#------------------------------------------------------------------------------------------------ # # Meshes_GTA5.lst # # # # This file lists specific navmesh files which need extra parameters to control their # compilation. This might be requied for example to increase the sampling resolution on # a specific navmesh section where there are narrow doors which are not generating # navmesh on the deafult resoslution. # # If this file is left blank, then all navmeshes will be compiled with default settings. # # The format of the entries are as follows: # # navmesh[X][Y] [options] # # eg. # # navmesh[86][112] -numsamples 120 -nocullbehindwalls # # The X and Y indexing are from 0..200 and are in steps of 2. The reason is that these # numbers match the "world sectors" in-game, and each navmesh is 2x2 world sectors. # #------------------------------------------------------------------------------------------------ # # -res FLOAT # # This allows us to override the sampling resolution per-navmesh. # The default is to perform collision-mesh samples at 1m resolution, but for complex # areas with narrow entrances it may be necessary to use a finer resolution (smaller value) # # -maxheightchange FLOAT # # This allows us to override the maximum allowable height change that may occur under # any navmesh triangle edge during mesh construction. This value defaults to 0.3m which # is enough to allow the navmesh to go up stairs (remember the maximum allowable step # height is 0.25m) but not to ride up onto most low walls & other features. # In certain areas of the map it may be desirable to increase this per navmesh. # # -nocullbehindwalls # # By default navmesh polys try to identify whether they are behind the reverse side of # any collision geometry by doing a series of line-tests. Usually this means that they # are enclosed in inaccessible areas. However, occasionally this can go wrong and # falsely remove navmesh polygons. If this is happening in a particular navmesh and # the art assets cannot be fixed, then this command can be used to turn off this # feature per-navmesh. # #------------------------------------------------------------------------------------------------ navmesh[126][63] -nocullbehindwalls navmesh[99][66] -nocullbehindwalls navmesh[114][72] -nocullbehindwalls navmesh[117][72] -nocullbehindwalls navmesh[138][75] -nocullbehindwalls navmesh[141][75] -nocullbehindwalls navmesh[141][78] -nocullbehindwalls navmesh[105][87] -nocullbehindwalls navmesh[84][96] -nocullbehindwalls navmesh[87][96] -nocullbehindwalls navmesh[84][99] -nocullbehindwalls navmesh[87][99] -nocullbehindwalls navmesh[120][102] -nocullbehindwalls navmesh[93][105] -nocullbehindwalls navmesh[96][105] -nocullbehindwalls navmesh[120][105] -nocullbehindwalls navmesh[105][114] -nocullbehindwalls navmesh[123][123] -nocullbehindwalls navmesh[174][150] -nocullbehindwalls navmesh[189][192] -nocullbehindwalls navmesh[192][192] -nocullbehindwalls navmesh[117][243] -nocullbehindwalls