/*********************************** * Name: MP_Weapons.sc * Author: Brenda Carey * Date: 15/10/2012 ***********************************/ USING "PauseMenu_public.sch" USING "net_include.sch" USING "MPHud_Weapons.sch" // ************************************************************ // ******************** MAIN SCRIPT LOOP ********************** // ************************************************************ CONST_INT ciPISTOL50 0 CONST_INT ciBULLPUPSHOTGUN 1 CONST_INT ciSAWNOFFSHOTGUN 2 CONST_INT ciBOTTLE 3 CONST_INT ciSNSPISTOL 4 CONST_INT ciSPECIALCARBINE 5 CONST_INT ciBULLPUPRIFLE 6 CONST_INT ciHEAVYPISTOL 7 CONST_INT ciDAGGER 8 CONST_INT ciVINTAGEPISTOL 9 CONST_INT ciHAMMER 10 CONST_INT ciGUSENBERG 11 CONST_INT ciFLAREGUN 12 CONST_INT ciMUSKET 13 CONST_INT ciFIREWORK 14 CONST_INT ciHEAVYSHOT 15 CONST_INT ciMARKSMAN 16 CONST_INT ciPROXIMITY 17 CONST_INT ciHOMING 18 CONST_INT ciPDW 19 CONST_INT ciSSP 20 CONST_INT ciKNUCKLES 21 CONST_INT ciHATCHET 22 CONST_INT ciMACHETE 23 CONST_INT ciMACHPISTOL 24 CONST_INT ciFLASHLIGHT 25 CONST_INT ciMAGNUM 26 CONST_INT ciSWITCHBLADE 27 CONST_INT ciDBSHOTGUN 28 CONST_INT ciCOMPACT 29 CONST_INT ciAUTOSHOTGUN 30 CONST_INT ciBATTLEAXE 31 CONST_INT ciCOMPACTLAUNCHER 32 CONST_INT ciMINISMG 33 CONST_INT ciPIPEBOMB 34 CONST_INT ciPOOLCUE 35 CONST_INT ciWRENCH 36 CONST_INT ciASSAULTRIFLE_MK2 37 CONST_INT ciCARBINERIFLE_MK2 38 CONST_INT ciCOMBATMG_MK2 39 CONST_INT ciHEAVYSNIPER_MK2 40 CONST_INT ciPISTOL_MK2 41 CONST_INT ciSMG_MK2 42 CONST_INT ciBULLPUPRIFLE_MK2 43 CONST_INT ciMARKSMANRIFLE_MK2 44 CONST_INT ciPUMPSHOTGUN_MK2 45 CONST_INT ciREVOLVER_MK2 46 CONST_INT ciSNSPISTOL_MK2 47 CONST_INT ciSPECIALCARBINE_MK2 48 CONST_INT ciDOUBLEACTIONREVOLVER_MK2 49 CONST_INT ciSTONEHATCHET_MK2 50 CONST_INT ciRAYCARBINE 51 CONST_INT ciRAYMINIGUN 52 CONST_INT ciRAYPISTOL 53 CONST_INT ciCERAMICPISOL 54 CONST_INT ciNAVYREVOLVER 55 CONST_INT ciMILITARYRIFLE 56 CONST_INT ciCOMBATSHOTGUN 57 CONST_INT ciGADGETPISTOL 58 CONST_INT ciEMPLAUNCHER 59 CONST_INT ciSTUNGUN_MP 60 CONST_INT ciHEAVYRIFLE 61 CONST_INT ciTACTICALRIFLE 62 CONST_INT ciPRECISIONRIFLE 63 CONST_INT CIMAXWEAPONS 64 //IF g_sMPTunables.bENABLE_TREASURE_HUNT // CIMAXWEAPONS = 50 //ELSE // CIMAXWEAPONS = 49 //ENDIF INT iWeaponPage[CIMAXWEAPONS] PROC RUN_WARNINGSCREEN_GO_TO_STORE() IF IS_CONTROL_JUST_RELEASED(FRONTEND_CONTROL, INPUT_FRONTEND_ACCEPT) OPEN_COMMERCE_STORE("beachbum_pack", "") EXIT ENDIF IF IS_CONTROL_JUST_RELEASED(FRONTEND_CONTROL, INPUT_FRONTEND_CANCEL) ENDIF STRING sStatementText = "FE_HLP32" // Confirm STRING sLineOneMessge = "GOTO_STORE_CONFIRM" // Are you sure you want to go to the store? STRING sLineTwoMessge = "" SET_WARNING_MESSAGE_WITH_HEADER(sStatementText, sLineOneMessge, FE_WARNING_YESNO , sLineTwoMessge) ENDPROC PROC CHECK_NUMBER_OF_WEAPONS() MAX_NUM_WEAPON_LAST_PAGE = 0 MAX_NUM_WEAPON_PAGES = 3 // IF IS_SPECIAL_EDITION_GAME() // OR IS_COLLECTORS_EDITION_GAME() IF IS_WEAPON_VALID(WEAPONTYPE_HAMMER) iWeaponPage[ciHAMMER] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_HAMMER MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciHAMMER] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_PISTOL50) iWeaponPage[ciPISTOL50] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_PISTOL50 MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciPISTOL50] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_BULLPUPSHOTGUN) iWeaponPage[ciBULLPUPSHOTGUN] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_BULLPUPSHOTGUN MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciBULLPUPSHOTGUN] = -1 ENDIF // ENDIF IF IS_GAME_LINKED_TO_SOCIAL_CLUB(TRUE) IF IS_WEAPON_VALID(WEAPONTYPE_SAWNOFFSHOTGUN) iWeaponPage[ciSAWNOFFSHOTGUN] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_SAWNOFFSHOTGUN MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciSAWNOFFSHOTGUN] = -1 ENDIF ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_BOTTLE) iWeaponPage[ciBOTTLE] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_BOTTLE MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciBOTTLE] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_SNSPISTOL) iWeaponPage[ciSNSPISTOL] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_SNSPISTOL MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciSNSPISTOL] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_GUSENBERG) iWeaponPage[ciGUSENBERG] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_GUSENBERG MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciGUSENBERG] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_HEAVYPISTOL) iWeaponPage[ciHEAVYPISTOL] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_HEAVYPISTOL MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciHEAVYPISTOL] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_SPECIALCARBINE) iWeaponPage[ciSPECIALCARBINE] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_SPECIALCARBINE MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciSPECIALCARBINE] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_BULLPUPRIFLE) iWeaponPage[ciBULLPUPRIFLE] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_BULLPUPRIFLE MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciBULLPUPRIFLE] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_DAGGER) iWeaponPage[ciDAGGER] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_DAGGER MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciDAGGER] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_VINTAGEPISTOL) iWeaponPage[ciVINTAGEPISTOL] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_VINTAGEPISTOL MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciVINTAGEPISTOL] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_FIREWORK) iWeaponPage[ciFIREWORK] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_FIREWORK MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciFIREWORK] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_MUSKET) iWeaponPage[ciMUSKET] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_MUSKET MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciMUSKET] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_HEAVYSHOTGUN) iWeaponPage[ciHEAVYSHOT] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_HEAVYSHOTGUN MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciHEAVYSHOT] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_MARKSMANRIFLE) iWeaponPage[ciMARKSMAN] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_MARKSMANRIFLE MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciMARKSMAN] = -1 ENDIF IF IS_LAST_GEN_PLAYER() OR g_sMPTunables.bENABLE_RETURNING_CONTENT_WEAPON IF IS_WEAPON_VALID(WEAPONTYPE_DLC_HATCHET) iWeaponPage[ciHATCHET] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_HATCHET MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciHATCHET] = -1 ENDIF ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_HOMINGLAUNCHER) iWeaponPage[ciHOMING] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_HOMINGLAUNCHER MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciHOMING] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_PROXMINE) iWeaponPage[ciPROXIMITY] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_PROXMINE MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciPROXIMITY] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_FLAREGUN) iWeaponPage[ciFLAREGUN] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_FLAREGUN MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciFLAREGUN] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_COMBATPDW) iWeaponPage[ciPDW] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_COMBATPDW MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciPDW] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_MARKSMANPISTOL) iWeaponPage[ciSSP] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_MARKSMANPISTOL MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciSSP] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_KNUCKLE) iWeaponPage[ciKNUCKLES] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_KNUCKLE MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciKNUCKLES] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_MACHETE) iWeaponPage[ciMACHETE] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_MACHETE MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciMACHETE] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_MACHINEPISTOL) iWeaponPage[ciMACHPISTOL] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_MACHINEPISTOL MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciMACHPISTOL] = -1 ENDIF IF g_sMPTunables.bTURN_ON_HALLOWEEN_WEAPONS AND IS_WEAPON_VALID(WEAPONTYPE_DLC_FLASHLIGHT) iWeaponPage[ciFLASHLIGHT] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_FLASHLIGHT MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciFLASHLIGHT] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_REVOLVER) iWeaponPage[ciMAGNUM] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_REVOLVER MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciMAGNUM] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_SWITCHBLADE) iWeaponPage[ciSWITCHBLADE] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_SWITCHBLADE MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciSWITCHBLADE] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_DBSHOTGUN) iWeaponPage[ciDBSHOTGUN] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_DBSHOTGUN MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciDBSHOTGUN] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_COMPACTRIFLE) iWeaponPage[ciCOMPACT] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_COMPACTRIFLE MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciCOMPACT] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_AUTOSHOTGUN) iWeaponPage[ciAUTOSHOTGUN] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_AUTOSHOTGUN MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciAUTOSHOTGUN] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_BATTLEAXE) iWeaponPage[ciBATTLEAXE] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_BATTLEAXE MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciBATTLEAXE] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_COMPACTLAUNCHER) iWeaponPage[ciCOMPACTLAUNCHER] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_COMPACTLAUNCHER MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciCOMPACTLAUNCHER] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_MINISMG) iWeaponPage[ciMINISMG] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_MINISMG MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciMINISMG] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_PIPEBOMB) iWeaponPage[ciPIPEBOMB] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_PIPEBOMB MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciPIPEBOMB] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_POOLCUE) iWeaponPage[ciPOOLCUE] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_POOLCUE MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciPOOLCUE] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_WRENCH) iWeaponPage[ciWRENCH] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_WRENCH MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciWRENCH] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_ASSAULTRIFLE_MK2) iWeaponPage[ciASSAULTRIFLE_MK2] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_ASSAULTRIFLE_MK2 MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciASSAULTRIFLE_MK2] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_CARBINERIFLE_MK2) iWeaponPage[ciCARBINERIFLE_MK2] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_CARBINERIFLE_MK2 MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciCARBINERIFLE_MK2] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_COMBATMG_MK2) iWeaponPage[ciCOMBATMG_MK2] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_COMBATMG_MK2 MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciCOMBATMG_MK2] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_HEAVYSNIPER_MK2) iWeaponPage[ciHEAVYSNIPER_MK2] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_HEAVYSNIPER_MK2 MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciHEAVYSNIPER_MK2] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_PISTOL_MK2) iWeaponPage[ciPISTOL_MK2] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_PISTOL_MK2 MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciPISTOL_MK2] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_SMG_MK2) iWeaponPage[ciSMG_MK2] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_SMG_MK2 MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciSMG_MK2] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_BULLPUPRIFLE_MK2) iWeaponPage[ciBULLPUPRIFLE_MK2] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_BULLPUPRIFLE_MK2 MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciBULLPUPRIFLE_MK2] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_MARKSMANRIFLE_MK2) iWeaponPage[ciMARKSMANRIFLE_MK2] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_MARKSMANRIFLE_MK2 MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciMARKSMANRIFLE_MK2] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_PUMPSHOTGUN_MK2) iWeaponPage[ciPUMPSHOTGUN_MK2] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_PUMPSHOTGUN_MK2 MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciPUMPSHOTGUN_MK2] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_REVOLVER_MK2) iWeaponPage[ciREVOLVER_MK2] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_REVOLVER_MK2 MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciREVOLVER_MK2] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_SNSPISTOL_MK2) iWeaponPage[ciSNSPISTOL_MK2] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_SNSPISTOL_MK2 MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciSNSPISTOL_MK2] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_SPECIALCARBINE_MK2) iWeaponPage[ciSPECIALCARBINE_MK2] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_SPECIALCARBINE_MK2 MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciSPECIALCARBINE_MK2] = -1 ENDIF IF g_sMPTunables.bENABLE_TREASURE_HUNT AND IS_WEAPON_VALID(WEAPONTYPE_DLC_DOUBLEACTION) AND (HAS_PLAYER_FOUND_DOUBLE_ACTION_REVOLVER() OR g_has_player_completed_double_action_revolver_headshot_challenge) iWeaponPage[ciDOUBLEACTIONREVOLVER_MK2] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_DOUBLEACTION MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciDOUBLEACTIONREVOLVER_MK2] = -1 ENDIF IF g_sMPTunables.bENABLE_BOUNTY_HUNTER_HATCHET AND IS_WEAPON_VALID(WEAPONTYPE_DLC_STONE_HATCHET) AND HAS_PLAYER_FOUND_ANCIENT_HATCHET_WEAPON() iWeaponPage[ciSTONEHATCHET_MK2] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_STONE_HATCHET MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciSTONEHATCHET_MK2] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_RAYCARBINE) AND g_sMPTunables.bENABLE_AW_HELLBRINGER iWeaponPage[ciRAYCARBINE] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_RAYCARBINE MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciRAYCARBINE] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_RAYMINIGUN) AND g_sMPTunables.bENABLE_AW_WIDOWMAKER iWeaponPage[ciRAYMINIGUN] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_RAYMINIGUN MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciRAYMINIGUN] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_RAYPISTOL) AND (GET_PACKED_STAT_BOOL( PACKED_MP_BOOL_WEAPON_RAYGUN_AWARDED) OR GET_PACKED_STAT_BOOL(PACKED_MP_BOOL_WEAPON_RAYGUN) OR IS_MP_WEAPON_PURCHASED(WEAPONTYPE_DLC_RAYPISTOL) OR g_sMPTunables.bENABLE_AW_RAYGUN) iWeaponPage[ciRAYPISTOL] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_RAYPISTOL MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciRAYPISTOL] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_CERAMICPISTOL) iWeaponPage[ciCERAMICPISOL] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_SPECIALCARBINE_MK2 MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciCERAMICPISOL] = -1 ENDIF IF g_sMPTunables.bENABLE_SERIAL_KILLER AND IS_WEAPON_VALID(WEAPONTYPE_DLC_NAVYREVOLVER) AND (HAS_PLAYER_FOUND_NAVY_REVOLVER() OR g_has_player_completed_Navy_revolver_headshot_challenge) iWeaponPage[ciNAVYREVOLVER] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_NAVYREVOLVER MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciNAVYREVOLVER] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_MILITARYRIFLE ) iWeaponPage[ciMILITARYRIFLE] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_MILITARYRIFLE MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciMILITARYRIFLE] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_COMBATSHOTGUN) AND GET_PACKED_STAT_BOOL(PACKED_STAT_BOOL_WEAPON_COMBATSHOTGUN_UNLOCKED) iWeaponPage[ciCOMBATSHOTGUN] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_COMBATSHOTGUN MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciCOMBATSHOTGUN] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_GADGETPISTOL) AND GET_MP_BOOL_CHARACTER_AWARD(MP_AWARD_GOLDEN_GUN) iWeaponPage[ciGADGETPISTOL] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_GADGETPISTOL MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciGADGETPISTOL] = -1 ENDIF IF g_sMPTunables.bENABLE_SERIAL_KILLER AND IS_WEAPON_VALID(WEAPONTYPE_DLC_NAVYREVOLVER) AND (HAS_PLAYER_FOUND_NAVY_REVOLVER() OR g_has_player_completed_Navy_revolver_headshot_challenge) iWeaponPage[ciNAVYREVOLVER] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_NAVYREVOLVER MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciNAVYREVOLVER] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_EMPLAUNCHER) iWeaponPage[ciEMPLAUNCHER] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_EMPLAUNCHER MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciEMPLAUNCHER] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_STUNGUNG_MP) iWeaponPage[ciSTUNGUN_MP] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_STUNGUNG_MP MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciSTUNGUN_MP] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_HEAVYRIFLE) iWeaponPage[ciHEAVYRIFLE] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_HEAVYRIFLE MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciHEAVYRIFLE] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_TACTICALRIFLE) AND (g_sMPTunables.bUNLOCK_SERVICE_CARBINE_FOR_PURCHASE OR IS_MP_WEAPON_PURCHASED(WEAPONTYPE_DLC_TACTICALRIFLE) OR GET_MP_BOOL_CHARACTER_STAT(GET_WEAPON_AS_GIFT_STAT(WEAPONTYPE_DLC_TACTICALRIFLE)) OR DOES_PLAYER_HAVE_WEAPON(WEAPONTYPE_DLC_TACTICALRIFLE)) iWeaponPage[ciTACTICALRIFLE] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_TACTICALRIFLE MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciTACTICALRIFLE] = -1 ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_PRECISIONRIFLE) iWeaponPage[ciPRECISIONRIFLE] = (MAX_NUM_WEAPON_LAST_PAGE/9)+MAX_NUM_WEAPON_PAGES CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), ADDING WEAPONTYPE_DLC_PRECISIONRIFLE MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE) MAX_NUM_WEAPON_LAST_PAGE++ ELSE iWeaponPage[ciPRECISIONRIFLE] = -1 ENDIF IF MAX_NUM_WEAPON_LAST_PAGE = 0 MAX_NUM_WEAPON_PAGES = 2 MAX_NUM_WEAPON_LAST_PAGE = 9 ELSE MAX_NUM_WEAPON_PAGES += MAX_NUM_WEAPON_LAST_PAGE/9 MAX_NUM_WEAPON_LAST_PAGE -= (9*(MAX_NUM_WEAPON_LAST_PAGE/9)) IF MAX_NUM_WEAPON_LAST_PAGE = 0 MAX_NUM_WEAPON_PAGES -= 1 MAX_NUM_WEAPON_LAST_PAGE = 9 ENDIF ENDIF CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - CHECK_NUMBER_OF_WEAPONS(), MAX_NUM_WEAPON_LAST_PAGE = ", MAX_NUM_WEAPON_LAST_PAGE, ", MAX_NUM_WEAPON_PAGES = ", MAX_NUM_WEAPON_PAGES) ENDPROC PROC ADD_OPTIONAL_WEAPONS_TO_PAGE(SCALEFORMXML_GALLERY_WEAPON& ScaleformGalleryWeaponStruct, TRANSITION_HUDCOGS& ScreenPlace) // IF IS_SPECIAL_EDITION_GAME() // OR IS_COLLECTORS_EDITION_GAME() IF IS_WEAPON_VALID(WEAPONTYPE_HAMMER) AND iWeaponPage[ciHAMMER] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_HAMMER, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_PISTOL50) AND iWeaponPage[ciPISTOL50] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_PISTOL50, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_BULLPUPSHOTGUN) AND iWeaponPage[ciBULLPUPSHOTGUN] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_BULLPUPSHOTGUN, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF // ENDIF IF IS_GAME_LINKED_TO_SOCIAL_CLUB(TRUE) IF IS_WEAPON_VALID(WEAPONTYPE_SAWNOFFSHOTGUN) AND iWeaponPage[ciSAWNOFFSHOTGUN] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_SAWNOFFSHOTGUN, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_BOTTLE) AND iWeaponPage[ciBOTTLE] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_BOTTLE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_SNSPISTOL) AND iWeaponPage[ciSNSPISTOL] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_SNSPISTOL, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_GUSENBERG) AND iWeaponPage[ciGUSENBERG] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_GUSENBERG, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_HEAVYPISTOL) AND iWeaponPage[ciHEAVYPISTOL] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_HEAVYPISTOL, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_SPECIALCARBINE) AND iWeaponPage[ciSPECIALCARBINE] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_SPECIALCARBINE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_BULLPUPRIFLE) AND iWeaponPage[ciBULLPUPRIFLE] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_BULLPUPRIFLE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_DAGGER) AND iWeaponPage[ciDAGGER] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_DAGGER, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_VINTAGEPISTOL) AND iWeaponPage[ciVINTAGEPISTOL] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_VINTAGEPISTOL, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_FIREWORK) AND iWeaponPage[ciFIREWORK] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_FIREWORK, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_MUSKET) AND iWeaponPage[ciMUSKET] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_MUSKET, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_FLAREGUN) AND iWeaponPage[ciFLAREGUN] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_FLAREGUN, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_HEAVYSHOTGUN) AND iWeaponPage[ciHEAVYSHOT] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_HEAVYSHOTGUN, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_MARKSMANRIFLE) AND iWeaponPage[ciMARKSMAN] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_MARKSMANRIFLE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_LAST_GEN_PLAYER() OR g_sMPTunables.bENABLE_RETURNING_CONTENT_WEAPON IF IS_WEAPON_VALID(WEAPONTYPE_DLC_HATCHET) AND iWeaponPage[ciHATCHET] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_HATCHET, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_PROXMINE) AND iWeaponPage[ciPROXIMITY] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_PROXMINE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_HOMINGLAUNCHER) AND iWeaponPage[ciHOMING] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_HOMINGLAUNCHER, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_COMBATPDW) AND iWeaponPage[ciPDW] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_COMBATPDW, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_MARKSMANPISTOL) AND iWeaponPage[ciSSP] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_MARKSMANPISTOL, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_KNUCKLE) AND iWeaponPage[ciKNUCKLES] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_KNUCKLE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_MACHETE) AND iWeaponPage[ciMACHETE] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_MACHETE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_MACHINEPISTOL) AND iWeaponPage[ciMACHPISTOL] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_MACHINEPISTOL, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF g_sMPTunables.bTURN_ON_HALLOWEEN_WEAPONS AND IS_WEAPON_VALID(WEAPONTYPE_DLC_FLASHLIGHT) AND iWeaponPage[ciFLASHLIGHT] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_FLASHLIGHT, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_REVOLVER) AND iWeaponPage[ciMAGNUM] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_REVOLVER, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_SWITCHBLADE) AND iWeaponPage[ciSWITCHBLADE] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_SWITCHBLADE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_DBSHOTGUN) AND iWeaponPage[ciDBSHOTGUN] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_DBSHOTGUN, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_COMPACTRIFLE) AND iWeaponPage[ciCOMPACT] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_COMPACTRIFLE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_AUTOSHOTGUN) AND