// Do nothing in release mode #IF IS_FINAL_BUILD SCRIPT ENDSCRIPT #ENDIF // Only include in debug mode #IF IS_DEBUG_BUILD USING "rage_builtins.sch" // game commands USING "commands_debug.sch" USING "commands_ped.sch" USING "commands_player.sch" USING "commands_streaming.sch" USING "commands_script.sch" USING"script_player.sch" USING "script_XML.sch" USING "commands_audio.sch" ENUM XmlInput SWITCH_ON_SKIS = 0, SWITCH_OFF_SKIS, TEST_NAVIGATION = 100, //reserved for launching scripts TEST_COMBAT = 101, TEST_GENERAL = 102, TEST_CAMERA = 103, TEST_WARPS = 104, TEST_VEHICLE_AI = 105, TEST_CUTSCENE = 106, // TEST_RAYFIRE = 107, TEST_DYNAMIX = 108, TEST_PHYSICS = 109, TEST_PHYSICS_PERF = 110, TEST_HORSE = 111, TEST_VEHICLE = 112, // TEST_BINK = 113, TEST_SCRIPTED_RT = 114, TEST_PROP_DROP = 115, TEST_SCENARIO = 116, TEST_AINEWENGLAND = 117, TEST_WALKING_PED = 118, TEST_COVER = 119, TEST_TARGETTING = 120, TEST_SWITCH = 121, TEST_CUTSCENE_SAMPLES = 122 ENDENUM PROC SET_SCRIPT_CAN_START (string current_Script, int current_Script_Hash) int iCurrent_Script iCurrent_Script = GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(current_Script_Hash) IF (iCurrent_Script = 0) REQUEST_SCRIPT(current_Script) WHILE NOT HAS_SCRIPT_LOADED(current_Script) WAIT(0) ENDWHILE IF ARE_STRINGS_EQUAL(current_Script, "physics_perf_test") or ARE_STRINGS_EQUAL(current_Script, "physics_test") START_NEW_SCRIPT(current_Script, MISSION_STACK_SIZE) ELSE START_NEW_SCRIPT(current_Script, DEFAULT_STACK_SIZE) ENDIF PRINTSTRING("Launching ") PRINTSTRING(current_Script) PRINTSTRING(" script") PRINTNL() ENDIF //ENDIF ENDPROC //please add any script here that you want to launch PROC TERMINATE_TEST_SCRIPTS ( ) // TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("RayFire_test") TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("combat_test" ) TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("general_test" ) TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("camera_test" ) TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("navmeshtest" ) TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("vehicle_ai_test" ) TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("physics_test") TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("cutscene_test" ) TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("DynaMixTest") TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("physics_perf_test") TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("horse_test") TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("vehicle_test") // TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("bink_test") TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("scriptedRTTest") TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("prop_drop") TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("scenarios_test") TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("ainewengland_test") TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("walking_ped") TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("cover_test") TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("targetting_test") TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME ("switch_test") ENDPROC