@echo off CALL setenv.bat SET INPUT_SOURCE=%RS_SCRIPTBRANCH%\singleplayer\sco\RELEASE x: PUSHD %RS_TOOLSLIB%\util REM Delete all .sco files in the Preview folder SET PREVIEW_FOLDER="%RS_BUILDBRANCH%\preview\" Call :DeleteAllScoFilesFromPreviewFolder REM Compile the script_REL.zip in the assets\export folder CALL :CompileAssetZipScript REM Compile the script_REL.rpf in the common folder REM CALL :CompileCommonScript REM Compile the platform-specific script_REL.rpf files ::SET SourceFiles=%INPUT_SOURCE%\xbox360\*.xsc ::SET PlatformPath=xbox360 ::SET EnabledPlatformToCheck=xbox360 ::CALL :CompilePlatformScript ::SET SourceFiles=%INPUT_SOURCE%\ps3\*.csc ::SET PlatformPath=ps3 ::SET EnabledPlatformToCheck=ps3 ::CALL :CompilePlatformScript ::SET SourceFiles=%INPUT_SOURCE%\win32\*.wsc ::SET PlatformPath=pc ::SET EnabledPlatformToCheck=win32 ::CALL :CompilePlatformScript SET SourceFiles=%INPUT_SOURCE%\win64\*.ysc SET PlatformPath=x64 SET EnabledPlatformToCheck=win64 CALL :CompilePlatformScript ::SET PlatformPath=xbox360 ::SET EnabledPlatformToCheck=xbox360 ::CALL :OutputLastModifiedTime ::SET PlatformPath=ps3 ::SET EnabledPlatformToCheck=ps3 ::CALL :OutputLastModifiedTime ::SET PlatformPath=pc ::SET EnabledPlatformToCheck=win32 ::CALL :OutputLastModifiedTime SET PlatformPath=x64 SET EnabledPlatformToCheck=win64 CALL :OutputLastModifiedTime POPD GOTO :eof REM Subroutines :DeleteAllScoFilesFromPreviewFolder IF NOT EXIST %PREVIEW_FOLDER% GOTO :eof IF EXIST %PREVIEW_FOLDER%\*.sco DEL %PREVIEW_FOLDER%\*.sco ::IF EXIST %PREVIEW_FOLDER%\*.csc DEL %PREVIEW_FOLDER%\*.csc ::IF EXIST %PREVIEW_FOLDER%\*.wsc DEL %PREVIEW_FOLDER%\*.wsc IF EXIST %PREVIEW_FOLDER%\*.ysc DEL %PREVIEW_FOLDER%\*.ysc ::IF EXIST %PREVIEW_FOLDER%\*.xsc DEL %PREVIEW_FOLDER%\*.xsc GOTO :eof :CompileAssetZipScript SET OUTPUT_FOLDER=%RS_EXPORT%\levels\gta5\script SET OUTPUT_FILENAME=%OUTPUT_FOLDER%\script_REL.zip IF NOT EXIST %OUTPUT_FOLDER% MKDIR %OUTPUT_FOLDER% attrib -r %OUTPUT_FILENAME% %RS_TOOLSRUBY% data_mk_generic_zip.rb --silent --project=%RS_PROJECT% --uncompressed --output=%OUTPUT_FILENAME% %INPUT_SOURCE%\*.sco attrib +r %OUTPUT_FILENAME% GOTO :eof :CompileCommonScript SET OUTPUT_FILENAME=%RS_BUILDBRANCH%\common\data\script\script_REL.rpf attrib -r %OUTPUT_FILENAME% %RS_TOOLSRUBY% data_mk_generic_rpf.rb --silent --project=%RS_PROJECT% --uncompressed --output=%OUTPUT_FILENAME% %INPUT_SOURCE%\*.sco attrib +r %OUTPUT_FILENAME% GOTO :eof :CompilePlatformScript REM %RS_TOOLSRUBY% data_is_platform_enabled.rb %EnabledPlatformToCheck% %RS_TOOLSBIN%\is_platform_enabled %EnabledPlatformToCheck% IF NOT ERRORLEVEL 1 GOTO :eof SET OUTPUT_FOLDER=%RS_BUILDBRANCH%\%PlatformPath%\levels\gta5\script SET OUTPUT_FILENAME=%OUTPUT_FOLDER%\script_REL.rpf IF NOT EXIST %OUTPUT_FOLDER% MKDIR %OUTPUT_FOLDER% attrib -r %OUTPUT_FILENAME% %RS_TOOLSRUBY% data_mk_generic_rpf.rb --silent --project=%RS_PROJECT% --uncompressed --output=%OUTPUT_FILENAME% %SourceFiles% attrib +r %OUTPUT_FILENAME% FOR %%f IN (%OUTPUT_FILENAME%) DO SET filedatetime=%%~tf echo %OUTPUT_FILENAME% was last updated at %filedatetime%. GOTO :eof :OutputLastModifiedTime REM %RS_TOOLSRUBY% data_is_platform_enabled.rb %EnabledPlatformToCheck% %RS_TOOLSBIN%\is_platform_enabled %EnabledPlatformToCheck% IF NOT ERRORLEVEL 1 GOTO :eof SET OUTPUT_FOLDER=%RS_BUILDBRANCH%\%PlatformPath%\levels\gta5\script SET OUTPUT_FILENAME=%OUTPUT_FOLDER%\script_REL.rpf FOR %%f IN (%OUTPUT_FILENAME%) DO ECHO *** %EnabledPlatformToCheck% %%f modified on %%~tf *** GOTO :eof