// This is now registered in its own block USING "global_block_defines.sch" USING "title_update_globals.sch" USING "MP_globals_script_timers.sch" // Multiplayer globals GLOBALS GLOBALS_BLOCK_MP // Multiplayer globals USING "MP_globals_mission_control.sch" USING "MP_globals_missions_at_coords.sch" USING "MP_globals_missions_shared.sch" USING "MP_globals_activity_selector.sch" USING "MP_globals_Spawning.sch" USING "MP_globals_COMMON.sch" // USING "MP_globals_Teams.sch" Moved to globals since it is accessed in startup.sc //USING "MP_globals_CNC_Flow.sch" //USING "MP_globals_FM.sch" Moved to GLOBALS_BLOCK_MP_FM USING "MP_globals_ambience.sch" USING "MP_globals_comms.sch" USING "MP_globals_mission_info.sch" USING "MP_globals_hud.sch" USING "MP_globals_mission_trigger.sch" USING "MP_globals_stats.sch" USING "MP_globals_tickers.sch" USING "MP_globals_events.sch" USING "MP_globals_DM.sch" USING "MP_globals_races.sch" // USING "MP_globals_interior_instances.sch" Moved to globals since it is accessed in startup.sc // USING "MP_globals_Tunables.sch" Moved to its own block of globals called GLOBALS_BLOCK_TUNABLES USING "MP_globals_spectator_old.sch" USING "MP_globals_player_headshots.sch" USING "MP_globals_ambient_manager.sch" // USING "MP_Globals_saved.sch" Moved to globals since it is accessed in startup.sc USING "MP_globals_ScriptSaves.sch" USING "MP_globals_interactions.sch" USING "MP_Event_Enums.sch" //// Multiplayer debug-only globals //#IF IS_DEBUG_BUILD // USING "MP_globals_debug.sch" // moved to globals as some values are used for les widgets. //#ENDIF USING "mp_globals_property.sch" #IF FEATURE_FREEMODE_ARCADE USING "mp_globals_arcade.sch" #ENDIF ENDGLOBALS // GLOBALS_BLOCK_MP