FalseFalseoptimise
Debug Summary
Optimization
Freeze exterior objects
Optimization
Ped Density Multiplier
Optimization
Scenario Ped Interior Density Multiplier
Optimization
Scenario Ped Exterior Density Multiplier
Optimization
Force Dummy Objects
Optimization
Draw map collision (MOVER)
Optimization
Draw map collision (WEAPON)
Optimization
Draw map collision (HORSE)
Optimization
Draw map collision (COVER)
Optimization
Draw map collision (VEHICLE)
Optimization
Draw dynamic collision
Optimization
Toggle AllowVehs
Optimization
Toggle AllowPeds
Optimization
Toggle AllowAmbient
Optimization
Draw stairs collision
Optimization
Render Objects
Optimization
turn off scene lights
Optimization
turn off scene light shadows
Optimization
print lights stats
Optimization
show all scene light bounds
Optimization
alpha fade props
Optimization
render alpha as cutouts
Optimization
render decals as cutouts
Optimization
alpha as cutout alpha scale
Optimization
Bounding boxes
Optimization
Count models rendered
Optimization
Count shaders rendered
Optimization
Collision geometry
Optimization
turn off alpha
Optimization
turn off emissive alpha
Optimization
turn off shadow casters
Optimization
Only draw shadow Proxy
Optimization
turn off non-shadow casters
Optimization
turn off low streaming priority objects
Optimization
turn off non-low streaming priority objects
Optimization
instance lvl
Optimization
Skip world sector render
Optimization
Disable Trees
Optimization
Random Car Density Multiplier
Optimization
Parked Car Density Multiplier
Optimization
Number of cars created at lights
Optimization
Scene Colorize
Debug
Bugstar
Debug
Measuring Tool
Debug
Note Nodes
Debug
Scene Picker / LOD
Scene