file $(export)/anim/ingame/master_icd_list.xml dummy $(target)/anim/ingame/clip_$(name).rpf RSG.Pipeline.Processor.Common.AssetPackProcessor directory $(export)/anim/ingame/AMB@ *.icd.zip directory $(export)/anim/ingame/ARREST *.icd.zip directory $(export)/anim/ingame/AVOIDS directory $(export)/anim/ingame/BUSTED *.icd.zip directory $(export)/anim/ingame/CELLPHONE@ *.icd.zip directory $(export)/anim/ingame/CLOTHING *.icd.zip directory $(export)/anim/ingame/COMBAT@ *.icd.zip directory $(export)/anim/ingame/COVER@ *.icd.zip directory $(export)/anim/ingame/CREATURES@ *.icd.zip directory $(export)/anim/ingame/DAM_ *.icd.zip directory $(export)/anim/ingame/DAM_AD *.icd.zip directory $(export)/anim/ingame/DEAD *.icd.zip directory $(export)/anim/ingame/DOORS@ *.icd.zip directory $(export)/anim/ingame/EXPLOSIONS *.icd.zip directory $(export)/anim/ingame/FACIALS@ *.icd.zip directory $(export)/anim/ingame/FRIENDS@ *.icd.zip directory $(export)/anim/ingame/GESTURES@ *.icd.zip directory $(export)/anim/ingame/GET_UP@ *.icd.zip directory $(export)/anim/ingame/GUARD_REACTIONS *.icd.zip directory $(export)/anim/ingame/LADDERS *.icd.zip directory $(export)/anim/ingame/Map_Objects *.icd.zip directory $(export)/anim/ingame/MELEE@ *.icd.zip directory $(export)/anim/ingame/MINI@ *.icd.zip directory $(export)/anim/ingame/MISS *.icd.zip directory $(export)/anim/ingame/MOVE_ *.icd.zip directory $(export)/anim/ingame/MP_ *.icd.zip directory $(export)/patch/anim/ingame/MP_ *.icd.zip directory $(export)/anim/ingame/NM *.icd.zip directory $(export)/anim/ingame/NM@ *.icd.zip directory $(export)/anim/ingame/ODDJOBS@ *.icd.zip directory $(export)/anim/ingame/ped *.icd.zip directory $(export)/anim/ingame/PICKUP_OBJECT *.icd.zip directory $(export)/anim/ingame/RAGDOLL@ *.icd.zip directory $(export)/anim/ingame/RANDOM@ *.icd.zip directory $(export)/anim/ingame/RCM *.icd.zip directory $(export)/anim/ingame/RE@ *.icd.zip directory $(export)/anim/ingame/REACTION@ *.icd.zip directory $(export)/anim/ingame/RESPAWN@ *.icd.zip directory $(export)/anim/ingame/SAFE@ *.icd.zip directory $(export)/anim/ingame/SAVE *.icd.zip directory $(export)/anim/ingame/SKYDIVE@ *.icd.zip directory $(export)/anim/ingame/SPECIAL_PED@ *.icd.zip directory $(export)/anim/ingame/SHAKE_CAM_ *.icd.zip directory $(export)/anim/ingame/STUNGUN@ *.icd.zip directory $(export)/anim/ingame/SWAT *.icd.zip directory $(export)/anim/ingame/SWIMMING@ *.icd.zip directory $(export)/anim/ingame/SWITCH@ *.icd.zip directory $(export)/anim/ingame/TAXI_HAIL *.icd.zip directory $(export)/anim/ingame/TIMETABLE@ *.icd.zip directory $(export)/anim/ingame/VEH@ *.icd.zip directory $(export)/anim/ingame/WEAPON@ *.icd.zip directory $(export)/anim/ingame/WEAPONS@ *.icd.zip directory $(export)/anim/ingame/TOOLSTEST@ *.icd.zip directory $(export)/anim/ingame/ANIM@ *.icd.zip directory $(export)/anim/ingame/VEH@ *.icd.zip file $(target)/anim/ingame/clip_amb@.rpf file $(target)/anim/ingame/clip_arrest.rpf file $(target)/anim/ingame/clip_avoids.rpf file $(target)/anim/ingame/clip_busted.rpf file $(target)/anim/ingame/clip_cellphone@.rpf file $(target)/anim/ingame/clip_clothing.rpf file $(target)/anim/ingame/clip_combat@.rpf file $(target)/anim/ingame/clip_cover@.rpf file $(target)/anim/ingame/clip_creatures@.rpf file $(target)/anim/ingame/clip_dam_.rpf file $(target)/anim/ingame/clip_dam_ad.rpf file $(target)/anim/ingame/clip_dead.rpf file $(target)/anim/ingame/clip_doors@.rpf file $(target)/anim/ingame/clip_explosions.rpf file $(target)/anim/ingame/clip_facials@.rpf file $(target)/anim/ingame/clip_friends@.rpf file $(target)/anim/ingame/clip_gestures@.rpf file $(target)/anim/ingame/clip_get_up@.rpf file $(target)/anim/ingame/clip_guard_reactions.rpf file $(target)/anim/ingame/clip_ladders.rpf file $(target)/anim/ingame/clip_map_objects.rpf file $(target)/anim/ingame/clip_melee@.rpf file $(target)/anim/ingame/clip_mini@.rpf file $(target)/anim/ingame/clip_miss.rpf file $(target)/anim/ingame/clip_move_.rpf file $(target)/anim/ingame/clip_mp_.rpf file $(target)/patch/anim/ingame/clip_mp_.rpf file $(target)/anim/ingame/clip_nm.rpf file $(target)/anim/ingame/clip_nm@.rpf file $(target)/anim/ingame/clip_oddjobs@.rpf file $(target)/anim/ingame/clip_ped.rpf file $(target)/anim/ingame/clip_PICKUP_OBJECT.rpf file $(target)/anim/ingame/clip_RAGDOLL@.rpf file $(target)/anim/ingame/clip_RANDOM@.rpf file $(target)/anim/ingame/clip_RCM.rpf file $(target)/anim/ingame/clip_RE@.rpf file $(target)/anim/ingame/clip_REACTION@.rpf file $(target)/anim/ingame/clip_RESPAWN@.rpf file $(target)/anim/ingame/clip_SAFE@.rpf file $(target)/anim/ingame/clip_SAVE.rpf file $(target)/anim/ingame/clip_SKYDIVE@.rpf file $(target)/anim/ingame/clip_SPECIAL_PED@.rpf file $(target)/anim/ingame/clip_SHAKE_CAM_.rpf file $(target)/anim/ingame/clip_STUNGUN@.rpf file $(target)/anim/ingame/clip_SWAT.rpf file $(target)/anim/ingame/clip_SWIMMING@.rpf file $(target)/anim/ingame/clip_SWITCH@.rpf file $(target)/anim/ingame/clip_TAXI_HAIL.rpf file $(target)/anim/ingame/clip_TIMETABLE@.rpf file $(target)/anim/ingame/clip_VEH@.rpf file $(target)/anim/ingame/clip_WEAPON@.rpf file $(target)/anim/ingame/clip_WEAPONS@.rpf file $(target)/anim/ingame/clip_TOOLSTEST@.rpf file $(target)/patch/anim/ingame/clip_ANIM@.rpf file $(target)/patch/anim/ingame/clip_VEH@.rpf RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess RSG.Pipeline.Processor.Animation.InGame.PreProcess