USING "blip_enums.sch" USING "commands_hud.sch" USING "candidate_enums.sch" // ***************************************************************************************** // ***************************************************************************************** // ***************************************************************************************** // // MISSION NAME : blip_globals.sch // AUTHOR : Ak // DESCRIPTION : The global data for the none mission blip system, // should not be accessed directly. Methods for working with the // static blips are in blip_control_public.sch. // // ***************************************************************************************** // ***************************************************************************************** // ***************************************************************************************** //------------------------------------------------------------------------------------------ //---------------------------------- Global Blip Scales ------------------------------------ //------------------------------------------------------------------------------------------ CONST_FLOAT BLIP_SIZE_PED 0.7 //Default scale of pedestrian blips. CONST_FLOAT BLIP_SIZE_OBJECT 0.7 //Default scale of object blips. CONST_FLOAT BLIP_SIZE_VEHICLE 1.0 //Default scale of vehicle blips. CONST_FLOAT BLIP_SIZE_PICKUP 0.7 //Default scale of pickup blips. CONST_FLOAT BLIP_SIZE_COORD 1.0 //Default scale of coord blips. CONST_FLOAT BLIP_SIZE_CHECKPOINT 1.2 //Default scale of checkpoints. CONST_FLOAT BLIP_SIZE_CHECKPOINT_HIT 0.5 //Default scale of checkpoints that have already been hit. CONST_FLOAT BLIP_SIZE_OUT_OF_TIME_SLOT 0.6 CONST_FLOAT BLIP_SIZE_NETWORK_PLAYER 0.8 // Default scale of a network player blip. CONST_FLOAT BLIP_SIZE_NETWORK_PED BLIP_SIZE_PED // 0.85 Default scale of pedestrian blips. CONST_FLOAT BLIP_SIZE_NETWORK_OBJECT BLIP_SIZE_OBJECT // 0.85 Default scale of object blips. CONST_FLOAT BLIP_SIZE_NETWORK_VEHICLE BLIP_SIZE_VEHICLE // 1.0 Default scale of vehicle blips. CONST_FLOAT BLIP_SIZE_NETWORK_VEHICLE_LARGE 1.2 // Default scale of large highlighted pickups. CONST_FLOAT BLIP_SIZE_NETWORK_PICKUP BLIP_SIZE_PICKUP // 0.85 Default scale of pickup blips. CONST_FLOAT BLIP_SIZE_NETWORK_PICKUP_LARGE 1.2 // Default scale of large highlighted pickups. CONST_FLOAT BLIP_SIZE_NETWORK_COORD BLIP_SIZE_COORD // 1.0 Default scale of coord blips. CONST_FLOAT BLIP_SIZE_NETWORK_CHECKPOINT BLIP_SIZE_CHECKPOINT // 1.2 Default scale of checkpoints. CONST_FLOAT BLIP_SIZE_NETWORK_CHECKPOINT_HIT BLIP_SIZE_CHECKPOINT_HIT // 0.5 Default scale of checkpoints that have already been hit. //------------------------------------------------------------------------------------------ CONST_INT STATIC_BLIP_SETTING_ACTIVE 0 CONST_INT STATIC_BLIP_SETTING_HIDE_INSIDE 1 CONST_INT STATIC_BLIP_SETTING_HIDE_OUTSIDE 2 CONST_INT STATIC_BLIP_SETTING_VISIBILITY 3 //used to suppress visibility of a blip but not activation status CONST_INT STATIC_BLIP_SETTING_APPEAR_FRONT 4 CONST_INT STATIC_BLIP_SETTING_RADAR_SHORT 5 CONST_INT STATIC_BLIP_SETTING_RADAR_LONG 6 CONST_INT STATIC_BLIP_SETTING_HIDE_ON_MISSION 7 CONST_INT STATIC_BLIP_SETTING_CHARACTER_SPECIFIC 8 CONST_INT STATIC_BLIP_SETTING_WILL_FLASH_ON_NEXT_ACTIVE 9 CONST_INT STATIC_BLIP_SETTING_OTHER_CHARACTER_SPECIFIC 10 CONST_INT STATIC_BLIP_SETTING_NO_LONG_RANGE_ON_MISSION 11 CONST_INT STATIC_BLIP_SETTING_ON_WANTED_HIDE 13 CONST_INT STATIC_BLIP_SETTING_HIDE_ON_RANDOM_EVENT 14 CONST_INT STATIC_BLIP_SETTING_ACTIVATED_EXTERNALLY 15 // dictates if it should come back after suppression CONST_INT STATIC_BLIP_SETTING_MISSION_LEVEL_EXCLUSIVE 16 // dictates that it may only display when this type of mission could launch CONST_INT STATIC_BLIP_SETTING_SHOW_MAP_HOVER_INFO 17 // dictates if this blip should display info when hovered over on the map. CONST_INT STATIC_BLIP_SETTING_STATUS_CHANGED 18 // replacement for the bool in the struct CONST_INT STATIC_BLIP_SETTING_MULTI_COORD_AND_SPRITE 19 // replacement for the bool in the struct CONST_INT STATIC_BLIP_SETTING_TICKED 20 // replacement for the bool in the struct CONST_INT STATIC_BLIP_COLOUR_BITS 5 // Colour setting CONST_INT STATIC_BLIP_SETTING_COLOUR_CODE_START 21 // to bit 26 CONST_INT STATIC_BLIP_BLIP_SETTING_HIDE_IN_EXILE 27 // hides this