USING "rage_builtins.sch" USING "globals.sch" USING "beast_secret_peyote.sch" // Compiled in to main_persistent.sc when FEATURE_SP_DLC_BEAST_SECRET is set to 1 // and FEATURE_SP_DLC_BEAST_SECRET_DEBUG to 0. #IF FEATURE_SP_DLC_BEAST_SECRET #IF FEATURE_SP_DLC_BEAST_SECRET_DEBUG BeastPeyoteVars sBeastPeyoteVars #ENDIF #ENDIF SCRIPT #IF FEATURE_SP_DLC_BEAST_SECRET #IF FEATURE_SP_DLC_BEAST_SECRET_DEBUG CPRINTLN(DEBUG_HUNTING, "Beast thread 1 launched.") IF HAS_FORCE_CLEANUP_OCCURRED(FORCE_CLEANUP_FLAG_SP_TO_MP) CPRINTLN(DEBUG_HUNTING, "Beast thread 1 terminating.") TERMINATE_THIS_THREAD() ENDIF Reset_Beast_Peyote_Variables(sBeastPeyoteVars) #IF IS_DEBUG_BUILD Create_Beast_Peyote_Widgets(sBeastPeyoteVars, NULL) #ENDIF WHILE TRUE Maintain_Beast_Peyote_Progression(sBeastPeyoteVars) Maintain_Play_Beast_Peyote_Sound(sBeastPeyoteVars) #IF IS_DEBUG_BUILD Update_Beast_Peyote_Widgets(sBeastPeyoteVars) #ENDIF WAIT(0) ENDWHILE #ENDIF //FEATURE_SP_DLC_BEAST_SECRET_DEBUG #ENDIF //FEATURE_SP_DLC_BEAST_SECRET ENDSCRIPT