////////////////////////////////////////////////////////////////////////////////////////// // // // MISSION NAME : ped_component_globals.sch // // AUTHOR : Kenneth Ross // // DESCRIPTION : Contains the saved data struct and a list of enums that we // // can use to reference component items and types. // // // ////////////////////////////////////////////////////////////////////////////////////////// USING "commands_ped.sch" USING "script_maths.sch" // Const ints for states that can be changed CONST_INT PED_COMPONENT_AVAILABLE_SLOT 0 CONST_INT PED_COMPONENT_ACQUIRED_SLOT 1 CONST_INT PED_COMPONENT_USED_SLOT 2 // Const ints for states that remain static CONST_INT PED_COMPONENT_CAN_HAVE_BIT 0 CONST_INT PED_COMPONENT_AVAILABLE_BIT 1 CONST_INT PED_COMPONENT_ACQUIRED_BIT 2 CONST_INT PED_COMPONENT_OUTFIT_ONLY_BIT 3 CONST_INT PED_COMPONENT_IS_NEW_BIT 4 CONST_INT PED_COMPONENT_USE_SP_DATA_BIT 5 CONST_INT PED_COMPONENT_IS_DLC_BIT 6 CONST_INT PED_COMPONENT_IS_REBREATHER_BIT 7 CONST_INT PED_COMPONENT_BITSETS 10 CONST_INT PED_COMPONENTS_PER_TYPE (PED_COMPONENT_BITSETS*32) CONST_INT PED_COMPONENTS_OUTFITS 54 CONST_INT PED_COMPONENTS_PROPGROUPS 20 // DLC Ped comp restriction hash CONST_INT DLC_RESTRICTION_OUTFIT_ONLY HASH("OUTFIT_ONLY") // Item should only be used as part of a full outfit CONST_INT DLC_RESTRICTION_TAG_HAT HASH("HAT") // Item is a hat CONST_INT DLC_RESTRICTION_TAG_FITTED_CAP HASH("FITTED_CAP") // Item is a hat CONST_INT DLC_RESTRICTION_TAG_BOWLER_HAT HASH("BOWLER_HAT") // Item is a hat CONST_INT DLC_RESTRICTION_TAG_TOP_HAT HASH("TOP_HAT") // Item is a hat CONST_INT DLC_RESTRICTION_TAG_GLASSES HASH("GLASSES") // Item is a pair of glasses CONST_INT DLC_RESTRICTION_TAG_BIG_GLASSES HASH("BIG_GLASSES") // Item is a pair of glasses that should now be worn with helmets CONST_INT DLC_RESTRICTION_TAG_WATCH HASH("WATCH") // Item is a watch CONST_INT DLC_RESTRICTION_TAG_VEST_TIE HASH("VEST_TIE") // Item is a vest tie CONST_INT DLC_RESTRICTION_TAG_LONG_SLEEVE HASH("LONG_SLEEVE") // Item has long sleeves CONST_INT DLC_RESTRICTION_TAG_JACKET HASH("JACKET") // Item is a jacket CONST_INT DLC_RESTRICTION_TAG_TAILS_JACKET HASH("TAILS_JACKET") // Item is a tails jacket CONST_INT DLC_RESTRICTION_TAG_SCRUFFY_JACKET HASH("SCRUFFY_JACKET") // Item is a scruffy jacket CONST_INT DLC_RESTRICTION_TAG_UNDER_JACKET HASH("UNDER_JACKET") // Item to be worn under a jacket (For use with JBIB->SPECIAL variants) CONST_INT DLC_RESTRICTION_TAG_OVER_JACKET HASH("OVER_JACKET") // Item to be worn on top if a top CONST_INT DLC_RESTRICTION_TAG_ALT_SPECIAL HASH("ALT_SPECIAL") // Item should be used as the alternaitve version (For use with the special jacket) CONST_INT DLC_RESTRICTION_TAG_ALT_SPECIAL_2 HASH("ALT_SPECIAL_2") // Item should be used as the alternaitve version (For use with the special jacket) CONST_INT DLC_RESTRICTION_TAG_ALT_SPECIAL_3 HASH("ALT_SPECIAL_3") // Item should be used as the alternaitve version (For use with the special jacket) CONST_INT DLC_RESTRICTION_TAG_ALT_SPECIAL_4 HASH("ALT_SPECIAL_4") // Item should be used as the alternaitve version (For use with the special jacket) CONST_INT DLC_RESTRICTION_TAG_ALT_SPECIAL_5 HASH("ALT_SPECIAL_5") // Item should be used as the alternaitve version (For use with the special jacket) CONST_INT DLC_RESTRICTION_TAG_ALT_SPECIAL_6 HASH("ALT_SPECIAL_6") // Item should be used as the alternaitve version (For use with the special jacket) CONST_INT DLC_RESTRICTION_TAG_NO_ALT HASH("NO_ALT") // Item doesn't have an alt version - for use with some scarfs. CONST_INT DLC_RESTRICTION_TAG_TAILS_VERSION HASH("TAILS_VERSION") // Item should be used as the alternaitve version (For use with the untucked shirts and tails jacket) CONST_INT DLC_RESTRICTION_TAG_HAS_TAILS_VERSION HASH("HAS_TAILS_VERSION") // Item should be used as the alternaitve version (For use with the untucked shirts and tails jacket) CONST_INT DLC_RESTRICTION_TAG_ALT_JBIB HASH("ALT_JBIB") // Item should be used as the alternaitve version CONST_INT DLC_RESTRICTION_TAG_TAT_DECL HASH("TAT_DECL") // Item uses the DECL component to force a tatoo overlay CONST_INT DLC_RESTRICTION_TAG_HIGH_HEELS HASH("HIGH_HEELS") // Item is a pair of high heels CONST_INT DLC_RESTRICTION_TAG_SKIRT HASH("SKIRT") // Item is a skirt CONST_INT DLC_RESTRICTION_TAG_MULTI_DECAL HASH("MULTI_DECAL") // Item can be mixed with multiple decals CONST_INT DLC_RESTRICTION_TAG_STOCKINGS HASH("STOCKINGS") // Item is for use with stockings CONST_INT DLC_RESTRICTION_TAG_DRESS HASH("DRESS") // Item is a dress CONST_INT DLC_RESTRICTION_TAG_HIPSTER_DRESS HASH("HIPSTER_DRESS") // Item is a dress from hipster pack CONST_INT DLC_RESTRICTION_TAG_ALLOW_TIES HASH("ALLOW_TIES") // Item is suitable with ties CONST_INT DLC_RESTRICTION_TAG_VEST_SHIRT HASH("VEST_SHIRT") // Item is a vest shirt CONST_INT DLC_RESTRICTION_TAG_DRESS_LEGS HASH("DRESS_LEGS") // Item is legs for use with a dress CONST_INT DLC_RESTRICTION_TAG_LONG_NECKLACE HASH("LONG_NECKLACE") // Item is a long necklace CONST_INT DLC_RESTRICTION_TAG_VEST HASH("VEST") // Item can mix with the vest (waistcoat) CONST_INT DLC_RESTRICTION_TAG_BASIC_VEST HASH("BASIC_VEST") // Item can mix with the vest (waistcoat) CONST_INT DLC_RESTRICTION_TAG_CUFFED_SHIRT HASH("CUFFED_SHIRT") // Item is a cuffed shirt CONST_INT DLC_RESTRICTION_TAG_SHIRT_BRACES HASH("SHIRT_BRACES") // Item is a shirt with braces CONST_INT DLC_RESTRICTION_TAG_ANIM_OVERRIDE HASH("ANIM_OVERRIDE") // Item uses female animation override CONST_INT DLC_RESTRICTION_TAG_SCARF HASH("SCARF") // Item is a scarf CONST_INT DLC_RESTRICTION_TAG_JACKET_SCARF HASH("JACKET_SCARF") // Item is a scarf that should be used for jackets CONST_INT DLC_RESTRICTION_TAG_TUX_JACKET HASH("TUX_JACKET") // Item is a tux jacket CONST_INT DLC_RESTRICTION_TAG_TUX_VEST HASH("TUX_VEST") // Item is a tux vest CONST_INT DLC_RESTRICTION_TAG_TUX_SHIRT HASH("TUX_SHIRT") // Item is a tux shirt CONST_INT DLC_RESTRICTION_TAG_TUX_TIE HASH("TUX_TIE") // Item is a tux tie CONST_INT DLC_RESTRICTION_TAG_TUX_TIE_ALT HASH("TUX_TIE_ALT") // Item is a stubby tux tie CONST_INT DLC_RESTRICTION_TAG_TUX_PANTS HASH("TUX_PANTS") // Item is a pair of tux pants CONST_INT DLC_RESTRICTION_TAG_ALT_VEST HASH("ALT_VEST") // Item should be used as the alternaitve version (For use with the closed tux jacket) CONST_INT DLC_RESTRICTION_TAG_OPEN_JACKET HASH("OPEN_JACKET") // Item is an open jacket CONST_INT DLC_RESTRICTION_TAG_CLOSED_JACKET HASH("CLOSED_JACKET") // Item is a closed jacket CONST_INT DLC_RESTRICTION_TAG_OPEN_COLLAR HASH("OPEN_COLLAR") // Item is an open collar shirt CONST_INT DLC_RESTRICTION_TAG_CLOSED_COLLAR HASH("CLOSED_COLLAR") // Item is a closed collar shirt CONST_INT DLC_RESTRICTION_TAG_LOOSE_BOWTIE HASH("LOOSE_BOWTIE") // Item is a loose bowtie CONST_INT DLC_RESTRICTION_TAG_LOOSE_TIE HASH("LOOSE_TIE") // Item is a loose tie CONST_INT DLC_RESTRICTION_TAG_SLACK_TIE HASH("SLACK_TIE") // Item is a slack tie CONST_INT DLC_RESTRICTION_TAG_TIE HASH("TIE") // Item is a normal tie CONST_INT DLC_RESTRICTION_TAG_BOWTIE HASH("BOWTIE") // Item is a bowtie CONST_INT DLC_RESTRICTION_TAG_ALT_TIE HASH("ALT_TIE") // Item is alt version CONST_INT DLC_RESTRICTION_TAG_FULL_BOWTIE HASH("FULL_BOWTIE") // Item is a full bowtie CONST_INT DLC_RESTRICTION_TAG_OFF_SHOULDER_ACCS HASH("OFF_SHOULDER_ACCS") // Item is an off shoulder top accs CONST_INT DLC_RESTRICTION_TAG_GUN_ACCS HASH("GUN_ACCS") // Item is for gun accs menu CONST_INT DLC_RESTRICTION_TAG_EAR_PIECE HASH("EAR_PIECE") // Item is earpiece CONST_INT DLC_RESTRICTION_TAG_NIGHT_VISION HASH("NIGHT_VISION") // Item is night vision goggles CONST_INT DLC_RESTRICTION_TAG_REBREATHER HASH("REBREATHER") // Item is rebreather CONST_INT DLC_RESTRICTION_TAG_PILOT_SUIT HASH("PILOT_SUIT") // Item is the pilot suit CONST_INT DLC_RESTRICTION_TAG_COMBAT_GEAR HASH("COMBAT_GEAR") // Item is from the combat group CONST_INT DLC_RESTRICTION_TAG_COMBAT_TOP HASH("COMBAT_TOP") // Item is the combat top CONST_INT DLC_RESTRICTION_TAG_COMBAT_SWEAT HASH("COMBAT_SWEAT") // Item is the combat sweater CONST_INT DLC_RESTRICTION_TAG_FORCE_BALD HASH("FORCE_BALD") // Item forces player to use bald hair CONST_INT DLC_RESTRICTION_TAG_HELMET HASH("HELMET") // Item is a helmet CONST_INT DLC_RESTRICTION_TAG_BULLETPROOF HASH("BULLETPROOF") // Item is bulletproof CONST_INT DLC_RESTRICTION_TAG_FULL_FACE HASH("FULL_FACE") // Item is full face helmet CONST_INT DLC_RESTRICTION_TAG_HEIST_GEAR HASH("HEIST_GEAR") // Item is from the heist group CONST_INT DLC_RESTRICTION_TAG_GAS_MASK HASH("GAS_MASK") // Item is gas mask CONST_INT DLC_RESTRICTION_TAG_HAZ_MASK HASH("HAZ_MASK") // Item is hazmat mask CONST_INT DLC_RESTRICTION_TAG_HAZ_HOOD HASH("HAZ_HOOD") // Item is hazmat hood CONST_INT DLC_RESTRICTION_TAG_HOOD_DOWN HASH("HOOD_DOWN") // Item is checm suit hood (down) CONST_INT DLC_RESTRICTION_TAG_HOOD_UP HASH("HOOD_UP") // Item is checm suit hood (up) CONST_INT DLC_RESTRICTION_TAG_HOOD_TUCKED HASH("HOOD_TUCKED") // Item is checm suit hood (tucked) CONST_INT DLC_RESTRICTION_TAG_HAT_MENU HASH("HAT_MENU") // Item should appear in the hat menu CONST_INT DLC_RESTRICTION_TAG_DRAW_0 HASH("DRAW_0") // Item used to be drawable 0 (For use with the TEETH/JBIB checks) CONST_INT DLC_RESTRICTION_TAG_DRAW_1 HASH("DRAW_1") // Item used to be drawable 1 (For use with the TEETH/JBIB checks) CONST_INT DLC_RESTRICTION_TAG_DRAW_2 HASH("DRAW_2") // Item used to be drawable 2 (For use with the TEETH/JBIB checks) CONST_INT DLC_RESTRICTION_TAG_DRAW_3 HASH("DRAW_3") // Item used to be drawable 3 (For use with the TEETH/JBIB checks) CONST_INT DLC_RESTRICTION_TAG_DRAW_4 HASH("DRAW_4") // Item used to be drawable 4 (For use with the TEETH/JBIB checks) CONST_INT DLC_RESTRICTION_TAG_DRAW_5 HASH("DRAW_5") // Item used to be drawable 5 (For use with the TEETH/JBIB checks) CONST_INT DLC_RESTRICTION_TAG_DRAW_6 HASH("DRAW_6") // Item used to be drawable 6 (For use with the TEETH/JBIB checks) CONST_INT DLC_RESTRICTION_TAG_DRAW_7 HASH("DRAW_7") // Item used to be drawable 7 (For use with the TEETH/JBIB checks) CONST_INT DLC_RESTRICTION_TAG_DRAW_8 HASH("DRAW_8") // Item used to be drawable 8 (For use with the TEETH/JBIB checks) CONST_INT DLC_RESTRICTION_TAG_DRAW_9 HASH("DRAW_9") // Item used to be drawable 9 (For use with the TEETH/JBIB checks) CONST_INT DLC_RESTRICTION_TAG_DRAW_10 HASH("DRAW_10") // Item used to be drawable 10 (For use with the TEETH/JBIB checks) CONST_INT DLC_RESTRICTION_TAG_DRAW_11 HASH("DRAW_11") // Item used to be drawable 11 (For use with the TEETH/JBIB checks) CONST_INT DLC_RESTRICTION_TAG_DRAW_12 HASH("DRAW_12") // Item used to be drawable 12 (For use with the TEETH/JBIB checks) CONST_INT DLC_RESTRICTION_TAG_DRAW_13 HASH("DRAW_13") // Item used to be drawable 13 (For use with the TEETH/JBIB checks) CONST_INT DLC_RESTRICTION_TAG_DRAW_14 HASH("DRAW_14") // Item used to be drawable 14 (For use with the TEETH/JBIB checks) CONST_INT DLC_RESTRICTION_TAG_DRAW_15 HASH("DRAW_15") // Item used to be drawable 15 (For use with the TEETH/JBIB checks) CONST_INT DLC_RESTRICTION_TAG_BERD_HELMET HASH("BERD_HELMET") // Item is a Helmet but uses the BERD type. CONST_INT DLC_RESTRICTION_TAG_DOME_HELMET HASH("DOME_HELMET") // Item is a dome helmet that works with the half masks. CONST_INT DLC_RESTRICTION_TAG_BIKER_MASK HASH("BIKER_MASK") // Item is a half face mask that should be restricted for some items CONST_INT DLC_RESTRICTION_TAG_BIG_MASK HASH("BIG_MASK") // Item is a big mask that should be restricted for some items CONST_INT DLC_RESTRICTION_TAG_PARACHUTE HASH("PARACHUTE") // Item is a parachute CONST_INT DLC_RESTRICTION_TAG_DUFFEL_BAG HASH("DUFFEL_BAG") // Item is a duffel bag CONST_INT DLC_RESTRICTION_TAG_GLOVES HASH("GLOVES") // Item is a pair of gloves CONST_INT DLC_RESTRICTION_TAG_MOTOX_GLOVES HASH("MOTOX_GLOVES") // Item is a pair of motoX gloves CONST_INT DLC_RESTRICTION_TAG_RACE_GLOVES HASH("RACE_GLOVES") // Item is a pair of racesuit gloves CONST_INT DLC_RESTRICTION_TAG_SHRINK_HEAD HASH("SHRINK_HEAD") // Item should shrink players head when applied CONST_INT DLC_RESTRICTION_TAG_OUTFIT_CHECKS HASH("OUTFIT_CHECKS") // Item should use new retriction checks when processing force_valid_combo. CONST_INT DLC_RESTRICTION_TAG_FORCE_PROP HASH("FORCE_PROP") // Item should force the shades and baseball hat props CONST_INT DLC_RESTRICTION_TAG_HOOD_COMPAT HASH("HOOD_COMPAT") // Item is compatible with the hooded jacket CONST_INT DLC_RESTRICTION_TAG_HOODED_JACKET HASH("HOODED_JACKET") // Item is hooded jacket CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_0 HASH("HEIST_DRAW_0") // Item item is part of the drawable 0 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_1 HASH("HEIST_DRAW_1") // Item item is part of the drawable 1 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_2 HASH("HEIST_DRAW_2") // Item item is part of the drawable 2 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_3 HASH("HEIST_DRAW_3") // Item item is part of the drawable 3 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_4 HASH("HEIST_DRAW_4") // Item item is part of the drawable 4 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_5 HASH("HEIST_DRAW_5") // Item item is part of the drawable 5 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_6 HASH("HEIST_DRAW_6") // Item item is part of the drawable 6 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_7 HASH("HEIST_DRAW_7") // Item item is part of the drawable 7 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_8 HASH("HEIST_DRAW_8") // Item item is part of the drawable 8 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_9 HASH("HEIST_DRAW_9") // Item item is part of the drawable 9 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_10 HASH("HEIST_DRAW_10") // Item item is part of the drawable 10 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_11 HASH("HEIST_DRAW_11") // Item item is part of the drawable 11 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_12 HASH("HEIST_DRAW_12") // Item item is part of the drawable 12 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_13 HASH("HEIST_DRAW_13") // Item item is part of the drawable 13 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_14 HASH("HEIST_DRAW_14") // Item item is part of the drawable 14 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_15 HASH("HEIST_DRAW_15") // Item item is part of the drawable 15 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_16 HASH("HEIST_DRAW_16") // Item item is part of the drawable 16 group for heist data CONST_INT DLC_RESTRICTION_TAG_HEIST_DRAW_17 HASH("HEIST_DRAW_17") // Item item is part of the drawable 17 group for heist data CONST_INT DLC_RESTRICTION_TAG_XMAS2_DRAW_0 HASH("XMAS2_DRAW_0") // Item item is part of the drawable 0 group for christmas2 data CONST_INT DLC_RESTRICTION_TAG_XMAS2_DRAW_1 HASH("XMAS2_DRAW_1") // Item item is part of the drawable 1 group for christmas2 data CONST_INT DLC_RESTRICTION_TAG_LUXE_DRAW_0 HASH("LUXE_DRAW_0") // Item is part of the drawable 0 group for luxe data CONST_INT DLC_RESTRICTION_TAG_LUXE_DRAW_1 HASH("LUXE_DRAW_1") // Item is part of the drawable 1 group for luxe data CONST_INT DLC_RESTRICTION_TAG_LUXE_DRAW_2 HASH("LUXE_DRAW_2") // Item is part of the drawable 2 group for luxe data CONST_INT DLC_RESTRICTION_TAG_LUXE_DRAW_3 HASH("LUXE_DRAW_3") // Item is part of the drawable 3 group for luxe data CONST_INT DLC_RESTRICTION_TAG_LUXE_DRAW_4 HASH("LUXE_DRAW_4") // Item is part of the drawable 4 group for luxe data CONST_INT DLC_RESTRICTION_TAG_LUXE_DRAW_5 HASH("LUXE_DRAW_5") // Item is part of the drawable 5 group for luxe data CONST_INT DLC_RESTRICTION_TAG_LUXE_DRAW_6 HASH("LUXE_DRAW_6") // Item is part of the drawable 6 group for luxe data CONST_INT DLC_RESTRICTION_TAG_LUXE_DRAW_7 HASH("LUXE_DRAW_7") // Item is part of the drawable 7 group for luxe data CONST_INT DLC_RESTRICTION_TAG_LUXE_DRAW_8 HASH("LUXE_DRAW_8") // Item is part of the drawable 8 group for luxe data CONST_INT DLC_RESTRICTION_TAG_LUXE_DRAW_9 HASH("LUXE_DRAW_9") // Item is part of the drawable 9 group for luxe data CONST_INT DLC_RESTRICTION_TAG_LUXE_DRAW_10 HASH("LUXE_DRAW_10") // Item is part of the drawable 10 group for luxe data CONST_INT DLC_RESTRICTION_TAG_LUXE_DRAW_11 HASH("LUXE_DRAW_11") // Item is part of the drawable 10 group for luxe data CONST_INT DLC_RESTRICTION_TAG_LUXE_DRAW_12 HASH("LUXE_DRAW_12") // Item is part of the drawable 10 group for luxe data CONST_INT DLC_RESTRICTION_TAG_LUXE_DRAW_13 HASH("LUXE_DRAW_13") // Item is part of the drawable 10 group for luxe data CONST_INT DLC_RESTRICTION_TAG_LUXE_CLOTH HASH("LUXE_CLOTH") // Item is part of the luxe clothing for outfit checks CONST_INT DLC_RESTRICTION_TAG_LUXE_BOMB HASH("LUXE_BOMB") // Item is luxe bomber CONST_INT DLC_RESTRICTION_TAG_LUXE_COAT HASH("LUXE_COAT") // Item is luxe coat CONST_INT DLC_RESTRICTION_TAG_LUXE_SCARF HASH("LUXE_SCARF") // Item is luxe scarf CONST_INT DLC_RESTRICTION_TAG_LUXE_SWEAT HASH("LUXE_SWEAT") // Item is luxe sweater CONST_INT DLC_RESTRICTION_TAG_CHAIN HASH("CHAIN") // Item is part a chain CONST_INT DLC_RESTRICTION_TAG_ALT_CHAIN HASH("ALT_CHAIN") // Item is part a chain CONST_INT DLC_RESTRICTION_TAG_EARRING HASH("EARRING") // Item is an earring CONST_INT DLC_RESTRICTION_TAG_CUFF HASH("CUFF") // Item is a luxe cuff CONST_INT DLC_RESTRICTION_TAG_TAT_DECL_NO_SAVE HASH("TAT_DECL_NO_SAVE") // Item uses the DECL component to force a tatoo overlay but doesn't use tattoo save data CONST_INT DLC_RESTRICTION_TAG_LUXE2_DRAW_0 HASH("LUXE2_DRAW_0") // Item is part of the drawable 0 group for luxe2 data CONST_INT DLC_RESTRICTION_TAG_LUXE2_DRAW_1 HASH("LUXE2_DRAW_1") // Item is part of the drawable 1 group for luxe2 data CONST_INT DLC_RESTRICTION_TAG_LUXE2_DRAW_2 HASH("LUXE2_DRAW_2") // Item is part of the drawable 2 group for luxe2 data CONST_INT DLC_RESTRICTION_TAG_LUXE2_DRAW_3 HASH("LUXE2_DRAW_3") // Item is part of the drawable 3 group for luxe2 data CONST_INT DLC_RESTRICTION_TAG_LUXE2_DRAW_4 HASH("LUXE2_DRAW_4") // Item is part of the drawable 4 group for luxe2 data CONST_INT DLC_RESTRICTION_TAG_LUXE2_DRAW_5 HASH("LUXE2_DRAW_5") // Item is part of the drawable 5 group for luxe2 data CONST_INT DLC_RESTRICTION_TAG_LUXE2_DRAW_6 HASH("LUXE2_DRAW_6") // Item is part of the drawable 6 group for luxe2 data CONST_INT DLC_RESTRICTION_TAG_LUXE2_DRAW_7 HASH("LUXE2_DRAW_7") // Item is part of the drawable 7 group for luxe2 data CONST_INT DLC_RESTRICTION_TAG_LUXE2_DRAW_8 HASH("LUXE2_DRAW_8") // Item is part of the drawable 8 group for luxe2 data CONST_INT DLC_RESTRICTION_TAG_LUXE2_DRAW_9 HASH("LUXE2_DRAW_9") // Item is part of the drawable 9 group for luxe2 data CONST_INT DLC_RESTRICTION_TAG_LUXE2_DRAW_10 HASH("LUXE2_DRAW_10") // Item is part of the drawable 10 group for luxe2 data CONST_INT DLC_RESTRICTION_TAG_LUXE2_DRAW_11 HASH("LUXE2_DRAW_11") // Item is part of the drawable 10 group for luxe2 data CONST_INT DLC_RESTRICTION_TAG_LUXE2_DRAW_12 HASH("LUXE2_DRAW_12") // Item is part of the drawable 10 group for luxe2 data CONST_INT DLC_RESTRICTION_TAG_LUXE2_DRAW_13 HASH("LUXE2_DRAW_13") // Item is part of the drawable 10 group for luxe2 data CONST_INT DLC_RESTRICTION_TAG_HTB_MASK HASH("HTB_MASK") // Item is the beast mask CONST_INT DLC_RESTRICTION_TAG_LOW_DRAW_0 HASH("LOW_DRAW_0") // Item is part of the drawable 0 group for lowrider data CONST_INT DLC_RESTRICTION_TAG_LOW_DRAW_1 HASH("LOW_DRAW_1") // Item is part of the drawable 1 group for lowrider data CONST_INT DLC_RESTRICTION_TAG_LOW_DRAW_2 HASH("LOW_DRAW_2") // Item is part of the drawable 2 group for lowrider data CONST_INT DLC_RESTRICTION_TAG_LOW_DRAW_3 HASH("LOW_DRAW_3") // Item is part of the drawable 3 group for lowrider data CONST_INT DLC_RESTRICTION_TAG_LOW_DRAW_4 HASH("LOW_DRAW_4") // Item is part of the drawable 4 group for lowrider data CONST_INT DLC_RESTRICTION_TAG_LOW_DRAW_5 HASH("LOW_DRAW_5") // Item is part of the drawable 5 group for lowrider data CONST_INT DLC_RESTRICTION_TAG_LOW_DRAW_6 HASH("LOW_DRAW_6") // Item is part of the drawable 6 group for lowrider data CONST_INT DLC_RESTRICTION_TAG_LOW_DRAW_7 HASH("LOW_DRAW_7") // Item is part of the drawable 7 group for lowrider data CONST_INT DLC_RESTRICTION_TAG_LOW_DRAW_8 HASH("LOW_DRAW_8") // Item is part of the drawable 8 group for lowrider data CONST_INT DLC_RESTRICTION_TAG_LOW_DRAW_9 HASH("LOW_DRAW_9") // Item is part of the drawable 9 group for lowrider data CONST_INT DLC_RESTRICTION_TAG_LOW_DRAW_10 HASH("LOW_DRAW_10") // Item is part of the drawable 10 group for lowrider data CONST_INT DLC_RESTRICTION_TAG_LOW_DRAW_11 HASH("LOW_DRAW_11") // Item is part of the drawable 10 group for lowrider data CONST_INT DLC_RESTRICTION_TAG_LOW_DRAW_12 HASH("LOW_DRAW_12") // Item is part of the drawable 10 group for lowrider data CONST_INT DLC_RESTRICTION_TAG_LOW_DRAW_13 HASH("LOW_DRAW_13") // Item is part of the drawable 10 group for lowrider data CONST_INT DLC_RESTRICTION_TAG_LOW_BOMB HASH("LOW_BOMB") // Item is lowrider bomber CONST_INT DLC_RESTRICTION_TAG_LOW_SWEAT HASH("LOW_SWEAT") // Item is lowrider sweater CONST_INT DLC_RESTRICTION_TAG_CREW_LOCK HASH("CREW_LOCK") // Item is a crew locked item CONST_INT DLC_RESTRICTION_TAG_CREW_COL HASH("CREW_COL") // Item is sets the crew colour CONST_INT DLC_RESTRICTION_TAG_CREW_JACKET HASH("CREW_JACKET") // Item is a crew jacket CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO HASH("CREW_LOGO") // Item is a crew logo on the decl component CONST_INT DLC_RESTRICTION_TAG_SILK_PYJAMAS HASH("SILK_PYJAMAS") // CONST_INT DLC_RESTRICTION_TAG_SILK_ROBE HASH("SILK_ROBE") // CONST_INT DLC_RESTRICTION_TAG_SMOKING_JACKET HASH("SMOKING_JACKET") // CONST_INT DLC_RESTRICTION_TAG_BARE_FEET HASH("BARE_FEET") // CONST_INT DLC_RESTRICTION_TAG_SANTA_SUIT HASH("SANTA_SUIT") // CONST_INT DLC_RESTRICTION_TAG_JAN_DRAW_1 HASH("JAN_DRAW_1") // Item is part of the drawable 1 group for january2016 data CONST_INT DLC_RESTRICTION_TAG_JAN_DRAW_2 HASH("JAN_DRAW_2") // Item is part of the drawable 2 group for january2016 data CONST_INT DLC_RESTRICTION_TAG_JAN_BOMB HASH("JAN_BOMB") // Item is january2016 bomber CONST_INT DLC_RESTRICTION_TAG_LOW2_DRAW_0 HASH("LOW2_DRAW_0") // Item is part of the drawable 0 group for lowrider2 data CONST_INT DLC_RESTRICTION_TAG_LOW2_DRAW_1 HASH("LOW2_DRAW_1") // Item is part of the drawable 1 group for lowrider2 data CONST_INT DLC_RESTRICTION_TAG_LOW2_DRAW_2 HASH("LOW2_DRAW_2") // Item is part of the drawable 2 group for lowrider2 data CONST_INT DLC_RESTRICTION_TAG_LOW2_DRAW_3 HASH("LOW2_DRAW_3") // Item is part of the drawable 3 group for lowrider2 data CONST_INT DLC_RESTRICTION_TAG_LOW2_DRAW_4 HASH("LOW2_DRAW_4") // Item is part of the drawable 4 group for lowrider2 data CONST_INT DLC_RESTRICTION_TAG_LOW2_DRAW_5 HASH("LOW2_DRAW_5") // Item is part of the drawable 5 group for lowrider2 data CONST_INT DLC_RESTRICTION_TAG_LOW2_DRAW_6 HASH("LOW2_DRAW_6") // Item is part of the drawable 6 group for lowrider2 data CONST_INT DLC_RESTRICTION_TAG_LOW2_DRAW_7 HASH("LOW2_DRAW_7") // Item is part of the drawable 7 group for lowrider2 data CONST_INT DLC_RESTRICTION_TAG_LOW2_DRAW_8 HASH("LOW2_DRAW_8") // Item is part of the drawable 8 group for lowrider2 data CONST_INT DLC_RESTRICTION_TAG_LOW2_DRAW_9 HASH("LOW2_DRAW_9") // Item is part of the drawable 9 group for lowrider2 data CONST_INT DLC_RESTRICTION_TAG_LOW2_BOMB HASH("LOW2_BOMB") // Item is lowrider2 bomber CONST_INT DLC_RESTRICTION_TAG_LOW2_OPEN_CHECK HASH("LOW2_OPEN_CHECK") // Item is lowrider2 open check shirt CONST_INT DLC_RESTRICTION_TAG_HIGH_WAIST HASH("HIGH_WAIST") // Item is lowrider2 high waist trousers CONST_INT DLC_RESTRICTION_TAG_NO_CREW_EMBLEM HASH("NO_CREW_EMBLEM") // Item can't be used with crew emblem CONST_INT DLC_RESTRICTION_TAG_BRACES HASH("BRACES") // Item is lowrider2 braces CONST_INT DLC_RESTRICTION_TAG_BIG_CHAIN HASH("BIG_CHAIN") // Item is a big chain that clips with normal jackets CONST_INT DLC_RESTRICTION_TAG_JACKET_ONLY HASH("JACKET_ONLY") //item is a jacket but doesnt work with tees CONST_INT DLC_RESTRICTION_TAG_BLOCK_SCARFS HASH("BLOCK_SCARFS") // Item can't be worn with a scarf CONST_INT DLC_RESTRICTION_TAG_BLOCK_CHAINS HASH("BLOCK_CHAINS") // Item can't be worn with a chain CONST_INT DLC_RESTRICTION_TAG_APART_CLOTH HASH("APART_CLOTH") // Item is part of the apartment/executive clothing for outfit checks CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_0 HASH("APART_DRAW_0") // Item is part of the drawable 0 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_1 HASH("APART_DRAW_1") // Item is part of the drawable 1 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_2 HASH("APART_DRAW_2") // Item is part of the drawable 2 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_3 HASH("APART_DRAW_3") // Item is part of the drawable 3 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_4 HASH("APART_DRAW_4") // Item is part of the drawable 4 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_5 HASH("APART_DRAW_5") // Item is part of the drawable 5 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_6 HASH("APART_DRAW_6") // Item is part of the drawable 6 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_7 HASH("APART_DRAW_7") // Item is part of the drawable 7 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_8 HASH("APART_DRAW_8") // Item is part of the drawable 8 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_9 HASH("APART_DRAW_9") // Item is part of the drawable 9 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_10 HASH("APART_DRAW_10") // Item is part of the drawable 10 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_11 HASH("APART_DRAW_11") // Item is part of the drawable 11 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_12 HASH("APART_DRAW_12") // Item is part of the drawable 12 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_13 HASH("APART_DRAW_13") // Item is part of the drawable 13 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_14 HASH("APART_DRAW_14") // Item is part of the drawable 14 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_15 HASH("APART_DRAW_15") // Item is part of the drawable 15 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_16 HASH("APART_DRAW_16") // Item is part of the drawable 16 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_17 HASH("APART_DRAW_17") // Item is part of the drawable 17 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_18 HASH("APART_DRAW_18") // Item is part of the drawable 18 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_19 HASH("APART_DRAW_19") // Item is part of the drawable 19 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_20 HASH("APART_DRAW_20") // Item is part of the drawable 20 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_21 HASH("APART_DRAW_21") // Item is part of the