# REFERENCED IN EFFECT PROPERTIES FILTER FLAGS # NAME CODE FX_MTL FX_PED FX_VEH FX_WPN OBJECT FRAGMENT SCRIPT IS IT INFINITE CULL SPHERE CULL EMISSION CULL UPDATE CULL RENDER CULL DISTANCE (m) LOD COL / AMB / DES INTERIOR EXTERIOR OBJECT VEGETATION WEATHER EXPENSIVE? EVOLUTION DESCRIPTION fire_floor_spread 1 - - - - - - 1 1 Y 1 - 1 60 - A 1 1 1 - - - strength of fire fire on floor of the map that can spread fire_ped_obj 1 - - - - - - 1 1 Y 1 - 1 40 - A 1 1 1 - - - strength of fire fire attached to peds or objects fire_steam 1 - - - - - - 1 1 Y - - 1 60 - A 1 1 1 - - - - steam from fires which are being extinguished # exp_molotov 1 - - - - - - 1 - Y - - 1 100 - D - 1 - - - - - flame area effect for molotov exploding - set piece effect exp_grenade 1 - - - - - - 1 - Y - - 1 100 - D - 1 - - - - - high-impact grenade explosion - set piece effect exp_rocket 1 - - - - - - 1 - Y - - 1 100 - D - 1 - - - - - high-impact rocket / missile explosion - set piece effect exp_fireball 1 - - - - - - 1 - Y - - 1 100 - D - 1 - - - - - "high-octane explosion (oil drums, etc) - set piece effect" exp_car 1 - - - - - - 1 - Y - - 1 100 - D - 1 - - - - - car / bike / truck explosion - set piece effect exp_plane 1 - - - - - - 1 - Y - - 1 100 - D - 1 - - - - - plane / heli / boat explosion - set piece effect # exp_molotov_air 1 - - - - - - 1 - Y - - 1 100 - D - 1 - - - - - flame area effect for molotov exploding - set piece effect exp_grenade_air 1 - - - - - - 1 - Y - - 1 100 - D - 1 - - - - - high-impact grenade explosion - set piece effect exp_rocket_air 1 - - - - - - 1 - Y - - 1 100 - D - 1 - - - - - high-impact rocket / missile explosion - set piece effect exp_fireball_air 1 - - - - - - 1 - Y - - 1 100 - D - 1 - - - - - "high-octane explosion (oil drums, etc) - set piece effect" exp_car_air 1 - - - - - - 1 - Y - - 1 100 - D - 1 - - - - - car / bike / truck explosion - set piece effect exp_plane_air 1 - - - - - - 1 - Y - - 1 100 - D - 1 - - - - - plane / heli / boat explosion - set piece effect # imp_bullet_concrete - - - - 1 - - 1 - Y 1 - 1 60 - - 1 1 - - - - material wetness impact effect for a bullet hitting a hard surface imp_bullet_metal - - - - 1 - - 1 - Y 1 - 1 60 - - 1 1 - - - - material wetness impact effect for a bullet hitting a metallic surface imp_bullet_sand - - - - 1 - - 1 - Y 1 - 1 60 - - 1 1 - - - - material wetness impact effect for a bullet hitting a sandy surface imp_bullet_grass - - - - 1 - - 1 - Y 1 - 1 60 - - 1 1 - - - - material wetness impact effect for a bullet hitting a grassy surface imp_bullet_gravel - - - - 1 - - 1 - Y 1 - 1 60 - - 1 1 - - - - material wetness impact effect for a bullet hitting a gravelly surface imp_bullet_dust - - - - 1 - - 1 - Y 1 - 1 60 - - 1 1 - - - - material wetness impact effect for a bullet hitting a dusty surface imp_bullet_mud - - - - 1 - - 1 - Y 1 - 1 60 - - 1 1 - - - - material wetness impact effect for a bullet hitting a muddy surface imp_bullet_wood - - - - 1 - - 1 - Y 1 - 1 60 - - 1 1 - - - - material wetness impact effect for a bullet hitting a wooden surface imp_bullet_glass - - - - 1 - - 1 - Y 1 - 1 60 - - 1 1 - - - - material wetness impact effect for a bullet hitting a glass surface imp_bullet_blood - - - - 1 - - 1 - Y 1 - 1 60 - - 1 1 - - - - material wetness impact