blip if the flow is in the exile stage CONST_INT STATIC_BLIP_SETTING_AREA_BLIP 28 // Used for the Barry RC weed stash missions CONST_INT STATIC_BLIP_DISPLAY_AS_INACTIVE 29 // Used for greying out specific blips CONST_INT STATIC_BLIP_MINIGAME_LEAVE_AREA_FLAG 30 //------------------------------------------------------------------------------------------ TWEAK_FLOAT WEAPON_RANGE_MULTIPLIER_FOR_BLIPS 2.5 TWEAK_FLOAT NOTICABLE_RADIUS 100.0 TWEAK_FLOAT HEARD_RADIUS 100.0 TWEAK_FLOAT SHOTAT_RADIUS 1.5 TWEAK_INT NOTICABLE_TIME 3500 // Reduced from 5000 for TODO B*820865 & 820908 TWEAK_INT NOTICABLE_CHECK_TIME 500 TWEAK_INT BLIP_FLASH_TIME 1000 CONST_INT BLIP_FADE_PERIOD 1400 // Reduced from 2000 for TODO B*820865 & 820908 CONST_INT BLIP_HIDE_FADE_PERIOD 750 //enumCharacterList g_BlipSystemCharChangeDetector BOOL g_bBlipSystemRefreshDetector = TRUE BOOL g_bBlipChangeDuringUpdate = FALSE BOOL g_bBlipSystemStartupLeash = TRUE //blip system is unleashed by startup positioning //type is implicit in array position STRUCT BlipData VECTOR vCoords[3] FLOAT fRadius // used for area blips INT iSetting BLIP_SPRITE eSprite[3] STATIC_BLIP_CATEGORIES_ENUM eCategory enumCharacterList eVisibleOnlyToChar enumCharacterList eVisibleOnlyToOtherChar BLIP_INDEX biBlip TEXT_LABEL_7 txtBlipName MISSION_CANDIDATE_MISSION_TYPE_ENUM launchLevel // STATIC_BLIP_SETTING_MISSION_LEVEL_EXCLUSIVE ENDSTRUCT BlipData g_GameBlips[g_iTotalStaticBlips] BOOL g_RebuildDiscoverableBlipList // Used to request the blip discoverer to rebuild the list it is watching BOOL g_BlipSystemPrologueMode = FALSE BOOL g_bBlipSystemMissionStateChange = FALSE // Used to check for candidate level changes BOOL g_bMinigameBlipsRestored = FALSE // KENNETH // These vars used to be in the blip_controller script and was causing // a stack overflow when a bunch of new blips were added for the shops. // Moved them to this globals header to lift the weight from the script. // Debug only. #IF IS_DEBUG_BUILD //widget values BOOL d_BlipCtrl_bWidgetBools[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_ACTIVE 0 BOOL d_BlipCtrl_bWidgetBoolActive[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_HIDE_INSIDE 1 BOOL d_BlipCtrl_bWidgetBoolHiddenInside[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_HIDE_OUTSIDE 2 BOOL d_BlipCtrl_bWidgetBoolHiddenOutside[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_FLASH_ON_ACTIVE 3 BOOL d_BlipCtrl_bWidgetBoolFlashOnActive[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_APPEAR_FRONT 4 BOOL d_BlipCtrl_bWidgetBoolAppearFront[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_RADAR_SHORT 5 BOOL d_BlipCtrl_bWidgetBoolRadarShort[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_RADAR_LONG 6 BOOL d_BlipCtrl_bWidgetBoolRadarLong[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_HIDE_ON_MISSION 7 BOOL d_BlipCtrl_bWidgetBoolHideOnMission[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_ZONE_SPECIFIC 9 BOOL d_BlipCtrl_bWidgetBoolZoneSpecific[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_DISCOVERABLE 10 BOOL d_BlipCtrl_bWidgetBoolDiscoverable[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_DISCOVERED 11 BOOL d_BlipCtrl_bWidgetBoolDiscovered[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_ACTIVATION_STATE_PREPOST_MISSION 12 BOOL d_BlipCtrl_bWidgetBoolSupressedDueToMission[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_CHARACTER_SPECIFIC 13 BOOL d_BlipCtrl_bWidgetBoolCharSpecific[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_OTHER_CHARACTER_SPECIFIC 16 BOOL d_BlipCtrl_bWidgetBoolSecondaryCharSpecific[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_HAS_FLASHED 14 BOOL d_BlipCtrl_bWidgetBoolHasFlashed[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_IGNORES_CHAR_SPECIFIC_MODE_BOOL 15 BOOL d_BlipCtrl_bWidgetBoolUniversal[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_NO_LONG_RANGE_ON_MISSION 17 BOOL d_BlipCtrl_bWidgetBoolNotLongRangeDuringMission[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_TIME_SPECIFIC 18 BOOL d_BlipCtrl_bWidgetBoolTimeSpecific[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_ON_WANTED_HIDE 19 BOOL d_BlipCtrl_bWidgetBoolOnWantedHide[g_iTotalStaticBlips] //CONST_INT STATIC_BLIP_SETTING_HIDE_ON_RANDOM_EVENT 20 BOOL d_BlipCtrl_bWidgetBoolHideOnRandomEvent[g_iTotalStaticBlips] #ENDIF