USING "rage_builtins.sch" USING "globals.sch" USING "commands_streaming.sch" USING "commands_script.sch" USING "commands_player.sch" USING "commands_debug.sch" USING "commands_ped.sch" USING "commands_camera.sch" USING "commands_hud.sch" USING "stack_sizes.sch" USING "script_DEBUG.sch" //PURPOSE: Returns the offset to the origin of a specific map VECTOR GET_MAP_OFFSET=<<0.0, 0.0, 6.127>> // Mission Start Coords CONST_FLOAT START_X 17.0 CONST_FLOAT START_Y -29.0 CONST_FLOAT START_Z 0.0 CONST_FLOAT MAIN_START_HEADING 0.0 PLAYER_INDEX player1 PED_INDEX scplayer GLOBALS TRUE SCRIPT LOAD_SCENE(<>) player1 = GET_PLAYER_INDEX() // CREATE_PLAYER(0, <> + GET_MAP_OFFSET) scplayer = GET_PLAYER_PED(player1) // NOTE: The 'playercoords.txt' file in GTA_pc (used by the artists) will override these coords IF NOT IS_ENTITY_DEAD(scplayer) SET_ENTITY_COORDS(scplayer,<> + GET_MAP_OFFSET) SET_ENTITY_HEADING(scplayer, MAIN_START_HEADING) ENDIF SHUTDOWN_LOADING_SCREEN() // Initial Setup SET_DEBUG_ACTIVE(FALSE) WAIT (0) WAIT (0) // load xml script REQUEST_SCRIPT("xml_menus") WHILE NOT HAS_SCRIPT_LOADED("xml_menus") WAIT(0) ENDWHILE START_NEW_SCRIPT("xml_menus", DEFAULT_STACK_SIZE) REQUEST_SCRIPT("nm_test") WHILE NOT HAS_SCRIPT_LOADED("nm_test") WAIT(0) ENDWHILE START_NEW_SCRIPT("nm_test", DEFAULT_STACK_SIZE) DO_SCREEN_FADE_IN(500) WHILE NOT IS_SCREEN_FADED_IN() WAIT(0) ENDWHILE WAIT (0) WAIT (0) //MAIN LOOP WHILE TRUE WAIT (0) ENDWHILE ENDSCRIPT