if( ProceduralSystem == Undefined ) then ( ::ProceduralSystem = CSharp.CompileToMemory #( RsConfigGetWildWestDir() + "script/3dsMax/General_tools/Collision/ProceduralSystem_Color.cs", RsConfigGetWildWestDir() + "script/3dsMax/General_tools/Collision/ProceduralSystem_CollisionCombination.cs", RsConfigGetWildWestDir() + "script/3dsMax/General_tools/Collision/ProceduralSystem_Editor.cs", RsConfigGetWildWestDir() + "script/3dsMax/General_tools/Collision/ProceduralSystem_NodeCollection.cs", RsConfigGetWildWestDir() + "script/3dsMax/General_tools/Collision/ProceduralSystem_Painter.cs", RsConfigGetWildWestDir() + "script/3dsMax/General_tools/Collision/ProceduralSystem_Procedural.cs", RsConfigGetWildWestDir() + "script/3dsMax/General_tools/Collision/ProceduralSystem_ProceduralLevel.cs", RsConfigGetWildWestDir() + "script/3dsMax/General_tools/Collision/ProceduralSystem_ProceduralMeta.cs", RsConfigGetWildWestDir() + "script/3dsMax/General_tools/Collision/ProceduralSystem_Set.cs", RsConfigGetWildWestDir() + "script/3dsMax/General_tools/Collision/ProceduralSystem_SetData.cs" ) )