// ***************************************************************************************** // ***************************************************************************************** // ***************************************************************************************** // // SCRIPT NAME : SPTT_Head.sch // AUTHOR : Nicholas Zippmann // DESCRIPTION : Single Player Races - Head global data file // // ***************************************************************************************** // ***************************************************************************************** // ***************************************************************************************** USING "minigames_helpers.sch" //USING "minigame_uiinputs.sch" USING "script_usecontext.sch" USING "commands_xml.sch" USING "commands_water.sch" USING "screen_placements.sch" USING "end_screen.sch" USING "minigame_big_message.sch" CONST_INT SPTT_ENABLE_WIDGETS 0 // 1 to use widgets #IF NOT DEFINED(SPTT_RACE_IS_TRIATHLON) CONST_INT SPTT_RACE_IS_TRIATHLON 0 #ENDIF // ----------------------------------- // CONSTANTS // ----------------------------------- #IF NOT DEFINED(SPTT_GATE_MAX) CONST_INT SPTT_GATE_MAX 33 // Max race gates. #ENDIF CONST_INT SPTT_RACER_MAX 8 // Max race racers. CONST_INT SPTT_FADE_LONG_TIME 5000 // Fade time (long) (ms). CONST_INT SPTT_FADE_NORM_TIME 1000 // Fade time (normal) (ms). CONST_INT SPTT_FADE_QUICK_TIME 500 // Fade time (quick) (ms). CONST_FLOAT SPTT_CLEAR_AREA_RADIUS 30.0 // Clear area radius (m). CONST_FLOAT SPTT_ON_GROUND_DIST 10.0 // On ground distance (m). CONST_FLOAT SPTT_GATE_CHKPNT_SCL 16.0 // Gate checkpoint size. CONST_FLOAT SPTT_GATE_CHKPNTNXT_SCL 7.0 // Gate next checkpoint size. CONST_FLOAT SPTT_GATE_BLIPCUR_SCL 1.2 // Gate current blip scale. CONST_FLOAT SPTT_GATE_BLIPNXT_SCL 0.7 // Gate next blip scale. CONST_FLOAT SPTT_GATE_MISS_DIST_SCL 5.0 // Gate miss distance scale. CONST_FLOAT SPTT_GATE_MISS_PENALTY 5.0 // Gate miss penalty (s). CONST_FLOAT SPTT_GATE_INNER_PASS_BONUS 1.0 // Gate inner pass bonus (s). CONST_FLOAT SPTT_GATE_OUTTER_PASS_BONUS 0.0 // Gate Outter pass bonus (s). CONST_FLOAT SPTT_GATE_OUTTER_KNIFE_BONUS 1.5 // Gate Outter Knife bonus (s). CONST_FLOAT SPTT_GATE_OUTTER_INVERT_BONUS 2.0 // Gate Outter Invert bonus (s). CONST_FLOAT SPTT_GATE_INNER_KNIFE_BONUS 2.5 // Gate Inner Knife bonus (s). CONST_FLOAT SPTT_GATE_INNER_INVERT_BONUS 3.0 // Gate Outter pass bonus (s). CONST_FLOAT SPTT_GATE_STUNT_BONUS 4.0 // Stunt Gate hit bonus CONST_FLOAT SPTT_GATE_STUNT_HIT 1.5 // Stunt Gate failure to do stunt CONST_FLOAT SPTT_GATE_WRONG_PENALTY 2.5 // Gate miss penalty (s). CONST_INT SPTT_GATE_MISS_DISP_TIME 2500 // Gate miss display time (ms). CONST_FLOAT SPTT_GATE_HEIGHT_CHECK 10.0 // Gate height check - to fix Bug # 