effect for a bullet hitting flesh # imp_explosion_concrete - - - - 1 - - 1 - Y - - 1 100 - D - 1 - - - - impact effect for explosion per material type (terrain) imp_explosion_gravel - - - - 1 - - 1 - Y - - 1 100 - D - 1 - - - - impact effect for explosion per material type (terrain) imp_explosion_metal - - - - 1 - - 1 - Y - - 1 100 - D - 1 - - - - impact effect for explosion per material type (terrain) imp_explosion_grass - - - - 1 - - 1 - Y - - 1 100 - D - 1 - - - - impact effect for explosion per material type (terrain) imp_explosion_wood - - - - 1 - - 1 - Y - - 1 100 - D - 1 - - - - impact effect for explosion per material type (terrain) # imp_grenade_concrete - - - - 1 - - 1 - Y - - 1 100 - D - 1 - - - - impact effect for explosion per material type (terrain) imp_grenade_gravel - - - - 1 - - 1 - Y - - 1 100 - D - 1 - - - - impact effect for explosion per material type (terrain) imp_grenade_metal - - - - 1 - - 1 - Y - - 1 100 - D - 1 - - - - impact effect for explosion per material type (terrain) imp_grenade_grass - - - - 1 - - 1 - Y - - 1 100 - D - 1 - - - - impact effect for explosion per material type (terrain) imp_grenade_wood - - - - 1 - - 1 - Y - - 1 100 - D - 1 - - - - impact effect for explosion per material type (terrain) # imp_glass_smash 1 - - - - - - 1 - Y 1 - 1 60 - - 1 1 - - - - - # muz_pistol 1 - - - - - - 1 - Y 1 - 1 40 - - - - - - - - - muz_smg 1 - - - - - - 1 - Y 1 - 1 40 - - - - - - - - - muz_machine 1 - - - - - - 1 - Y 1 - 1 40 - - - - - - - - - muz_rifle 1 - - - - - - 1 - Y 1 - 1 40 - - - - - - - - - muz_shotgun 1 - - - - - - 1 - Y 1 - 1 40 - - - - - - - - - muz_rocket 1 - - - - - - 1 - Y 1 - 1 40 - - - - - - - - - weap_smoking_gun 1 - - - - - - 1 1 Y - - 1 30 - A 1 1 1 - - - - # bang_carmetal_concrete - 1 - - - - - 1 - Y 1 - 1 45 - - - - - - - - - bang_carmetal_grass - 1 - - - - - 1 - Y 1 - 1 45 - - - - - - - - - bang_carmetal_mud - 1 - - - - - 1 - Y 1 - 1 45 - - - - - - - - - bang_carmetal_wood - 1 - - - - - 1 - Y 1 - 1 45 - - - - - - - - - bang_carmetal_gravel - 1 - - - - - 1 - Y 1 - 1 45 - - - - - - - - - bang_carmetal_sand - 1 - - - - - 1 - Y 1 - 1 45 - - - - - - - - - # scrape_carmetal_concrete - 1 - - - - - 1 - Y 1 - 1 45 - - - - - - - - - scrape_carmetal_grass - 1 - - - - - 1 - Y 1 - 1 45 - - - - - - - - - scrape_carmetal_mud - 1 - - - - - 1 - Y 1 - 1 45 - - - - - - - - - scrape_carmetal_wood - 1 - - - - - 1 - Y 1 - 1 45 - - - - - - - - - scrape_carmetal_gravel - 1 - - - - - 1 - Y 1 - 1 45 - - - - - - - - - scrape_carmetal_sand - 1 - - - - - 1 - Y 1 - 1 45 - - - - - - - - - # wheel_friction_gravel - - - 1 - - - 1 1 Y 1 - - 30 - - - - - - - - "tyre speed relative to surface, wetness" wheel_friction_grass - - - 1 - - - 1 1 Y 1 - - 30 - - - - - - - - "tyre speed relative to surface, wetness" wheel_friction_hard - - - 1 - - - 1 1 Y 1 - - 30 - - - - - - - - "tyre speed relative to surface, wetness" wheel_friction_mud - - - 1 - - - 1 1 Y 1 - - 30 - - - - - - - - "tyre speed relative to surface, wetness" wheel_friction_sand - - - 1 - - - 1 1 Y 1 - - 30 - - - - - - - - "tyre speed relative to surface, wetness" wheel_friction_water - - - 1 - - - 1 1 Y 1 - - 30 - - - - - - - - tyre speed relative to surface # wheel_displacement_gravel - - - 1 - - - 1 1 Y 1 - - 30 - - - - - - - - "tyre