XBOX360
yes
\gta5\audio\dev\runtime\xbox360\
\gta5\audio\dev\build\xbox360\
34966412
yes
yes
128
XMAENCODER
2048
PC
no
\gta5\audio\dev\runtime\pc\
\gta5\audio\dev\build\pc\
268435456
yes
yes
PCMENCODER
128
2048
PS3
yes
\gta5\audio\dev\runtime\ps3\
\gta5\audio\dev\build\ps3\
33554432
yes
yes
PS3ENCODER
1152
2048
Durango
no
\gta5\audio\dev\runtime\Durango\
\gta5\audio\dev\build\Durango\
33554432
no
no
yes
XMAENCODER
128
2048
PS4
no
\gta5\audio\dev\runtime\PS4\
\gta5\audio\dev\build\PS4\
33554432
no
no
yes
PS3ENCODER
1152
2048
\gta5\audio\dev\assets\Objects\
\gta5\audio\dev\assets\Waves\
\gta5\audio\dev\assets\Waves\waveSlotSettings.xml
\gta5\tools\bin\audio\pipeline\audAssetBuilder.exe
\gta5\tools\bin\audio\pipeline\
compression
sampleRate
voice
pain
streamingBlockBytes
rename
rebuild
granular
nongranular
preserveTransient
disableLooping
ambientSlotType
blockSize
markSilence
DoNotBuild
cutsceneStrip
compressionType
noLipsync
iterativeEncoding
forceInternalEncoder
\gta5\audio\dev\assets\Waves\Presets\
HeaderSize
DataSize
MetadataSize
\gta5\tools\bin\audio\metadatacompiler\mc.exe
X:
\gta5\tools\bin\audio\metadatacompiler\JIT\
Sounds
Definitions\RAGEAudio\GeneralSoundDefinitions.xml
aud
audiosoundtypes
gSoundClassFactory
audSound *
\rage\base\src\audiosoundtypes\soundclassfactory.h
\rage\base\src\audiosoundtypes\sounddefs.h
yes
yes
yes
yes
yes
\Sounds
193ba743-84fe-49d1-8eec-0be498751774
yes
icons/soundtypes/
Templates\Sounds
\gta5\tools\bin\audio\RaveTest\XSL\DefinitionsSchema.xsd
yes
CoreSounds
Sounds
\gta5\audio\dev\runtime\{Platform}\Config\sounds.dat
Core\Audio\Sounds
Core\Audio\Sounds\Transformed
Base
TestSounds
Sounds
\gta5\audio\dev\runtime\{Platform}\Config\test_sounds.dat
Test\Sounds
Test\Sounds\Transformed
Test
Curves
Definitions\RAGEAudio\CurveDefinitions.xml
\rage\base\src\audioengine\curvedefs.h
yes
yes
\Curves
b74e96d5-aefe-45cf-b319-1a9899d6ddef
icons/curvetypes/
\gta5\tools\bin\audio\RaveTest\XSL\DefinitionsSchema.xsd
yes
Curves
Curves
\gta5\audio\dev\runtime\{Platform}\Config\curves.dat
Core\Audio\Curves
Core\Audio\Curves\Transformed
Base
TestCurves
Curves
\gta5\audio\dev\runtime\{Platform}\Config\test_curves.dat
Test\Curves
Test\Curves\Transformed
Test
DynamicMixer
Definitions\RAGEAudio\DynaMixDefinitions.xml
\rage\base\src\audioengine\dynamixdefs.h
yes
yes
\Dynamix
EF635678-3CE1-4852-A551-B0846E81A960
icons/dynamixtypes/
\gta5\tools\bin\audio\RaveTest\XSL\DefinitionsSchema.xsd
yes
yes
DynamicMixer
DynamicMixer
\gta5\audio\dev\runtime\{Platform}\Config\dynamix.dat
Core\Audio\DynaMix
Base
Categories
yes
Definitions\RAGEAudio\CategoryDefinitions.xml
\rage\base\src\audioengine\categorydefs.h
yes
\Categories
yes
647df1ba-b0e0-420e-921c-cdad82387851
icons/categorytypes/
\gta5\tools\bin\audio\RaveTest\XSL\DefinitionsSchema.xsd
yes
Categories
Categories
\gta5\audio\dev\runtime\{Platform}\Config\categories.dat
Core\Audio\Categories
Core\Audio\Categories\Transformed
Base
Speech
yes
Definitions\RAGEAudio\SpeechDefinitions.xml
\rage\base\src\audioengine\speechdefs.h
yes
\Speech
f622db36-cdfa-463a-bf9a-5dbaf5108203
yes
icons/soundtypes/
\gta5\tools\bin\audio\rave\XSL\DefinitionsSchema.xsd
yes
Speech
Speech
\gta5\audio\dev\runtime\{Platform}\Config\speech2.dat
Core\Audio\Speech
