DEFAULT textReturn = "uneasy_michael" BREAK ENDSWITCH RETURN textReturn ENDFUNC FUNC BOOL PLAY_FILLER_ANIMS(SHRINK_SESSION thisSession, PED_INDEX shrinkCSPed, CAMERA_INDEX& shrinkMainCam) ANIMATION_FLAGS animFlags = AF_NOT_INTERRUPTABLE | AF_TURN_OFF_COLLISION | AF_HOLD_LAST_FRAME TEXT_LABEL_31 sAnimDict = "missdrfriedlanderdrf_idles" TEXT_LABEL_15 sAnimDictFace = "facials@drf" TEXT_LABEL_31 sMichaelIdle = PICK_FILLER_ANIM(thisSession) TEXT_LABEL_15 sShrinkIdle = "drf_idle_drf" TEXT_LABEL_23 sMichaelIdleFace = "michael_concerned_01" TEXT_LABEL_23 sShrinkIdleFace = "drfriedlander_idle_01" IF HAS_SHRINK_IDLE_ANIMS_LOADED() IF NOT IS_PED_INJURED(PLAYER_PED_ID()) AND NOT IS_PED_INJURED(shrinkCSPed) IF NOT IS_ENTITY_PLAYING_ANIM(PLAYER_PED_ID(), sAnimDict, sMichaelIdle) // SET_ENTITY_COORDS(PLAYER_PED_ID(), <<-1907.39, -577.33, 17.64>>) // SET_ENTITY_COORDS(shrinkCSPed, <<-1907.69, -574.77, 17.67>>) // SET_ENTITY_HEADING(PLAYER_PED_ID(), 318.6574) // SET_ENTITY_HEADING(shrinkCSPed, -3.0) TASK_PLAY_ANIM(PLAYER_PED_ID(), sAnimDict, sMichaelIdle, REALLY_SLOW_BLEND_IN, INSTANT_BLEND_OUT, -1, animFlags) TASK_PLAY_ANIM(shrinkCSPed, sAnimDict, sShrinkIdle, REALLY_SLOW_BLEND_IN, INSTANT_BLEND_OUT, -1, animFlags) TASK_PLAY_ANIM(PLAYER_PED_ID(), sAnimDictFace, sMichaelIdleFace, REALLY_SLOW_BLEND_IN, INSTANT_BLEND_OUT, -1, AF_SECONDARY | animFlags, DEFAULT, DEFAULT, AIK_DISABLE_HEAD_IK) TASK_PLAY_ANIM(shrinkCSPed, sAnimDictFace, sShrinkIdleFace, REALLY_SLOW_BLEND_IN, INSTANT_BLEND_OUT, -1, AF_SECONDARY | animFlags) FORCE_PED_AI_AND_ANIMATION_UPDATE(PLAYER_PED_ID()) FORCE_PED_AI_AND_ANIMATION_UPDATE(shrinkCSPed) IF DOES_CAM_EXIST(shrinkMainCam) DESTROY_CAM(shrinkMainCam) ENDIF IF NOT DOES_CAM_EXIST(shrinkMainCam) shrinkMainCam = CREATE_CAMERA(CAMTYPE_SCRIPTED) ENDIF SET_CAM_COORD(shrinkMainCam, <<-1906.8422, -572.3835, 19.1046>>) SET_CAM_ROT(shrinkMainCam, <<-1.5254, 0.0003, 171.4657>>) SET_CAM_FOV(shrinkMainCam, 17.0) SET_CAM_ACTIVE(shrinkMainCam, TRUE) RENDER_SCRIPT_CAMS(TRUE, FALSE) ELSE IF GET_ENTITY_ANIM_CURRENT_TIME(PLAYER_PED_ID(), sAnimDict, sMichaelIdle) >= 0.99 RETURN TRUE ENDIF ENDIF ENDIF ENDIF RETURN FALSE ENDFUNC PROC PLAY_IDLE_ANIMS(PED_INDEX shrinkCSPed, BOOL bMichael, BOOL bFriedlander) ANIMATION_FLAGS animFlags = AF_NOT_INTERRUPTABLE | AF_LOOPING | AF_TURN_OFF_COLLISION TEXT_LABEL_31 sAnimDict = "missdrfriedlanderdrf_idles" TEXT_LABEL_15 sAnimDictFace = "facials@drf" TEXT_LABEL_15 sMichaelIdle = "idle_michael" TEXT_LABEL_15 sShrinkIdle = "drf_idle_drf" TEXT_LABEL_15 sMichaelIdleFace = "michael_idle_01" TEXT_LABEL_23 sShrinkIdleFace = "drfriedlander_idle_01" IF bMichael AND NOT IS_PED_INJURED(PLAYER_PED_ID()) SET_ENTITY_COORDS(PLAYER_PED_ID(), <<-1907.39, -577.33, 17.64>>) SET_ENTITY_HEADING(PLAYER_PED_ID(), 318.6574) TASK_PLAY_ANIM(PLAYER_PED_ID(), sAnimDict, sMichaelIdle, INSTANT_BLEND_IN, REALLY_SLOW_BLEND_OUT, -1, animFlags) TASK_PLAY_ANIM(PLAYER_PED_ID(), sAnimDictFace, sMichaelIdleFace, INSTANT_BLEND_IN, REALLY_SLOW_BLEND_OUT, -1, AF_SECONDARY | animFlags, DEFAULT, DEFAULT, AIK_DISABLE_HEAD_IK) FORCE_PED_AI_AND_ANIMATION_UPDATE(PLAYER_PED_ID()) ENDIF IF bFriedlander AND NOT IS_PED_INJURED(shrinkCSPed) SET_ENTITY_COORDS(shrinkCSPed, <<-1907.69, -574.77, 17.67>>) SET_ENTITY_HEADING(shrinkCSPed, 177.0) TASK_PLAY_ANIM(shrinkCSPed, sAnimDict, sShrinkIdle, INSTANT_BLEND_IN, REALLY_SLOW_BLEND_OUT, -1, animFlags) TASK_PLAY_ANIM(shrinkCSPed, sAnimDictFace, sShrinkIdleFace, INSTANT_BLEND_IN, REALLY_SLOW_BLEND_OUT, -1, AF_SECONDARY | animFlags) FORCE_PED_AI_AND_ANIMATION_UPDATE(shrinkCSPed) ENDIF ENDPROC