666112 - DS //CONST_FLOAT SPTT_STUNT_INVERT_MIN -140.0 // The min amount the player needs to get the invert stunt bonus //CONST_FLOAT SPTT_STUNT_INVERT_MAX 140.0 // The max amount the player can be inverted to get the invert stunt bonus CONST_FLOAT SPTT_STUNT_INVERT_THRESHOLD -0.8660 // -cos(30) CONST_INT SPTT_VEH_STUCK_PLANE_ROOF_TIME 1000 // Vehicle stuck time (roof) (ms). CONST_INT SPTT_VEH_STUCK_PLANE_SIDE_TIME 1000 // Vehicle stuck time (side) (ms). CONST_INT SPTT_VEH_STUCK_PLANE_HUNG_TIME 10000 // Vehicle stuck time (hung) (ms). CONST_INT SPTT_VEH_STUCK_PLANE_JAM_TIME 10000 // Vehicle stuck time (jam) (ms). CONST_INT SPTT_VEH_STUCK_BIKE_ROOF_TIME 5000 // Vehicle stuck time (roof) (ms). CONST_INT SPTT_VEH_STUCK_BIKE_SIDE_TIME 20000 // Vehicle stuck time (side) (ms). CONST_INT SPTT_VEH_STUCK_BIKE_HUNG_TIME 30000 // Vehicle stuck time (hung) (ms). CONST_INT SPTT_VEH_STUCK_BIKE_JAM_TIME 60000 // Vehicle stuck time (jam) (ms). CONST_FLOAT SPTT_HUD_NUM_WIDTH 0.0165 // HUD number width for offsetting. CONST_FLOAT SPTT_HUD_CLN_WIDTH 0.0265 // HUD colon width for offsetting. CONST_FLOAT SPTT_HUD_PLS_WIDTH 0.0175 // HUD plus width for offsetting. CONST_FLOAT SPTT_HUD_MNS_WIDTH 0.0095 // HUD minus width for offsetting. CONST_FLOAT SPTT_HUD_RADAR_POS_X 0.109 // HUD radar overlay pos (x). CONST_FLOAT SPTT_HUD_RADAR_POS_Y 0.850 // HUD radar overlay pos (y). CONST_FLOAT SPTT_HUD_RADAR_WIDTH 0.110 // HUD radar overlay width. CONST_FLOAT SPTT_HUD_RADAR_HEIGHT 0.200 // HUD radar overlay height. CONST_FLOAT SPTT_HUD_RADAR_ROT_SCL -1.0 // HUD radar overlay rot scale. CONST_FLOAT SPTT_UI_CR_HEAD_POS_X 0.4 // UI choose race heading pos (x). CONST_FLOAT SPTT_UI_CR_HEAD_POS_Y 0.05 // UI choose race heading pos (y). (formally .15) CONST_FLOAT SPTT_UI_CR_HEAD_SCALE 0.8 // UI choose race heading scale (x/y). (formally 1.0) CONST_FLOAT SPTT_UI_CR_INFO_POS_X 0.325 // UI choose race info pos (x). CONST_FLOAT SPTT_UI_CR_INFO_POS_Y 0.11 // UI choose race info pos (y). (formally .25) CONST_FLOAT SPTT_UI_CR_INFO_SCALE 0.5 // UI choose race info scale (x/y). CONST_FLOAT SPTT_UI_CR_INFO_SPC_X1 0.23 // UI choose race info space (x1). CONST_FLOAT SPTT_UI_CR_INFO_SPC_X2 0.282 // UI choose race info space (x2). CONST_FLOAT SPTT_UI_CR_INFO_SPC_Y 0.052 // UI choose race info space (y). CONST_FLOAT SPTT_UI_CR_SEL_POS_X 0.32 // UI choose race select pos (x). CONST_FLOAT SPTT_UI_CR_SEL_POS_Y 0.895 // UI choose race select pos (y). (formally .81) CONST_FLOAT SPTT_UI_CR_SEL_SCALE 0.625 // UI choose race select scale (x/y). CONST_FLOAT SPTT_UI_CR_ENT_POS_X 0.435 // UI choose race enter pos (x). CONST_FLOAT SPTT_UI_CR_ENT_POS_Y 0.895 // UI choose race enter pos (y). (formally .81) CONST_FLOAT SPTT_UI_CR_ENT_SCALE 0.625 // UI choose race enter scale (x/y). CONST_FLOAT