Core\Audio\Speech\Transformed
Base
GameObjects
yes
Definitions\AudioDefinitions.xml
\game\audio\gameobjects.h
yes
96bc7039-ea5e-4e5d-9d1d-06ddc2277c1a
yes
icons/gameobjecttypes/
\gta5\tools\bin\audio\RaveTest\XSL\DefinitionsSchema.xsd
yes
GameObjects
GameObjects
Core\Audio\GameObjects
Core\Audio\GameObjects\Transformed
\gta5\audio\dev\runtime\{Platform}\Config\game.dat
Base
TestGameObjects
GameObjects
Test\GameObjects
Test\GameObjects\Transformed
\gta5\audio\dev\runtime\{Platform}\Config\test_game.dat
Test
ModularSynth
Definitions\RAGEAudio\ModularSynthDefinitions.xml
\rage\base\src\audiosynth\synthobjects.h
yes
yes
7FA0AAAA-8960-4774-BA6C-629C7AA3F7DD
icons/curvetypes/
\gta5\tools\bin\audio\RaveTest\XSL\DefinitionsSchema.xsd
ModularSynth
ModularSynth
\gta5\audio\dev\runtime\{Platform}\Config\modsynth.dat
Core\Audio\ModularSynth
false
Base
ModularSynth
ModularSynth
\gta5\audio\dev\runtime\{Platform}\Config\optamp.dat
Core\Audio\ModularSynth
Optimised
Optimised\AMP\Autogenerated
false
AudioConfig
yes
Definitions\RAGEAudio\SimpleTypes.xml
\rage\base\src\audiodata\simpletypes.h
ravesimpletypes
yes
B443FD4D-A1F0-4dbb-B104-F409460AA184
yes
icons/soundtypes/
\gta5\tools\bin\audio\RaveTest\XSL\DefinitionsSchema.xsd
AudioConfig
AudioConfig
Core\Audio\Config
Core\Audio\Config\Transformed
\gta5\audio\dev\runtime\{Platform}\Config\audioconfig.dat
Base
DLC1_Sounds
Sounds
\gta5\audio\dev\runtime\{Platform}\Config\dlc1_sounds.dat
DLC1\Sounds
DLC1
DLC1_GameObjects
GameObjects
\gta5\audio\dev\runtime\{Platform}\Config\dlc1_game.dat
DLC1\GameObjects
DLC1
DLC1_Curves
Curves
\gta5\audio\dev\runtime\{Platform}\Config\dlc1_curves.dat
DLC1\Curves
DLC1
DLC_1_Speech
Speech
\gta5\audio\dev\runtime\{Platform}\Config\dlc1_speech2.dat
Core\Audio\Speech
DLC_1
\gta5\audio\dev\assets\Objects\CORE\Audio\Config\Variables.xml
\gta5\assets\Dialogue\American\
\gta5\assets\Dialogue\Config\Configurations.xml
Speech Import
yes
Scripted Speech Import
//depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_AC_PACK_FILE.XML
//depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_DE_PACK_FILE.XML
//depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_FF_PACK_FILE.XML
//depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_GM_PACK_FILE.XML
//depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_NP_PACK_FILE.XML
//depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_QR_PACK_FILE.XML
//depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_ST_PACK_FILE.XML
//depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_UZ_PACK_FILE.XML
//depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_AC.XML
//depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_DE.XML
//depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_FF.XML
//depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_GM.XML
//depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_NP.XML
//depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_QR.XML
//depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_ST.XML
//depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_UZ.XML
Reaper Export
C:\Program Files (x86)\REAPER\reaper.exe
C:\Program Files\REAPER (x64)\reaper.exe
false
true
Reaper Export (.processed)
C:\Program Files (x86)\REAPER\reaper.exe
