fn printAllLayerContentInTxt txtFile = ( local printArr = #() for i = 0 to LayerManager.count - 1 do ( layer = (LayerManager.getLayer i).layerAsRefTarg nodes = refs.dependentNodes layer if (nCnt = nodes.count) != 0 do ( append printArr ("ENTITY SET START>> " + layer.name + " <>" + nodes[n].name) ) ) if printArr.count != 0 do ((dotnetclass "System.IO.File").WriteAllLines txtFile printArr ; free printArr) ) maxFile = (getFilenameFile maxfilename) setAssetRoot = (theProjectRoot+"art/animation/resources/sets/Max_Files/") exportName = (setAssetRoot + maxFile + "_EntitySets.txt") textFile = getSaveFileName fileName:exportName caption:"What would the text file to be called?" types:"txt File (*.TXT)|*.txt|All Files (*.*)|*.*|" printAllLayerContentInTxt textFile