[TCNames] NoAmbientmult=Reduce natural ambient on props and peds within an exterior area INT_NoAmbientmult=Reduce natural ambient on props and peds within an interior area INT_NoAmbientmult_art=Reduce artificial ambient on props and peds within an interior area INT_FullAmbientmult=Increase natural ambient on props and peds within an interior area INT_FULLAmbientmult_art=Increase artificial ambient on props and peds within an interior area ReduceSSAO=Reduce the SSAO in an area Whitenightlighting=Change the night bake lighting to white in an area use with caution as will change nightbake colour for entire city WATER_port=Add a green soupy atmosphere to underwater sections WATER_salton=Add a dark atmosphere to underwater sections WATER_river=Add a fresh green atmosphere to underwater river sections WATER_silty=Add a pale greeny yellow atmosphere to the underwater in marinas and near rivermouths WATER_muddy=Add an orangey muddy atmosphere to underwater estuary rivermouth sections WATER_shore=Increase the density of the atmosphere to underwater coastal areas where you don’t want/need to see that far buildingTOP=Increase shadow range (reduces middle distance detail)