C:\Program Files\REAPER (x64)\reaper.exe
false
true
Speech Export
"c:\program files\Sony\Sound Forge 8.0\Forge80.exe"
"/Script:x:\gta5\tools\bin\audio\RaveTest\SpeechImportTool.dll?SpeechFileList:"
,
yes
yes
Gesture Tool
x:\gta5\tools\bin\audio\gestures\GestureTool.bat
False
Gesture Tool - Skip Gestured Waves
x:\gta5\tools\bin\audio\gestures\GestureTool.bat
False
yes
Radio Import Tool
509952
509952
50
50
32000
32000
Stereo Wave Audition
"c:\program files\Sony\Sound Forge 8.0\Forge80.exe"
"/Script:x:\gta5\tools\bin\audio\RaveTest\CreateStereoWave.dll?FileList:"
Cutscene Import
Waves.Orphaned Waves
Speech
Radio
Lipsync.Old Anim Files
\gta5\art\anim\export_for_audio\
\gta5\audio\dev\assets\Waves\SCRIPTED_SPEECH\SCRIPTED_SPEECH\
Peds.Wiki-Game Diff
http://10.11.16.15/vfxgallery/CHARACTERS_GTA5/
//depot/gta5/build/dev/common/data/peds.meta
Peds.Unused Assets
//depot/gta5/audio/dev/assets/Objects/Core/Audio/GAMEOBJECTS/
//depot/gta5/build/dev/common/data/peds.meta
//depot/gta5/audio/dev/build/PS3/BuiltWaves/
BUILTWAVES_PACK_LIST.XML
BUILTWAVES_PACK_LIST
RADIO
ONESHOT_AMBIENCE
PS_AC
PS_DE
PS_FF
PS_GM
PS_NP
PS_QR
PS_ST
PS_UZ
SS_AC
SS_DE
SS_FF
SS_GM
SS_NP
SS_QR
SS_ST
SS_UZ
ANIMALS_FAR
ANIMALS_NEAR
PAIN
Peds.Placeholder Voices
//depot/gta5/build/dev/common/data/peds.meta
Objects.ModularSynth.Unreferenced Modular Synths
Objects.ModularSynth.Invalid ModularSynth References
Waves.Speech Waves No Voice Tags
//depot/gta5/audio/dev/build/PS3/BuiltWaves/
BUILTWAVES_PACK_LIST.XML
SPEECH
SS_AC
SS_DE
SS_FF
SS_GM
SS_NP
SS_QR
SS_ST
SS_UZ
Peds.PVG Details
//depot/gta5/audio/dev/assets/Objects/Core/Audio/GAMEOBJECTS/
//depot/gta5/build/dev/common/data/peds.meta
Objects.Sounds.Collision List
Waves.Invalid Wave Refs
Waves.Invalid Cutscene Waves
//depot/gta5/audio/dev/build/PS3/BuiltWaves/CUTSCENE_PACK_FILE.xml
Waves.Voice Wave Issues
//depot/gta5/audio/dev/build/PS3/BuiltWaves/
BUILTWAVES_PACK_LIST.XML
Waves.Speech Pack Details
//depot/gta5/audio/dev/build/PS3/BuiltWaves/
BUILTWAVES_PACK_LIST.XML
^S_\S*
^SS_\S*
^PS_\S*
Waves.Dialogue Issues
//depot/gta5/assets/Dialogue/Config/Configurations.xml
//depot/gta5/assets/Dialogue/American/
//depot/gta5/audio/dev/build/xbox360/BuiltWaves/
Gestured Scripted Speech
\gta5\audio\dev\build\xbox360\BuiltWaves\BuiltWaves_PACK_LIST.xml
\gta5\tools\bin\audio\RaveTest\XSL\scriptedWaveGestures.xsl
HTML
Gestured Non-scripted Speech
\gta5\audio\dev\build\xbox360\BuiltWaves\BuiltWaves_PACK_LIST.xml
\gta5\tools\bin\audio\RaveTest\XSL\WaveGestures.xsl
HTML
Scripted Waves CSV
\gta5\audio\dev\build\xbox360\BuiltWaves\BuiltWaves_PACK_LIST.xml
\gta5\tools\bin\audio\RaveTest\XSL\scriptedWaves.xsl
CSV
Script Bank Sizes - 360
XBOX 360
\gta5\audio\dev\build\xbox360\BuiltWaves\BuiltWaves_PACK_LIST.xml
\gta5\tools\bin\audio\RaveTest\xsl\scriptbanksizes.xsl
HTML
Script Bank Sizes - PS3
PS3
\gta5\audio\dev\build\ps3\BuiltWaves\BuiltWaves_PACK_LIST.xml
\gta5\tools\bin\audio\RaveTest\xsl\scriptbanksizes.xsl
HTML
Script Bank Sizes - PC
PC
\gta5\audio\dev\build\pc\BuiltWaves\BuiltWaves_PACK_LIST.xml
\gta5\tools\bin\audio\RaveTest\xsl\scriptbanksizes.xsl
HTML
Built Wave Stats - 360
XBOX 360
\gta5\audio\dev\build\xbox360\BuiltWaves\BuiltWaves_PACK_LIST.xml
\gta5\tools\bin\audio\RaveTest\xsl\stats.xsl