iWeaponPage[ciAUTOSHOTGUN] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_AUTOSHOTGUN, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_BATTLEAXE) AND iWeaponPage[ciBATTLEAXE] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_BATTLEAXE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_COMPACTLAUNCHER) AND iWeaponPage[ciCOMPACTLAUNCHER] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_COMPACTLAUNCHER, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_MINISMG) AND iWeaponPage[ciMINISMG] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_MINISMG, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_PIPEBOMB) AND iWeaponPage[ciPIPEBOMB] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_PIPEBOMB, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_POOLCUE) AND iWeaponPage[ciPOOLCUE] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_POOLCUE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_WRENCH) AND iWeaponPage[ciWRENCH] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_WRENCH, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_ASSAULTRIFLE_MK2 ) AND iWeaponPage[ciASSAULTRIFLE_MK2] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_ASSAULTRIFLE_MK2, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_CARBINERIFLE_MK2 ) AND iWeaponPage[ciCARBINERIFLE_MK2] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_CARBINERIFLE_MK2, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_COMBATMG_MK2 ) AND iWeaponPage[ciCOMBATMG_MK2] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_COMBATMG_MK2, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_HEAVYSNIPER_MK2 ) AND iWeaponPage[ciHEAVYSNIPER_MK2] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_HEAVYSNIPER_MK2, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_PISTOL_MK2 ) AND iWeaponPage[ciPISTOL_MK2] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_PISTOL_MK2, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_SMG_MK2 ) AND iWeaponPage[ciSMG_MK2] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_SMG_MK2, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_BULLPUPRIFLE_MK2 ) AND iWeaponPage[ciBULLPUPRIFLE_MK2] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_BULLPUPRIFLE_MK2, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_MARKSMANRIFLE_MK2) AND iWeaponPage[ciMARKSMANRIFLE_MK2] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_MARKSMANRIFLE_MK2, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_PUMPSHOTGUN_MK2 ) AND iWeaponPage[ciPUMPSHOTGUN_MK2] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_PUMPSHOTGUN_MK2, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_REVOLVER_MK2) AND iWeaponPage[ciREVOLVER_MK2] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_REVOLVER_MK2, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_SNSPISTOL_MK2) AND iWeaponPage[ciSNSPISTOL_MK2] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_SNSPISTOL_MK2, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_SPECIALCARBINE_MK2 ) AND iWeaponPage[ciSPECIALCARBINE_MK2] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_SPECIALCARBINE_MK2, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_DOUBLEACTION ) AND iWeaponPage[ciDOUBLEACTIONREVOLVER_MK2] = ScreenPlace.iSelectedPage IF g_sMPTunables.bENABLE_TREASURE_HUNT AND (HAS_PLAYER_FOUND_DOUBLE_ACTION_REVOLVER() OR g_has_player_completed_double_action_revolver_headshot_challenge) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_DOUBLEACTION, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_STONE_HATCHET ) AND iWeaponPage[ciSTONEHATCHET_MK2] = ScreenPlace.iSelectedPage IF g_sMPTunables.bENABLE_BOUNTY_HUNTER_HATCHET AND HAS_PLAYER_FOUND_ANCIENT_HATCHET_WEAPON() COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_STONE_HATCHET, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_RAYCARBINE ) AND iWeaponPage[ciRAYCARBINE] = ScreenPlace.iSelectedPage AND g_sMPTunables.bENABLE_AW_HELLBRINGER COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_RAYCARBINE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_RAYMINIGUN ) AND iWeaponPage[ciRAYMINIGUN] = ScreenPlace.iSelectedPage AND g_sMPTunables.bENABLE_AW_WIDOWMAKER COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_RAYMINIGUN, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_RAYPISTOL ) AND (GET_PACKED_STAT_BOOL( PACKED_MP_BOOL_WEAPON_RAYGUN_AWARDED) OR GET_PACKED_STAT_BOOL(PACKED_MP_BOOL_WEAPON_RAYGUN) OR IS_MP_WEAPON_PURCHASED(WEAPONTYPE_DLC_RAYPISTOL)OR g_sMPTunables.bENABLE_AW_RAYGUN) AND iWeaponPage[ciRAYPISTOL] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_RAYPISTOL, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_CERAMICPISTOL ) AND iWeaponPage[ciCERAMICPISOL] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_CERAMICPISTOL, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_NAVYREVOLVER ) AND iWeaponPage[ciNAVYREVOLVER] = ScreenPlace.iSelectedPage IF g_sMPTunables.bENABLE_SERIAL_KILLER AND (HAS_PLAYER_FOUND_NAVY_REVOLVER() OR g_has_player_completed_Navy_revolver_headshot_challenge) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_NAVYREVOLVER, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_MILITARYRIFLE ) AND iWeaponPage[ciMILITARYRIFLE] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_MILITARYRIFLE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_COMBATSHOTGUN ) AND iWeaponPage[ciCOMBATSHOTGUN] = ScreenPlace.iSelectedPage IF GET_PACKED_STAT_BOOL(PACKED_STAT_BOOL_WEAPON_COMBATSHOTGUN_UNLOCKED) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_COMBATSHOTGUN, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_GADGETPISTOL ) AND iWeaponPage[ciGADGETPISTOL] = ScreenPlace.iSelectedPage IF GET_MP_BOOL_CHARACTER_AWARD(MP_AWARD_GOLDEN_GUN) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_GADGETPISTOL, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_EMPLAUNCHER ) AND iWeaponPage[ciEMPLAUNCHER] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_EMPLAUNCHER, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_STUNGUNG_MP ) AND iWeaponPage[ciSTUNGUN_MP] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_STUNGUNG_MP, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_HEAVYRIFLE ) AND iWeaponPage[ciHEAVYRIFLE] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_HEAVYRIFLE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_TACTICALRIFLE ) AND iWeaponPage[ciTACTICALRIFLE] = ScreenPlace.iSelectedPage IF (g_sMPTunables.bUNLOCK_SERVICE_CARBINE_FOR_PURCHASE OR IS_MP_WEAPON_PURCHASED(WEAPONTYPE_DLC_TACTICALRIFLE) OR GET_MP_BOOL_CHARACTER_STAT(GET_WEAPON_AS_GIFT_STAT(WEAPONTYPE_DLC_TACTICALRIFLE)) OR DOES_PLAYER_HAVE_WEAPON(WEAPONTYPE_DLC_TACTICALRIFLE)) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_TACTICALRIFLE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF ENDIF IF IS_WEAPON_VALID(WEAPONTYPE_DLC_PRECISIONRIFLE ) AND iWeaponPage[ciPRECISIONRIFLE] = ScreenPlace.iSelectedPage COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_PRECISIONRIFLE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF ENDPROC PROC RENDER_MPHUD_CHARACTER_WEAPONS_SELECT_SCREEN(SCALEFORMXML_GALLERY_WEAPON& ScaleformGalleryWeaponStruct, TRANSITION_HUDCOGS& ScreenPlace) // IF HAS_ALL_GALLERY_WEAPON_HUD_ELEMENTS_LOADED(aMovie) IF HAS_STREAMED_TEXTURE_DICT_LOADED("MPWeaponsCommon") AND HAS_STREAMED_TEXTURE_DICT_LOADED("MPWeaponsGang0") AND HAS_STREAMED_TEXTURE_DICT_LOADED("MPWeaponsGang1") // SPRITE_PLACEMENT ScaleformSprite = GET_SCALEFORM_GALLERY_WEAPON_POSITION() IF IS_SCRIPT_HUD_DISPLAYING(HUDPART_TRANSITIONHUD) = FALSE ScreenPlace.iSelectedCharacter = GET_ACTIVE_CHARACTER_SLOT() ENDIF CHECK_NUMBER_OF_WEAPONS() SWITCH ScreenPlace.iSelectedPage CASE 0 IF NOT ScaleformGalleryWeaponStruct.bHasValue[0] COMPILE_EACH_WEAPON_XML(WEAPONTYPE_PISTOL, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_COMBATPISTOL, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_APPISTOL, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_MICROSMG, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_SMG, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_ASSAULTRIFLE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_CARBINERIFLE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_ADVANCEDRIFLE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_MG, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF BREAK CASE 1 IF NOT ScaleformGalleryWeaponStruct.bHasValue[0] COMPILE_EACH_WEAPON_XML(WEAPONTYPE_COMBATMG, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_DLC_ASSAULTSMG, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_PUMPSHOTGUN, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_ASSAULTSHOTGUN, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_SNIPERRIFLE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_HEAVYSNIPER, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_GRENADELAUNCHER, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_MINIGUN, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_RPG, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF BREAK //**TWH - CMcM - 1200053 - Added all weapons to weapon screen. CASE 2 IF NOT ScaleformGalleryWeaponStruct.bHasValue[0] COMPILE_EACH_WEAPON_XML(WEAPONTYPE_KNIFE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_NIGHTSTICK, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_BAT, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_CROWBAR, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_GOLFCLUB, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_MOLOTOV, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_GRENADE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_SMOKEGRENADE, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) COMPILE_EACH_WEAPON_XML(WEAPONTYPE_STICKYBOMB, ScaleformGalleryWeaponStruct, ScreenPlace.iSelectedCharacter) ENDIF BREAK DEFAULT //CPRINTLN(DEBUG_PAUSE_MENU, "CMcM@MP_WEAPONS - RENDER_MPHUD_CHARACTER_WEAPONS_SELECT_SCREEN Page 3") IF NOT ScaleformGalleryWeaponStruct.bHasValue[0] ADD_OPTIONAL_WEAPONS_TO_PAGE(ScaleformGalleryWeaponStruct, ScreenPlace) ENDIF BREAK ENDSWITCH RUN_SCALEFORMXML_GALLERY_WEAPONS(ScaleformGalleryWeaponStruct,SHOULD_REFRESH_SCALEFORMXML_GALLERY_WEAPON(ScaleformGalleryWeaponStruct)) ELSE NET_NL()NET_PRINT("RENDER_MPHUD_CHARACTER_WEAPONS_SELECT_SCREEN: Loading in texture dictionaries ") ENDIF // ENDIF ENDPROC PROC INIT_WEAPON_SCROLL() ADD_SCALEFORMXML_INIT_COLUMN_SCROLL(TRUE) ENDPROC PROC UPDATE_WEAPON_SCROLL(SCALEFORMXML_GALLERY_WEAPON& ScaleformGalleryWeaponStruct, TRANSITION_HUDCOGS& ScreenPlace) CHECK_NUMBER_OF_WEAPONS() INT NumberOnAFullPage = (MAX_NUM_WEAPON_SLOTS_X*MAX_NUM_WEAPON_SLOTS_Y) // 9 //INT TotalNum = NumberOnAFullPage*(MAX_NUM_WEAPON_PAGES)+MAX_NUM_WEAPON_LAST_PAGE // 18 // SET_WEAPON_SCROLL is what gets called when menu initially selected INT CurrentPos = ScaleformGalleryWeaponStruct.iHighlightBlock//+1 CPRINTLN(DEBUG_PAUSE_MENU, "[dsw] CurrentPos = ", CurrentPos )// 1 - 9 CPRINTLN(DEBUG_PAUSE_MENU, "[dsw] ScreenPlace.iSelectedPage = ", ScreenPlace.iSelectedPage )// 0 - 1 // SWITCH ScreenPlace.iSelectedPage //// CASE 0 //// CurrentPos = CurrentPos //// BREAK // DEFAULT IF ScreenPlace.iSelectedPage < MAX_NUM_WEAPON_PAGES CurrentPos = CurrentPos+(NumberOnAFullPage*ScreenPlace.iSelectedPage) ELSE CurrentPos = CurrentPos+(NumberOnAFullPage*ScreenPlace.iSelectedPage) //MAX_NUM_WEAPON_LAST_PAGE+((NumberOnAFullPage-1)*ScreenPlace.iSelectedPage) // ENDIF // BREAK // // ENDSWITCH CPRINTLN(DEBUG_PAUSE_MENU, "[dsw] final CurrentPos = ", CurrentPos ) //-- Dave W - now displays Page ~1~ of ~1~ INT iCurrentPage = ScreenPlace.iSelectedPage + 1 INT iTotalPages = MAX_NUM_WEAPON_PAGES + 1 ADD_SCALEFORMXML_SET_COLUMN_SCROLL(0, iCurrentPage, iTotalPages, "HUD_PAGE") ENDPROC PROC CLEAR_WEAPON_SCROLL() ADD_SCALEFORMXML_SET_COLUMN_SCROLL(0, -1, -1) ENDPROC PROC SET_WEAPON_SCROLL() CHECK_NUMBER_OF_WEAPONS() // INT NumberOnAFullPage = (MAX_NUM_WEAPON_SLOTS_X*MAX_NUM_WEAPON_SLOTS_Y) // INT TotalNum = NumberOnAFullPage*(MAX_NUM_WEAPON_PAGES)+MAX_NUM_WEAPON_LAST_PAGE INIT_WEAPON_SCROLL() // ADD_SCALEFORMXML_SET_COLUMN_SCROLL(0, Number, TotalNum) ADD_SCALEFORMXML_SET_COLUMN_SCROLL(0, 1, MAX_NUM_WEAPON_PAGES+1, "HUD_PAGE") ENDPROC SCRIPT_TIMER timeRepeatCheck PROC LOGIC_MPHUD_CHARACTER_WEAPONS_SELECT_MENU(SCALEFORMXML_GALLERY_WEAPON& ScaleformGalleryWeaponStruct,TRANSITION_HUDCOGS& ScreenPlace, SCRIPT_TIMER &timeRepeat ) CONST_INT