SPTT_UI_CR_EXIT_POS_X 0.614 // UI choose race exit pos (x). CONST_FLOAT SPTT_UI_CR_EXIT_POS_Y 0.895 // UI choose race exit pos (y). (formally .81) CONST_FLOAT SPTT_UI_CR_EXIT_SCALE 0.625 // UI choose race exit scale (x/y). CONST_FLOAT SPTT_UI_CR_RECT_POS_X 0.5 // UI choose race rectangle pos (x). CONST_FLOAT SPTT_UI_CR_RECT_POS_Y 0.3 // UI choose race rectangle pos (y). (formally .5) CONST_FLOAT SPTT_UI_CR_RECT_WIDTH 0.385 // UI choose race rectange width. CONST_FLOAT SPTT_UI_CR_RECT_HEIGHT 1.30 // UI choose race rectangle height. CONST_INT SPTT_UI_CR_RECT_ALPHA 191 // UI choose race rectange alpha. CONST_FLOAT SPTT_UI_CD_NUM_SCALE 2.0 // UI countdown number scale for both x/y. CONST_FLOAT SPTT_UI_CD_NUM_POS_X 0.48 // UI countdown number start position (x). CONST_FLOAT SPTT_UI_CD_NUM_POS_Y 0.4 // UI countdown number start position (y). CONST_FLOAT SPTT_UI_CD_NUM_TIME 1.25 // UI countdown number display for time (s). CONST_FLOAT SPTT_UI_CD_GO_SCALE 2.0 // UI countdown "GO!" scale for both x/y. CONST_FLOAT SPTT_UI_CD_GO_POS_X 0.44 // UI countdown "GO!" start position (x). CONST_FLOAT SPTT_UI_CD_GO_POS_Y 0.4 // UI countdown "GO!" start position (y). CONST_FLOAT SPTT_UI_CD_GO_TIME 1.0 // UI countdown "GO!" display for time (s). CONST_FLOAT SPTT_UI_FINISH_SCALE 2.0 // UI finish scale for both x/y. CONST_FLOAT SPTT_UI_FINISH_POS_X 0.4 // UI finish start position (x). CONST_FLOAT SPTT_UI_FINISH_POS_Y 0.4 // UI finish start position (y). CONST_FLOAT SPTT_UI_FINISH_TIME 3.0 // UI finish display for time (s). CONST_FLOAT SPTT_UI_LB_HEAD_POS_X 0.4 // UI leaderboard heading pos (x). CONST_FLOAT SPTT_UI_LB_HEAD_POS_Y 0.15 // UI leaderboard heading pos (y). CONST_FLOAT SPTT_UI_LB_HEAD_SCALE 1.0 // UI leaderboard heading scale (x/y). CONST_FLOAT SPTT_UI_LB_INFO_POS_X 0.325 // UI leaderboard info pos (x). CONST_FLOAT SPTT_UI_LB_INFO_POS_Y 0.21 // UI leaderboard info pos (y). CONST_FLOAT SPTT_UI_LB_INFO_SCALE 0.5 // UI leaderboard info scale (x/y). CONST_FLOAT SPTT_UI_LB_INFO_SPC_X1 0.23 // UI leaderboard info space (x1). CONST_FLOAT SPTT_UI_LB_INFO_SPC_X2 0.282 // UI leaderboard info space (x2). CONST_FLOAT SPTT_UI_LB_INFO_SPC_Y 0.052 // UI leaderboard info space (y). CONST_FLOAT SPTT_UI_LB_CONT_POS_X 0.32 // UI leaderboard select pos (x). CONST_FLOAT SPTT_UI_LB_CONT_POS_Y 0.81 // UI leaderboard select pos (y). CONST_FLOAT SPTT_UI_LB_CONT_SCALE 0.625 // UI leaderboard select scale (x/y). CONST_FLOAT SPTT_UI_LB_EXIT_POS_X 0.614 // UI leaderboard exit pos (x). CONST_FLOAT SPTT_UI_LB_EXIT_POS_Y 0.81 // UI leaderboard exit pos (y). CONST_FLOAT SPTT_UI_LB_EXIT_SCALE 0.625 // UI leaderboard exit scale (x/y). CONST_FLOAT SPTT_UI_LB_RECT_POS_X 0.5 // UI leaderboard rectangle pos (x). CONST_FLOAT SPTT_UI_LB_RECT_POS_Y 0.5 // UI leaderboard rectangle pos (y). CONST_FLOAT