; Readonly. By default, everything is editable (value = false) [Readonly] ; Cutscene Export Window backupCutFile=false importCutFile=false reloadCutTune=false range=false editSceneProperties=false disableInGameAmbientLights=false disableInGameVehicleLights=false useOneAudio=false interpolateCamera=false fadeOutGame=false fadeOutGameSeconds=false fadeOutGameColor=false fadeInCutscene=false fadeInCutsceneSeconds=false fadeOutCutscene=false fadeOutCutsceneSeconds=false fadeOutCutsceneColor=false fadeInGame=false fadeInGameSeconds=false splitAnimationsIntoSections=false splitAnimationsIntoSectionsSeconds=false config=false buildAnimDictionaries=false patchAnimDictionaries=false buildAllAnimDictionaries=false patchAllAnimDictionaries=false useParentScale=false useOneSceneOrientation=false ; Edit Scene Events Popup displayAllEvents=true ; typically, we don't want an artist to be able to view the auto-generated events ; Edit Scene Properties Popup sceneOrientation=false ; covers both position and rotation extraRoom=false extraRoomPosition=false ; Default values. These allow you to specify a default value, even though an item may be invisible or readonly [Defaults] disableInGameAmbientLights=false disableInGameVehicleLights=false useOneAudio=false interpolateCamera=false fadeOutGame=true fadeOutGameSeconds=1.0 fadeOutGameColor=0, 0, 0 ; RGB value, 0-255 fadeInCutscene=true fadeInCutsceneSeconds=1.0 fadeOutCutscene=true fadeOutCutsceneSeconds=1.0 fadeOutCutsceneColor=0, 0, 0 ; RGB value, 0-255 fadeInGame=true fadeInGameSeconds=1.0 splitAnimationsIntoSections=1 ; 0=None, 1=Time Slice, 2=Camera Cuts, 3=Section Splits splitAnimationsIntoSectionsSeconds=8.0 ; only used when splitAnimationsIntoSections=1 (Time Slice) useParentScale=false useOneSceneOrientation=false ; Edit Scene Events Popup displayAllEvents=false ; typically, we only want to view the Custom Events