SCRIPT(XmlInput xmlValue) IF HAS_FORCE_CLEANUP_OCCURRED(FORCE_CLEANUP_FLAG_SP_TO_MP) TERMINATE_TEST_SCRIPTS() wait (5) TERMINATE_THIS_THREAD() ENDIF // STRING CurrentScript //IF ADDING A NEW SCRIPT PLEASE ADD TO THE TERMINATE_TEST_SCRIPTS function IF IS_PLAYER_PLAYING(PLAYER_ID()) SWITCH xmlValue //Quick debug options CASE SWITCH_ON_SKIS SET_PED_SKIING(PLAYER_PED_ID(), TRUE) BREAK CASE SWITCH_OFF_SKIS SET_PED_SKIING(PLAYER_PED_ID(), FALSE) BREAK //Dealing with the launching of test scripts CASE TEST_NAVIGATION TERMINATE_TEST_SCRIPTS() //Terminate wait (5) SET_SCRIPT_CAN_START ("navmeshtest", HASH("navmeshtest")) BREAK CASE TEST_COMBAT TERMINATE_TEST_SCRIPTS() wait (5) SET_SCRIPT_CAN_START ("combat_test", HASH("combat_test")) BREAK CASE TEST_GENERAL TERMINATE_TEST_SCRIPTS() wait (5) SET_SCRIPT_CAN_START ("general_test", HASH("general_test")) BREAK CASE TEST_SCENARIO TERMINATE_TEST_SCRIPTS() wait (5) SET_SCRIPT_CAN_START ("scenarios_test", HASH("scenarios_test")) BREAK CASE TEST_AINEWENGLAND TERMINATE_TEST_SCRIPTS() wait (5) SET_SCRIPT_CAN_START ("ainewengland_test", HASH("ainewengland_test")) BREAK CASE TEST_CAMERA TERMINATE_TEST_SCRIPTS() wait (5) SET_SCRIPT_CAN_START ("camera_test", HASH("camera_test")) BREAK CASE TEST_WARPS TERMINATE_TEST_SCRIPTS() BREAK CASE TEST_VEHICLE_AI TERMINATE_TEST_SCRIPTS() wait (5) SET_SCRIPT_CAN_START ("vehicle_ai_test", HASH("vehicle_ai_test")) BREAK CASE TEST_PHYSICS TERMINATE_TEST_SCRIPTS() WAIT(5) SET_SCRIPT_CAN_START("physics_test", HASH("physics_test")) BREAK CASE TEST_CUTSCENE TERMINATE_TEST_SCRIPTS() wait(5) SET_SCRIPT_CAN_START("cutscene_test", HASH("cutscene_test")) BREAK CASE TEST_DYNAMIX TERMINATE_TEST_SCRIPTS() wait (5) SET_SCRIPT_CAN_START("DynaMixTest", HASH("DynaMixTest")) BREAK // CASE TEST_RAYFIRE // TERMINATE_TEST_SCRIPTS() // wait(5) // SET_SCRIPT_CAN_START("RayFire_test") // BREAK CASE TEST_PHYSICS_PERF TERMINATE_TEST_SCRIPTS() wait (5) SET_SCRIPT_CAN_START("physics_perf_test", HASH("physics_perf_test")) BREAK CASE TEST_HORSE TERMINATE_TEST_SCRIPTS() wait (5) SET_SCRIPT_CAN_START("horse_test", HASH("horse_test")) BREAK CASE TEST_VEHICLE TERMINATE_TEST_SCRIPTS() wait (5) SET_SCRIPT_CAN_START ("vehicle_test", HASH("vehicle_test")) BREAK // CASE TEST_BINK // TERMINATE_TEST_SCRIPTS() // wait (5) // SET_SCRIPT_CAN_START ("bink_test") // BREAK case TEST_SCRIPTED_RT TERMINATE_TEST_SCRIPTS() wait (5) SET_SCRIPT_CAN_START("scriptedRTTest", HASH("scriptedRTTest")) BREAK CASE TEST_PROP_DROP TERMINATE_TEST_SCRIPTS() WAIT(5) SET_SCRIPT_CAN_START("prop_drop", HASH("prop_drop")) BREAK CASE TEST_WALKING_PED TERMINATE_TEST_SCRIPTS() WAIT(5) SET_SCRIPT_CAN_START("walking_ped", HASH("walking_ped")) BREAK CASE TEST_COVER TERMINATE_TEST_SCRIPTS() WAIT(5) SET_SCRIPT_CAN_START("cover_test", HASH("cover_test")) BREAK CASE TEST_TARGETTING TERMINATE_TEST_SCRIPTS() WAIT(5) SET_SCRIPT_CAN_START("targetting_test", HASH("targetting_test")) BREAK CASE TEST_SWITCH TERMINATE_TEST_SCRIPTS() WAIT(5) SET_SCRIPT_CAN_START("switch_test", HASH("switch_test")) BREAK CASE TEST_CUTSCENE_SAMPLES TERMINATE_TEST_SCRIPTS() WAIT(5) SET_SCRIPT_CAN_START("CutsceneSamples", HASH("CutsceneSamples")) BREAK ENDSWITCH ENDIF ENDSCRIPT #ENDIF // IS_DEBUG_BUILD