@SETLOCAL set CONVERT=%RS_TOOLSCONVERT% findstr emailaddress \gta5\tools\local.xml | findstr builder > NUL if not errorlevel 1 goto haveBuilder findstr emailaddress \gta5\tools\local.xml echo Add -builder to your username in this line of \gta5\tools\local.xml pause :haveBuilder cd/d x:\gta5\assets\export time/t > last_gta5.txt if "%1"=="--justGta5" goto justGta5 if "%1"=="--incremental" goto justGta5 title Converting textures . . . %CONVERT% --recursive textures if "%1"=="--full" ( title Converting anim . . . %CONVERT% --recursive anim ) else ( pushd gta5 title Converting anim\cutsprops . . . %CONVERT% levels\gta5\generic\cutsobjects.zip popd ) title Converting models . . . %CONVERT% --recursive models pushd data title Converting data\cdimages . . . %CONVERT% --recursive cdimages title Converting data\effects . . . %CONVERT% --recursive effects popd pushd levels title Converting levels\generic . . . %CONVERT% --recursive generic popd :justGta5 pushd levels pushd gta5 for %%f in (*.zip) do ( title Converting levels\gta\%%f . . . %CONVERT% %%f ) if "%1" == "--incremental" ( for %%f in (script _prologue) do ( title Converting only levels\gta5\%%f . . . %CONVERT% --recursive %%f ) ) else ( for /d %%f in (cloudhats destruction generic interiors outsource props script _prologue vehicles vehiclemods) do ( title Converting levels\gta5\%%f . . . %CONVERT% --recursive %%f ) ) for /d %%f in (_citye _cityw _hills) do ( pushd %%f title Converting levels\gta5\%%f zips . . . %CONVERT% *.zip for /d %%g in (*) do ( title Converting levels\gta5\%%f\%%g . . . %CONVERT% --recursive %%g ) popd REM clean up the cache between major sections, it's about 150G total REM for all three platforms right now. rd /s/q x:\gta5\cache\convert ) popd popd title Finished converting main gta5 level! time/t >> last_gta5.txt type last_gta5.txt