XBOX360 yes \gta5\audio\dev\runtime\xbox360\ \gta5\audio\dev\build\xbox360\ 34966412 yes yes 128 XMAENCODER 2048 PC no \gta5\audio\dev\runtime\pc\ \gta5\audio\dev\build\pc\ 268435456 yes yes PCMENCODER 128 2048 PS3 yes \gta5\audio\dev\runtime\ps3\ \gta5\audio\dev\build\ps3\ 33554432 yes yes PS3ENCODER 1152 2048 Durango no \gta5\audio\dev\runtime\Durango\ \gta5\audio\dev\build\Durango\ 33554432 no no yes XMAENCODER 128 2048 PS4 no \gta5\audio\dev\runtime\PS4\ \gta5\audio\dev\build\PS4\ 33554432 no no yes PS3ENCODER 1152 2048 \gta5\audio\dev\assets\Objects\ \gta5\audio\dev\assets\Waves\ \gta5\audio\dev\assets\Waves\waveSlotSettings.xml \gta5\tools\bin\audio\pipeline\audAssetBuilder.exe \gta5\tools\bin\audio\pipeline\ compression sampleRate voice pain streamingBlockBytes rename rebuild granular nongranular preserveTransient disableLooping ambientSlotType blockSize markSilence DoNotBuild cutsceneStrip compressionType noLipsync iterativeEncoding forceInternalEncoder \gta5\audio\dev\assets\Waves\Presets\ HeaderSize DataSize MetadataSize \gta5\tools\bin\audio\metadatacompiler\mc.exe X: \gta5\tools\bin\audio\metadatacompiler\JIT\ Sounds Definitions\RAGEAudio\GeneralSoundDefinitions.xml aud audiosoundtypes gSoundClassFactory audSound * \rage\base\src\audiosoundtypes\soundclassfactory.h \rage\base\src\audiosoundtypes\sounddefs.h yes yes yes yes yes \Sounds 193ba743-84fe-49d1-8eec-0be498751774 yes icons/soundtypes/ Templates\Sounds \gta5\tools\bin\audio\rave\XSL\DefinitionsSchema.xsd yes CoreSounds Sounds \gta5\audio\dev\runtime\{Platform}\Config\sounds.dat Core\Audio\Sounds Core\Audio\Sounds\Transformed Base \gta5\audio\dev\assets\objects\Core\Audio\Sounds\Autogenerated\radio.xml \gta5\audio\dev\assets\objects\Core\Audio\Sounds\Autogenerated\Cutscenes.xml \gta5\audio\dev\assets\Objects\Core\Audio\Sounds\Autogenerated\InteractiveMusic.xml TestSounds Sounds \gta5\audio\dev\runtime\{Platform}\Config\test_sounds.dat Test\Sounds Test\Sounds\Transformed Test Curves Definitions\RAGEAudio\CurveDefinitions.xml \rage\base\src\audioengine\curvedefs.h yes yes \Curves b74e96d5-aefe-45cf-b319-1a9899d6ddef icons/curvetypes/ \gta5\tools\bin\audio\rave\XSL\DefinitionsSchema.xsd yes Curves Curves \gta5\audio\dev\runtime\{Platform}\Config\curves.dat Core\Audio\Curves Core\Audio\Curves\Transformed Base TestCurves Curves \gta5\audio\dev\runtime\{Platform}\Config\test_curves.dat Test\Curves Test\Curves\Transformed Test DynamicMixer Definitions\RAGEAudio\DynaMixDefinitions.xml \rage\base\src\audioengine\dynamixdefs.h yes yes \Dynamix EF635678-3CE1-4852-A551-B0846E81A960 icons/dynamixtypes/ \gta5\tools\bin\audio\rave\XSL\DefinitionsSchema.xsd yes yes DynamicMixer DynamicMixer \gta5\audio\dev\runtime\{Platform}\Config\dynamix.dat Core\Audio\DynaMix Base \gta5\audio\dev\assets\objects\Core\Audio\DynaMix\Autogenerated\MixGroupCategoryMap.xml Categories yes Definitions\RAGEAudio\CategoryDefinitions.xml \rage\base\src\audioengine\categorydefs.h yes \Categories yes 647df1ba-b0e0-420e-921c-cdad82387851 icons/categorytypes/ \gta5\tools\bin\audio\rave\XSL\DefinitionsSchema.xsd yes Categories Categories \gta5\audio\dev\runtime\{Platform}\Config\categories.dat Core\Audio\Categories Core\Audio\Categories\Transformed Base Speech yes Definitions\RAGEAudio\SpeechDefinitions.xml \rage\base\src\audioengine\speechdefs.h yes \Speech f622db36-cdfa-463a-bf9a-5dbaf5108203 yes icons/soundtypes/ \gta5\tools\bin\audio\rave\XSL\DefinitionsSchema.xsd yes Speech