DEBUG_ON -> SET_DEBUG_ACTIVE ~XP DEBUG_OFF -> SET_DEBUG_ACTIVE ~XP GET_MODEL_NAME_OF_CAR_FOR_DEBUG_ONLY -> GET_MODEL_NAME_OF_VEHICLE_FOR_DEBUG_ONLY ADD_WIDGET_SLIDER -> ADD_WIDGET_INT_SLIDER ADD_WIDGET_READ_ONLY -> ADD_WIDGET_INT_READ_ONLY ADD_WIDGET_TOGGLE -> ADD_WIDGET_BOOL CREATE_WIDGET_GROUP -> START_WIDGET_GROUP END_WIDGET_GROUP -> STOP_WIDGET_GROUP FINISH_WIDGET_COMBO -> STOP_WIDGET_COMBO GET_ROOM_NAME_FROM_CHAR_DEBUG -> GET_ROOM_NAME_FROM_CHAR_DEBUG ~TR INIT_DEBUG_WIDGETS -> INIT_DEBUG_WIDGETS ~TR SET_ALL_PEDS_SPAWNED_ARE_COPS -> SET_ALL_PEDS_SPAWNED_ARE_COPS ~TR SET_PLAYER_INVISIBLE_TO_AI -> SET_PLAYER_INVISIBLE_TO_AI ~TR ACTIVATE_VECTOR_MAP -> ACTIVATE_VECTOR_MAP ~TR TAKE_SCREEN_SHOT -> TAKE_SCREEN_SHOT ~TR DISABLE_DEBUG_CAM_AND_PLAYER_WARPING -> DISABLE_DEBUG_CAM_AND_PLAYER_WARPING ~TR PRINT_MISSION_DESCRIPTION -> PRINT_MISSION_DESCRIPTION ~TR GET_FRAME_COUNT -> GET_FRAME_COUNT ~TR