DOWN 0 CONST_INT UP 1 CONST_INT LEFT 2 CONST_INT RIGHT 3 BOOL bTimeOk IF NOT HAS_NET_TIMER_STARTED(timeRepeat) OR (HAS_NET_TIMER_STARTED(timeRepeat) AND HAS_NET_TIMER_EXPIRED(timeRepeat, 250)) bTimeOk = TRUE ENDIF IF (IS_CONTROL_PRESSED(FRONTEND_CONTROL, INPUT_FRONTEND_DOWN) OR IS_ANALOGUE_STICK_MOVED(INPUT_FRONTEND_DOWN, MPGlobalsHud.iDelayInt, TRUE)) AND bTimeOk RESET_NET_TIMER(timeRepeat) START_NET_TIMER(timeRepeat) SET_BIT(ScaleformGalleryWeaponStruct.ButtonReleasedBitset, DOWN) ENDIF IF (IS_CONTROL_PRESSED(FRONTEND_CONTROL, INPUT_FRONTEND_UP) OR IS_ANALOGUE_STICK_MOVED(INPUT_FRONTEND_UP, MPGlobalsHud.iDelayInt, TRUE)) AND bTimeOk RESET_NET_TIMER(timeRepeat) START_NET_TIMER(timeRepeat) SET_BIT(ScaleformGalleryWeaponStruct.ButtonReleasedBitset, UP) ENDIF IF (IS_CONTROL_PRESSED(FRONTEND_CONTROL, INPUT_FRONTEND_LEFT) OR IS_CONTROL_PRESSED(FRONTEND_CONTROL, INPUT_CURSOR_SCROLL_UP) OR IS_ANALOGUE_STICK_MOVED(INPUT_FRONTEND_LEFT, MPGlobalsHud.iDelayInt, TRUE)) AND bTimeOk RESET_NET_TIMER(timeRepeat) START_NET_TIMER(timeRepeat) SET_BIT(ScaleformGalleryWeaponStruct.ButtonReleasedBitset, LEFT) ENDIF IF (IS_CONTROL_PRESSED(FRONTEND_CONTROL, INPUT_FRONTEND_RIGHT) OR IS_CONTROL_PRESSED(FRONTEND_CONTROL, INPUT_CURSOR_SCROLL_DOWN) OR IS_ANALOGUE_STICK_MOVED(INPUT_FRONTEND_RIGHT, MPGlobalsHud.iDelayInt, TRUE)) AND bTimeOk SET_BIT(ScaleformGalleryWeaponStruct.ButtonReleasedBitset, RIGHT) RESET_NET_TIMER(timeRepeat) START_NET_TIMER(timeRepeat) ENDIF // IF HAS_HUD_CONTROL_BEEN_PRESSED_PAUSE(INPUT_FRONTEND_UP) IF IS_BIT_SET(ScaleformGalleryWeaponStruct.ButtonReleasedBitset, UP) CLEAR_BIT(ScaleformGalleryWeaponStruct.ButtonReleasedBitset, UP) NET_NL()NET_PRINT("LOGIC: INPUT_FRONTEND_UP") PLAY_SOUND_FRONTEND(-1,"NAV_LEFT_RIGHT","HUD_FRONTEND_DEFAULT_SOUNDSET") // always left/right (1374533) ScreenPlace.iSelectionY-- IF ScreenPlace.iSelectionY < 0 ScreenPlace.iSelectionY = MAX_NUM_WEAPON_SLOTS_Y-1 ENDIF SET_SCALEFORMXML_GALLERY_WEAPON_HIGHLIGHT(GET_HIGHLIGHT_WEAPON_SQUARE(ScreenPlace.iSelection, ScreenPlace.iSelectionY, ScreenPlace.iSelectedPage, INPUT_FRONTEND_UP), ScaleformGalleryWeaponStruct) REFRESH_SCALEFORMXML_GALLERY_WEAPON_HIGHLIGHT(ScaleformGalleryWeaponStruct) REFRESH_SCALEFORMXML_GALLERY_WEAPON_DESCRIPTION(ScaleformGalleryWeaponStruct) UPDATE_WEAPON_SCROLL(ScaleformGalleryWeaponStruct, ScreenPlace) ENDIF //IF HAS_HUD_CONTROL_BEEN_PRESSED_PAUSE(INPUT_FRONTEND_DOWN) IF IS_BIT_SET(ScaleformGalleryWeaponStruct.ButtonReleasedBitset, DOWN) CLEAR_BIT(ScaleformGalleryWeaponStruct.ButtonReleasedBitset, DOWN) PLAY_SOUND_FRONTEND(-1,"NAV_LEFT_RIGHT","HUD_FRONTEND_DEFAULT_SOUNDSET") // always left/right (1374533) NET_NL()NET_PRINT("LOGIC: INPUT_FRONTEND_DOWN") ScreenPlace.iSelectionY++ IF ScreenPlace.iSelectionY > MAX_NUM_WEAPON_SLOTS_Y-1 ScreenPlace.iSelectionY = 0 ENDIF SET_SCALEFORMXML_GALLERY_WEAPON_HIGHLIGHT(GET_HIGHLIGHT_WEAPON_SQUARE(ScreenPlace.iSelection, ScreenPlace.iSelectionY, ScreenPlace.iSelectedPage, INPUT_FRONTEND_DOWN), ScaleformGalleryWeaponStruct) REFRESH_SCALEFORMXML_GALLERY_WEAPON_HIGHLIGHT(ScaleformGalleryWeaponStruct) REFRESH_SCALEFORMXML_GALLERY_WEAPON_DESCRIPTION(ScaleformGalleryWeaponStruct) UPDATE_WEAPON_SCROLL(ScaleformGalleryWeaponStruct, ScreenPlace) ENDIF // IF HAS_HUD_CONTROL_BEEN_PRESSED_PAUSE(INPUT_FRONTEND_LEFT) IF IS_BIT_SET(ScaleformGalleryWeaponStruct.ButtonReleasedBitset, LEFT) CLEAR_BIT(ScaleformGalleryWeaponStruct.ButtonReleasedBitset, LEFT) ScreenPlace.iSelection-- IF ScreenPlace.iSelection < 0 IF MAX_NUM_WEAPON_PAGES > 1 REFRESH_SCALEFORMXML_GALLERY_WEAPON(ScaleformGalleryWeaponStruct) ScaleformGalleryWeaponStruct.bInitialisedGALLERYVisuals = FALSE RESET_REFRESH_SCALEFORMXML_GALLERY_WEAPON(ScaleformGalleryWeaponStruct) ENDIF IF ScreenPlace.iSelectedPage > 0 ScreenPlace.iSelectedPage-- ScreenPlace.iSelection = MAX_NUM_WEAPON_SLOTS_X-1 ELSE ScreenPlace.iSelectedPage = MAX_NUM_WEAPON_PAGES ScreenPlace.iSelection = MAX_NUM_WEAPON_SLOTS_X-1 INT iPos = ScreenPlace.iSelection + (ScreenPlace.iSelectionY*MAX_NUM_WEAPON_SLOTS_X) IF iPos >= MAX_NUM_WEAPON_LAST_PAGE ScreenPlace.iSelection = (MAX_NUM_WEAPON_LAST_PAGE-1) % MAX_NUM_WEAPON_SLOTS_X ScreenPlace.iSelectionY = (MAX_NUM_WEAPON_LAST_PAGE-1) / MAX_NUM_WEAPON_SLOTS_X ENDIF ENDIF ENDIF PLAY_SOUND_FRONTEND(-1,"NAV_LEFT_RIGHT","HUD_FRONTEND_DEFAULT_SOUNDSET") NET_NL()NET_PRINT("LOGIC: INPUT_FRONTEND_LEFT") SET_SCALEFORMXML_GALLERY_WEAPON_HIGHLIGHT(GET_HIGHLIGHT_WEAPON_SQUARE(ScreenPlace.iSelection, ScreenPlace.iSelectionY, ScreenPlace.iSelectedPage, INPUT_FRONTEND_LEFT), ScaleformGalleryWeaponStruct) REFRESH_SCALEFORMXML_GALLERY_WEAPON_HIGHLIGHT(ScaleformGalleryWeaponStruct) REFRESH_SCALEFORMXML_GALLERY_WEAPON_DESCRIPTION(ScaleformGalleryWeaponStruct) UPDATE_WEAPON_SCROLL(ScaleformGalleryWeaponStruct, ScreenPlace) ENDIF //IF HAS_HUD_CONTROL_BEEN_PRESSED_PAUSE(INPUT_FRONTEND_RIGHT) IF IS_BIT_SET(ScaleformGalleryWeaponStruct.ButtonReleasedBitset, RIGHT) CLEAR_BIT(ScaleformGalleryWeaponStruct.ButtonReleasedBitset, RIGHT) ScreenPlace.iSelection++ INT iPos = ScreenPlace.iSelection + (ScreenPlace.iSelectionY*MAX_NUM_WEAPON_SLOTS_X) IF ScreenPlace.iSelection > MAX_NUM_WEAPON_SLOTS_X-1 OR (ScreenPlace.iSelectedPage = MAX_NUM_WEAPON_PAGES AND iPos >= MAX_NUM_WEAPON_LAST_PAGE) IF MAX_NUM_WEAPON_PAGES > 1 REFRESH_SCALEFORMXML_GALLERY_WEAPON(ScaleformGalleryWeaponStruct) ScaleformGalleryWeaponStruct.bInitialisedGALLERYVisuals = FALSE RESET_REFRESH_SCALEFORMXML_GALLERY_WEAPON(ScaleformGalleryWeaponStruct) ENDIF ScreenPlace.iSelection = 0 ScreenPlace.iSelectedPage++ IF ScreenPlace.iSelectedPage > MAX_NUM_WEAPON_PAGES ScreenPlace.iSelectedPage = 0 ENDIF ENDIF PLAY_SOUND_FRONTEND(-1,"NAV_LEFT_RIGHT","HUD_FRONTEND_DEFAULT_SOUNDSET") NET_NL()NET_PRINT("LOGIC: INPUT_FRONTEND_RIGHT") SET_SCALEFORMXML_GALLERY_WEAPON_HIGHLIGHT(GET_HIGHLIGHT_WEAPON_SQUARE(ScreenPlace.iSelection, ScreenPlace.iSelectionY, ScreenPlace.iSelectedPage, INPUT_FRONTEND_RIGHT), ScaleformGalleryWeaponStruct) REFRESH_SCALEFORMXML_GALLERY_WEAPON_HIGHLIGHT(ScaleformGalleryWeaponStruct) REFRESH_SCALEFORMXML_GALLERY_WEAPON_DESCRIPTION(ScaleformGalleryWeaponStruct) UPDATE_WEAPON_SCROLL(ScaleformGalleryWeaponStruct, ScreenPlace) ENDIF ENDPROC SCRIPT( PAUSE_MENU_LAUNCH_DATA