SPTT_UI_LB_RECT_WIDTH 0.375 // UI leaderboard rectange width. CONST_FLOAT SPTT_UI_LB_RECT_HEIGHT 0.750 // UI leaderboard rectangle height. CONST_INT SPTT_UI_LB_RECT_ALPHA 191 // UI leaderboard rectange alpha. CONST_INT SPTT_UI_LB_RACER_LIMIT 10 // UI leaderboard racer limit. CONST_INT SPTT_UI_TIME_THROTTLE 10 // UI throttle for updating the race time CONST_INT SPTT_INPUT_STICK_LIMIT 128 // INPUT stick limit for both x/y. CONST_INT SPTT_INPUT_STICK_DZ_X 32 // INPUT stick dead zone (x). CONST_INT SPTT_INPUT_STICK_DZ_Y 32 // INPUT stick dead zone (x). CONST_FLOAT SPTT_CAM_INTERP_SPEED 100.0 // CAM interp speed (m/s). CONST_INT SPTT_CAM_INTERP_TIME_MIN 2000 // CAM interp time max (ms). CONST_INT SPTT_CAM_INTERP_TIME_MAX 6000 // CAM interp time max (ms). CONST_FLOAT SPTT_CAM_ROTATE_INC 2.0 // CAM rotate increment (deg). CONST_FLOAT SPTT_CAM_ROTATE_LIMIT 89.0 // CAM rotate limit (deg). CONST_FLOAT SPTT_CAM_ZOOM_INC 0.1 // CAM zoom increment (scalar). CONST_FLOAT SPTT_CAM_ZOOM_LIMIT_MIN 0.5 // CAM zoom min limit (scalar). CONST_FLOAT SPTT_CAM_ZOOM_LIMIT_MAX 5.0 // CAM zoom max limit (scalar). CONST_FLOAT SPTT_CAM_GATE_FOCUS_DIST 50.0 // CAM gate focus distance (m). CONST_FLOAT SPTT_CAM_RACER_FOCUS_DIST 10.0 // CAM racer focus distance (m). CONST_FLOAT SPTT_PLANE_SPD_MAX 60.0 // Plane speed max(m/s). CONST_FLOAT SPTT_TRICK_ROT_MIN 0.0 // Trick rotation min (deg). CONST_FLOAT SPTT_TRICK_ROT_MID 180.0 // Trick rotation mid (deg). CONST_FLOAT SPTT_TRICK_ROT_MAX 360.0 // Trick rotation max (deg). CONST_FLOAT SPTT_TRICK_ROT_JUMP 90.0 // Trick rotation jump (deg). CONST_FLOAT SPTT_TRICK_ROT_BUFF 30.0 // Trick rotation buffer (deg). CONST_FLOAT SPTT_TRICK_LOOP_MIN 1.0 // Trick loop bonus min (s). CONST_FLOAT SPTT_TRICK_LOOP_MAX 15.0 // Trick loop bonus max (s). CONST_FLOAT SPTT_TRICK_ROLL_MIN 0.2 // Trick roll bonus min (s). CONST_FLOAT SPTT_TRICK_ROLL_MAX 3.0 // Trick roll bonus max (s). CONST_FLOAT SPTT_TRICK_INVT_TIME 10.0 // Trick invert time (s). CONST_FLOAT SPTT_TRICK_INVT_MIN 0.4 // Trick invert bonus min (s). CONST_FLOAT SPTT_TRICK_INVT_MAX 6.0 // Trick invert bonus max (s). CONST_FLOAT SPTT_TRICK_DEGRADE 2.0 // Trick bonus degrade (^x). CONST_INT SPTT_TRICK_DISP_TIME 2500 // Trick display time (ms). CONST_FLOAT SPTT_HINT_CAM_TIMER_THRESHOLD 1.0 // Threshold for going back from hint cam, like Alwyn's stuff does CONST_FLOAT SPTT_MENU_CAM_FOV 34.9705 VECTOR SPTT_MENU_CAM_COORD = <<1691.2277, 3251.7849, 44.2574>> VECTOR SPTT_MENU_CAM_ROT = <<2.5652, -0.0000, -4.1481>> // ----------------------------------- // ENUMERATIONS // ----------------------------------- // SPR Main Run. ENUM SPTT_MAIN_RUN_ENUM SPTT_MAIN_RUN_SETUP, SPTT_MAIN_RUN_UPDATE, SPTT_MAIN_RUN_CLEANUP ENDENUM // SPR Main Setup. ENUM SPTT_MAIN_SETUP_ENUM