version = 4 projectRoot = x:\gta5 pathForExport = x:\gta5\exported_navmeshes\gta5 navmeshesImgPath = X:\gta5\assets\export\levels\gta5 levelCommonPath = X:\gta5\build\dev\common\data\levels\gta5 iniFileName = X:\gta5\tools_ng\bin\navgen\NavMeshMaker\ScheduledBuild\gta5.ini navmeshesListFile = X:\gta5\tools_ng\bin\navgen\NavMeshMaker\Meshes_gta5.lst exporterExeFile = X:\gta5\tools_ng\bin\navgen\NavMeshMaker\NavMeshGenerator.exe gameExtraParams = -level=gta5 -logfile="x:\gta5\build\dev\console.log" -exportiplgroups=x:\gta5\tools_ng\bin\navgen\NavMeshMaker\GTA5_IplGroups.xml -exportentitysets=x:\gta5\tools_ng\bin\navgen\NavMeshMaker\GTA5_EntitySets.xml -noHangDetectThread -gamepath X:\gta5\build\dev_ng DLC_areasXML = DLC_extraContentParams = DLC_finalOutputFolder = pathForBatchFiles = X:\gta5\tools_ng\bin\navgen\NavMeshMaker\ScheduledBuild\ batchFileForDelTempFiles = DeleteTempFiles.bat batchFileForGetLatestTools = GetLatestAB.bat batchFileForGetLatestData = GetMapDataGTA5.bat batchFileForGetLatestExe = GetCurrentBuildGTA5.bat batchFileForCompileNavmeshes = X:\gta5\tools_ng\bin\navgen\NavMeshMaker\Compile_GTA5_WithPath.bat batchFileForCheckOutNavmeshes = CheckOutNavmeshes.bat batchFileForCheckInNavmeshes = CheckInNavmeshes.bat batchFileForCheckInAudmeshes = CheckInAudmeshes.bat batchFileForCheckInNavnodes = CheckInNavnodes.bat batchFileForCheckInMapping = CheckInMapping.bat batchFileForExportGeometry = ExportGeometry.bat batchFileForExportRegion = ExportRegion.bat bGetLatestToolsFirst = 0 bGetLatestDataFirst = 0 bGetLatestExeFirst = 0 bDeleteTempFilesBeforeBuild = 0 bCheckNavmeshesIntoPerforce = 0 bDoExport = 0 bDoCompile = 1 bDeleteTempFilesBeforeBuild = 0 iMinNavmeshesImgSizeForSuccessfulBuildKb = 256 iBuildHour24 = 18 iBuildMinute = 5 bWholeMapBuild = 1 bContinueFrom = 0 bRegion = 0 bDLC = 0 bIsMultiplayerDLC = 0 iRegionMinX = 0 iRegionMinY = 0 iRegionMaxX = 0 iRegionMaxY = 0