USING "minigames_helpers.sch" USING "minigame_UIInputs.sch" USING "tennis_debug.sch" /// PURPOSE: ENUM PLAYING_COURT TENNIS_COURT_MichaelHouse, TENNIS_COURT_CountryClub, TENNIS_COURT_VinewoodHotel1, TENNIS_COURT_RichmanHotel1, TENNIS_COURT_LSUCourt1, TENNIS_COURT_VespucciHotel, TENNIS_COURT_WeazelCourt1, TENNIS_COURT_chumashHotel, TENNIS_COURT_DamVista, TENNIS_COURT_Ambient ENDENUM FUNC STRING GET_STRING_FROM_TENNIS_PLAYING_COURT(PLAYING_COURT eCourt) RETURN PICK_STRING(eCourt = TENNIS_COURT_MichaelHouse, "TENNIS_COURT_MichaelHouse", PICK_STRING(eCourt = TENNIS_COURT_CountryClub, "TENNIS_COURT_CountryClub", PICK_STRING(eCourt = TENNIS_COURT_VinewoodHotel1, "TENNIS_COURT_VinewoodHotel1", PICK_STRING(eCourt = TENNIS_COURT_RichmanHotel1, "TENNIS_COURT_RichmanHotel1", PICK_STRING(eCourt = TENNIS_COURT_LSUCourt1, "TENNIS_COURT_LSUCourt1", PICK_STRING(eCourt = TENNIS_COURT_VespucciHotel, "TENNIS_COURT_VespucciHotel", PICK_STRING(eCourt = TENNIS_COURT_WeazelCourt1, "TENNIS_COURT_WeazelCourt1", PICK_STRING(eCourt = TENNIS_COURT_chumashHotel, "TENNIS_COURT_chumashHotel", "Unknown PLAYING_COURT_ENUM")))))))) ENDFUNC FUNC STRING GET_STRING_LABEL_FROM_TENNIS_PLAYING_COURT(PLAYING_COURT eCourt) SWITCH eCourt CASE TENNIS_COURT_CountryClub RETURN "VESP_HEADER" CASE TENNIS_COURT_MichaelHouse RETURN "MIKE_HEADER" CASE TENNIS_COURT_VespucciHotel RETURN "VESP_APTS" CASE TENNIS_COURT_VinewoodHotel1 RETURN "VINE_APTS" CASE TENNIS_COURT_LSUCourt1 RETURN "LSU_COURT" CASE TENNIS_COURT_WeazelCourt1 RETURN "WEAZEL_COURT" CASE TENNIS_COURT_chumashHotel RETURN "CHUMASH_HOTEL" CASE TENNIS_COURT_RichmanHotel1 RETURN "RICHMAN_HOTEL" ENDSWITCH CDEBUG2LN(DEBUG_TENNIS, "GET_STRING_LABEL_FROM_TENNIS_PLAYING_COURT returning default, contact Rob Pearsall, eCourt=", eCourt) RETURN "VESP_HEADER" ENDFUNC ENUM COURT_SIDE_ENUM NEAR_COURT, FAR_COURT ENDENUM STRUCT TENNIS_COURT PLAYING_COURT eTennisCourt FLOAT fWidth, fCourtServiceRatio VECTOR vCourtCorners[4] // Coordinates 0 1 = baseline 1 2 = sideline 2 3 opp baseline 3 0 = sideline VECTOR vServiceCorners[4] VECTOR vCenterCourt VECTOR vNetSideline[2] VECTOR vNetTop[3] VECTOR vForwardNorm, vRightNorm VECTOR vLauncherPoint ENDSTRUCT PROC SET_TENNIS_COURT_SERVICE_RATIO(TENNIS_COURT &thisCourt, FLOAT fNewRatio) thisCourt.fCourtServiceRatio = fNewRatio ENDPROC FUNC FLOAT GET_TENNIS_COURT_SERVICE_RATIO(TENNIS_COURT &thisCourt) RETURN thisCourt.fCourtServiceRatio ENDFUNC PROC SET_TENNIS_COURT_WIDTH(TENNIS_COURT &thisCourt, FLOAT fNewWidth) CPRINTLN(DEBUG_TENNIS, "SET_TENNIS_COURT_WIDTH called, fNewWidth=", fNewWidth) thisCourt.fWidth = fNewWidth ENDPROC FUNC FLOAT GET_TENNIS_COURT_WIDTH(TENNIS_COURT &thisCourt) RETURN thisCourt.fWidth ENDFUNC PROC SET_TENNIS_PLAYING_COURT(TENNIS_COURT &thisCourt, PLAYING_COURT newCourt) thisCourt.eTennisCourt = newCourt ENDPROC FUNC PLAYING_COURT GET_TENNIS_PLAYING_COURT(TENNIS_COURT &thisCourt) RETURN thisCourt.eTennisCourt ENDFUNC