SPTT_MAIN_SETUP_INIT, SPTT_MAIN_SETUP_FADE_OUT, SPTT_MAIN_SETUP_LOAD_INIT, SPTT_MAIN_SETUP_LOAD_WAIT, SPTT_MAIN_SETUP_CREATE_INIT, SPTT_MAIN_SETUP_CREATE_WAIT, SPTT_MAIN_SETUP_PLACE_INIT, SPTT_MAIN_SETUP_PLACE_WAIT, SPTT_MAIN_SETUP_FADE_IN, SPTT_MAIN_SETUP_WAIT, SPTT_MAIN_SETUP_CLEANUP ENDENUM // SPR Main Udpate. ENUM SPTT_MAIN_UPDATE_ENUM SPTT_MAIN_UPDATE_INIT, SPTT_MAIN_UPDATE_GET_IN_INIT, SPTT_MAIN_UPDATE_GET_IN_WAIT, SPTT_MAIN_UPDATE_SETUP_MENU_CAM, SPTT_MAIN_UPDATE_CHOOSE_RACE, SPTT_MAIN_RESETTING_LOAD, SPTT_MAIN_UPDATE_ORCUT_LOAD, SPTT_MAIN_QUIT_FADE_TELEPORT, SPTT_MAIN_UPDATE_FADE_OUT, SPTT_MAIN_UPDATE_SPECIAL_CAM_PAN, SPTT_MAIN_UPDATE_SETUP_RACE_INIT, SPTT_MAIN_UPDATE_SETUP_RACE_WAIT, SPTT_MAIN_UPDATE_TAXI_INTRO, SPTT_MAIN_UPDATE_FADE_IN, SPTT_MAIN_UPDATE_WAIT, SPTT_MAIN_UPDATE_FADE_IN_TO_MENU, SPTT_MAIN_UPDATE_PRECLEANUP_DELAY, SPTT_MAIN_RESETTING_LOAD_FADE, SPTT_MAIN_UPDATE_CLEANUP ENDENUM // SPR Camera Mode. ENUM SPTT_CAMERA_MODE_ENUM SPTT_CAMERA_MODE_GAME, SPTT_CAMERA_MODE_FREE, SPTT_CAMERA_MODE_FLY ENDENUM // SPR Camera Focus. ENUM SPTT_CAMERA_FOCUS_ENUM SPTT_CAMERA_FOCUS_GATES, SPTT_CAMERA_FOCUS_RACERS ENDENUM // SPR Move Mode. ENUM SPTT_MOVE_MODE_ENUM SPTT_MOVE_MODE_CAMERA, SPTT_MOVE_MODE_GROUND, SPTT_MOVE_MODE_PREV, SPTT_MOVE_MODE_NEXT, SPTT_MOVE_MODE_SELECT ENDENUM // SPR Racer Reset. ENUM SPTT_RACER_RESET_ENUM SPTT_RACER_RESET_FAIL_OVER, SPTT_RACER_RESET_FAIL_EFFECTS, SPTT_RACER_RESET_FAIL_SELECT_RETRY, SPTT_RACER_RESET_FAIL_HINT, SPTT_RACER_RESET_INIT, SPTT_RACER_RESET_CHOOSE, SPTT_RACER_RESET_FADE_OUT, SPTT_RACER_QUIT_FADE_OUT, SPTT_RACER_RESET_CREATE, SPTT_RACER_RESET_PLACE, SPTT_RACER_QUIT_PLACE, SPTT_RACER_RESET_FADE_IN, SPTT_RACER_QUIT_FADE_IN, SPTT_RACER_RESET_WAIT, SPTT_RACER_QUIT_EXIT ENDENUM // SPR Race Type. ENUM SPTT_RACE_TYPE_ENUM SPTT_RACE_TYPE_PLANE, SPTT_RACE_TYPE_OFFROAD, SPTT_RACE_TYPE_TRIATHLON ENDENUM // SPR Race Setup. ENUM SPTT_RACE_SETUP_ENUM SPTT_RACE_SETUP_INIT, SPTT_RACE_SETUP_LOAD_INIT, SPTT_RACE_SETUP_LOAD_WAIT, SPTT_RACE_SETUP_CREATE_INIT, SPTT_RACE_SETUP_CREATE_WAIT, SPTT_RACE_SETUP_WAIT, SPTT_RACE_SETUP_CLEANUP ENDENUM // SPR Race Update. ENUM SPTT_RACE_UPDATE_ENUM SPTT_RACE_UPDATE_INIT, SPTT_RACE_UPDATE_COUNTDOWN, SPTT_RACE_UPDATE_FINISH, SPTT_RACE_UPDATE_TAXI_IN, SPTT_RACE_UPDATE_LEADERBOARD, SPTT_RACE_UPDATE_FADE_OUT_BEFORE_FINISH, SPTT_RACE_UPDATE_FADE_IN_BEFORE_FINISH, SPTT_RACE_UPDATE_WAIT, SPTT_RACE_UPDATE_CLEANUP ENDENUM // SPR Race Gate stunt types ENUM SPTT_RACE_STUNT_GATE_ENUM SPTT_RACE_STUNT_GATE_NORMAL, SPTT_RACE_STUNT_GATE_INVERTED, SPTT_RACE_STUNT_GATE_SIDE_LEFT, SPTT_RACE_STUNT_GATE_SIDE_RIGHT ENDENUM //SPR Gate check types ENUM SPTT_RACE_GATE_STATUS SPTT_RACE_GATE_STATUS_INVALID = -1, SPTT_RACE_GATE_STATUS_PASS, SPTT_RACE_GATE_STATUS_PASS_INNER, SPTT_RACE_GATE_STATUS_PASS_OUTTER, SPTT_RACE_GATE_STATUS_KNIFE_INNER, SPTT_RACE_GATE_STATUS_INVERT_INNER, SPTT_RACE_GATE_STATUS_KNIFE_OUTTER, SPTT_RACE_GATE_STATUS_INVERT_OUTTER, SPTT_RACE_GATE_STATUS_MISSED_GATE, SPTT_RACE_GATE_STATUS_STUNT_KL, // left knife stunt gate SPTT_RACE_GATE_STATUS_STUNT_KL_HIT, // left knife stunt gate hit, no stunt SPTT_RACE_GATE_STATUS_STUNT_KL_MISS, // left knife stunt gate miss SPTT_RACE_GATE_STATUS_STUNT_KR, // right knife stunt gate SPTT_RACE_GATE_STATUS_STUNT_KR_HIT, // right knife stunt gate hit, no stunt SPTT_RACE_GATE_STATUS_STUNT_KR_MISS, // right knife stunt gate miss SPTT_RACE_GATE_STATUS_STUNT_INV, // inverted stunt gate SPTT_RACE_GATE_STATUS_STUNT_INV_HIT, // inverted stunt gate hit, no stunt SPTT_RACE_GATE_STATUS_STUNT_INV_MISS, // inverted stunt gate miss SPTT_RACE_GATE_STATUS_INCOMPLETE ENDENUM //SPR Gate check types ENUM SPTT_RACE_CHECKPOINT_TYPE SPTT_CHKPT_OFFROAD_DEFAULT = 0, SPTT_CHKPT_OFFROAD_FINISH, SPTT_CHKPT_STUNT_DEFAULT, SPTT_CHKPT_STUNT_STUNT, SPTT_CHKPT_STUNT_FINISH, SPTT_CHKPT_TRI_SWIM, SPTT_CHKPT_TRI_BIKE, SPTT_CHKPT_TRI_RUN, SPTT_CHKPT_TRI_FINISH, SPTT_CHKPT_TRI_FIRST_TRANS, SPTT_CHKPT_TRI_SECOND_TRANS ENDENUM ENUM SPTT_RACE_GATE_FLAGS SPTT_RACE_GATE_FLAG_AP_IGNORE_GROUND = BIT0, SPTT_RACE_GATE_FLAG_CHECK_VEHICLE = BIT1, SPTT_RACE_GATE_FLAG_DO_NOT_SNAP_TO_GROUND = BIT2 ENDENUM #IF SPTT_RACE_IS_TRIATHLON // Determines how a Tri racer competes. ENUM TRI_RACER_COMPETE_MODE TRI_RACER_COMPETE_MODE_DEFAULT, TRI_RACER_COMPETE_MODE_TIRED, TRI_RACER_COMPETE_MODE_AGGRESSIVE, TRI_RACER_COMPETE_MODE_FORCED_TIRED ENDENUM #ENDIF ENUM SPTT_SC_SCREEN_TEXT SPTT_SC_MAIN_TITLE, SPTT_SC_SCORE_TITLE, SPTT_SC_AWARD_TXT, SPTT_SC_SCORE_TXT, SPTT_SC_HISCORE_TXT, SPTT_SC_TOTAL_TXT, SPTT_SC_WEAPON_TXT, SPTT_SC_FIRED_TXT, SPTT_SC_HITS_TXT, SPTT_SC_ACC_TXT, SPTT_SC_TIMEREM_TXT, SPTT_SC_AWARDVAL_TXT, SPTT_SC_SCOREVAL_TXT, SPTT_SC_HISCOREVAL_TXT, SPTT_SC_TOTALVAL_TXT, SPTT_SC_WEAPONVAL_TXT, SPTT_SC_BRONZE_GOAL_TXT, SPTT_SC_SILVER_GOAL_TXT, SPTT_SC_GOLD_GOAL_TXT ENDENUM ENUM SPTT_SC_SCREEN_SPRITE SPTT_SCREEN_MAIN_BACKGROUND, SPTT_SC_SOCIALCLUB_IMG, SPTT_SC_HITS_IMG, SPTT_SC_MEDAL_AWARD_IMG, SPTT_SC_BRONZE_IMG, SPTT_SC_SILVER_IMG, SPTT_SC_GOLD_IMG ENDENUM ENUM SPTT_SC_SCREEN_RECT SPTT_SC_SCORE_BG, SPTT_SC_SCORE_EDGE, SPTT_SC_HIT_BG, SPTT_SC_INFO1_BG, SPTT_SC_INFO2_BG, SPTT_SC_INFO3_BG, SPTT_SC_INFO4_BG, SPTT_SC_INFO5_BG, SPTT_SC_INFO6_BG, SPTT_SC_INFO7_BG, SPTT_SC_INFO8_BG, SPTT_SC_BRONZE_BG, SPTT_SC_SILVER_BG, SPTT_SC_GOLD_BG, SPTT_SC_BRONZE_OVERLAY, SPTT_SC_SILVER_OVERLAY, SPTT_SC_GOLD_OVERLAY ENDENUM // ----------------------------------- // STRUCTURES // ----------------------------------- // SPR Main. STRUCT SPTT_MAIN_STRUCT INT iSPRMode SPTT_MAIN_RUN_ENUM eRun StructTimer tSetup SPTT_MAIN_SETUP_ENUM eSetup SPTT_MAIN_UPDATE_ENUM eUpdate SCENARIO_BLOCKING_INDEX