// gpb_Jerome.sc CONST_INT PED_BRAIN_PED_HAS_RANDOM_DIALOGUE 1 // Ped will be speaking random dialogue. // Jerome is the cousin of the preacher "from #4". #4 might mean Jane. USING "GenericBrain/Generic_Brain_Header.sch" /// PURPOSE: /// Any one-time setup the hero needs. In this case, adding people to the conversation, setting up a model, etc. PROC GENERIC_BRAIN_CUSTOM_INIT() ePedModel = S_M_M_StrPreach_01 txtPedMissionID = "PBJE" txtPedVoiceID = "JEROME" txtBaseIdleDict = "Special_Ped@jerome" txtBaseIdleAnim = "Base" talkWithAnims = !g_bMagDemoActive max_conversation_offset = 8 sInteractLabel = "PBJS_INTERACT" greet_michael = "" greet_trevor = "" greet_franklin = "" idle_dic = "special_ped@jerome@base" into_idle_dic = "special_ped@jerome@intro" canInteract = FALSE thisPed = JEROME max_conversation_split_offsets[0] = 9 max_conversation_split_offsets[1] = 9 max_conversation_split_offsets[2] = 6 max_conversation_split_offsets[3] = 9 max_conversation_split_offsets[4] = 6 max_conversation_split_offsets[5] = 8 max_conversation_split_offsets[6] = 8 max_conversation_split_offsets[7] = 8 ENDPROC PROC GENERIC_BRAIN_ON_CREATE() SET_PED_PROP_INDEX(pedSpecial, ANCHOR_EYES, 0, 0) ENDPROC PROC GENERIC_BRAIN_GET_RANDOM_ANIM_NAME(INT iConvoNum, TEXT_LABEL_31& txtAnimRoot, TEXT_LABEL_63& txtAnimToPlay) UNUSED_PARAMETER(txtAnimRoot) UNUSED_PARAMETER(txtAnimToPlay) txtAnimRoot = "Special_Ped@jerome" // Anim to play is based off the convo played. SWITCH (iConvoNum) CASE 1 txtAnimToPlay = "MyBrotherTaughtMe" BREAK CASE 2 txtAnimToPlay = "IAmYourTrueSalvation" BREAK CASE 3 txtAnimToPlay = "WhatIsParadise" BREAK CASE 4 txtAnimToPlay = "ListenToMe" BREAK CASE 5 txtAnimToPlay = "MyBrotherTold" BREAK CASE 6 txtAnimToPlay = "YouThinkYourHappy" BREAK CASE 7 txtAnimToPlay = "ListenListen" BREAK CASE 8 txtAnimToPlay = "IgnoreMeAtYourPeril" BREAK ENDSWITCH ENDPROC USING "GenericBrain/Generic_Brain.sch"