fn activeMaterialToggle = ( if RSN_ActiveMaterialActive == false or RSN_ActiveMaterialActive == undefined then ( callbacks.addScript #selectionSetChanged "if (isKindOf $ GeometryClass) == true and $.material != undefined then (meditMaterials[1]=$.material; medit.SetActiveMtlSlot 1 true)" id:#matUpdate global RSN_ActiveMaterialActive = true ) else if RSN_ActiveMaterialActive == true then ( callbacks.removeScripts id:#matUpdate global RSN_ActiveMaterialActive = false ) ) activeMaterialToggle()