sbi01 ENDSTRUCT // SPR Display. STRUCT SPTT_DISPLAY_STRUCT StructTimer tCnt ENDSTRUCT // SPR Input. STRUCT SPTT_INPUT_STRUCT INT iLS_X, iLS_Y INT iRS_X, iRS_Y ENDSTRUCT // SPR Camera. STRUCT SPTT_CAMERA_STRUCT CAMERA_INDEX Lst, Cur OBJECT_INDEX DummyCam FLOAT fZoom SPTT_CAMERA_MODE_ENUM eMode SPTT_CAMERA_FOCUS_ENUM eFocus ENDSTRUCT STRUCT SPTT_HINT_CAM_STRUCT BOOL bActive, bQuickTapActivates // ENTITY_INDEX Entity VECTOR Coord FLOAT fCamTimer // PS_HINT_CAM_ENUM HintType CAMERA_INDEX CustomCam ENDSTRUCT // SPR Gate. STRUCT SPTT_GATE_STRUCT //INT iPosX //INT iPosY VECTOR vPos FLOAT fRadius FLOAT fHeightCheck // To Fix Bug # 666112 - DS BLIP_INDEX Blip CHECKPOINT_INDEX Chkpnt SPTT_RACE_CHECKPOINT_TYPE eChkpntType SPTT_RACE_STUNT_GATE_ENUM eStuntType INT iGateFlags //auto pilot should ignore ground check (185332) ENDSTRUCT // SPR Racer. STRUCT SPTT_RACER_STRUCT TEXT_LABEL_31 szName PED_INDEX Driver VEHICLE_INDEX Vehicle BLIP_INDEX Blip INT iGateCur, iRank FLOAT fClockTime FLOAT fPlsMnsLst FLOAT fPlsMnsTot VECTOR vStartPos FLOAT fStartHead PED_TYPE eDriverType MODEL_NAMES eDriverModel MODEL_NAMES eVehicleModel SPTT_RACER_RESET_ENUM eReset structPedsForConversation pedConvo #IF SPTT_RACE_IS_TRIATHLON FLOAT fMinMoveBlendRatioOnFoot, fMaxMoveBlendRatioOnFoot FLOAT fMinMoveBlendRatioInWater, fMaxMoveBlendRatioInWater FLOAT fMinBikeSpeed, fMaxBikeSpeed INT iSkillPlacement TRI_RACER_COMPETE_MODE eCompeteMode structTimer timerInCurrentCompeteMode structTimer timerRacerVehicleIdle BOOL bHasBeenOnABike STRING szCurrentBikeRecordingName // Necessary for Ironman, to switch a racer's waypoint vehicle recoring. #ENDIF ENDSTRUCT // SPR Race. STRUCT SPTT_RACE_STRUCT BOOL bRestarting, bFailChecking, bDidWeRestart StructTimer tClock, tStreamTimeLimit FLOAT fBestClockTime FLOAT fBestSplitTime INT iGateCheck INT iGateCnt, iRacerCnt SPTT_DISPLAY_STRUCT Display SCRIPT_SCALEFORM_BIG_MESSAGE bigMessageUI StructTimer tUpdate SPTT_RACE_SETUP_ENUM eSetup SPTT_RACE_UPDATE_ENUM eUpdate SPTT_GATE_STRUCT sGate[SPTT_GATE_MAX] SPTT_RACER_STRUCT Racer[SPTT_RACER_MAX] MEGA_PLACEMENT_TOOLS uiScorecard CAMERA_INDEX menuCam BOOL bLBToggle, bLBViewProfile #IF IS_DEBUG_BUILD BOOL bPlayerUsedDebugSkip = FALSE #ENDIF CHECKPOINT_INDEX fadeCheckpoint INT iFadeAlpha ENDSTRUCT #IF IS_DEBUG_BUILD // SPR Widget toggle. STRUCT SPTT_WIDGET_TOGGLE BOOL bCur, bLst ENDSTRUCT // SPR Widget button. STRUCT SPTT_WIDGET_BUTTON BOOL bCur ENDSTRUCT // SPR Widget int. STRUCT SPTT_WIDGET_INT INT iCur, iLst ENDSTRUCT // SPR Widget float. STRUCT SPTT_WIDGET_FLOAT FLOAT fCur, fLst ENDSTRUCT // SPR Widget vector. STRUCT SPTT_WIDGET_VECTOR VECTOR vCur, vLst ENDSTRUCT // SPR Widget Textbox. STRUCT SPTT_WIDGET_TEXTBOX TEXT_WIDGET_ID WidgetID TEXT_LABEL_31 szCur, szLst ENDSTRUCT // SPR Widget Listbox. STRUCT SPTT_WIDGET_LISTBOX INT iCur, iLst ENDSTRUCT // SPR Widget Gates. STRUCT SPTT_WIDGET_GATES WIDGET_GROUP_ID GroupID SPTT_WIDGET_BUTTON Create SPTT_WIDGET_BUTTON Delete SPTT_WIDGET_TOGGLE ShowAll SPTT_WIDGET_BUTTON SnapSelected SPTT_WIDGET_INT Selection SPTT_WIDGET_VECTOR Position SPTT_WIDGET_FLOAT Radius SPTT_WIDGET_LISTBOX ChkpntType SPTT_WIDGET_LISTBOX StuntType SPTT_WIDGET_LISTBOX RelMode SPTT_WIDGET_TOGGLE RelAbs SPTT_WIDGET_VECTOR RelMove ENDSTRUCT // SPR Widget Racers. STRUCT SPTT_WIDGET_RACERS WIDGET_GROUP_ID GroupID SPTT_WIDGET_BUTTON Create SPTT_WIDGET_BUTTON Delete SPTT_WIDGET_TOGGLE ShowAll SPTT_WIDGET_INT Selection SPTT_WIDGET_TEXTBOX Name SPTT_WIDGET_VECTOR Position SPTT_WIDGET_FLOAT Heading SPTT_WIDGET_LISTBOX DriverType SPTT_WIDGET_LISTBOX DriverModel SPTT_WIDGET_LISTBOX VehicleModel SPTT_WIDGET_LISTBOX RelMode SPTT_WIDGET_TOGGLE RelAbs SPTT_WIDGET_VECTOR RelMove BOOL bRacerQueue[SPTT_RACER_MAX] ENDSTRUCT // SPR Widget Race. STRUCT SPTT_WIDGET_RACE WIDGET_GROUP_ID GroupID SPTT_WIDGET_TEXTBOX Error //SPTT_WIDGET_FLOAT Time SPTT_WIDGET_TEXTBOX Name SPTT_WIDGET_TEXTBOX FileName SPTT_WIDGET_BUTTON Create SPTT_WIDGET_LISTBOX Pick SPTT_WIDGET_BUTTON Load SPTT_WIDGET_BUTTON Save SPTT_WIDGET_BUTTON Export SPTT_WIDGET_GATES Gates SPTT_WIDGET_RACERS Racers SPTT_RACE_STRUCT Race ENDSTRUCT // SPR Widget Race Mode. STRUCT SPTT_WIDGET_RACEMODE WIDGET_GROUP_ID GroupID ENDSTRUCT // SPR Widget Edit Mode. STRUCT SPTT_WIDGET_EDITMODE WIDGET_GROUP_ID GroupID SPTT_WIDGET_LISTBOX CamMode SPTT_WIDGET_LISTBOX CamFocus SPTT_WIDGET_RACE Race SPTT_INPUT_STRUCT Input SPTT_CAMERA_STRUCT Camera ENDSTRUCT // SPR Widget Main. STRUCT SPTT_WIDGET_MAIN WIDGET_GROUP_ID GroupID SPTT_WIDGET_LISTBOX SPRMode SPTT_WIDGET_RACEMODE RaceMode SPTT_WIDGET_EDITMODE EditMode ENDSTRUCT #ENDIF // IS_DEBUG_BUILD // SPR Master. STRUCT SPTT_MASTER_STRUCT SPTT_RACE_TYPE_ENUM eRaceType VEHICLE_INDEX PlayerVeh SPTT_RACE_CHECKPOINT_TYPE eDefChkPntType VECTOR vDefRcrPos FLOAT fDefRcrHead PED_TYPE eDefDrvType MODEL_NAMES eDefDrvModel MODEL_NAMES eDefVehModel INT iRaceCur, iRaceCnt FLOAT fRaceTime[NUMBER_OF_SPTT_COURSES], fLastTime[NUMBER_OF_SPTT_COURSES] TEXT_LABEL_31 szRaceName[NUMBER_OF_SPTT_COURSES] TEXT_LABEL_31 szRaceFileName[NUMBER_OF_SPTT_COURSES] FLOAT fTimeGold[NUMBER_OF_SPTT_COURSES] FLOAT fTimeBronze[NUMBER_OF_SPTT_COURSES] SCALEFORM_INDEX uiLeaderboard SIMPLE_USE_CONTEXT uiInput VEHICLE_SETUP_STRUCT vssPlaneSetup MG_FAIL_FADE_EFFECT failFadeEffect MG_FAIL_SPLASH failSplash //SCRIPT_SCALEFORM_UI uiInput ENDSTRUCT // ----------------------------------- // VARIABLES // ----------------------------------- // SPR Master Data (DO NOT MOVE). SPTT_MASTER_STRUCT SPTT_Master // ----------------------------------- // PROCS/FUNCTIONS // -----------------------------------