/// PURPOSE: All the main blips in the game should be added to the enum here /// /// // //If you want your added enum to show up on the debug widget properly then add an entry for it //in blip_control_public.sch in the switch block in DEBUG_GET_STRING_NAME_OF_STATIC_BLIP ENUM STATIC_BLIP_NAME_ENUM // Respawn Location Blips - Savehouses STATIC_BLIP_RESPAWN_SAVEHOUSE_MICHAEL_BH, STATIC_BLIP_RESPAWN_SAVEHOUSE_MICHAEL_CS, STATIC_BLIP_RESPAWN_SAVEHOUSE_TREVOR_CS, STATIC_BLIP_RESPAWN_SAVEHOUSE_TREVOR_VB, STATIC_BLIP_RESPAWN_SAVEHOUSE_TREVOR_SC, STATIC_BLIP_RESPAWN_SAVEHOUSE_FRANKLIN_SC, STATIC_BLIP_RESPAWN_SAVEHOUSE_FRANKLIN_VH, // Respawn Location Blips - Police Stations STATIC_BLIP_RESPAWN_POLICE_VB, STATIC_BLIP_RESPAWN_POLICE_SC, STATIC_BLIP_RESPAWN_POLICE_DT, STATIC_BLIP_RESPAWN_POLICE_RH, STATIC_BLIP_RESPAWN_POLICE_SS, STATIC_BLIP_RESPAWN_POLICE_PB, STATIC_BLIP_RESPAWN_POLICE_HW, // Respawn Location Blips - Hospitals STATIC_BLIP_RESPAWN_HOSPITAL_RH, STATIC_BLIP_RESPAWN_HOSPITAL_SC, STATIC_BLIP_RESPAWN_HOSPITAL_DT, STATIC_BLIP_RESPAWN_HOSPITAL_SS, STATIC_BLIP_RESPAWN_HOSPITAL_PB, // Hairdo shops STATIC_BLIP_SHOP_HAIRDO_01_BH, // Salon - Rockford Hills STATIC_BLIP_SHOP_HAIRDO_02_SC, // Barbers - South Los Santos STATIC_BLIP_SHOP_HAIRDO_03_V, // Barbers - Vespucci STATIC_BLIP_SHOP_HAIRDO_04_SS, // Barbers - Sandy Shores STATIC_BLIP_SHOP_HAIRDO_05_MP, // Barbers - Mirror Park STATIC_BLIP_SHOP_HAIRDO_06_HW, // Barbers - Vinewood STATIC_BLIP_SHOP_HAIRDO_07_PB, // Barbers - Paleto Bay // Clothes shops STATIC_BLIP_SHOP_CLOTHES_L_01_SC, // Clothes Low - South Los Santos STATIC_BLIP_SHOP_CLOTHES_L_02_GS, // Clothes Low - Grapeseed STATIC_BLIP_SHOP_CLOTHES_L_03_DT, // Clothes Low - Downtown STATIC_BLIP_SHOP_CLOTHES_L_04_CS, // Clothes Low - Countryside STATIC_BLIP_SHOP_CLOTHES_L_05_GSD, // Clothes Low - Grande Senora Desert STATIC_BLIP_SHOP_CLOTHES_L_06_VC, // Clothes Low - Vespucci Canals STATIC_BLIP_SHOP_CLOTHES_L_07_PB, // Clothes Low - Paleto Bay STATIC_BLIP_SHOP_CLOTHES_M_01_SM, // Clothes Mid - Del Perro STATIC_BLIP_SHOP_CLOTHES_M_02_PB, // Clothes Mid - Paleto Bay STATIC_BLIP_SHOP_CLOTHES_M_03_H, // Clothes Mid - Harmony STATIC_BLIP_SHOP_CLOTHES_M_04_HW, // Clothes Mid - Vinewood STATIC_BLIP_SHOP_CLOTHES_M_05_GOH, // Clothes Mid - Great Ocean Highway