// Do nothing in release mode #IF IS_FINAL_BUILD SCRIPT ENDSCRIPT #ENDIF // Debug mode test contents #IF IS_DEBUG_BUILD USING "commands_audio.sch" USING "commands_debug.sch" USING "script_xml.sch" USING "commands_ped.sch" USING "commands_task.sch" USING "commands_streaming.sch" USING "commands_graphics.sch" USING "commands_cutscene.sch" USING "commands_debug.sch" USING "test_tools.sch" USING "commands_vehicle.sch" USING "commands_camera.sch" USING "commands_player.sch" USING "script_DEBUG.sch" USING "commands_script.sch" //Ped Vars CONST_INT MAX_NUMBER_OF_PEDS 10 //peds_struct TestPeds [MAX_NUMBER_OF_PEDS] SCRIPT SET_DEBUG_ACTIVE (TRUE) NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME () // BOOL run = true /* SET_AUDIO_SCRIPT_CLEANUP_TIME(30000) INT mySound = GET_SOUND_ID() PLAY_SOUND_FRONTEND(mySound, "TestRing", "Frontend") WHILE (!LOAD_STREAM("LOADING_TUNE_01")) WAIT(10) ENDWHILE PLAY_STREAM_FRONTEND() WAIT(3000) */ vehicle_struct veh veh.VehicleCoords = << 32, 26, 71>> veh.VehicleHeading = 360 veh.VehicleModel = TAILGATER CREATE_VEHICLE_ENTITY(veh) ADD_ENTITY_TO_AUDIO_MIX_GROUP(veh.Vehicle, "COL_TEST_MIXGROUP_1") //WHILE NOT IS_KEYBOARD_KEY_JUST_PRESSED(KEY_PERIOD) //(run = TRUE) //SET_AUDIO_SCRIPT_VARIABLE("script", 0.5) WHILE NOT START_AUDIO_SCENE("COL_TEST_SCENE_2") WAIT(0) ENDWHILE //SET_AUDIO_SCENE_VARIABLE("COL_TEST_SCENE", "apply", 0.5) WAIT(5000) WAIT(5000) WAIT(10000) //STOP_AUDIO_SCENE("COL_TEST_SCENE_2") WAIT(5000) //IF IS_KEYBOARD_KEY_JUST_PRESSED(KEY_PERIOD) //run = FALSE //ENDIF //WAIT(15000) WAIT(5000) //STOP_AUDIO_SCENE("COL_TEST_SCENE_2") WAIT(0) //REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP(veh.Vehicle) CLEAN_UP_VEHICLE_ENTITIES(veh.Vehicle) WAIT(0) ENDSCRIPT #ENDIF