// ***************************************************************************************** // ***************************************************************************************** // // MISSION NAME : rampage4.sc // AUTHOR : Aaron Gandaa // DESCRIPTION : Ballas / Assault Rifle // // ***************************************************************************************** // ***************************************************************************************** //Compile out Title Update changes to header functions. //Must be before includes. //CONST_INT USE_TU_CHANGES 0 // Removed by Kenneth R. //---------------------- // INCLUDES //---------------------- USING "rampagev4_include.sch" USING "mission_control_public.sch" USING "commands_recording.sch" //---------------------- // GLOBALS //---------------------- g_structRCScriptArgs sLaunchDataLocal //---------------------- // MAIN SCRIPT //---------------------- SCRIPT(g_structRCScriptArgs sLaunchDataIn) sLaunchDataLocal = sLaunchDataIn RC_SET_ENTITY_PROOFS_FOR_CUTSCENE(sLaunchDataLocal, FALSE, FALSE) SET_MISSION_FLAG(TRUE) SET_RAMPAGE_FROM_STATIC_BLIP(STATIC_BLIP_MINIGAME_RAMPAGE4) IF (HAS_FORCE_CLEANUP_OCCURRED(DEFAULT_FORCE_CLEANUP_FLAGS | FORCE_CLEANUP_FLAG_RANDOM_EVENTS)) Random_Character_Failed() RAMPAGE_CLEANUP(TRUE) ENDIF RAMPAGE_SETUP(sLaunchDataLocal) // Fade in over half a second and let player be controllable. #IF IS_DEBUG_BUILD SET_PROFILING_OF_THIS_SCRIPT(TRUE) #ENDIF WHILE (TRUE) REPLAY_CHECK_FOR_EVENT_THIS_FRAME("SF_R3") UPDATE_MISSION_NAME_DISPLAYING(sLaunchDataLocal.sIntroCutscene, FALSE, TRUE) UPDATE_RAMPAGE() WAIT(0) // wait 1 frame ENDWHILE ENDSCRIPT