//Compile out Title Update changes to header functions. //Must be before includes. //CONST_INT USE_TU_CHANGES 0 // Removed by Kenneth R. // controller_Trafficking.sc USING "controller_Trafficking.sch" USING "controller_Trafficking_Air_lib.sch" USING "controller_Trafficking_Ground_lib.sch" USING "controller_Trafficking_Weapons_lib.sch" #IF IS_DEBUG_BUILD USING "debug_channels_structs.sch" #ENDIF SCENARIO_BLOCKING_INDEX scenarioBlock = NULL BOOL bAddScenarioBlocking = FALSE INT iVehicleSnapshotLastStored = 0 // helps correctly restore the last vehicle player used before the mission PROC CONTROLLER_TRAFFICKING_THREAD_CLEANUP() CPRINTLN(DEBUG_MINIGAME, "==== TRAFFICKING CONTROLLER TERMINATING ====") IF (scenarioBlock != NULL) REMOVE_SCENARIO_BLOCKING_AREA(scenarioBlock) ENDIF TRAFFICKING_AIR_CLEANUP(TRUE) TRAFFICKING_GROUND_CLEANUP(TRUE) TRAFFICKING_WEAPONS_CLEANUP() Set_Leave_Area_Flag_For_All_Blipped_Missions() TERMINATE_THIS_THREAD() ENDPROC PROC CONTROLLER_TRAFFICKING_INIT() IF NOT bAddScenarioBlocking scenarioBlock = ADD_SCENARIO_BLOCKING_AREA((<<2157.1089, 4788.5586, 40.0730>> - <<25,25,25>>), (<<2157.1089, 4788.5586, 40.0730>> + <<25,25,25>>)) PRINTLN("TRAFFICKING - ADDING SCENARIO BLOCKING AREA") bAddScenarioBlocking = TRUE ENDIF ENDPROC SCRIPT PRINTLN("==== TRAFFICKING CONTROLLER STARTING ====") // Do we need to cleanup? IF HAS_FORCE_CLEANUP_OCCURRED(FORCE_CLEANUP_FLAG_SP_TO_MP | FORCE_CLEANUP_FLAG_DEBUG_MENU | FORCE_CLEANUP_FLAG_REPEAT_PLAY) CONTROLLER_TRAFFICKING_THREAD_CLEANUP() ENDIF // Set us to relaunch when a save is loaded. Register_Script_To_Relaunch_List(LAUNCH_BIT_MG_CTRL_TRAF) CONTROLLER_TRAFFICKING_INIT() // Local variable init. INT iWaitTime = 0 BOOL bIsReplayLaunch_Air = FALSE BOOL bIsReplayLaunch_Ground = FALSE WHILE TRUE IF Get_Player_Timetable_Scene_In_Progress() = PR_SCENE_T6_TRAF_AIR bSwitchInProgress = TRUE // PRINTLN("bSwitchInProgress = TRUE") ELSE bSwitchInProgress = FALSE // PRINTLN("NO SWITCH IS IN PROGRESS - 01") ENDIF IF TRAFFICKING_CONTROLLER_SHOULD_UPDATE() // Going to need the distance for multiple things. IF NOT IS_ENTITY_DEAD(PLAYER_PED_ID()) fDist2ToLauncher = VDIST2(GET_ENTITY_COORDS(PLAYER_PED_ID()), vLaunchCoords) ENDIF // -------------------- // Air trafficking -- Wait afterwards so we're not updating both each frame. TRAFFICKING_AIR_UPDATE(bIsReplayLaunch_Air) // -- Put a wait in here, so that we're not updating both trafficking launchers every frame. // WAIT(100) // Removing wait time to fix Bug # 1175414 // Air trafficking -- Wait afterwards so we're not updating both each frame. TRAFFICKING_GROUND_UPDATE(bIsReplayLaunch_Ground) // WAIT(100) // Removing wait time to fix Bug # 1175414 // check if we should update the vehicle snapshot IF eAirState > TKS_STREAM_WAIT // wait until plane has been created so we don't get the plane from Trevor2 in our snapshot IF fDist2ToLauncher < 600 IF IS_CURRENTLY_ON_MISSION_TO_TYPE() = FALSE AND GET_GAME_TIMER() - iVehicleSnapshotLastStored > 2000 iVehicleSnapshotLastStored = GET_GAME_TIMER() STORE_START_PLAYER_VEHICLE_SNAPSHOT() ENDIF ENDIF ENDIF // Shorter wait time before we update again. // iWaitTime = 100 // Removing wait time to fix Bug # 1175414 iWaitTime = 0 ELSE // PRINTLN("TRAFFICKING Controller feels no need to update.") //removed by AndyMinghella for bug 568589 // CONTROLLER_TRAFFICKING_THREAD_CLEANUP() IF NOT bOkayToKeepBlipsActive IF IS_STATIC_BLIP_CURRENTLY_VISIBLE(STATIC_BLIP_MINIGAME_TRAF_AIR) SET_STATIC_BLIP_ACTIVE_STATE(STATIC_BLIP_MINIGAME_TRAF_AIR, FALSE) g_savedGlobals.sTraffickingData.bAirBlipActive = FALSE // PRINTLN("SETTING - g_savedGlobals.sTraffickingData.bAirBlipActive = FALSE") ENDIF ELSE g_savedGlobals.sTraffickingData.bAirBlipActive = FALSE // PRINTLN("SETTING - g_savedGlobals.sTraffickingData.bAirBlipActive = FALSE") ENDIF IF NOT bOkayToKeepBlipsActive IF IS_STATIC_BLIP_CURRENTLY_VISIBLE(STATIC_BLIP_MINIGAME_TRAF_GND) SET_STATIC_BLIP_ACTIVE_STATE(STATIC_BLIP_MINIGAME_TRAF_GND, FALSE) g_savedGlobals.sTraffickingData.bGndBlipActive = FALSE // PRINTLN("SETTING - g_savedGlobals.sTraffickingData.bGndBlipActive = FALSE") ENDIF ELSE g_savedGlobals.sTraffickingData.bGndBlipActive = FALSE // PRINTLN("SETTING - g_savedGlobals.sTraffickingData.bGndBlipActive = FALSE") ENDIF iWaitTime = 1000 ENDIF WAIT(iWaitTime) ENDWHILE ENDSCRIPT