drawable 21 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_22 HASH("APART_DRAW_22") // Item is part of the drawable 22 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_23 HASH("APART_DRAW_23") // Item is part of the drawable 23 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_24 HASH("APART_DRAW_24") // Item is part of the drawable 24 group for apartment data CONST_INT DLC_RESTRICTION_TAG_APART_DRAW_25 HASH("APART_DRAW_25") // Item is part of the drawable 25 group for apartment data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_0 HASH("EXEC_DRAW_0") // Item is part of the drawable 0 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_1 HASH("EXEC_DRAW_1") // Item is part of the drawable 1 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_2 HASH("EXEC_DRAW_2") // Item is part of the drawable 2 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_3 HASH("EXEC_DRAW_3") // Item is part of the drawable 3 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_4 HASH("EXEC_DRAW_4") // Item is part of the drawable 4 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_5 HASH("EXEC_DRAW_5") // Item is part of the drawable 5 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_6 HASH("EXEC_DRAW_6") // Item is part of the drawable 6 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_7 HASH("EXEC_DRAW_7") // Item is part of the drawable 7 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_8 HASH("EXEC_DRAW_8") // Item is part of the drawable 8 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_9 HASH("EXEC_DRAW_9") // Item is part of the drawable 9 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_10 HASH("EXEC_DRAW_10") // Item is part of the drawable 10 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_11 HASH("EXEC_DRAW_11") // Item is part of the drawable 11 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_12 HASH("EXEC_DRAW_12") // Item is part of the drawable 12 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_13 HASH("EXEC_DRAW_13") // Item is part of the drawable 13 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_14 HASH("EXEC_DRAW_14") // Item is part of the drawable 14 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_15 HASH("EXEC_DRAW_15") // Item is part of the drawable 15 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_16 HASH("EXEC_DRAW_16") // Item is part of the drawable 16 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_17 HASH("EXEC_DRAW_17") // Item is part of the drawable 17 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_18 HASH("EXEC_DRAW_18") // Item is part of the drawable 18 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_19 HASH("EXEC_DRAW_19") // Item is part of the drawable 19 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_20 HASH("EXEC_DRAW_20") // Item is part of the drawable 20 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_21 HASH("EXEC_DRAW_21") // Item is part of the drawable 21 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_22 HASH("EXEC_DRAW_22") // Item is part of the drawable 22 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_23 HASH("EXEC_DRAW_23") // Item is part of the drawable 23 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_24 HASH("EXEC_DRAW_24") // Item is part of the drawable 24 group for executive data CONST_INT DLC_RESTRICTION_TAG_EXEC_DRAW_25 HASH("EXEC_DRAW_25") // Item is part of the drawable 25 group for executive data CONST_INT DLC_RESTRICTION_TAG_COWBOY_BOOTS HASH("COWBOY_BOOTS") // Item is a pair of cowboy boots CONST_INT DLC_RESTRICTION_TAG_ALT_FEET HASH("ALT_FEET") // Item is the alt feet variant CONST_INT DLC_RESTRICTION_TAG_SWEAT_VEST HASH("SWEAT_VEST") // Item is used for the sweater vest and shirt combo CONST_INT DLC_RESTRICTION_TAG_BEAD_NECKLACE HASH("BEAD_NECKLACE") // Item is a large bead necklace for use with the sweater vests CONST_INT DLC_RESTRICTION_TAG_DESERT_SCARF HASH("DESERT_SCARF") // Item is a desert scarf from apartment pack (male) CONST_INT DLC_RESTRICTION_TAG_SKINNY HASH("SKINNY") // Item is skinny variant CONST_INT DLC_RESTRICTION_TAG_ALT_HELMET HASH("ALT_HELMET") // Item is an alternate of the helmet (visor down?) CONST_INT DLC_RESTRICTION_TAG_STUNT_CLOTH HASH("STUNT_CLOTH") // Item is part of the stunt clothing for outfit checks CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_0 HASH("STUNT_DRAW_0") // Item is part of the drawable 0 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_1 HASH("STUNT_DRAW_1") // Item is part of the drawable 1 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_2 HASH("STUNT_DRAW_2") // Item is part of the drawable 2 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_3 HASH("STUNT_DRAW_3") // Item is part of the drawable 3 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_4 HASH("STUNT_DRAW_4") // Item is part of the drawable 4 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_5 HASH("STUNT_DRAW_5") // Item is part of the drawable 5 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_6 HASH("STUNT_DRAW_6") // Item is part of the drawable 6 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_7 HASH("STUNT_DRAW_7") // Item is part of the drawable 7 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_8 HASH("STUNT_DRAW_8") // Item is part of the drawable 8 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_9 HASH("STUNT_DRAW_9") // Item is part of the drawable 9 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_10 HASH("STUNT_DRAW_10") // Item is part of the drawable 10 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_11 HASH("STUNT_DRAW_11") // Item is part of the drawable 11 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_12 HASH("STUNT_DRAW_12") // Item is part of the drawable 12 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_13 HASH("STUNT_DRAW_13") // Item is part of the drawable 13 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_14 HASH("STUNT_DRAW_14") // Item is part of the drawable 14 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_15 HASH("STUNT_DRAW_15") // Item is part of the drawable 15 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_16 HASH("STUNT_DRAW_16") // Item is part of the drawable 16 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_17 HASH("STUNT_DRAW_17") // Item is part of the drawable 17 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_18 HASH("STUNT_DRAW_18") // Item is part of the drawable 18 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_19 HASH("STUNT_DRAW_19") // Item is part of the drawable 19 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_20 HASH("STUNT_DRAW_20") // Item is part of the drawable 20 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_21 HASH("STUNT_DRAW_21") // Item is part of the drawable 21 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_22 HASH("STUNT_DRAW_22") // Item is part of the drawable 22 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_23 HASH("STUNT_DRAW_23") // Item is part of the drawable 23 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_24 HASH("STUNT_DRAW_24") // Item is part of the drawable 24 group for stunt data CONST_INT DLC_RESTRICTION_TAG_STUNT_DRAW_25 HASH("STUNT_DRAW_25") // Item is part of the drawable 25 group for stunt data CONST_INT DLC_RESTRICTION_TAG_BIKER_CLOTH HASH("BIKER_CLOTH") // Item is part of the biker clothing for outfit checks CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_0 HASH("BIKER_DRAW_0") // Item is part of the drawable 0 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_1 HASH("BIKER_DRAW_1") // Item is part of the drawable 1 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_2 HASH("BIKER_DRAW_2") // Item is part of the drawable 2 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_3 HASH("BIKER_DRAW_3") // Item is part of the drawable 3 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_4 HASH("BIKER_DRAW_4") // Item is part of the drawable 4 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_5 HASH("BIKER_DRAW_5") // Item is part of the drawable 5 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_6 HASH("BIKER_DRAW_6") // Item is part of the drawable 6 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_7 HASH("BIKER_DRAW_7") // Item is part of the drawable 7 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_8 HASH("BIKER_DRAW_8") // Item is part of the drawable 8 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_9 HASH("BIKER_DRAW_9") // Item is part of the drawable 9 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_10 HASH("BIKER_DRAW_10") // Item is part of the drawable 10 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_11 HASH("BIKER_DRAW_11") // Item is part of the drawable 11 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_12 HASH("BIKER_DRAW_12") // Item is part of the drawable 12 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_13 HASH("BIKER_DRAW_13") // Item is part of the drawable 13 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_14 HASH("BIKER_DRAW_14") // Item is part of the drawable 14 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_15 HASH("BIKER_DRAW_15") // Item is part of the drawable 15 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_16 HASH("BIKER_DRAW_16") // Item is part of the drawable 16 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_17 HASH("BIKER_DRAW_17") // Item is part of the drawable 17 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_18 HASH("BIKER_DRAW_18") // Item is part of the drawable 18 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_19 HASH("BIKER_DRAW_19") // Item is part of the drawable 19 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_20 HASH("BIKER_DRAW_20") // Item is part of the drawable 20 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_21 HASH("BIKER_DRAW_21") // Item is part of the drawable 21 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_22 HASH("BIKER_DRAW_22") // Item is part of the drawable 22 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_23 HASH("BIKER_DRAW_23") // Item is part of the drawable 23 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_24 HASH("BIKER_DRAW_24") // Item is part of the drawable 24 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_25 HASH("BIKER_DRAW_25") // Item is part of the drawable 25 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_26 HASH("BIKER_DRAW_26") // Item is part of the drawable 26 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_27 HASH("BIKER_DRAW_27") // Item is part of the drawable 27 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_28 HASH("BIKER_DRAW_28") // Item is part of the drawable 28 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_29 HASH("BIKER_DRAW_29") // Item is part of the drawable 29 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_30 HASH("BIKER_DRAW_30") // Item is part of the drawable 30 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_31 HASH("BIKER_DRAW_31") // Item is part of the drawable 31 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_32 HASH("BIKER_DRAW_32") // Item is part of the drawable 32 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_33 HASH("BIKER_DRAW_33") // Item is part of the drawable 33 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_34 HASH("BIKER_DRAW_34") // Item is part of the drawable 34 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_DRAW_35 HASH("BIKER_DRAW_35") // Item is part of the drawable 35 group for biker data CONST_INT DLC_RESTRICTION_TAG_BIKER_SKULL HASH("BIKER_SKULL") // Item is biker skull cap helmet CONST_INT DLC_RESTRICTION_TAG_BIKER_VEST HASH("BIKER_VEST") // Item is biker vest (waistocat) CONST_INT DLC_RESTRICTION_TAG_ALT_LEGS HASH("ALT_LEGS") // Item is the alt legs variant CONST_INT DLC_RESTRICTION_TAG_HAS_ALT_VERSION HASH("HAS_ALT_VERSION") // Item has an alt version CONST_INT DLC_RESTRICTION_TAG_BACK_CREW_LOGO HASH("BACK_CREW_LOGO") // Item is a crew logo on the players back CONST_INT DLC_RESTRICTION_TAG_DEADLINE_OUTFIT HASH("DEADLINE_OUTFIT") // Item is part of the deadline outfit CONST_INT DLC_RESTRICTION_TAG_OVERCOAT_ACCS HASH("OVERCOAT_ACCS") // Item is a jacket that goes under an overcoat CONST_INT DLC_RESTRICTION_TAG_OVERCOAT_JBIB HASH("OVERCOAT_JBIB") // Item can have under jackets CONST_INT DLC_RESTRICTION_TAG_USE_JACKET_SCARF HASH("USE_JACKET_SCARF") // Item works with the jacket version of scarfs CONST_INT DLC_RESTRICTION_TAG_JUGG_SUIT HASH("JUGG_SUIT") // Item is part of the juggernaut suit CONST_INT DLC_RESTRICTION_TAG_FITTED_HOOD HASH("FITTED_HOOD") // Item has a tight fitting hood CONST_INT DLC_RESTRICTION_TAG_HOOD_HAT HASH("HOOD_HAT") // Item has a hat for hoodies CONST_INT DLC_RESTRICTION_TAG_BACKWARDS_HAT HASH("BACKWARDS_HAT") // Item has a backwards hat CONST_INT DLC_RESTRICTION_TAG_FAKE_HAT HASH("FAKE_HAT") // Item has a hat for hoodies CONST_INT DLC_RESTRICTION_TAG_MORPH_SUIT HASH("MORPH_SUIT") // CONST_INT DLC_RESTRICTION_TAG_LIGHT_UP HASH("LIGHT_UP") // CONST_INT DLC_RESTRICTION_TAG_SKI_MASK HASH("SKI_MASK") // Item is a half face mask that should be restricted for some items CONST_INT DLC_RESTRICTION_TAG_IE_CLOTH HASH("IE_CLOTH") // Item is part of the ie clothing for outfit checks CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_0 HASH("IE_DRAW_0") // Item is part of the drawable 0 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_1 HASH("IE_DRAW_1") // Item is part of the drawable 1 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_2 HASH("IE_DRAW_2") // Item is part of the drawable 2 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_3 HASH("IE_DRAW_3") // Item is part of the drawable 3 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_4 HASH("IE_DRAW_4") // Item is part of the drawable 4 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_5 HASH("IE_DRAW_5") // Item is part of the drawable 5 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_6 HASH("IE_DRAW_6") // Item is part of the drawable 6 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_7 HASH("IE_DRAW_7") // Item is part of the drawable 7 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_8 HASH("IE_DRAW_8") // Item is part of the drawable 8 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_9 HASH("IE_DRAW_9") // Item is part of the drawable 9 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_10 HASH("IE_DRAW_10") // Item is part of the drawable 10 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_11 HASH("IE_DRAW_11") // Item is part of the drawable 11 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_12 HASH("IE_DRAW_12") // Item is part of the drawable 12 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_13 HASH("IE_DRAW_13") // Item is part of the drawable 13 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_14 HASH("IE_DRAW_14") // Item is part of the drawable 14 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_15 HASH("IE_DRAW_15") // Item is part of the drawable 15 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_16 HASH("IE_DRAW_16") // Item is part of the drawable 16 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_17 HASH("IE_DRAW_17") // Item is part of the drawable 17 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_18 HASH("IE_DRAW_18") // Item is part of the drawable 18 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_19 HASH("IE_DRAW_19") // Item is part of the drawable 19 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_20 HASH("IE_DRAW_20") // Item is part of the drawable 20 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_21 HASH("IE_DRAW_21") // Item is part of the drawable 21 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_22 HASH("IE_DRAW_22") // Item is part of the drawable 22 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_23 HASH("IE_DRAW_23") // Item is part of the drawable 23 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_24 HASH("IE_DRAW_24") // Item is part of the drawable 24 group for ie data CONST_INT DLC_RESTRICTION_TAG_IE_DRAW_25 HASH("IE_DRAW_25") // Item is part of the drawable 25 group for ie data CONST_INT DLC_RESTRICTION_TAG_GUN_CLOTH HASH("GUN_CLOTH") // Item is part of the gunrunning clothing for outfit checks CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_0 HASH("GUN_DRAW_0") // Item is part of the drawable 0 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_1 HASH("GUN_DRAW_1") // Item is part of the drawable 1 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_2 HASH("GUN_DRAW_2") // Item is part of the drawable 2 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_3 HASH("GUN_DRAW_3") // Item is part of the drawable 3 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_4 HASH("GUN_DRAW_4") // Item is part of the drawable 4 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_5 HASH("GUN_DRAW_5") // Item is part of the drawable 5 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_6 HASH("GUN_DRAW_6") // Item is part of the drawable 6 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_7 HASH("GUN_DRAW_7") // Item is part of the drawable 7 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_8 HASH("GUN_DRAW_8") // Item is part of the drawable 8 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_9 HASH("GUN_DRAW_9") // Item is part of the drawable 9 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_10 HASH("GUN_DRAW_10") // Item is part of the drawable 10 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_11 HASH("GUN_DRAW_11") // Item is part of the drawable 11 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_12 HASH("GUN_DRAW_12") // Item is part of the drawable 12 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_13 HASH("GUN_DRAW_13") // Item is part of the drawable 13 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_14 HASH("GUN_DRAW_14") // Item is part of the drawable 14 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_15 HASH("GUN_DRAW_15") // Item is part of the drawable 15 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_16 HASH("GUN_DRAW_16") // Item is part of the drawable 16 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_17 HASH("GUN_DRAW_17") // Item is part of the drawable 17 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_18 HASH("GUN_DRAW_18") // Item is part of the drawable 18 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_19 HASH("GUN_DRAW_19") // Item is part of the drawable 19 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_20 HASH("GUN_DRAW_20") // Item is part of the drawable 20 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_21 HASH("GUN_DRAW_21") // Item is part of the drawable 21 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_22 HASH("GUN_DRAW_22") // Item is part of the drawable 22 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_23 HASH("GUN_DRAW_23") // Item is part of the drawable 23 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_GUN_DRAW_24 HASH("GUN_DRAW_24") // Item is part of the drawable 24 group for gunrunning data CONST_INT DLC_RESTRICTION_TAG_DUNGAREES HASH("DUNGAREES") // Item is pair of dungarees CONST_INT DLC_RESTRICTION_TAG_AIR_CLOTH HASH("AIR_CLOTH") // Item is part of the air race clothing for outfit checks CONST_INT DLC_RESTRICTION_TAG_AIR_DRAW_0 HASH("AIR_DRAW_0") // Item is part of the drawable 0 group for air race data CONST_INT DLC_RESTRICTION_TAG_AIR_DRAW_1 HASH("AIR_DRAW_1") // Item is part of the drawable 1 group for air race data CONST_INT DLC_RESTRICTION_TAG_AIR_DRAW_2 HASH("AIR_DRAW_2") // Item is part of the drawable 2 group for air race data CONST_INT DLC_RESTRICTION_TAG_AIR_DRAW_3 HASH("AIR_DRAW_3") // Item is part of the drawable 3 group for air race data CONST_INT DLC_RESTRICTION_TAG_SMUG_CLOTH HASH("SMUG_CLOTH") // Item is part of the smuggler clothing for outfit checks CONST_INT DLC_RESTRICTION_TAG_SMUG_DRAW_0 HASH("SMUG_DRAW_0") // Item is part of the drawable 0 group for smuggler data CONST_INT DLC_RESTRICTION_TAG_SMUG_DRAW_1 HASH("SMUG_DRAW_1") // Item is part of the drawable 1 group for smuggler data CONST_INT DLC_RESTRICTION_TAG_SMUG_DRAW_2 HASH("SMUG_DRAW_2") // Item is part of the drawable 2 group for smuggler data CONST_INT DLC_RESTRICTION_TAG_SMUG_DRAW_3 HASH("SMUG_DRAW_3") // Item is part of the drawable 3 group for smuggler data CONST_INT DLC_RESTRICTION_TAG_SMUG_DRAW_4 HASH("SMUG_DRAW_4") // Item is part of the drawable 4 group for smuggler data CONST_INT DLC_RESTRICTION_TAG_SMUG_DRAW_5 HASH("SMUG_DRAW_5") // Item is part of the drawable 5 group for smuggler data CONST_INT DLC_RESTRICTION_TAG_SMUG_DRAW_6 HASH("SMUG_DRAW_6") // Item is part of the drawable 6 group for smuggler data CONST_INT DLC_RESTRICTION_TAG_BLOCK_EARRINGS HASH("BLOCK_EARRINGS") CONST_INT DLC_RESTRICTION_TAG_HEADSCARF HASH("HEADSCARF") CONST_INT DLC_RESTRICTION_TAG_BLOCK_GLASSES HASH("BLOCK_GLASSES") CONST_INT DLC_RESTRICTION_TAG_HAIR_SHRINK HASH("HAIR_SHRINK") CONST_INT DLC_RESTRICTION_TAG_SHRINK_HAIR HASH("SHRINK_HAIR") CONST_INT DLC_RESTRICTION_TAG_THERMAL_VISION HASH("THERMAL_VISION") // Item is thermal vision goggles CONST_INT DLC_RESTRICTION_TAG_SCRUFFY_BALACLAVA HASH("SCRUFFY_BALACLAVA") CONST_INT DLC_RESTRICTION_TAG_CAT_SUIT HASH("CAT_SUIT") CONST_INT DLC_RESTRICTION_TAG_GORKA_SUIT HASH("GORKA_SUIT") CONST_INT DLC_RESTRICTION_TAG_SCUBA_GEAR HASH("SCUBA_GEAR") CONST_INT DLC_RESTRICTION_TAG_SCUBA_SOCKS HASH("SCUBA_SOCKS") CONST_INT DLC_RESTRICTION_TAG_SCUBA_FLIPPERS HASH("SCUBA_FLIPPERS") CONST_INT DLC_RESTRICTION_TAG_ACCS_DECL HASH("ACCS_DECL") CONST_INT DLC_RESTRICTION_TAG_X17_CLOTH HASH("X17_CLOTH") // Item is part of the x17 clothing for outfit checks CONST_INT DLC_RESTRICTION_TAG_X17_DRAW_0 HASH("X17_DRAW_0") // Item is part of the drawable 0 group for x17 data CONST_INT DLC_RESTRICTION_TAG_X17_DRAW_1 HASH("X17_DRAW_1") // Item is part of the drawable 1 group for x17 data CONST_INT DLC_RESTRICTION_TAG_X17_DRAW_2 HASH("X17_DRAW_2") // Item is part of the drawable 2 group for x17 data CONST_INT DLC_RESTRICTION_TAG_X17_DRAW_3 HASH("X17_DRAW_3") // Item is part of the drawable 3 group for x17 data CONST_INT DLC_RESTRICTION_TAG_X17_DRAW_4 HASH("X17_DRAW_4") // Item is part of the drawable 4 group for x17 data CONST_INT DLC_RESTRICTION_TAG_X17_DRAW_5 HASH("X17_DRAW_5") // Item is part of the drawable 5 group for x17 data CONST_INT DLC_RESTRICTION_TAG_X17_DRAW_6 HASH("X17_DRAW_6") // Item is part of the drawable 6 group for x17 data CONST_INT DLC_RESTRICTION_TAG_X17_DRAW_7 HASH("X17_DRAW_7") // Item is part of the drawable 7 group for x17 data CONST_INT DLC_RESTRICTION_TAG_X17_DRAW_8 HASH("X17_DRAW_8") // Item is part of the drawable 8 group for x17 data CONST_INT DLC_RESTRICTION_TAG_X17_DRAW_9 HASH("X17_DRAW_9") // Item is part of the drawable 9 group for x17 data CONST_INT DLC_RESTRICTION_TAG_X17_DRAW_10 HASH("X17_DRAW_10") // Item is part of the drawable 10 group for x17 data CONST_INT DLC_RESTRICTION_TAG_X17_DRAW_11 HASH("X17_DRAW_11") // Item is part of the drawable 11 group for x17 data CONST_INT DLC_RESTRICTION_TAG_X17_DRAW_12 HASH("X17_DRAW_12") // Item is part of the drawable 11 group for x17 data CONST_INT DLC_RESTRICTION_TAG_X17_DRAW_13 HASH("X17_DRAW_13") // Item is part of the drawable 11 group for x17 data CONST_INT DLC_RESTRICTION_TAG_ASSAULT_CLOTH HASH("ASSAULT_CLOTH") // Item is part of the Assault Course clothing for outfit checks CONST_INT DLC_RESTRICTION_TAG_ASSAULT_DRAW_0 HASH("ASSAULT_DRAW_0") // Item is part of the drawable 0 group for ASsault Course data CONST_INT DLC_RESTRICTION_TAG_BATTLE_DRAW_0 HASH("BATTLE_DRAW_0") // Item is part of the drawable 0 group for Business Battle data CONST_INT DLC_RESTRICTION_TAG_BATTLE_DRAW_1 HASH("BATTLE_DRAW_1") // Item is part of the drawable 1 group for Business Battle data CONST_INT DLC_RESTRICTION_TAG_BATTLE_DRAW_2 HASH("BATTLE_DRAW_2") // Item is part of the drawable 2 group for Business Battle data CONST_INT DLC_RESTRICTION_TAG_ARENA_CLOTH HASH("ARENA_CLOTH") // Item is part of the Arena War clothing for outfit checks CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_0 HASH("ARENA_DRAW_0") // Item is part of the drawable 0 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_1 HASH("ARENA_DRAW_1") // Item is part of the drawable 1 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_2 HASH("ARENA_DRAW_2") // Item is part of the drawable 2 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_3 HASH("ARENA_DRAW_3") // Item is part of the drawable 3 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_4 HASH("ARENA_DRAW_4") // Item is part of the drawable 4 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_5 HASH("ARENA_DRAW_5") // Item is part of the drawable 5 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_6 HASH("ARENA_DRAW_6") // Item is part of the drawable 6 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_7 HASH("ARENA_DRAW_7") // Item is part of the drawable 7 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_8 HASH("ARENA_DRAW_8") // Item is part of the drawable 8 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_9 HASH("ARENA_DRAW_9") // Item is part of the drawable 9 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_10 HASH("ARENA_DRAW_10") // Item is part of the drawable 10 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_11 HASH("ARENA_DRAW_11") // Item is part of the drawable 11 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_12 HASH("ARENA_DRAW_12") // Item is part of the drawable 12 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_13 HASH("ARENA_DRAW_13") // Item is part of the drawable 13 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_14 HASH("ARENA_DRAW_14") // Item is part of the drawable 14 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_15 HASH("ARENA_DRAW_15") // Item is part of the drawable 15 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_16 HASH("ARENA_DRAW_16") // Item is part of the drawable 16 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_ARENA_DRAW_17 HASH("ARENA_DRAW_17") // Item is part of the drawable 17 group for Arena War data CONST_INT DLC_RESTRICTION_TAG_BLOCK_PARACHUTE HASH("BLOCK_PARACHUTE") // Item blocks the selection of chutes in the PI Menu CONST_INT DLC_RESTRICTION_TAG_EPSILON_CHAIN HASH("EPSILON_CHAIN") // Item is the epsilon easter egg chain CONST_INT DLC_RESTRICTION_TAG_EPSILON_CHAIN_ALT HASH("EPSILON_CHAIN_ALT") // Item is the epsilon easter egg chain CONST_INT DLC_RESTRICTION_TAG_HIGH_ROLLER_TIE HASH("HIGH_ROLLER_TIE") // Item is a high roller tie CONST_INT DLC_RESTRICTION_TAG_HIGH_ROLLER_SHIRT HASH("HIGH_ROLLER_SHIRT") // Item is a high roller shirt CONST_INT DLC_RESTRICTION_TAG_CASINO_ITEM HASH("CASINO_ITEM") // Item is part of the Vinewood Casino clothing shop CONST_INT DLC_RESTRICTION_TAG_VWD_CLOTH