STATIC_BLIP_SHOP_CLOTHES_H_01_BH, // Clothes High - Rockford Hills STATIC_BLIP_SHOP_CLOTHES_H_02_B, // Clothes High - Burton STATIC_BLIP_SHOP_CLOTHES_H_03_MW, // Clothes High - Morningwood STATIC_BLIP_SHOP_CLOTHES_A_01_VB, // Clothes Ambient - Vespucci Movie Masks // Tattoos shops STATIC_BLIP_SHOP_TATTOO_01_HW, // Tattoo - Vinewood STATIC_BLIP_SHOP_TATTOO_02_SS, // Tattoo - Sandy Shores STATIC_BLIP_SHOP_TATTOO_03_PB, // Tattoo - Paleto Bay STATIC_BLIP_SHOP_TATTOO_04_VC, // Tattoo - Vespucci Canals STATIC_BLIP_SHOP_TATTOO_05_ELS, // Tattoo - East Los Santos STATIC_BLIP_SHOP_TATTOO_06_GOH, // Tattoo - Great Ocean Highway // Gun shops STATIC_BLIP_SHOP_GUN_01_DT, // Weapons - Downtown STATIC_BLIP_SHOP_GUN_02_SS, // Weapons - Sandy Shores STATIC_BLIP_SHOP_GUN_03_HW, // Weapons - Vinewood STATIC_BLIP_SHOP_GUN_04_ELS, // Weapons - East Los Santos STATIC_BLIP_SHOP_GUN_05_PB, // Weapons - Paleto Bay STATIC_BLIP_SHOP_GUN_06_LS, // Weapons - Little Seoul STATIC_BLIP_SHOP_GUN_07_MW, // Weapons - Morningwood STATIC_BLIP_SHOP_GUN_08_CS, // Weapons - Countryside STATIC_BLIP_SHOP_GUN_09_GOH, // Weapons - Great Ocean Highway STATIC_BLIP_SHOP_GUN_10_VWH, // Weapons - Vinewood Hills STATIC_BLIP_SHOP_GUN_11_ID1, // Weapons - Cypress Flats // Car mod shops STATIC_BLIP_SHOP_CARMOD_01_AP, // Car Mod - AMB1 STATIC_BLIP_SHOP_CARMOD_05_ID2, // Car Mod - AMB2 STATIC_BLIP_SHOP_CARMOD_06_BT1, // Car Mod - AMB3 STATIC_BLIP_SHOP_CARMOD_07_CS1, // Car Mod - AMB4 STATIC_BLIP_SHOP_CARMOD_08_CS6, // Car Mod - AMB5 STATIC_BLIP_SHOP_CARMOD_SUPERMOD, // Car Mod - AMB6 // Mini Game Blips. STATIC_BLIP_MINIGAME_COUNTRY_RACE, STATIC_BLIP_MINIGAME_DARTS1, STATIC_BLIP_MINIGAME_DARTS2, STATIC_BLIP_MINIGAME_GOLF, STATIC_BLIP_MINIGAME_HUNTING1, STATIC_BLIP_MINIGAME_OFFROAD_RACE5, STATIC_BLIP_MINIGAME_OFFROAD_RACE8, STATIC_BLIP_MINIGAME_OFFROAD_RACE12, STATIC_BLIP_MINIGAME_OFFROAD_RACE9, STATIC_BLIP_MINIGAME_OFFROAD_RACE10, STATIC_BLIP_MINIGAME_OFFROAD_RACE11, STATIC_BLIP_MINIGAME_PILOT_SCHOOL, STATIC_BLIP_MINIGAME_RAMPAGE1, STATIC_BLIP_MINIGAME_RAMPAGE3, STATIC_BLIP_MINIGAME_RAMPAGE4, STATIC_BLIP_MINIGAME_RAMPAGE5, STATIC_BLIP_MINIGAME_RAMPAGE2, STATIC_BLIP_MINIGAME_SEA_RACE1, STATIC_BLIP_MINIGAME_SEA_RACE2, STATIC_BLIP_MINIGAME_SEA_RACE3, STATIC_BLIP_MINIGAME_SEA_RACE4, STATIC_BLIP_MINIGAME_STREET_RACE1, STATIC_BLIP_MINIGAME_STREET_RACE2, STATIC_BLIP_MINIGAME_STREET_RACE4, STATIC_BLIP_MINIGAME_STREET_RACE5, STATIC_BLIP_MINIGAME_STREET_RACE6, STATIC_BLIP_MINIGAME_SHOOTING_RANGE1, STATIC_BLIP_MINIGAME_SHOOTING_RANGE2, STATIC_BLIP_MINIGAME_SHRINK, STATIC_BLIP_MINIGAME_STRIPCLUB, STATIC_BLIP_MINIGAME_STUNT_PLANES, STATIC_BLIP_MINIGAME_TENNIS, STATIC_BLIP_MINIGAME_TENNIS_MICHAEL_HOUSE, STATIC_BLIP_MINIGAME_TENNIS_VINEWOOD_HOTEL1, STATIC_BLIP_MINIGAME_TENNIS_RICHMAN_HOTEL1, STATIC_BLIP_MINIGAME_TENNIS_LSU_COURT1, STATIC_BLIP_MINIGAME_TENNIS_VESPUCCI_HOTEL, STATIC_BLIP_MINIGAME_TENNIS_WEAZEL_COURT, STATIC_BLIP_MINIGAME_TENNIS_CHUMASH_HOTEL, STATIC_BLIP_MINIGAME_TOWING_TONYA, STATIC_BLIP_MINIGAME_TRAF_AIR, STATIC_BLIP_MINIGAME_TRAF_GND, STATIC_BLIP_MINIGAME_TRIATHLON1, STATIC_BLIP_MINIGAME_TRIATHLON2, STATIC_BLIP_MINIGAME_TRIATHLON3, STATIC_BLIP_MINIGAME_YOGA, STATIC_BLIP_MINIGAME_YOGA2, // Activity Blips STATIC_BLIP_ACTIVITY_CINEMA_VINEWOOD, STATIC_BLIP_ACTIVITY_CINEMA_DOWNTOWN, STATIC_BLIP_ACTIVITY_CINEMA_MORNINGWOOD, STATIC_BLIP_ACTIVITY_COMEDYCLUB, STATIC_BLIP_ACTIVITY_LIVEMUSIC, STATIC_BLIP_ACTIVITY_BAR_BAHAMA, STATIC_BLIP_ACTIVITY_BAR_BAYBAR, STATIC_BLIP_ACTIVITY_BAR_BIKER, STATIC_BLIP_ACTIVITY_BAR_DOWNTOWN, STATIC_BLIP_ACTIVITY_BAR_HIMEN, STATIC_BLIP_ACTIVITY_BAR_MOJITO, STATIC_BLIP_ACTIVITY_BAR_SINGLETONS, STATIC_BLIP_ACTIVITY_BAR_YELLOWJACK, // Ambient Activity Blips STATIC_BLIP_AMBIENT_BASEJUMP_HARBOR, STATIC_BLIP_AMBIENT_BASEJUMP_RACE_TRACK, STATIC_BLIP_AMBIENT_BASEJUMP_WINDMILLS, STATIC_BLIP_AMBIENT_BASEJUMP_NORTH_CLIFF, STATIC_BLIP_AMBIENT_BASEJUMP_MAZE_BANK, STATIC_BLIP_AMBIENT_BASEJUMP_CRANE, STATIC_BLIP_AMBIENT_BASEJUMP_RIVER_CLIFF, STATIC_BLIP_AMBIENT_BASEJUMP_RUNAWAY_TRAIN, STATIC_BLIP_AMBIENT_BASEJUMP_GOLF_COURSE, STATIC_BLIP_AMBIENT_BASEJUMP_1K, STATIC_BLIP_AMBIENT_BASEJUMP_1_5K, STATIC_BLIP_AMBIENT_BASEJUMP_CANAL, STATIC_BLIP_AMBIENT_BASEJUMP_ROCK_CLIFF, // Chop STATIC_BLIP_AMBIENT_CHOP_SC, STATIC_BLIP_AMBIENT_CHOP_VH, // Properties