@echo off CALL setenv.bat SET INPUT_SOURCE=%RS_SCRIPTBRANCH%\singleplayer\sco\JAPANESE_DEBUG REM Define Japanese specific build branch path. SET RS_JP_BUILDBRANCH=x:\gta5\build\Japanese x: PUSHD %RS_PROJROOT% p4 login -s 2>&1 IF ERRORLEVEL 1 ( ECHO You need to log in to Perforce before you can create script.rpf files GOTO :eof ) PUSHD %RS_TOOLSLIB%\util REM Delete all .sco files in the Preview folders of the Japanese branch. SET PREVIEW_FOLDER="%RS_JP_BUILDBRANCH%\preview\" CALL :DeleteAllScoFilesFromPreviewFolder REM SET PREVIEW_FOLDER="%RS_BUILDROOT%\dev_network\preview\" REM CALL :DeleteAllScoFilesFromPreviewFolder REM SET PREVIEW_FOLDER="%RS_BUILDROOT%\release\preview\" REM CALL :DeleteAllScoFilesFromPreviewFolder REM Compile the script.zip in the assets\export folder REM CALL :CompileAssetZipScript REM Compile the platform-specific script.rpf files ::SET SourceFiles=%INPUT_SOURCE%\xbox360\*.xsc ::SET PlatformPath=xbox360 ::SET EnabledPlatformToCheck=xbox360 ::CALL :CompilePlatformScript ::SET SourceFiles=%INPUT_SOURCE%\ps3\*.csc ::SET PlatformPath=ps3 ::SET EnabledPlatformToCheck=ps3 ::CALL :CompilePlatformScript ::SET SourceFiles=%INPUT_SOURCE%\win32\*.wsc ::SET PlatformPath=pc ::SET EnabledPlatformToCheck=win32 ::CALL :CompilePlatformScript SET SourceFiles=%INPUT_SOURCE%\win64\*.ysc SET PlatformPath=x64 SET EnabledPlatformToCheck=win64 CALL :CompilePlatformScript ::SET PlatformPath=xbox360 ::SET EnabledPlatformToCheck=xbox360 ::CALL :OutputLastModifiedTime ::SET PlatformPath=ps3 ::SET EnabledPlatformToCheck=ps3 ::CALL :OutputLastModifiedTime ::SET PlatformPath=pc ::SET EnabledPlatformToCheck=win32 ::CALL :OutputLastModifiedTime SET PlatformPath=x64 SET EnabledPlatformToCheck=win64 CALL :OutputLastModifiedTime POPD GOTO :eof REM Subroutines :DeleteAllScoFilesFromPreviewFolder IF NOT EXIST %PREVIEW_FOLDER% GOTO :eof IF EXIST %PREVIEW_FOLDER%\*.sco DEL %PREVIEW_FOLDER%\*.sco ::IF EXIST %PREVIEW_FOLDER%\*.csc DEL %PREVIEW_FOLDER%\*.csc ::IF EXIST %PREVIEW_FOLDER%\*.wsc DEL %PREVIEW_FOLDER%\*.wsc IF EXIST %PREVIEW_FOLDER%\*.ysc DEL %PREVIEW_FOLDER%\*.ysc ::IF EXIST %PREVIEW_FOLDER%\*.xsc DEL %PREVIEW_FOLDER%\*.xsc GOTO :eof :CompileAssetZipScript SET OUTPUT_FOLDER=%RS_EXPORT%\levels\gta5\script SET OUTPUT_FILENAME=%OUTPUT_FOLDER%\script.zip IF NOT EXIST %OUTPUT_FOLDER% MKDIR %OUTPUT_FOLDER% attrib -r %OUTPUT_FILENAME% %RS_TOOLSRUBY% data_mk_generic_zip.rb --silent --project=%RS_PROJECT% --uncompressed --output=%OUTPUT_FILENAME% %INPUT_SOURCE%\*.sco attrib +r %OUTPUT_FILENAME% GOTO :eof :CompilePlatformScript REM %RS_TOOLSRUBY% data_is_platform_enabled.rb %EnabledPlatformToCheck% %RS_TOOLSBIN%\is_platform_enabled %EnabledPlatformToCheck% IF NOT ERRORLEVEL 1 GOTO :eof SET OUTPUT_FOLDER=%RS_JP_BUILDBRANCH%\%PlatformPath%\levels\gta5\script SET OUTPUT_FILENAME=%OUTPUT_FOLDER%\script.rpf IF NOT EXIST %OUTPUT_FOLDER% MKDIR %OUTPUT_FOLDER% attrib -r %OUTPUT_FILENAME% %RS_TOOLSRUBY% data_mk_generic_rpf.rb --silent --project=%RS_PROJECT% --uncompressed --output=%OUTPUT_FILENAME% %SourceFiles% attrib +r %OUTPUT_FILENAME% REM Copy script from dev to dev_network SET COPY_DEST_FOLDER=%RS_BUILDROOT%\dev_network\%PlatformPath%\levels\gta5\script\ CALL :CopyScriptToDestFolder REM Copy script from dev to release SET COPY_DEST_FOLDER=%RS_BUILDROOT%\release\%PlatformPath%\levels\gta5\script\ CALL :CopyScriptToDestFolder GOTO :eof :CopyScriptToDestFolder SET COPY_DEST_FILE=%COPY_DEST_FOLDER%\script.rpf IF NOT EXIST %COPY_DEST_FOLDER% MKDIR %COPY_DEST_FOLDER% IF EXIST %COPY_DEST_FILE% ATTRIB -R %COPY_DEST_FILE% REM xcopy /Y /R %OUTPUT_FILENAME% %COPY_DEST_FOLDER% copy /B %OUTPUT_FILENAME% %COPY_DEST_FILE% /Y IF EXIST %COPY_DEST_FILE% ATTRIB +R %COPY_DEST_FILE% GOTO :eof :OutputLastModifiedTime REM %RS_TOOLSRUBY% data_is_platform_enabled.rb %EnabledPlatformToCheck% %RS_TOOLSBIN%\is_platform_enabled %EnabledPlatformToCheck% IF NOT ERRORLEVEL 1 GOTO :eof SET OUTPUT_FOLDER=%RS_JP_BUILDBRANCH%\%PlatformPath%\levels\gta5\script SET OUTPUT_FILENAME=%OUTPUT_FOLDER%\script.rpf FOR %%f IN (%OUTPUT_FILENAME%) DO ECHO *** %EnabledPlatformToCheck% %%f modified on %%~tf *** GOTO :eof