HASH("VWD_CLOTH") // Item is part of the Vinewood Casino clothing for outfit checks CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_0 HASH("VWD_DRAW_0") // Item is part of the drawable 0 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_1 HASH("VWD_DRAW_1") // Item is part of the drawable 1 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_2 HASH("VWD_DRAW_2") // Item is part of the drawable 2 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_3 HASH("VWD_DRAW_3") // Item is part of the drawable 3 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_4 HASH("VWD_DRAW_4") // Item is part of the drawable 4 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_5 HASH("VWD_DRAW_5") // Item is part of the drawable 5 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_6 HASH("VWD_DRAW_6") // Item is part of the drawable 6 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_7 HASH("VWD_DRAW_7") // Item is part of the drawable 7 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_8 HASH("VWD_DRAW_8") // Item is part of the drawable 8 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_9 HASH("VWD_DRAW_9") // Item is part of the drawable 9 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_10 HASH("VWD_DRAW_10") // Item is part of the drawable 10 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_11 HASH("VWD_DRAW_11") // Item is part of the drawable 11 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_12 HASH("VWD_DRAW_12") // Item is part of the drawable 12 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_13 HASH("VWD_DRAW_13") // Item is part of the drawable 13 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_14 HASH("VWD_DRAW_14") // Item is part of the drawable 14 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_15 HASH("VWD_DRAW_15") // Item is part of the drawable 15 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_16 HASH("VWD_DRAW_16") // Item is part of the drawable 16 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_VWD_DRAW_17 HASH("VWD_DRAW_17") // Item is part of the drawable 17 group for Vinewood Casino data CONST_INT DLC_RESTRICTION_TAG_H3_CLOTH HASH("H3_CLOTH") // Item is part of the Casino Heist clothing for outfit checks CONST_INT DLC_RESTRICTION_TAG_H3_DRAW_0 HASH("H3_DRAW_0") // Item is part of the drawable 0 group for Casino Heist data CONST_INT DLC_RESTRICTION_TAG_H3_DRAW_1 HASH("H3_DRAW_1") // Item is part of the drawable 1 group for Casino Heist data CONST_INT DLC_RESTRICTION_TAG_H3_DRAW_2 HASH("H3_DRAW_2") // Item is part of the drawable 2 group for Casino Heist data CONST_INT DLC_RESTRICTION_TAG_H3_DRAW_3 HASH("H3_DRAW_3") // Item is part of the drawable 3 group for Casino Heist data CONST_INT DLC_RESTRICTION_TAG_H3_DRAW_4 HASH("H3_DRAW_4") // Item is part of the drawable 4 group for Casino Heist data CONST_INT DLC_RESTRICTION_TAG_H3_DRAW_5 HASH("H3_DRAW_5") // Item is part of the drawable 5 group for Casino Heist data CONST_INT DLC_RESTRICTION_TAG_H3_DRAW_6 HASH("H3_DRAW_6") // Item is part of the drawable 6 group for Casino Heist data CONST_INT DLC_RESTRICTION_TAG_H3_DRAW_7 HASH("H3_DRAW_7") // Item is part of the drawable 7 group for Casino Heist data CONST_INT DLC_RESTRICTION_TAG_H3_DRAW_8 HASH("H3_DRAW_8") // Item is part of the drawable 8 group for Casino Heist data CONST_INT DLC_RESTRICTION_TAG_H3_DRAW_9 HASH("H3_DRAW_9") // Item is part of the drawable 9 group for Casino Heist data CONST_INT DLC_RESTRICTION_TAG_OPEN_SHORT HASH("OPEN_SHORT") // Item is open shirt with short sleeves CONST_INT DLC_RESTRICTION_TAG_KNEE_HIGH HASH("KNEE_HIGH") // Item is a pair of knee high boots CONST_INT DLC_RESTRICTION_TAG_KNEE_HIGH_COMPAT HASH("KNEE_HIGH_COMPAT") // Item is compatible with the knee high boots CONST_INT DLC_RESTRICTION_TAG_REMOVE_WITH_JBIB HASH("REMOVE_WITH_JBIB") // Item should be removed when jbib changes CONST_INT DLC_RESTRICTION_TAG_REMOVE_WITH_SPECIAL HASH("REMOVE_WITH_SPECIAL") // Item should be removed when special changes CONST_INT DLC_RESTRICTION_TAG_REMOVE_WITH_LEGS HASH("REMOVE_WITH_LEGS") // Item should be removed when legs changes CONST_INT DLC_RESTRICTION_TAG_TUCKED HASH("TUCKED") // Item is a tucked top not compaitble with some pants CONST_INT DLC_RESTRICTION_TAG_H4_CLOTH HASH("H4_CLOTH") // Item is part of the Island Heist clothing for outfit checks CONST_INT DLC_RESTRICTION_TAG_H4_DRAW_0 HASH("H4_DRAW_0") // Item is part of the drawable 0 group for Island Heist data CONST_INT DLC_RESTRICTION_TAG_H4_DRAW_1 HASH("H4_DRAW_1") // Item is part of the drawable 1 group for Island Heist data CONST_INT DLC_RESTRICTION_TAG_H4_DRAW_2 HASH("H4_DRAW_2") // Item is part of the drawable 2 group for Island Heist data CONST_INT DLC_RESTRICTION_TAG_H4_DRAW_3 HASH("H4_DRAW_3") // Item is part of the drawable 3 group for Island Heist data CONST_INT DLC_RESTRICTION_TAG_H4_DRAW_4 HASH("H4_DRAW_4") // Item is part of the drawable 4 group for Island Heist data CONST_INT DLC_RESTRICTION_TAG_H4_DRAW_5 HASH("H4_DRAW_5") // Item is part of the drawable 5 group for Island Heist data CONST_INT DLC_RESTRICTION_TAG_H4_DRAW_6 HASH("H4_DRAW_6") // Item is part of the drawable 6 group for Island Heist data CONST_INT DLC_RESTRICTION_TAG_H4_DRAW_7 HASH("H4_DRAW_7") // Item is part of the drawable 7 group for Island Heist data CONST_INT DLC_RESTRICTION_TAG_H4_DRAW_8 HASH("H4_DRAW_8") // Item is part of the drawable 8 group for Island Heist data CONST_INT DLC_RESTRICTION_TAG_H4_DRAW_9 HASH("H4_DRAW_9") // Item is part of the drawable 9 group for Island Heist data CONST_INT DLC_RESTRICTION_TAG_HOOP_NECKLACE HASH("HOOP_NECKLACE") // Item is a large hooped glow necklace CONST_INT DLC_RESTRICTION_TAG_BACK_LOGO HASH("BACK_LOGO") // Item is a logo on the players back #IF FEATURE_TUNER CONST_INT DLC_RESTRICTION_TAG_TR_CLOTH HASH("TR_CLOTH") // Item is part of the Tuner clothing for outfit checks CONST_INT DLC_RESTRICTION_TAG_TR_DRAW_0 HASH("TR_DRAW_0") // Item is part of the drawable 0 group for Tuner data CONST_INT DLC_RESTRICTION_TAG_TR_DRAW_1 HASH("TR_DRAW_1") // Item is part of the drawable 1 group for Tuner data CONST_INT DLC_RESTRICTION_TAG_TR_DRAW_2 HASH("TR_DRAW_2") // Item is part of the drawable 2 group for Tuner data CONST_INT DLC_RESTRICTION_TAG_TR_DRAW_3 HASH("TR_DRAW_3") // Item is part of the drawable 3 group for Tuner data CONST_INT DLC_RESTRICTION_TAG_TR_DRAW_4 HASH("TR_DRAW_4") // Item is part of the drawable 4 group for Tuner data CONST_INT DLC_RESTRICTION_TAG_TR_DRAW_5 HASH("TR_DRAW_5") // Item is part of the drawable 5 group for Tuner data CONST_INT DLC_RESTRICTION_TAG_TR_DRAW_6 HASH("TR_DRAW_6") // Item is part of the drawable 6 group for Tuner data CONST_INT DLC_RESTRICTION_TAG_TR_DRAW_7 HASH("TR_DRAW_7") // Item is part of the drawable 7 group for Tuner data CONST_INT DLC_RESTRICTION_TAG_TR_DRAW_8 HASH("TR_DRAW_8") // Item is part of the drawable 8 group for Tuner data CONST_INT DLC_RESTRICTION_TAG_TR_DRAW_9 HASH("TR_DRAW_9") // Item is part of the drawable 9 group for Tuner data CONST_INT DLC_RESTRICTION_TAG_CAR_MEET_ITEM HASH("CAR_MEET_ITEM") // Item is part of the Car Meet clothing shop CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_TUNER_0 HASH("CREW_LOGO_TUNER_0") // Item is compatible with crew logo 0 from the Tuner data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_TUNER_1 HASH("CREW_LOGO_TUNER_1") // Item is compatible with crew logo 1 from the Tuner data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_TUNER_2 HASH("CREW_LOGO_TUNER_2") // Item is compatible with crew logo 2 from the Tuner data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_TUNER_3 HASH("CREW_LOGO_TUNER_3") // Item is compatible with crew logo 3 from the Tuner data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_TUNER_4 HASH("CREW_LOGO_TUNER_4") // Item is compatible with crew logo 4 from the Tuner data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_TUNER_5 HASH("CREW_LOGO_TUNER_5") // Item is compatible with crew logo 5 from the Tuner data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_TUNER_6 HASH("CREW_LOGO_TUNER_6") // Item is compatible with crew logo 6 from the Tuner data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_TUNER_7 HASH("CREW_LOGO_TUNER_7") // Item is compatible with crew logo 7 from the Tuner data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_TUNER_36 HASH("CREW_LOGO_TUNER_36") // Item is compatible with crew logo 36 from the Tuner data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_TUNER_37 HASH("CREW_LOGO_TUNER_37") // Item is compatible with crew logo 37 from the Tuner data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_TUNER_38 HASH("CREW_LOGO_TUNER_38") // Item is compatible with crew logo 38 from the Tuner data CONST_INT DLC_RESTRICTION_TAG_DOCK_GLOVES HASH("DOCK_GLOVES") // Item is a pair of dock worker gloves #ENDIF #IF FEATURE_FIXER CONST_INT DLC_RESTRICTION_TAG_FX_CLOTH HASH("FX_CLOTH") // Item is part of the Fixer clothing for outfit checks CONST_INT DLC_RESTRICTION_TAG_FX_DRAW_0 HASH("FX_DRAW_0") // Item is part of the drawable 0 group for Fixer data CONST_INT DLC_RESTRICTION_TAG_FX_DRAW_1 HASH("FX_DRAW_1") // Item is part of the drawable 1 group for Fixer data CONST_INT DLC_RESTRICTION_TAG_FX_DRAW_2 HASH("FX_DRAW_2") // Item is part of the drawable 2 group for Fixer data CONST_INT DLC_RESTRICTION_TAG_FX_DRAW_3 HASH("FX_DRAW_3") // Item is part of the drawable 3 group for Fixer data CONST_INT DLC_RESTRICTION_TAG_FX_DRAW_4 HASH("FX_DRAW_4") // Item is part of the drawable 4 group for Fixer data CONST_INT DLC_RESTRICTION_TAG_FX_DRAW_5 HASH("FX_DRAW_5") // Item is part of the drawable 5 group for Fixer data CONST_INT DLC_RESTRICTION_TAG_FX_DRAW_6 HASH("FX_DRAW_6") // Item is part of the drawable 6 group for Fixer data CONST_INT DLC_RESTRICTION_TAG_FX_DRAW_7 HASH("FX_DRAW_7") // Item is part of the drawable 7 group for Fixer data CONST_INT DLC_RESTRICTION_TAG_FX_DRAW_8 HASH("FX_DRAW_8") // Item is part of the drawable 8 group for Fixer data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_FIXER_0 HASH("CREW_LOGO_FIXER_0") // Item is compatible with crew logo 0 from the Fixer data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_FIXER_1 HASH("CREW_LOGO_FIXER_1") // Item is compatible with crew logo 1 from the Fixer data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_FIXER_2 HASH("CREW_LOGO_FIXER_2") // Item is compatible with crew logo 2 from the Fixer data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_FIXER_3 HASH("CREW_LOGO_FIXER_3") // Item is compatible with crew logo 3 from the Fixer data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_FIXER_4 HASH("CREW_LOGO_FIXER_4") // Item is compatible with crew logo 4 from the Fixer data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_FIXER_5 HASH("CREW_LOGO_FIXER_5") // Item is compatible with crew logo 5 from the Fixer data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_FIXER_6 HASH("CREW_LOGO_FIXER_6") // Item is compatible with crew logo 6 from the Fixer data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_FIXER_7 HASH("CREW_LOGO_FIXER_7") // Item is compatible with crew logo 7 from the Fixer data CONST_INT DLC_RESTRICTION_TAG_GOLF_GLOVE HASH("GOLF_GLOVE") // Item is single golf glove CONST_INT DLC_RESTRICTION_TAG_MUSIC_STUDIO_ITEM HASH("MUSIC_STUDIO_ITEM") // Item is part of the Music Studio Merch shop CONST_INT DLC_RESTRICTION_TAG_VNECK_SWEAT HASH("VNECK_SWEAT") // Item is a v-neck sweater CONST_INT DLC_RESTRICTION_TAG_PARA_ALT01 HASH("PARA_ALT01") // Item is uses parachute alt01 (GET_PARACHUTE_ALT_DRAWABLE_FOR_MP) CONST_INT DLC_RESTRICTION_TAG_PARA_ALT02 HASH("PARA_ALT02") // Item is uses parachute alt02 (GET_PARACHUTE_ALT_DRAWABLE_FOR_MP) CONST_INT DLC_RESTRICTION_TAG_PARA_ALT03 HASH("PARA_ALT03") // Item is uses parachute alt03 (GET_PARACHUTE_ALT_DRAWABLE_FOR_MP) CONST_INT DLC_RESTRICTION_TAG_PARA_ALT04 HASH("PARA_ALT04") // Item is uses parachute alt04 (GET_PARACHUTE_ALT_DRAWABLE_FOR_MP) CONST_INT DLC_RESTRICTION_TAG_PARA_ALT05 HASH("PARA_ALT05") // Item is uses parachute alt05 (GET_PARACHUTE_ALT_DRAWABLE_FOR_MP) CONST_INT DLC_RESTRICTION_TAG_PARA_ALT06 HASH("PARA_ALT06") // Item is uses parachute alt06 (GET_PARACHUTE_ALT_DRAWABLE_FOR_MP) CONST_INT DLC_RESTRICTION_TAG_PARA_ALT07 HASH("PARA_ALT07") // Item is uses parachute alt07 (GET_PARACHUTE_ALT_DRAWABLE_FOR_MP) CONST_INT DLC_RESTRICTION_TAG_PARA_ALT08 HASH("PARA_ALT08") // Item is uses parachute alt08 (GET_PARACHUTE_ALT_DRAWABLE_FOR_MP) CONST_INT DLC_RESTRICTION_TAG_PARA_ALT09 HASH("PARA_ALT09") // Item is uses parachute alt09 (GET_PARACHUTE_ALT_DRAWABLE_FOR_MP) CONST_INT DLC_RESTRICTION_TAG_PARA_ALT10 HASH("PARA_ALT10") // Item is uses parachute alt10 (GET_PARACHUTE_ALT_DRAWABLE_FOR_MP) CONST_INT DLC_RESTRICTION_TAG_PARA_ALT11 HASH("PARA_ALT11") // Item is uses parachute alt11 (GET_PARACHUTE_ALT_DRAWABLE_FOR_MP) #ENDIF #IF FEATURE_DLC_1_2022 CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_SUM2_0 HASH("CREW_LOGO_SUM2_0") // Item is compatible with crew logo 0 from the Summer 2022 data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_SUM2_1 HASH("CREW_LOGO_SUM2_1") // Item is compatible with crew logo 1 from the Summer 2022 data CONST_INT DLC_RESTRICTION_TAG_CREW_LOGO_SUM2_2 HASH("CREW_LOGO_SUM2_2") // Item is compatible with crew logo 2 from the Summer 2022 data CONST_INT DLC_RESTRICTION_TAG_SHORTS HASH("SHORTS") // Item is a pair of shorts CONST_INT DLC_RESTRICTION_TAG_MINI_DRESS HASH("MINI_DRESS") // Item is a mini dress #ENDIF ////////////////////////////////////////////////////////////////////////////////////////// /// Enums used to give ped components a more meaningful name /// ENUM PED_COMP_NAME_ENUM /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// /// /// The ped component saved globals use an INT for each component type (torso, legs, outfit, props etc). /// /// This way we can have up to 31 component items per type as we just set the relevant BIT for each item. /// /// A double array is required, one for available items, the other for acquired items. /// /// /// /// In order to minmimise issues with savegame data, text labels, loops etc. the component item enum must /// /// be set up with a unique value and should not be changed. /// /// /// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////// /// DUMMY DUMMY_PED_COMP = -99, OUTFIT_DEFAULT = 0, PROPS_HEAD_NONE = 0, PROPS_EYES_NONE = 1, PROPS_EARS_NONE = 2, PROPS_MOUTH_NONE = 3, PROPS_LHAND_NONE = 4, PROPS_RHAND_NONE = 5, PROPS_LWRIST_NONE = 6, PROPS_RWRIST_NONE = 7, PROPS_HIP_NONE = 8, PROPGROUP_NONE = 31, //////////////////////////////////////////////////////// /// MICHAEL HEAD_P0_0_0 =0, HEAD_P0_0_1 , HEAD_P0_0_2 , HEAD_P0_0_3 , HEAD_P0_0_4 , HEAD_P0_0_5 , HEAD_P0_0_6 , HEAD_P0_DLC , // leave this at the bottom HAIR_P0_0_0 = 0, HAIR_P0_1_0 , HAIR_P0_2_0 , HAIR_P0_3_0 , HAIR_P0_4_0 , HAIR_P0_5_0 , HAIR_P0_DLC , TORSO_P0_GREY_SUIT = 0, TORSO_P0_GREY_SUIT_01 , TORSO_P0_GREY_SUIT_02 , TORSO_P0_GREY_SUIT_03 , TORSO_P0_GREY_SUIT_04 , TORSO_P0_GREY_SUIT_05 , TORSO_P0_GREY_SUIT_06 , TORSO_P0_GREY_SUIT_07 , TORSO_P0_GREY_SUIT_08 , TORSO_P0_GREY_SUIT_09 , TORSO_P0_GREY_SUIT_10 , TORSO_P0_GREY_SUIT_11 , TORSO_P0_GREY_SUIT_12 , TORSO_P0_GREY_SUIT_13 , TORSO_P0_GREY_SUIT_14 , TORSO_P0_GREY_SUIT_15 , TORSO_P0_FIREMAN , TORSO_P0_V_NECK_0 , TORSO_P0_V_NECK_1 , TORSO_P0_V_NECK_2 , TORSO_P0_V_NECK_3 , TORSO_P0_V_NECK_4 , TORSO_P0_V_NECK_5 , TORSO_P0_V_NECK_6 , TORSO_P0_V_NECK_7 , TORSO_P0_V_NECK_8 , TORSO_P0_V_NECK_9 , TORSO_P0_V_NECK_10 , TORSO_P0_V_NECK_11 , TORSO_P0_V_NECK_12 , TORSO_P0_V_NECK_13 , TORSO_P0_V_NECK_14 , TORSO_P0_V_NECK_15 , TORSO_P0_SCUBA , TORSO_P0_SCUBA_BRIGHT , TORSO_P0_STEALTH , TORSO_P0_BALLISTICS , TORSO_P0_NAVY_COP , TORSO_P0_SHIRT_AND_GILET_0 , TORSO_P0_SHIRT_AND_GILET_1 , TORSO_P0_SHIRT_AND_GILET_2 , TORSO_P0_SHIRT_AND_GILET_3 , TORSO_P0_SHIRT_AND_GILET_4 , TORSO_P0_SHIRT_AND_GILET_5 , TORSO_P0_OPEN_SHIRT , TORSO_P0_OPEN_SHIRT_1 , TORSO_P0_OPEN_SHIRT_2 , TORSO_P0_OPEN_SHIRT_3 , TORSO_P0_OPEN_SHIRT_4 , TORSO_P0_OPEN_SHIRT_5 , TORSO_P0_OPEN_SHIRT_6 , TORSO_P0_OPEN_SHIRT_7 , TORSO_P0_OPEN_SHIRT_8 , TORSO_P0_OPEN_SHIRT_9 , TORSO_P0_OPEN_SHIRT_10 , TORSO_P0_OPEN_SHIRT_11 , TORSO_P0_OPEN_SHIRT_12 , TORSO_P0_OPEN_SHIRT_13 , TORSO_P0_OPEN_SHIRT_14 , TORSO_P0_OPEN_SHIRT_15 , TORSO_P0_NAVY_PARAMEDIC , TORSO_P0_HIGHWAY_PATROL , TORSO_P0_SECURITY , TORSO_P0_EXTERMINATOR , TORSO_P0_BOILER_SUIT_1 , TORSO_P0_BOILER_SUIT_2 , TORSO_P0_BOILER_SUIT_3 , TORSO_P0_BOILER_SUIT_4 , TORSO_P0_BOILER_SUIT_5 , TORSO_P0_TRIATHLON , TORSO_P0_GILET_0 , TORSO_P0_GILET_1 , TORSO_P0_GILET_2 , TORSO_P0_GILET_3 , TORSO_P0_GILET_4 , TORSO_P0_GILET_5 , TORSO_P0_LUDENDORFF , TORSO_P0_GOLF , TORSO_P0_POLO_SHIRT_1 , TORSO_P0_POLO_SHIRT_2 , TORSO_P0_POLO_SHIRT_3 , TORSO_P0_POLO_SHIRT_4 , TORSO_P0_POLO_SHIRT_5 , TORSO_P0_POLO_SHIRT_6 , TORSO_P0_POLO_SHIRT_7 , TORSO_P0_YOGA_0 , TORSO_P0_YOGA_1 , TORSO_P0_YOGA_2 , TORSO_P0_YOGA_3 , TORSO_P0_YOGA_4 , TORSO_P0_YOGA_5 , TORSO_P0_MOTO_X , TORSO_P0_BED , TORSO_P0_VEST_1 , TORSO_P0_VEST_2 , TORSO_P0_VEST_3 , TORSO_P0_VEST_4 , TORSO_P0_DENIM_SHIRT_0 , TORSO_P0_DENIM_SHIRT_1 , TORSO_P0_DENIM_SHIRT_2 , TORSO_P0_DENIM_SHIRT_3 , TORSO_P0_DENIM_SHIRT_4 , TORSO_P0_DENIM_SHIRT_5 , TORSO_P0_DENIM_SHIRT_6 , TORSO_P0_DENIM_SHIRT_7 , TORSO_P0_DENIM_SHIRT_8 , TORSO_P0_DENIM_SHIRT_9 , TORSO_P0_DENIM_SHIRT_10 , TORSO_P0_DENIM_SHIRT_11 , TORSO_P0_DENIM_SHIRT_12 , TORSO_P0_DENIM_SHIRT_13 , TORSO_P0_DENIM_SHIRT_14 , TORSO_P0_DENIM_SHIRT_15 , TORSO_P0_HOODIE_0 , TORSO_P0_HOODIE_1 , TORSO_P0_HOODIE_2 , TORSO_P0_HOODIE_3 , TORSO_P0_HOODIE_4 , TORSO_P0_HOODIE_5 , TORSO_P0_HOODIE_6 , TORSO_P0_HOODIE_7 , TORSO_P0_HOODIE_8 , TORSO_P0_HOODIE_9 , TORSO_P0_HOODIE_10 , TORSO_P0_HOODIE_11 , TORSO_P0_HOODIE_12 , TORSO_P0_HOODIE_13 , TORSO_P0_HOODIE_14 , TORSO_P0_HOODIE_15 , TORSO_P0_LEATHER_JACKET_0 , TORSO_P0_LEATHER_JACKET_1 , TORSO_P0_LEATHER_JACKET_2 , TORSO_P0_LEATHER_JACKET_3 , TORSO_P0_LEATHER_JACKET_4 , TORSO_P0_LEATHER_JACKET_5 , TORSO_P0_SUIT_JACKET , TORSO_P0_SUIT_JACKET_1 , TORSO_P0_SUIT_JACKET_2 , TORSO_P0_SUIT_JACKET_3 , TORSO_P0_SUIT_JACKET_4 , TORSO_P0_SUIT_JACKET_5 , TORSO_P0_SUIT_JACKET_6 , TORSO_P0_SUIT_JACKET_7 , TORSO_P0_SUIT_JACKET_8 , TORSO_P0_SUIT_JACKET_9 , TORSO_P0_SUIT_JACKET_10 , TORSO_P0_SUIT_JACKET_11 , TORSO_P0_SUIT_JACKET_12 , TORSO_P0_SUIT_JACKET_13 , TORSO_P0_SUIT_JACKET_14 , TORSO_P0_SUIT_JACKET_15 , TORSO_P0_VNECK , TORSO_P0_VNECK_1 , TORSO_P0_VNECK_2 , TORSO_P0_VNECK_3 , TORSO_P0_VNECK_4 , TORSO_P0_VNECK_5 , TORSO_P0_VNECK_6 , TORSO_P0_VNECK_7 , TORSO_P0_VNECK_8 , TORSO_P0_VNECK_9 , TORSO_P0_DRESS_SHIRT , TORSO_P0_DRESS_SHIRT_1 , TORSO_P0_DRESS_SHIRT_2 , TORSO_P0_DRESS_SHIRT_3 , TORSO_P0_DRESS_SHIRT_4 , TORSO_P0_DRESS_SHIRT_5 , TORSO_P0_DRESS_SHIRT_6 , TORSO_P0_DRESS_SHIRT_7 , TORSO_P0_BARE_CHEST , TORSO_P0_EPSILON , TORSO_P0_TENNIS , TORSO_P0_TENNIS_1 , TORSO_P0_TENNIS_2 , TORSO_P0_MOVIE_TUXEDO , TORSO_P0_HEAVY_JACKET , TORSO_P0_HEAVY_JACKET_1 , TORSO_P0_CHECK_SHIRT_0 , TORSO_P0_CHECK_SHIRT_1 , TORSO_P0_CHECK_SHIRT_2 , TORSO_P0_CHECK_SHIRT_3 , TORSO_P0_DLC , // If you add a new torso that has a high waist update DOES_TORSO_HAVE_HIGH_WAIST LEGS_P0_GREY_SUIT = 0, LEGS_P0_GREY_SUIT_1 , LEGS_P0_GREY_SUIT_2 , LEGS_P0_GREY_SUIT_3 , LEGS_P0_GREY_SUIT_4 , LEGS_P0_GREY_SUIT_5 , LEGS_P0_GREY_SUIT_6 , LEGS_P0_GREY_SUIT_7 , LEGS_P0_GREY_SUIT_8 , LEGS_P0_GREY_SUIT_9 , LEGS_P0_GREY_SUIT_10 , LEGS_P0_GREY_SUIT_11 , LEGS_P0_GREY_SUIT_12 , LEGS_P0_GREY_SUIT_13 , LEGS_P0_GREY_SUIT_14 , LEGS_P0_GREY_SUIT_15 , LEGS_P0_FIREMAN , LEGS_P0_NAVY_JANITOR , LEGS_P0_SCUBA , LEGS_P0_SCUBA_BRIGHT , LEGS_P0_STEALTH , LEGS_P0_BALLISTICS , LEGS_P0_NAVY_COP , LEGS_P0_CHINOS_0 , LEGS_P0_CHINOS_1 , LEGS_P0_CHINOS_2 , LEGS_P0_CHINOS_3 , LEGS_P0_CHINOS_4 , LEGS_P0_CHINOS_5 , LEGS_P0_CHINOS_6 , LEGS_P0_CHINOS_7 , LEGS_P0_NAVY_PARAMEDIC , LEGS_P0_HIGHWAY_PATROL , LEGS_P0_SECURITY , LEGS_P0_EXTERMINATOR , LEGS_P0_BOILER_SUIT_1 , LEGS_P0_BOILER_SUIT_2 , LEGS_P0_BOILER_SUIT_3 , LEGS_P0_BOILER_SUIT_4 , LEGS_P0_BOILER_SUIT_5 , LEGS_P0_TRIATHLON , LEGS_P0_CARGO_SHORTS_0 , LEGS_P0_CARGO_SHORTS_1 , LEGS_P0_CARGO_SHORTS_2 , LEGS_P0_CARGO_SHORTS_3 , LEGS_P0_CARGO_SHORTS_4 , LEGS_P0_LUDENDORFF , LEGS_P0_GOLF , LEGS_P0_GOLF_1 , LEGS_P0_GOLF_2 , LEGS_P0_GOLF_3 , LEGS_P0_GOLF_4 , LEGS_P0_GOLF_5 , LEGS_P0_GOLF_6 , LEGS_P0_GOLF_7 , LEGS_P0_YOGA_0 , LEGS_P0_YOGA_1 , LEGS_P0_YOGA_2 , LEGS_P0_YOGA_3 , LEGS_P0_YOGA_4 , LEGS_P0_YOGA_5 , LEGS_P0_YOGA_6 , LEGS_P0_YOGA_7 , LEGS_P0_YOGA_8 , LEGS_P0_YOGA_9 , LEGS_P0_YOGA_10 , LEGS_P0_YOGA_11 , LEGS_P0_YOGA_12 , LEGS_P0_YOGA_13 , LEGS_P0_YOGA_14 , LEGS_P0_YOGA_15 , LEGS_P0_MOTO_X , LEGS_P0_BED , LEGS_P0_BOXERS_1 , LEGS_P0_BOXERS_2 , LEGS_P0_BOXERS_3 , LEGS_P0_BOXERS_4 , LEGS_P0_BOXERS_5 , LEGS_P0_BOXERS_6 , LEGS_P0_BOXERS_7 , LEGS_P0_EPSILON , LEGS_P0_CASUAL_JEANS , LEGS_P0_CASUAL_JEANS_1 , LEGS_P0_CASUAL_JEANS_2 , LEGS_P0_REGULAR_PANTS , LEGS_P0_REGULAR_PANTS_1 , LEGS_P0_REGULAR_PANTS_2 , LEGS_P0_REGULAR_PANTS_3 , LEGS_P0_SMART_JEANS , LEGS_P0_TENNIS , LEGS_P0_TENNIS_1 , LEGS_P0_TENNIS_2 , LEGS_P0_NAKED , LEGS_P0_BLACK_TROUSERS , LEGS_P0_JEANS , LEGS_P0_YOGA_BAREFOOT , LEGS_P0_LONG_SHORTS_0 , LEGS_P0_LONG_SHORTS_1 , LEGS_P0_LONG_SHORTS_2 , LEGS_P0_LONG_SHORTS_3 , LEGS_P0_LONG_SHORTS_4 , LEGS_P0_LONG_SHORTS_5 , LEGS_P0_LONG_SHORTS_6 , LEGS_P0_LONG_SHORTS_7 , LEGS_P0_LONG_SHORTS_8 , LEGS_P0_LONG_SHORTS_9 , LEGS_P0_LONG_SHORTS_10 , LEGS_P0_LONG_SHORTS_11 , LEGS_P0_LONG_SHORTS_12 , LEGS_P0_LONG_SHORTS_13 , LEGS_P0_LONG_SHORTS_14 , LEGS_P0_LONG_SHORTS_15 , LEGS_P0_JEANS_BAREFEET , LEGS_P0_DLC , // If you add new legs which have feet attached update DOES_LEGS_COMPONENT_HAVE_FEET_ATTACHED // If you add new legs that have a low waist update DOES_LEGS_HAVE_LOW_WAIST FEET_P0_BLACK_SHOES = 0, FEET_P0_BLACK_SHOES_1 , FEET_P0_BLACK_SHOES_2 , FEET_P0_BLACK_SHOES_3 , FEET_P0_BLACK_SHOES_4 , FEET_P0_BLACK_SHOES_5 , FEET_P0_1 , FEET_P0_BED , FEET_P0_SCUBA_WATER , FEET_P0_BLACK_TRACKSUIT , FEET_P0_BALLISTICS , FEET_P0_PROGRAMMER , FEET_P0_7 , FEET_P0_TRIATHLON , FEET_P0_MOTO_X , FEET_P0_ARM_GUARDS , FEET_P0_MIME , FEET_P0_SCUBA_LAND , FEET_P0_DRESS_LOAFERS , FEET_P0_BOOTS , FEET_P0_SKATE_SHOES , FEET_P0_SKATE_SHOES_1 , FEET_P0_SKATE_SHOES_2 , FEET_P0_SKATE_SHOES_3 , FEET_P0_SKATE_SHOES_4 , FEET_P0_SKATE_SHOES_5 , FEET_P0_SKATE_SHOES_6 , FEET_P0_SKATE_SHOES_7 , FEET_P0_SKATE_SHOES_8 , FEET_P0_SKATE_SHOES_9 , FEET_P0_COMFY_SHOES_0 , FEET_P0_COMFY_SHOES_1 , FEET_P0_COMFY_SHOES_2 , FEET_P0_COMFY_SHOES_3 , FEET_P0_COMFY_SHOES_4 , FEET_P0_COMFY_SHOES_5 , FEET_P0_COMFY_SHOES_6 , FEET_P0_COMFY_SHOES_7 , FEET_P0_SECURITY_BOOTS , FEET_P0_OXFORDS_0 , FEET_P0_OXFORDS_1 , FEET_P0_OXFORDS_2 , FEET_P0_OXFORDS_3 , FEET_P0_OXFORDS_4 , FEET_P0_OXFORDS_5 , FEET_P0_OXFORDS_6 , FEET_P0_OXFORDS_7 , FEET_P0_OXFORDS_8 , FEET_P0_OXFORDS_9 , FEET_P0_OXFORDS_10 , FEET_P0_OXFORDS_11 , FEET_P0_OXFORDS_12 , FEET_P0_OXFORDS_13 , FEET_P0_OXFORDS_14 , FEET_P0_OXFORDS_15 , FEET_P0_SQ_LOAFERS_0 , FEET_P0_SQ_LOAFERS_1 , FEET_P0_SQ_LOAFERS_2 , FEET_P0_SQ_LOAFERS_3 , FEET_P0_SQ_LOAFERS_4 , FEET_P0_SQ_LOAFERS_5 , FEET_P0_SQ_LOAFERS_6 , FEET_P0_SQ_LOAFERS_7 , FEET_P0_SQ_LOAFERS_8 , FEET_P0_SQ_LOAFERS_9 , FEET_P0_SQ_LOAFERS_10 , FEET_P0_SQ_LOAFERS_11 , FEET_P0_SQ_LOAFERS_12 , FEET_P0_SQ_LOAFERS_13 , FEET_P0_SQ_LOAFERS_14 , FEET_P0_SQ_LOAFERS_15 , FEET_P0_WINGTIPS_0 , FEET_P0_WINGTIPS_1 , FEET_P0_WINGTIPS_2 , FEET_P0_WINGTIPS_3 , FEET_P0_WINGTIPS_4 , FEET_P0_WINGTIPS_5 , FEET_P0_WINGTIPS_6 , FEET_P0_WINGTIPS_7 , FEET_P0_WINGTIPS_8 , FEET_P0_WINGTIPS_9 , FEET_P0_WINGTIPS_10 , FEET_P0_WINGTIPS_11 , FEET_P0_WINGTIPS_12 , FEET_P0_WINGTIPS_13 , FEET_P0_WINGTIPS_14 , FEET_P0_WINGTIPS_15 , FEET_P0_LOAFERS_0 , FEET_P0_LOAFERS_1 , FEET_P0_LOAFERS_2 , FEET_P0_LOAFERS_3 , FEET_P0_LOAFERS_4 , FEET_P0_LOAFERS_5 , FEET_P0_LOAFERS_6 , FEET_P0_LOAFERS_7 , FEET_P0_LOAFERS_8 , FEET_P0_LOAFERS_9 , FEET_P0_LOAFERS_10 , FEET_P0_LOAFERS_11 , FEET_P0_DLC , // if you add new dummy feet, update IS_PED_COMPONENT_ITEM_RESTRICTED_FOR_ITEM_SP HAND_P0_NONE = 0, HAND_P0_FIREMAN , HAND_P0_NAVY_PARAMEDIC , HAND_P0_GOLF , HAND_P0_GOLF_1 , HAND_P0_GOLF_2 , HAND_P0_GOLF_3 , HAND_P0_GOLF_4 , HAND_P0_WHITE_GLOVES , HAND_P0_BROWN_LEATHER , HAND_P0_PADDED_GLOVES , HAND_P0_BLACK_GLOVES , HAND_P0_BLACK_LEATHER_GLOVES , HAND_P0_MOTO_X , HAND_P0_DLC , // leave this at the bottom SPECIAL_P0_NONE = 0, SPECIAL_P0_FIREMAN_ACCS , SPECIAL_P0_JANITOR_ACCS , SPECIAL_P0_SCUBA_ACCS , SPECIAL_P0_POUCHES , SPECIAL_P0_BALLISTICS , SPECIAL_P0_TIE , SPECIAL_P0_BALACLAVA , SPECIAL_P0_SECURITY_ACCS , SPECIAL_P0_GAS_MASK , SPECIAL_P0_WATCH_AND_BRACELET , SPECIAL_P0_STAR_TATTOOS , SPECIAL_P0_BACKPACK , SPECIAL_P0_EPSILON_MEDAL , SPECIAL_P0_CLOWN_ACCS , SPECIAL_P0_PARACHUTE , SPECIAL_P0_WATCH_LEATHER_STRAP , SPECIAL_P0_CUP , SPECIAL_P0_TIE_BLACK , SPECIAL_P0_SCARF , SPECIAL_P0_LEATHER_BAG , SPECIAL_P0_FIREMAN_ACCS_1 , SPECIAL_P0_SCUBA_ACCS_1 , SPECIAL_P0_BALACLAVA_B , SPECIAL_P0_DLC , // keep this at the bottom SPECIAL2_P0_NONE = 0, SPECIAL2_P0_BAG_1 , SPECIAL2_P0_BAG_1_B , SPECIAL2_P0_BAG_2 , SPECIAL2_P0_HARNESS , SPECIAL2_P0_COP_BELT_1 , SPECIAL2_P0_PARACHUTE_2 , SPECIAL2_P0_COP_BELT_2 , SPECIAL2_P0_SCUBA_HEADGEAR , SPECIAL2_P0_WRESTLER_MASK_0 , SPECIAL2_P0_WRESTLER_MASK_1 , SPECIAL2_P0_WRESTLER_MASK_2 , SPECIAL2_P0_WRESTLER_MASK_3 , SPECIAL2_P0_WRESTLER_MASK_4 , SPECIAL2_P0_WRESTLER_MASK_5 , SPECIAL2_P0_RUCKSACK , SPECIAL2_P0_BAG_3 , SPECIAL2_P0_BAG_3_B , SPECIAL2_P0_BAG_4 , SPECIAL2_P0_BAG_5 , SPECIAL2_P0_DLC , // keep this at the bottom DECL_P0_NONE = 0, DECL_P0_FIREMAN , DECL_P0_NAVY_PARAMEDIC , DECL_P0_HIGHWAY_PATROL , DECL_P0_EXTERMINATOR , DECL_P0_COP , DECL_P0_CROWN_LOGO , DECL_P0_T_SHIRT_LOGO_0 , DECL_P0_T_SHIRT_LOGO_1 , DECL_P0_T_SHIRT_LOGO_2 , DECL_P0_T_SHIRT_LOGO_3 , DECL_P0_T_SHIRT_LOGO_4 , DECL_P0_T_SHIRT_LOGO_5 , DECL_P0_T_SHIRT_LOGO_6 , DECL_P0_T_SHIRT_LOGO_7 , DECL_P0_AMMUNATION_0 , DECL_P0_AMMUNATION_1 , DECL_P0_AMMUNATION_2 , DECL_P0_AMMUNATION_3 , DECL_P0_AMMUNATION_4 , DECL_P0_AMMUNATION_5 , DECL_P0_SPORT_0 , DECL_P0_SPORT_1 , DECL_P0_SPORT_2 , DECL_P0_SPORT_3 , DECL_P0_SPORT_4 , DECL_P0_SPORT_5 , DECL_P0_SPORT_6 , DECL_P0_TSHIRT_0 , DECL_P0_TSHIRT_1 , DECL_P0_TSHIRT_2 , DECL_P0_TSHIRT_3 , DECL_P0_TSHIRT_4 , DECL_P0_TSHIRT_5 , DECL_P0_TSHIRT_6 , DECL_P0_TSHIRT_7 , DECL_P0_TSHIRT_8 , DECL_P0_TSHIRT_9 , DECL_P0_TSHIRT_10 , DECL_P0_TSHIRT_11 , DECL_P0_TSHIRT_12 , DECL_P0_TSHIRT_13 , DECL_P0_TSHIRT_14 , DECL_P0_TSHIRT_15 , DECL_P0_MASK , DECL_P0_MASK_1 , DECL_P0_MASK_2 , DECL_P0_MASK_3 , DECL_P0_DLC , BERD_P0_NONE = 0, BERD_P0_1_0 , BERD_P0_2_0 , BERD_P0_3_0 , BERD_P0_4_0 , BERD_P0_DLC , TEETH_P0_NONE = 0, TEETH_P0_DLC , JBIB_P0_NONE = 0, JBIB_P0_TIE , JBIB_P0_VEST , JBIB_P0_VEST_1 , JBIB_P0_VEST_2 , JBIB_P0_VEST_3 , JBIB_P0_VEST_4 , JBIB_P0_VEST_5 , JBIB_P0_3_0 , JBIB_P0_3_1 , JBIB_P0_3_2 , JBIB_P0_3_3 , JBIB_P0_3_4 , JBIB_P0_3_5 , JBIB_P0_3_6 , JBIB_P0_3_7 , JBIB_P0_3_8 , JBIB_P0_3_9 , JBIB_P0_4_0 , JBIB_P0_4_1 , JBIB_P0_4_2 , JBIB_P0_4_3 , JBIB_P0_4_4 , JBIB_P0_4_5 , JBIB_P0_4_6 , JBIB_P0_4_7 , JBIB_P0_4_8 , JBIB_P0_4_9 , JBIB_P0_5_0 , JBIB_P0_5_1 , JBIB_P0_5_2 , JBIB_P0_5_3 , JBIB_P0_5_4 , JBIB_P0_5_5 , JBIB_P0_5_6 , JBIB_P0_5_7 , JBIB_P0_5_8 , JBIB_P0_5_9 , JBIB_P0_5_10 , JBIB_P0_5_11 , JBIB_P0_5_12 , JBIB_P0_5_13 , JBIB_P0_5_14 , JBIB_P0_5_15 , JBIB_P0_BARE_CHEST , JBIB_P0_DLC , // leave this at the bottom OUTFIT_P0_DEFAULT = OUTFIT_DEFAULT, OUTFIT_P0_FIREMAN , OUTFIT_P0_BALLISTICS , OUTFIT_P0_NAVY_JANITOR , OUTFIT_P0_HIGHWAY_PATROL , OUTFIT_P0_GOLF , OUTFIT_P0_BED , OUTFIT_P0_YOGA , OUTFIT_P0_EPSILON , OUTFIT_P0_TENNIS , OUTFIT_P0_SCUBA_WATER , OUTFIT_P0_SCUBA_LAND , OUTFIT_P0_STEALTH , OUTFIT_P0_TRIATHLON , OUTFIT_P0_SECURITY , OUTFIT_P0_EXTERMINATOR , OUTFIT_P0_MOVIE_TUXEDO , OUTFIT_P0_LUDENDORFF , OUTFIT_P0_RAPPEL , OUTFIT_P0_BLUE_BOILER_SUIT , OUTFIT_P0_PREP_BOILER_SUIT_1 , OUTFIT_P0_PREP_BOILER_SUIT_2 , OUTFIT_P0_PREP_BOILER_SUIT_3 , OUTFIT_P0_PROLOGUE , OUTFIT_P0_COMMANDO , OUTFIT_P0_DENIM , OUTFIT_P0_BLACK_SUIT , OUTFIT_P0_LEATHER_AND_JEANS , OUTFIT_P0_EPSILON_WITH_MEDAL , OUTFIT_P0_DARK_GRAY_SUIT , OUTFIT_P0_SHIRT_AND_PANTS , OUTFIT_P0_JEWEL_HEIST , OUTFIT_P0_YOGA_FLIP_FLOPS , OUTFIT_P0_POLOSHIRT_PANTS , OUTFIT_P0_SHIRT_SHORTS_1 , OUTFIT_P0_POLOSHIRT_JEANS_1 , OUTFIT_P0_NAVY_SUIT , OUTFIT_P0_SUIT_5 , OUTFIT_P0_SUIT_6 , OUTFIT_P0_SUIT_7 , OUTFIT_P0_SUIT_8 , OUTFIT_P0_SUIT_9 , OUTFIT_P0_SUIT_10 , OUTFIT_P0_SUIT_11 , OUTFIT_P0_SUIT_12 , OUTFIT_P0_SUIT_13 , OUTFIT_P0_SUIT_14 , OUTFIT_P0_SUIT_15 , OUTFIT_P0_MOTO_X , OUTFIT_P0_STEALTH_NO_MASK , OUTFIT_P0_SCUBA_WATER_NO_MASK , OUTFIT_P0_BARECHEST_SHORTS , OUTFIT_P0_BARECHEST_BOXERS , // 53 OUTFIT_P0_DLC , // leave this at the bottom // If adding outfits, you may need to increase PED_COMPONENTS_OUTFITS PROPGROUP_P0_FIREMAN = 0, PROPGROUP_P0_COP , PROPGROUP_P0_HIGHWAY_PATROL , PROPGROUP_P0_GOLF , PROPGROUP_P0_SCUBA_WATER , PROPGROUP_P0_SCUBA_LAND , PROPGROUP_P0_SECURITY , PROPGROUP_P0_RAPPEL , PROPGROUP_P0_BALLISTICS , PROPGROUP_P0_SCUBA_WATER_NO_MASK , PROPGROUP_P0_DLC , // leave this at the bottom // props need to be ordered by anchor and then drawable / variation // if the 1st prop of a type changes, update GET_FIRST_PROP_OF_TYPE // ANCHOR_HEAD, PROPS_P0_FIREMAN_HAT = 10, // Start props at 10. PROPS_P0_COP_CAP , PROPS_P0_HOCKEY_MASK , PROPS_P0_EAR_DEFENDERS , PROPS_P0_COP_HELMET , PROPS_P0_SECURITY_HELMET , PROPS_P0_BUGSTAR_CAP , PROPS_P0_CYCLING_HELMET , PROPS_P0_GOLF_VISOR , PROPS_P0_SECURITY_CAP , PROPS_P0_CLOWN_HAT , PROPS_P0_CRASH_HELMET , PROPS_P0_CRASH_HELMET_1 , PROPS_P0_CRASH_HELMET_2 , PROPS_P0_CRASH_HELMET_3 , PROPS_P0_CRASH_HELMET_4 , PROPS_P0_CRASH_HELMET_5 , PROPS_P0_CRASH_HELMET_6 , PROPS_P0_CRASH_HELMET_7 , PROPS_P0_HAT , PROPS_P0_HEADPHONES , PROPS_P0_MASK_MONSTER_GREEN , PROPS_P0_MASK_MONSTER_RED , PROPS_P0_MASK_PIG , PROPS_P0_MASK_PIG_DARK , PROPS_P0_MASK_SKULL_GREY , PROPS_P0_MASK_SKULL_YELLOW , PROPS_P0_MASK_MONKEY , PROPS_P0_MASK_HOCKEY_WHITE , PROPS_P0_MASK_HOCKEY_RED , PROPS_P0_MASK_APE , PROPS_P0_MASK_APE_DARK , PROPS_P0_MASK_TRIBAL_1 , PROPS_P0_MASK_TRIBAL_2 , PROPS_P0_MASK_TRIBAL_3 , PROPS_P0_PILOT_HEADSET , PROPS_P0_SWIM_CAP , PROPS_P0_MOTO_X_HELMET_0 , PROPS_P0_MOTO_X_HELMET_1 , PROPS_P0_MOTO_X_HELMET_2 , PROPS_P0_MOTO_X_HELMET_3 , PROPS_P0_MOTO_X_HELMET_4 , PROPS_P0_MOTO_X_HELMET_5 , PROPS_P0_BLANK , PROPS_P0_BLACK_HELMET , PROPS_P0_ARMOURED_HELMET , PROPS_P0_FLIGHT_CAP , // 56 PROPS_P0_FIGHTER_JET_HELMET , //ANCHOR_EYES, PROPS_P0_GLASSES , PROPS_P0_SCUBA_MASK , PROPS_P0_EXTERMINATOR_MASK , PROPS_P0_SHADES_REFLECTIVE , PROPS_P0_PROGRAMMER_GLASSES , PROPS_P0_PROGRAMMER_GLASSES_1 , PROPS_P0_PROGRAMMER_GLASSES_2 , PROPS_P0_PROGRAMMER_GLASSES_3 , PROPS_P0_PROGRAMMER_GLASSES_4 , PROPS_P0_PROGRAMMER_GLASSES_5 , PROPS_P0_PROGRAMMER_GLASSES_6 , PROPS_P0_PROGRAMMER_GLASSES_7 , PROPS_P0_GLASSES_DARK , PROPS_P0_GLASSES_DARK_1 , PROPS_P0_GLASSES_DARK_2 , PROPS_P0_GLASSES_DARK_3 , PROPS_P0_GLASSES_DARK_4 , PROPS_P0_GLASSES_DARK_5 , PROPS_P0_GLASSES_DARK_6 , PROPS_P0_GLASSES_DARK_7 , PROPS_P0_GLASSES_DARK_8 , PROPS_P0_GLASSES_DARK_9 , PROPS_P0_SHADES , PROPS_P0_SHADES_1 , PROPS_P0_SHADES_2 , PROPS_P0_SHADES_3 , PROPS_P0_SHADES_4 , PROPS_P0_SHADES_5 , PROPS_P0_SHADES_6 , PROPS_P0_SHADES_7 , PROPS_P0_SHADES_8 , PROPS_P0_SHADES_9 , PROPS_P0_SWIMMING_GOGGLES , PROPS_P0_AVIATORS_0 , PROPS_P0_AVIATORS_1 , PROPS_P0_AVIATORS_2 , PROPS_P0_AVIATORS_3 , PROPS_P0_AVIATORS_4 , PROPS_P0_AVIATORS_5 , PROPS_P0_AVIATORS_6 , PROPS_P0_AVIATORS_7 , PROPS_P0_AVIATORS_8 , PROPS_P0_AVIATORS_9 , PROPS_P0_AVIATORS_10 , PROPS_P0_AVIATORS_11 , PROPS_P0_GLASSES_THICK_RIM_0 , PROPS_P0_GLASSES_THICK_RIM_1 ,//Hawaiian snow charcoal shades PROPS_P0_GLASSES_THICK_RIM_2 , PROPS_P0_GLASSES_THICK_RIM_3 , PROPS_P0_GLASSES_THICK_RIM_4 , PROPS_P0_GLASSES_THICK_RIM_5 ,//Hawaiian snow Tortoiseshell shades PROPS_P0_GLASSES_THICK_RIM_6 , PROPS_P0_GLASSES_THICK_RIM_7 ,//Hawaiian snow marbled shades PROPS_P0_GLASSES_RANGE_0, //New shooting range glasses //ANCHOR_EARS PROPS_P0_HEADSET , //ANCHOR_MOUTH, //ANCHOR_LEFT_HAND, //ANCHOR_RIGHT_HAND, //ANCHOR_LEFT_WRIST, //ANCHOR_RIGHT_WRIST, //ANCHOR_HIP PROPS_P0_DLC , // leave this at the bottom //////////////////////////////////////////////////////// /// TREVOR HEAD_P2_NONE = 0, HEAD_P2_NONE_1 , HEAD_P2_NONE_2 , HEAD_P2_NONE_3 , HEAD_P2_NONE_4 , HEAD_P2_NONE_5 , HEAD_P2_NONE_6 , HEAD_P2_DLC , // leave this at the bottom HAIR_P2_MESSY = 0, HAIR_P2_FROZEN , HAIR_P2_SHAVED , HAIR_P2_CURLS , HAIR_P2_SIDE_SHED , HAIR_P2_MESSY2 , HAIR_P2_MESSY3 , HAIR_P2_SHAVED2 , HAIR_P2_PROLOGUE , HAIR_P2_DLC , TORSO_P2_WHITE_TSHIRT = 0, TORSO_P2_VNECK_1 , TORSO_P2_VNECK_2 , TORSO_P2_VNECK_3 , TORSO_P2_VNECK_4 , TORSO_P2_VNECK_5 , TORSO_P2_VNECK_6 , TORSO_P2_VNECK_7 , TORSO_P2_VNECK_8 , TORSO_P2_VNECK_9 , TORSO_P2_VNECK_10 , TORSO_P2_VNECK_11 , TORSO_P2_VNECK_12 , TORSO_P2_VNECK_13 , TORSO_P2_VNECK_14 , TORSO_P2_VNECK_15 , TORSO_P2_FIREMAN , TORSO_P2_BALLISTICS , TORSO_P2_TANK_TOP_0 , TORSO_P2_TANK_TOP_1 , TORSO_P2_TANK_TOP_2 , TORSO_P2_TANK_TOP_3 , TORSO_P2_TANK_TOP_4 , TORSO_P2_TANK_TOP_5 , TORSO_P2_TANK_TOP_6 , TORSO_P2_TANK_TOP_7 , TORSO_P2_TANK_TOP_8 , TORSO_P2_LUDENDORFF , TORSO_P2_DOWN_JACKET_1 , TORSO_P2_DOWN_JACKET_2 , TORSO_P2_DOWN_JACKET_3 , TORSO_P2_DOWN_JACKET_4 , TORSO_P2_DOWN_JACKET_5 , TORSO_P2_DOWN_JACKET_6 , TORSO_P2_DOWN_JACKET_7 , TORSO_P2_DOWN_JACKET_8 , TORSO_P2_DOWN_JACKET_9 , TORSO_P2_DOWN_JACKET_10 , TORSO_P2_DOWN_JACKET_11 , TORSO_P2_DOWN_JACKET_12 , TORSO_P2_DOWN_JACKET_13 , TORSO_P2_DOWN_JACKET_14 , TORSO_P2_DOWN_JACKET_15 , TORSO_P2_DOCK_WORKER , TORSO_P2_BOILER_SUIT_BLUE , TORSO_P2_PREP_BOILER_SUIT_1 , TORSO_P2_PREP_BOILER_SUIT_2 , TORSO_P2_PREP_BOILER_SUIT_3 , TORSO_P2_DOCK_WORKER_B , TORSO_P2_SCUBA , TORSO_P2_HIGHWAY_PATROL , TORSO_P2_SECURITY , TORSO_P2_PROLOGUE , TORSO_P2_TRIATHLON , TORSO_P2_GOLF , TORSO_P2_TSHIRT_1 , TORSO_P2_TSHIRT_2 , TORSO_P2_TSHIRT_3 , TORSO_P2_TSHIRT_4 , TORSO_P2_TSHIRT_5 , TORSO_P2_TSHIRT_6 , TORSO_P2_TSHIRT_7 , TORSO_P2_TSHIRT_8 , TORSO_P2_TSHIRT_9 , TORSO_P2_TSHIRT_10 , TORSO_P2_TSHIRT_11 , TORSO_P2_TSHIRT_12 , TORSO_P2_TSHIRT_13 , TORSO_P2_TSHIRT_14 , TORSO_P2_TSHIRT_15 , TORSO_P2_MOTO_X , TORSO_P2_DRESS , TORSO_P2_DRESS_1 , TORSO_P2_DRESS_2 , TORSO_P2_DRESS_3 , TORSO_P2_DRESS_4 , TORSO_P2_DRESS_5 , TORSO_P2_DRESS_6 , TORSO_P2_DRESS_7 , TORSO_P2_STEALTH , TORSO_P2_HOODIE_1 , TORSO_P2_HOODIE_2 , TORSO_P2_HOODIE_3 , TORSO_P2_HOODIE_4 , TORSO_P2_HOODIE_5 , TORSO_P2_HOODIE_6 , TORSO_P2_HOODIE_7 , TORSO_P2_HOODIE_8 , TORSO_P2_HOODIE_9 , TORSO_P2_HOODIE_10 , TORSO_P2_HOODIE_11 , TORSO_P2_HOODIE_12 , TORSO_P2_HOODIE_13 , TORSO_P2_HOODIE_14 , TORSO_P2_HOODIE_15 , TORSO_P2_TENNIS , TORSO_P2_NONE , TORSO_P2_LADIES , TORSO_P2_DENIM_JACKET , TORSO_P2_JACKET_1 , TORSO_P2_JACKET_2 , TORSO_P2_JACKET_3 , TORSO_P2_JACKET_4 , TORSO_P2_JACKET_5 , TORSO_P2_DENIM_SHIRT , TORSO_P2_SHIRT_1 , TORSO_P2_SHIRT_2 , TORSO_P2_SHIRT_3 , TORSO_P2_SHIRT_4 , TORSO_P2_SHIRT_5 , TORSO_P2_SHIRT_6 , TORSO_P2_SHIRT_7 , TORSO_P2_SHIRT_8 , TORSO_P2_SHIRT_9 , TORSO_P2_SHIRT_10 , TORSO_P2_SHIRT_11 , TORSO_P2_SHIRT_12 , TORSO_P2_SHIRT_13 , TORSO_P2_SHIRT_14 , TORSO_P2_SHIRT_15 , TORSO_P2_BOWLING_SHIRT , TORSO_P2_BOWLING_SHIRT_1 , TORSO_P2_BOWLING_SHIRT_2 , TORSO_P2_BOWLING_SHIRT_3 , TORSO_P2_BOWLING_SHIRT_4 , TORSO_P2_BOWLING_SHIRT_5 , TORSO_P2_BOWLING_SHIRT_6 , TORSO_P2_BOWLING_SHIRT_7 , TORSO_P2_BOWLING_SHIRT_8 , TORSO_P2_BOWLING_SHIRT_9 , TORSO_P2_BOWLING_SHIRT_10 , TORSO_P2_BOWLING_SHIRT_11 , TORSO_P2_BOWLING_SHIRT_12 , TORSO_P2_BOWLING_SHIRT_13 , TORSO_P2_BOWLING_SHIRT_14 , TORSO_P2_BOWLING_SHIRT_15 , TORSO_P2_BLOUSON , TORSO_P2_BLOUSON_1 , TORSO_P2_BLOUSON_2 , TORSO_P2_BLOUSON_3 , TORSO_P2_BLOUSON_4 , TORSO_P2_BLOUSON_5 , TORSO_P2_BLOUSON_6 , TORSO_P2_BLOUSON_7 , TORSO_P2_LEATHER_JACKET , TORSO_P2_LEATHER_JACKET_1 , TORSO_P2_LEATHER_JACKET_2 , TORSO_P2_LEATHER_JACKET_3 , TORSO_P2_LEATHER_JACKET_4 , TORSO_P2_LEATHER_JACKET_5 , TORSO_P2_LEATHER_JACKET_6 , TORSO_P2_LEATHER_JACKET_7 , TORSO_P2_LEATHER_JACKET_8 , TORSO_P2_LEATHER_JACKET_9 , TORSO_P2_LEATHER_JACKET_10 , TORSO_P2_LEATHER_JACKET_11 , TORSO_P2_GILET , TORSO_P2_GILET_1 , TORSO_P2_GILET_2 , TORSO_P2_GILET_3 , TORSO_P2_GILET_4 , TORSO_P2_GILET_5 , TORSO_P2_YELLOW_VEST , TORSO_P2_YELLOW_VEST_1 , TORSO_P2_YELLOW_VEST_2 , TORSO_P2_YELLOW_VEST_3 , TORSO_P2_YELLOW_VEST_4 , TORSO_P2_YELLOW_VEST_5 , TORSO_P2_YELLOW_VEST_6 , TORSO_P2_YELLOW_VEST_7 , TORSO_P2_YELLOW_VEST_8 , TORSO_P2_YELLOW_VEST_9 , TORSO_P2_YELLOW_VEST_10 , TORSO_P2_YELLOW_VEST_11 , TORSO_P2_YELLOW_VEST_12 , TORSO_P2_YELLOW_VEST_13 , TORSO_P2_YELLOW_VEST_14 , TORSO_P2_YELLOW_VEST_15 , TORSO_P2_LONG_SLEEVE , TORSO_P2_LONG_SLEEVE_1 , TORSO_P2_LONG_SLEEVE_2 , TORSO_P2_LONG_SLEEVE_3 , TORSO_P2_LONG_SLEEVE_4 , TORSO_P2_LONG_SLEEVE_5 , TORSO_P2_LONG_SLEEVE_6 , TORSO_P2_LONG_SLEEVE_7 , TORSO_P2_LONG_SLEEVE_8 , TORSO_P2_LONG_SLEEVE_9 , TORSO_P2_LONG_SLEEVE_10 , TORSO_P2_LONG_SLEEVE_11 , TORSO_P2_CHEAPSUIT_0 , TORSO_P2_CHEAPSUIT_1 , TORSO_P2_CHEAPSUIT_2 , TORSO_P2_CHEAPSUIT_3 , TORSO_P2_CHEAPSUIT_4 , TORSO_P2_CHEAPSUIT_5 , TORSO_P2_CHEAPSUIT_6 , TORSO_P2_CHEAPSUIT_7 , TORSO_P2_CHEAPSUIT_8 , TORSO_P2_CHEAPSUIT_9 , TORSO_P2_STYLESUIT_JACKET , TORSO_P2_STYLESUIT_JACKET_1 , TORSO_P2_STYLESUIT_JACKET_2 , TORSO_P2_STYLESUIT_JACKET_3 , TORSO_P2_STYLESUIT_JACKET_4 , TORSO_P2_STYLESUIT_JACKET_5 , TORSO_P2_STYLESUIT_JACKET_6 , TORSO_P2_WOOL_SWEATER , TORSO_P2_WOOL_SWEATER_1 , TORSO_P2_WOOL_SWEATER_2 , TORSO_P2_WOOL_SWEATER_3 , TORSO_P2_WOOL_SWEATER_4 , TORSO_P2_WOOL_SWEATER_5 , TORSO_P2_WOOL_SWEATER_6 , TORSO_P2_WOOL_SWEATER_7 , TORSO_P2_WOOL_SWEATER_8 , TORSO_P2_WOOL_SWEATER_9 , TORSO_P2_WOOL_SWEATER_10 , TORSO_P2_WOOL_SWEATER_11 , TORSO_P2_WOOL_SWEATER_12 , TORSO_P2_WOOL_SWEATER_13 , TORSO_P2_WOOL_SWEATER_14 , TORSO_P2_WOOL_SWEATER_15 , TORSO_P2_STYLESUIT_TEE_0 , TORSO_P2_STYLESUIT_TEE_1 , TORSO_P2_STYLESUIT_TEE_2 , TORSO_P2_STYLESUIT_TEE_3 , TORSO_P2_STYLESUIT_TEE_4 , TORSO_P2_STYLESUIT_TEE_5 , TORSO_P2_STYLESUIT_TEE_6 , TORSO_P2_STYLESUIT_TEE_7 , TORSO_P2_STYLESUIT_TEE_8 , TORSO_P2_STYLESUIT_TEE_9 , TORSO_P2_STYLESUIT_VNECK , TORSO_P2_STYLESUIT_VNECK_1 , TORSO_P2_STYLESUIT_VNECK_2 , TORSO_P2_STYLESUIT_VNECK_3 , TORSO_P2_STYLESUIT_VNECK_4 , TORSO_P2_STYLESUIT_VNECK_5 , TORSO_P2_STYLESUIT_VNECK_6 , TORSO_P2_STYLESUIT_VNECK_7 , TORSO_P2_TUXEDO , TORSO_P2_DLC , // If you add a new torso that has a high waist update DOES_TORSO_HAVE_HIGH_WAIST LEGS_P2_BLUE_JEANS = 0, LEGS_P2_JEANS_1 , LEGS_P2_JEANS_2 , LEGS_P2_JEANS_3 , LEGS_P2_FIREMAN , LEGS_P2_BALLISTICS , LEGS_P2_NAVY_COP , LEGS_P2_PARAMEDIC , LEGS_P2_DOCK_WORKER , LEGS_P2_BOILER_SUIT_BLUE , LEGS_P2_PREP_BOILER_SUIT_1 , LEGS_P2_PREP_BOILER_SUIT_2 , LEGS_P2_PREP_BOILER_SUIT_3 , LEGS_P2_SCUBA , LEGS_P2_HIGHWAY_PATROL , LEGS_P2_SECURITY , LEGS_P2_PROLOGUE , LEGS_P2_TRIATHLON , LEGS_P2_GOLF , LEGS_P2_GOLF_1 , LEGS_P2_GOLF_2 , LEGS_P2_GOLF_3 , LEGS_P2_GOLF_4 , LEGS_P2_GOLF_5 , LEGS_P2_GOLF_6 , LEGS_P2_GOLF_7 , LEGS_P2_GOLF_8 , LEGS_P2_GOLF_9 , LEGS_P2_GOLF_10 , LEGS_P2_GOLF_11 , LEGS_P2_MOTO_X , LEGS_P2_MIME , LEGS_P2_STEALTH , LEGS_P2_TENNIS , LEGS_P2_LADIES_SWEAT , LEGS_P2_WORKPANTS , LEGS_P2_WORKPANTS_1 , LEGS_P2_WORKPANTS_2 , LEGS_P2_WORKPANTS_3 , LEGS_P2_WORKPANTS_4 , LEGS_P2_WORKPANTS_5 , LEGS_P2_WORKPANTS_6 , LEGS_P2_WORKPANTS_7 , LEGS_P2_CARGOPANTS , LEGS_P2_CARGOPANTS_1 , LEGS_P2_CARGOPANTS_2 , LEGS_P2_CARGOPANTS_3 , LEGS_P2_CARGOPANTS_4 , LEGS_P2_CARGOPANTS_5 , LEGS_P2_CARGOPANTS_6 , LEGS_P2_CARGOPANTS_7 , LEGS_P2_CARGOPANTS_8 , LEGS_P2_CARGOPANTS_9 , LEGS_P2_CARGOPANTS_10 , LEGS_P2_BEACH , LEGS_P2_BEACH_1 , LEGS_P2_BEACH_2 , LEGS_P2_BEACH_3 , LEGS_P2_BEACH_4 , LEGS_P2_BEACH_5 , LEGS_P2_BEACH_6 , LEGS_P2_BEACH_7 , LEGS_P2_SUIT_PANTS , LEGS_P2_SUIT_PANTS_1 , LEGS_P2_SUIT_PANTS_2 , LEGS_P2_SUIT_PANTS_3 , LEGS_P2_SUIT_PANTS_4 , LEGS_P2_SUIT_PANTS_5 , LEGS_P2_SUIT_PANTS_6 , LEGS_P2_SUIT_PANTS_7 , LEGS_P2_SUIT_PANTS_8 , LEGS_P2_CHEAP_SUIT_PANTS , LEGS_P2_CHEAP_SUIT_PANTS_1 , LEGS_P2_CHEAP_SUIT_PANTS_2 , LEGS_P2_CHEAP_SUIT_PANTS_3 , LEGS_P2_CHEAP_SUIT_PANTS_4 , LEGS_P2_CHEAP_SUIT_PANTS_5 , LEGS_P2_CHEAP_SUIT_PANTS_6 , LEGS_P2_CHEAP_SUIT_PANTS_7 , LEGS_P2_CHEAP_SUIT_PANTS_8 , LEGS_P2_CHEAP_SUIT_PANTS_9 , LEGS_P2_UNDERWEAR , LEGS_P2_UNDERWEAR_1 , LEGS_P2_UNDERWEAR_2 , LEGS_P2_UNDERWEAR_3 , LEGS_P2_UNDERWEAR_4 , LEGS_P2_UNDERWEAR_5 , LEGS_P2_UNDERWEAR_6 , LEGS_P2_UNDERWEAR_7 , LEGS_P2_UNDERWEAR_8 , LEGS_P2_UNDERWEAR_9 , LEGS_P2_SWEAT_PANTS , LEGS_P2_CHEAP_TUXEDO_PANTS , LEGS_P2_TOILET , LEGS_P2_UNDERWEAR_BF_0 , LEGS_P2_UNDERWEAR_BF_1 , LEGS_P2_UNDERWEAR_BF_2 , LEGS_P2_UNDERWEAR_BF_3 , LEGS_P2_UNDERWEAR_BF_4 , LEGS_P2_UNDERWEAR_BF_5 , LEGS_P2_UNDERWEAR_BF_6 , LEGS_P2_UNDERWEAR_BF_7 , LEGS_P2_UNDERWEAR_BF_8 , LEGS_P2_UNDERWEAR_BF_9 , LEGS_P2_DLC , // If you add new legs which have feet attached update DO_LEGS_CONTAIN_FEET FEET_P2_BLACK_BOOTS = 0, FEET_P2_LEATHER_BOOTS_1 , FEET_P2_LEATHER_BOOTS_2 , FEET_P2_LEATHER_BOOTS_3 , FEET_P2_LEATHER_BOOTS_4 , FEET_P2_LEATHER_BOOTS_5 , FEET_P2_LEATHER_BOOTS_6 , FEET_P2_LEATHER_BOOTS_7 , FEET_P2_DUMMY , FEET_P2_BALLISTICS , FEET_P2_SCUBA_WATER , FEET_P2_TRIATHLON , FEET_P2_DOCK_WORKER , FEET_P2_ARM_GUARDS , FEET_P2_SCUBA_LAND , FEET_P2_DRESSY_SHOES , FEET_P2_LOAFERS , FEET_P2_LOAFERS_1 , FEET_P2_LOAFERS_2 , FEET_P2_LOAFERS_3 , FEET_P2_LOAFERS_4 , FEET_P2_LOAFERS_5 , FEET_P2_LOAFERS_6 , FEET_P2_LOAFERS_7 , FEET_P2_LOAFERS_8 , FEET_P2_LOAFERS_9 , FEET_P2_LOAFERS_10 , FEET_P2_LOAFERS_11 , FEET_P2_REDWINGS , FEET_P2_TOILET , FEET_P2_WINTER_BOOTS , FEET_P2_LUDENDORFF , FEET_P2_MOTO_X , FEET_P2_SHOES_0 , FEET_P2_DUMMY_2 , FEET_P2_BARE_FEET , FEET_P2_OXFORDS_0 , FEET_P2_OXFORDS_1 , FEET_P2_OXFORDS_2 , FEET_P2_OXFORDS_3 , FEET_P2_OXFORDS_4 , FEET_P2_OXFORDS_5 , FEET_P2_OXFORDS_6 , FEET_P2_OXFORDS_7 , FEET_P2_OXFORDS_8 , FEET_P2_OXFORDS_9 , FEET_P2_OXFORDS_10 , FEET_P2_OXFORDS_11 , FEET_P2_OXFORDS_12 , FEET_P2_OXFORDS_13 , FEET_P2_OXFORDS_14 , FEET_P2_OXFORDS_15 , FEET_P2_SQ_LOAFERS_0 , FEET_P2_SQ_LOAFERS_1 , FEET_P2_SQ_LOAFERS_2 , FEET_P2_SQ_LOAFERS_3 , FEET_P2_SQ_LOAFERS_4 , FEET_P2_SQ_LOAFERS_5 , FEET_P2_SQ_LOAFERS_6 , FEET_P2_SQ_LOAFERS_7 , FEET_P2_SQ_LOAFERS_8 , FEET_P2_SQ_LOAFERS_9 , FEET_P2_SQ_LOAFERS_10 , FEET_P2_SQ_LOAFERS_11 , FEET_P2_SQ_LOAFERS_12 , FEET_P2_SQ_LOAFERS_13 , FEET_P2_SQ_LOAFERS_14 , FEET_P2_SQ_LOAFERS_15 , FEET_P2_WINGTIPS_0 , FEET_P2_WINGTIPS_1 , FEET_P2_WINGTIPS_2 , FEET_P2_WINGTIPS_3 , FEET_P2_WINGTIPS_4 , FEET_P2_WINGTIPS_5 , FEET_P2_WINGTIPS_6 , FEET_P2_WINGTIPS_7 , FEET_P2_WINGTIPS_8 , FEET_P2_WINGTIPS_9 , FEET_P2_WINGTIPS_10 , FEET_P2_WINGTIPS_11 , FEET_P2_WINGTIPS_12 , FEET_P2_WINGTIPS_13 , FEET_P2_WINGTIPS_14 , FEET_P2_WINGTIPS_15 , FEET_P2_DLC , // leave this at the bottom // if you add new dummy feet, update IS_PED_COMPONENT_ITEM_RESTRICTED_FOR_ITEM_SP HAND_P2_NONE = 0, HAND_P2_FROZEN , HAND_P2_FIREMAN , HAND_P2_DOCK_WORKER , HAND_P2_SCUBA , HAND_P2_FINGERLESS_GLOVES , HAND_P2_MOTO_X , HAND_P2_DLC , SPECIAL_P2_WATCH = 0, SPECIAL_P2_WATCH_1 , SPECIAL_P2_FIREMAN_ACCS , SPECIAL_P2_BALLISTICS , SPECIAL_P2_PARACHUTE , SPECIAL_P2_DOCK_WORKER , SPECIAL_P2_SCUBA , SPECIAL_P2_BALACLAVA , SPECIAL_P2_SECURITY , SPECIAL_P2_CLOWN , SPECIAL_P2_STAR_TATTOOS , SPECIAL_P2_NCHEIFMASK , SPECIAL_P2_BOWTIE , SPECIAL_P2_TOILET , SPECIAL_P2_MASK , SPECIAL_P2_DUMMY , SPECIAL_P2_FIREMAN_ACCS_1 , SPECIAL_P2_SCUBA_1 , SPECIAL_P2_DLC , // leave this at the bottom SPECIAL2_P2_NONE = 0, SPECIAL2_P2_BAG , SPECIAL2_P2_BAG_1 , SPECIAL2_P2_BAG_2 , SPECIAL2_P2_BAG_3 , SPECIAL2_P2_COP_ACCS , SPECIAL2_P2_HIGHWAY_PATROL , SPECIAL2_P2_DUMMY , SPECIAL2_P2_MASK , SPECIAL2_P2_WRESTLER_MASK_0 , SPECIAL2_P2_WRESTLER_MASK_1 , SPECIAL2_P2_WRESTLER_MASK_2 , SPECIAL2_P2_WRESTLER_MASK_3 , SPECIAL2_P2_WRESTLER_MASK_4 , SPECIAL2_P2_WRESTLER_MASK_5 , SPECIAL2_P2_MASK_MONSTER_GREEN , SPECIAL2_P2_MASK_MONSTER_RED , SPECIAL2_P2_DLC , DECL_P2_NONE = 0, DECL_P2_FIREMAN , DECL_P2_PARAMEDIC , DECL_P2_HIGHWAY_PATROL , DECL_P2_COP , DECL_P2_AMMUNATION_0 , DECL_P2_AMMUNATION_1 , DECL_P2_AMMUNATION_2 , DECL_P2_AMMUNATION_3 , DECL_P2_AMMUNATION_4 , DECL_P2_AMMUNATION_5 , DECL_P2_BOWLING_0 , DECL_P2_BOWLING_1 , DECL_P2_BOWLING_2 , DECL_P2_BOWLING_3 , DECL_P2_BOWLING_4 , DECL_P2_BOWLING_5 , DECL_P2_BOWLING_6 , DECL_P2_BOWLING_7 , DECL_P2_BOWLING_8 , DECL_P2_BOWLING_9 , DECL_P2_LOGO_0 , DECL_P2_SPORTS_0 , DECL_P2_SPORTS_1 , DECL_P2_SPORTS_2 , DECL_P2_SPORTS_3 , DECL_P2_SPORTS_4 , DECL_P2_SPORTS_5 , DECL_P2_SPORTS_6 , DECL_P2_MASK_0 , DECL_P2_MASK_1 , DECL_P2_MASK_2 , DECL_P2_MASK_3 , DECL_P2_DLC , // leave this at the bottom BERD_P2_NONE = 0, BERD_P2_PROLOGUE , BERD_P2_2_0 , BERD_P2_3_0 , BERD_P2_4_0 , BERD_P2_5_0 , BERD_P2_DLC ,// leave this at the bottom TEETH_P2_NONE = 0, TEETH_P2_DLC , JBIB_P2_NONE = 0, JBIB_P2_DLC , OUTFIT_P2_DEFAULT = OUTFIT_DEFAULT, OUTFIT_P2_BALLISTICS , OUTFIT_P2_DOCK_WORKER , OUTFIT_P2_HIGHWAY_PATROL , OUTFIT_P2_GOLF , OUTFIT_P2_TENNIS , OUTFIT_P2_SCUBA_WATER , OUTFIT_P2_SCUBA_LAND , OUTFIT_P2_STEALTH , OUTFIT_P2_TRIATHLON , OUTFIT_P2_UNDERWEAR , OUTFIT_P2_SECURITY , OUTFIT_P2_TOILET , OUTFIT_P2_PROLOGUE , OUTFIT_P2_TUXEDO , OUTFIT_P2_LADIES , OUTFIT_P2_BLUE_BOILER_SUIT , OUTFIT_P2_PREP_BOILER_SUIT_1 , OUTFIT_P2_PREP_BOILER_SUIT_2 , OUTFIT_P2_PREP_BOILER_SUIT_3 , OUTFIT_P2_HUNTING , OUTFIT_P2_TSHIRT_CARGOPANTS_1 , OUTFIT_P2_DENIM , OUTFIT_P2_LUDENDORFF , OUTFIT_P2_CHEAPSUIT_0 , OUTFIT_P2_CHEAPSUIT_1 , OUTFIT_P2_CHEAPSUIT_2 , OUTFIT_P2_CHEAPSUIT_3 , OUTFIT_P2_CHEAPSUIT_4 , OUTFIT_P2_CHEAPSUIT_5 , OUTFIT_P2_CHEAPSUIT_6 , OUTFIT_P2_CHEAPSUIT_7 , OUTFIT_P2_CHEAPSUIT_8 , OUTFIT_P2_CHEAPSUIT_9 , OUTFIT_P2_STYLESUIT_0 , OUTFIT_P2_STYLESUIT_1 , OUTFIT_P2_STYLESUIT_2 , OUTFIT_P2_STYLESUIT_3 , OUTFIT_P2_STYLESUIT_4 , OUTFIT_P2_STYLESUIT_5 , OUTFIT_P2_STYLESUIT_6 , OUTFIT_P2_TSHIRT_CARGOPANTS_2 , OUTFIT_P2_TSHIRT_JEANS_1 , OUTFIT_P2_TSHIRT_CARGOPANTS_3 , OUTFIT_P2_MOTO_X , OUTFIT_P2_TANKTOP_SWEATPANTS_1 , OUTFIT_P2_TSHIRT_JEANS_2 , OUTFIT_P2_STEALTH_NO_MASK , //47 OUTFIT_P2_DLC , // leave this at the bottom // If adding outfits, you may need to increase PED_COMPONENTS_OUTFITS PROPGROUP_P2_COP = 0, PROPGROUP_P2_DOCK_WORKER , PROPGROUP_P2_HIGHWAY_PATROL , PROPGROUP_P2_SCUBA_WATER , PROPGROUP_P2_SCUBA_LAND , PROPGROUP_P2_SECURITY , PROPGROUP_P2_TRIATHLON , PROPGROUP_P2_SUNGLASSES , PROPGROUP_P2_BALLISTICS , PROPGROUP_P2_DLC , // leave this at the bottom // props need to be ordered by anchor and then drawable / variation // if the 1st prop of a type changes, update GET_FIRST_PROP_OF_TYPE // ANCHOR_HEAD, PROPS_P2_FIREMAN_HAT = 10, // Start props at 10. PROPS_P2_COP_HAT , PROPS_P2_HOCKEY_MASK , PROPS_P2_EAR_DEFENDERS , PROPS_P2_HARD_HAT , PROPS_P2_COP_HELMET , PROPS_P2_SECURITY_HELMET , PROPS_P2_BEANIE_HAT , PROPS_P2_BEANIE_HAT_1 , PROPS_P2_CLOWN_HAT , PROPS_P2_CRASH_HELMET , PROPS_P2_CRASH_HELMET_1 , PROPS_P2_CRASH_HELMET_2 , PROPS_P2_CRASH_HELMET_3 , PROPS_P2_CRASH_HELMET_4 , PROPS_P2_CRASH_HELMET_5 , PROPS_P2_CRASH_HELMET_6 , PROPS_P2_CRASH_HELMET_7 , PROPS_P2_CRASH_HELMET_8 , PROPS_P2_CRASH_HELMET_9 , PROPS_P2_CRASH_HELMET_10 , PROPS_P2_CRASH_HELMET_11 , PROPS_P2_CRASH_HELMET_12 , PROPS_P2_CRASH_HELMET_13 , PROPS_P2_CRASH_HELMET_14 , PROPS_P2_CRASH_HELMET_15 , PROPS_P2_HEADBAND , PROPS_P2_ARMY_HELMET , PROPS_P2_ARMY_HELMET_1 , PROPS_P2_ARMY_HELMET_2 , PROPS_P2_ARMY_HELMET_3 , PROPS_P2_ARMY_HELMET_4 , PROPS_P2_ARMY_HELMET_5 , PROPS_P2_ARMY_HELMET_6 , PROPS_P2_ARMY_HELMET_7 , PROPS_P2_PILOT_HEADPHONES , PROPS_P2_HEADPHONES , PROPS_P2_MASK_MONSTER_GREEN , PROPS_P2_MASK_MONSTER_RED , PROPS_P2_MASK_PIG , PROPS_P2_MASK_PIG_DARK , PROPS_P2_MASK_SKULL_GREY , PROPS_P2_MASK_SKULL_YELLOW , PROPS_P2_MASK_MONKEY , PROPS_P2_MASK_HOCKEY_WHITE , PROPS_P2_MASK_HOCKEY_RED , PROPS_P2_MASK_APE , PROPS_P2_MASK_APE_DARK , PROPS_P2_MASK_TRIBAL_1 , PROPS_P2_MASK_TRIBAL_2 , PROPS_P2_MASK_TRIBAL_3 , PROPS_P2_FLIGHT_CAP , PROPS_P2_SWIM_CAP , PROPS_P2_MOTO_X_0 , PROPS_P2_MOTO_X_1 , PROPS_P2_MOTO_X_2 , PROPS_P2_MOTO_X_3 , PROPS_P2_MOTO_X_4 , PROPS_P2_MOTO_X_5 , PROPS_P2_ARMOURED_HELMET , PROPS_P2_BLACK_HELMET , PROPS_P2_CAP_0 , PROPS_P2_CAP_1 , PROPS_P2_CAP_2 , PROPS_P2_CAP_3 , PROPS_P2_CAP_4 , PROPS_P2_CAP_5 , PROPS_P2_CAP_6 , PROPS_P2_CAP_7 , PROPS_P2_CAP_8 , PROPS_P2_CAP_9 , PROPS_P2_CAP_10 , PROPS_P2_CAP_11 , PROPS_P2_CAP_12 , PROPS_P2_CAP_13 , PROPS_P2_CAP_14 , PROPS_P2_CAP_15 , PROPS_P2_FIGHTER_JET_HELMET , //ANCHOR_EYES, PROPS_P2_SCUBA_MASK , PROPS_P2_SUNGLASSES , PROPS_P2_GLASSES , PROPS_P2_GLASSES_1 , PROPS_P2_GLASSES_2 , PROPS_P2_GLASSES_3 , PROPS_P2_GLASSES_4 , PROPS_P2_GLASSES_5 , PROPS_P2_GLASSES_6 , PROPS_P2_GLASSES_7 , PROPS_P2_GLASSES_8 , PROPS_P2_GLASSES_9 , PROPS_P2_SHADES_A_0 , PROPS_P2_SHADES_A_1 , PROPS_P2_SHADES_A_2 , PROPS_P2_SHADES_A_3 , PROPS_P2_SHADES_A_4 , PROPS_P2_SHADES_A_5 , PROPS_P2_SHADES_A_6 , PROPS_P2_SHADES_A_7 , PROPS_P2_SHADES_A_8 , PROPS_P2_SHADES_A_9 , PROPS_P2_WORK_MASK , PROPS_P2_BIKE_GOGGLES , PROPS_P2_GOGGLES , PROPS_P2_SHADES_B_0 , PROPS_P2_SHADES_B_1 , PROPS_P2_SHADES_B_2 , PROPS_P2_SHADES_B_3 , PROPS_P2_SHADES_B_4 , PROPS_P2_SHADES_B_5 , PROPS_P2_SHADES_B_6 , PROPS_P2_SHADES_B_7 , PROPS_P2_SHADES_B_8 , PROPS_P2_SHADES_B_9 , PROPS_P2_SUNGLASSES_B_0 , PROPS_P2_SUNGLASSES_B_1 , PROPS_P2_SUNGLASSES_B_2 , PROPS_P2_SUNGLASSES_B_3 , PROPS_P2_SUNGLASSES_B_4 , PROPS_P2_SUNGLASSES_B_5 , PROPS_P2_SUNGLASSES_B_6 , PROPS_P2_SUNGLASSES_B_7 , PROPS_P2_SUNGLASSES_B_8 , PROPS_P2_SUNGLASSES_B_9 , PROPS_P2_SUNGLASSES_C_0 , PROPS_P2_SUNGLASSES_C_1 , PROPS_P2_SUNGLASSES_C_2 , PROPS_P2_SUNGLASSES_C_3 , PROPS_P2_SUNGLASSES_C_4 , PROPS_P2_SUNGLASSES_C_5 , PROPS_P2_SUNGLASSES_C_6 , PROPS_P2_SUNGLASSES_C_7 , PROPS_P2_SUNGLASSES_C_8 , PROPS_P2_SUNGLASSES_C_9 , PROPS_P2_SQUARE_GLASSES_0 , PROPS_P2_SQUARE_GLASSES_1 , PROPS_P2_SQUARE_GLASSES_2 , PROPS_P2_SQUARE_GLASSES_3 , PROPS_P2_SQUARE_GLASSES_4 , PROPS_P2_SQUARE_GLASSES_5 , PROPS_P2_SQUARE_GLASSES_6 , PROPS_P2_SQUARE_GLASSES_7 , PROPS_P2_SQUARE_GLASSES_8 , PROPS_P2_SQUARE_GLASSES_9 , PROPS_P2_GLASSES_RANGE_0, //New shooting range glasses //ANCHOR_EARS PROPS_P2_HEADSET , //ANCHOR_MOUTH, //ANCHOR_LEFT_HAND, //ANCHOR_RIGHT_HAND, //ANCHOR_LEFT_WRIST, //ANCHOR_RIGHT_WRIST, //ANCHOR_HIP PROPS_P2_DLC , // leave this at the bottom //////////////////////////////////////////////////////// /// FRANKLIN HEAD_P1_0_0 = 0, HEAD_P1_0_1 , HEAD_P1_0_2 , HEAD_P1_0_3 , HEAD_P1_0_4 , // bald HEAD_P1_0_5 , HEAD_P1_0_6 , HEAD_P1_0_7 , HEAD_P1_0_8 , HEAD_P1_0_9 , HEAD_P1_DLC ,// leave this at the bottom HAIR_P1_SHORT_1 = 0, // 0_0 HAIR_P1_SHORT_2 , HAIR_P1_SHORT_3 , HAIR_P1_SHORT_4 , HAIR_P1_SHORT_5 , HAIR_P1_SHORT_6 , HAIR_P1_SHORT_7 , HAIR_P1_SHORT_8 , HAIR_P1_SHORT_9 , HAIR_P1_SHORT_10 , HAIR_P1_SHORT_11 , HAIR_P1_SHORT_12 , HAIR_P1_SHORT_13 , HAIR_P1_SHORT_14 , HAIR_P1_SHORT_15 , HAIR_P1_SHORT_16 , // 0_15 HAIR_P1_1_0 , // 1_0 HAIR_P1_2_0 , // 2_0 HAIR_P1_3_0 , // 3_0 HAIR_P1_VERY_SHORT , // 4_0 HAIR_P1_MASK , // 5_0 HAIR_P1_DLC ,// leave this at the bottom TORSO_P1_WHITE_VEST = 0, // 0_0 TORSO_P1_BLACK_VEST , // 0_1 TORSO_P1_GRAY_VEST , // 0_2 TORSO_P1_FEUD_GREEN_VEST , // 0_3 TORSO_P1_FRUNTALOT_BLUE_VEST , // 0_4 TORSO_P1_YELLOWBROWN_VEST , // 0_5 TORSO_P1_ORANGESTRIPE_VEST , // 0_6 TORSO_P1_GREEN_WHITE_VEST , // 0_7 TORSO_P1_YELLOW_VEST , // 0_8 TORSO_P1_PURPLE_VEST , // 0_9 TORSO_P1_RED_VEST , // 0_10 TORSO_P1_WHITESTRIPE_VEST , // 0_11 TORSO_P1_CAMO_VEST , // 0_12 TORSO_P1_FEUD3_WHITE_VEST , // 0_13 TORSO_P1_GRAYSTRIPE_VEST , // 0_14 TORSO_P1_FEUD_WHITE_VEST , // 0_15 TORSO_P1_BLACK_BOILER , // 1_0 TORSO_P1_RED_BOILER , // 1_1 TORSO_P1_BLUE_BOILER , // 1_2 TORSO_P1_NAVY_BOILER , // 1_3 TORSO_P1_GRAY_BOILER , // 1_4 TORSO_P1_GREEN_BOILER , // 1_5 TORSO_P1_WHITE_TUXEDO , // 2_0 TORSO_P1_SCUBA , // 3_0 TORSO_P1_BAGGY_TEE_0 , // 4_0 TORSO_P1_BAGGY_TEE_1 , // 4_1 TORSO_P1_BAGGY_TEE_2 , // 4_2 TORSO_P1_BAGGY_TEE_3 , // 4_3 TORSO_P1_BAGGY_TEE_4 , // 4_4 TORSO_P1_BAGGY_TEE_5 , // 4_5 TORSO_P1_BAGGY_TEE_6 , // 4_6 TORSO_P1_BAGGY_TEE_7 , // 4_7 TORSO_P1_BAGGY_TEE_8 , // 4_8 TORSO_P1_BAGGY_TEE_9 , // 4_9 TORSO_P1_BAGGY_TEE_10 , // 4_10 TORSO_P1_BAGGY_TEE_11 , // 4_11 TORSO_P1_BAGGY_TEE_12 , // 4_12 TORSO_P1_BAGGY_TEE_13 , // 4_13 TORSO_P1_BAGGY_TEE_14 , // 4_14 TORSO_P1_BAGGY_TEE_15 , // 4_15 TORSO_P1_TRIATHLON , // 5_0 TORSO_P1_GOLF , // 6_0 TORSO_P1_SWEATER_1 , // 6_1 TORSO_P1_SWEATER_2 , // 6_2 TORSO_P1_SWEATER_3 , // 6_3 TORSO_P1_SWEATER_4 , // 6_4 TORSO_P1_SWEATER_5 , // 6_5 TORSO_P1_SWEATER_6 , // 6_6 TORSO_P1_SWEATER_7 , // 6_7 TORSO_P1_SWEATER_8 , // 6_8 TORSO_P1_SWEATER_9 , // 6_9 TORSO_P1_SWEATER_10 , // 6_10 TORSO_P1_SWEATER_11 , // 6_11 TORSO_P1_SWEATER_12 , // 6_12 TORSO_P1_SWEATER_13 , // 6_13 TORSO_P1_SWEATER_14 , // 6_14 TORSO_P1_SWEATER_15 , // 6_15 TORSO_P1_SHIRT_0 , // 7_0 TORSO_P1_SHIRT_1 , // 7_1 TORSO_P1_SHIRT_2 , // 7_2 TORSO_P1_SHIRT_3 , // 7_3 TORSO_P1_SHIRT_4 , // 7_4 TORSO_P1_SHIRT_5 , // 7_5 TORSO_P1_SHIRT_6 , // 7_6 TORSO_P1_SHIRT_7 , // 7_7 TORSO_P1_SHIRT_8 , // 7_8 TORSO_P1_SHIRT_9 , // 7_9 TORSO_P1_SHIRT_10 , // 7_10 TORSO_P1_SHIRT_11 , // 7_11 TORSO_P1_SHIRT_12 , // 7_12 TORSO_P1_SHIRT_13 , // 7_13 TORSO_P1_SHIRT_14 , // 7_14 TORSO_P1_SHIRT_15 , // 7_15 TORSO_P1_BLUE_SHIRT , // 8_0 TORSO_P1_YELLOW_SHIRT , // 8_1 TORSO_P1_OFF_WHITE_SHIRT , // 8_2 TORSO_P1_DARK_GRAY_SHIRT , // 8_3 TORSO_P1_SALMON_CHECK_SHIRT , // 8_4 TORSO_P1_BLACK_SHIRT , // 8_5 TORSO_P1_BLUE_CHECK_SHIRT , // 8_6 TORSO_P1_CHECK_SHIRT , // 8_7 TORSO_P1_BLUEGRN_CHECK_SHIRT , // 8_8 TORSO_P1_ORANGE_SHIRT , // 8_9 TORSO_P1_BROWN_CHECK_SHIRT , // 8_10 TORSO_P1_GRAY_CHECK_SHIRT , // 8_11 TORSO_P1_PURPLE_CHECK_SHIRT , // 8_12 TORSO_P1_GREEN_SHIRT , // 8_13 TORSO_P1_WHITE_SHIRT , // 8_14 TORSO_P1_GREEN_CHECK_SHIRT , // 8_15 TORSO_P1_MOTO_X , // 9_0 TORSO_P1_FIREMAN , // 10_0 TORSO_P1_WHITE_LNGSLEEVE , // 11_0 TORSO_P1_GRAY_LNGSLEEVE , // 11_1 TORSO_P1_BLACK_LNGSLEEVE , // 11_2 TORSO_P1_TEN_LNGSLEEVE , // 11_3 TORSO_P1_KING_LNGSLEEVE , // 11_4 TORSO_P1_BLACK_YETI_LNGSLEEVE , // 11_5 TORSO_P1_FRUNTALOT_LNGSLEEVE , // 11_6 TORSO_P1_BLUE_LNGSLEEVE , // 11_7 TORSO_P1_STRIPED_LNGSLEEVE , // 11_8 TORSO_P1_GREEN_LNGSLEEVE , // 11_9 TORSO_P1_SWEATBOX_LNGSLEEVE , // 11_10 TORSO_P1_KHAKI_LNGSLEEVE , // 11_11 TORSO_P1_CAMO_YETI_LNGSLEEVE , // 11_12 TORSO_P1_FEUD_LNGSLEEVE , // 11_13 TORSO_P1_BROKER_LNGSLEEVE , // 11_14 TORSO_P1_UPTOWN_LNGSLEEVE , // 11_15 TORSO_P1_VARSITY , // 12_0 TORSO_P1_VARSITY_1 , // 12_1 TORSO_P1_VARSITY_2 , // 12_2 TORSO_P1_VARSITY_3 , // 12_3 TORSO_P1_VARSITY_4 , // 12_4 TORSO_P1_VARSITY_5 , // 12_5 TORSO_P1_VARSITY_6 , // 12_6 TORSO_P1_VARSITY_7 , // 12_7 TORSO_P1_VARSITY_8 , // 12_8 TORSO_P1_VARSITY_9 , // 12_9 TORSO_P1_VARSITY_10 , // 12_10 TORSO_P1_VARSITY_11 , // 12_11 TORSO_P1_VARSITY_12 , // 12_12 TORSO_P1_VARSITY_13 , // 12_13 TORSO_P1_VARSITY_14 , // 12_14 TORSO_P1_VARSITY_15 , // 12_15 TORSO_P1_HOODIE , // 13_0 TORSO_P1_HOODIE_1 , // 13_1 TORSO_P1_HOODIE_2 , // 13_2 TORSO_P1_HOODIE_3 , // 13_3 TORSO_P1_HOODIE_4 , // 13_4 TORSO_P1_HOODIE_5 , // 13_5 TORSO_P1_HOODIE_6 , // 13_6 TORSO_P1_HOODIE_7 , // 13_7 TORSO_P1_HOODIE_8 , // 13_8 TORSO_P1_HOODIE_9 , // 13_9 TORSO_P1_HOODIE_10 , // 13_10 TORSO_P1_HOODIE_11 , // 13_11 TORSO_P1_HOODIE_12 , // 13_12 TORSO_P1_HOODIE_13 , // 13_13 TORSO_P1_HOODIE_14 , // 13_14 TORSO_P1_HOODIE_15 , // 13_15 TORSO_P1_ARMY_JACKET , // 14_0 TORSO_P1_ARMY_JACKET_1 , // 14_1 TORSO_P1_ARMY_JACKET_2 , // 14_2 TORSO_P1_ARMY_JACKET_3 , // 14_3 TORSO_P1_ARMY_JACKET_4 , // 14_4 TORSO_P1_ARMY_JACKET_5 , // 14_5 TORSO_P1_ARMY_JACKET_6 , // 14_6 TORSO_P1_ARMY_JACKET_7 , // 14_7 TORSO_P1_SHORT_SLEEVE , // 15_0 TORSO_P1_SHORT_SLEEVE_1 , // 15_1 TORSO_P1_SHORT_SLEEVE_2 , // 15_2 TORSO_P1_SHORT_SLEEVE_3 , // 15_3 TORSO_P1_100_PERCENT_TSHIRT , // 15_4 TORSO_P1_SHORT_SLEEVE_5 , // 15_5 TORSO_P1_SHORT_SLEEVE_6 , // 15_6 TORSO_P1_SHORT_SLEEVE_7 , // 15_7 TORSO_P1_SHORT_SLEEVE_8 , // 15_8 TORSO_P1_SHORT_SLEEVE_9 , // 15_9 TORSO_P1_SHORT_SLEEVE_10 , // 15_10 TORSO_P1_SHORT_SLEEVE_11 , // 15_11 TORSO_P1_STEALTH , // 16_0 TORSO_P1_TRACKSUIT_0 , // 17_0 TORSO_P1_TRACKSUIT_1 , // 17_1 TORSO_P1_TRACKSUIT_2 , // 17_2 TORSO_P1_TRACKSUIT_3 , // 17_3 TORSO_P1_TRACKSUIT_4 , // 17_4 TORSO_P1_TRACKSUIT_5 , // 17_5 TORSO_P1_TRACKSUIT_6 , // 17_6 TORSO_P1_TRACKSUIT_7 , // 17_7 TORSO_P1_TRACKSUIT_8 , // 17_8 TORSO_P1_TRACKSUIT_9 , // 17_9 TORSO_P1_TRACKSUIT_10 , // 17_10 TORSO_P1_TRACKSUIT_11 , // 17_11 TORSO_P1_TRACKSUIT_12 , // 17_12 TORSO_P1_TRACKSUIT_13 , // 17_13 TORSO_P1_TRACKSUIT_14 , // 17_14 TORSO_P1_TRACKSUIT_15 , // 17_15 TORSO_P1_SUIT , // 18_0 TORSO_P1_SUIT_1 , // 18_1 TORSO_P1_SUIT_2 , // 18_2 TORSO_P1_SUIT_3 , // 18_3 TORSO_P1_SUIT_4 , // 18_4 TORSO_P1_SUIT_5 , // 18_5 TORSO_P1_SUIT_6 , // 18_6 TORSO_P1_SUIT_7 , // 18_7 TORSO_P1_SUIT_8 , // 18_8 TORSO_P1_SUIT_9 , // 18_9 TORSO_P1_SUIT_10 , // 18_10 TORSO_P1_SUIT_11 , // 18_11 TORSO_P1_SUIT_12 , // 18_12 TORSO_P1_SUIT_13 , // 18_13 TORSO_P1_SUIT_14 , // 18_14 TORSO_P1_SUIT_15 , // 18_15 TORSO_P1_DRESS_SHIRT , // 19_0 TORSO_P1_SHIRT_UP_SLEEVES_1 , // 19_1 TORSO_P1_SHIRT_UP_SLEEVES_2 , // 19_2 TORSO_P1_SHIRT_UP_SLEEVES_3 , // 19_3 TORSO_P1_SHIRT_UP_SLEEVES_4 , // 19_4 TORSO_P1_SHIRT_UP_SLEEVES_5 , // 19_5 TORSO_P1_SHIRT_UP_SLEEVES_6 , // 19_6 TORSO_P1_SHIRT_UP_SLEEVES_7 , // 19_7 TORSO_P1_SHIRT_UP_SLEEVES_8 , // 19_8 TORSO_P1_SHIRT_UP_SLEEVES_9 , // 19_9 TORSO_P1_SHIRT_UP_SLEEVES_10 , // 19_10 TORSO_P1_SHIRT_UP_SLEEVES_11 , // 19_11 TORSO_P1_SHIRT_UP_SLEEVES_12 , // 19_12 TORSO_P1_SHIRT_UP_SLEEVES_13 , // 19_13 TORSO_P1_SHIRT_UP_SLEEVES_14 , // 19_14 TORSO_P1_SHIRT_UP_SLEEVES_15 , // 19_15 TORSO_P1_SKYDIVING , // 20_0 TORSO_P1_JACKET_0 , // 21_0 TORSO_P1_JACKET_1 , // 21_0 TORSO_P1_JACKET_2 , // 21_0 TORSO_P1_JACKET_3 , // 21_0 TORSO_P1_JACKET_4 , // 21_0 TORSO_P1_JACKET_5 , // 21_0 TORSO_P1_JACKET_6 , // 21_0 TORSO_P1_JACKET_7 , // 21_0 TORSO_P1_JACKET_8 , // 21_8 TORSO_P1_JACKET_9 , // 21_9 TORSO_P1_JACKET_10 , // 21_10 TORSO_P1_JACKET_11 , // 21_11 TORSO_P1_JACKET_12 , // 21_12 TORSO_P1_JACKET_13 , // 21_13 TORSO_P1_WOOL_PEACOAT , // 22_0 TORSO_P1_WOOL_PEACOAT_1 , // 22_1 TORSO_P1_WOOL_PEACOAT_2 , // 22_2 TORSO_P1_WOOL_PEACOAT_3 , // 22_3 TORSO_P1_3PCSUIT , // 23_1 TORSO_P1_3PCSUIT_1 , // 23_1 TORSO_P1_3PCSUIT_2 , // 23_2 TORSO_P1_3PCSUIT_3 , // 23_3 TORSO_P1_3PCSUIT_4 , // 23_4 TORSO_P1_3PCSUIT_5 , // 23_5 TORSO_P1_3PCSUIT_6 , // 23_6 TORSO_P1_3PCSUIT_7 , // 23_7 TORSO_P1_3PCSUIT_8 , // 23_8 TORSO_P1_3PCSUIT_9 , // 23_9 TORSO_P1_3PCSUIT_10 , // 23_10 TORSO_P1_3PCSUIT_11 , // 23_11 TORSO_P1_3PCSUIT_12 , // 23_12 TORSO_P1_3PCSUIT_13 , // 23_13 TORSO_P1_3PCSUIT_14 , // 23_14 TORSO_P1_3PCSUIT_15 , // 23_15 TORSO_P1_WAISTCOAT , // 24_1 TORSO_P1_WAISTCOAT_1 , // 24_1 TORSO_P1_WAISTCOAT_2 , // 24_2 TORSO_P1_WAISTCOAT_3 , // 24_3 TORSO_P1_WAISTCOAT_4 , // 24_4 TORSO_P1_WAISTCOAT_5 , // 24_5 TORSO_P1_WAISTCOAT_6 , // 24_6 TORSO_P1_WAISTCOAT_7 , // 24_7 TORSO_P1_WAISTCOAT_8 , // 24_8 TORSO_P1_WAISTCOAT_9 , // 24_9 TORSO_P1_WAISTCOAT_10 , // 24_10 TORSO_P1_WAISTCOAT_11 , // 24_11 TORSO_P1_WAISTCOAT_12 , // 24_12 TORSO_P1_WAISTCOAT_13 , // 24_13 TORSO_P1_WAISTCOAT_14 , // 24_14 TORSO_P1_WAISTCOAT_15 , // 24_15 TORSO_P1_TUXEDO_AND_SHIRT , // 25_0 TORSO_P1_BARE_CHEST , // 26_0 TORSO_P1_SHOOTING_VEST_0 , // 27_0 TORSO_P1_SHOOTING_VEST_1 , // 27_1 TORSO_P1_SHOOTING_VEST_2 , // 27_2 TORSO_P1_SHOOTING_VEST_3 , // 27_3 TORSO_P1_SHOOTING_VEST_4 , // 27_4 TORSO_P1_SHOOTING_VEST_5 , // 27_5 TORSO_P1_GRAY_HOODIE , // 28_0 TORSO_P1_AMMUN_HOODIE_1 , // 28_1 TORSO_P1_AMMUN_HOODIE_2 , // 28_2 TORSO_P1_AMMUN_HOODIE_3 , // 28_3 TORSO_P1_AMMUN_HOODIE_4 , // 28_4 TORSO_P1_AMMUN_HOODIE_5 , // 28_5 TORSO_P1_AMMUN_HOODIE_6 , // 28_6 TORSO_P1_AMMUN_HOODIE_7 , // 28_7 TORSO_P1_AMMUN_HOODIE_8 , // 28_8 TORSO_P1_AMMUN_HOODIE_9 , // 28_9 TORSO_P1_AMMUN_HOODIE_10 , // 28_10 TORSO_P1_AMMUN_HOODIE_11 , // 28_11 TORSO_P1_AMMUN_HOODIE_12 , // 28_12 TORSO_P1_AMMUN_HOODIE_13 , // 28_13 TORSO_P1_AMMUN_HOODIE_14 , // 28_14 TORSO_P1_AMMUN_HOODIE_15 , // 28_15 TORSO_P1_T_SHIRT_0 , // 29_0 TORSO_P1_T_SHIRT_1 , // 29_1 TORSO_P1_T_SHIRT_2 , // 29_2 TORSO_P1_T_SHIRT_3 , // 29_3 TORSO_P1_T_SHIRT_4 , // 29_4 TORSO_P1_T_SHIRT_5 , // 29_5 TORSO_P1_T_SHIRT_6 , // 29_6 TORSO_P1_T_SHIRT_7 , // 29_7 TORSO_P1_T_SHIRT_8 , // 29_8 TORSO_P1_T_SHIRT_9 , // 29_9 TORSO_P1_T_SHIRT_10 , // 29_10 TORSO_P1_T_SHIRT_11 , // 29_11 TORSO_P1_T_SHIRT_12 , // 29_12 TORSO_P1_CARDIGAN_0 , // 30_0 TORSO_P1_CARDIGAN_1 , // 30_1 TORSO_P1_CARDIGAN_2 , // 30_2 TORSO_P1_CARDIGAN_3 , // 30_3 TORSO_P1_CARDIGAN_4 , // 30_4 TORSO_P1_CARDIGAN_5 , // 30_5 TORSO_P1_CARDIGAN_6 , // 30_6 TORSO_P1_CARDIGAN_7 , // 30_7 TORSO_P1_CARDIGAN_8 , // 30_8 TORSO_P1_CARDIGAN_9 , // 30_9 TORSO_P1_CARDIGAN_10 , // 30_10 TORSO_P1_CARDIGAN_11 , // 30_11 TORSO_P1_CARDIGAN_12 , // 30_12 TORSO_P1_BASKETBALL_0 , // 31_0 TORSO_P1_BASKETBALL_1 , // 31_1 TORSO_P1_BASKETBALL_2 , // 31_2 TORSO_P1_BASKETBALL_3 , // 31_3 TORSO_P1_BASKETBALL_4 , // 31_4 TORSO_P1_BASKETBALL_5 , // 31_5 TORSO_P1_BASKETBALL_6 , // 31_6 TORSO_P1_BASKETBALL_7 , // 31_7 TORSO_P1_BASKETBALL_8 , // 31_8 TORSO_P1_DLC ,// leave this at the bottom LEGS_P1_BEIGE_SHORTS = 0, // 0_0 LEGS_P1_CARGO_SHORTS_1 , // 0_1 LEGS_P1_CARGO_SHORTS_2 , // 0_2 LEGS_P1_CARGO_SHORTS_3 , // 0_3 LEGS_P1_BLACK_BOILER , // 1_0 LEGS_P1_RED_BOILER , // 1_1 LEGS_P1_BLUE_BOILER , // 1_2 LEGS_P1_NAVY_BOILER , // 1_3 LEGS_P1_GRAY_BOILER , // 1_4 LEGS_P1_GREEN_BOILER , // 1_5 LEGS_P1_WHITE_TUXEDO , // 2_0 LEGS_P1_SCUBA , // 3_0 LEGS_P1_BALLISTICS , // 4_0 LEGS_P1_TRIATHLON , // 5_0 LEGS_P1_GOLF_0 , // 6_0 LEGS_P1_GOLF_1 , // 6_1 LEGS_P1_GOLF_2 , // 6_2 LEGS_P1_GOLF_3 , // 6_3 LEGS_P1_GOLF_4 , // 6_4 LEGS_P1_GOLF_5 , // 6_5 LEGS_P1_GOLF_6 , // 6_6 LEGS_P1_GOLF_7 , // 6_7 LEGS_P1_MOTO_X , // 7_0 LEGS_P1_MOTO_X_1 , // 7_1 LEGS_P1_BLACK_JEANS , // 8_0 LEGS_P1_BLUE_JEANS , // 8_1 LEGS_P1_BLUE_JEANS_2 , // 8_2 LEGS_P1_BLUE_JEANS_3 , // 8_3 LEGS_P1_BLUE_JEANS_4 , // 8_4 LEGS_P1_BLUE_JEANS_5 , // 8_5 LEGS_P1_BLUE_JEANS_6 , // 8_6 LEGS_P1_MIME , // 9_0 LEGS_P1_FIREMAN , // 10_0 LEGS_P1_CHINOS , // 11_0 LEGS_P1_CHINOS_1 , // 11_1 LEGS_P1_CHINOS_2 , // 11_2 LEGS_P1_CHINOS_3 , // 11_3 LEGS_P1_CHINOS_4 , // 11_4 LEGS_P1_CHINOS_5 , // 11_5 LEGS_P1_DUMMY , // 12_0 LEGS_P1_SWEATPANTS , // 13_0 LEGS_P1_SWEATPANTS_1 , // 13_1 LEGS_P1_SWEATPANTS_2 , // 13_2 LEGS_P1_SWEATPANTS_3 , // 13_3 LEGS_P1_SWEATPANTS_4 , // 13_4 LEGS_P1_SWEATPANTS_5 , // 13_5 LEGS_P1_SWEATPANTS_6 , // 13_6 LEGS_P1_SWEATPANTS_7 , // 13_7 LEGS_P1_SWEATPANTS_8 , // 13_8 LEGS_P1_SWEATPANTS_9 , // 13_9 LEGS_P1_SWEATPANTS_10 , // 13_10 LEGS_P1_SWEATPANTS_11 , // 13_11 LEGS_P1_TENNIS , // 14_0 LEGS_P1_SUIT , // 15_0 LEGS_P1_SUIT_1 , // 15_1 LEGS_P1_SUIT_2 , // 15_2 LEGS_P1_SUIT_3 , // 15_3 LEGS_P1_SUIT_4 , // 15_4 LEGS_P1_SUIT_5 , // 15_5 LEGS_P1_SUIT_6 , // 15_6 LEGS_P1_SUIT_7 , // 15_7 LEGS_P1_SUIT_8 , // 15_8 LEGS_P1_SUIT_9 , // 15_9 LEGS_P1_SUIT_10 , // 15_10 LEGS_P1_SUIT_11 , // 15_11 LEGS_P1_SUIT_12 , // 15_12 LEGS_P1_SUIT_13 , // 15_13 LEGS_P1_SUIT_14 , // 15_14 LEGS_P1_SUIT_15 , // 15_15 LEGS_P1_STEALTH , // 16_0 LEGS_P1_STEALTH_1 , // 16_1 LEGS_P1_SKYDIVING , // 17_0 LEGS_P1_BOXERS , // 18_0 LEGS_P1_BOXERS_1 , // 18_1 LEGS_P1_BOXERS_2 , // 18_2 LEGS_P1_BOXERS_3 , // 18_3 LEGS_P1_BOXERS_4 , // 18_4 LEGS_P1_BOXERS_5 , // 18_5 LEGS_P1_TUXEDO_NO_SHOES , // 19_0 LEGS_P1_JEANS_0 , // 20_0 LEGS_P1_JEANS_1 , // 20_1 LEGS_P1_JEANS_2 , // 20_2 LEGS_P1_JEANS_3 , // 20_3 LEGS_P1_JEANS_4 , // 20_4 LEGS_P1_JEANS_5 , // 20_5 LEGS_P1_JEANS_6 , // 20_6 LEGS_P1_JEANS_7 , // 20_7 LEGS_P1_JEANS_8 , // 20_8 LEGS_P1_JEANS_B_0 , // 21_0 LEGS_P1_JEANS_B_1 , // 21_1 LEGS_P1_JEANS_B_2 , // 21_2 LEGS_P1_JEANS_B_3 , // 21_3 LEGS_P1_JEANS_B_4 , // 21_4 LEGS_P1_JEANS_B_5 , // 21_5 LEGS_P1_JEANS_B_6 , // 21_6 LEGS_P1_JEANS_B_7 , // 21_7 LEGS_P1_JEANS_B_8 , // 21_8 LEGS_P1_BASKETBALL_SHORTS_0 , // 22_0 LEGS_P1_BASKETBALL_SHORTS_1 , // 22_1 LEGS_P1_BASKETBALL_SHORTS_2 , // 22_2 LEGS_P1_BASKETBALL_SHORTS_3 , // 22_3 LEGS_P1_BASKETBALL_SHORTS_4 , // 22_4 LEGS_P1_BASKETBALL_SHORTS_5 , // 22_5 LEGS_P1_BASKETBALL_SHORTS_6 , // 22_6 LEGS_P1_BASKETBALL_SHORTS_7 , // 22_7 LEGS_P1_BASKETBALL_SHORTS_8 , // 22_8 LEGS_P1_BASKETBALL_SHORTS_9 , // 22_9 LEGS_P1_BASKETBALL_SHORTS_10 , // 22_10 LEGS_P1_BASKETBALL_SHORTS_11 , // 22_11 LEGS_P1_BASKETBALL_SHORTS_12 , // 22_12 LEGS_P1_BASKETBALL_SHORTS_13 , // 22_13 LEGS_P1_SHORTS_0 , LEGS_P1_SHORTS_1 , LEGS_P1_SHORTS_2 , LEGS_P1_SHORTS_3 , LEGS_P1_SHORTS_4 , LEGS_P1_SHORTS_5 , LEGS_P1_DLC ,// leave this at the bottom // If you add new legs which have feet attached update DOES_LEGS_COMPONENT_HAVE_FEET_ATTACHED FEET_P1_TRAINERS = 0, FEET_P1_TRAINERS_1 , FEET_P1_TRAINERS_2 , FEET_P1_TRAINERS_3 , FEET_P1_TRAINERS_4 , FEET_P1_TRAINERS_5 , FEET_P1_TRAINERS_6 , FEET_P1_TRAINERS_7 , FEET_P1_TRAINERS_8 , FEET_P1_TRAINERS_9 , FEET_P1_TRAINERS_10 , FEET_P1_TRAINERS_11 , FEET_P1_BLACK_BOILER , FEET_P1_SCUBA_WATER , FEET_P1_TRIATHLON , FEET_P1_MOTO_X , FEET_P1_MOTO_X_1 , FEET_P1_DUMMY , FEET_P1_NUBUCK_BOOTS , FEET_P1_NUBUCK_BOOTS_1 , FEET_P1_NUBUCK_BOOTS_2 , FEET_P1_NUBUCK_BOOTS_3 , FEET_P1_NUBUCK_BOOTS_4 , FEET_P1_NUBUCK_BOOTS_5 , FEET_P1_MIME , FEET_P1_SUIT , FEET_P1_SUIT_1 , FEET_P1_SUIT_2 , FEET_P1_SUIT_3 , FEET_P1_SUIT_4 , FEET_P1_SUIT_5 , FEET_P1_SUIT_6 , FEET_P1_SUIT_7 , FEET_P1_SUIT_8 , FEET_P1_SCUBA_LAND , FEET_P1_SMART_SHOES , FEET_P1_SNEAKERS_A_0 , FEET_P1_SNEAKERS_A_1 , FEET_P1_SNEAKERS_A_2 , FEET_P1_SNEAKERS_A_3 , FEET_P1_SNEAKERS_A_4 , FEET_P1_SNEAKERS_A_5 , FEET_P1_SNEAKERS_A_6 , FEET_P1_SNEAKERS_A_7 , FEET_P1_SNEAKERS_A_8 , FEET_P1_SNEAKERS_A_9 , FEET_P1_SNEAKERS_A_10 , FEET_P1_SNEAKERS_A_11 , FEET_P1_SNEAKERS_A_12 , FEET_P1_SNEAKERS_A_13 , FEET_P1_SNEAKERS_A_14 , FEET_P1_SNEAKERS_A_15 , FEET_P1_SNEAKERS_B_0 , FEET_P1_SNEAKERS_B_1 , FEET_P1_SNEAKERS_B_2 , FEET_P1_SNEAKERS_B_3 , FEET_P1_SNEAKERS_B_4 , FEET_P1_SNEAKERS_B_5 , FEET_P1_SNEAKERS_B_6 , FEET_P1_SNEAKERS_B_7 , FEET_P1_SNEAKERS_B_8 , FEET_P1_SNEAKERS_B_9 , FEET_P1_SNEAKERS_B_10 , FEET_P1_SNEAKERS_B_11 , FEET_P1_BROGUES_0 , FEET_P1_SKATE_SHOES_0 , FEET_P1_SKATE_SHOES_1 , FEET_P1_SKATE_SHOES_2 , FEET_P1_SKATE_SHOES_3 , FEET_P1_SKATE_SHOES_4 , FEET_P1_SKATE_SHOES_5 , FEET_P1_SKATE_SHOES_6 , FEET_P1_SKATE_SHOES_7 , FEET_P1_BARE_FEET , FEET_P1_LOAFERS_0 , FEET_P1_LOAFERS_1 , FEET_P1_LOAFERS_2 , FEET_P1_LOAFERS_3 , FEET_P1_LOAFERS_4 , FEET_P1_LOAFERS_5 , FEET_P1_LOAFERS_6 , FEET_P1_LOAFERS_7 , FEET_P1_LOAFERS_8 , FEET_P1_LOAFERS_9 , FEET_P1_LOAFERS_10 , FEET_P1_LOAFERS_11 , FEET_P1_OXFORDS_0 , FEET_P1_OXFORDS_1 , FEET_P1_OXFORDS_2 , FEET_P1_OXFORDS_3 , FEET_P1_OXFORDS_4 , FEET_P1_OXFORDS_5 , FEET_P1_OXFORDS_6 , FEET_P1_OXFORDS_7 , FEET_P1_OXFORDS_8 , FEET_P1_OXFORDS_9 , FEET_P1_OXFORDS_10 , FEET_P1_OXFORDS_11 , FEET_P1_OXFORDS_12 , FEET_P1_OXFORDS_13 , FEET_P1_OXFORDS_14 , FEET_P1_OXFORDS_15 , FEET_P1_SQ_LOAFERS_0 , FEET_P1_SQ_LOAFERS_1 , FEET_P1_SQ_LOAFERS_2 , FEET_P1_SQ_LOAFERS_3 , FEET_P1_SQ_LOAFERS_4 , FEET_P1_SQ_LOAFERS_5 , FEET_P1_SQ_LOAFERS_6 , FEET_P1_SQ_LOAFERS_7 , FEET_P1_SQ_LOAFERS_8 , FEET_P1_SQ_LOAFERS_9 , FEET_P1_SQ_LOAFERS_10 , FEET_P1_SQ_LOAFERS_11 , FEET_P1_SQ_LOAFERS_12 , FEET_P1_SQ_LOAFERS_13 , FEET_P1_SQ_LOAFERS_14 , FEET_P1_SQ_LOAFERS_15 , FEET_P1_WINGTIPS_0 , FEET_P1_WINGTIPS_1 , FEET_P1_WINGTIPS_2 , FEET_P1_WINGTIPS_3 , FEET_P1_WINGTIPS_4 , FEET_P1_WINGTIPS_5 , FEET_P1_WINGTIPS_6 , FEET_P1_WINGTIPS_7 , FEET_P1_WINGTIPS_8 , FEET_P1_WINGTIPS_9 , FEET_P1_WINGTIPS_10 , FEET_P1_WINGTIPS_11 , FEET_P1_WINGTIPS_12 , FEET_P1_WINGTIPS_13 , FEET_P1_WINGTIPS_14 , FEET_P1_WINGTIPS_15 , FEET_P1_DLC ,// leave this at the bottom // if you add new dummy feet, update IS_PED_COMPONENT_ITEM_RESTRICTED_FOR_ITEM_SP HAND_P1_NONE = 0, HAND_P1_FIREMAN , HAND_P1_GOLF , HAND_P1_GOLF_1 , HAND_P1_WHITE_GLOVES , HAND_P1_BLACK_GLOVES , HAND_P1_MOTO_X , HAND_P1_DLC ,// leave this at the bottom SPECIAL_P1_WATCH_AND_BRACELET = 0, SPECIAL_P1_PARACHUTE , SPECIAL_P1_SCUBA , SPECIAL_P1_BALLISTICS , SPECIAL_P1_BALACLAVA , SPECIAL_P1_EXTERMINATOR , SPECIAL_P1_CLOWN , SPECIAL_P1_SCARF , SPECIAL_P1_FIREMAN , SPECIAL_P1_MASK , SPECIAL_P1_PARACHUTE_1 , SPECIAL_P1_TIE , SPECIAL_P1_TIE_1 , SPECIAL_P1_TIE_2 , SPECIAL_P1_TIE_3 , SPECIAL_P1_TIE_4 , SPECIAL_P1_TIE_5 , SPECIAL_P1_TIE_6 , SPECIAL_P1_TIE_7 , SPECIAL_P1_TIE_8 , SPECIAL_P1_TIE_9 , SPECIAL_P1_TIE_10 , SPECIAL_P1_TIE_11 , SPECIAL_P1_TIE_12 , SPECIAL_P1_BOWTIE , SPECIAL_P1_POUCHES , SPECIAL_P1_DUMMY , SPECIAL_P1_TIE_SHORT , SPECIAL_P1_TIE_SHORT_1 , SPECIAL_P1_TIE_SHORT_2 , SPECIAL_P1_TIE_SHORT_3 , SPECIAL_P1_TIE_SHORT_4 , SPECIAL_P1_TIE_SHORT_5 , SPECIAL_P1_TIE_SHORT_6 , SPECIAL_P1_TIE_SHORT_7 , SPECIAL_P1_TIE_SHORT_8 , SPECIAL_P1_TIE_SHORT_9 , SPECIAL_P1_TIE_SHORT_10 , SPECIAL_P1_TIE_SHORT_11 , SPECIAL_P1_TIE_SHORT_12 , SPECIAL_P1_TIE_SHORT_13 , SPECIAL_P1_TIE_SHORT_14 , SPECIAL_P1_TIE_SHORT_15 , SPECIAL_P1_TIE_MEDIUM , SPECIAL_P1_TIE_MEDIUM_1 , SPECIAL_P1_TIE_MEDIUM_2 , SPECIAL_P1_TIE_MEDIUM_3 , SPECIAL_P1_TIE_MEDIUM_4 , SPECIAL_P1_TIE_MEDIUM_5 , SPECIAL_P1_TIE_MEDIUM_6 , SPECIAL_P1_TIE_MEDIUM_7 , SPECIAL_P1_TIE_MEDIUM_8 , SPECIAL_P1_TIE_MEDIUM_9 , SPECIAL_P1_TIE_MEDIUM_10 , SPECIAL_P1_TIE_MEDIUM_11 , SPECIAL_P1_TIE_MEDIUM_12 , SPECIAL_P1_TIE_MEDIUM_13 , SPECIAL_P1_TIE_MEDIUM_14 , SPECIAL_P1_TIE_MEDIUM_15 , SPECIAL_P1_TIE_LONG , SPECIAL_P1_TIE_LONG_1 , SPECIAL_P1_TIE_LONG_2 , SPECIAL_P1_TIE_LONG_3 , SPECIAL_P1_TIE_LONG_4 , SPECIAL_P1_TIE_LONG_5 , SPECIAL_P1_TIE_LONG_6 , SPECIAL_P1_TIE_LONG_7 , SPECIAL_P1_TIE_LONG_8 , SPECIAL_P1_TIE_LONG_9 , SPECIAL_P1_TIE_LONG_10 , SPECIAL_P1_TIE_LONG_11 , SPECIAL_P1_TIE_LONG_12 , SPECIAL_P1_TIE_LONG_13 , SPECIAL_P1_TIE_LONG_14 , SPECIAL_P1_TIE_LONG_15 , SPECIAL_P1_FIREMAN_1 , SPECIAL_P1_SCUBA_1 , SPECIAL_P1_DLC ,// leave this at the bottom SPECIAL2_P1_NONE = 0, SPECIAL2_P1_BAG , SPECIAL2_P1_HARNESS , SPECIAL2_P1_BALLISTICS , SPECIAL2_P1_SCUBA_HEADGEAR , SPECIAL2_P1_WRESTLER_MASK_0 , SPECIAL2_P1_WRESTLER_MASK_1 , SPECIAL2_P1_WRESTLER_MASK_2 , SPECIAL2_P1_WRESTLER_MASK_3 , SPECIAL2_P1_WRESTLER_MASK_4 , SPECIAL2_P1_WRESTLER_MASK_5 , SPECIAL2_P1_BAG_A , SPECIAL2_P1_DLC ,// leave this at the bottom DECL_P1_NONE = 0, DECL_P1_FIREMAN , DECL_P1_EXTERMINATOR , DECL_P1_AMMUNATION_0 , DECL_P1_AMMUNATION_1 , DECL_P1_AMMUNATION_2 , DECL_P1_AMMUNATION_3 , DECL_P1_AMMUNATION_4 , DECL_P1_AMMUNATION_5 , DECL_P1_SPORTS_0 , DECL_P1_SPORTS_1 , DECL_P1_SPORTS_2 , DECL_P1_SPORTS_3 , DECL_P1_SPORTS_4 , DECL_P1_SPORTS_5 , DECL_P1_SPORTS_6 , DECL_P1_VARSITY_0 , DECL_P1_VARSITY_1 , DECL_P1_VARSITY_2 , DECL_P1_VARSITY_3 , DECL_P1_VARSITY_4 , DECL_P1_VARSITY_5 , DECL_P1_VARSITY_6 , DECL_P1_VARSITY_7 , DECL_P1_VARSITY_8 , DECL_P1_VARSITY_9 , DECL_P1_VARSITY_10 , DECL_P1_VARSITY_11 , DECL_P1_VARSITY_12 , DECL_P1_VARSITY_13 , DECL_P1_VARSITY_14 , DECL_P1_VARSITY_15 , DECL_P1_CARDIGAN_0 , DECL_P1_CARDIGAN_1 , DECL_P1_CARDIGAN_2 , DECL_P1_CARDIGAN_3 , DECL_P1_CARDIGAN_4 , DECL_P1_CARDIGAN_5 , DECL_P1_CARDIGAN_6 , DECL_P1_BASKETBALL_0 , DECL_P1_BASKETBALL_1 , DECL_P1_BASKETBALL_2 , DECL_P1_BASKETBALL_3 , DECL_P1_BASKETBALL_4 , DECL_P1_BASKETBALL_5 , DECL_P1_BASKETBALL_6 , DECL_P1_BASKETBALL_7 , DECL_P1_MASK_0 , DECL_P1_MASK_1 , DECL_P1_MASK_2 , DECL_P1_MASK_3 , DECL_P1_UPTOWN_A , DECL_P1_UPTOWN_B , DECL_P1_DLC ,// leave this at the bottom BERD_P1_NONE = 0, BERD_P1_1_0 , BERD_P1_2_0 , BERD_P1_3_0 , BERD_P1_4_0 , BERD_P1_DLC ,// leave this at the bottom TEETH_P1_NONE = 0, TEETH_P1_DLC ,// leave this at the bottom JBIB_P1_NONE = 0, JBIB_P1_COLLAR_A , JBIB_P1_COLLAR_A_1 , JBIB_P1_COLLAR_A_2 , JBIB_P1_COLLAR_A_3 , JBIB_P1_COLLAR_B , JBIB_P1_COLLAR_B_1 , JBIB_P1_COLLAR_B_2 , JBIB_P1_COLLAR_B_3 , JBIB_P1_WAISTCOAT_A , JBIB_P1_WAISTCOAT_A_1 ,// 10 JBIB_P1_WAISTCOAT_A_2 , JBIB_P1_WAISTCOAT_A_3 , JBIB_P1_WAISTCOAT_A_4 , JBIB_P1_WAISTCOAT_A_5 , JBIB_P1_WAISTCOAT_A_6 , JBIB_P1_WAISTCOAT_A_7 , JBIB_P1_WAISTCOAT_A_8 , JBIB_P1_WAISTCOAT_A_9 , JBIB_P1_WAISTCOAT_A_10 , JBIB_P1_WAISTCOAT_A_11 ,// 20 JBIB_P1_WAISTCOAT_A_12 , JBIB_P1_WAISTCOAT_A_13 , JBIB_P1_WAISTCOAT_A_14 , JBIB_P1_WAISTCOAT_A_15 , JBIB_P1_WAISTCOAT_B , JBIB_P1_WAISTCOAT_B_1 , JBIB_P1_WAISTCOAT_B_2 , JBIB_P1_WAISTCOAT_B_3 , JBIB_P1_WAISTCOAT_B_4 , JBIB_P1_WAISTCOAT_B_5 ,// 30 JBIB_P1_WAISTCOAT_B_6 , JBIB_P1_WAISTCOAT_B_7 , JBIB_P1_WAISTCOAT_B_8 , JBIB_P1_WAISTCOAT_B_9 , JBIB_P1_WAISTCOAT_B_10 , JBIB_P1_WAISTCOAT_B_11 , JBIB_P1_WAISTCOAT_B_12 , JBIB_P1_WAISTCOAT_B_13 , JBIB_P1_WAISTCOAT_B_14 , JBIB_P1_WAISTCOAT_B_15 ,// 40 JBIB_P1_SHIRT_A , JBIB_P1_SHIRT_B , JBIB_P1_SHIRT_B_1 , JBIB_P1_HOODIE_1 , JBIB_P1_POLO_SHIRT_1 , JBIB_P1_COLLAR_C , JBIB_P1_TSHIRT_0 , JBIB_P1_TSHIRT_1 , JBIB_P1_TSHIRT_2 , JBIB_P1_TSHIRT_3 , JBIB_P1_TSHIRT_4 , JBIB_P1_TSHIRT_5 , JBIB_P1_TSHIRT_6 , JBIB_P1_TSHIRT_7 , JBIB_P1_TSHIRT_8 , JBIB_P1_TSHIRT_9 , JBIB_P1_TSHIRT_10 , JBIB_P1_TSHIRT_11 , JBIB_P1_TSHIRT_12 , JBIB_P1_TSHIRT_13 , JBIB_P1_TSHIRT_14 , JBIB_P1_TSHIRT_15 , JBIB_P1_DLC ,// leave this at the bottom OUTFIT_P1_DEFAULT = OUTFIT_DEFAULT, OUTFIT_P1_WHITE_TUXEDO , OUTFIT_P1_GOLF , OUTFIT_P1_SCUBA_WATER , OUTFIT_P1_SCUBA_LAND , OUTFIT_P1_STEALTH , OUTFIT_P1_TRIATHLON , OUTFIT_P1_FIREMAN , OUTFIT_P1_EXTERMINATOR , OUTFIT_P1_BLACK_BOILER , OUTFIT_P1_SKYDIVING , OUTFIT_P1_TUXEDO , OUTFIT_P1_BLUE_BOILER_SUIT , OUTFIT_P1_PREP_BOILER_SUIT_1 , OUTFIT_P1_PREP_BOILER_SUIT_2 , OUTFIT_P1_PREP_BOILER_SUIT_3 , OUTFIT_P1_HOODIE_AND_SWEATS , OUTFIT_P1_GREEN_SHIRT_JEANS , OUTFIT_P1_SUIT_1 , OUTFIT_P1_HOODIE_AND_JEANS_1 , OUTFIT_P1_TRACKSUIT_JEANS , OUTFIT_P1_WHITE_SHIRT_JEANS , OUTFIT_P1_3PC_SUIT_0 , OUTFIT_P1_3PC_SUIT_1 , OUTFIT_P1_3PC_SUIT_2 , OUTFIT_P1_3PC_SUIT_3 , OUTFIT_P1_3PC_SUIT_4 , OUTFIT_P1_3PC_SUIT_5 , OUTFIT_P1_3PC_SUIT_6 , OUTFIT_P1_3PC_SUIT_7 , OUTFIT_P1_3PC_SUIT_8 , OUTFIT_P1_3PC_SUIT_9 , OUTFIT_P1_3PC_SUIT_10 , OUTFIT_P1_3PC_SUIT_11 , OUTFIT_P1_3PC_SUIT_12 , OUTFIT_P1_3PC_SUIT_13 , OUTFIT_P1_3PC_SUIT_14 , OUTFIT_P1_3PC_SUIT_15 , OUTFIT_P1_UNDERWEAR , OUTFIT_P1_HOODIE_AND_JEANS_2 , OUTFIT_P1_HOODIE_AND_JEANS_3 , OUTFIT_P1_STEALTH_NO_MASK , OUTFIT_P1_MOTO_X , OUTFIT_P1_UPTOWN_1 , OUTFIT_P1_UPTOWN_2 , OUTFIT_P1_UPTOWN_3 , OUTFIT_P1_UPTOWN_4 , // 47 OUTFIT_P1_DLC ,// leave this at the bottom // If adding outfits, you may need to increase PED_COMPONENTS_OUTFITS PROPGROUP_P1_HOCKEY_MASK = 0, PROPGROUP_P1_SCUBA_WATER , PROPGROUP_P1_SCUBA_LAND , PROPGROUP_P1_FIREMAN , PROPGROUP_P1_GREEN_CAP , PROPGROUP_P1_BUGSTARS_CAP , PROPGROUP_P1_UPTOWN_1 , PROPGROUP_P1_BLACK_SHADES , PROPGROUP_P1_BLACK_CAP_SHADES , PROPGROUP_P1_DLC , // leave this at the bottom // props need to be ordered by anchor and then drawable / variation // if the 1st prop of a type changes, update GET_FIRST_PROP_OF_TYPE // ANCHOR_HEAD, PROPS_P1_HOCKEY_MASK = 10, // Start props at 10. PROPS_P1_EAR_DEFENDERS , PROPS_P1_BIKE_HELMET , PROPS_P1_MIME_HAT , PROPS_P1_HELI_HEADSET , PROPS_P1_FIREMAN_HAT , PROPS_P1_CRASH_HELMET , PROPS_P1_CRASH_HELMET_1 , PROPS_P1_CRASH_HELMET_2 , PROPS_P1_CRASH_HELMET_3 , PROPS_P1_CRASH_HELMET_4 , PROPS_P1_CRASH_HELMET_5 , PROPS_P1_CRASH_HELMET_6 , PROPS_P1_CRASH_HELMET_7 , PROPS_P1_CRASH_HELMET_8 , PROPS_P1_HARD_HAT , PROPS_P1_MASK_MONSTER_GREEN , PROPS_P1_MASK_MONSTER_RED , PROPS_P1_MASK_PIG , PROPS_P1_MASK_PIG_DARK , PROPS_P1_MASK_SKULL_GREY , PROPS_P1_MASK_SKULL_YELLOW , PROPS_P1_MASK_MONKEY , PROPS_P1_MASK_HOCKEY_WHITE , PROPS_P1_MASK_HOCKEY_RED , PROPS_P1_MASK_APE , PROPS_P1_MASK_APE_DARK , PROPS_P1_MASK_TRIBAL_1 , PROPS_P1_MASK_TRIBAL_2 , PROPS_P1_MASK_TRIBAL_3 , PROPS_P1_BUGSTAR_CAP , PROPS_P1_GREEN_CAP , PROPS_P1_CAP_BACK_1 , PROPS_P1_CAP_BACK_2 , PROPS_P1_CAP_BACK_3 , PROPS_P1_CAP_BACK_4 , PROPS_P1_CAP_BACK_5 , PROPS_P1_CAP_BACK_6 , PROPS_P1_CAP_BACK_7 , PROPS_P1_CAP_BACK_8 , PROPS_P1_CAP_BACK_9 , PROPS_P1_CAP_BACK_10 , PROPS_P1_CAP_BACK_11 , PROPS_P1_CAP_BACK_12 , PROPS_P1_CAP_BACK_13 , PROPS_P1_CAP_BACK_14 , PROPS_P1_CAP_BACK_15 , PROPS_P1_MOTO_X_HELMET_0 , PROPS_P1_MOTO_X_HELMET_1 , PROPS_P1_MOTO_X_HELMET_2 , PROPS_P1_MOTO_X_HELMET_3 , PROPS_P1_MOTO_X_HELMET_4 , PROPS_P1_MOTO_X_HELMET_5 , PROPS_P1_HEADPHONES , PROPS_P1_CAP_FRONT_0 , PROPS_P1_CAP_FRONT_1 , PROPS_P1_CAP_FRONT_2 , PROPS_P1_CAP_FRONT_3 , PROPS_P1_CAP_FRONT_4 , PROPS_P1_CAP_FRONT_5 , PROPS_P1_CAP_FRONT_6 , PROPS_P1_CAP_FRONT_7 , PROPS_P1_CAP_FRONT_8 , PROPS_P1_CAP_FRONT_9 , PROPS_P1_CAP_FRONT_10 , PROPS_P1_CAP_FRONT_11 , PROPS_P1_CAP_FRONT_12 , PROPS_P1_CAP_FRONT_13 , PROPS_P1_CAP_FRONT_14 , PROPS_P1_CAP_FRONT_15 , PROPS_P1_FLIGHT_CAP , PROPS_P1_FIGHTER_JET_HELMET , //ANCHOR_EYES, PROPS_P1_SCUBA_MASK , PROPS_P1_SUNGLASSES_A_0 , PROPS_P1_SUNGLASSES_A_1 , PROPS_P1_SUNGLASSES_A_2 , PROPS_P1_SUNGLASSES_A_3 , PROPS_P1_SUNGLASSES_A_4 , PROPS_P1_SUNGLASSES_A_5 , PROPS_P1_SUNGLASSES_A_6 , PROPS_P1_SUNGLASSES_A_7 , PROPS_P1_SUNGLASSES_A_8 , PROPS_P1_SUNGLASSES_A_9 , PROPS_P1_GOGGLES , PROPS_P1_SUNGLASSES_B_0 ,//race PROPS_P1_SUNGLASSES_C_0 ,// PROPS_P1_SUNGLASSES_C_1 , PROPS_P1_SUNGLASSES_C_2 , PROPS_P1_SUNGLASSES_C_3 , PROPS_P1_SUNGLASSES_C_4 , PROPS_P1_SUNGLASSES_C_5 , PROPS_P1_SUNGLASSES_C_6 , PROPS_P1_SUNGLASSES_D_0 ,//aviator1 PROPS_P1_SUNGLASSES_D_1 , PROPS_P1_SUNGLASSES_D_2 , PROPS_P1_SUNGLASSES_D_3 , PROPS_P1_SUNGLASSES_D_4 , PROPS_P1_SUNGLASSES_D_5 , PROPS_P1_SUNGLASSES_D_6 , PROPS_P1_SUNGLASSES_D_7 , PROPS_P1_SUNGLASSES_D_8 , PROPS_P1_SUNGLASSES_D_9 , PROPS_P1_SUNGLASSES_E_0 ,//aviator2 PROPS_P1_SUNGLASSES_E_1 , PROPS_P1_SUNGLASSES_E_2 , PROPS_P1_SUNGLASSES_E_3 , PROPS_P1_SUNGLASSES_E_4 , PROPS_P1_SUNGLASSES_E_5 , PROPS_P1_SUNGLASSES_E_6 , PROPS_P1_SUNGLASSES_E_7 , PROPS_P1_SUNGLASSES_E_8 , PROPS_P1_SUNGLASSES_E_9 , PROPS_P1_SUNGLASSES_F_0 ,//Suburban PROPS_P1_SUNGLASSES_F_1 , PROPS_P1_SUNGLASSES_F_2 , PROPS_P1_SUNGLASSES_F_3 , PROPS_P1_SUNGLASSES_F_4 , PROPS_P1_SUNGLASSES_F_5 , PROPS_P1_SUNGLASSES_F_6 , PROPS_P1_SUNGLASSES_F_7 , PROPS_P1_SUNGLASSES_F_8 , PROPS_P1_SUNGLASSES_F_9 , PROPS_P1_SUNGLASSES_G_0 , PROPS_P1_SUNGLASSES_G_1 , PROPS_P1_SUNGLASSES_G_2 , PROPS_P1_SUNGLASSES_G_3 , PROPS_P1_SUNGLASSES_G_4 , PROPS_P1_SUNGLASSES_G_5 , PROPS_P1_SUNGLASSES_G_6 , PROPS_P1_SUNGLASSES_G_7 , PROPS_P1_SUNGLASSES_H_0 , PROPS_P1_SUNGLASSES_H_1 , PROPS_P1_SUNGLASSES_H_2 , PROPS_P1_SUNGLASSES_H_3 , PROPS_P1_SUNGLASSES_H_4 , PROPS_P1_SUNGLASSES_H_5 , PROPS_P1_SUNGLASSES_H_6 , PROPS_P1_SUNGLASSES_H_7 , PROPS_P1_SUNGLASSES_H_8 , PROPS_P1_SUNGLASSES_H_9 , PROPS_P1_SUNGLASSES_I_0 , PROPS_P1_SUNGLASSES_I_1 , PROPS_P1_SUNGLASSES_I_2 , PROPS_P1_SUNGLASSES_I_3 , PROPS_P1_SUNGLASSES_I_4 , PROPS_P1_SUNGLASSES_I_5 , PROPS_P1_SUNGLASSES_I_6 , PROPS_P1_GLASSES_RANGE_0, //New shooting range glasses //ANCHOR_EARS PROPS_P1_HEADSET , PROPS_P1_EARRING_ROUND_0 , PROPS_P1_EARRING_ROUND_1 , PROPS_P1_EARRING_ROUND_2 , PROPS_P1_EARRING_ROUND_3 , PROPS_P1_EARRING_ROUND_4 , PROPS_P1_EARRING_ROUND_5 , PROPS_P1_EARRING_ROUND_6 , PROPS_P1_EARRING_ROUND_7 , PROPS_P1_EARRING_SQUARE_0 , PROPS_P1_EARRING_SQUARE_1 , PROPS_P1_EARRING_SQUARE_2 , PROPS_P1_EARRING_SQUARE_3 , PROPS_P1_EARRING_SQUARE_4 , PROPS_P1_EARRING_SQUARE_5 , PROPS_P1_EARRING_SQUARE_6 , PROPS_P1_EARRING_SQUARE_7 , //ANCHOR_MOUTH, //ANCHOR_LEFT_HAND, //ANCHOR_RIGHT_HAND, //ANCHOR_LEFT_WRIST, //ANCHOR_RIGHT_WRIST, //ANCHOR_HIP PROPS_P1_DLC , // leave this at the bottom //////////////////////////////////////////////////////// /// FM_M - MP_M_FREEMODE_01 HAIR_FMM_0_0 = 0, HAIR_FMM_1_0 , HAIR_FMM_1_1 , HAIR_FMM_1_2 , HAIR_FMM_1_3 , HAIR_FMM_1_4 , HAIR_FMM_1_5 , HAIR_FMM_2_0 , HAIR_FMM_2_1 , HAIR_FMM_2_2 , HAIR_FMM_2_3 , HAIR_FMM_2_4 , HAIR_FMM_2_5 , HAIR_FMM_3_0 , HAIR_FMM_3_1 , HAIR_FMM_3_2 , HAIR_FMM_3_3 , HAIR_FMM_3_4 , HAIR_FMM_3_5 , HAIR_FMM_4_0 , HAIR_FMM_4_1 , HAIR_FMM_4_2 , HAIR_FMM_4_3 , HAIR_FMM_4_4 , HAIR_FMM_4_5 , HAIR_FMM_4_6 , HAIR_FMM_5_0 , HAIR_FMM_5_1 , HAIR_FMM_5_2 , HAIR_FMM_5_3 , HAIR_FMM_5_4 , HAIR_FMM_5_5 , HAIR_FMM_6_0 , HAIR_FMM_6_1 , HAIR_FMM_6_2 , HAIR_FMM_6_3 , HAIR_FMM_6_4 , HAIR_FMM_6_5 , HAIR_FMM_7_0 , HAIR_FMM_7_1 , HAIR_FMM_7_2 , HAIR_FMM_7_3 , HAIR_FMM_7_4 , HAIR_FMM_7_5 , HAIR_FMM_7_6 , HAIR_FMM_8_0 , HAIR_FMM_8_1 , HAIR_FMM_8_2 , HAIR_FMM_8_3 , HAIR_FMM_8_4 , HAIR_FMM_9_0 , HAIR_FMM_9_1 , HAIR_FMM_9_2 , HAIR_FMM_9_3 , HAIR_FMM_9_4 , HAIR_FMM_9_5 , HAIR_FMM_9_6 , HAIR_FMM_10_0 , HAIR_FMM_10_1 , HAIR_FMM_10_2 , HAIR_FMM_10_3 , HAIR_FMM_10_4 , HAIR_FMM_10_5 , HAIR_FMM_11_0 , HAIR_FMM_11_1 , HAIR_FMM_11_2 , HAIR_FMM_11_3 , HAIR_FMM_11_4 , HAIR_FMM_11_5 , HAIR_FMM_12_0 , HAIR_FMM_12_1 , HAIR_FMM_12_2 , HAIR_FMM_12_3 , HAIR_FMM_12_4 , HAIR_FMM_13_0 , HAIR_FMM_13_1 , HAIR_FMM_13_2 , HAIR_FMM_13_3 , HAIR_FMM_13_4 , HAIR_FMM_13_5 , HAIR_FMM_14_0 , HAIR_FMM_14_1 , HAIR_FMM_14_2 , HAIR_FMM_14_3 , HAIR_FMM_14_4 , HAIR_FMM_15_0 , HAIR_FMM_15_1 , HAIR_FMM_15_2 , HAIR_FMM_15_3 , HAIR_FMM_15_4 , HAIR_FMM_15_5 , HAIR_FMM_DLC , TORSO_FMM_0_0 =0, TORSO_FMM_1_0 , TORSO_FMM_2_0 , TORSO_FMM_3_0 , TORSO_FMM_4_0 , TORSO_FMM_5_0 , TORSO_FMM_6_0 , TORSO_FMM_7_0 , TORSO_FMM_8_0 , TORSO_FMM_9_0 , TORSO_FMM_10_0 , TORSO_FMM_11_0 , TORSO_FMM_12_0 , TORSO_FMM_13_0 , TORSO_FMM_14_0 , TORSO_FMM_15_0 , TORSO_FMM_DLC , LEGS_FMM_0_0 =0, LEGS_FMM_0_1 , LEGS_FMM_0_2 , LEGS_FMM_0_3 , LEGS_FMM_0_4 , LEGS_FMM_0_5 , LEGS_FMM_0_6 , LEGS_FMM_0_7 , LEGS_FMM_0_8 , LEGS_FMM_0_9 , LEGS_FMM_0_10 , LEGS_FMM_0_11 , LEGS_FMM_0_12 , LEGS_FMM_0_13 , LEGS_FMM_0_14 , LEGS_FMM_0_15 , LEGS_FMM_1_0 , LEGS_FMM_1_1 , LEGS_FMM_1_2 , LEGS_FMM_1_3 , LEGS_FMM_1_4 , LEGS_FMM_1_5 , LEGS_FMM_1_6 , LEGS_FMM_1_7 , LEGS_FMM_1_8 , LEGS_FMM_1_9 , LEGS_FMM_1_10 , LEGS_FMM_1_11 , LEGS_FMM_1_12 , LEGS_FMM_1_13 , LEGS_FMM_1_14 , LEGS_FMM_1_15 , LEGS_FMM_2_0 , // Moved to DLC LEGS_FMM_2_1 , // Moved to DLC LEGS_FMM_2_2 , // Moved to DLC LEGS_FMM_2_3 , // Moved to DLC LEGS_FMM_2_4 , // Moved to DLC LEGS_FMM_2_5 , // Moved to DLC LEGS_FMM_2_6 , // Moved to DLC LEGS_FMM_2_7 , // Moved to DLC LEGS_FMM_2_8 , // Moved to DLC LEGS_FMM_2_9 , // Moved to DLC LEGS_FMM_2_10 , // Moved to DLC LEGS_FMM_2_11 , LEGS_FMM_2_12 , // Moved to DLC LEGS_FMM_2_13 , // Moved to DLC LEGS_FMM_2_14 , // Moved to DLC LEGS_FMM_2_15 , // Moved to DLC LEGS_FMM_3_0 , LEGS_FMM_3_1 , LEGS_FMM_3_2 , LEGS_FMM_3_3 , LEGS_FMM_3_4 , LEGS_FMM_3_5 , LEGS_FMM_3_6 , LEGS_FMM_3_7 , LEGS_FMM_3_8 , LEGS_FMM_3_9 , LEGS_FMM_3_10 , LEGS_FMM_3_11 , LEGS_FMM_3_12 , LEGS_FMM_3_13 , LEGS_FMM_3_14 , LEGS_FMM_3_15 , LEGS_FMM_4_0 , LEGS_FMM_4_1 , LEGS_FMM_4_2 , LEGS_FMM_4_3 , // Moved to DLC LEGS_FMM_4_4 , LEGS_FMM_4_5 , // Moved to DLC LEGS_FMM_4_6 , // Moved to DLC LEGS_FMM_4_7 , // Moved to DLC LEGS_FMM_4_8 , // Moved to DLC LEGS_FMM_4_9 , // Moved to DLC LEGS_FMM_4_10 , // Moved to DLC LEGS_FMM_4_11 , // Moved to DLC LEGS_FMM_4_12 , // Moved to DLC LEGS_FMM_4_13 , // Moved to DLC LEGS_FMM_4_14 , // Moved to DLC LEGS_FMM_4_15 , // Moved to DLC LEGS_FMM_5_0 , LEGS_FMM_5_1 , LEGS_FMM_5_2 , LEGS_FMM_5_3 , LEGS_FMM_5_4 , LEGS_FMM_5_5 , LEGS_FMM_5_6 , LEGS_FMM_5_7 , LEGS_FMM_5_8 , LEGS_FMM_5_9 , LEGS_FMM_5_10 , LEGS_FMM_5_11 , LEGS_FMM_5_12 , LEGS_FMM_5_13 , LEGS_FMM_5_14 , LEGS_FMM_5_15 , LEGS_FMM_6_0 , LEGS_FMM_6_1 , LEGS_FMM_6_2 , LEGS_FMM_6_3 , // Moved to DLC LEGS_FMM_6_4 , // Moved to DLC LEGS_FMM_6_5 , // Moved to DLC LEGS_FMM_6_6 , // Moved to DLC LEGS_FMM_6_7 , // Moved to DLC LEGS_FMM_6_8 , // Moved to DLC LEGS_FMM_6_9 , // Moved to DLC LEGS_FMM_6_10 , LEGS_FMM_6_11 , // Moved to DLC LEGS_FMM_6_12 , // Moved to DLC LEGS_FMM_6_13 , // Moved to DLC LEGS_FMM_6_14 , // Moved to DLC LEGS_FMM_6_15 , // Moved to DLC LEGS_FMM_7_0 , LEGS_FMM_7_1 , LEGS_FMM_7_2 , LEGS_FMM_7_3 , LEGS_FMM_7_4 , LEGS_FMM_7_5 , LEGS_FMM_7_6 , LEGS_FMM_7_7 , LEGS_FMM_7_8 , LEGS_FMM_7_9 , LEGS_FMM_7_10 , LEGS_FMM_7_11 , LEGS_FMM_7_12 , LEGS_FMM_7_13 , LEGS_FMM_7_14 , LEGS_FMM_7_15 , LEGS_FMM_8_0 , LEGS_FMM_8_1 , // Moved to DLC LEGS_FMM_8_2 , // Moved to DLC LEGS_FMM_8_3 , LEGS_FMM_8_4 , LEGS_FMM_8_5 , // Moved to DLC LEGS_FMM_8_6 , // Moved to DLC LEGS_FMM_8_7 , // Moved to DLC LEGS_FMM_8_8 , // Moved to DLC LEGS_FMM_8_9 , // Moved to DLC LEGS_FMM_8_10 , // Moved to DLC LEGS_FMM_8_11 , // Moved to DLC LEGS_FMM_8_12 , // Moved to DLC LEGS_FMM_8_13 , // Moved to DLC LEGS_FMM_8_14 , LEGS_FMM_8_15 , // Moved to DLC LEGS_FMM_9_0 , LEGS_FMM_9_1 , LEGS_FMM_9_2 , LEGS_FMM_9_3 , LEGS_FMM_9_4 , LEGS_FMM_9_5 , LEGS_FMM_9_6 , LEGS_FMM_9_7 , LEGS_FMM_9_8 , LEGS_FMM_9_9 , LEGS_FMM_9_10 , LEGS_FMM_9_11 , LEGS_FMM_9_12 , LEGS_FMM_9_13 , LEGS_FMM_9_14 , LEGS_FMM_9_15 , LEGS_FMM_10_0 , LEGS_FMM_10_1 , LEGS_FMM_10_2 , LEGS_FMM_10_3 , // Moved to DLC LEGS_FMM_10_4 , // Moved to DLC LEGS_FMM_10_5 , // Moved to DLC LEGS_FMM_10_6 , // Moved to DLC LEGS_FMM_10_7 , // Moved to DLC LEGS_FMM_10_8 , // Moved to DLC LEGS_FMM_10_9 , // Moved to DLC LEGS_FMM_10_10 , // Moved to DLC LEGS_FMM_10_11 , // Moved to DLC LEGS_FMM_10_12 , // Moved to DLC LEGS_FMM_10_13 , // Moved to DLC LEGS_FMM_10_14 , // Moved to DLC LEGS_FMM_10_15 , // Moved to DLC LEGS_FMM_11_0 , // Moved to DLC LEGS_FMM_11_1 , // Moved to DLC LEGS_FMM_11_2 , // Moved to DLC LEGS_FMM_11_3 , // Moved to DLC LEGS_FMM_11_4 , // Moved to DLC LEGS_FMM_11_5 , // Moved to DLC LEGS_FMM_11_6 , // Moved to DLC LEGS_FMM_11_7 , // Moved to DLC LEGS_FMM_11_8 , // Moved to DLC LEGS_FMM_11_9 , // Moved to DLC LEGS_FMM_11_10 , // Moved to DLC LEGS_FMM_11_11 , // Moved to DLC LEGS_FMM_11_12 , // Moved to DLC LEGS_FMM_11_13 , // Moved to DLC LEGS_FMM_11_14 , // Moved to DLC LEGS_FMM_11_15 , // Moved to DLC LEGS_FMM_12_0 , LEGS_FMM_12_1 , // Moved to DLC LEGS_FMM_12_2 , // Moved to DLC LEGS_FMM_12_3 , // Moved to DLC LEGS_FMM_12_4 , LEGS_FMM_12_5 , LEGS_FMM_12_6 , // Moved to DLC LEGS_FMM_12_7 , LEGS_FMM_12_8 , // Moved to DLC LEGS_FMM_12_9 , // Moved to DLC LEGS_FMM_12_10 , // Moved to DLC LEGS_FMM_12_11 , // Moved to DLC LEGS_FMM_12_12 , LEGS_FMM_12_13 , // Moved to DLC LEGS_FMM_12_14 , // Moved to DLC LEGS_FMM_12_15 , // Moved to DLC LEGS_FMM_13_0 , LEGS_FMM_13_1 , LEGS_FMM_13_2 , LEGS_FMM_13_3 , // Moved to DLC LEGS_FMM_13_4 , // Moved to DLC LEGS_FMM_13_5 , // Moved to DLC LEGS_FMM_13_6 , // Moved to DLC LEGS_FMM_13_7 , // Moved to DLC LEGS_FMM_13_8 , // Moved to DLC LEGS_FMM_13_9 , // Moved to DLC LEGS_FMM_13_10 , // Moved to DLC LEGS_FMM_13_11 , // Moved to DLC LEGS_FMM_13_12 , // Moved to DLC LEGS_FMM_13_13 , // Moved to DLC LEGS_FMM_13_14 , // Moved to DLC LEGS_FMM_13_15 , // Moved to DLC LEGS_FMM_14_0 , LEGS_FMM_14_1 , LEGS_FMM_14_2 , // Moved to DLC LEGS_FMM_14_3 , LEGS_FMM_14_4 , // Moved to DLC LEGS_FMM_14_5 , // Moved to DLC LEGS_FMM_14_6 , // Moved to DLC LEGS_FMM_14_7 , // Moved to DLC LEGS_FMM_14_8 , // Moved to DLC LEGS_FMM_14_9 , // Moved to DLC LEGS_FMM_14_10 , // Moved to DLC LEGS_FMM_14_11 , // Moved to DLC LEGS_FMM_14_12 , LEGS_FMM_14_13 , // Moved to DLC LEGS_FMM_14_14 , // Moved to DLC LEGS_FMM_14_15 , // Moved to DLC LEGS_FMM_15_0 , LEGS_FMM_15_1 , LEGS_FMM_15_2 , LEGS_FMM_15_3 , LEGS_FMM_15_4 , LEGS_FMM_15_5 , LEGS_FMM_15_6 , LEGS_FMM_15_7 , LEGS_FMM_15_8 , LEGS_FMM_15_9 , LEGS_FMM_15_10 , LEGS_FMM_15_11 , LEGS_FMM_15_12 , LEGS_FMM_15_13 , LEGS_FMM_15_14 , LEGS_FMM_15_15 , LEGS_FMM_DLC , FEET_FMM_0_0 =0, // Moved to DLC FEET_FMM_0_1 , // Moved to DLC FEET_FMM_0_2 , // Moved to DLC FEET_FMM_0_3 , // Moved to DLC FEET_FMM_0_4 , // Moved to DLC FEET_FMM_0_5 , // Moved to DLC FEET_FMM_0_6 , // Moved to DLC FEET_FMM_0_7 , // Moved to DLC FEET_FMM_0_8 , // Moved to DLC FEET_FMM_0_9 , // Moved to DLC FEET_FMM_0_10 , FEET_FMM_0_11 , // Moved to DLC FEET_FMM_0_12 , // Moved to DLC FEET_FMM_0_13 , // Moved to DLC FEET_FMM_0_14 , // Moved to DLC FEET_FMM_0_15 , // Moved to DLC FEET_FMM_1_0 , FEET_FMM_1_1 , FEET_FMM_1_2 , FEET_FMM_1_3 , FEET_FMM_1_4 , FEET_FMM_1_5 , FEET_FMM_1_6 , FEET_FMM_1_7 , FEET_FMM_1_8 , FEET_FMM_1_9 , FEET_FMM_1_10 , FEET_FMM_1_11 , FEET_FMM_1_12 , FEET_FMM_1_13 , FEET_FMM_1_14 , FEET_FMM_1_15 , FEET_FMM_2_0 , // Moved to DLC FEET_FMM_2_1 , // Moved to DLC FEET_FMM_2_2 , // Moved to DLC FEET_FMM_2_3 , // Moved to DLC FEET_FMM_2_4 , // Moved to DLC FEET_FMM_2_5 , // Moved to DLC FEET_FMM_2_6 , FEET_FMM_2_7 , // Moved to DLC FEET_FMM_2_8 , // Moved to DLC FEET_FMM_2_9 , // Moved to DLC FEET_FMM_2_10 , // Moved to DLC FEET_FMM_2_11 , // Moved to DLC FEET_FMM_2_12 , // Moved to DLC FEET_FMM_2_13 , FEET_FMM_2_14 , // Moved to DLC FEET_FMM_2_15 , // Moved to DLC FEET_FMM_3_0 , FEET_FMM_3_1 , FEET_FMM_3_2 , FEET_FMM_3_3 , FEET_FMM_3_4 , FEET_FMM_3_5 , FEET_FMM_3_6 , FEET_FMM_3_7 , FEET_FMM_3_8 , FEET_FMM_3_9 , FEET_FMM_3_10 , FEET_FMM_3_11 , FEET_FMM_3_12 , FEET_FMM_3_13 , FEET_FMM_3_14 , FEET_FMM_3_15 , FEET_FMM_4_0 , FEET_FMM_4_1 , FEET_FMM_4_2 , FEET_FMM_4_3 , // Moved to DLC FEET_FMM_4_4 , FEET_FMM_4_5 , // Moved to DLC FEET_FMM_4_6 , // Moved to DLC FEET_FMM_4_7 , // Moved to DLC FEET_FMM_4_8 , // Moved to DLC FEET_FMM_4_9 , // Moved to DLC FEET_FMM_4_10 , // Moved to DLC FEET_FMM_4_11 , // Moved to DLC FEET_FMM_4_12 , // Moved to DLC FEET_FMM_4_13 , // Moved to DLC FEET_FMM_4_14 , // Moved to DLC FEET_FMM_4_15 , // Moved to DLC FEET_FMM_5_0 , FEET_FMM_5_1 , FEET_FMM_5_2 , FEET_FMM_5_3 , FEET_FMM_5_4 , // Moved to DLC FEET_FMM_5_5 , // Moved to DLC FEET_FMM_5_6 , // Moved to DLC FEET_FMM_5_7 , // Moved to DLC FEET_FMM_5_8 , // Moved to DLC FEET_FMM_5_9 , // Moved to DLC FEET_FMM_5_10 , // Moved to DLC FEET_FMM_5_11 , // Moved to DLC FEET_FMM_5_12 , // Moved to DLC FEET_FMM_5_13 , // Moved to DLC FEET_FMM_5_14 , // Moved to DLC FEET_FMM_5_15 , // Moved to DLC FEET_FMM_6_0 , FEET_FMM_6_1 , FEET_FMM_6_2 , // Moved to DLC FEET_FMM_6_3 , // Moved to DLC FEET_FMM_6_4 , // Moved to DLC FEET_FMM_6_5 , // Moved to DLC FEET_FMM_6_6 , // Moved to DLC FEET_FMM_6_7 , // Moved to DLC FEET_FMM_6_8 , // Moved to DLC FEET_FMM_6_9 , // Moved to DLC FEET_FMM_6_10 , // Moved to DLC FEET_FMM_6_11 , // Moved to DLC FEET_FMM_6_12 , // Moved to DLC FEET_FMM_6_13 , // Moved to DLC FEET_FMM_6_14 , // Moved to DLC FEET_FMM_6_15 , // Moved to DLC FEET_FMM_7_0 , FEET_FMM_7_1 , FEET_FMM_7_2 , FEET_FMM_7_3 , FEET_FMM_7_4 , FEET_FMM_7_5 , FEET_FMM_7_6 , FEET_FMM_7_7 , FEET_FMM_7_8 , FEET_FMM_7_9 , FEET_FMM_7_10 , FEET_FMM_7_11 , FEET_FMM_7_12 , FEET_FMM_7_13 , FEET_FMM_7_14 , FEET_FMM_7_15 , FEET_FMM_8_0 , FEET_FMM_8_1 , FEET_FMM_8_2 , FEET_FMM_8_3 , FEET_FMM_8_4 , FEET_FMM_8_5 , FEET_FMM_8_6 , FEET_FMM_8_7 , FEET_FMM_8_8 , FEET_FMM_8_9 , FEET_FMM_8_10 , FEET_FMM_8_11 , FEET_FMM_8_12 , FEET_FMM_8_13 , FEET_FMM_8_14 , FEET_FMM_8_15 , FEET_FMM_9_0 , FEET_FMM_9_1 , FEET_FMM_9_2 , FEET_FMM_9_3 , FEET_FMM_9_4 , FEET_FMM_9_5 , FEET_FMM_9_6 , FEET_FMM_9_7 , FEET_FMM_9_8 , FEET_FMM_9_9 , FEET_FMM_9_10 , FEET_FMM_9_11 , FEET_FMM_9_12 , FEET_FMM_9_13 , FEET_FMM_9_14 , FEET_FMM_9_15 , FEET_FMM_10_0 , FEET_FMM_10_1 , // Moved to DLC FEET_FMM_10_2 , // Moved to DLC FEET_FMM_10_3 , // Moved to DLC FEET_FMM_10_4 , // Moved to DLC FEET_FMM_10_5 , // Moved to DLC FEET_FMM_10_6 , // Moved to DLC FEET_FMM_10_7 , FEET_FMM_10_8 , // Moved to DLC FEET_FMM_10_9 , // Moved to DLC FEET_FMM_10_10 , // Moved to DLC FEET_FMM_10_11 , // Moved to DLC FEET_FMM_10_12 , FEET_FMM_10_13 , // Moved to DLC FEET_FMM_10_14 , FEET_FMM_10_15 , // Moved to DLC FEET_FMM_11_0 , FEET_FMM_11_1 , FEET_FMM_11_2 , FEET_FMM_11_3 , FEET_FMM_11_4 , FEET_FMM_11_5 , FEET_FMM_11_6 , FEET_FMM_11_7 , FEET_FMM_11_8 , FEET_FMM_11_9 , FEET_FMM_11_10 , FEET_FMM_11_11 , FEET_FMM_11_12 , FEET_FMM_11_13 , FEET_FMM_11_14 , FEET_FMM_11_15 , FEET_FMM_12_0 , FEET_FMM_12_1 , FEET_FMM_12_2 , FEET_FMM_12_3 , FEET_FMM_12_4 , FEET_FMM_12_5 , FEET_FMM_12_6 , FEET_FMM_12_7 , FEET_FMM_12_8 , FEET_FMM_12_9 , FEET_FMM_12_10 , FEET_FMM_12_11 , FEET_FMM_12_12 , FEET_FMM_12_13 , FEET_FMM_12_14 , FEET_FMM_12_15 , FEET_FMM_13_0 , // Moved to DLC FEET_FMM_13_1 , // Moved to DLC FEET_FMM_13_2 , // Moved to DLC FEET_FMM_13_3 , // Moved to DLC FEET_FMM_13_4 , // Moved to DLC FEET_FMM_13_5 , // Moved to DLC FEET_FMM_13_6 , // Moved to DLC FEET_FMM_13_7 , // Moved to DLC FEET_FMM_13_8 , // Moved to DLC FEET_FMM_13_9 , // Moved to DLC FEET_FMM_13_10 , // Moved to DLC FEET_FMM_13_11 , // Moved to DLC FEET_FMM_13_12 , // Moved to DLC FEET_FMM_13_13 , // Moved to DLC FEET_FMM_13_14 , // Moved to DLC FEET_FMM_13_15 , // Moved to DLC FEET_FMM_14_0 , FEET_FMM_14_1 , FEET_FMM_14_2 , FEET_FMM_14_3 , FEET_FMM_14_4 , FEET_FMM_14_5 , FEET_FMM_14_6 , FEET_FMM_14_7 , FEET_FMM_14_8 , FEET_FMM_14_9 , FEET_FMM_14_10 , FEET_FMM_14_11 , FEET_FMM_14_12 , FEET_FMM_14_13 , FEET_FMM_14_14 , FEET_FMM_14_15 , FEET_FMM_15_0 , FEET_FMM_15_1 , FEET_FMM_15_2 , FEET_FMM_15_3 , FEET_FMM_15_4 , FEET_FMM_15_5 , FEET_FMM_15_6 , FEET_FMM_15_7 , FEET_FMM_15_8 , FEET_FMM_15_9 , FEET_FMM_15_10 , FEET_FMM_15_11 , FEET_FMM_15_12 , FEET_FMM_15_13 , FEET_FMM_15_14 , FEET_FMM_15_15 , FEET_FMM_DLC , SPECIAL_FMM_0_0 =0, SPECIAL_FMM_0_1 , SPECIAL_FMM_0_2 , SPECIAL_FMM_0_3 , SPECIAL_FMM_0_4 , SPECIAL_FMM_0_5 , SPECIAL_FMM_0_6 , // moved to DLC SPECIAL_FMM_0_7 , SPECIAL_FMM_0_8 , SPECIAL_FMM_0_9 , // moved to DLC SPECIAL_FMM_0_10 , // moved to DLC SPECIAL_FMM_0_11 , SPECIAL_FMM_0_12 , // moved to DLC SPECIAL_FMM_0_13 , // moved to DLC SPECIAL_FMM_0_14 , // moved to DLC SPECIAL_FMM_0_15 , // moved to DLC SPECIAL_FMM_1_0 , SPECIAL_FMM_1_1 , SPECIAL_FMM_1_2 , // moved to DLC SPECIAL_FMM_1_3 , SPECIAL_FMM_1_4 , SPECIAL_FMM_1_5 , SPECIAL_FMM_1_6 , SPECIAL_FMM_1_7 , SPECIAL_FMM_1_8 , SPECIAL_FMM_1_9 , // moved to DLC SPECIAL_FMM_1_10 , // moved to DLC SPECIAL_FMM_1_11 , SPECIAL_FMM_1_12 , SPECIAL_FMM_1_13 , // moved to DLC SPECIAL_FMM_1_14 , SPECIAL_FMM_1_15 , // moved to DLC SPECIAL_FMM_2_0 , SPECIAL_FMM_2_1 , SPECIAL_FMM_2_2 , SPECIAL_FMM_2_3 , SPECIAL_FMM_2_4 , SPECIAL_FMM_2_5 , SPECIAL_FMM_2_6 , SPECIAL_FMM_2_7 , SPECIAL_FMM_2_8 , SPECIAL_FMM_2_9 , SPECIAL_FMM_2_10 , SPECIAL_FMM_2_11 , SPECIAL_FMM_2_12 , SPECIAL_FMM_2_13 , SPECIAL_FMM_2_14 , SPECIAL_FMM_2_15 , SPECIAL_FMM_3_0 , SPECIAL_FMM_3_1 , SPECIAL_FMM_3_2 , SPECIAL_FMM_3_3 ,// moved to DLC SPECIAL_FMM_3_4 ,// moved to DLC SPECIAL_FMM_3_5 ,// moved to DLC SPECIAL_FMM_3_6 ,// moved to DLC SPECIAL_FMM_3_7 ,// moved to DLC SPECIAL_FMM_3_8 ,// moved to DLC SPECIAL_FMM_3_9 ,// moved to DLC SPECIAL_FMM_3_10 ,// moved to DLC SPECIAL_FMM_3_11 ,// moved to DLC SPECIAL_FMM_3_12 ,// moved to DLC SPECIAL_FMM_3_13 ,// moved to DLC SPECIAL_FMM_3_14 ,// moved to DLC SPECIAL_FMM_3_15 ,// moved to DLC SPECIAL_FMM_4_0 , SPECIAL_FMM_4_1 , SPECIAL_FMM_4_2 , SPECIAL_FMM_4_3 ,// moved to DLC SPECIAL_FMM_4_4 ,// moved to DLC SPECIAL_FMM_4_5 ,// moved to DLC SPECIAL_FMM_4_6 ,// moved to DLC SPECIAL_FMM_4_7 ,// moved to DLC SPECIAL_FMM_4_8 ,// moved to DLC SPECIAL_FMM_4_9 ,// moved to DLC SPECIAL_FMM_4_10 ,// moved to DLC SPECIAL_FMM_4_11 ,// moved to DLC SPECIAL_FMM_4_12 ,// moved to DLC SPECIAL_FMM_4_13 ,// moved to DLC SPECIAL_FMM_4_14 ,// moved to DLC SPECIAL_FMM_4_15 ,// moved to DLC SPECIAL_FMM_5_0 , SPECIAL_FMM_5_1 , SPECIAL_FMM_5_2 , SPECIAL_FMM_5_3 , // moved to DLC SPECIAL_FMM_5_4 , // moved to DLC SPECIAL_FMM_5_5 , // moved to DLC SPECIAL_FMM_5_6 , // moved to DLC SPECIAL_FMM_5_7 , SPECIAL_FMM_5_8 , // moved to DLC SPECIAL_FMM_5_9 , // moved to DLC SPECIAL_FMM_5_10 , // moved to DLC SPECIAL_FMM_5_11 , // moved to DLC SPECIAL_FMM_5_12 , // moved to DLC SPECIAL_FMM_5_13 , // moved to DLC SPECIAL_FMM_5_14 , // moved to DLC SPECIAL_FMM_5_15 , // moved to DLC SPECIAL_FMM_6_0 , SPECIAL_FMM_6_1 , SPECIAL_FMM_6_2 , SPECIAL_FMM_6_3 , SPECIAL_FMM_6_4 , SPECIAL_FMM_6_5 , SPECIAL_FMM_6_6 , SPECIAL_FMM_6_7 , SPECIAL_FMM_6_8 , SPECIAL_FMM_6_9 , SPECIAL_FMM_6_10 , SPECIAL_FMM_6_11 , SPECIAL_FMM_6_12 , SPECIAL_FMM_6_13 , SPECIAL_FMM_6_14 , SPECIAL_FMM_6_15 , SPECIAL_FMM_7_0 , SPECIAL_FMM_7_1 , SPECIAL_FMM_7_2 , SPECIAL_FMM_7_3 , SPECIAL_FMM_7_4 , SPECIAL_FMM_7_5 , SPECIAL_FMM_7_6 , SPECIAL_FMM_7_7 , SPECIAL_FMM_7_8 , SPECIAL_FMM_7_9 , SPECIAL_FMM_7_10 , SPECIAL_FMM_7_11 , SPECIAL_FMM_7_12 , SPECIAL_FMM_7_13 , SPECIAL_FMM_7_14 , SPECIAL_FMM_7_15 , SPECIAL_FMM_8_0 , SPECIAL_FMM_8_1 , // moved to DLC SPECIAL_FMM_8_2 , // moved to DLC SPECIAL_FMM_8_3 , // moved to DLC SPECIAL_FMM_8_4 , // moved to DLC SPECIAL_FMM_8_5 , // moved to DLC SPECIAL_FMM_8_6 , // moved to DLC SPECIAL_FMM_8_7 , // moved to DLC SPECIAL_FMM_8_8 , // moved to DLC SPECIAL_FMM_8_9 , // moved to DLC SPECIAL_FMM_8_10 , SPECIAL_FMM_8_11 , // moved to DLC SPECIAL_FMM_8_12 , // moved to DLC SPECIAL_FMM_8_13 , SPECIAL_FMM_8_14 , SPECIAL_FMM_8_15 , // moved to DLC SPECIAL_FMM_9_0 , SPECIAL_FMM_9_1 , SPECIAL_FMM_9_2 , SPECIAL_FMM_9_3 , SPECIAL_FMM_9_4 , SPECIAL_FMM_9_5 , SPECIAL_FMM_9_6 , SPECIAL_FMM_9_7 , SPECIAL_FMM_9_8 , // moved to DLC SPECIAL_FMM_9_9 , // moved to DLC SPECIAL_FMM_9_10 , SPECIAL_FMM_9_11 , SPECIAL_FMM_9_12 , SPECIAL_FMM_9_13 , SPECIAL_FMM_9_14 , SPECIAL_FMM_9_15 , SPECIAL_FMM_10_0 , SPECIAL_FMM_10_1 , SPECIAL_FMM_10_2 , SPECIAL_FMM_10_3 , SPECIAL_FMM_10_4 , SPECIAL_FMM_10_5 , SPECIAL_FMM_10_6 , SPECIAL_FMM_10_7 , SPECIAL_FMM_10_8 , SPECIAL_FMM_10_9 , SPECIAL_FMM_10_10 , SPECIAL_FMM_10_11 , SPECIAL_FMM_10_12 , SPECIAL_FMM_10_13 , SPECIAL_FMM_10_14 , SPECIAL_FMM_10_15 , SPECIAL_FMM_11_0 , SPECIAL_FMM_11_1 , SPECIAL_FMM_11_2 , SPECIAL_FMM_11_3 , SPECIAL_FMM_11_4 , SPECIAL_FMM_11_5 , SPECIAL_FMM_11_6 , SPECIAL_FMM_11_7 , SPECIAL_FMM_11_8 , SPECIAL_FMM_11_9 , SPECIAL_FMM_11_10 , SPECIAL_FMM_11_11 , SPECIAL_FMM_11_12 , SPECIAL_FMM_11_13 , SPECIAL_FMM_11_14 , SPECIAL_FMM_11_15 , SPECIAL_FMM_12_0 , SPECIAL_FMM_12_1 , SPECIAL_FMM_12_2 , SPECIAL_FMM_12_3 , SPECIAL_FMM_12_4 , SPECIAL_FMM_12_5 , SPECIAL_FMM_12_6 , SPECIAL_FMM_12_7 , SPECIAL_FMM_12_8 , SPECIAL_FMM_12_9 , SPECIAL_FMM_12_10 , SPECIAL_FMM_12_11 , SPECIAL_FMM_12_12 , // moved to DLC SPECIAL_FMM_12_13 , // moved to DLC SPECIAL_FMM_12_14 , // moved to DLC SPECIAL_FMM_12_15 , // moved to DLC SPECIAL_FMM_13_0 , SPECIAL_FMM_13_1 , SPECIAL_FMM_13_2 , SPECIAL_FMM_13_3 , SPECIAL_FMM_13_4 , // moved to DLC SPECIAL_FMM_13_5 , SPECIAL_FMM_13_6 , // moved to DLC SPECIAL_FMM_13_7 , // moved to DLC SPECIAL_FMM_13_8 , // moved to DLC SPECIAL_FMM_13_9 , // moved to DLC SPECIAL_FMM_13_10 , // moved to DLC SPECIAL_FMM_13_11 , // moved to DLC SPECIAL_FMM_13_12 , // moved to DLC SPECIAL_FMM_13_13 , SPECIAL_FMM_13_14 , // moved to DLC SPECIAL_FMM_13_15 , // moved to DLC SPECIAL_FMM_14_0 , SPECIAL_FMM_14_1 , SPECIAL_FMM_14_2 , SPECIAL_FMM_14_3 , SPECIAL_FMM_14_4 , SPECIAL_FMM_14_5 , SPECIAL_FMM_14_6 , SPECIAL_FMM_14_7 , SPECIAL_FMM_14_8 , SPECIAL_FMM_14_9 , SPECIAL_FMM_14_10 , SPECIAL_FMM_14_11 , SPECIAL_FMM_14_12 , SPECIAL_FMM_14_13 , SPECIAL_FMM_14_14 , SPECIAL_FMM_14_15 , SPECIAL_FMM_15_0 , SPECIAL_FMM_DLC , SPECIAL2_FMM_0_0 =0, SPECIAL2_FMM_1_0 , SPECIAL2_FMM_1_1 , SPECIAL2_FMM_1_2 , SPECIAL2_FMM_1_3 , SPECIAL2_FMM_1_4 , SPECIAL2_FMM_2_0 , SPECIAL2_FMM_2_1 , SPECIAL2_FMM_2_2 , SPECIAL2_FMM_2_3 , SPECIAL2_FMM_2_4 , SPECIAL2_FMM_3_0 , SPECIAL2_FMM_3_1 , SPECIAL2_FMM_3_2 , SPECIAL2_FMM_3_3 , SPECIAL2_FMM_3_4 , SPECIAL2_FMM_4_0 , SPECIAL2_FMM_4_1 , SPECIAL2_FMM_4_2 , SPECIAL2_FMM_4_3 , SPECIAL2_FMM_4_4 , SPECIAL2_FMM_5_0 , SPECIAL2_FMM_5_1 , SPECIAL2_FMM_5_2 , SPECIAL2_FMM_5_3 , SPECIAL2_FMM_5_4 , SPECIAL2_FMM_6_0 , SPECIAL2_FMM_6_1 , SPECIAL2_FMM_6_2 , SPECIAL2_FMM_6_3 , SPECIAL2_FMM_6_4 , SPECIAL2_FMM_7_0 , SPECIAL2_FMM_7_1 , SPECIAL2_FMM_7_2 , SPECIAL2_FMM_7_3 , SPECIAL2_FMM_7_4 , SPECIAL2_FMM_8_0 , SPECIAL2_FMM_8_1 , SPECIAL2_FMM_8_2 , SPECIAL2_FMM_8_3 , SPECIAL2_FMM_8_4 , SPECIAL2_FMM_9_0 , SPECIAL2_FMM_9_1 , SPECIAL2_FMM_9_2 , SPECIAL2_FMM_9_3 , SPECIAL2_FMM_9_4 , SPECIAL2_FMM_DLC , DECL_FMM_0_0 =0, DECL_FMM_1_0 , DECL_FMM_2_0 , DECL_FMM_3_0 , DECL_FMM_4_0 , DECL_FMM_5_0 , DECL_FMM_6_0 , DECL_FMM_DLC , BERD_FMM_0_0 =0, BERD_FMM_1_0 , BERD_FMM_1_1 , BERD_FMM_1_2 , BERD_FMM_1_3 , BERD_FMM_2_0 , BERD_FMM_2_1 , BERD_FMM_2_2 , BERD_FMM_2_3 , BERD_FMM_3_0 , BERD_FMM_4_0 , BERD_FMM_4_1 , BERD_FMM_4_2 , BERD_FMM_4_3 , BERD_FMM_5_0 , BERD_FMM_5_1 , BERD_FMM_5_2 , BERD_FMM_5_3 , BERD_FMM_6_0 , BERD_FMM_6_1 , BERD_FMM_6_2 , BERD_FMM_6_3 , BERD_FMM_7_0 , BERD_FMM_7_1 , BERD_FMM_7_2 , BERD_FMM_7_3 , BERD_FMM_DLC , TEETH_FMM_0_0 = 0, TEETH_FMM_1_0 , // moved to DLC TEETH_FMM_1_1 , // moved to DLC TEETH_FMM_1_2 , // moved to DLC TEETH_FMM_2_0 , // moved to DLC TEETH_FMM_2_1 , // moved to DLC TEETH_FMM_2_2 , // moved to DLC TEETH_FMM_3_0 , // moved to DLC TEETH_FMM_3_1 , // moved to DLC TEETH_FMM_3_2 , // moved to DLC TEETH_FMM_4_0 , // moved to DLC TEETH_FMM_4_1 , // moved to DLC TEETH_FMM_4_2 , // moved to DLC TEETH_FMM_4_3 , // moved to DLC TEETH_FMM_4_4 , // moved to DLC TEETH_FMM_4_5 , // moved to DLC TEETH_FMM_4_6 , // moved to DLC TEETH_FMM_4_7 , // moved to DLC TEETH_FMM_4_8 , // moved to DLC TEETH_FMM_4_9 , // moved to DLC TEETH_FMM_4_10 , // moved to DLC TEETH_FMM_4_11 , // moved to DLC TEETH_FMM_4_12 , // moved to DLC TEETH_FMM_4_13 , // moved to DLC TEETH_FMM_4_14 , // moved to DLC TEETH_FMM_4_15 , // moved to DLC TEETH_FMM_5_0 , // moved to DLC TEETH_FMM_5_1 , // moved to DLC TEETH_FMM_5_2 , // moved to DLC TEETH_FMM_5_3 , // moved to DLC TEETH_FMM_5_4 , // moved to DLC TEETH_FMM_5_5 , // moved to DLC TEETH_FMM_6_0 , // moved to DLC TEETH_FMM_6_1 , // moved to DLC TEETH_FMM_6_2 , // moved to DLC TEETH_FMM_6_3 , // moved to DLC TEETH_FMM_6_4 , // moved to DLC TEETH_FMM_6_5 , // moved to DLC TEETH_FMM_7_0 , TEETH_FMM_8_0 , TEETH_FMM_9_0 , TEETH_FMM_10_0 , TEETH_FMM_10_1 , TEETH_FMM_10_2 , TEETH_FMM_10_3 , // moved to DLC TEETH_FMM_10_4 , // moved to DLC TEETH_FMM_10_5 , // moved to DLC TEETH_FMM_10_6 , // moved to DLC TEETH_FMM_10_7 , // moved to DLC TEETH_FMM_10_8 , // moved to DLC TEETH_FMM_10_9 , // moved to DLC TEETH_FMM_10_10 , // moved to DLC TEETH_FMM_10_11 , // moved to DLC TEETH_FMM_10_12 , // moved to DLC TEETH_FMM_10_13 , // moved to DLC TEETH_FMM_10_14 , // moved to DLC TEETH_FMM_10_15 , // moved to DLC TEETH_FMM_11_0 , // moved to DLC TEETH_FMM_11_1 , // moved to DLC TEETH_FMM_11_2 , TEETH_FMM_11_3 , // moved to DLC TEETH_FMM_11_4 , // moved to DLC TEETH_FMM_11_5 , // moved to DLC TEETH_FMM_11_6 , // moved to DLC TEETH_FMM_11_7 , // moved to DLC TEETH_FMM_11_8 , // moved to DLC TEETH_FMM_11_9 , // moved to DLC TEETH_FMM_11_10 , // moved to DLC TEETH_FMM_11_11 , // moved to DLC TEETH_FMM_11_12 , // moved to DLC TEETH_FMM_11_13 , // moved to DLC TEETH_FMM_11_14 , // moved to DLC TEETH_FMM_11_15 , // moved to DLC TEETH_FMM_12_0 , TEETH_FMM_12_1 , TEETH_FMM_12_2 , TEETH_FMM_12_3 , // moved to DLC TEETH_FMM_12_4 , // moved to DLC TEETH_FMM_12_5 , // moved to DLC TEETH_FMM_12_6 , // moved to DLC TEETH_FMM_12_7 , // moved to DLC TEETH_FMM_12_8 , // moved to DLC TEETH_FMM_12_9 , // moved to DLC TEETH_FMM_12_10 , // moved to DLC TEETH_FMM_12_11 , // moved to DLC TEETH_FMM_12_12 , // moved to DLC TEETH_FMM_12_13 , // moved to DLC TEETH_FMM_12_14 , // moved to DLC TEETH_FMM_12_15 , // moved to DLC TEETH_FMM_13_0 , TEETH_FMM_14_0 , TEETH_FMM_15_0 , TEETH_FMM_DLC , JBIB_FMM_0_0 =0, JBIB_FMM_0_1 , JBIB_FMM_0_2 , JBIB_FMM_0_3 , JBIB_FMM_0_4 , JBIB_FMM_0_5 , JBIB_FMM_0_6 , // Moved to DLC JBIB_FMM_0_7 , JBIB_FMM_0_8 , JBIB_FMM_0_9 , // Moved to DLC JBIB_FMM_0_10 , // Moved to DLC JBIB_FMM_0_11 , JBIB_FMM_0_12 , // Moved to DLC JBIB_FMM_0_13 , // Moved to DLC JBIB_FMM_0_14 , // Moved to DLC JBIB_FMM_0_15 , // Moved to DLC JBIB_FMM_1_0 , JBIB_FMM_1_1 , JBIB_FMM_1_2 , // Moved to DLC JBIB_FMM_1_3 , JBIB_FMM_1_4 , JBIB_FMM_1_5 , JBIB_FMM_1_6 , JBIB_FMM_1_7 , JBIB_FMM_1_8 , JBIB_FMM_1_9 , // Moved to DLC JBIB_FMM_1_10 , // Moved to DLC JBIB_FMM_1_11 , JBIB_FMM_1_12 , JBIB_FMM_1_13 , // Moved to DLC JBIB_FMM_1_14 , JBIB_FMM_1_15 , // Moved to DLC JBIB_FMM_2_0 , // Moved to DLC JBIB_FMM_2_1 , // Moved to DLC JBIB_FMM_2_2 , // Moved to DLC JBIB_FMM_2_3 , // Moved to DLC JBIB_FMM_2_4 , // Moved to DLC JBIB_FMM_2_5 , // Moved to DLC JBIB_FMM_2_6 , // Moved to DLC JBIB_FMM_2_7 , // Moved to DLC JBIB_FMM_2_8 , // Moved to DLC JBIB_FMM_2_9 , JBIB_FMM_2_10 , // Moved to DLC JBIB_FMM_2_11 , // Moved to DLC JBIB_FMM_2_12 , // Moved to DLC JBIB_FMM_2_13 , // Moved to DLC JBIB_FMM_2_14 , // Moved to DLC JBIB_FMM_2_15 , // Moved to DLC JBIB_FMM_3_0 , JBIB_FMM_3_1 , JBIB_FMM_3_2 , JBIB_FMM_3_3 , JBIB_FMM_3_4 , JBIB_FMM_3_5 , JBIB_FMM_3_6 , JBIB_FMM_3_7 , JBIB_FMM_3_8 , JBIB_FMM_3_9 , JBIB_FMM_3_10 , JBIB_FMM_3_11 , JBIB_FMM_3_12 , JBIB_FMM_3_13 , JBIB_FMM_3_14 , JBIB_FMM_3_15 , JBIB_FMM_4_0 , JBIB_FMM_4_1 , // Moved to DLC JBIB_FMM_4_2 , JBIB_FMM_4_3 , JBIB_FMM_4_4 , // Moved to DLC JBIB_FMM_4_5 , // Moved to DLC JBIB_FMM_4_6 , // Moved to DLC JBIB_FMM_4_7 , // Moved to DLC JBIB_FMM_4_8 , // Moved to DLC JBIB_FMM_4_9 , // Moved to DLC JBIB_FMM_4_10 , // Moved to DLC JBIB_FMM_4_11 , JBIB_FMM_4_12 , // Moved to DLC JBIB_FMM_4_13 , // Moved to DLC JBIB_FMM_4_14 , JBIB_FMM_4_15 , // Moved to DLC JBIB_FMM_5_0 , JBIB_FMM_5_1 , JBIB_FMM_5_2 , JBIB_FMM_5_3 , // Moved to DLC JBIB_FMM_5_4 , // Moved to DLC JBIB_FMM_5_5 , // Moved to DLC JBIB_FMM_5_6 , // Moved to DLC JBIB_FMM_5_7 , JBIB_FMM_5_8 , // Moved to DLC JBIB_FMM_5_9 , // Moved to DLC JBIB_FMM_5_10 , // Moved to DLC JBIB_FMM_5_11 , // Moved to DLC JBIB_FMM_5_12 , // Moved to DLC JBIB_FMM_5_13 , // Moved to DLC JBIB_FMM_5_14 , // Moved to DLC JBIB_FMM_5_15 , // Moved to DLC JBIB_FMM_6_0 , JBIB_FMM_6_1 , JBIB_FMM_6_2 , // Moved to DLC JBIB_FMM_6_3 , JBIB_FMM_6_4 , JBIB_FMM_6_5 , JBIB_FMM_6_6 , JBIB_FMM_6_7 , // Moved to DLC JBIB_FMM_6_8 , JBIB_FMM_6_9 , JBIB_FMM_6_10 , // Moved to DLC JBIB_FMM_6_11 , JBIB_FMM_7_0 , JBIB_FMM_7_1 , JBIB_FMM_7_2 , JBIB_FMM_7_3 , JBIB_FMM_7_4 , JBIB_FMM_7_5 , JBIB_FMM_7_6 , JBIB_FMM_7_7 , JBIB_FMM_7_8 , JBIB_FMM_7_9 , JBIB_FMM_7_10 , JBIB_FMM_7_11 , JBIB_FMM_7_12 , JBIB_FMM_7_13 , JBIB_FMM_7_14 , JBIB_FMM_7_15 , JBIB_FMM_8_0 , JBIB_FMM_8_1 , // Moved to DLC JBIB_FMM_8_2 , // Moved to DLC JBIB_FMM_8_3 , // Moved to DLC JBIB_FMM_8_4 , // Moved to DLC JBIB_FMM_8_5 , // Moved to DLC JBIB_FMM_8_6 , // Moved to DLC JBIB_FMM_8_7 , // Moved to DLC JBIB_FMM_8_8 , // Moved to DLC JBIB_FMM_8_9 , // Moved to DLC JBIB_FMM_8_10 , JBIB_FMM_8_11 , // Moved to DLC JBIB_FMM_8_12 , // Moved to DLC JBIB_FMM_8_13 , JBIB_FMM_8_14 , JBIB_FMM_8_15 , // Moved to DLC JBIB_FMM_9_0 , JBIB_FMM_9_1 , JBIB_FMM_9_2 , JBIB_FMM_9_3 , JBIB_FMM_9_4 , JBIB_FMM_9_5 , JBIB_FMM_9_6 , JBIB_FMM_9_7 , JBIB_FMM_9_8 , // Moved to DLC JBIB_FMM_9_9 , // Moved to DLC JBIB_FMM_9_10 , JBIB_FMM_9_11 , JBIB_FMM_9_12 , JBIB_FMM_9_13 , JBIB_FMM_9_14 , JBIB_FMM_9_15 , JBIB_FMM_10_0 , JBIB_FMM_10_1 , JBIB_FMM_10_2 , JBIB_FMM_10_3 , // Moved to DLC JBIB_FMM_10_4 , // Moved to DLC JBIB_FMM_10_5 , // Moved to DLC JBIB_FMM_10_6 , // Moved to DLC JBIB_FMM_10_7 , // Moved to DLC JBIB_FMM_10_8 , // Moved to DLC JBIB_FMM_10_9 , // Moved to DLC JBIB_FMM_10_10 , // Moved to DLC JBIB_FMM_10_11 , // Moved to DLC JBIB_FMM_10_12 , // Moved to DLC JBIB_FMM_10_13 , // Moved to DLC JBIB_FMM_10_14 , // Moved to DLC JBIB_FMM_10_15 , // Moved to DLC JBIB_FMM_11_0 , JBIB_FMM_11_1 , JBIB_FMM_11_2 , // Moved to DLC JBIB_FMM_11_3 , // Moved to DLC JBIB_FMM_11_4 , // Moved to DLC JBIB_FMM_11_5 , // Moved to DLC JBIB_FMM_11_6 , // Moved to DLC JBIB_FMM_11_7 , JBIB_FMM_11_8 , // Moved to DLC JBIB_FMM_11_9 , // Moved to DLC JBIB_FMM_11_10 , // Moved to DLC JBIB_FMM_11_11 , // Moved to DLC JBIB_FMM_11_12 , // Moved to DLC JBIB_FMM_11_13 , // Moved to DLC JBIB_FMM_11_14 , JBIB_FMM_11_15 , // Moved to DLC JBIB_FMM_12_0 , JBIB_FMM_12_1 , JBIB_FMM_12_2 , JBIB_FMM_12_3 , JBIB_FMM_12_4 , JBIB_FMM_12_5 , JBIB_FMM_12_6 , JBIB_FMM_12_7 , JBIB_FMM_12_8 , JBIB_FMM_12_9 , JBIB_FMM_12_10 , JBIB_FMM_12_11 , JBIB_FMM_12_12 , // Moved to DLC JBIB_FMM_12_13 , // Moved to DLC JBIB_FMM_12_14 , // Moved to DLC JBIB_FMM_12_15 , // Moved to DLC JBIB_FMM_13_0 , JBIB_FMM_13_1 , JBIB_FMM_13_2 , JBIB_FMM_13_3 , JBIB_FMM_13_4 , // Moved to DLC JBIB_FMM_13_5 , JBIB_FMM_13_6 , // Moved to DLC JBIB_FMM_13_7 , // Moved to DLC JBIB_FMM_13_8 , // Moved to DLC JBIB_FMM_13_9 , // Moved to DLC JBIB_FMM_13_10 , // Moved to DLC JBIB_FMM_13_11 , // Moved to DLC JBIB_FMM_13_12 , // Moved to DLC JBIB_FMM_13_13 , JBIB_FMM_13_14 , // Moved to DLC JBIB_FMM_13_15 , // Moved to DLC JBIB_FMM_14_0 , JBIB_FMM_14_1 , JBIB_FMM_14_2 , JBIB_FMM_14_3 , JBIB_FMM_14_4 , JBIB_FMM_14_5 , JBIB_FMM_14_6 , JBIB_FMM_14_7 , JBIB_FMM_14_8 , JBIB_FMM_14_9 , JBIB_FMM_14_10 , JBIB_FMM_14_11 , JBIB_FMM_14_12 , JBIB_FMM_14_13 , JBIB_FMM_14_14 , JBIB_FMM_14_15 , JBIB_FMM_15_0 , JBIB_FMM_DLC , // props need to be ordered by anchor and then drawable / variation // if the 1st prop of a type changes, update GET_FIRST_PROP_OF_TYPE // ANCHOR_HEAD, PROPS_FMM_EARDEFENDERS_0_0 = 10, // Start props at 10. PROPS_FMM_EARDEFENDERS_0_1 , PROPS_FMM_EARDEFENDERS_0_2 , PROPS_FMM_EARDEFENDERS_0_3 , PROPS_FMM_EARDEFENDERS_0_4 , PROPS_FMM_EARDEFENDERS_0_5 , PROPS_FMM_EARDEFENDERS_0_6 , PROPS_FMM_EARDEFENDERS_0_7 , PROPS_FMM_DUNCE_HAT_1_0 , PROPS_FMM_HAT_2_0 , PROPS_FMM_HAT_2_1 , PROPS_FMM_HAT_2_2 , PROPS_FMM_HAT_2_3 , PROPS_FMM_HAT_2_4 , PROPS_FMM_HAT_2_5 , PROPS_FMM_HAT_2_6 , PROPS_FMM_HAT_2_7 , PROPS_FMM_HAT_3_0 , // moved to DLC PROPS_FMM_HAT_3_1 , PROPS_FMM_HAT_3_2 , PROPS_FMM_HAT_3_3 , // moved to DLC PROPS_FMM_HAT_3_4 , // moved to DLC PROPS_FMM_HAT_3_5 , // moved to DLC PROPS_FMM_HAT_3_6 , // moved to DLC PROPS_FMM_HAT_3_7 , // moved to DLC PROPS_FMM_HAT_4_0 , PROPS_FMM_HAT_4_1 , PROPS_FMM_HAT_4_2 , // moved to DLC PROPS_FMM_HAT_4_3 , // moved to DLC PROPS_FMM_HAT_4_4 , // moved to DLC PROPS_FMM_HAT_4_5 , // moved to DLC PROPS_FMM_HAT_4_6 , // moved to DLC PROPS_FMM_HAT_4_7 , // moved to DLC PROPS_FMM_HAT_5_0 , PROPS_FMM_HAT_5_1 , PROPS_FMM_HAT_5_2 , // moved to DLC PROPS_FMM_HAT_5_3 , // moved to DLC PROPS_FMM_HAT_5_4 , // moved to DLC PROPS_FMM_HAT_5_5 , // moved to DLC PROPS_FMM_HAT_5_6 , // moved to DLC PROPS_FMM_HAT_5_7 , // moved to DLC PROPS_FMM_HAT_6_0 , PROPS_FMM_HAT_6_1 , PROPS_FMM_HAT_6_2 , PROPS_FMM_HAT_6_3 , PROPS_FMM_HAT_6_4 , PROPS_FMM_HAT_6_5 , PROPS_FMM_HAT_6_6 , PROPS_FMM_HAT_6_7 , PROPS_FMM_HAT_7_0 , PROPS_FMM_HAT_7_1 , PROPS_FMM_HAT_7_2 , PROPS_FMM_HAT_7_3 , PROPS_FMM_HAT_7_4 , PROPS_FMM_HAT_7_5 , PROPS_FMM_HAT_7_6 , PROPS_FMM_HAT_7_7 , PROPS_FMM_HAT_8_0 , // moved to DLC PROPS_FMM_HAT_8_1 , // moved to DLC PROPS_FMM_HAT_8_2 , // moved to DLC PROPS_FMM_HAT_8_3 , // moved to DLC PROPS_FMM_HAT_8_4 , // moved to DLC PROPS_FMM_HAT_8_5 , // moved to DLC PROPS_FMM_HAT_8_6 , // moved to DLC PROPS_FMM_HAT_8_7 , // moved to DLC PROPS_FMM_HAT_9_0 , // moved to DLC PROPS_FMM_HAT_9_1 , // moved to DLC PROPS_FMM_HAT_9_2 , // moved to DLC PROPS_FMM_HAT_9_3 , // moved to DLC PROPS_FMM_HAT_9_4 , // moved to DLC PROPS_FMM_HAT_9_5 , PROPS_FMM_HAT_9_6 , // moved to DLC PROPS_FMM_HAT_9_7 , PROPS_FMM_HAT_10_0 , // moved to DLC PROPS_FMM_HAT_10_1 , // moved to DLC PROPS_FMM_HAT_10_2 , // moved to DLC PROPS_FMM_HAT_10_3 , // moved to DLC PROPS_FMM_HAT_10_4 , // moved to DLC PROPS_FMM_HAT_10_5 , PROPS_FMM_HAT_10_6 , // moved to DLC PROPS_FMM_HAT_10_7 , PROPS_FMM_HAT_11_0 , // moved to DLC PROPS_FMM_HAT_11_1 , // moved to DLC PROPS_FMM_HAT_11_2 , // moved to DLC PROPS_FMM_HAT_11_3 , // moved to DLC PROPS_FMM_HAT_11_4 , // moved to DLC PROPS_FMM_HAT_11_5 , // moved to DLC PROPS_FMM_HAT_11_6 , // moved to DLC PROPS_FMM_HAT_11_7 , // moved to DLC PROPS_FMM_HAT_12_0 , PROPS_FMM_HAT_12_1 , PROPS_FMM_HAT_12_2 , PROPS_FMM_HAT_12_3 , // moved to DLC PROPS_FMM_HAT_12_4 , PROPS_FMM_HAT_12_5 , // moved to DLC PROPS_FMM_HAT_12_6 , PROPS_FMM_HAT_12_7 , PROPS_FMM_HAT_13_0 , PROPS_FMM_HAT_13_1 , PROPS_FMM_HAT_13_2 , PROPS_FMM_HAT_13_3 , PROPS_FMM_HAT_13_4 , PROPS_FMM_HAT_13_5 , PROPS_FMM_HAT_13_6 , PROPS_FMM_HAT_13_7 , PROPS_FMM_HAT_14_0 , PROPS_FMM_HAT_14_1 , PROPS_FMM_HAT_14_2 , PROPS_FMM_HAT_14_3 , PROPS_FMM_HAT_14_4 , PROPS_FMM_HAT_14_5 , PROPS_FMM_HAT_14_6 , PROPS_FMM_HAT_14_7 , PROPS_FMM_HAT_15_0 , PROPS_FMM_HAT_15_1 , PROPS_FMM_HAT_15_2 , PROPS_FMM_HAT_15_3 , PROPS_FMM_HAT_15_4 , PROPS_FMM_HAT_15_5 , PROPS_FMM_HAT_15_6 , PROPS_FMM_HAT_15_7 , PROPS_FMM_HELMET_16_0 , PROPS_FMM_HELMET_16_1 , PROPS_FMM_HELMET_16_2 , PROPS_FMM_HELMET_16_3 , PROPS_FMM_HELMET_16_4 , PROPS_FMM_HELMET_16_5 , PROPS_FMM_HELMET_16_6 , PROPS_FMM_HELMET_16_7 , PROPS_FMM_HELMET_17_0 , PROPS_FMM_HELMET_17_1 , PROPS_FMM_HELMET_17_2 , PROPS_FMM_HELMET_17_3 , PROPS_FMM_HELMET_17_4 , PROPS_FMM_HELMET_17_5 , PROPS_FMM_HELMET_17_6 , PROPS_FMM_HELMET_17_7 , PROPS_FMM_HELMET_18_0 , PROPS_FMM_HELMET_18_1 , PROPS_FMM_HELMET_18_2 , PROPS_FMM_HELMET_18_3 , PROPS_FMM_HELMET_18_4 , PROPS_FMM_HELMET_18_5 , PROPS_FMM_HELMET_18_6 , PROPS_FMM_HELMET_18_7 , //ANCHOR_EYES, PROPS_FMM_GLASSES_0_0 , // Moved to DLC PROPS_FMM_GLASSES_0_1 , // Moved to DLC PROPS_FMM_GLASSES_0_2 , // Moved to DLC PROPS_FMM_GLASSES_0_3 , // Moved to DLC PROPS_FMM_GLASSES_0_4 , // Moved to DLC PROPS_FMM_GLASSES_0_5 , // Moved to DLC PROPS_FMM_GLASSES_0_6 , // Moved to DLC PROPS_FMM_GLASSES_0_7 , // Moved to DLC PROPS_FMM_GLASSES_0_8 , PROPS_FMM_GLASSES_0_9 , PROPS_FMM_GLASSES_0_10 , PROPS_FMM_GLASSES_1_0 , // Moved to DLC PROPS_FMM_GLASSES_1_1 , PROPS_FMM_GLASSES_1_2 , // Moved to DLC PROPS_FMM_GLASSES_1_3 , // Moved to DLC PROPS_FMM_GLASSES_1_4 , // Moved to DLC PROPS_FMM_GLASSES_1_5 , // Moved to DLC PROPS_FMM_GLASSES_1_6 , // Moved to DLC PROPS_FMM_GLASSES_1_7 , // Moved to DLC PROPS_FMM_GLASSES_2_0 , PROPS_FMM_GLASSES_2_1 , PROPS_FMM_GLASSES_2_2 , PROPS_FMM_GLASSES_2_3 , PROPS_FMM_GLASSES_2_4 , PROPS_FMM_GLASSES_2_5 , PROPS_FMM_GLASSES_2_6 , PROPS_FMM_GLASSES_2_7 , PROPS_FMM_GLASSES_2_8 , PROPS_FMM_GLASSES_2_9 , PROPS_FMM_GLASSES_2_10 , PROPS_FMM_GLASSES_3_0 , PROPS_FMM_GLASSES_3_1 , PROPS_FMM_GLASSES_3_2 , PROPS_FMM_GLASSES_3_3 , PROPS_FMM_GLASSES_3_4 , PROPS_FMM_GLASSES_3_5 , PROPS_FMM_GLASSES_3_6 , PROPS_FMM_GLASSES_3_7 , PROPS_FMM_GLASSES_3_8 , PROPS_FMM_GLASSES_3_9 , PROPS_FMM_GLASSES_3_10 , PROPS_FMM_GLASSES_4_0 , PROPS_FMM_GLASSES_4_1 , PROPS_FMM_GLASSES_4_2 , PROPS_FMM_GLASSES_4_3 , PROPS_FMM_GLASSES_4_4 , PROPS_FMM_GLASSES_4_5 , PROPS_FMM_GLASSES_4_6 , PROPS_FMM_GLASSES_4_7 , PROPS_FMM_GLASSES_4_8 , PROPS_FMM_GLASSES_4_9 , PROPS_FMM_GLASSES_4_10 , PROPS_FMM_GLASSES_5_0 , PROPS_FMM_GLASSES_5_1 , PROPS_FMM_GLASSES_5_2 , PROPS_FMM_GLASSES_5_3 , PROPS_FMM_GLASSES_5_4 , PROPS_FMM_GLASSES_5_5 , PROPS_FMM_GLASSES_5_6 , PROPS_FMM_GLASSES_5_7 , PROPS_FMM_GLASSES_5_8 , PROPS_FMM_GLASSES_5_9 , PROPS_FMM_GLASSES_5_10 , PROPS_FMM_GLASSES_6_0 , // Moved to DLC PROPS_FMM_GLASSES_6_1 , // Moved to DLC PROPS_FMM_GLASSES_6_2 , // Moved to DLC PROPS_FMM_GLASSES_6_3 , // Moved to DLC PROPS_FMM_GLASSES_6_4 , // Moved to DLC PROPS_FMM_GLASSES_6_5 , // Moved to DLC PROPS_FMM_GLASSES_6_6 , // Moved to DLC PROPS_FMM_GLASSES_6_7 , // Moved to DLC PROPS_FMM_GLASSES_7_0 , PROPS_FMM_GLASSES_7_1 , PROPS_FMM_GLASSES_7_2 , PROPS_FMM_GLASSES_7_3 , PROPS_FMM_GLASSES_7_4 , PROPS_FMM_GLASSES_7_5 , PROPS_FMM_GLASSES_7_6 , PROPS_FMM_GLASSES_7_7 , PROPS_FMM_GLASSES_7_8 , PROPS_FMM_GLASSES_7_9 , PROPS_FMM_GLASSES_7_10 , PROPS_FMM_GLASSES_8_0 , PROPS_FMM_GLASSES_8_1 , PROPS_FMM_GLASSES_8_2 , PROPS_FMM_GLASSES_8_3 , PROPS_FMM_GLASSES_8_4 , PROPS_FMM_GLASSES_8_5 , PROPS_FMM_GLASSES_8_6 , PROPS_FMM_GLASSES_8_7 , PROPS_FMM_GLASSES_8_8 , PROPS_FMM_GLASSES_8_9 , PROPS_FMM_GLASSES_8_10 , PROPS_FMM_GLASSES_9_0 , PROPS_FMM_GLASSES_9_1 , PROPS_FMM_GLASSES_9_2 , PROPS_FMM_GLASSES_9_3 , PROPS_FMM_GLASSES_9_4 , PROPS_FMM_GLASSES_9_5 , PROPS_FMM_GLASSES_9_6 , PROPS_FMM_GLASSES_9_7 , PROPS_FMM_GLASSES_9_8 , PROPS_FMM_GLASSES_9_9 , PROPS_FMM_GLASSES_9_10 , PROPS_FMM_GLASSES_10_0 , PROPS_FMM_GLASSES_10_1 , PROPS_FMM_GLASSES_10_2 , PROPS_FMM_GLASSES_10_3 , PROPS_FMM_GLASSES_10_4 , PROPS_FMM_GLASSES_10_5 , PROPS_FMM_GLASSES_10_6 , PROPS_FMM_GLASSES_10_7 , PROPS_FMM_GLASSES_10_8 , PROPS_FMM_GLASSES_10_9 , PROPS_FMM_GLASSES_10_10 , PROPS_FMM_GLASSES_11_0 , // Moved to DLC PROPS_FMM_GLASSES_11_1 , // Moved to DLC PROPS_FMM_GLASSES_11_2 , // Moved to DLC PROPS_FMM_GLASSES_11_3 , // Moved to DLC PROPS_FMM_GLASSES_11_4 , // Moved to DLC PROPS_FMM_GLASSES_11_5 , // Moved to DLC PROPS_FMM_GLASSES_11_6 , // Moved to DLC PROPS_FMM_GLASSES_11_7 , // Moved to DLC PROPS_FMM_GLASSES_12_0 , PROPS_FMM_GLASSES_12_1 , PROPS_FMM_GLASSES_12_2 , PROPS_FMM_GLASSES_12_3 , PROPS_FMM_GLASSES_12_4 , PROPS_FMM_GLASSES_12_5 , PROPS_FMM_GLASSES_12_6 , PROPS_FMM_GLASSES_12_7 , PROPS_FMM_GLASSES_12_8 , PROPS_FMM_GLASSES_12_9 , PROPS_FMM_GLASSES_12_10 , PROPS_FMM_GLASSES_13_0 , PROPS_FMM_GLASSES_13_1 , PROPS_FMM_GLASSES_13_2 , PROPS_FMM_GLASSES_13_3 , PROPS_FMM_GLASSES_13_4 , PROPS_FMM_GLASSES_13_5 , PROPS_FMM_GLASSES_13_6 , PROPS_FMM_GLASSES_13_7 , PROPS_FMM_GLASSES_13_8 , PROPS_FMM_GLASSES_13_9 , PROPS_FMM_GLASSES_13_10 , PROPS_FMM_GLASSES_14_0 , // Moved to DLC PROPS_FMM_GLASSES_14_1 , // Moved to DLC PROPS_FMM_GLASSES_14_2 , // Moved to DLC PROPS_FMM_GLASSES_14_3 , // Moved to DLC PROPS_FMM_GLASSES_14_4 , // Moved to DLC PROPS_FMM_GLASSES_14_5 , // Moved to DLC PROPS_FMM_GLASSES_14_6 , // Moved to DLC PROPS_FMM_GLASSES_14_7 , // Moved to DLC PROPS_FMM_GLASSES_15_0 , PROPS_FMM_GLASSES_15_1 , PROPS_FMM_GLASSES_15_2 , PROPS_FMM_GLASSES_15_3 , PROPS_FMM_GLASSES_15_4 , PROPS_FMM_GLASSES_15_5 , PROPS_FMM_GLASSES_15_6 , PROPS_FMM_GLASSES_15_7 , PROPS_FMM_GLASSES_15_8 , PROPS_FMM_GLASSES_15_9 , PROPS_FMM_GLASSES_15_10 , //ANCHOR_EARS //ANCHOR_MOUTH, //ANCHOR_LEFT_HAND, //ANCHOR_RIGHT_HAND, //ANCHOR_LEFT_WRIST, PROPS_FMM_WATCH_0_0 , PROPS_FMM_WATCH_0_1 , // Moved to DLC PROPS_FMM_WATCH_0_2 , // Moved to DLC PROPS_FMM_WATCH_0_3 , // Moved to DLC PROPS_FMM_WATCH_0_4 , // Moved to DLC PROPS_FMM_WATCH_1_0 , PROPS_FMM_WATCH_1_1 , // Moved to DLC PROPS_FMM_WATCH_1_2 , // Moved to DLC PROPS_FMM_DLC , //ANCHOR_RIGHT_WRIST, //ANCHOR_HIP HEAD_FMM_DLC =0, HAND_FMM_0_0 =0, HAND_FMM_1_0 , HAND_FMM_2_0 , HAND_FMM_3_0 , HAND_FMM_4_0 , HAND_FMM_5_0 , HAND_FMM_6_0 , HAND_FMM_7_0 , HAND_FMM_8_0 , HAND_FMM_DLC , OUTFIT_FMM_DEFAULT = 0, OUTFIT_FMM_SUB_1 , // suburban outfits OUTFIT_FMM_SUB_2 , OUTFIT_FMM_SUB_3 , OUTFIT_FMM_SUB_4 , OUTFIT_FMM_SUB_5 , OUTFIT_FMM_SUB_6 , OUTFIT_FMM_SUB_7 , OUTFIT_FMM_SUB_8 , OUTFIT_FMM_SUB_9 , OUTFIT_FMM_PONS_1 ,// ponsonbys outfits OUTFIT_FMM_PONS_2 , OUTFIT_FMM_PONS_3 , OUTFIT_FMM_PONS_4 , OUTFIT_FMM_PONS_5 , OUTFIT_FMM_PONS_6 , OUTFIT_FMM_PONS_7 , OUTFIT_FMM_PONS_8 , OUTFIT_FMM_BIN_1 ,// binco outfits OUTFIT_FMM_BIN_2 , OUTFIT_FMM_BIN_3 , OUTFIT_FMM_BIN_4 , OUTFIT_FMM_BIN_5 , OUTFIT_FMM_BIN_6 , OUTFIT_FMM_BIN_7 , OUTFIT_FMM_BIN_8 , OUTFIT_FMM_DLC, PROPGROUP_FMM_SUB_1 =0, PROPGROUP_FMM_SUB_2 , PROPGROUP_FMM_SUB_3 , PROPGROUP_FMM_SUB_4 , PROPGROUP_FMM_SUB_5 , PROPGROUP_FMM_SUB_6 , PROPGROUP_FMM_SUB_7 , PROPGROUP_FMM_SUB_8 , PROPGROUP_FMM_SUB_9 , PROPGROUP_FMM_PONS_1 , PROPGROUP_FMM_PONS_2 , PROPGROUP_FMM_PONS_3 , PROPGROUP_FMM_PONS_4 , PROPGROUP_FMM_PONS_5 , PROPGROUP_FMM_PONS_6 , PROPGROUP_FMM_PONS_7 , PROPGROUP_FMM_PONS_8 , PROPGROUP_FMM_BIN_1 , PROPGROUP_FMM_BIN_2 , PROPGROUP_FMM_BIN_3 , PROPGROUP_FMM_BIN_4 , PROPGROUP_FMM_BIN_5 , PROPGROUP_FMM_BIN_6 , PROPGROUP_FMM_BIN_7 , PROPGROUP_FMM_BIN_8 , #IF USE_TU_CHANGES PROPGROUP_FMM_DLC , #ENDIF //////////////////////////////////////////////////////// /// FM_F - MP_F_FREEMODE_01 HAIR_FMF_0_0 =0, HAIR_FMF_1_0 , HAIR_FMF_1_1 , HAIR_FMF_1_2 , HAIR_FMF_1_3 , HAIR_FMF_1_4 , HAIR_FMF_1_5 , HAIR_FMF_2_0 , HAIR_FMF_2_1 , HAIR_FMF_2_2 , HAIR_FMF_2_3 , HAIR_FMF_2_4 , HAIR_FMF_2_5 , HAIR_FMF_3_0 , HAIR_FMF_3_1 , HAIR_FMF_3_2 , HAIR_FMF_3_3 , HAIR_FMF_3_4 , HAIR_FMF_4_0 , HAIR_FMF_4_1 , HAIR_FMF_4_2 , HAIR_FMF_4_3 , HAIR_FMF_4_4 , HAIR_FMF_4_5 , HAIR_FMF_5_0 , HAIR_FMF_5_1 , HAIR_FMF_5_2 , HAIR_FMF_5_3 , HAIR_FMF_5_4 , HAIR_FMF_5_5 , HAIR_FMF_6_0 , HAIR_FMF_6_1 , HAIR_FMF_6_2 , HAIR_FMF_6_3 , HAIR_FMF_6_4 , HAIR_FMF_7_0 , HAIR_FMF_7_1 , HAIR_FMF_7_2 , HAIR_FMF_7_3 , HAIR_FMF_7_4 , HAIR_FMF_7_5 , HAIR_FMF_8_0 , HAIR_FMF_8_1 , HAIR_FMF_8_2 , HAIR_FMF_8_3 , HAIR_FMF_8_4 , HAIR_FMF_8_5 , HAIR_FMF_9_0 , HAIR_FMF_9_1 , HAIR_FMF_9_2 , HAIR_FMF_9_3 , HAIR_FMF_9_4 , HAIR_FMF_9_5 , HAIR_FMF_10_0 , HAIR_FMF_10_1 , HAIR_FMF_10_2 , HAIR_FMF_10_3 , HAIR_FMF_10_4 , HAIR_FMF_10_5 , HAIR_FMF_10_6 , HAIR_FMF_11_0 , HAIR_FMF_11_1 , HAIR_FMF_11_2 , HAIR_FMF_11_3 , HAIR_FMF_11_4 , HAIR_FMF_11_5 , HAIR_FMF_11_6 , HAIR_FMF_12_0 , HAIR_FMF_12_1 , HAIR_FMF_12_2 , HAIR_FMF_12_3 , HAIR_FMF_12_4 , HAIR_FMF_12_5 , HAIR_FMF_13_0 , HAIR_FMF_13_1 , HAIR_FMF_13_2 , HAIR_FMF_13_3 , HAIR_FMF_13_4 , HAIR_FMF_13_5 , HAIR_FMF_14_0 , HAIR_FMF_14_1 , HAIR_FMF_14_2 , HAIR_FMF_14_3 , HAIR_FMF_14_4 , HAIR_FMF_14_5 , HAIR_FMF_15_0 , HAIR_FMF_15_1 , HAIR_FMF_15_2 , HAIR_FMF_15_3 , HAIR_FMF_15_4 , HAIR_FMF_15_5 , HAIR_FMF_15_6 , HAIR_FMF_DLC , // MAIN UPPER JBIB_FMF_0_0 =0, JBIB_FMF_0_1 , JBIB_FMF_0_2 , JBIB_FMF_0_3 , JBIB_FMF_0_4 , JBIB_FMF_0_5 , JBIB_FMF_0_6 , JBIB_FMF_0_7 , JBIB_FMF_0_8 , JBIB_FMF_0_9 , JBIB_FMF_0_10 , JBIB_FMF_0_11 , JBIB_FMF_0_12 , JBIB_FMF_0_13 , JBIB_FMF_0_14 , JBIB_FMF_0_15 , JBIB_FMF_1_0 , JBIB_FMF_1_1 , JBIB_FMF_1_2 , JBIB_FMF_1_3 , // moved to DLC JBIB_FMF_1_4 , JBIB_FMF_1_5 , JBIB_FMF_1_6 , JBIB_FMF_1_7 , // moved to DLC JBIB_FMF_1_8 , // moved to DLC JBIB_FMF_1_9 , JBIB_FMF_1_10 , // moved to DLC JBIB_FMF_1_11 , JBIB_FMF_1_12 , // moved to DLC JBIB_FMF_1_13 , // moved to DLC JBIB_FMF_1_14 , JBIB_FMF_1_15 , // moved to DLC JBIB_FMF_2_0 , JBIB_FMF_2_1 , JBIB_FMF_2_2 , JBIB_FMF_2_3 , JBIB_FMF_2_4 , JBIB_FMF_2_5 , JBIB_FMF_2_6 , JBIB_FMF_2_7 , JBIB_FMF_2_8 , JBIB_FMF_2_9 , JBIB_FMF_2_10 , JBIB_FMF_2_11 , JBIB_FMF_2_12 , JBIB_FMF_2_13 , JBIB_FMF_2_14 , JBIB_FMF_2_15 , JBIB_FMF_3_0 , JBIB_FMF_3_1 , JBIB_FMF_3_2 , JBIB_FMF_3_3 , JBIB_FMF_3_4 , JBIB_FMF_3_5 , // moved to DLC JBIB_FMF_3_6 , // moved to DLC JBIB_FMF_3_7 , // moved to DLC JBIB_FMF_3_8 , // moved to DLC JBIB_FMF_3_9 , // moved to DLC JBIB_FMF_3_10 , JBIB_FMF_3_11 , JBIB_FMF_3_12 , JBIB_FMF_3_13 , JBIB_FMF_3_14 , JBIB_FMF_3_15 , // moved to DLC JBIB_FMF_4_0 , // moved to DLC JBIB_FMF_4_1 , // moved to DLC JBIB_FMF_4_2 , // moved to DLC JBIB_FMF_4_3 , // moved to DLC JBIB_FMF_4_4 , // moved to DLC JBIB_FMF_4_5 , // moved to DLC JBIB_FMF_4_6 , // moved to DLC JBIB_FMF_4_7 , // moved to DLC JBIB_FMF_4_8 , // moved to DLC JBIB_FMF_4_9 , // moved to DLC JBIB_FMF_4_10 , // moved to DLC JBIB_FMF_4_11 , // moved to DLC JBIB_FMF_4_12 , // moved to DLC JBIB_FMF_4_13 , JBIB_FMF_4_14 , JBIB_FMF_4_15 , // moved to DLC JBIB_FMF_5_0 , JBIB_FMF_5_1 , JBIB_FMF_5_2 , // moved to DLC JBIB_FMF_5_3 , // moved to DLC JBIB_FMF_5_4 , // moved to DLC JBIB_FMF_5_5 , // moved to DLC JBIB_FMF_5_6 , // moved to DLC JBIB_FMF_5_7 , JBIB_FMF_5_8 , // moved to DLC JBIB_FMF_5_9 , JBIB_FMF_5_10 , // moved to DLC JBIB_FMF_5_11 , // moved to DLC JBIB_FMF_5_12 , // moved to DLC JBIB_FMF_5_13 , // moved to DLC JBIB_FMF_5_14 , // moved to DLC JBIB_FMF_5_15 , // moved to DLC JBIB_FMF_6_0 , JBIB_FMF_6_1 , JBIB_FMF_6_2 , JBIB_FMF_6_3 , // moved to DLC JBIB_FMF_6_4 , JBIB_FMF_6_5 , // moved to DLC JBIB_FMF_6_6 , // moved to DLC JBIB_FMF_6_7 , // moved to DLC JBIB_FMF_6_8 , // moved to DLC JBIB_FMF_6_9 , // moved to DLC JBIB_FMF_6_10 , // moved to DLC JBIB_FMF_6_11 , // moved to DLC JBIB_FMF_6_12 , // moved to DLC JBIB_FMF_6_13 , // moved to DLC JBIB_FMF_6_14 , // moved to DLC JBIB_FMF_6_15 , // moved to DLC JBIB_FMF_7_0 , JBIB_FMF_7_1 , JBIB_FMF_7_2 , JBIB_FMF_7_3 , // moved to DLC JBIB_FMF_7_4 , // moved to DLC JBIB_FMF_7_5 , // moved to DLC JBIB_FMF_7_6 , // moved to DLC JBIB_FMF_7_7 , // moved to DLC JBIB_FMF_7_8 , JBIB_FMF_7_9 , // moved to DLC JBIB_FMF_7_10 , // moved to DLC JBIB_FMF_7_11 , // moved to DLC JBIB_FMF_7_12 , // moved to DLC JBIB_FMF_7_13 , // moved to DLC JBIB_FMF_7_14 , // moved to DLC JBIB_FMF_7_15 , // moved to DLC JBIB_FMF_8_0 , JBIB_FMF_8_1 , JBIB_FMF_8_2 , JBIB_FMF_8_3 , // moved to DLC JBIB_FMF_8_4 , // moved to DLC JBIB_FMF_8_5 , // moved to DLC JBIB_FMF_8_6 , // moved to DLC JBIB_FMF_8_7 , // moved to DLC JBIB_FMF_8_8 , // moved to DLC JBIB_FMF_8_9 , // moved to DLC JBIB_FMF_8_10 , // moved to DLC JBIB_FMF_8_11 , // moved to DLC JBIB_FMF_8_12 , JBIB_FMF_8_13 , // moved to DLC JBIB_FMF_8_14 , // moved to DLC JBIB_FMF_8_15 , // moved to DLC JBIB_FMF_9_0 , JBIB_FMF_9_1 , JBIB_FMF_9_2 , JBIB_FMF_9_3 , JBIB_FMF_9_4 , JBIB_FMF_9_5 , JBIB_FMF_9_6 , JBIB_FMF_9_7 , JBIB_FMF_9_8 , JBIB_FMF_9_9 , JBIB_FMF_9_10 , JBIB_FMF_9_11 , JBIB_FMF_9_12 , JBIB_FMF_9_13 , JBIB_FMF_9_14 , JBIB_FMF_9_15 , // moved to DLC JBIB_FMF_10_0 , JBIB_FMF_10_1 , JBIB_FMF_10_2 , JBIB_FMF_10_3 , // moved to DLC JBIB_FMF_10_4 , // moved to DLC JBIB_FMF_10_5 , // moved to DLC JBIB_FMF_10_6 , // moved to DLC JBIB_FMF_10_7 , JBIB_FMF_10_8 , // moved to DLC JBIB_FMF_10_9 , // moved to DLC JBIB_FMF_10_10 , JBIB_FMF_10_11 , JBIB_FMF_10_12 , // moved to DLC JBIB_FMF_10_13 , JBIB_FMF_10_14 , // moved to DLC JBIB_FMF_10_15 , JBIB_FMF_11_0 , JBIB_FMF_11_1 , JBIB_FMF_11_2 , JBIB_FMF_11_3 , // moved to DLC JBIB_FMF_11_4 , // moved to DLC JBIB_FMF_11_5 , // moved to DLC JBIB_FMF_11_6 , // moved to DLC JBIB_FMF_11_7 , // moved to DLC JBIB_FMF_11_8 , // moved to DLC JBIB_FMF_11_9 , // moved to DLC JBIB_FMF_11_10 , JBIB_FMF_11_11 , JBIB_FMF_11_12 , // moved to DLC JBIB_FMF_11_13 , // moved to DLC JBIB_FMF_11_14 , // moved to DLC JBIB_FMF_11_15 , JBIB_FMF_12_0 , // moved to DLC JBIB_FMF_12_1 , // moved to DLC JBIB_FMF_12_2 , // moved to DLC JBIB_FMF_12_3 , // moved to DLC JBIB_FMF_12_4 , // moved to DLC JBIB_FMF_12_5 , // moved to DLC JBIB_FMF_12_6 , // moved to DLC JBIB_FMF_12_7 , JBIB_FMF_12_8 , JBIB_FMF_12_9 , JBIB_FMF_12_10 , // moved to DLC JBIB_FMF_12_11 , // moved to DLC JBIB_FMF_12_12 , // moved to DLC JBIB_FMF_12_13 , // moved to DLC JBIB_FMF_12_14 , // moved to DLC JBIB_FMF_12_15 , // moved to DLC JBIB_FMF_13_0 , JBIB_FMF_13_1 , JBIB_FMF_13_2 , JBIB_FMF_13_3 , JBIB_FMF_13_4 , JBIB_FMF_13_5 , JBIB_FMF_13_6 , JBIB_FMF_13_7 , JBIB_FMF_13_8 , JBIB_FMF_13_9 , JBIB_FMF_13_10 , JBIB_FMF_13_11 , JBIB_FMF_13_12 , JBIB_FMF_13_13 , JBIB_FMF_13_14 , JBIB_FMF_13_15 , JBIB_FMF_14_0 , JBIB_FMF_14_1 , JBIB_FMF_14_2 , JBIB_FMF_14_3 , JBIB_FMF_14_4 , JBIB_FMF_14_5 , JBIB_FMF_14_6 , JBIB_FMF_14_7 , JBIB_FMF_14_8 , JBIB_FMF_14_9 , JBIB_FMF_14_10 , JBIB_FMF_14_11 , JBIB_FMF_14_12 , JBIB_FMF_14_13 , JBIB_FMF_14_14 , JBIB_FMF_14_15 , JBIB_FMF_15_0 , JBIB_FMF_15_1 , // moved to DLC JBIB_FMF_15_2 , // moved to DLC JBIB_FMF_15_3 , JBIB_FMF_15_4 , // moved to DLC JBIB_FMF_15_5 , // moved to DLC JBIB_FMF_15_6 , // moved to DLC JBIB_FMF_15_7 , // moved to DLC JBIB_FMF_15_8 , // moved to DLC JBIB_FMF_15_9 , // moved to DLC JBIB_FMF_15_10 , JBIB_FMF_15_11 , JBIB_FMF_15_12 , // moved to DLC JBIB_FMF_15_13 , // moved to DLC JBIB_FMF_15_14 , // moved to DLC JBIB_FMF_15_15 , // moved to DLC JBIB_FMF_DLC , // ARMS TORSO_FMF_0_0 =0, TORSO_FMF_1_0 , TORSO_FMF_2_0 , TORSO_FMF_3_0 , TORSO_FMF_4_0 , TORSO_FMF_5_0 , TORSO_FMF_6_0 , TORSO_FMF_7_0 , TORSO_FMF_8_0 , TORSO_FMF_9_0 , TORSO_FMF_10_0 , TORSO_FMF_11_0 , TORSO_FMF_12_0 , TORSO_FMF_13_0 , TORSO_FMF_14_0 , TORSO_FMF_15_0 , TORSO_FMF_DLC , // SECONDARY UPPER SPECIAL_FMF_0_0 =0, SPECIAL_FMF_0_1 , SPECIAL_FMF_0_2 , SPECIAL_FMF_0_3 , SPECIAL_FMF_0_4 , SPECIAL_FMF_0_5 , SPECIAL_FMF_0_6 , SPECIAL_FMF_0_7 , SPECIAL_FMF_0_8 , SPECIAL_FMF_0_9 , SPECIAL_FMF_0_10 , SPECIAL_FMF_0_11 , SPECIAL_FMF_0_12 , SPECIAL_FMF_0_13 , SPECIAL_FMF_0_14 , SPECIAL_FMF_0_15 , SPECIAL_FMF_1_0 , SPECIAL_FMF_1_1 , SPECIAL_FMF_1_2 , SPECIAL_FMF_1_3 , SPECIAL_FMF_1_4 , SPECIAL_FMF_1_5 , SPECIAL_FMF_1_6 , SPECIAL_FMF_1_7 , SPECIAL_FMF_1_8 , SPECIAL_FMF_1_9 , SPECIAL_FMF_1_10 , SPECIAL_FMF_1_11 , SPECIAL_FMF_1_12 , SPECIAL_FMF_1_13 , SPECIAL_FMF_1_14 , SPECIAL_FMF_1_15 , SPECIAL_FMF_2_0 , SPECIAL_FMF_3_0 , SPECIAL_FMF_4_0 , // moved to DLC SPECIAL_FMF_4_1 , // moved to DLC SPECIAL_FMF_4_2 , // moved to DLC SPECIAL_FMF_4_3 , // moved to DLC SPECIAL_FMF_4_4 , // moved to DLC SPECIAL_FMF_4_5 , // moved to DLC SPECIAL_FMF_4_6 , // moved to DLC SPECIAL_FMF_4_7 , // moved to DLC SPECIAL_FMF_4_8 , // moved to DLC SPECIAL_FMF_4_9 , // moved to DLC SPECIAL_FMF_4_10 , // moved to DLC SPECIAL_FMF_4_11 , // moved to DLC SPECIAL_FMF_4_12 , // moved to DLC SPECIAL_FMF_4_13 , SPECIAL_FMF_4_14 , SPECIAL_FMF_4_15 , // moved to DLC SPECIAL_FMF_5_0 , SPECIAL_FMF_5_1 , SPECIAL_FMF_5_2 , // moved to DLC SPECIAL_FMF_5_3 , // moved to DLC SPECIAL_FMF_5_4 , // moved to DLC SPECIAL_FMF_5_5 , // moved to DLC SPECIAL_FMF_5_6 , // moved to DLC SPECIAL_FMF_5_7 , SPECIAL_FMF_5_8 , // moved to DLC SPECIAL_FMF_5_9 , SPECIAL_FMF_5_10 , // moved to DLC SPECIAL_FMF_5_11 , // moved to DLC SPECIAL_FMF_5_12 , // moved to DLC SPECIAL_FMF_5_13 , // moved to DLC SPECIAL_FMF_5_14 , // moved to DLC SPECIAL_FMF_5_15 , // moved to DLC SPECIAL_FMF_6_0 , SPECIAL_FMF_7_0 , SPECIAL_FMF_8_0 , SPECIAL_FMF_9_0 , SPECIAL_FMF_10_0 , SPECIAL_FMF_11_0 , SPECIAL_FMF_11_1 , SPECIAL_FMF_11_2 , SPECIAL_FMF_11_3 , // moved to DLC SPECIAL_FMF_11_4 , // moved to DLC SPECIAL_FMF_11_5 , // moved to DLC SPECIAL_FMF_11_6 , // moved to DLC SPECIAL_FMF_11_7 , // moved to DLC SPECIAL_FMF_11_8 , // moved to DLC SPECIAL_FMF_11_9 , // moved to DLC SPECIAL_FMF_11_10 , SPECIAL_FMF_11_11 , SPECIAL_FMF_11_12 , // moved to DLC SPECIAL_FMF_11_13 , // moved to DLC SPECIAL_FMF_11_14 , // moved to DLC SPECIAL_FMF_11_15 , SPECIAL_FMF_12_0 , // moved to DLC SPECIAL_FMF_12_1 , // moved to DLC SPECIAL_FMF_12_2 , // moved to DLC SPECIAL_FMF_12_3 , // moved to DLC SPECIAL_FMF_12_4 , // moved to DLC SPECIAL_FMF_12_5 , // moved to DLC SPECIAL_FMF_12_6 , // moved to DLC SPECIAL_FMF_12_7 , SPECIAL_FMF_12_8 , SPECIAL_FMF_12_9 , SPECIAL_FMF_12_10 , // moved to DLC SPECIAL_FMF_12_11 , // moved to DLC SPECIAL_FMF_12_12 , // moved to DLC SPECIAL_FMF_12_13 , // moved to DLC SPECIAL_FMF_12_14 , // moved to DLC SPECIAL_FMF_12_15 , // moved to DLC SPECIAL_FMF_13_0 , SPECIAL_FMF_13_1 , SPECIAL_FMF_13_2 , SPECIAL_FMF_13_3 , SPECIAL_FMF_13_4 , SPECIAL_FMF_13_5 , SPECIAL_FMF_13_6 , SPECIAL_FMF_13_7 , SPECIAL_FMF_13_8 , SPECIAL_FMF_13_9 , SPECIAL_FMF_13_10 , SPECIAL_FMF_13_11 , SPECIAL_FMF_13_12 , SPECIAL_FMF_13_13 , SPECIAL_FMF_13_14 , SPECIAL_FMF_13_15 , SPECIAL_FMF_14_0 , SPECIAL_FMF_15_0 , SPECIAL_FMF_15_1 , // moved to DLC SPECIAL_FMF_15_2 , // moved to DLC SPECIAL_FMF_15_3 , SPECIAL_FMF_15_4 , // moved to DLC SPECIAL_FMF_15_5 , // moved to DLC SPECIAL_FMF_15_6 , // moved to DLC SPECIAL_FMF_15_7 , // moved to DLC SPECIAL_FMF_15_8 , // moved to DLC SPECIAL_FMF_15_9 , // moved to DLC SPECIAL_FMF_15_10 , SPECIAL_FMF_15_11 , SPECIAL_FMF_15_12 , // moved to DLC SPECIAL_FMF_15_13 , // moved to DLC SPECIAL_FMF_15_14 , // moved to DLC SPECIAL_FMF_15_15 , // moved to DLC SPECIAL_FMF_DLC , SPECIAL2_FMF_0_0 =0, SPECIAL2_FMF_1_0 , SPECIAL2_FMF_1_1 , SPECIAL2_FMF_1_2 , SPECIAL2_FMF_1_3 , SPECIAL2_FMF_1_4 , SPECIAL2_FMF_2_0 , SPECIAL2_FMF_2_1 , SPECIAL2_FMF_2_2 , SPECIAL2_FMF_2_3 , SPECIAL2_FMF_2_4 , SPECIAL2_FMF_3_0 , SPECIAL2_FMF_3_1 , SPECIAL2_FMF_3_2 , SPECIAL2_FMF_3_3 , SPECIAL2_FMF_3_4 , SPECIAL2_FMF_4_0 , SPECIAL2_FMF_4_1 , SPECIAL2_FMF_4_2 , SPECIAL2_FMF_4_3 , SPECIAL2_FMF_4_4 , SPECIAL2_FMF_5_0 , SPECIAL2_FMF_5_1 , SPECIAL2_FMF_5_2 , SPECIAL2_FMF_5_3 , SPECIAL2_FMF_5_4 , SPECIAL2_FMF_6_0 , SPECIAL2_FMF_6_1 , SPECIAL2_FMF_6_2 , SPECIAL2_FMF_6_3 , SPECIAL2_FMF_6_4 , SPECIAL2_FMF_7_0 , SPECIAL2_FMF_7_1 , SPECIAL2_FMF_7_2 , SPECIAL2_FMF_7_3 , SPECIAL2_FMF_7_4 , SPECIAL2_FMF_DLC , DECL_FMF_0_0 =0, DECL_FMF_1_0 , DECL_FMF_2_0 , DECL_FMF_3_0 , DECL_FMF_4_0 , DECL_FMF_5_0 , DECL_FMF_DLC , LEGS_FMF_0_0 =0, LEGS_FMF_0_1 , LEGS_FMF_0_2 , LEGS_FMF_0_3 , LEGS_FMF_0_4 , LEGS_FMF_0_5 , LEGS_FMF_0_6 , LEGS_FMF_0_7 , LEGS_FMF_0_8 , LEGS_FMF_0_9 , LEGS_FMF_0_10 , LEGS_FMF_0_11 , LEGS_FMF_0_12 , LEGS_FMF_0_13 , LEGS_FMF_0_14 , LEGS_FMF_0_15 , LEGS_FMF_1_0 , LEGS_FMF_1_1 , LEGS_FMF_1_2 , LEGS_FMF_1_3 , LEGS_FMF_1_4 , LEGS_FMF_1_5 , LEGS_FMF_1_6 , LEGS_FMF_1_7 , LEGS_FMF_1_8 , LEGS_FMF_1_9 , LEGS_FMF_1_10 , LEGS_FMF_1_11 , LEGS_FMF_1_12 , LEGS_FMF_1_13 , LEGS_FMF_1_14 , LEGS_FMF_1_15 , LEGS_FMF_2_0 , LEGS_FMF_2_1 , LEGS_FMF_2_2 , LEGS_FMF_2_3 , // moved to DLC LEGS_FMF_2_4 , // moved to DLC LEGS_FMF_2_5 , // moved to DLC LEGS_FMF_2_6 , // moved to DLC LEGS_FMF_2_7 , // moved to DLC LEGS_FMF_2_8 , // moved to DLC LEGS_FMF_2_9 , // moved to DLC LEGS_FMF_2_10 , // moved to DLC LEGS_FMF_2_11 , // moved to DLC LEGS_FMF_2_12 , // moved to DLC LEGS_FMF_2_13 , // moved to DLC LEGS_FMF_2_14 , // moved to DLC LEGS_FMF_2_15 , // moved to DLC LEGS_FMF_3_0 , LEGS_FMF_3_1 , LEGS_FMF_3_2 , LEGS_FMF_3_3 , LEGS_FMF_3_4 , LEGS_FMF_3_5 , LEGS_FMF_3_6 , LEGS_FMF_3_7 , LEGS_FMF_3_8 , LEGS_FMF_3_9 , LEGS_FMF_3_10 , LEGS_FMF_3_11 , LEGS_FMF_3_12 , LEGS_FMF_3_13 , LEGS_FMF_3_14 , LEGS_FMF_3_15 , LEGS_FMF_4_0 , LEGS_FMF_4_1 , LEGS_FMF_4_2 , LEGS_FMF_4_3 , LEGS_FMF_4_4 , LEGS_FMF_4_5 , LEGS_FMF_4_6 , LEGS_FMF_4_7 , LEGS_FMF_4_8 , LEGS_FMF_4_9 , LEGS_FMF_4_10 , LEGS_FMF_4_11 , LEGS_FMF_4_12 , LEGS_FMF_4_13 , LEGS_FMF_4_14 , LEGS_FMF_4_15 , LEGS_FMF_5_0 , // moved to DLC LEGS_FMF_5_1 , // moved to DLC LEGS_FMF_5_2 , // moved to DLC LEGS_FMF_5_3 , // moved to DLC LEGS_FMF_5_4 , // moved to DLC LEGS_FMF_5_5 , // moved to DLC LEGS_FMF_5_6 , // moved to DLC LEGS_FMF_5_7 , // moved to DLC LEGS_FMF_5_8 , LEGS_FMF_5_9 , // moved to DLC LEGS_FMF_5_10 , // moved to DLC LEGS_FMF_5_11 , // moved to DLC LEGS_FMF_5_12 , // moved to DLC LEGS_FMF_5_13 , // moved to DLC LEGS_FMF_5_14 , LEGS_FMF_5_15 , LEGS_FMF_6_0 , LEGS_FMF_6_1 , LEGS_FMF_6_2 , LEGS_FMF_6_3 , // moved to DLC LEGS_FMF_6_4 , // moved to DLC LEGS_FMF_6_5 , // moved to DLC LEGS_FMF_6_6 , // moved to DLC LEGS_FMF_6_7 , // moved to DLC LEGS_FMF_6_8 , // moved to DLC LEGS_FMF_6_9 , // moved to DLC LEGS_FMF_6_10 , // moved to DLC LEGS_FMF_6_11 , // moved to DLC LEGS_FMF_6_12 , // moved to DLC LEGS_FMF_6_13 , // moved to DLC LEGS_FMF_6_14 , // moved to DLC LEGS_FMF_6_15 , // moved to DLC LEGS_FMF_7_0 , LEGS_FMF_7_1 , LEGS_FMF_7_2 , LEGS_FMF_7_3 , // moved to DLC LEGS_FMF_7_4 , // moved to DLC LEGS_FMF_7_5 , // moved to DLC LEGS_FMF_7_6 , // moved to DLC LEGS_FMF_7_7 , // moved to DLC LEGS_FMF_7_8 , // moved to DLC LEGS_FMF_7_9 , // moved to DLC LEGS_FMF_7_10 , // moved to DLC LEGS_FMF_7_11 , // moved to DLC LEGS_FMF_7_12 , // moved to DLC LEGS_FMF_7_13 , // moved to DLC LEGS_FMF_7_14 , // moved to DLC LEGS_FMF_7_15 , // moved to DLC LEGS_FMF_8_0 , LEGS_FMF_8_1 , LEGS_FMF_8_2 , LEGS_FMF_8_3 , LEGS_FMF_8_4 , LEGS_FMF_8_5 , LEGS_FMF_8_6 , LEGS_FMF_8_7 , LEGS_FMF_8_8 , LEGS_FMF_8_9 , LEGS_FMF_8_10 , LEGS_FMF_8_11 , LEGS_FMF_8_12 , LEGS_FMF_8_13 , // moved to DLC LEGS_FMF_8_14 , LEGS_FMF_8_15 , LEGS_FMF_9_0 , LEGS_FMF_9_1 , LEGS_FMF_9_2 , LEGS_FMF_9_3 , LEGS_FMF_9_4 , LEGS_FMF_9_5 , LEGS_FMF_9_6 , LEGS_FMF_9_7 , LEGS_FMF_9_8 , LEGS_FMF_9_9 , LEGS_FMF_9_10 , LEGS_FMF_9_11 , LEGS_FMF_9_12 , LEGS_FMF_9_13 , LEGS_FMF_9_14 , LEGS_FMF_9_15 , LEGS_FMF_10_0 , LEGS_FMF_10_1 , LEGS_FMF_10_2 , LEGS_FMF_10_3 , // moved to DLC LEGS_FMF_10_4 , // moved to DLC LEGS_FMF_10_5 , // moved to DLC LEGS_FMF_10_6 , // moved to DLC LEGS_FMF_10_7 , // moved to DLC LEGS_FMF_10_8 , // moved to DLC LEGS_FMF_10_9 , // moved to DLC LEGS_FMF_10_10 , // moved to DLC LEGS_FMF_10_11 , // moved to DLC LEGS_FMF_10_12 , // moved to DLC LEGS_FMF_10_13 , // moved to DLC LEGS_FMF_10_14 , // moved to DLC LEGS_FMF_10_15 , // moved to DLC LEGS_FMF_11_0 , LEGS_FMF_11_1 , LEGS_FMF_11_2 , LEGS_FMF_11_3 , LEGS_FMF_11_4 , LEGS_FMF_11_5 , LEGS_FMF_11_6 , LEGS_FMF_11_7 , LEGS_FMF_11_8 , LEGS_FMF_11_9 , LEGS_FMF_11_10 , LEGS_FMF_11_11 , LEGS_FMF_11_12 , LEGS_FMF_11_13 , LEGS_FMF_11_14 , LEGS_FMF_11_15 , LEGS_FMF_12_0 , LEGS_FMF_12_1 , LEGS_FMF_12_2 , LEGS_FMF_12_3 , LEGS_FMF_12_4 , LEGS_FMF_12_5 , LEGS_FMF_12_6 , LEGS_FMF_12_7 , LEGS_FMF_12_8 , LEGS_FMF_12_9 , LEGS_FMF_12_10 , LEGS_FMF_12_11 , LEGS_FMF_12_12 , LEGS_FMF_12_13 , LEGS_FMF_12_14 , LEGS_FMF_12_15 , LEGS_FMF_13_0 , // moved to DLC LEGS_FMF_13_1 , // moved to DLC LEGS_FMF_13_2 , // moved to DLC LEGS_FMF_13_3 , // moved to DLC LEGS_FMF_13_4 , // moved to DLC LEGS_FMF_13_5 , // moved to DLC LEGS_FMF_13_6 , // moved to DLC LEGS_FMF_13_7 , // moved to DLC LEGS_FMF_13_8 , // moved to DLC LEGS_FMF_13_9 , // moved to DLC LEGS_FMF_13_10 , // moved to DLC LEGS_FMF_13_11 , // moved to DLC LEGS_FMF_13_12 , // moved to DLC LEGS_FMF_13_13 , // moved to DLC LEGS_FMF_13_14 , // moved to DLC LEGS_FMF_13_15 , // moved to DLC LEGS_FMF_14_0 , LEGS_FMF_14_1 , LEGS_FMF_14_2 , // moved to DLC LEGS_FMF_14_3 , // moved to DLC LEGS_FMF_14_4 , // moved to DLC LEGS_FMF_14_5 , // moved to DLC LEGS_FMF_14_6 , // moved to DLC LEGS_FMF_14_7 , // moved to DLC LEGS_FMF_14_8 , LEGS_FMF_14_9 , LEGS_FMF_14_10 , // moved to DLC LEGS_FMF_14_11 , // moved to DLC LEGS_FMF_14_12 , // moved to DLC LEGS_FMF_14_13 , // moved to DLC LEGS_FMF_14_14 , // moved to DLC LEGS_FMF_14_15 , // moved to DLC LEGS_FMF_15_0 , LEGS_FMF_15_1 , // moved to DLC LEGS_FMF_15_2 , // moved to DLC LEGS_FMF_15_3 , LEGS_FMF_15_4 , // moved to DLC LEGS_FMF_15_5 , // moved to DLC LEGS_FMF_15_6 , // moved to DLC LEGS_FMF_15_7 , // moved to DLC LEGS_FMF_15_8 , // moved to DLC LEGS_FMF_15_9 , // moved to DLC LEGS_FMF_15_10 , LEGS_FMF_15_11 , LEGS_FMF_15_12 , // moved to DLC LEGS_FMF_15_13 , // moved to DLC LEGS_FMF_15_14 , // moved to DLC LEGS_FMF_15_15 , // moved to DLC LEGS_FMF_DLC , FEET_FMF_0_0 =0, FEET_FMF_0_1 , FEET_FMF_0_2 , FEET_FMF_0_3 , FEET_FMF_0_4 , // moved to DLC FEET_FMF_0_5 , // moved to DLC FEET_FMF_0_6 , // moved to DLC FEET_FMF_0_7 , // moved to DLC FEET_FMF_0_8 , // moved to DLC FEET_FMF_0_9 , // moved to DLC FEET_FMF_0_10 , // moved to DLC FEET_FMF_0_11 , // moved to DLC FEET_FMF_0_12 , // moved to DLC FEET_FMF_0_13 , // moved to DLC FEET_FMF_0_14 , // moved to DLC FEET_FMF_0_15 , // moved to DLC FEET_FMF_1_0 , FEET_FMF_1_1 , FEET_FMF_1_2 , FEET_FMF_1_3 , FEET_FMF_1_4 , FEET_FMF_1_5 , FEET_FMF_1_6 , FEET_FMF_1_7 , FEET_FMF_1_8 , FEET_FMF_1_9 , FEET_FMF_1_10 , FEET_FMF_1_11 , FEET_FMF_1_12 , FEET_FMF_1_13 , FEET_FMF_1_14 , FEET_FMF_1_15 , FEET_FMF_2_0 , FEET_FMF_2_1 , FEET_FMF_2_2 , FEET_FMF_2_3 , FEET_FMF_2_4 , FEET_FMF_2_5 , FEET_FMF_2_6 , FEET_FMF_2_7 , FEET_FMF_2_8 , FEET_FMF_2_9 , FEET_FMF_2_10 , FEET_FMF_2_11 , FEET_FMF_2_12 , FEET_FMF_2_13 , FEET_FMF_2_14 , FEET_FMF_2_15 , FEET_FMF_3_0 , FEET_FMF_3_1 , FEET_FMF_3_2 , FEET_FMF_3_3 , FEET_FMF_3_4 , FEET_FMF_3_5 , FEET_FMF_3_6 , FEET_FMF_3_7 , FEET_FMF_3_8 , FEET_FMF_3_9 , FEET_FMF_3_10 , FEET_FMF_3_11 , FEET_FMF_3_12 , FEET_FMF_3_13 , FEET_FMF_3_14 , FEET_FMF_3_15 , FEET_FMF_4_0 , FEET_FMF_4_1 , FEET_FMF_4_2 , FEET_FMF_4_3 , FEET_FMF_4_4 , // moved to DLC FEET_FMF_4_5 , // moved to DLC FEET_FMF_4_6 , // moved to DLC FEET_FMF_4_7 , // moved to DLC FEET_FMF_4_8 , // moved to DLC FEET_FMF_4_9 , // moved to DLC FEET_FMF_4_10 , // moved to DLC FEET_FMF_4_11 , // moved to DLC FEET_FMF_4_12 , // moved to DLC FEET_FMF_4_13 , // moved to DLC FEET_FMF_4_14 , // moved to DLC FEET_FMF_4_15 , // moved to DLC FEET_FMF_5_0 , FEET_FMF_5_1 , FEET_FMF_5_2 , // moved to DLC FEET_FMF_5_3 , // moved to DLC FEET_FMF_5_4 , // moved to DLC FEET_FMF_5_5 , // moved to DLC FEET_FMF_5_6 , // moved to DLC FEET_FMF_5_7 , // moved to DLC FEET_FMF_5_8 , // moved to DLC FEET_FMF_5_9 , // moved to DLC FEET_FMF_5_10 , FEET_FMF_5_11 , // moved to DLC FEET_FMF_5_12 , // moved to DLC FEET_FMF_5_13 , FEET_FMF_5_14 , // moved to DLC FEET_FMF_5_15 , // moved to DLC FEET_FMF_6_0 , FEET_FMF_6_1 , FEET_FMF_6_2 , FEET_FMF_6_3 , FEET_FMF_6_4 , // moved to DLC FEET_FMF_6_5 , // moved to DLC FEET_FMF_6_6 , // moved to DLC FEET_FMF_6_7 , // moved to DLC FEET_FMF_6_8 , // moved to DLC FEET_FMF_6_9 , // moved to DLC FEET_FMF_6_10 , // moved to DLC FEET_FMF_6_11 , // moved to DLC FEET_FMF_6_12 , // moved to DLC FEET_FMF_6_13 , // moved to DLC FEET_FMF_6_14 , // moved to DLC FEET_FMF_6_15 , // moved to DLC FEET_FMF_7_0 , FEET_FMF_7_1 , FEET_FMF_7_2 , FEET_FMF_7_3 , FEET_FMF_7_4 , FEET_FMF_7_5 , FEET_FMF_7_6 , FEET_FMF_7_7 , FEET_FMF_7_8 , FEET_FMF_7_9 , FEET_FMF_7_10 , FEET_FMF_7_11 , FEET_FMF_7_12 , FEET_FMF_7_13 , FEET_FMF_7_14 , FEET_FMF_7_15 , FEET_FMF_8_0 , FEET_FMF_8_1 , FEET_FMF_8_2 , FEET_FMF_8_3 , FEET_FMF_8_4 , FEET_FMF_8_5 , FEET_FMF_8_6 , FEET_FMF_8_7 , FEET_FMF_8_8 , FEET_FMF_8_9 , FEET_FMF_8_10 , FEET_FMF_8_11 , FEET_FMF_8_12 , FEET_FMF_8_13 , FEET_FMF_8_14 , FEET_FMF_8_15 , FEET_FMF_9_0 , FEET_FMF_9_1 , FEET_FMF_9_2 , FEET_FMF_9_3 , FEET_FMF_9_4 , // moved to DLC FEET_FMF_9_5 , // moved to DLC FEET_FMF_9_6 , // moved to DLC FEET_FMF_9_7 , // moved to DLC FEET_FMF_9_8 , // moved to DLC FEET_FMF_9_9 , // moved to DLC FEET_FMF_9_10 , // moved to DLC FEET_FMF_9_11 , FEET_FMF_9_12 , FEET_FMF_9_13 , // moved to DLC FEET_FMF_9_14 , // moved to DLC FEET_FMF_9_15 , // moved to DLC FEET_FMF_10_0 , FEET_FMF_10_1 , FEET_FMF_10_2 , FEET_FMF_10_3 , FEET_FMF_10_4 , // moved to DLC FEET_FMF_10_5 , // moved to DLC FEET_FMF_10_6 , // moved to DLC FEET_FMF_10_7 , // moved to DLC FEET_FMF_10_8 , // moved to DLC FEET_FMF_10_9 , // moved to DLC FEET_FMF_10_10 , // moved to DLC FEET_FMF_10_11 , // moved to DLC FEET_FMF_10_12 , // moved to DLC FEET_FMF_10_13 , // moved to DLC FEET_FMF_10_14 , // moved to DLC FEET_FMF_10_15 , // moved to DLC FEET_FMF_11_0 , FEET_FMF_11_1 , FEET_FMF_11_2 , FEET_FMF_11_3 , FEET_FMF_11_4 , // moved to DLC FEET_FMF_11_5 , // moved to DLC FEET_FMF_11_6 , // moved to DLC FEET_FMF_11_7 , // moved to DLC FEET_FMF_11_8 , // moved to DLC FEET_FMF_11_9 , // moved to DLC FEET_FMF_11_10 , // moved to DLC FEET_FMF_11_11 , // moved to DLC FEET_FMF_11_12 , // moved to DLC FEET_FMF_11_13 , // moved to DLC FEET_FMF_11_14 , // moved to DLC FEET_FMF_11_15 , // moved to DLC FEET_FMF_12_0 , // moved to DLC FEET_FMF_12_1 , // moved to DLC FEET_FMF_12_2 , // moved to DLC FEET_FMF_12_3 , // moved to DLC FEET_FMF_12_4 , // moved to DLC FEET_FMF_12_5 , // moved to DLC FEET_FMF_12_6 , // moved to DLC FEET_FMF_12_7 , // moved to DLC FEET_FMF_12_8 , // moved to DLC FEET_FMF_12_9 , // moved to DLC FEET_FMF_12_10 , // moved to DLC FEET_FMF_12_11 , // moved to DLC FEET_FMF_12_12 , // moved to DLC FEET_FMF_12_13 , // moved to DLC FEET_FMF_12_14 , // moved to DLC FEET_FMF_12_15 , // moved to DLC FEET_FMF_13_0 , FEET_FMF_13_1 , FEET_FMF_13_2 , FEET_FMF_13_3 , FEET_FMF_13_4 , FEET_FMF_13_5 , FEET_FMF_13_6 , FEET_FMF_13_7 , FEET_FMF_13_8 , FEET_FMF_13_9 , FEET_FMF_13_10 , FEET_FMF_13_11 , FEET_FMF_13_12 , FEET_FMF_13_13 , FEET_FMF_13_14 , FEET_FMF_13_15 , FEET_FMF_14_0 , FEET_FMF_14_1 , FEET_FMF_14_2 , FEET_FMF_14_3 , FEET_FMF_14_4 , FEET_FMF_14_5 , FEET_FMF_14_6 , FEET_FMF_14_7 , FEET_FMF_14_8 , FEET_FMF_14_9 , FEET_FMF_14_10 , FEET_FMF_14_11 , FEET_FMF_14_12 , FEET_FMF_14_13 , FEET_FMF_14_14 , FEET_FMF_14_15 , FEET_FMF_15_0 , FEET_FMF_15_1 , FEET_FMF_15_2 , FEET_FMF_15_3 , FEET_FMF_15_4 , FEET_FMF_15_5 , FEET_FMF_15_6 , FEET_FMF_15_7 , FEET_FMF_15_8 , FEET_FMF_15_9 , FEET_FMF_15_10 , FEET_FMF_15_11 , FEET_FMF_15_12 , FEET_FMF_15_13 , FEET_FMF_15_14 , FEET_FMF_15_15 , FEET_FMF_DLC , BERD_FMF_0_0 =0, BERD_FMF_1_0 , BERD_FMF_1_1 , BERD_FMF_1_2 , BERD_FMF_1_3 , BERD_FMF_2_0 , BERD_FMF_2_1 , BERD_FMF_2_2 , BERD_FMF_2_3 , BERD_FMF_3_0 , BERD_FMF_4_0 , BERD_FMF_4_1 , BERD_FMF_4_2 , BERD_FMF_4_3 , BERD_FMF_5_0 , BERD_FMF_5_1 , BERD_FMF_5_2 , BERD_FMF_5_3 , BERD_FMF_6_0 , BERD_FMF_6_1 , BERD_FMF_6_2 , BERD_FMF_6_3 , BERD_FMF_7_0 , BERD_FMF_7_1 , BERD_FMF_7_2 , BERD_FMF_7_3 , BERD_FMF_DLC , TEETH_FMF_0_0 =0, TEETH_FMF_1_0 , TEETH_FMF_1_1 , TEETH_FMF_1_2 , TEETH_FMF_1_3 , TEETH_FMF_1_4 , TEETH_FMF_1_5 , TEETH_FMF_2_0 , TEETH_FMF_2_1 , TEETH_FMF_2_2 , TEETH_FMF_2_3 , TEETH_FMF_2_4 , TEETH_FMF_2_5 , TEETH_FMF_3_0 , TEETH_FMF_3_1 , TEETH_FMF_3_2 , TEETH_FMF_3_3 , TEETH_FMF_3_4 , TEETH_FMF_3_5 , TEETH_FMF_4_0 , // moved to DLC TEETH_FMF_4_1 , // moved to DLC TEETH_FMF_4_2 , TEETH_FMF_4_3 , TEETH_FMF_4_4 , // moved to DLC TEETH_FMF_4_5 , // moved to DLC TEETH_FMF_5_0 , // moved to DLC TEETH_FMF_5_1 , // moved to DLC TEETH_FMF_5_2 , // moved to DLC TEETH_FMF_5_3 , // moved to DLC TEETH_FMF_5_4 , TEETH_FMF_5_5 , TEETH_FMF_6_0 , TEETH_FMF_6_1 , TEETH_FMF_6_2 , TEETH_FMF_6_3 , TEETH_FMF_6_4 , TEETH_FMF_6_5 , TEETH_FMF_7_0 , TEETH_FMF_7_1 , TEETH_FMF_7_2 , // moved to DLC TEETH_FMF_7_3 , // moved to DLC TEETH_FMF_7_4 , // moved to DLC TEETH_FMF_7_5 , // moved to DLC TEETH_FMF_8_0 , // moved to DLC TEETH_FMF_8_1 , // moved to DLC TEETH_FMF_8_2 , // moved to DLC TEETH_FMF_8_3 , // moved to DLC TEETH_FMF_8_4 , // moved to DLC TEETH_FMF_8_5 , // moved to DLC TEETH_FMF_9_0 , TEETH_FMF_9_1 , // moved to DLC TEETH_FMF_9_2 , // moved to DLC TEETH_FMF_9_3 , // moved to DLC TEETH_FMF_9_4 , // moved to DLC TEETH_FMF_9_5 , // moved to DLC TEETH_FMF_DLC , // props need to be ordered by anchor and then drawable / variation // if the 1st prop of a type changes, update GET_FIRST_PROP_OF_TYPE // ANCHOR_HEAD, PROPS_FMF_EARDEFENDERS_0_0 = 10, // Start props at 10. PROPS_FMF_EARDEFENDERS_0_1 , PROPS_FMF_EARDEFENDERS_0_2 , PROPS_FMF_EARDEFENDERS_0_3 , PROPS_FMF_EARDEFENDERS_0_4 , PROPS_FMF_EARDEFENDERS_0_5 , PROPS_FMF_EARDEFENDERS_0_6 , PROPS_FMF_EARDEFENDERS_0_7 , PROPS_FMF_DUNCE_HAT_1_0 , PROPS_FMF_HAT_2_0 , // moved to DLC PROPS_FMF_HAT_2_1 , PROPS_FMF_HAT_2_2 , // moved to DLC PROPS_FMF_HAT_2_3 , // moved to DLC PROPS_FMF_HAT_2_4 , // moved to DLC PROPS_FMF_HAT_2_5 , // moved to DLC PROPS_FMF_HAT_2_6 , // moved to DLC PROPS_FMF_HAT_2_7 , // moved to DLC PROPS_FMF_HAT_3_0 , // moved to DLC PROPS_FMF_HAT_3_1 , // moved to DLC PROPS_FMF_HAT_3_2 , // moved to DLC PROPS_FMF_HAT_3_3 , // moved to DLC PROPS_FMF_HAT_3_4 , // moved to DLC PROPS_FMF_HAT_3_5 , // moved to DLC PROPS_FMF_HAT_3_6 , // moved to DLC PROPS_FMF_HAT_3_7 , PROPS_FMF_HAT_4_0 , PROPS_FMF_HAT_4_1 , PROPS_FMF_HAT_4_2 , PROPS_FMF_HAT_4_3 , PROPS_FMF_HAT_4_4 , PROPS_FMF_HAT_4_5 , PROPS_FMF_HAT_4_6 , PROPS_FMF_HAT_4_7 , PROPS_FMF_HAT_5_0 , PROPS_FMF_HAT_5_1 , PROPS_FMF_HAT_5_2 , PROPS_FMF_HAT_5_3 , PROPS_FMF_HAT_5_4 , PROPS_FMF_HAT_5_5 , PROPS_FMF_HAT_5_6 , PROPS_FMF_HAT_5_7 , PROPS_FMF_HAT_6_0 , PROPS_FMF_HAT_6_1 , PROPS_FMF_HAT_6_2 , PROPS_FMF_HAT_6_3 , PROPS_FMF_HAT_6_4 , PROPS_FMF_HAT_6_5 , PROPS_FMF_HAT_6_6 , PROPS_FMF_HAT_6_7 , PROPS_FMF_HAT_7_0 , PROPS_FMF_HAT_7_1 , PROPS_FMF_HAT_7_2 , PROPS_FMF_HAT_7_3 , PROPS_FMF_HAT_7_4 , PROPS_FMF_HAT_7_5 , PROPS_FMF_HAT_7_6 , PROPS_FMF_HAT_7_7 , PROPS_FMF_HAT_8_0 , // moved to DLC PROPS_FMF_HAT_8_1 , // moved to DLC PROPS_FMF_HAT_8_2 , // moved to DLC PROPS_FMF_HAT_8_3 , // moved to DLC PROPS_FMF_HAT_8_4 , // moved to DLC PROPS_FMF_HAT_8_5 , // moved to DLC PROPS_FMF_HAT_8_6 , // moved to DLC PROPS_FMF_HAT_8_7 , // moved to DLC PROPS_FMF_HAT_9_0 , PROPS_FMF_HAT_9_1 , PROPS_FMF_HAT_9_2 , PROPS_FMF_HAT_9_3 , PROPS_FMF_HAT_9_4 , PROPS_FMF_HAT_9_5 , PROPS_FMF_HAT_9_6 , PROPS_FMF_HAT_9_7 , PROPS_FMF_HAT_10_0 , // moved to DLC PROPS_FMF_HAT_10_1 , // moved to DLC PROPS_FMF_HAT_10_2 , // moved to DLC PROPS_FMF_HAT_10_3 , // moved to DLC PROPS_FMF_HAT_10_4 , // moved to DLC PROPS_FMF_HAT_10_5 , // moved to DLC PROPS_FMF_HAT_10_6 , // moved to DLC PROPS_FMF_HAT_10_7 , PROPS_FMF_HAT_11_0 , // moved to DLC PROPS_FMF_HAT_11_1 , PROPS_FMF_HAT_11_2 , // moved to DLC PROPS_FMF_HAT_11_3 , // moved to DLC PROPS_FMF_HAT_11_4 , // moved to DLC PROPS_FMF_HAT_11_5 , // moved to DLC PROPS_FMF_HAT_11_6 , // moved to DLC PROPS_FMF_HAT_11_7 , // moved to DLC PROPS_FMF_HAT_12_0 , PROPS_FMF_HAT_12_1 , // moved to DLC PROPS_FMF_HAT_12_2 , // moved to DLC PROPS_FMF_HAT_12_3 , // moved to DLC PROPS_FMF_HAT_12_4 , // moved to DLC PROPS_FMF_HAT_12_5 , // moved to DLC PROPS_FMF_HAT_12_6 , PROPS_FMF_HAT_12_7 , PROPS_FMF_HAT_13_0 , PROPS_FMF_HAT_13_1 , PROPS_FMF_HAT_13_2 , PROPS_FMF_HAT_13_3 , PROPS_FMF_HAT_13_4 , PROPS_FMF_HAT_13_5 , PROPS_FMF_HAT_13_6 , PROPS_FMF_HAT_13_7 , PROPS_FMF_HAT_14_0 , PROPS_FMF_HAT_14_1 , PROPS_FMF_HAT_14_2 , PROPS_FMF_HAT_14_3 , PROPS_FMF_HAT_14_4 , PROPS_FMF_HAT_14_5 , PROPS_FMF_HAT_14_6 , PROPS_FMF_HAT_14_7 , PROPS_FMF_HAT_15_0 , PROPS_FMF_HAT_15_1 , PROPS_FMF_HAT_15_2 , PROPS_FMF_HAT_15_3 , PROPS_FMF_HAT_15_4 , PROPS_FMF_HAT_15_5 , PROPS_FMF_HAT_15_6 , PROPS_FMF_HAT_15_7 , PROPS_FMF_HELMET_16_0 , PROPS_FMF_HELMET_16_1 , PROPS_FMF_HELMET_16_2 , PROPS_FMF_HELMET_16_3 , PROPS_FMF_HELMET_16_4 , PROPS_FMF_HELMET_16_5 , PROPS_FMF_HELMET_16_6 , PROPS_FMF_HELMET_16_7 , PROPS_FMF_HELMET_17_0 , PROPS_FMF_HELMET_17_1 , PROPS_FMF_HELMET_17_2 , PROPS_FMF_HELMET_17_3 , PROPS_FMF_HELMET_17_4 , PROPS_FMF_HELMET_17_5 , PROPS_FMF_HELMET_17_6 , PROPS_FMF_HELMET_17_7 , PROPS_FMF_HELMET_18_0 , PROPS_FMF_HELMET_18_1 , PROPS_FMF_HELMET_18_2 , PROPS_FMF_HELMET_18_3 , PROPS_FMF_HELMET_18_4 , PROPS_FMF_HELMET_18_5 , PROPS_FMF_HELMET_18_6 , PROPS_FMF_HELMET_18_7 , //ANCHOR_EYES, PROPS_FMF_GLASSES_0_0 , PROPS_FMF_GLASSES_0_1 , PROPS_FMF_GLASSES_0_2 , PROPS_FMF_GLASSES_0_3 , PROPS_FMF_GLASSES_0_4 , PROPS_FMF_GLASSES_0_5 , PROPS_FMF_GLASSES_0_6 , PROPS_FMF_GLASSES_0_7 , PROPS_FMF_GLASSES_0_8 , PROPS_FMF_GLASSES_0_9 , PROPS_FMF_GLASSES_0_10 , PROPS_FMF_GLASSES_1_0 , PROPS_FMF_GLASSES_1_1 , PROPS_FMF_GLASSES_1_2 , PROPS_FMF_GLASSES_1_3 , PROPS_FMF_GLASSES_1_4 , PROPS_FMF_GLASSES_1_5 , PROPS_FMF_GLASSES_1_6 , PROPS_FMF_GLASSES_1_7 , PROPS_FMF_GLASSES_1_8 , PROPS_FMF_GLASSES_1_9 , PROPS_FMF_GLASSES_1_10 , PROPS_FMF_GLASSES_2_0 , PROPS_FMF_GLASSES_2_1 , PROPS_FMF_GLASSES_2_2 , PROPS_FMF_GLASSES_2_3 , PROPS_FMF_GLASSES_2_4 , PROPS_FMF_GLASSES_2_5 , PROPS_FMF_GLASSES_2_6 , PROPS_FMF_GLASSES_2_7 , PROPS_FMF_GLASSES_2_8 , PROPS_FMF_GLASSES_2_9 , PROPS_FMF_GLASSES_2_10 , PROPS_FMF_GLASSES_3_0 , PROPS_FMF_GLASSES_3_1 , PROPS_FMF_GLASSES_3_2 , PROPS_FMF_GLASSES_3_3 , PROPS_FMF_GLASSES_3_4 , PROPS_FMF_GLASSES_3_5 , PROPS_FMF_GLASSES_3_6 , PROPS_FMF_GLASSES_3_7 , PROPS_FMF_GLASSES_3_8 , PROPS_FMF_GLASSES_3_9 , PROPS_FMF_GLASSES_3_10 , PROPS_FMF_GLASSES_4_0 , PROPS_FMF_GLASSES_4_1 , PROPS_FMF_GLASSES_4_2 , PROPS_FMF_GLASSES_4_3 , PROPS_FMF_GLASSES_4_4 , PROPS_FMF_GLASSES_4_5 , PROPS_FMF_GLASSES_4_6 , PROPS_FMF_GLASSES_4_7 , PROPS_FMF_GLASSES_4_8 , PROPS_FMF_GLASSES_4_9 , PROPS_FMF_GLASSES_4_10 , PROPS_FMF_GLASSES_5_0 , // moved to DLC PROPS_FMF_GLASSES_5_1 , // moved to DLC PROPS_FMF_GLASSES_5_2 , // moved to DLC PROPS_FMF_GLASSES_5_3 , // moved to DLC PROPS_FMF_GLASSES_5_4 , // moved to DLC PROPS_FMF_GLASSES_5_5 , // moved to DLC PROPS_FMF_GLASSES_5_6 , // moved to DLC PROPS_FMF_GLASSES_5_7 , // moved to DLC PROPS_FMF_GLASSES_5_8 , PROPS_FMF_GLASSES_5_9 , PROPS_FMF_GLASSES_5_10 , PROPS_FMF_GLASSES_6_0 , PROPS_FMF_GLASSES_6_1 , // moved to DLC PROPS_FMF_GLASSES_6_2 , // moved to DLC PROPS_FMF_GLASSES_6_3 , // moved to DLC PROPS_FMF_GLASSES_6_4 , // moved to DLC PROPS_FMF_GLASSES_6_5 , // moved to DLC PROPS_FMF_GLASSES_6_6 , // moved to DLC PROPS_FMF_GLASSES_6_7 , // moved to DLC PROPS_FMF_GLASSES_6_8 , PROPS_FMF_GLASSES_6_9 , PROPS_FMF_GLASSES_6_10 , PROPS_FMF_GLASSES_7_0 , PROPS_FMF_GLASSES_7_1 , PROPS_FMF_GLASSES_7_2 , PROPS_FMF_GLASSES_7_3 , PROPS_FMF_GLASSES_7_4 , PROPS_FMF_GLASSES_7_5 , PROPS_FMF_GLASSES_7_6 , PROPS_FMF_GLASSES_7_7 , PROPS_FMF_GLASSES_7_8 , PROPS_FMF_GLASSES_7_9 , PROPS_FMF_GLASSES_7_10 , PROPS_FMF_GLASSES_8_0 , PROPS_FMF_GLASSES_8_1 , // moved to DLC PROPS_FMF_GLASSES_8_2 , // moved to DLC PROPS_FMF_GLASSES_8_3 , // moved to DLC PROPS_FMF_GLASSES_8_4 , // moved to DLC PROPS_FMF_GLASSES_8_5 , // moved to DLC PROPS_FMF_GLASSES_8_6 , // moved to DLC PROPS_FMF_GLASSES_8_7 , // moved to DLC PROPS_FMF_GLASSES_8_8 , PROPS_FMF_GLASSES_8_9 , PROPS_FMF_GLASSES_8_10 , PROPS_FMF_GLASSES_9_0 , PROPS_FMF_GLASSES_9_1 , PROPS_FMF_GLASSES_9_2 , PROPS_FMF_GLASSES_9_3 , PROPS_FMF_GLASSES_9_4 , PROPS_FMF_GLASSES_9_5 , PROPS_FMF_GLASSES_9_6 , PROPS_FMF_GLASSES_9_7 , PROPS_FMF_GLASSES_9_8 , PROPS_FMF_GLASSES_9_9 , PROPS_FMF_GLASSES_9_10 , PROPS_FMF_GLASSES_10_0 , PROPS_FMF_GLASSES_10_1 , PROPS_FMF_GLASSES_10_2 , PROPS_FMF_GLASSES_10_3 , PROPS_FMF_GLASSES_10_4 , PROPS_FMF_GLASSES_10_5 , PROPS_FMF_GLASSES_10_6 , PROPS_FMF_GLASSES_10_7 , PROPS_FMF_GLASSES_10_8 , PROPS_FMF_GLASSES_10_9 , PROPS_FMF_GLASSES_10_10 , PROPS_FMF_GLASSES_11_0 , PROPS_FMF_GLASSES_11_1 , PROPS_FMF_GLASSES_11_2 , PROPS_FMF_GLASSES_11_3 , PROPS_FMF_GLASSES_11_4 , PROPS_FMF_GLASSES_11_5 , PROPS_FMF_GLASSES_11_6 , PROPS_FMF_GLASSES_11_7 , PROPS_FMF_GLASSES_12_0 , // moved to DLC PROPS_FMF_GLASSES_12_1 , // moved to DLC PROPS_FMF_GLASSES_12_2 , // moved to DLC PROPS_FMF_GLASSES_12_3 , // moved to DLC PROPS_FMF_GLASSES_12_4 , // moved to DLC PROPS_FMF_GLASSES_12_5 , // moved to DLC PROPS_FMF_GLASSES_12_6 , // moved to DLC PROPS_FMF_GLASSES_12_7 , // moved to DLC PROPS_FMF_GLASSES_13_0 , // moved to DLC PROPS_FMF_GLASSES_13_1 , // moved to DLC PROPS_FMF_GLASSES_13_2 , // moved to DLC PROPS_FMF_GLASSES_13_3 , // moved to DLC PROPS_FMF_GLASSES_13_4 , // moved to DLC PROPS_FMF_GLASSES_13_5 , // moved to DLC PROPS_FMF_GLASSES_13_6 , // moved to DLC PROPS_FMF_GLASSES_13_7 , // moved to DLC PROPS_FMF_GLASSES_14_0 , PROPS_FMF_GLASSES_14_1 , PROPS_FMF_GLASSES_14_2 , PROPS_FMF_GLASSES_14_3 , PROPS_FMF_GLASSES_14_4 , PROPS_FMF_GLASSES_14_5 , PROPS_FMF_GLASSES_14_6 , PROPS_FMF_GLASSES_14_7 , PROPS_FMF_GLASSES_14_8 , PROPS_FMF_GLASSES_14_9 , PROPS_FMF_GLASSES_14_10 , PROPS_FMF_GLASSES_15_0 , // moved to DLC PROPS_FMF_GLASSES_15_1 , // moved to DLC PROPS_FMF_GLASSES_15_2 , // moved to DLC PROPS_FMF_GLASSES_15_3 , // moved to DLC PROPS_FMF_GLASSES_15_4 , // moved to DLC PROPS_FMF_GLASSES_15_5 , // moved to DLC PROPS_FMF_GLASSES_15_6 , // moved to DLC PROPS_FMF_GLASSES_15_7 , // moved to DLC //ANCHOR_EARS //ANCHOR_MOUTH, //ANCHOR_LEFT_HAND, //ANCHOR_RIGHT_HAND, //ANCHOR_LEFT_WRIST, PROPS_FMF_WATCH_0_0 , // moved to DLC PROPS_FMF_WATCH_0_1 , // moved to DLC PROPS_FMF_WATCH_0_2 , // moved to DLC PROPS_FMF_WATCH_0_3 , // moved to DLC PROPS_FMF_WATCH_0_4 , PROPS_FMF_WATCH_1_0 , // moved to DLC PROPS_FMF_WATCH_1_1 , // moved to DLC PROPS_FMF_WATCH_1_2 , // moved to DLC PROPS_FMF_DLC , HEAD_FMF_DLC =0, HAND_FMF_0_0 =0, HAND_FMF_1_0 , HAND_FMF_2_0 , HAND_FMF_3_0 , HAND_FMF_4_0 , HAND_FMF_5_0 , HAND_FMF_6_0 , HAND_FMF_7_0 , HAND_FMF_8_0 , HAND_FMF_DLC , //ANCHOR_RIGHT_WRIST, //ANCHOR_HIP OUTFIT_FMF_DEFAULT = OUTFIT_DEFAULT, OUTFIT_FMF_SUB_1 , OUTFIT_FMF_SUB_2 , OUTFIT_FMF_SUB_3 , OUTFIT_FMF_SUB_4 , OUTFIT_FMF_SUB_5 , OUTFIT_FMF_SUB_6 , OUTFIT_FMF_SUB_7 , OUTFIT_FMF_SUB_8 , OUTFIT_FMF_PONS_1 , OUTFIT_FMF_PONS_2 , OUTFIT_FMF_PONS_3 , OUTFIT_FMF_PONS_4 , OUTFIT_FMF_PONS_5 , OUTFIT_FMF_PONS_6 , OUTFIT_FMF_PONS_7 , OUTFIT_FMF_PONS_8 , OUTFIT_FMF_PONS_9 , OUTFIT_FMF_PONS_10 , OUTFIT_FMF_BIN_1 , OUTFIT_FMF_BIN_2 , OUTFIT_FMF_BIN_3 , OUTFIT_FMF_BIN_4 , OUTFIT_FMF_BIN_5 , OUTFIT_FMF_BIN_6 , OUTFIT_FMF_BIN_7 , OUTFIT_FMF_BIN_8 , OUTFIT_FMF_BIN_9 , OUTFIT_FMF_DLC, PROPGROUP_FMF_SUB_2 =0, PROPGROUP_FMF_SUB_3 , PROPGROUP_FMF_SUB_4 , PROPGROUP_FMF_SUB_5 , PROPGROUP_FMF_SUB_6 , PROPGROUP_FMF_SUB_7 , PROPGROUP_FMF_SUB_8 , PROPGROUP_FMF_PONS_1 , PROPGROUP_FMF_PONS_2 , PROPGROUP_FMF_PONS_3 , PROPGROUP_FMF_PONS_4 , PROPGROUP_FMF_PONS_6 , PROPGROUP_FMF_PONS_7 , PROPGROUP_FMF_PONS_8 , PROPGROUP_FMF_PONS_9 , PROPGROUP_FMF_PONS_10 , PROPGROUP_FMF_BIN_1 , PROPGROUP_FMF_BIN_2 , PROPGROUP_FMF_BIN_4 , PROPGROUP_FMF_BIN_5 , PROPGROUP_FMF_BIN_6 , PROPGROUP_FMF_BIN_7 , PROPGROUP_FMF_BIN_8 , PROPGROUP_FMF_BIN_9 #IF USE_TU_CHANGES ,PROPGROUP_FMF_DLC #ENDIF ENDENUM ////////////////////////////////////////////////////////////////////////////////////////// /// Custom enum list to represent component items as well as outfits /// CONST_INT NUMBER_OF_PED_PROP_TYPES 9 CONST_INT NUMBER_OF_PED_COMP_TYPES 15 ENUM PED_COMP_TYPE_ENUM COMP_TYPE_HEAD = 0, COMP_TYPE_BERD, COMP_TYPE_HAIR, COMP_TYPE_TORSO, COMP_TYPE_LEGS, COMP_TYPE_HAND, COMP_TYPE_FEET, COMP_TYPE_TEETH, COMP_TYPE_SPECIAL, COMP_TYPE_SPECIAL2, COMP_TYPE_DECL, COMP_TYPE_JBIB, COMP_TYPE_OUTFIT, COMP_TYPE_PROPGROUP, COMP_TYPE_PROPS ENDENUM /// PURPOSE: Used to specify the prop type so we can group them in the wardrobe menu ENUM PED_PROP_TYPE_ENUM PROP_TYPE_DUMMY = -1, // Defaults PROP_TYPE_HEAD, PROP_TYPE_EYES, PROP_TYPE_EARS, PROP_TYPE_MOUTH, PROP_TYPE_L_HAND, PROP_TYPE_R_HAND, PROP_TYPE_L_WRIST, PROP_TYPE_R_WRIST, PROP_TYPE_HIP, // Custom PROP_TYPE_HAT, PROP_TYPE_GLASSES, PROP_TYPE_MASK, PROP_TYPE_HEADPHONES, PROP_TYPE_BANDANA ENDENUM /// PURPOSE: Used to flag the look of a ped component. Used so that characters can comment appropriately. ENUM PED_COMP_STYLE_ENUM COMP_STYLE_EMPTY = 0, //This component slot is empty. COMP_STYLE_CRAZY, COMP_STYLE_SENSIBLE, COMP_STYLE_STYLISH, COMP_STYLE_UGLY ENDENUM /// PURPOSE: Flags used when searching bitfields for ped component items ENUM PED_COMPONENT_SEARCH_FLAGS PED_COMP_FLAG_INVALID = 0, PED_COMP_FLAG_OUTFIT_SPECIFIC = 1, PED_COMP_FLAG_AVAILABLE = 2, PED_COMP_FLAG_ACQUIRED = 4, PED_COMP_FLAG_APPEAR_IN_WARDROBE = 8, PED_COMP_FLAG_LOOP = 16, PED_COMP_FLAG_PROP_HAT = 32, PED_COMP_FLAG_PROP_MASK = 64, PED_COMP_FLAG_PROP_BANDANA = 128, PED_COMP_FLAG_PROP_GLASSES = 256, PED_COMP_FLAG_PROP_HEADPHONES = 512 ENDENUM /// PURPOSE: Used to specify which type of spawn outfit a MP character should use ENUM MP_SPAWN_OUTFIT_TYPE MPSO_CASUAL, MPSO_COUCH_POTATO, MPSO_ILLEGAL_WORK, MPSO_LEGAL_WORK, MPSO_PARTYING, MPSO_SPORT ENDENUM /// PURPOSE: MP beards (clean shaven is -1) ENUM MP_BEARDS MP_BEARD_LIGHT_STUBBLE = 0, MP_BEARD_BALBO, MP_BEARD_CIRCLE, MP_BEARD_GOATEE, MP_BEARD_CHIN, MP_BEARD_SOUL_PATCH, MP_BEARD_PENCIL_CHIN_STRAP, MP_BEARD_LIGHT, MP_BEARD_MUSKETEER, MP_BEARD_MUSTACHE, MP_BEARD_HEAVY, MP_BEARD_STUBBLE, MP_BEARD_THIN_CIRCLE, MP_BEARD_HS_SIDEBURNS, MP_BEARD_PM_CHOPS, MP_BEARD_PM_CHINSTRAP, MP_BEARD_BALBO_SIDEBURNS, MP_BEARD_CHOPS, MP_BEARD_FULL, MP_BEARDS_MAX //20 ENDENUM CONST_INT DLC_MP_BEARDS_MAX 36 ENUM DLC_AWARD_SHIRT_ENUM DLC_SHIRT_AWARD_DEATH_DEFYING = 0, DLC_SHIRT_AWARD_FOR_HIRE, DLC_SHIRT_AWARD_LIVE_A_LITTLE, DLC_SHIRT_AWARD_ASSHOLE, DLC_SHIRT_AWARD_CANT_TOUCH_THIS, DLC_SHIRT_AWARD_DECORATED, DLC_SHIRT_AWARD_PSYCHO_KILLER, DLC_SHIRT_AWARD_ONE_MAN_ARMY, DLC_SHIRT_AWARD_SHOT_CALLER, DLC_SHIRT_AWARD_SHOWROOM, DLC_SHIRT_RETRO_BASE_5, DLC_SHIRT_RETRO_BITCHN, DLC_SHIRT_RETRO_BOBO, DLC_SHIRT_RETRO_CROCS, DLC_SHIRT_RETRO_EMOTION, DLC_SHIRT_RETRO_FEVER, DLC_SHIRT_RETRO_FLASH, DLC_SHIRT_RETRO_VINYL, DLC_SHIRT_RETRO_HOMIES, DLC_SHIRT_RETRO_KDST, DLC_SHIRT_RETRO_VIVISECTION, DLC_SHIRT_RETRO_KJAH, DLC_SHIRT_RETRO_BOUNCE, DLC_SHIRT_RETRO_KROSE, DLC_SHIRT_RSTAR_DEV_WHITE, DLC_SHIRT_RSTAR_DEV_BLACK, DLC_SHIRT_RSTAR_DEV_GRAY, DLC_SHIRT_INDI_HAPPINESS, DLC_SHIRT_PILOT_ELITAS, DLC_SHIRT_LTS_FIST, #IF IS_NEXTGEN_BUILD DLC_SHIRT_CG_TO_NG_1, DLC_SHIRT_CG_TO_NG_2, DLC_SHIRT_CG_TO_NG_3, DLC_SHIRT_CG_TO_NG_4, #ENDIF DLC_SHIRT_HEIST_ELITE, DLC_SHIRT_HEIST_ELITE_1 ENDENUM ////////////////////////////////////////////////////////////////////////////////////////// /// Structs used to get ped component information /// STRUCT PED_COMP_ITEM_DATA_STRUCT //PED_COMP_TYPE_ENUM eType // Component type (PED_COMP_TORSO, PED_COMP_FEET...) //PED_COMP_NAME_ENUM eItem // Component enum (TORSO_P0_BLACK_SHIRT) PED_COMP_STYLE_ENUM eStyle // Component style. Used to track the look of a player so that other characters can comment appropriately. INT iItemBit // Used to identify bit for saved data INT iBitset // Used to identify the bitset for saved data INT iDrawable // Drawable variation INT iTexture // Texture variation INT iPedID // Used to identify array index for saved data INT iProperties // Sets bits - CanHave [0], Available [1], Acquired [2], Outfit Only [3], Can Toggle [4], Wardrobe [5] INT iCost // The price we have to pay to look good TEXT_LABEL_15 sLabel // The label used to get item name PED_PROP_POSITION ePropPos // The anchor used if the item is a prop PED_PROP_TYPE_ENUM ePropType // The prop type (hat/headphones/glasses/mask) ENDSTRUCT STRUCT PED_COMP_OUTFIT_DATA_STRUCT PED_COMP_NAME_ENUM eItems[NUMBER_OF_PED_COMP_TYPES] BOOL bUsesTattooDecals ENDSTRUCT STRUCT PED_COMP_PROPS_DATA_STRUCT PED_COMP_NAME_ENUM eItems[NUMBER_OF_PED_PROP_TYPES] ENDSTRUCT INT g_iPedComponentSlot INT g_iPedComponentNest INT g_iPedComponentDressLegsCheck PED_COMP_ITEM_DATA_STRUCT g_sTempCompData[3] PED_COMP_OUTFIT_DATA_STRUCT g_sTempOutfitData PED_COMP_PROPS_DATA_STRUCT g_sTempPropGroupData MP_OUTFITS_DATA g_sOutfitsData INT g_iPedComponentTemp_DaysPlayed INT g_iPedComponentTemp_Rank STRUCT PED_COMP_HASH_OPTIMISATION_DATA PED_COMP_NAME_ENUM eCachedPedComp[12] INT iCachedCompHash[12] MODEL_NAMES eCachedPedModel[12] ENDSTRUCT PED_COMP_HASH_OPTIMISATION_DATA g_sPedCompHashOptimisationData BOOL g_bCachedArmourForParachuteDrawable = FALSE INT g_iCachedBagIndexForParachuteDrawable = -1 INT g_iCachedSpecHashForParachuteDrawable = -1 INT g_iCachedJbibHashForParachuteDrawable = -1 INT g_iCachedLegsHashForParachuteDrawable = -1 INT g_iCachedSpecDrawForParachuteDrawable = -1 INT g_iCachedJbibDrawForParachuteDrawable = -1 INT g_iCachedLegsDrawForParachuteDrawable = -1 INT g_iCachedParachuteDrawableForMP = -1 BOOL g_bUseDLCHashOverrideForPedData = TRUE #IF IS_DEBUG_BUILD BOOL g_bAllClothesAcquired BOOL g_bAllClothesAvailable BOOL g_bAllTattoosAcquired BOOL g_bAllWeaponsAcquired #ENDIF ////////////////////////////////////////////////////////////////////////////////////////// /// Struct for the global saved data STRUCT PED_COMPONENTS_STRUCT // Each bit in the INTs represent a component item - this way we can have 32 items per component type // optimised so we only have the number of bitsets we need for each comp type // (previously had 10 for each, when most comp types don't need that many) // the 3 slots are: // PED_COMPONENT_AVAILABLE_SLOT 0 // PED_COMPONENT_ACQUIRED_SLOT 1 // PED_COMPONENT_USED_SLOT 2 INT iHeadBitset0[3] INT iBeardBitset0[3] INT iHairBitset0[3] INT iTorsoBitset0[3] INT iTorsoBitset1[3] INT iTorsoBitset2[3] INT iTorsoBitset3[3] INT iTorsoBitset4[3] INT iTorsoBitset5[3] INT iTorsoBitset6[3] INT iTorsoBitset7[3] INT iTorsoBitset8[3] INT iTorsoBitset9[3] INT iLegsBitset0[3] INT iLegsBitset1[3] INT iLegsBitset2[3] INT iLegsBitset3[3] INT iHandBitset0[3] INT iFeetBitset0[3] INT iFeetBitset1[3] INT iFeetBitset2[3] INT iFeetBitset3[3] INT iFeetBitset4[3] INT iTeethBitset0[3] INT iSpecialBitset0[3] INT iSpecialBitset1[3] INT iSpecialBitset2[3] INT iSpecial2Bitset0[3] INT iDeclBitset0[3] INT iDeclBitset1[3] INT iJbibBitset0[3] INT iJbibBitset1[3] INT iOutfitBitset0[3] INT iOutfitBitset1[3] INT iPropGroupBitset0[3] INT iPropsBitset0[3] INT iPropsBitset1[3] INT iPropsBitset2[3] INT iPropsBitset3[3] INT iPropsBitset4[3] INT iPropsBitset5[3] ENDSTRUCT ENUM PED_COMP_PALETTE_COLOUR_ENUM // Standard 9 that all items get PED_COMP_COL_BLACK, PED_COMP_COL_WHITE, PED_COMP_COL_RED, PED_COMP_COL_YELLOW, PED_COMP_COL_BLUE, PED_COMP_COL_GREEN, PED_COMP_COL_PURPLE, PED_COMP_COL_ORANGE, PED_COMP_COL_CREW ENDENUM