STATIC_BLIP_AMBIENT_PROPERTY_TOWING_IMPOUND, STATIC_BLIP_AMBIENT_PROPERTY_TAXI_LOT, STATIC_BLIP_AMBIENT_PROPERTY_ARMS_TRAFFICKING, STATIC_BLIP_AMBIENT_PROPERTY_SONAR_COLLECTIONS, STATIC_BLIP_AMBIENT_PROPERTY_CAR_MOD_SHOP, STATIC_BLIP_AMBIENT_PROPERTY_CINEMA_VINEWOOD, STATIC_BLIP_AMBIENT_PROPERTY_CINEMA_DOWNTOWN, STATIC_BLIP_AMBIENT_PROPERTY_CINEMA_MORNINGWOOD, STATIC_BLIP_AMBIENT_PROPERTY_GOLF_CLUB, STATIC_BLIP_AMBIENT_PROPERTY_CAR_SCRAP_YARD, STATIC_BLIP_AMBIENT_PROPERTY_PLANE_SCRAP_YARD, STATIC_BLIP_AMBIENT_PROPERTY_WEED_SHOP, STATIC_BLIP_AMBIENT_PROPERTY_BAR_TEQUILALA, STATIC_BLIP_AMBIENT_PROPERTY_BAR_PITCHERS, STATIC_BLIP_AMBIENT_PROPERTY_BAR_HEN_HOUSE, STATIC_BLIP_AMBIENT_PROPERTY_BAR_HOOKIES, // Car Wash STATIC_BLIP_AMBIENT_CARWASH_LONG, STATIC_BLIP_AMBIENT_CARWASH_SHORT, // Fair Ground STATIC_BLIP_AMBIENT_FGROUND_BIGWHEEL, STATIC_BLIP_AMBIENT_FGROUND_RCOASTER, // Cable Car STATIC_BLIP_AMBIENT_CABLECAR_TOP, STATIC_BLIP_AMBIENT_CABLECAR_BOTTOM, // Mission Triggering Blips STATIC_BLIP_MISSION_ARMENIAN, STATIC_BLIP_MISSION_ARMENIAN_3, STATIC_BLIP_MISSION_ASSASSIN_1, STATIC_BLIP_MISSION_ASSASSIN_2, STATIC_BLIP_MISSION_ASSASSIN_3, STATIC_BLIP_MISSION_ASSASSIN_4, STATIC_BLIP_MISSION_ASSASSIN_5, STATIC_BLIP_MISSION_BAND_1, STATIC_BLIP_MISSION_BAND_2, STATIC_BLIP_MISSION_CAR_STEAL_1, STATIC_BLIP_MISSION_CAR_STEAL_2, STATIC_BLIP_MISSION_CAR_STEAL_3, STATIC_BLIP_MISSION_CAR_STEAL_4, STATIC_BLIP_MISSION_CHINESE_1, STATIC_BLIP_MISSION_CHINESE_2, STATIC_BLIP_MISSION_EXILE_1, STATIC_BLIP_MISSION_EXILE_2, STATIC_BLIP_MISSION_EXILE_3, STATIC_BLIP_MISSION_FAMILY_1, STATIC_BLIP_MISSION_FAMILY_2, STATIC_BLIP_MISSION_FAMILY_3, STATIC_BLIP_MISSION_FAMILY_4, STATIC_BLIP_MISSION_FAMILY_5, STATIC_BLIP_MISSION_FAMILY_6, STATIC_BLIP_MISSION_FBI_OFFICERS1, STATIC_BLIP_MISSION_FBI_OFFICERS2, STATIC_BLIP_MISSION_FBI_OFFICERS3, STATIC_BLIP_MISSION_FBI_OFFICERS4_I, STATIC_BLIP_MISSION_FBI_OFFICERS4_P1, STATIC_BLIP_MISSION_FBI_OFFICERS4_P2, STATIC_BLIP_MISSION_FBI_OFFICERS4_P3, STATIC_BLIP_MISSION_FBI_OFFICERS4_P4, STATIC_BLIP_MISSION_FBI_OFFICERS4_P5, STATIC_BLIP_MISSION_FBI_OFFICERS4, STATIC_BLIP_MISSION_FBI_OFFICERS5, STATIC_BLIP_MISSION_FINALE_I, STATIC_BLIP_MISSION_FINALE_A, STATIC_BLIP_MISSION_FINALE_B, STATIC_BLIP_MISSION_FINALE_C1, STATIC_BLIP_MISSION_FRANKLIN_0, STATIC_BLIP_MISSION_FRANKLIN_1, STATIC_BLIP_MISSION_FRANKLIN_2, STATIC_BLIP_MISSION_FRANKLIN_HILLS, STATIC_BLIP_MISSION_LAMAR, STATIC_BLIP_MISSION_LESTER, STATIC_BLIP_MISSION_MARTIN, STATIC_BLIP_MISSION_MICHAEL_1, STATIC_BLIP_MISSION_MICHAEL_2, STATIC_BLIP_MISSION_MICHAEL_3, STATIC_BLIP_MISSION_MICHAEL_4, STATIC_BLIP_MISSION_SOLOMON, STATIC_BLIP_MISSION_SOLOMON_2, STATIC_BLIP_MISSION_TREVOR, STATIC_BLIP_MISSION_TREVOR_1, STATIC_BLIP_MISSION_TREVOR_CITY, // Heist