// gpb_Baygor.sc CONST_INT PED_BRAIN_PED_HAS_RANDOM_DIALOGUE 1 // Ped will be speaking random dialogue. CONST_INT PED_BRAIN_PED_HAS_INTERACTION 1 // There will be a prompt to talk to this ped. CONST_INT PED_BRAIN_PED_HAS_GOODBYE_DIALOGUE 1 // Ped will say goodbye to the palyer when he leaves. // Baygor is the Espilonist Member USING "GenericBrain/Generic_Brain_Header.sch" /// PURPOSE: /// Any one-time setup the hero needs. In this case, adding people to the conversation, setting up a model, etc. PROC GENERIC_BRAIN_CUSTOM_INIT() ePedModel = U_M_Y_MANI txtPedMissionID = "PBMN" txtPedVoiceID = "MANI" txtBaseIdleDict = "Special_Ped@mani" txtBaseIdleAnim = "Base" talkWithAnims = !g_bMagDemoActive max_conversation_offset = 8 sInteractLabel = "PBMN_INTERACT" greet_michael = "PBMN_CONV_GM" greet_trevor = "PBMN_CONV_GT" greet_franklin = "PBMN_CONV_GF" idle_dic = "special_ped@mani@base" into_idle_dic = "special_ped@mani@intro" thisPed = MANI max_conversation_split_offsets[0] = 6 max_conversation_split_offsets[1] = 6 max_conversation_split_offsets[2] = 6 max_conversation_split_offsets[3] = 6 max_conversation_split_offsets[4] = 7 max_conversation_split_offsets[5] = 5 max_conversation_split_offsets[6] = 6 max_conversation_split_offsets[7] = 7 ENDPROC PROC GENERIC_BRAIN_GET_RANDOM_ANIM_NAME(INT iConvoNum, TEXT_LABEL_31& txtAnimRoot, TEXT_LABEL_63& txtAnimToPlay) UNUSED_PARAMETER(txtAnimRoot) UNUSED_PARAMETER(txtAnimToPlay) txtAnimRoot = "Special_Ped@mani" // Anim to play is based off the convo played. SWITCH (iConvoNum) CASE 1 txtAnimToPlay = "NoTengoUnPlan" BREAK CASE 2 txtAnimToPlay = "AyeProblem" BREAK CASE 3 txtAnimToPlay = "SoyUnMexicanoHumilde" BREAK CASE 4 txtAnimToPlay = "SoloSoyUnActorMexicano" BREAK CASE 5 txtAnimToPlay = "YaceAquiEstoyNomas" BREAK CASE 6 txtAnimToPlay = "NosHablosMisHermanos" BREAK CASE 7 txtAnimToPlay = "SoyUnActor" BREAK CASE 8 txtAnimToPlay = "MiranmeMiranme" BREAK ENDSWITCH ENDPROC PROC GENERIC_GET_INTERACT_ANIM(TEXT_LABEL_63& txt_label) enumCharacterList ePlayer = GET_CURRENT_PLAYER_PED_ENUM() IF (ePlayer = CHAR_TREVOR) txt_label = "CONVO_Trevor_WhaHellHolaAmigo" ELIF (ePlayer = CHAR_MICHAEL) txt_label = "CONVO_Michael_HeyBroKeepFighting" ELIF (ePlayer = CHAR_FRANKLIN) txt_label = "CONVO_Franklin_HeyWhatsCrackinMan" ENDIF ENDPROC FUNC INT GET_NUMBER_OF_CONVERSATION_SECTIONS() enumCharacterList ePlayer = GET_CURRENT_PLAYER_PED_ENUM() IF (ePlayer = CHAR_TREVOR) return 10 ELIF (ePlayer = CHAR_MICHAEL) return 3 ENDIF //ELSE (ePlayer = CHAR_FRANKLIN) return 5 ENDFUNC USING "GenericBrain/Generic_Brain.sch"