Debug|Win32 win32_debug true false Debug|Xbox 360 xenon_debug true false Debug|Win32 win32_debug true false Debug|Xbox 360 xenon_debug true false Debug|Xbox 360 xenon_debug true false Debug|Win32 win32_debug true false -netdebug=1 –fastonly –xmllog –showerrors $(commonRunParams) -resultsfile $(RAGE_DIR)\qa\qaresults Beta|Rsc win32_rscbeta framework\tools\bin rorc true Resources assets from the base folder. entity.type resourceTestCI.wdr -path $(assetRootDir)\rage\assets\sample_rmcore\drawable -shaderpath=$(assetRootDir)\rage\assets -platform=pc -msbuild $(commonRunParams) entity.type resourceTestCI.xdr -path $(assetRootDir)\rage\assets\sample_rmcore\drawable -shaderpath=$(assetRootDir)\rage\assets -platform=xenon -msbuild $(commonRunParams) entity.type resourceTestCI.cdr -path $(assetRootDir)\rage\assets\sample_rmcore\drawable -shaderpath=$(assetRootDir)\rage\assets -platform=ps3 -msbuild $(commonRunParams) entity.textures resourceTestCI.wtd -path $(assetRootDir)\rage\assets\sample_rmcore\drawable -shaderpath=$(assetRootDir)\rage\assets -platform=pc -msbuild $(commonRunParams) entity.textures resourceTestCI.xtd -path $(assetRootDir)\rage\assets\sample_rmcore\drawable -shaderpath=$(assetRootDir)\rage\assets -platform=xenon -msbuild $(commonRunParams) entity.textures resourceTestCI.ctd -path $(assetRootDir)\rage\assets\sample_rmcore\drawable -shaderpath=$(assetRootDir)\rage\assets -platform=ps3 -msbuild $(commonRunParams) Combination.swf CombinationCI.wsf -path $(assetRootDir)\rage\assets\flash -shaderpath=$(assetRootDir)\rage\assets -platform=pc -msbuild $(commonRunParams) Beta|Rsc win32_rscbeta framework\tools\bin srorc true $(RS_TOOLSROOT)\bin\rage\FindPtxDeps.py $(assetRootDir)\rage\assets\tune\rmptfx\fxlists\test.fxlist stagecoach\entity.type stagecoach.wft -path $(assetRootDir)\rage\assets;$(assetRootDir)\rage\assets;$(assetRootDir)\rage\assets;$(assetRootDir)\rage\assets\fragments -shaderpath=$(assetRootDir)\rage\assets -platform=pc -msbuild $(commonRunParams) stagecoach\entity.type stagecoach.xft -path $(assetRootDir)\rage\assets;$(assetRootDir)\rage\assets;$(assetRootDir)\rage\assets;$(assetRootDir)\rage\assets\fragments -shaderpath=$(assetRootDir)\rage\assets -platform=xenon -msbuild $(commonRunParams) Debug|Win32 win32_debug true false Shows basic usage of the physics. -smokesnapshot=%22$(screenshotFolder)\sample_basic.jpg%22 -nomtphys $(commonTestParams) Debug|Win32 win32_debug true false Shows how contacts are implemented. -smokesnapshot=%22$(screenshotFolder)\sample_contacts.jpg%22 $(commonTestParams) Debug|Win32 win32_debug true false Shows how articulated bodies work. -smokesnapshot=%22$(screenshotFolder)\sample_articulated.jpg%22 $(commonTestParams) Debug|Win32 win32_debug true false General viewer for the fragment system. -file=$/fragments/hotdogred_rex/entity.type -smokesnapshot=%22$(screenshotFolder)\viewfrag.jpg%22 $(commonTestParams) -file=$/fragments/detectivedc/entity.type $(commonTestParams) Debug|Win32 win32_debug true false General viewer for the bounds. $(assetRootDir)\rage\assets\physics\barbell\bound.bnd -smokesnapshot=%22$(screenshotFolder)\viewbound.jpg%22 $(commonTestParams) $(assetRootDir)\rage\assets\physics\capsule\bound.bnd $(commonTestParams) $(assetRootDir)\rage\assets\physics\splash\bound.bnd $(commonTestParams) $(assetRootDir)\rage\assets\physics\lhphysicsdemo\bound.bnd $(commonTestParams) Debug|Win32 win32_debug true false Example of cloth physics. -smokesnapshot=%22$(screenshotFolder)\sample_cloth.jpg%22 $(commonTestParams) Debug|Win32 win32_debug true false Shows how to render in immediatemode. $(commonTestParams) Debug|Win32 win32_debug true false Shows rendering with the rmcDrawable class. $(assetRootDir)\rage\assets\physics\barbell\bound.bnd -smokesnapshot=%22$(screenshotFolder)\sample_drawable1.jpg%22 $(commonTestParams) -file=entityfx -smokesnapshot=%22$(screenshotFolder)\sample_drawable2.jpg%22 $(commonTestParams) -file=entityfx -rscLoad=resourceTestCI -smokesnapshot=%22$(screenshotFolder)\sample_drawable3.jpg%22 $(commonTestParams) -file=entityfx -oneframe -smokesnapshot=%22$(screenshotFolder)\sample_drawable4.jpg%22 $(commonTestParams) -file=$(assetRootDir)/rage/assets/rage_male/rage_male.type -anim=$(assetRootDir)/rage/assets/animation/motion/male_wlk.anim -smokesnapshot=%22$(screenshotFolder)\sample_drawable5.jpg%22 $(commonTestParams) Debug|Win32 win32_debug true false Example of rendering with rendertargets and referencing . -smokesnapshot=%22$(screenshotFolder)\sample_rendertarget.jpg%22 $(commonTestParams) Debug|Win32 win32_debug true false Example of rendering with rendertargets and referencing. -smokesnapshot=%22$(screenshotFolder)\sample_profiledraw.jpg%22 $(commonTestParams) Debug|Win32 win32_debug true false General viewer for entites. -smokesnapshot=%22$(screenshotFolder)\sample_multidrawable.jpg%22 $(commonTestParams) Debug|Win32 win32_debug true false Displays and tests rmptfx. -smoketest=4.0 -leaksAsErrors -demo -smokesnapshot=%22$(screenshotFolder)\sample_ptx_viewer.jpg%22 $(commonTestParams) -smoketest=4.0 -leaksAsErrors -gpuParticle -smokesnapshot=%22$(screenshotFolder)\sample_ptx_gpu_viewer.jpg%22 $(commonTestParams) Debug|Xbox 360 xenon_beta sample_particles true false Displays and tests rmptfx. -rag –shaderlib=$(assetRootDir)\rage\assets\sample_wilderness\wildshaders -shaderdb=$(assetRootDir)\rage\assets\sample_wilderness\wildshaders\db $(commonRunParams) Debug|Win32 win32_debug true false Demonstrates n-way blending of animations. -smokesnapshot=%22$(screenshotFolder)\sample_ikbody.jpg%22 $(commonTestParams) Debug|Xbox 360 true Debug|Win32 win32_debug true false Demonstrates n-way blending of animations. -smokesnapshot=%22$(screenshotFolder)\sample_ikfootskate.jpg%22 $(commonTestParams) Debug|Win32 true Debug|Win32 true