$(BuildBranch)\game_orbis_beta.elf $(BuildBranch)\game_orbis_beta.cmp $(BuildBranch)\game_orbis_beta.map $(BuildBranch)\game_orbis_bankrelease.elf $(BuildBranch)\game_orbis_bankrelease.cmp $(BuildBranch)\game_orbis_bankrelease.map $(BuildBranch)\game_orbis_release.elf $(BuildBranch)\game_orbis_release.cmp $(BuildBranch)\game_orbis_release.map $(BuildBranch)\game_orbis_final.elf $(BuildBranch)\game_orbis_final.cmp $(BuildBranch)\game_orbis_final.map $(BuildBranch)\game_durango_beta.exe $(BuildBranch)\game_durango_beta.cmp $(BuildBranch)\game_durango_beta.map $(BuildBranch)\game_durango_beta.pdb $(BuildBranch)\game_durango_bankrelease.exe $(BuildBranch)\game_durango_bankrelease.cmp $(BuildBranch)\game_durango_bankrelease.map $(BuildBranch)\game_durango_bankrelease.pdb $(BuildBranch)\game_durango_release.exe $(BuildBranch)\game_durango_release.cmp $(BuildBranch)\game_durango_release.map $(BuildBranch)\game_durango_release.pdb $(BuildBranch)\game_durango_final.exe $(BuildBranch)\game_durango_final.cmp $(BuildBranch)\game_durango_final.map $(BuildBranch)\game_durango_final.pdb $(BuildBranch)\game_win64_beta.exe $(BuildBranch)\game_win64_beta.cmp $(BuildBranch)\game_win64_beta.map $(BuildBranch)\game_win64_beta.pdb $(BuildBranch)\game_win64_bankrelease.exe $(BuildBranch)\game_win64_bankrelease.cmp $(BuildBranch)\game_win64_bankrelease.map $(BuildBranch)\game_win64_bankrelease.pdb $(BuildBranch)\game_win64_release.exe $(BuildBranch)\game_win64_release.cmp $(BuildBranch)\game_win64_release.map $(BuildBranch)\game_win64_release.pdb $(BuildBranch)\game_win64_final.exe $(BuildBranch)\game_win64_final.cmp $(BuildBranch)\game_win64_final.map $(BuildBranch)\game_win64_final.pdb $(BuildBranch)\common\shaders\ps4\... $(BuildBranch)\ps4\levels\americas\script\... $(BuildBranch)\xboxone\levels\americas\script\... $(BuildBranch)\x64\levels\americas\script\... $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_orbis_beta.elf $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_orbis_beta.cmp $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_orbis_beta.map $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_orbis_bankrelease.elf $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_orbis_bankrelease.cmp $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_orbis_bankrelease.map $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_orbis_release.elf $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_orbis_release.cmp $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_orbis_release.map $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_orbis_final.elf $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_orbis_final.cmp $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_orbis_final.map $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_durango_beta.exe $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_durango_beta.cmp $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_durango_beta.map $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_durango_beta.pdb $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_durango_bankrelease.exe $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_durango_bankrelease.cmp $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_durango_bankrelease.map $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_durango_bankrelease.pdb $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_durango_release.exe $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_durango_release.cmp $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_durango_release.map $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_durango_release.pdb $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_durango_final.exe $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_durango_final.cmp $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_durango_final.map $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_durango_final.pdb $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_win64_beta.exe $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_win64_beta.cmp $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_win64_beta.map $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_win64_beta.pdb $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_win64_bankrelease.exe $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_win64_bankrelease.cmp $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_win64_bankrelease.map $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_win64_bankrelease.pdb $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_win64_release.exe $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_win64_release.cmp $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_win64_release.map $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_win64_release.pdb $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_win64_final.exe $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_win64_final.cmp $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_win64_final.map $(ProjRoot)\dlc\titleupdate\build\$(Branch)\game_win64_final.pdb $(ProjRoot)\dlc\titleupdate\build\$(Branch)\common\shaders\sga_ps4\... $(ProjRoot)\dlc\titleupdate\build\$(Branch)\common\shaders\sga_ps4_final\... $(ProjRoot)\dlc\titleupdate\build\$(Branch)\common\shaders\sga_xboxone\... $(ProjRoot)\dlc\titleupdate\build\$(Branch)\common\shaders\sga_xboxone_final\... $(ProjRoot)\dlc\titleupdate\build\$(Branch)\common\shaders\sga_win32_50\... $(ProjRoot)\dlc\titleupdate\build\$(Branch)\common\shaders\sga_win32_50_final\... $(ProjRoot)\dlc\titleupdate\build\$(Branch)\common\shaders\fxdb\... $(ProjRoot)\dlc\titleupdate\build\$(Branch)\common\shaders\fx_max_50\... $(ProjRoot)\dlc\titleupdate\build\$(Branch)\ps4\levels\rdr3\script\... $(ProjRoot)\dlc\titleupdate\build\$(Branch)\xboxone\levels\rdr3\script\... $(ProjRoot)\dlc\titleupdate\build\$(Branch)\x64\levels\rdr3\script\... $(ProjRoot)\dlc\titleupdate\build\$(Branch)\ps4\audio\conversations.rpf $(ProjRoot)\dlc\titleupdate\build\$(Branch)\ps4\data\lang\american.rpf $(ProjRoot)\dlc\titleupdate\build\$(Branch)\ps4\data\lang\american_rel.rpf $(ProjRoot)\dlc\titleupdate\build\$(Branch)\x64\audio\conversations.rpf $(ProjRoot)\dlc\titleupdate\build\$(Branch)\x64\data\lang\american.rpf $(ProjRoot)\dlc\titleupdate\build\$(Branch)\x64\data\lang\american_rel.rpf $(ProjRoot)\dlc\titleupdate\build\$(Branch)\xboxone\audio\conversations.rpf $(ProjRoot)\dlc\titleupdate\build\$(Branch)\xboxone\data\lang\american.rpf $(ProjRoot)\dlc\titleupdate\build\$(Branch)\xboxone\data\lang\american_rel.rpf $(ProjRoot)\dlc\titleupdate\build\$(Branch)\common\data\version.txt $(CodeRoot)\game\vs_project\game_2012_unity.sln $(ScriptRoot)\singleplayer\GTA5_SP.scproj $(CodeRoot)\game\shader_source\VS_Project\shaders_2015.sln /SETENV=RS_BUILDBRANCH=$(BuildBranch) usemsbuild Time Elapsed,Build terminated at user request Finalizing...,Build terminated at user request /SETENV=SCE_ORBIS_SDK_DIR=$(CodeRoot)\sdk\orbis $(BuildBranch)\common\shaders\... Beta ORBIS 24 cwd=$(CodeRoot) BankRelease ORBIS 23 cwd=$(CodeRoot) Release ORBIS 22 cwd=$(CodeRoot) Final ORBIS 21 Beta Durango 5 BankRelease Durango 4 Release Durango 3 Final Durango 2 Beta X64 14 cwd=$(CodeRoot) dev orbis 70 final orbis 69 dev xboxone 60 final xboxone 59 dev sga_pc_50 90 final sga_pc_50 89 Debug 40 Release 41 21868387 21846006 21868409 21851842 21868408 21766437 21846271 21821075 -1 -1 21868387 21846006 21868409 21851842 21868408 21766437 21846271 21821075 -1 -1 22256283 22251440 22258117 22227747 22251681 22205160 -1 -1 -1 -1 22164383 22164359 22164388 22164589 22164589 22163801 -1 -1 -1 -1 22160754 -1 22161243 -1 -1 -1 -1 -1 -1 -1 22160754 -1 22161243 -1 -1 -1 -1 -1 -1 -1 dev_ng X:\gta5\assets_ng <html> <body> <font face="calibri" color=#1f497d size="2"> <b>Updated:</b><br><br> <UL> <LI>Streamed prebuild updated </UL> Updated: • Streamed prebuild updated