speed relative to surface, wetness" wheel_displacement_grass - - - 1 - - - 1 1 Y 1 - - 30 - - - - - - - - "tyre speed relative to surface, wetness" wheel_displacement_mud - - - 1 - - - 1 1 Y 1 - - 30 - - - - - - - - "tyre speed relative to surface, wetness" wheel_displacement_sand - - - 1 - - - 1 1 Y 1 - - 30 - - - - - - - - "tyre speed relative to surface, wetness" wheel_displacement_water - - - 1 - - - 1 1 Y 1 - - 30 - - - - - - - - tyre speed relative to surface # veh_exhaust_car 1 - - - - - - 1 1 Y 1 - - 60 - A 1 1 1 - - - "acceleration pedal, vehicle speed" veh_engine_overheat 1 - - - - - - 1 1 Y 1 - 1 60 - A 1 1 1 - - - engine damage veh_engine_fire 1 - - - - - - 1 1 Y 1 - 1 60 - A 1 1 1 - - - - veh_tyre_blowout 1 - - - - - - 1 - Y 1 - 1 60 - D 1 1 - - - - - # ped_foot_generic - - 1 - - - - 1 - Y - - 1 25 - - - 1 - - - - "material wetness, ped speed" ped_foot_hard - - 1 - - - - 1 - Y - - 1 25 - - - 1 - - - - "material wetness, ped speed" ped_foot_sand - - 1 - - - - 1 - Y - - 1 25 - - - 1 - - - - "material wetness, ped speed" ped_foot_grass - - 1 - - - - 1 - Y - - 1 25 - - - 1 - - - - "material wetness, ped speed" ped_foot_gravel - - 1 - - - - 1 - Y - - 1 25 - - - 1 - - - - "material wetness, ped speed" ped_foot_mud - - 1 - - - - 1 - Y - - 1 25 - - - 1 - - - - "material wetness, ped speed" # water_hose_jet 1 - - - - - - 1 1 - 1 1 1 50 - - - 1 - - - - - water_hose_spray 1 - - - - - - 1 1 - 1 1 1 50 - - - 1 - - - - - # water_carwash_drips - - - - - 1 - 1 1 - 1 1 1 50 - A - 1 1 - - - time cycle of car wash - intensity water_carwash_jets - - - - - 1 - 1 1 - 1 1 1 50 - A - 1 1 - - - time cycle of car wash - intensity water_carwash_mist - - - - - 1 - 1 1 - 1 1 1 50 - A - 1 1 - - - time cycle of car wash - intensity water_carwash_spray - - - - - 1 - 1 1 - 1 1 1 50 - A - 1 1 - - - time cycle of car wash - intensity water_hydrant_side - - - - - 1 - 1 1 - 1 1 1 50 - A - 1 1 - - - - water_hydrant_top - - - - - 1 - 1 1 - 1 1 1 50 - A - 1 1 - - - - water_fountain_spray - - - - - 1 - 1 1 - 1 1 1 50 - A - 1 1 - - - - # qub_merge_green - - - - - - - 1 - - - - - - - - - - - - - - - qub_merge_blue - - - - - - - 1 - - - - - - - - - - - - - - - qub_merge_red - - - - - - - 1 - - - - - - - - - - - - - - - qub_merge_oarnge - - - - - - - 1 - - - - - - - - - - - - - - - qub_merge_yellow - - - - - - - 1 - - - - - - - - - - - - - - - qub_merge_purple - - - - - - - 1 - - - - - - - - - - - - - - - # qub_sm_explode_green - - - - - - - 1 - - - - - - - - - - - - - - - qub_sm_explode_blue - - - - - - - 1 - - - - - - - - - - - - - - - qub_sm_explode_red - - - - - - - 1 - - - - - - - - - - - - - - - qub_sm_explode_oarnge - - - - - - - 1 - - - - - - - - - - - - - - - qub_sm_explode_yellow - - - - - - - 1 - - - - - - - - - - - - - - - qub_sm_explode_purple - - - - - - - 1 - - - - - - - - - - - - - - - # qub_lg_explode_green - - - - - - - 1 - - - - - - - - - - - - - - - qub_lg_explode_blue - - - - - - - 1 - - - - - - - - - - - - - - - qub_lg_explode_red - - - - - - - 1 - - - - - - - - - - - - - - - qub_lg_explode_oarnge - - - - - - - 1 - - - - - - - - - - - - - - - qub_lg_explode_yellow - - - - - - - 1 - - - - - - - - - - - - - - - qub_lg_explode_purple - - - - - - - 1 - - - - - - - - - - - - - - - # None - collisiom C ambient A destruction D