Speech \gta5\audio\dev\runtime\{Platform}\Config\speech2.dat Core\Audio\Speech Core\Audio\Speech\Transformed Base DLC_1_Speech Speech \gta5\audio\dev\runtime\{Platform}\Config\dlc_1_speech2.dat Core\Audio\Speech Core\Audio\Speech\Transformed DLC_1 GameObjects yes Definitions\AudioDefinitions.xml \game\audio\gameobjects.h yes 96bc7039-ea5e-4e5d-9d1d-06ddc2277c1a yes icons/gameobjecttypes/ \gta5\tools\bin\audio\rave\XSL\DefinitionsSchema.xsd yes GameObjects GameObjects Core\Audio\GameObjects Core\Audio\GameObjects\Transformed \gta5\audio\dev\runtime\{Platform}\Config\game.dat Base \gta5\audio\dev\assets\objects\Core\Audio\GameObjects\Autogenerated\radio.xml \gta5\audio\dev\assets\objects\Core\Audio\GameObjects\Autogenerated\ambientbankmap.xml \gta5\audio\dev\assets\objects\Core\Audio\GameObjects\Autogenerated\carRecording.xml \gta5\audio\dev\assets\objects\Core\Audio\GameObjects\Autogenerated\ambientzonelist.xml TestGameObjects GameObjects Test\GameObjects Test\GameObjects\Transformed \gta5\audio\dev\runtime\{Platform}\Config\test_game.dat Test ModularSynth Definitions\RAGEAudio\ModularSynthDefinitions.xml \rage\base\src\audiosynth\synthobjects.h yes yes 7FA0AAAA-8960-4774-BA6C-629C7AA3F7DD icons/curvetypes/ \gta5\tools\bin\audio\rave\XSL\DefinitionsSchema.xsd ModularSynth ModularSynth \gta5\audio\dev\runtime\{Platform}\Config\modsynth.dat Core\Audio\ModularSynth false Base ModularSynth ModularSynth \gta5\audio\dev\runtime\{Platform}\Config\optamp.dat Core\Audio\ModularSynth Optimised Optimised\AMP\Autogenerated false AudioConfig yes Definitions\RAGEAudio\SimpleTypes.xml \rage\base\src\audiodata\simpletypes.h ravesimpletypes yes B443FD4D-A1F0-4dbb-B104-F409460AA184 yes icons/soundtypes/ \gta5\tools\bin\audio\rave\XSL\DefinitionsSchema.xsd AudioConfig AudioConfig Core\Audio\Config Core\Audio\Config\Transformed \gta5\audio\dev\runtime\{Platform}\Config\audioconfig.dat Base DLC_RADIO_10_SURF_SOUNDS Sounds \gta5\audio\dev\runtime\{Platform}\config\dlc_radiosurf_sounds.dat DLC_RADIOSURF DLC_RADIOSURF\Audio\Sounds \gta5\audio\dev\assets\objects\DLC_RADIOSURF\Audio\Sounds\Autogenerated\radio.xml DLC_RADIO_10_SURF_GameObjects GameObjects \gta5\audio\dev\runtime\{Platform}\config\dlc_radiosurf_game.dat DLC_RADIOSURF DLC_RADIOSURF\Audio\GameObjects \gta5\audio\dev\assets\objects\DLC_RADIOSURF\Audio\GameObjects\Autogenerated\radio.xml DLC_RADIO_10_SURF_Speech Speech \gta5\audio\dev\runtime\{Platform}\Config\dlc_radiosurf_speech.dat DLC_RADIO_SURF\Audio\Speech DLC_RADIO_SURF\Audio\Speech\Transformed DLC_RADIOSURF \gta5\audio\dev\assets\Objects\CORE\Audio\Config\Variables.xml \gta5\assets\Dialogue\American\ \gta5\assets\Dialogue\Config\Configurations.xml Speech Import yes Scripted Speech Import //depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_AC_PACK_FILE.XML //depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_DE_PACK_FILE.XML //depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_FF_PACK_FILE.XML //depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_GM_PACK_FILE.XML //depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_NP_PACK_FILE.XML //depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_QR_PACK_FILE.XML //depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_ST_PACK_FILE.XML //depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_UZ_PACK_FILE.XML //depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_AC.XML //depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_DE.XML //depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_FF.XML //depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_GM.XML //depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_NP.XML //depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_QR.XML //depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_ST.XML //depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_UZ.XML Reaper Export C:\Program Files (x86)\REAPER\reaper.exe C:\Program Files\REAPER (x64)\reaper.exe false true Reaper Export (.processed) C:\Program Files (x86)\REAPER\reaper.exe C:\Program Files\REAPER (x64)\reaper.exe false true Speech Export "c:\program files\Sony\Sound Forge 8.0\Forge80.exe" "/Script:x:\gta5\src\dev\rage\base\tools\audio\audrave\rave\bin\Debug\SpeechImportTool.dll?SpeechFileList:" , yes yes Gesture Tool x:\gta5\tools\bin\audio\gestures\GestureTool.bat False Gesture Tool - Skip Gestured Waves x:\gta5\tools\bin\audio\gestures\GestureTool.bat False yes Radio Import Tool 509952 509952 50 50 32000 32000 Stereo Wave Audition "c:\program files\Sony\Sound Forge 8.0\Forge80.exe" "/Script:x:\gta5\src\dev\rage\base\tools\audio\audrave\rave\bin\Debug\CreateStereoWave.dll?FileList:" Cutscene Import Waves.Orphaned Waves Speech Radio Lipsync.Old Anim Files \gta5\art\anim\export_for_audio\ \gta5\audio\dev\assets\Waves\SCRIPTED_SPEECH\SCRIPTED_SPEECH\ Peds.Wiki-Game Diff http://10.11.16.15/vfxgallery/CHARACTERS_GTA5/ //depot/gta5/build/dev/common/data/peds.meta Peds.Unused Assets //depot/gta5/audio/dev/assets/Objects/Core/Audio/GAMEOBJECTS/ //depot/gta5/build/dev/common/data/peds.meta //depot/gta5/audio/dev/build/PS3/BuiltWaves/ BUILTWAVES_PACK_LIST.XML BUILTWAVES_PACK_LIST RADIO ONESHOT_AMBIENCE PS_AC PS_DE PS_FF PS_GM PS_NP PS_QR PS_ST PS_UZ SS_AC SS_DE SS_FF SS_GM SS_NP SS_QR SS_ST SS_UZ ANIMALS_FAR ANIMALS_NEAR PAIN Peds.Placeholder Voices //depot/gta5/build/dev/common/data/peds.meta Objects.ModularSynth.Unreferenced Modular Synths Objects.ModularSynth.Invalid ModularSynth References Waves.Speech Waves No Voice Tags //depot/gta5/audio/dev/build/PS3/BuiltWaves/ BUILTWAVES_PACK_LIST.XML SPEECH SS_AC SS_DE SS_FF SS_GM SS_NP SS_QR SS_ST SS_UZ Peds.PVG Details //depot/gta5/audio/dev/assets/Objects/Core/Audio/GAMEOBJECTS/ //depot/gta5/build/dev/common/data/peds.meta Objects.Sounds.Collision List Waves.Invalid Wave Refs Waves.Invalid Cutscene Waves //depot/gta5/audio/dev/build/PS3/BuiltWaves/CUTSCENE_PACK_FILE.xml Waves.Voice Wave Issues //depot/gta5/audio/dev/build/PS3/BuiltWaves/ BUILTWAVES_PACK_LIST.XML Waves.Speech Pack Details //depot/gta5/audio/dev/build/PS3/BuiltWaves/ BUILTWAVES_PACK_LIST.XML ^S_\S* ^SS_\S* ^PS_\S* Waves.Dialogue Issues //depot/gta5/assets/Dialogue/Config/Configurations.xml //depot/gta5/assets/Dialogue/American/ //depot/gta5/audio/dev/build/xbox360/BuiltWaves/ Gestured Scripted Speech \gta5\audio\dev\build\xbox360\BuiltWaves\BuiltWaves_PACK_LIST.xml \gta5\tools\bin\audio\rave\XSL\scriptedWaveGestures.xsl HTML Gestured Non-scripted Speech \gta5\audio\dev\build\xbox360\BuiltWaves\BuiltWaves_PACK_LIST.xml \gta5\tools\bin\audio\rave\XSL\WaveGestures.xsl HTML Scripted Waves CSV \gta5\audio\dev\build\xbox360\BuiltWaves\BuiltWaves_PACK_LIST.xml \gta5\tools\bin\audio\rave\XSL\scriptedWaves.xsl CSV Script Bank Sizes - 360 XBOX 360 \gta5\audio\dev\build\xbox360\BuiltWaves\BuiltWaves_PACK_LIST.xml \gta5\tools\bin\audio\rave\xsl\scriptbanksizes.xsl HTML Script Bank Sizes - PS3 PS3 \gta5\audio\dev\build\ps3\BuiltWaves\BuiltWaves_PACK_LIST.xml \gta5\tools\bin\audio\rave\xsl\scriptbanksizes.xsl HTML Script Bank Sizes - PC PC \gta5\audio\dev\build\pc\BuiltWaves\BuiltWaves_PACK_LIST.xml \gta5\tools\bin\audio\rave\xsl\scriptbanksizes.xsl HTML Built Wave Stats - 360 XBOX 360 \gta5\audio\dev\build\xbox360\BuiltWaves\BuiltWaves_PACK_LIST.xml \gta5\tools\bin\audio\rave\xsl\stats.xsl HTML true Built Wave Stats - PS3 PS3 \gta5\audio\dev\build\ps3\BuiltWaves\BuiltWaves_PACK_LIST.xml \gta5\tools\bin\audio\rave\xsl\stats.xsl HTML true Built Wave Stats - PC PC \gta5\audio\dev\build\pc\BuiltWaves\BuiltWaves_PACK_LIST.xml \gta5\tools\bin\audio\rave\xsl\stats.xsl HTML true Do Not Build List \gta5\audio\dev\build\xbox360\PendingWaves\ \gta5\tools\bin\audio\rave\xsl\invalidWaves.xslt Txt Waveslots - 360 XBOX360 //depot/gta5/audio/dev/RUNTIME/XBOX360/CONFIG/AUDIOCONFIG.DAT \gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl HTML Waveslots - PS3 PS3 //depot/gta5/audio/dev/RUNTIME/PS3/CONFIG/AUDIOCONFIG.DAT \gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl HTML Waveslots - PC PC //depot/gta5/audio/dev/RUNTIME/PC/CONFIG/AUDIOCONFIG.DAT \gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl HTML Waveslots - 360 (Live) XBOX360 //depot/gta5/audio/dev/RUNTIME/XBOX360/CONFIG/AUDIOCONFIG.DAT \gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl HTML Waveslots - PS3 (Live) PS3 //depot/gta5/audio/dev/RUNTIME/PS3/CONFIG/AUDIOCONFIG.DAT \gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl HTML Waveslots - PC (Live) PC //depot/gta5/audio/dev/RUNTIME/PC/CONFIG/AUDIOCONFIG.DAT \gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl HTML Category Editor \gta5\tools\bin\audio\rave\XML\DynamicObjects.xml \gta5\tools\bin\audio\rave\XML\DynamicPaths.xml Synth_Editor ModularSynth \gta5\tools\bin\audio\pipeline\audGestureBuilder.exe \gta5\tools\bin\audio\pipeline\audPeakNormalise.exe \gta5\tools\bin\audio\pipeline\audResampler.exe \gta5\tools\bin\audio\pipeline\WaveEncoder.exe \gta5\tools\bin\audio\pipeline\audStreamBuilder.exe \gta5\tools\bin\audio\pipeline\BankBuilder.exe \gta5\tools\bin\audio\pipeline\WaveXMLBuilder.exe \gta5\tools\bin\audio\pipeline\audVisemeBuilder.exe \gta5\tools\bin\audio\pipeline\CutsceneTrimTimings.txt \gta5\tools\bin\audio\pipeline\audGranularBuilder.exe \gta5\audio\dev\build\{PLATFORM}\BuiltWaves\Temp\BuiltWaves.xml /gta5/audio/dev/assets/Waves/waveSlotSettings.xml /gta5/audio/dev/runtime/{PLATFORM}/Config/WAVESLOTS2.XML \gta5\tools\bin\audio\pipeline\audWaveSlotBuilder.exe *.XML yes \gta5\audio\dev\build\{PLATFORM}\BuiltWaves\Temp\BuiltWaves.xml /gta5/audio/dev/runtime/{PLATFORM}/Config/speech.dat \gta5\tools\bin\audio\pipeline\audSpeechBuilder.exe *.DAT yes \gta5\tools\bin\audio\pipeline\XSL\Radio_SpeechGenerator.xsl smtp.rockstar.t2.corp ivona@rockstarnorth.com
matthew.smith@rockstarnorth.com
alastair.macgregor@rockstarnorth.com
matt.hailey@rockstarnorth.com
derek.ward@rockstarnorth.com
michael.taschler@rockstarnorth.com
\gta5\tools\bin\audio\rave\data\gesture_context_list.csv C:\Program Files\Perforce\p4v.exe /gta5/audio/dev/runtime/{PLATFORM}/Config/WAVESLOTS2.XML noreply-audio@rockstarnorth.com smtp.rockstar.t2.corp 25 matt.hailey@rockstarnorth.com alastair.macgregor@rockstarnorth.com ^ANIMALS_\S* ^INTERACTIVE_MUSIC$ ^ONESHOT_AMBIENCE$ ^PAIN$ ^POLICE_SCANNER$ ^SCRIPT$ ^RESIDENT$ ^STREAMS$ ^WEAPONS_PLAYER$ ^CUTSCENE\S* ^RADIO_\S* ^PS_\S* ^S_\S* ^SS_\S* ^STREAMED_\S* ^TEST_\S*