args ) #IF IS_DEBUG_BUILD CPRINTLN(DEBUG_PAUSE_MENU, "MP_Weapons Select Menu Launched with args: ", args.operation, ", Menu: ", args.MenuScreenId, ", Prev:", args.PreviousId, ", Unique: ", args.UniqueIdentifier) #ENDIF IF GET_CURRENT_GAMEMODE() = GAMEMODE_CREATOR WHILE TRUE WAIT(0) ENDWHILE ENDIF FORCE_SCRIPTED_GFX_WHEN_FRONTEND_ACTIVE(TRUE) NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME() g_bWeaponsPauseMenuActive = TRUE BOOL bShouldQuitPauseMenuScript = FALSE FRONTEND_MENU_SCREEN CurrentScreen FRONTEND_MENU_SCREEN aNextScreen INT iMenu INT iNewItemID // REFRESH_SCALEFORM_GALLERY_WEAPON(GalleryStruct) g_GalleryXMLWeaponStruct.bRefreshScaleformGALLERYVisuals = TRUE g_Transition_ScreenPlace.iSelection = 0 g_Transition_ScreenPlace.iSelectionY = 0 g_Transition_ScreenPlace.iSelectedPage = 0 REFRESH_SCALEFORMXML_GALLERY_WEAPON(g_GalleryXMLWeaponStruct) REFRESH_SCALEFORMXML_GALLERY_WEAPON_HIGHLIGHT(g_GalleryXMLWeaponStruct) REFRESH_SCALEFORMXML_GALLERY_WEAPON_DESCRIPTION(g_GalleryXMLWeaponStruct) //SET_WEAPON_SCROLL(0) SET_WEAPON_SCROLL() SET_SCALEFORMXML_GALLERY_WEAPON_HIGHLIGHT(0, g_GalleryXMLWeaponStruct) SET_SCRIPT_GFX_DRAW_ORDER(GFX_ORDER_AFTER_FADE) PAUSE_MENU_ACTIVATE_CONTEXT( HASH("HIDE_ACCEPTBUTTON")) PAUSE_MENU_ACTIVATE_CONTEXT( HASH("NAVIGATING_CONTENT")) PAUSE_MENU_REDRAW_INSTRUCTIONAL_BUTTONS() CHECK_NUMBER_OF_WEAPONS() INT iLevel = 1 BOOL bDoIHaveControl SWITCH args.operation CASE kUpdate WHILE bShouldQuitPauseMenuScript = FALSE WAIT(0) // One and only wait in MP script. IF iLevel = 1 IF bDoIHaveControl = FALSE IF IS_FRONTEND_READY_FOR_CONTROL() TAKE_CONTROL_OF_FRONTEND() // BEGIN_SCALEFORM_MOVIE_METHOD_ON_FRONTEND("MENU_SHIFT_DEPTH") // SCALEFORM_MOVIE_METHOD_ADD_PARAM_INT(1) // END_SCALEFORM_MOVIE_METHOD() bDoIHaveControl = TRUE ENDIF ENDIF ENDIF IF HAS_HUD_CONTROL_BEEN_PRESSED_PAUSE(INPUT_FRONTEND_ACCEPT) NET_NL()NET_PRINT("iLevel = ")NET_PRINT_INT(iLevel) IF iLevel = 0 PLAY_SOUND_FRONTEND(-1,"SELECT","HUD_FRONTEND_DEFAULT_SOUNDSET") g_Transition_ScreenPlace.iSelection = 0 g_Transition_ScreenPlace.iSelectionY = 0 iLevel = 1 SET_SCALEFORMXML_GALLERY_WEAPON_HIGHLIGHT(0, g_GalleryXMLWeaponStruct) REFRESH_SCALEFORMXML_GALLERY_WEAPON_HIGHLIGHT(g_GalleryXMLWeaponStruct) REFRESH_SCALEFORMXML_GALLERY_WEAPON_DESCRIPTION(g_GalleryXMLWeaponStruct) UPDATE_WEAPON_SCROLL(g_GalleryXMLWeaponStruct, g_Transition_ScreenPlace) BEGIN_SCALEFORM_MOVIE_METHOD_ON_FRONTEND("MENU_SHIFT_DEPTH") SCALEFORM_MOVIE_METHOD_ADD_PARAM_INT(1) END_SCALEFORM_MOVIE_METHOD() ENDIF NET_NL()NET_PRINT(" INPUT_FRONTEND_ACCEPT PRESSED ") ENDIF IF iLevel = 0 IF HAS_HUD_CONTROL_BEEN_PRESSED_PAUSE( INPUT_FRONTEND_LEFT) OR HAS_HUD_CONTROL_BEEN_PRESSED_PAUSE( INPUT_FRONTEND_RIGHT) bShouldQuitPauseMenuScript = TRUE // RELEASE_CONTROL_OF_FRONTEND() NET_NL()NET_PRINT(" INPUT_FRONTEND_LEFT PRESSED ") ENDIF ENDIF IF HAS_HUD_CONTROL_BEEN_PRESSED_PAUSE( INPUT_FRONTEND_CANCEL) // PLAY_SOUND_FRONTEND(-1,"BACK","HUD_FRONTEND_DEFAULT_SOUNDSET") get called in pausemenu_multiplayer CLEAR_WEAPON_SCROLL() NET_NL()NET_PRINT(" INPUT_FRONTEND_CANCEL PRESSED ") NET_NL()NET_PRINT("iLevel = ")NET_PRINT_INT(iLevel) IF iLevel = 1 BEGIN_SCALEFORM_MOVIE_METHOD_ON_FRONTEND("MENU_SHIFT_DEPTH") SCALEFORM_MOVIE_METHOD_ADD_PARAM_INT(-1) END_SCALEFORM_MOVIE_METHOD() PLAY_SOUND_FRONTEND(-1,"BACK","HUD_FRONTEND_DEFAULT_SOUNDSET") // RELEASE_CONTROL_OF_FRONTEND() PAUSE_MENU_DEACTIVATE_CONTEXT( HASH("HIDE_ACCEPTBUTTON")) PAUSE_MENU_REDRAW_INSTRUCTIONAL_BUTTONS() REFRESH_SCALEFORMXML_GALLERY_WEAPON_HIGHLIGHT(g_GalleryXMLWeaponStruct) REFRESH_SCALEFORMXML_GALLERY_WEAPON_DESCRIPTION(g_GalleryXMLWeaponStruct) SET_SCALEFORMXML_GALLERY_WEAPON_HIGHLIGHT(-1, g_GalleryXMLWeaponStruct) NET_NL()NET_PRINT(" INPUT_FRONTEND_CANCEL PRESSED SET_SCALEFORM_GALLERY_WEAPON_HIGHLIGHT") iLevel = 0 ELSE PLAY_SOUND_FRONTEND(-1,"BACK","HUD_FRONTEND_DEFAULT_SOUNDSET") NET_NL()NET_PRINT(" INPUT_FRONTEND_CANCEL PRESSED bShouldQuitPauseMenuScript") bShouldQuitPauseMenuScript = TRUE RELEASE_CONTROL_OF_FRONTEND() ENDIF ENDIF IF HAS_MENU_TRIGGER_EVENT_OCCURRED() NET_NL()NET_PRINT("HAS_MENU_TRIGGER_EVENT_OCCURRED = TRUE") GET_MENU_TRIGGER_EVENT_DETAILS(aNextScreen, iMenu) NET_NL()NET_PRINT(" - aNextScreen = ")NET_PRINT(GET_XML_SCREEN_STRING_VALUE(aNextScreen)) NET_NL()NET_PRINT(" - iMenu = ")NET_PRINT_INT(iMenu) ENDIF IF HAS_MENU_LAYOUT_CHANGED_EVENT_OCCURRED() NET_NL()NET_PRINT("HAS_MENU_LAYOUT_CHANGED_EVENT_OCCURRED = TRUE") GET_MENU_LAYOUT_CHANGED_EVENT_DETAILS(CurrentScreen, aNextScreen, iMenu) iNewItemID = ENUM_TO_INT(aNextScreen) + 1000//iMenu NET_NL()NET_PRINT(" - CurrentScreen = ")NET_PRINT(GET_XML_SCREEN_STRING_VALUE(CurrentScreen)) NET_NL()NET_PRINT(" - aNextScreen = ")NET_PRINT(GET_XML_SCREEN_STRING_VALUE(aNextScreen)) NET_NL()NET_PRINT(" - iMenu = ")NET_PRINT_INT(iMenu) NET_NL()NET_PRINT(" - iNewItemID = ")NET_PRINT_INT(iNewItemID) IF iNewItemID >= 0 IF iNewItemID >= MAX_NUM_WEAPON_SLOTS_X*MAX_NUM_WEAPON_SLOTS_Y iNewItemID = (MAX_NUM_WEAPON_SLOTS_X*MAX_NUM_WEAPON_SLOTS_Y) - 1 ENDIF g_Transition_ScreenPlace.iSelection = iNewItemID % MAX_NUM_WEAPON_SLOTS_X g_Transition_ScreenPlace.iSelectionY = iNewItemID / MAX_NUM_WEAPON_SLOTS_X SET_SCALEFORMXML_GALLERY_WEAPON_HIGHLIGHT(iNewItemID, g_GalleryXMLWeaponStruct) REFRESH_SCALEFORMXML_GALLERY_WEAPON_DESCRIPTION(g_GalleryXMLWeaponStruct) ENDIF ENDIF REQUEST_STREAMED_TEXTURE_DICT("MPWeaponsCommon") REQUEST_STREAMED_TEXTURE_DICT("MPWeaponsGang0") REQUEST_STREAMED_TEXTURE_DICT("MPWeaponsGang1") RENDER_MPHUD_CHARACTER_WEAPONS_SELECT_SCREEN(g_GalleryXMLWeaponStruct, g_Transition_ScreenPlace) IF iLevel = 1 LOGIC_MPHUD_CHARACTER_WEAPONS_SELECT_MENU(g_GalleryXMLWeaponStruct, g_Transition_ScreenPlace, timeRepeatCheck) ENDIF ENDWHILE BREAK CASE kFill NET_NL()NET_PRINT("args.operation = kFill") BREAK CASE kLayoutChange NET_NL()NET_PRINT("args.operation = kLayoutChange") BREAK CASE kTriggerEvent NET_NL()NET_PRINT("args.operation = kTriggerEvent") BREAK ENDSWITCH NET_NL()NET_PRINT("QUIT WEAPONS SCREEN") RELEASE_CONTROL_OF_FRONTEND() FORCE_SCRIPTED_GFX_WHEN_FRONTEND_ACTIVE(FALSE) g_bWeaponsPauseMenuActive = FALSE // TERMINATE_THIS_THREAD() SET_SCRIPT_GFX_DRAW_ORDER(GFX_ORDER_AFTER_HUD) WHILE TRUE WAIT(0) ENDWHILE ENDSCRIPT