Mission Blips STATIC_BLIP_MISSION_JEWELRY_1, STATIC_BLIP_MISSION_JEWELRY_P1A, STATIC_BLIP_MISSION_JEWELRY_P2A, STATIC_BLIP_MISSION_JEWELRY_P1B, STATIC_BLIP_MISSION_JEWELRY_2, STATIC_BLIP_MISSION_DOCKS_1, STATIC_BLIP_MISSION_DOCKS_P1, STATIC_BLIP_MISSION_DOCKS_P2B, STATIC_BLIP_MISSION_DOCKS_2A, STATIC_BLIP_MISSION_DOCKS_2B, STATIC_BLIP_MISSION_RURAL_BANK, STATIC_BLIP_MISSION_RURAL_BANK_1, STATIC_BLIP_MISSION_RURAL_P1, STATIC_BLIP_MISSION_AGENCY, STATIC_BLIP_MISSION_AGENCY_P1, STATIC_BLIP_MISSION_AGENCY_3A, STATIC_BLIP_MISSION_AGENCY_3B, STATIC_BLIP_MISSION_FINALE_BANK, STATIC_BLIP_MISSION_FINALE_BANK_PA, STATIC_BLIP_MISSION_FINALE_BANK_PB, STATIC_BLIP_MISSION_FINALE_BANK_PC1, STATIC_BLIP_MISSION_FINALE_BANK_PC2, STATIC_BLIP_MISSION_FINALE_BANK_PC3, STATIC_BLIP_MISSION_FINALE_BANK_PD, STATIC_BLIP_MISSION_FINALE_BANK_2I, STATIC_BLIP_MISSION_FINALE_BANK_2, // Random Character Blips STATIC_BLIP_RANDOMCHAR_00, STATIC_BLIP_RANDOMCHAR_01, STATIC_BLIP_RANDOMCHAR_02, STATIC_BLIP_RANDOMCHAR_03, STATIC_BLIP_RANDOMCHAR_04, STATIC_BLIP_RANDOMCHAR_05, STATIC_BLIP_RANDOMCHAR_06, STATIC_BLIP_RANDOMCHAR_07, STATIC_BLIP_RANDOMCHAR_08, STATIC_BLIP_RANDOMCHAR_09, STATIC_BLIP_RANDOMCHAR_10, STATIC_BLIP_RANDOMCHAR_11, STATIC_BLIP_RANDOMCHAR_12, STATIC_BLIP_RANDOMCHAR_13, STATIC_BLIP_RANDOMCHAR_14, STATIC_BLIP_RANDOMCHAR_15, STATIC_BLIP_RANDOMCHAR_16, STATIC_BLIP_RANDOMCHAR_17, STATIC_BLIP_RANDOMCHAR_18, STATIC_BLIP_RANDOMCHAR_19 ,STATIC_BLIP_NAME_DUMMY_FINAL //This should always be at the end of the list. ,STATIC_BLIP_COUNT_ON_RELEASE = 263 // Should be 261 in LG, 263 in NG. ENDENUM //This must be the value we shipped with the original release of the game. CONST_INT g_iTotalStaticBlips STATIC_BLIP_COUNT_ON_RELEASE ENUM STATIC_BLIP_CATEGORIES_ENUM STATIC_BLIP_CATEGORY_DEFAULT, //should always be first STATIC_BLIP_CATEGORY_SAVEHOUSE, STATIC_BLIP_CATEGORY_HOSPITAL, STATIC_BLIP_CATEGORY_POLICE_STATION, STATIC_BLIP_CATEGORY_MISSION, // Keith 27/4/10: represents a mission triggering blip STATIC_BLIP_CATEGORY_AMBIENT, STATIC_BLIP_CATEGORY_MINIGAME, STATIC_BLIP_CATEGORY_SHOP, STATIC_BLIP_CATEGORY_RANDOMCHAR, STATIC_BLIP_CATEGORY_PROPERTY, // STATIC_BLIP_CATEGORY_FOOD ENDENUM