HTML
true
Built Wave Stats - PS3
PS3
\gta5\audio\dev\build\ps3\BuiltWaves\BuiltWaves_PACK_LIST.xml
\gta5\tools\bin\audio\RaveTest\xsl\stats.xsl
HTML
true
Built Wave Stats - PC
PC
\gta5\audio\dev\build\pc\BuiltWaves\BuiltWaves_PACK_LIST.xml
\gta5\tools\bin\audio\RaveTest\xsl\stats.xsl
HTML
true
Do Not Build List
\gta5\audio\dev\build\xbox360\PendingWaves\
\gta5\tools\bin\audio\RaveTest\xsl\invalidWaves.xslt
Txt
Waveslots - 360
XBOX360
//depot/gta5/audio/dev/RUNTIME/XBOX360/CONFIG/AUDIOCONFIG.DAT
\gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl
Waveslots - PS3
PS3
//depot/gta5/audio/dev/RUNTIME/PS3/CONFIG/AUDIOCONFIG.DAT
\gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl
Waveslots - PC
PC
//depot/gta5/audio/dev/RUNTIME/PC/CONFIG/AUDIOCONFIG.DAT
\gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl
Waveslots - 360 (Live)
XBOX360
//depot/gta5/audio/dev/RUNTIME/XBOX360/CONFIG/AUDIOCONFIG.DAT
\gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl
Waveslots - PS3 (Live)
PS3
//depot/gta5/audio/dev/RUNTIME/PS3/CONFIG/AUDIOCONFIG.DAT
\gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl
Waveslots - PC (Live)
PC
//depot/gta5/audio/dev/RUNTIME/PC/CONFIG/AUDIOCONFIG.DAT
\gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl
Category Editor
\gta5\tools\bin\audio\RaveTest\XML\DynamicObjects.xml
\gta5\tools\bin\audio\RaveTest\XML\DynamicPaths.xml
Synth_Editor
ModularSynth
\gta5\tools\bin\audio\pipeline\audGestureBuilder.exe
\gta5\tools\bin\audio\pipeline\audPeakNormalise.exe
\gta5\tools\bin\audio\pipeline\audResampler.exe
\gta5\tools\bin\audio\pipeline\WaveEncoder.exe
\gta5\tools\bin\audio\pipeline\audStreamBuilder.exe
\gta5\tools\bin\audio\pipeline\BankBuilder.exe
\gta5\tools\bin\audio\pipeline\WaveXMLBuilder.exe
\gta5\tools\bin\audio\pipeline\audVisemeBuilder.exe
\gta5\tools\bin\audio\pipeline\CutsceneTrimTimings.txt
\gta5\tools\bin\audio\pipeline\audGranularBuilder.exe
\gta5\audio\dev\build\{PLATFORM}\BuiltWaves\Temp\BuiltWaves.xml
/gta5/audio/dev/assets/Waves/waveSlotSettings.xml
/gta5/audio/dev/runtime/{PLATFORM}/Config/WAVESLOTS2.XML
\gta5\tools\bin\audio\pipeline\audWaveSlotBuilder.exe
*.XML
yes
\gta5\audio\dev\build\{PLATFORM}\BuiltWaves\Temp\BuiltWaves.xml
/gta5/audio/dev/runtime/{PLATFORM}/Config/speech.dat
\gta5\tools\bin\audio\pipeline\audSpeechBuilder.exe
*.DAT
yes
\gta5\tools\bin\audio\pipeline\XSL\Radio_SpeechGenerator.xsl
smtp.rockstar.t2.corp
ivona@rockstarnorth.com
matthew.smith@rockstarnorth.com
alastair.macgregor@rockstarnorth.com
matt.hailey@rockstarnorth.com
derek.ward@rockstarnorth.com
michael.taschler@rockstarnorth.com
\gta5\tools\bin\audio\rave\data\gesture_context_list.csv
C:\Program Files\Perforce\p4v.exe
/gta5/audio/dev/runtime/{PLATFORM}/Config/WAVESLOTS2.XML
\gta5\audio\dev\runtime\ps3\CONFIG\WAVESLOTS2.xml
\gta5\audio\dev\runtime\xbox360\CONFIG\WAVESLOTS2.xml
\gta5\audio\dev\runtime\pc\CONFIG\WAVESLOTS2.xml
noreply-audio@rockstarnorth.com
smtp.rockstar.t2.corp
25
matt.hailey@rockstarnorth.com
alastair.macgregor@rockstarnorth.com
matthew@rockstarnorth.com
^ANIMALS_\S*
^INTERACTIVE_MUSIC$
^ONESHOT_AMBIENCE$
^PAIN$
^POLICE_SCANNER$
^SCRIPT$
^RESIDENT$
^STREAMS$
^WEAPONS_PLAYER$
^CUTSCENE\S*
^RADIO_\S*
^PS_\S*
^S_\S*
^SS_\S*
^STREAMED_\S*
^TEST_\S*