FalseFalseoptimise Debug Summary Optimization Freeze exterior objects Optimization Ped Density Multiplier Optimization Scenario Ped Interior Density Multiplier Optimization Scenario Ped Exterior Density Multiplier Optimization Force Dummy Objects Optimization Draw map collision (MOVER) Optimization Draw map collision (WEAPON) Optimization Draw map collision (HORSE) Optimization Draw map collision (COVER) Optimization Draw map collision (VEHICLE) Optimization Draw dynamic collision Optimization Toggle AllowVehs Optimization Toggle AllowPeds Optimization Toggle AllowAmbient Optimization Draw stairs collision Optimization Render Objects Optimization turn off scene lights Optimization turn off scene light shadows Optimization print lights stats Optimization show all scene light bounds Optimization alpha fade props Optimization render alpha as cutouts Optimization render decals as cutouts Optimization alpha as cutout alpha scale Optimization Bounding boxes Optimization Count models rendered Optimization Count shaders rendered Optimization Collision geometry Optimization turn off alpha Optimization turn off emissive alpha Optimization turn off shadow casters Optimization Only draw shadow Proxy Optimization turn off non-shadow casters Optimization turn off low streaming priority objects Optimization turn off non-low streaming priority objects Optimization instance lvl Optimization Skip world sector render Optimization Disable Trees Optimization Random Car Density Multiplier Optimization Parked Car Density Multiplier Optimization Number of cars created at lights Optimization Scene Colorize Debug Bugstar Debug Measuring Tool Debug Note Nodes Debug Scene Picker / LOD Scene