//Compile out Title Update changes to header functions. //Must be before includes. //CONST_INT USE_TU_CHANGES 0 // Removed by Kenneth R. USING "rage_builtins.sch" USING "globals.sch" USING "mission_triggerer_core.sch" // ***************************************************************************************** // ***************************************************************************************** // ***************************************************************************************** // // MISSION NAME : Mission_triggerer.sch // AUTHOR : Ak, BenR // DESCRIPTION : Parses the g_TriggerableMissions list and checks for activated // triggers, on finding an active trigger an attempt will be made to // obtain mission candidate permissions for the trigger, mission // script launching should be handled by the relevant scripts. // // ***************************************************************************************** // ***************************************************************************************** // ***************************************************************************************** // For all registered triggers check if they can trigger this frame. // If they can try and secure a candidate ID for them. // If a candidate ID is secured then set the mission to trigger. SCRIPT CPRINTLN(DEBUG_TRIGGER, "Mission Triggerer B started.") MISSION_TRIGGERER_LOCAL_VARS sLocalVars sLocalVars.iNoFramesMissionRunning = 0 sLocalVars.iLockInTimer = -1 sLocalVars.fpBindTriggerScene = &SETUP_SET_B_TRIGGER_SCENE MISSION_TRIGGERER_INIT() WHILE TRUE IF NOT sLocalVars.bCallbackSetup IF NOT IS_ENTITY_DEAD(PLAYER_PED_ID()) AND NOT IS_PLAYER_BEING_ARRESTED(PLAYER_ID(), FALSE) CPRINTLN(DEBUG_TRIGGER, "Setting up new FORCE_CLEANUP for mission trigger B.") sLocalVars.bCallbackSetup = TRUE IF HAS_FORCE_CLEANUP_OCCURRED(FORCE_CLEANUP_FLAG_SP_TO_MP|FORCE_CLEANUP_FLAG_MAGDEMO|FORCE_CLEANUP_FLAG_DEBUG_MENU|FORCE_CLEANUP_FLAG_PLAYER_KILLED_OR_ARRESTED|FORCE_CLEANUP_FLAG_REPEAT_PLAY) IF GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP() = FORCE_CLEANUP_FLAG_PLAYER_KILLED_OR_ARRESTED CPRINTLN(DEBUG_TRIGGER, "mission_triggerer_B running cleanup for death/arrest.") CLEANUP_ACTIVE_TRIGGER_SCENE(sLocalVars) sLocalVars.bCallbackSetup = FALSE ELSE CPRINTLN(DEBUG_TRIGGER, "mission_triggerer_B has been forced to cleanup.") MISSION_TRIGGERER_FULL_CLEANUP(sLocalVars) ENDIF ENDIF ENDIF ENDIF //This version of the mission triggerer shouldn't be running before Trevor 1 or past FBI4 IF (NOT GET_MISSION_COMPLETE_STATE(SP_MISSION_TREVOR_1)) OR GET_MISSION_COMPLETE_STATE(SP_MISSION_FBI_4) CPRINTLN(DEBUG_TRIGGER, "mission_triggerer_B cleaning up as it is running at the wrong time in the flow.") MISSION_TRIGGERER_FULL_CLEANUP(sLocalVars) ENDIF MISSION_TRIGGERER_MAIN_UPDATE(sLocalVars) WAIT(0) ENDWHILE ENDSCRIPT