Version: 109 AuthoredOrientation 1 NumBones 19 bone0 SKEL_ROOT { offset 0.000000 0.000000 0.000001 euler 0.000000 -0.000000 0.000000 orient 0.000000 -0.000000 0.000000 sorient 0.000000 -0.000000 0.000000 transX transY transZ rotX rotY rotZ projectData0X bone1 SKEL_Spine_Root { boneid 57597 offset -0.000000 -0.000000 -0.000000 euler 0.000000 0.000000 0.000000 orient 0.000000 0.000000 0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone2 SKEL_Spine0 { boneid 23553 offset 0.000000 0.000000 0.000000 euler 0.000070 -0.032205 -1.572956 orient 0.000070 -0.032205 -1.572956 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone3 SKEL_Spine1 { boneid 24816 offset 0.399517 -0.000862 0.000000 euler 0.000016 0.019418 0.002954 orient 0.000016 0.019418 0.002954 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone4 SKEL_Head { boneid 31086 offset 0.409424 0.000326 0.000000 euler -0.000028 0.029187 -0.001744 orient -0.000028 0.029187 -0.001744 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone5 FB_Jaw_000 { boneid 46240 offset 0.025744 0.000025 -0.160816 euler 0.000000 -0.058366 -0.000006 orient 0.000000 -0.058366 -0.000006 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ } } } bone6 SKEL_L_Clavicle { boneid 64729 offset 0.159563 0.417543 -0.398073 euler 0.032373 0.408705 1.982451 orient 0.032373 0.408705 1.982451 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ } bone7 SKEL_R_Clavicle { boneid 10706 offset 0.161363 -0.416653 -0.398073 euler -0.032373 0.408846 -1.978302 orient -0.032373 0.408846 -1.978302 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ } } } bone8 SKEL_Pelvis { boneid 11816 offset -0.000000 -0.000000 -0.000000 euler 3.141592 0.027842 1.570796 orient 3.141592 0.027842 1.570796 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone9 SKEL_Tail_01 { boneid 839 offset 0.369776 -0.000000 0.000000 euler -0.000000 0.026645 0.000000 orient -0.000000 0.026645 0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone10 SKEL_Tail_02 { boneid 840 offset 0.525604 -0.000000 0.000000 euler 0.000000 -0.009565 -0.000000 orient 0.000000 -0.009565 -0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone11 SKEL_Tail_03 { boneid 841 offset 0.463203 -0.000000 0.000000 euler 0.000000 0.005600 0.000000 orient 0.000000 0.005600 0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone12 SKEL_Tail_04 { boneid 842 offset 0.334264 0.000000 -0.001726 euler -0.000000 0.005162 0.000001 orient -0.000000 0.005162 0.000001 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone13 SKEL_Tail_05 { boneid 843 offset 0.364117 -0.000000 -0.000000 euler -0.000000 0.000000 -0.000000 orient -0.000000 0.000000 -0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone14 SKEL_Tail_06 { boneid 844 offset 0.000000 0.000000 -0.000000 euler -3.141592 0.971757 0.000000 orient -3.141592 0.971757 0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone15 SKEL_Tail_07 { boneid 845 offset 0.368006 0.000000 0.000000 euler 0.000000 0.122520 0.000000 orient 0.000000 0.122520 0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ } } bone16 SKEL_Tail_08 { boneid 846 offset 0.000000 0.000000 -0.000000 euler -3.141592 -0.847326 -0.000000 orient -3.141592 -0.847326 -0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ } } } } bone17 SKEL_L_Thigh { boneid 58271 offset 0.420931 0.199272 0.217529 euler -3.133251 -0.254100 0.846312 orient -3.133251 -0.254100 0.846312 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ } bone18 SKEL_R_Thigh { boneid 51826 offset 0.420932 -0.199500 0.217528 euler 3.133252 -0.254160 -0.846091 orient 3.133252 -0.254160 -0.846091 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ } } } } }