USING "net_include.sch" USING "net_stat_generator.sch" USING "Transition_Joining.sch" USING "Transition_Hud.sch" //USING "Transition_Hud_SF.sch" USING "Net_hud_activating.sch" USING "leader_board_common.sch" using "vehicle_public.sch" USING "FM_Community_Playlists.sch" USING "savegame_private.sch" USING "title_update_globals.sch" USING "MPHud_CharacterController.sch" USING "script_misc.sch" USING "net_heists_common.sch" MPHUD_PLACEMENT_TOOLS MpHud_Details MPHUD_GTA_ONLINE_CHARACTER_DATA MpHud_GTAOnlineCharacterData //BOOL bScreenFadeInChange //BOOL bContextChange #IF IS_DEBUG_BUILD INT iMaxInstructionsCalled2 //FLOAT fYPosLoadingIconAboveButton_lastFrame PROC RUN_QUICKLAUNCH() BOOL shouldSkip = FALSE SWITCH GET_QUICKLAUNCH_STATE() CASE QUICKLAUNCH_SP IGNORE_INVITE() NET_NL()NET_PRINT("RUN_QUICKLAUNCH: SET_JOINING_GAMEMODE(QUICKLAUNCH_SP) ") REQUEST_TRANSITION(GET_CURRENT_TRANSITION_STATE(), GAMEMODE_SP, GET_CURRENT_HUD_STATE()) BREAK CASE QUICKLAUNCH_FREEMODE NET_NL()NET_PRINT("RUN_QUICKLAUNCH: SET_JOINING_GAMEMODE(GAMEMODE_FM) ") SET_JOINING_GAMEMODE(GAMEMODE_FM) shouldSkip = TRUE SET_SRL_TUTORIAL_ACTIVE(FALSE) BREAK CASE QUICKLAUNCH_FREEMODE_SPECTATOR NET_NL()NET_PRINT("RUN_QUICKLAUNCH: SET_JOINING_GAMEMODE(GAMEMODE_FM) QUICKLAUNCH_FREEMODE_SPECTATOR ") SET_JOINING_GAMEMODE(GAMEMODE_FM) BREAK ENDSWITCH INT iSlot = GET_ACTIVE_CHARACTER_SLOT() AUTOCOMPLETE_TUTORIALS_TRANSITION(shouldSkip, GET_JOINING_GAMEMODE(), iSlot) PRINTLN("BWW - RUN_QUICKLAUNCH - g_ShouldShiftingTutorialsBeSkipped = FALSE") ENDPROC #ENDIF // IS_DEBUG_BUILD PROC DO_BAIL_CLEANUP() IF IS_PAUSE_MENU_ACTIVE() SET_FRONTEND_ACTIVE(FALSE) ENDIF IF GET_CURRENT_HUD_STATE() = HUD_STATE_BOTH_SAVE_TRANSFER REMOVE_WARNING_MESSAGE_OPTION_ITEMS() SET_SAVE_TRANSFER_BOTH_STAGE(MIGRATION_MAIN_NONE) NET_NL()NET_PRINT("[SAVETRANS] ****** BAIL HAPPENED WHILE PROCESSING SAVE TRANSFER, RESET OPERATION *******") ENDIF TRIGGER_TRANSITION_MENU_ACTIVE(FALSE) TRIGGER_TRANSITION_TELL_CREATOR_TO_CLEANUP(TRUE) g_bKillFMMC_SignedOut = TRUE PLAYER_LEAVING_CLEANUP(TRUE) IF NOT IS_PED_INJURED(PLAYER_PED_ID()) SET_ENTITY_VISIBLE(PLAYER_PED_ID(), TRUE) ENDIF IF (g_StreamingIsPaused) SET_STREAMING(TRUE) g_StreamingIsPaused = FALSE PRINTLN("[DLC_INTRO_BINK] DO_BAIL_CLEANUP - happened during casino bink video, turning back on streaming.") ENDIF IF IS_AUDIO_SCENE_ACTIVE(DLCIntroBinkAudioScene()) STOP_AUDIO_SCENE(DLCIntroBinkAudioScene()) ENDIF IF GET_CURRENT_HUD_STATE() = HUD_STATE_SELECT_CHARACTER_FM OR GET_CURRENT_HUD_STATE() = HUD_STATE_CREATE_FACE OR GET_CURRENT_HUD_STATE() = HUD_STATE_CONFIRM_NEW_CHARACTER NET_NL()NET_PRINT("DO_BAIL_CLEANUP(): Fading out on bail cleanup due to being in character creator state.\n") DEBUG_PRINTCALLSTACK() DO_SCREEN_FADE_OUT(0) ENDIF ENDPROC PROC RESET_MENU_MEMORY() INT I FOR I = 0 TO HUD_MENU_ITEMS-1 g_iMenuSelection[I] = 0 ENDFOR ENDPROC FUNC BOOL IS_PROCESSING_A_BAIL_EVENT() IF GET_CURRENT_TRANSITION_STATE() != TRANSITION_STATE_RETURN_TO_SINGLEPLAYER AND GET_CURRENT_TRANSITION_STATE() != TRANSITION_STATE_WAIT_FOR_SINGLEPLAYER_TO_START AND GET_CURRENT_TRANSITION_STATE() != TRANSITION_STATE_TERMINATE_MAINTRANSITION AND GET_CURRENT_TRANSITION_STATE() != TRANSITION_STATE_SP_SWOOP_DOWN AND GET_CURRENT_TRANSITION_STATE() != TRANSITION_STATE_FM_SWOOP_DOWN AND (ARE_ONLINE_POLICIES_UP_TO_DATE() OR SCRIPT_IS_CLOUD_AVAILABLE() = FALSE OR IS_LIVETILE_LAUNCHING()) AND IS_ONLINE_POLICIES_MENU_ACTIVE() = FALSE MULTIPLAYER_ACCESS_CODE nAccessCode SCRIPT_NETWORK_CAN_ACCESS_MULTIPLAYER(nAccessCode) IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE IF IS_PLAYER_KICKED_TO_GO_OFFLINE_UNTIL_REBOOT() NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: IS_PLAYER_KICKED_TO_GO_OFFLINE_UNTIL_REBOOT \n") HUD_CHANGE_STATE(HUD_STATE_REBOOT_REQUIRED) TRANSITION_CHANGE_STATE(TRANSITION_STATE_TERMINATE_SESSION) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_REBOOT_REQUIRED) ENDIF ENDIF IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE IF IS_SKYSWOOP_IN_SKY() IF IS_MOD_INSTALLED() NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: IS_MOD_INSTALLED \n") HUD_CHANGE_STATE(HUD_STATE_MOD_INSTALLED) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_MOD_INSTALLED) ENDIF ENDIF ENDIF IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE IF nAccessCode = ACCESS_DENIED_NETWORK_LOCKED NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: ACCESS_DENIED_NETWORK_LOCKED \n") HUD_CHANGE_STATE(HUD_STATE_MAINTENANCE) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_MAINTENANCE) ENDIF ENDIF IF IS_PS3_VERSION() OR IS_XBOX360_VERSION() OR IS_PLAYSTATION_PLATFORM() OR IS_XBOX_PLATFORM() IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE IF NOT NETWORK_IS_CABLE_CONNECTED() DO_BAIL_CLEANUP() SET_BAIL_STILL_VALID(FALSE) NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: NETWORK_IS_CABLE_CONNECTED() = FALSE \n") HUD_CHANGE_STATE(HUD_STATE_NOT_ONLINE) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_NOT_CONNECTED) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) #IF IS_DEBUG_BUILD SET_QUICKLAUNCH_STATE(QUICKLAUNCH_EMPTY) #ENDIF NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT - RETURN TRUE 0 ") RETURN TRUE ELIF (IS_PLAYSTATION_PLATFORM() AND NETWORK_IS_NP_AVAILABLE() = FALSE AND NETWORK_GET_NP_UNAVAILABLE_REASON() != REASON_INVALID AND NETWORK_GET_NP_UNAVAILABLE_REASON() != REASON_SIGNED_OUT) NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: NETWORK_GET_NP_UNAVAILABLE_REASON = ")NET_PRINT(GET_NP_CONNECTION_STRING(NETWORK_GET_NP_UNAVAILABLE_REASON())) DO_BAIL_CLEANUP() SET_BAIL_STILL_VALID(FALSE) // NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: NETWORK_GET_NP_UNAVAILABLE_REASON() != REASON_INVALID AND != REASON_SIGNED_OUT\n") HUD_CHANGE_STATE(HUD_STATE_NP_UNAVAILABLE) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_NP_UNAVAILABLE) TRANSITION_CHANGE_STATE(TRANSITION_STATE_TERMINATE_SESSION) ELIF NOT NETWORK_IS_SIGNED_ONLINE() DO_BAIL_CLEANUP() SET_BAIL_STILL_VALID(FALSE) NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: NETWORK_IS_SIGNED_ONLINE() = FALSE \n") HUD_CHANGE_STATE(HUD_STATE_NOT_ONLINE) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_NOT_CONNECTED) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) #IF IS_DEBUG_BUILD SET_QUICKLAUNCH_STATE(QUICKLAUNCH_EMPTY) #ENDIF NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT - RETURN TRUE 1 ") RETURN TRUE ENDIF IF NOT NETWORK_IS_SIGNED_IN() DO_BAIL_CLEANUP() SET_BAIL_STILL_VALID(FALSE) NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: NETWORK_IS_SIGNED_IN() = FALSE \n") HUD_CHANGE_STATE(HUD_STATE_NOT_ONLINE) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_NOT_CONNECTED) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) #IF IS_DEBUG_BUILD SET_QUICKLAUNCH_STATE(QUICKLAUNCH_EMPTY) #ENDIF NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT - RETURN TRUE 2 ") RETURN TRUE ENDIF IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE IF DID_A_BAIL_HAPPEN() = FALSE //If the PSPlus expires, it also classes as PRIVALEGES_OKAY_FOR_MP = FALSE IF NOT PRIVALEGES_OKAY_FOR_MP() DO_BAIL_CLEANUP() SET_BAIL_STILL_VALID(FALSE) NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: PRIVALEGES_OKAY_FOR_MP() = FALSE \n") HUD_CHANGE_STATE(HUD_STATE_PERMISSION_ERROR) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_PERMISSION_ERROR) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) #IF IS_DEBUG_BUILD SET_QUICKLAUNCH_STATE(QUICKLAUNCH_EMPTY) #ENDIF NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT - RETURN TRUE 4 ") RETURN TRUE ENDIF ELSE NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT - Skip checking PRIVALEGES_OKAY_FOR_MP as a bail is being processed. ") ENDIF ENDIF ENDIF ENDIF IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE //Banned IF NETWORK_HAVE_ROS_MULTIPLAYER_PRIV() = FALSE DO_BAIL_CLEANUP() NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: NETWORK_HAVE_ROS_MULTIPLAYER_PRIV() = FALSE \n") HUD_CHANGE_STATE(HUD_STATE_BANNED) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_PERMISSION_ERROR) ENDIF IF NETWORK_HAVE_ROS_CREATE_TICKET_PRIV() = FALSE DO_BAIL_CLEANUP() NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: NETWORK_HAVE_ROS_CREATE_TICKET_PRIV() = FALSE \n") HUD_CHANGE_STATE(HUD_STATE_BANNED) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_PERMISSION_ERROR) ENDIF IF NETWORK_HAVE_ROS_BANNED_PRIV() NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: NETWORK_HAVE_ROS_BANNED_PRIV() = TRUE \n") DO_BAIL_CLEANUP() HUD_CHANGE_STATE(HUD_STATE_BANNED) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_PERMISSION_ERROR) ENDIF ENDIF IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE IF NETWORK_IS_MULTIPLAYER_DISABLED() OR nAccessCode = ACCESS_DENIED_MULTIPLAYER_DISABLED OR nAccessCode = ACCESS_DENIED_NETWORK_LOCKED NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: NETWORK_IS_MULTIPLAYER_DISABLED() = TRUE \n") HUD_CHANGE_STATE(HUD_STATE_MAINTENANCE) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_MAINTENANCE) ENDIF ENDIF IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE IF ARE_PROFILE_SETTINGS_VALID() #IF NOT FEATURE_GEN9_STANDALONE IF IS_SP_PROLOGUE_FINISHED() = FALSE DO_BAIL_CLEANUP() SET_BAIL_STILL_VALID(FALSE) NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: IS_SP_PROLOGUE_FINISHED() = FALSE \n") HUD_CHANGE_STATE(HUD_STATE_SP_PROLOGUE_NOT_DONE) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_SP_PROLOGUE_NOT_DONE) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) ENDIF #ENDIF ENDIF ENDIF IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE IF NETWORK_IS_REFRESHING_ROS_CREDENTIALS() = FALSE IF NETWORK_HAS_VALID_ROS_CREDENTIALS() = FALSE NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: NETWORK_HAS_VALID_ROS_CREDENTIALS() = FALSE \n") HUD_CHANGE_STATE(HUD_STATE_PERMISSION_ERROR) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_PERMISSION_ERROR) ENDIF ENDIF ENDIF IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE IF (SCRIPT_IS_CLOUD_AVAILABLE() = FALSE //[R4034] If the player disconnects the uplink cable while trying to transfer a character the game will not recognise internet connection has been lost OR (IS_PLAYSTATION_PLATFORM() AND (NETWORK_IS_CONNETED_TO_NP_PRESENCE() = FALSE))) AND GET_CURRENT_HUD_STATE() = HUD_STATE_BOTH_SAVE_TRANSFER DO_BAIL_CLEANUP() SET_BAIL_STILL_VALID(FALSE) NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: SCRIPT_IS_CLOUD_AVAILABLE() = FALSE \n") HUD_CHANGE_STATE(HUD_STATE_CLOUD_FAIL) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_NOT_CONNECTED) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) ENDIF ENDIF IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE IF DLC_CHECK_CLOUD_DATA_CORRECT() = FALSE AND SCRIPT_IS_CLOUD_AVAILABLE() INT iCompatFailReason = GET_EXTRACONTENT_CLOUD_RESULT() SWITCH iCompatFailReason CASE 0 //DLCRESULT_OK BREAK CASE 1 //DLCRESULT_CONNECTION_ERROR NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: DLC_CHECK_CLOUD_DATA_CORRECT() = FALSE & GET_EXTRACONTENT_CLOUD_RESULT = 1 (DLCRESULT_CONNECTION_ERROR) \n") HUD_CHANGE_STATE(HUD_STATE_COMPAT_CLOUD_FAILED) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_DLC_COMPAT_PACK_CLOUD_FAIL) BREAK CASE 2 //DLCRESULT_TIMEOUT NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: DLC_CHECK_CLOUD_DATA_CORRECT() = FALSE & GET_EXTRACONTENT_CLOUD_RESULT = 2 (DLCRESULT_TIMEOUT) \n") HUD_CHANGE_STATE(HUD_STATE_COMPAT_CLOUD_FAILED) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_DLC_COMPAT_PACK_CONFIGURATION) BREAK ENDSWITCH // #IF IS_DEBUG_BUILD // ELSE // NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: DLC_CHECK_CLOUD_DATA_CORRECT() = TRUE \n") // #ENDIF ENDIF ENDIF // IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE // IF GET_EVER_HAD_BAD_PACK_ORDER() // HUD_CHANGE_STATE(HUD_STATE_BAD_PACK_ORDER) // TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) // // SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_BAD_PACK_ORDER) // ENDIF // ENDIF IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE IF NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING() = FALSE AND NETWORK_IS_CLOUD_BACKGROUND_SCRIPT_REQUEST_PENDING() = FALSE IF nAccessCode = ACCESS_DENIED_NO_TUNABLES OR nAccessCode = ACCESS_DENIED_NO_BACKGROUND_SCRIPT #IF IS_DEBUG_BUILD IF nAccessCode = ACCESS_DENIED_NO_TUNABLES NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: ACCESS_DENIED_NO_TUNABLES() = TRUE \n") ENDIF IF nAccessCode = ACCESS_DENIED_NO_BACKGROUND_SCRIPT NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: ACCESS_DENIED_NO_BACKGROUND_SCRIPT() = TRUE \n") ENDIF #ENDIF HUD_CHANGE_STATE(HUD_STATE_SERVER_FILES_MISSING) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_SERVER_FILES_MISSING) ENDIF ENDIF ENDIF IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE BOOL HasFailed IF CHECK_HAS_CLOUD_REQUESTS_FINISHED(HasFailed) IF HasFailed = TRUE NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: CHECK_HAS_CLOUD_REQUESTS_FINISHED() = TRUE & HasFailed = TRUE \n") HUD_CHANGE_STATE(HUD_STATE_COMPAT_DOWLOAD_TIME_OUT) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_DLC_COMPAT_PACK_DOWLOAD_TIME_OUT) ENDIF ENDIF ENDIF IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE IF DLC_CHECK_COMPAT_PACK_CONFIGURATION() = FALSE #IF IS_DEBUG_BUILD OR GET_COMMANDLINE_PARAM_EXISTS("sc_Compatfailed_MainTransition") OR g_b_MakeCompatPackCheckFail_Maintransition #ENDIF NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: DLC_CHECK_COMPAT_PACK_CONFIGURATION() = FALSE \n") HUD_CHANGE_STATE(HUD_STATE_COMPAT_FAILED) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_DLC_COMPAT_PACK_CLOUD_FAIL) // #IF IS_DEBUG_BUILD // ELSE // NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: DLC_CHECK_COMPAT_PACK_CONFIGURATION() = TRUE \n") // #ENDIF ENDIF ENDIF // #IF IS_DEBUG_BUILD // IF GET_COMMANDLINE_PARAM_EXISTS("StraightIntoFreemode") // SCRIPT_ASSERT("Please remove the arg -StraightIntoFreemode as it will cause random game behaviour. ") // ENDIF // #ENDIF BOOL bRunContrainedBoot = FALSE #IF IS_DEBUG_BUILD IF GET_COMMANDLINE_PARAM_EXISTS("sc_NoBailOnConstrain") bRunContrainedBoot = FALSE ENDIF #ENDIF IF bRunContrainedBoot IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE IF NOT HAS_KICKED_CONSTRAINED_TRANSITION() AND NOT HAS_KICKED_IDLING_TRANSITION() IF PLM_IS_IN_CONSTRAINED_MODE() NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: PLM_IS_IN_CONSTRAINED_MODE() = TRUE \n") HUD_CHANGE_STATE(HUD_STATE_CONSTRAINED) SET_HAS_KICKED_CONSTRAINED_TRANSITION(TRUE) TRANSITION_CHANGE_STATE(TRANSITION_STATE_TERMINATE_SESSION) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_CONSTRAINED) ENDIF ENDIF ENDIF ENDIF //Commented out for bug 1023108 as you can get a bail if invited (Cheater invited into a non cheater session) // IF DID_A_BAIL_HAPPEN() AND GET_CONFIRM_INVITE_INTO_GAME_STATE() = TRUE // NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT - CANCELLING AN INVITED BAIL ") // SET_BAIL_STILL_VALID(FALSE) // TELL_TRANSITION_BAIL_HAPPENED(FALSE) // ENDIF IF DID_A_BAIL_HAPPEN() IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE IF NOT NETWORK_IS_SIGNED_IN() DO_BAIL_CLEANUP() SET_BAIL_STILL_VALID(FALSE) NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: NETWORK_IS_SIGNED_IN() = FALSE \n") HUD_CHANGE_STATE(HUD_STATE_NOT_ONLINE) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_NOT_CONNECTED) ELSE //Generic Bail SET_BAIL_STILL_VALID(FALSE) DO_BAIL_CLEANUP() NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: GENERIC BAIL HAPPENED \n") HUD_CHANGE_STATE(HUD_STATE_BAIL) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_BAILED) ENDIF #IF IS_DEBUG_BUILD IF DID_TRANSITION_SESSIONS_JIP_FAIL() NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: DID_A_BAIL_HAPPEN **DID_TRANSITION_SESSIONS_JIP_FAIL()** ") ENDIF SET_QUICKLAUNCH_STATE(QUICKLAUNCH_EMPTY) #ENDIF NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT - RETURN TRUE 5 ") RETURN TRUE ENDIF ENDIF IF HAVE_ANY_TRANSITION_BAILS_HAPPENED() = FALSE IF IS_BAILED_HAPPENED_SOMEHOW() DO_BAIL_CLEANUP() HUD_CHANGE_STATE(HUD_STATE_GENERAL_ERROR) SET_BAIL_STILL_VALID(FALSE) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_GENERAL_ERROR) NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: GENERIC END SESSION HAPPENED SOMEHOW IS_BAILED_HAPPENED_SOMEHOW = TRUE \n") #IF IS_DEBUG_BUILD SET_QUICKLAUNCH_STATE(QUICKLAUNCH_EMPTY) #ENDIF SET_BAILED_HAPPENED_SOMEHOW(FALSE) ENDIF ENDIF ELSE #IF IS_DEBUG_BUILD IF GET_FRAME_COUNT() % 100 = 0 IF (ARE_ONLINE_POLICIES_UP_TO_DATE() OR SCRIPT_IS_CLOUD_AVAILABLE() = FALSE) = FALSE NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: ARE_ONLINE_POLICIES_UP_TO_DATE = FALSE don't do bail checks.") ENDIF IF IS_ONLINE_POLICIES_MENU_ACTIVE() NET_NL()NET_PRINT("IS_PROCESSING_A_BAIL_EVENT: IS_ONLINE_POLICIES_MENU_ACTIVE = TRUE don't do bail checks.") ENDIF ENDIF #ENDIF IF IS_ONLINE_POLICIES_MENU_ACTIVE() OR ARE_ONLINE_POLICIES_UP_TO_DATE() = FALSE MpHud_Details.bWasCloudAvailableAtTransitionStartForScreenListener = SCRIPT_IS_CLOUD_AVAILABLE() ENDIF ENDIF RETURN FALSE ENDFUNC FUNC BOOL SHOULD_REPOSITION_PLAYER() IF NOT IS_PED_INJURED(PLAYER_PED_ID()) IF NOT (IS_PLAYER_READY_FOR_CUTSCENE(PLAYER_ID())) NET_NL()NET_PRINT("SHOULD_REPOSITION_PLAYER - IS_PLAYER_READY_FOR_CUTSCENE(PLAYER_ID()) = FALSE ") RETURN TRUE ENDIF ENDIF IF NOT IS_PED_INJURED(PLAYER_PED_ID()) IF NOT (CAN_PLAYER_START_MISSION(PLAYER_ID())) NET_NL()NET_PRINT("SHOULD_REPOSITION_PLAYER - CAN_PLAYER_START_MISSION(PLAYER_ID()) = FALSE ") RETURN TRUE ENDIF ENDIF RETURN FALSE ENDFUNC PROC RUN_CLOUD_STATUS_CHANGE(MPHUD_PLACEMENT_TOOLS& Placement) IF Placement.bWasCloudAvailableAtTransitionStartForScreenListener = FALSE IF SCRIPT_IS_CLOUD_AVAILABLE() WARNING_SCREEN_RETURN aResult = RUN_WARNINGSCREEN_TRANSITION_CLOUD_UP() IF GET_CURRENT_HUD_STATE() != HUD_STATE_LOADING NET_NL()NET_PRINT("RUN_CLOUD_STATUS_CHANGE:RUN_WARNINGSCREEN_TRANSITION_CLOUD_UP - Move to a blank background. ") HUD_CHANGE_STATE(HUD_STATE_LOADING) MpHud_Details.bShouldDisplayCloudChangeScreen = TRUE ENDIF IF aResult = WARNING_SCREEN_RETURN_ACCEPT //Retry SET_ENTERED_REDUCED_PERMISSIONS_DISPLAYED(FALSE) SET_ENTERED_GAME_WITH_REDUCED_CONTENT_DUE_TO_CLOUD(FALSE) NET_NL()NET_PRINT("RUN_CLOUD_STATUS_CHANGE:RUN_WARNINGSCREEN_TRANSITION_CLOUD_UP - WARNING_SCREEN_RETURN_ACCEPT ") Placement.bWasCloudAvailableAtTransitionStartForScreenListener = TRUE RUN_RETRY(Placement) MpHud_Details.bShouldDisplayCloudChangeScreen = FALSE ELIF aResult = WARNING_SCREEN_RETURN_CANCEL NET_NL()NET_PRINT("RUN_CLOUD_STATUS_CHANGE:RUN_WARNINGSCREEN_TRANSITION_CLOUD_UP - WARNING_SCREEN_RETURN_CANCEL ") //Carry on with no Saving. // Placement.bWasCloudAvailableAtTransitionStartForScreenListener = TRUE MpHud_Details.bShouldDisplayCloudChangeScreen = FALSE REQUEST_TRANSITION(TRANSITION_STATE_RETURN_TO_SINGLEPLAYER, GAMEMODE_SP, HUD_STATE_LOADING) ENDIF ELSE IF MpHud_Details.bShouldDisplayCloudChangeScreen = TRUE //Reset everything as we're on the loading screen with nothing just now. bug 2008465 //Retry SET_ENTERED_REDUCED_PERMISSIONS_DISPLAYED(FALSE) SET_ENTERED_GAME_WITH_REDUCED_CONTENT_DUE_TO_CLOUD(FALSE) NET_NL()NET_PRINT("RUN_CLOUD_STATUS_CHANGE:RUN_WARNINGSCREEN_TRANSITION_CLOUD_UP - SCRIPT_IS_CLOUD_AVAILABLE = FALSE again ") Placement.bWasCloudAvailableAtTransitionStartForScreenListener = TRUE RUN_RETRY(Placement) MpHud_Details.bShouldDisplayCloudChangeScreen = FALSE ENDIF ENDIF ELSE IF SCRIPT_IS_CLOUD_AVAILABLE() = FALSE IF HAS_ENTERED_GAME_WITH_REDUCED_CONTENT_DUE_TO_CLOUD() = FALSE WARNING_SCREEN_RETURN aResult = RUN_WARNINGSCREEN_TRANSITION_CLOUD_DOWN() IF aResult = WARNING_SCREEN_RETURN_ACCEPT NET_NL()NET_PRINT("RUN_CLOUD_STATUS_CHANGE:RUN_WARNINGSCREEN_TRANSITION_CLOUD_DOWN - WARNING_SCREEN_RETURN_ACCEPT ") //Return to SP Placement.bWasCloudAvailableAtTransitionStartForScreenListener = FALSE CANCEL_MP_JOIN(TRUE) RESET_PAUSE_MENU_WARP_REQUESTS() UNLOAD_PEDHEADSHOT(Placement.ScaleformAlertScreenStruct.HeadshotPic) UGC_CLEAR_QUERY_RESULTS_BY_OFFLINE_STATUS() // IF GET_CONFIRM_INVITE_INTO_GAME_STATE() // HUD_CHANGE_STATE(HUD_STATE_IGNORE_INVITE) // TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) // ELSE REQUEST_TRANSITION(TRANSITION_STATE_RETURN_TO_SINGLEPLAYER, GET_CURRENT_GAMEMODE(), HUD_STATE_LOADING) // ENDIF ENDIF ENDIF ENDIF ENDIF ENDPROC PROC MAINTAIN_SETUP_PS4_LIVE_STREAM() //If this is the orbis version the get the content ID that we chould be loading IF IS_PLAYSTATION_PLATFORM() //If we've not done initial set up IF NOT HAVE_DONE_INITIAL_PS4_LIVE_STREAM_SETUP() AND (IS_PLAYER_HIGH_ENOUGH_RANK_AND_HAVE_STATS_LOADED(FALSE) OR PASSED_SC_PLAYLIST_RANK_CHECK()) //If we're not launchin an event as that will supersead this. IF NOT IS_ANY_EVENT_PLAYLIST_LAUNCHING() //And we're not already launching one AND NOT IS_PS4_LIVE_STREAM_LAUNCH_ACTIVE() SETUP_PS4_LIVE_STREAM() ELSE PRINTLN("[TS][LSPS4] - IS_ANY_EVENT_PLAYLIST_LAUNCHING = TRUE - not launching the content ID - ", GET_CONTENT_TO_LOAD()) //Clear it CLEAR_SERVICE_EVENT_ARGUMENTS() PRINTLN("[TS][LSPS4] - IS_ANY_EVENT_PLAYLIST_LAUNCHING - calling CLEAR_SERVICE_EVENT_ARGUMENTS") ENDIF SET_HAVE_DONE_INITIAL_PS4_LIVE_STREAM_SETUP() ENDIF // #IF IS_DEBUG_BUILD // ELSE // PRINTLN("[LSPS4] - IS_ORBIS_VERSION = FALSE") // #ENDIF ENDIF ENDPROC PROC MarkAllNearbyVehiclesAsSinglePlayer() IF NETWORK_IS_GAME_IN_PROGRESS() CPRINTLN(DEBUG_CLEANUP_SP, "MarkAllNearbyVehiclesAsSinglePlayer - network game in progress") ELSE CPRINTLN(DEBUG_CLEANUP_SP, "MarkAllNearbyVehiclesAsSinglePlayer called...") INT iNumVehicles INT i INT iDecor iNumVehicles = GET_ALL_VEHICLES(g_PoolVehicles) CPRINTLN(DEBUG_CLEANUP_SP, "MarkAllNearbyVehiclesAsSinglePlayer, iNumVehicles = ", iNumVehicles) REPEAT iNumVehicles i IF DOES_ENTITY_EXIST(g_PoolVehicles[i]) IF NOT (GET_ENTITY_POPULATION_TYPE(g_PoolVehicles[i]) = PT_RANDOM_PERMANENT) // so we don't delete trains etc. see 1984133 IF NOT IS_ENTITY_A_MISSION_ENTITY(g_PoolVehicles[i]) OR NOT DOES_ENTITY_BELONG_TO_THIS_SCRIPT(g_PoolVehicles[i], FALSE) SET_ENTITY_AS_MISSION_ENTITY(g_PoolVehicles[i], TRUE, TRUE) ENDIF IF DECOR_IS_REGISTERED_AS_TYPE("MPBitset", DECOR_TYPE_INT) iDecor = 0 IF DECOR_EXIST_ON(g_PoolVehicles[i], "MPBitset") iDecor = DECOR_GET_INT(g_PoolVehicles[i], "MPBitset") ENDIF IF NOT IS_BIT_SET(iDecor, MP_DECORATOR_BS_SINGLE_PLAYER_VEHICLE) SET_BIT(iDecor, MP_DECORATOR_BS_SINGLE_PLAYER_VEHICLE) DECOR_SET_INT(g_PoolVehicles[i], "MPBitset", iDecor) #IF IS_DEBUG_BUILD CPRINTLN(DEBUG_CLEANUP_SP, "MarkAllNearbyVehiclesAsSinglePlayer, marking single player vehicle") VECTOR vCoords MODEL_NAMES ModelName vCoords = GET_ENTITY_COORDS(g_PoolVehicles[i], FALSE) ModelName = GET_ENTITY_MODEL(g_PoolVehicles[i]) CPRINTLN(DEBUG_CLEANUP_SP, "MarkAllNearbyVehiclesAsSinglePlayer, vehicle[", i, "] at coords ", vCoords, " model enum ", ENUM_TO_INT(ModelName)) #ENDIF ENDIF ENDIF // was originally added for url:bugstar:4429676 but it is causing issues so commenting out. see url:bugstar:5605379 // #IF IS_DEBUG_BUILD // CPRINTLN(DEBUG_CLEANUP_SP, "MarkAllNearbyVehiclesAsSinglePlayer, setting as no longer needed.") // #ENDIF // SET_VEHICLE_AS_NO_LONGER_NEEDED(g_PoolVehicles[i]) ENDIF ENDIF ENDREPEAT ENDIF ENDPROC SCRIPT NET_NL()NET_PRINT("\n\n >>>>> Starting MainTransition, hiya >>>> \n\n") #IF USE_FINAL_PRINTS PRINTLN_FINAL("\n\n >>>>> Starting MainTransition, hiya >>>> \n\n") #ENDIF NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME() INIT_STATS() IF GET_CURRENT_GAMEMODE() != GAMEMODE_CREATOR g_B_DisplayOnlineSplash = FALSE ENDIF SET_BIGMAP_ACTIVE(FALSE) RUN_TRANSITION_SFX_MENU_SCENE(TRUE) MarkAllNearbyVehiclesAsSinglePlayer() IF IS_EMERGENCY_SKYCAM_UP_RUNNING() = FALSE AND IS_SP_SELECTOR_SKYCAM_UP() = FALSE AND IS_PAUSE_MENU_REQUESTING_TRANSITION() = FALSE SET_SKYFREEZE_FROZEN() ENDIF IF g_sMPTUNABLES.bDisableSaveTransfers = TRUE SET_HAS_ENTERED_GTAO_THIS_BOOT(TRUE) ELSE IF ARE_SAVES_AVAILABLE_TO_TRANSFER(MpHud_Details) = FALSE SET_HAS_ENTERED_GTAO_THIS_BOOT(TRUE) ELSE NET_NL()NET_PRINT("BC: ARE_SAVES_AVAILABLE_TO_TRANSFER = TRUE so skip stats loading. ") ENDIF ENDIF #IF IS_DEBUG_BUILD //Set that we should use Rockstar Candidate missions IF GET_COMMANDLINE_PARAM_EXISTS("sc_UseRockstarCandidateMissions") SET_SHOULD_USE_ROCKSTAR_CANDIDATE_MISSIONS(FALSE) ELSE CLEAR_SHOULD_USE_ROCKSTAR_CANDIDATE_MISSIONS(FALSE) ENDIF //Set that we should use off line content IF GET_COMMANDLINE_PARAM_EXISTS("sc_UseOfflineUGC") SET_SHOULD_USE_OFFLINE_UGC_CONTENT() //ELSE //CLEAR_SHOULD_USE_OFFLINE_UGC_CONTENT() ENDIF CREATE_CHARACTER_CREATOR_WIDGETS(MpHud_GTAOnlineCharacterData) #ENDIF INT I #IF IS_DEBUG_BUILD NET_NL()NET_PRINT(" <<< LOBBY_AUTO_MULTIPLAYER_FREEMODE = ")NET_PRINT_BOOL(LOBBY_AUTO_MULTIPLAYER_FREEMODE())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< GET_IS_LAUNCH_FROM_LIVE_AREA = ")NET_PRINT_BOOL(GET_IS_LAUNCH_FROM_LIVE_AREA())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT = ")NET_PRINT_BOOL(GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< NETWORK_IS_CLOUD_AVAILABLE = ")NET_PRINT_BOOL(NETWORK_IS_CLOUD_AVAILABLE())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< NETWORK_HAVE_USER_CONTENT_PRIVILEGES(PC_EVERYONE) = ")NET_PRINT_BOOL(NETWORK_HAVE_USER_CONTENT_PRIVILEGES(PC_EVERYONE))NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< NETWORK_HAVE_USER_CONTENT_PRIVILEGES(PC_FRIENDS) = ")NET_PRINT_BOOL(NETWORK_HAVE_USER_CONTENT_PRIVILEGES(PC_FRIENDS))NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< NETWORK_IS_SIGNED_ONLINE() = ")NET_PRINT_BOOL(NETWORK_IS_SIGNED_ONLINE())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< NETWORK_IS_SIGNED_IN() = ")NET_PRINT_BOOL(NETWORK_IS_SIGNED_IN())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< NETWORK_IS_MULTIPLAYER_DISABLED() = ")NET_PRINT_BOOL(NETWORK_IS_MULTIPLAYER_DISABLED())NET_PRINT(" >>>") IF NETWORK_IS_SIGNED_ONLINE() NET_NL()NET_PRINT(" <<< NETWORK_HAVE_ONLINE_PRIVILEGES = ")NET_PRINT_BOOL(NETWORK_HAVE_ONLINE_PRIVILEGES())NET_PRINT(" >>>") ENDIF NET_NL()NET_PRINT(" <<< NETWORK_HAVE_COMMUNICATION_PRIVILEGES(PC_EVERYONE) = ")NET_PRINT_BOOL(NETWORK_HAVE_COMMUNICATION_PRIVILEGES(PC_EVERYONE))NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< NETWORK_HAVE_COMMUNICATION_PRIVILEGES(PC_FRIENDS) = ")NET_PRINT_BOOL(NETWORK_HAVE_COMMUNICATION_PRIVILEGES(PC_FRIENDS))NET_PRINT(" >>>") FOR I = 0 TO MAX_NUM_CHARACTER_SLOTS-1 NET_NL()NET_PRINT(" <<< HAS_SLOT_BEEN_IGNORED_SCRIPT(")NET_PRINT_INT(I)NET_PRINT(") = ")NET_PRINT_BOOL(HAS_SLOT_BEEN_IGNORED_SCRIPT(I))NET_PRINT(" >>>") ENDFOR NET_NL()NET_PRINT(" <<< IS_ACCOUNT_OVER_17() = ")NET_PRINT_BOOL(IS_ACCOUNT_OVER_17())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< IS_ACCOUNT_OVER_17_FOR_UGC() = ")NET_PRINT_BOOL(IS_ACCOUNT_OVER_17_FOR_UGC())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< IS_ACCOUNT_OVER_17_FOR_CHAT(PLAYER_ID()) = ")NET_PRINT_BOOL(IS_ACCOUNT_OVER_17_FOR_CHAT(PLAYER_ID()))NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< ALLOWED_TO_GET_FRIEND_CONTENT() = ")NET_PRINT_BOOL(ALLOWED_TO_GET_FRIEND_CONTENT())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< ALLOWED_TO_GET_FRIEND_CONTENT(TRUE) = ")NET_PRINT_BOOL(ALLOWED_TO_GET_FRIEND_CONTENT(TRUE))NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< ALLOWED_TO_GET_ROCKSTAR_CONTENT() = ")NET_PRINT_BOOL(ALLOWED_TO_GET_ROCKSTAR_CONTENT())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< ALLOWED_TO_GET_PERSONAL_CONTENT() = ")NET_PRINT_BOOL(ALLOWED_TO_GET_PERSONAL_CONTENT())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< ALLOWED_TO_GET_DISC_CONTENT() = ")NET_PRINT_BOOL(ALLOWED_TO_GET_DISC_CONTENT())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< IS_PLAYER_KICKED_TO_GO_OFFLINE() = ")NET_PRINT_BOOL(IS_PLAYER_KICKED_TO_GO_OFFLINE())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< SCRIPT_IS_CLOUD_AVAILABLE() = ")NET_PRINT_BOOL(SCRIPT_IS_CLOUD_AVAILABLE())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< IS_SAVING_HAVING_TROUBLE() = ")NET_PRINT_BOOL(IS_SAVING_HAVING_TROUBLE())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< HAS_IMPORTANT_STATS_LOADED() = ")NET_PRINT_BOOL(HAS_IMPORTANT_STATS_LOADED())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< IS_ROCKSTAR_DEV() = ")NET_PRINT_BOOL(IS_ROCKSTAR_DEV())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< GET_EVER_HAD_BAD_PACK_ORDER() = ")NET_PRINT_BOOL(GET_EVER_HAD_BAD_PACK_ORDER())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< ARE_SAVES_AVAILABLE_TO_TRANSFER() = ")NET_PRINT_BOOL(ARE_SAVES_AVAILABLE_TO_TRANSFER(MpHud_Details))NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< NETWORK_HAVE_PLATFORM_SUBSCRIPTION() = ")NET_PRINT_BOOL(NETWORK_HAVE_PLATFORM_SUBSCRIPTION())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< NETWORK_HAS_AGE_RESTRICTIONS() = ")NET_PRINT_BOOL(NETWORK_HAS_AGE_RESTRICTIONS())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< NETWORK_IS_CABLE_CONNECTED() = ")NET_PRINT_BOOL(NETWORK_IS_CABLE_CONNECTED())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< PRIVALEGES_OKAY_FOR_MP() = ")NET_PRINT_BOOL(PRIVALEGES_OKAY_FOR_MP())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< HAS_ONLINE_PRIVILAGES() = ")NET_PRINT_BOOL(HAS_ONLINE_PRIVILAGES())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< IS_LIVETILE_LAUNCHING() = ")NET_PRINT_BOOL(IS_LIVETILE_LAUNCHING())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< ARE_SAVES_AND_HEIST_PROGRESS_IN_TROUBLE() = ")NET_PRINT_BOOL(ARE_SAVES_AND_HEIST_PROGRESS_IN_TROUBLE())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< NETWORK_HAS_VALID_ROS_CREDENTIALS() = ")NET_PRINT_BOOL(NETWORK_HAS_VALID_ROS_CREDENTIALS())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< NETWORK_IS_REFRESHING_ROS_CREDENTIALS() = ")NET_PRINT_BOOL(NETWORK_IS_REFRESHING_ROS_CREDENTIALS())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< NETWORK_HAVE_ROS_BANNED_PRIV() = ")NET_PRINT_BOOL(NETWORK_HAVE_ROS_BANNED_PRIV())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< NETWORK_HAVE_ROS_MULTIPLAYER_PRIV() = ")NET_PRINT_BOOL(NETWORK_HAVE_ROS_MULTIPLAYER_PRIV())NET_PRINT(" >>>") NET_NL()NET_PRINT(" <<< NETWORK_HAVE_ROS_CREATE_TICKET_PRIV() = ")NET_PRINT_BOOL(NETWORK_HAVE_ROS_CREATE_TICKET_PRIV())NET_PRINT(" >>>") //NET_NL()NET_PRINT(" <<< DOES_PLAYER_HAVE_XBOX_GOLD_MEMBERSHIP() = ")NET_PRINT_BOOL(DOES_PLAYER_HAVE_XBOX_GOLD_MEMBERSHIP(FALSE))NET_PRINT(" >>>") #ENDIF #IF USE_FINAL_PRINTS PRINTLN_FINAL(" <<< LOBBY_AUTO_MULTIPLAYER_FREEMODE = ", LOBBY_AUTO_MULTIPLAYER_FREEMODE(), " >>>") PRINTLN_FINAL(" <<< GET_IS_LAUNCH_FROM_LIVE_AREA = ", GET_IS_LAUNCH_FROM_LIVE_AREA(), " >>>") PRINTLN_FINAL(" <<< GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT = ", GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT(), " >>>") PRINTLN_FINAL(" <<< NETWORK_IS_CLOUD_AVAILABLE = ", NETWORK_IS_CLOUD_AVAILABLE() , " >>>") PRINTLN_FINAL(" <<< NETWORK_HAVE_USER_CONTENT_PRIVILEGES(PC_EVERYONE) = " , NETWORK_HAVE_USER_CONTENT_PRIVILEGES(PC_EVERYONE) , " >>>") PRINTLN_FINAL(" <<< NETWORK_HAVE_USER_CONTENT_PRIVILEGES(PC_FRIENDS) = " , NETWORK_HAVE_USER_CONTENT_PRIVILEGES(PC_FRIENDS) , " >>>") PRINTLN_FINAL(" <<< NETWORK_IS_SIGNED_ONLINE() = " , NETWORK_IS_SIGNED_ONLINE() , " >>>") PRINTLN_FINAL(" <<< NETWORK_IS_SIGNED_IN() = " , NETWORK_IS_SIGNED_IN() , " >>>") PRINTLN_FINAL(" <<< NETWORK_IS_MULTIPLAYER_DISABLED() = " , NETWORK_IS_MULTIPLAYER_DISABLED() , " >>>") IF NETWORK_IS_SIGNED_ONLINE() PRINTLN_FINAL(" <<< NETWORK_HAVE_ONLINE_PRIVILEGES = " , NETWORK_HAVE_ONLINE_PRIVILEGES() , " >>>") ENDIF PRINTLN_FINAL(" <<< NETWORK_HAVE_COMMUNICATION_PRIVILEGES(PC_EVERYONE) = " , NETWORK_HAVE_COMMUNICATION_PRIVILEGES(PC_EVERYONE) , " >>>") PRINTLN_FINAL(" <<< NETWORK_HAVE_COMMUNICATION_PRIVILEGES(PC_FRIENDS) = " , NETWORK_HAVE_COMMUNICATION_PRIVILEGES(PC_FRIENDS) , " >>>") FOR I = 0 TO MAX_NUM_CHARACTER_SLOTS-1 PRINTLN_FINAL(" <<< HAS_SLOT_BEEN_IGNORED_SCRIPT(", I, ") = ", HAS_SLOT_BEEN_IGNORED_SCRIPT(I), " >>>") ENDFOR PRINTLN_FINAL(" <<< IS_ACCOUNT_OVER_17() = " , IS_ACCOUNT_OVER_17() , " >>>") PRINTLN_FINAL(" <<< IS_ACCOUNT_OVER_17_FOR_UGC() = " , IS_ACCOUNT_OVER_17_FOR_UGC() , " >>>") PRINTLN_FINAL(" <<< IS_ACCOUNT_OVER_17_FOR_CHAT(PLAYER_ID()) = " , IS_ACCOUNT_OVER_17_FOR_CHAT(PLAYER_ID()) , " >>>") PRINTLN_FINAL(" <<< ALLOWED_TO_GET_FRIEND_CONTENT() = " , ALLOWED_TO_GET_FRIEND_CONTENT() , " >>>") PRINTLN_FINAL(" <<< ALLOWED_TO_GET_FRIEND_CONTENT(TRUE) = " , ALLOWED_TO_GET_FRIEND_CONTENT(TRUE) , " >>>") PRINTLN_FINAL(" <<< ALLOWED_TO_GET_ROCKSTAR_CONTENT() = " , ALLOWED_TO_GET_ROCKSTAR_CONTENT() , " >>>") PRINTLN_FINAL(" <<< ALLOWED_TO_GET_PERSONAL_CONTENT() = " , ALLOWED_TO_GET_PERSONAL_CONTENT() , " >>>") PRINTLN_FINAL(" <<< ALLOWED_TO_GET_DISC_CONTENT() = " , ALLOWED_TO_GET_DISC_CONTENT() , " >>>") PRINTLN_FINAL(" <<< IS_PLAYER_KICKED_TO_GO_OFFLINE() = " , IS_PLAYER_KICKED_TO_GO_OFFLINE() , " >>>") PRINTLN_FINAL(" <<< SCRIPT_IS_CLOUD_AVAILABLE() = " , SCRIPT_IS_CLOUD_AVAILABLE() , " >>>") PRINTLN_FINAL(" <<< IS_SAVING_HAVING_TROUBLE() = " , IS_SAVING_HAVING_TROUBLE() , " >>>") PRINTLN_FINAL(" <<< HAS_IMPORTANT_STATS_LOADED() = " , HAS_IMPORTANT_STATS_LOADED() , " >>>") PRINTLN_FINAL(" <<< IS_ROCKSTAR_DEV() = " , IS_ROCKSTAR_DEV() , " >>>") PRINTLN_FINAL(" <<< GET_EVER_HAD_BAD_PACK_ORDER() = " , GET_EVER_HAD_BAD_PACK_ORDER() , " >>>") PRINTLN_FINAL(" <<< ARE_SAVES_AVAILABLE_TO_TRANSFER() = " , ARE_SAVES_AVAILABLE_TO_TRANSFER(MpHud_Details) , " >>>") PRINTLN_FINAL(" <<< NETWORK_HAVE_PLATFORM_SUBSCRIPTION() = " , NETWORK_HAVE_PLATFORM_SUBSCRIPTION() , " >>>") PRINTLN_FINAL(" <<< NETWORK_HAS_AGE_RESTRICTIONS() = " , NETWORK_HAS_AGE_RESTRICTIONS() , " >>>") PRINTLN_FINAL(" <<< NETWORK_IS_CABLE_CONNECTED() = " , NETWORK_IS_CABLE_CONNECTED() , " >>>") PRINTLN_FINAL(" <<< PRIVALEGES_OKAY_FOR_MP() = " , PRIVALEGES_OKAY_FOR_MP() , " >>>") PRINTLN_FINAL(" <<< HAS_ONLINE_PRIVILAGES() = " , HAS_ONLINE_PRIVILAGES() , " >>>") PRINTLN_FINAL(" <<< IS_LIVETILE_LAUNCHING() = " , IS_LIVETILE_LAUNCHING() , " >>>") PRINTLN_FINAL(" <<< ARE_SAVES_AND_HEIST_PROGRESS_IN_TROUBLE() = ", ARE_SAVES_AND_HEIST_PROGRESS_IN_TROUBLE(), " >>>") PRINTLN_FINAL(" <<< NETWORK_HAS_VALID_ROS_CREDENTIALS() = ", NETWORK_HAS_VALID_ROS_CREDENTIALS(), " >>>") PRINTLN_FINAL(" <<< NETWORK_IS_REFRESHING_ROS_CREDENTIALS() = ", NETWORK_IS_REFRESHING_ROS_CREDENTIALS(), " >>>") PRINTLN_FINAL(" <<< NETWORK_HAVE_ROS_BANNED_PRIV() = ", NETWORK_HAVE_ROS_BANNED_PRIV(), " >>>") PRINTLN_FINAL(" <<< NETWORK_HAVE_ROS_MULTIPLAYER_PRIV() = ", NETWORK_HAVE_ROS_MULTIPLAYER_PRIV(), " >>>") PRINTLN_FINAL(" <<< NETWORK_HAVE_ROS_CREATE_TICKET_PRIV() = ", NETWORK_HAVE_ROS_CREATE_TICKET_PRIV(), " >>>") //PRINTLN_FINAL(" <<< DOES_PLAYER_HAVE_XBOX_GOLD_MEMBERSHIP() = ", DOES_PLAYER_HAVE_XBOX_GOLD_MEMBERSHIP(FALSE)," >>>") #ENDIF MpHud_Details.bWasCloudAvailableAtTransitionStartForScreenListener = SCRIPT_IS_CLOUD_AVAILABLE() SET_PLAYER_HAVE_PRIVILEGES(HAS_ONLINE_PRIVILAGES()) INITIALISE_PLAYERS_SELECTED_CHARACTER_TEAM() INITIALISE_JOINING_CHARACTER() DISABLE_ALL_MP_HUD() SET_THIS_SCRIPT_CAN_BE_PAUSED(FALSE) IF IS_PLAYER_A_SP_CHARACTER() = FALSE AND GET_IS_PLAYER_IN_ANIMAL_FORM() = FALSE AND GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(HASH("main")) = 0 SET_TRANSITION_STARTED_IN_MP(TRUE) ELSE SET_TRANSITION_STARTED_IN_MP(FALSE) ENDIF SET_QUIT_CURRENT_GAME(FALSE) IF IS_TRANSITION_STARTED_IN_MP() = FALSE //NET_SET_PLAYER_CONTROL(PLAYER_ID(), FALSE, NSPC_FREEZE_POSITION, TRUE) SET_PLAYER_CONTROL(PLAYER_ID(), FALSE) FREEZE_ENTITY_POSITION(PLAYER_PED_ID(), TRUE) ELSE IF IS_NET_PLAYER_OK(PLAYER_ID()) IF PLAYER_IS_THE_DRIVER_IN_A_CAR() VEHICLE_INDEX PlayerVehicle PlayerVehicle = GET_VEHICLE_PED_IS_IN(PLAYER_PED_ID()) IF NETWORK_HAS_CONTROL_OF_ENTITY(PlayerVehicle) SET_VEHICLE_STOP_INSTANTLY_WHEN_PLAYER_INACTIVE(PlayerVehicle, FALSE) ENDIF ENDIF SET_PLAYER_CONTROL(PLAYER_ID(), FALSE, SPC_ALLOW_PLAYER_DAMAGE) SET_EVERYONE_IGNORE_PLAYER(PLAYER_ID(), FALSE) ENDIF ENDIF MpHud_Details.SaveSpinnerPos = GET_HUD_COMPONENT_POSITION(NEW_HUD_SAVING_GAME) NET_NL()NET_PRINT("MpHud_Details.SaveSpinnerPos.x = ")NET_PRINT_FLOAT(MpHud_Details.SaveSpinnerPos.x) NET_NL()NET_PRINT("MpHud_Details.SaveSpinnerPos.y = ")NET_PRINT_FLOAT(MpHud_Details.SaveSpinnerPos.y) //Setting this to false as it's not only user input that can bring the hud back up after quitting it. TRIGGER_TRANSITION_MENU_ACTIVE(FALSE) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_EMPTY) DISPLAYING_SCRIPT_HUD(HUDPART_TRANSITIONHUD, TRUE) SET_DPADDOWN_ACTIVATION_STATE(DPADDOWN_NONE) DPADDOWN_ONE_TIME_ACTIVE(FALSE) HIDE_CELLPHONE_SIGNIFIERS_FOR_CUTSCENE (TRUE) g_PlayerBlipsData.bBigMapIsActive = TRUE FOR I = 0 TO MAX_NUM_CHARACTER_SLOTS-1 g_DressedPed_CrewTshirt[I] = FALSE ENDFOR #IF IS_DEBUG_BUILD RUN_QUICKLAUNCH() #ENDIF CLEANUP_LEADERBOARD_CAM(TRUE, TRUE, TRUE, FALSE, FALSE) SET_CORONA_TO_CLEANUP(TRUE) IF NOT IS_TRANSITION_BLOCKING_MUSIC_STOP() NET_NL()NET_PRINT("Maintransition : Trigger : GTA_ONLINE_STOP_SCORE") TRIGGER_MUSIC_EVENT("GTA_ONLINE_STOP_SCORE") ELSE NET_NL()NET_PRINT("Maintransition : Blocked : GTA_ONLINE_STOP_SCORE") ENDIF SET_TUTORIAL_SKIP_IN_RACE() RESET_MENU_MEMORY() DISPLAY_RADAR(TRUE) DISPLAY_HUD(TRUE) DISABLE_CONTROL_ACTION(PLAYER_CONTROL, INPUT_ATTACK) DISABLE_CONTROL_ACTION(PLAYER_CONTROL, INPUT_ATTACK2) DISABLE_CONTROL_ACTION(FRONTEND_CONTROL, INPUT_FRONTEND_PAUSE) CLEAR_TIMECYCLE_MODIFIER() NET_NL()NET_PRINT("Tunables: Maintrasition called NETWORK_REQUEST_CLOUD_TUNABLES() ") NETWORK_REQUEST_CLOUD_TUNABLES() RANKUP_REMOVE() RESET_ALL_CHAR_PED_CREATION() MpHud_Details.SelectedGamemode = -1 NETWORK_SET_VOICE_ACTIVE(FALSE) NET_NL()NET_PRINT("Maintransition START : ACTIVATE_FRONTEND_MENU(FE_MENU_VERSION_EMPTY_NO_BACKGROUND)") IF DID_A_BAIL_HAPPEN() = FALSE AND IS_TRANSITION_TELLING_CREATOR_TO_CLEANUP() = FALSE SET_FRONTEND_ACTIVE(FALSE) ENDIF // KGM 15/2/13: Changed to refresh the 'Freemode' tunables context to ensure the correct default values are set - this will need to change to an appropriate CnC context when it is back // Refresh_MP_Script_Tunables(TUNE_CONTEXT_FM) FORCE_SCRIPTED_GFX_WHEN_FRONTEND_ACTIVE(TRUE) SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU(TRUE) IF IS_AUDIO_SCENE_ACTIVE("MP_GLOBAL_SCENE") STOP_AUDIO_SCENE("MP_GLOBAL_SCENE") ENDIF // IF IS_PAUSE_MENU_REQUESTING_TRANSITION() //Valid. Just commented out with the blur being removed. // OR IS_SOMETHING_QUITTING_MP() // #IF IS_DEBUG_BUILD // NET_NL()NET_PRINT("TOGGLE_RENDERPHASES FALSE has been called from MainTransition because ") // IF IS_PAUSE_MENU_REQUESTING_TRANSITION() // NET_PRINT("IS_PAUSE_MENU_REQUESTING_TRANSITION = TRUE ") // ENDIF // IF IS_SOMETHING_QUITTING_MP() // NET_PRINT("IS_SOMETHING_QUITTING_MP = TRUE ") // ENDIF // #ENDIF // TOGGLE_RENDERPHASES(FALSE) // ENDIF SET_TUTORIAL_CUTSCENE_IS_GOING_TO_RUN(FALSE) CLEAR_HELP() SET_CHARACTER_NEW_FOR_UNLOCKS(FALSE) STOP_CUTSCENE_IMMEDIATELY() STOP_GAMEPLAY_HINT() NETWORK_SET_MOCAP_CUTSCENE_CAN_BE_SKIPPED(TRUE) g_b_NextRPAdditionShowRankBar = FALSE #IF IS_DEBUG_BUILD IF NETWORK_IS_SIGNED_ONLINE() NET_NL()NET_PRINT("STARTING MainTransition with ") NET_NL()NET_PRINT(" - NETWORK_HAVE_ONLINE_PRIVILEGES ")NET_PRINT_BOOL(NETWORK_HAVE_ONLINE_PRIVILEGES()) ENDIF #ENDIF IF NETWORK_IS_IN_MP_CUTSCENE() // Wrapped in check to prevent John gurney's assert that fires if NETWORK_SET_IN_MP_CUTSCENE with the same value for it's agrument more than once. PRINTLN("[TS] [MSRAND] - NETWORK_SET_IN_MP_CUTSCENE(FALSE)") NETWORK_SET_IN_MP_CUTSCENE(FALSE) ENDIF SET_AUTOJOIN_CAMERA_IN_SKY(FALSE) SET_RADIO_TO_STATION_NAME("OFF") SET_SAVE_TRANSFER_ALREADY_DONE_360(FALSE) SET_SAVE_TRANSFER_ALREADY_DONE_PS3(FALSE) SET_WIDESCREEN_BORDERS(FALSE, 0) IF IS_FREEMODE_PROLOGUE_PROFILE_SETTINGS_PASSED(PSFP_PLAYER_SAVE_TRANSFERS_STATS_UPDATED, 0) SET_EVENTS_SAVE_TRANSFER_HAS_HAPPENED(TRUE) ENDIF // #IF IS_DEBUG_BUILD // // // IF GET_INDEX_OF_CURRENT_LEVEL() = LEVEL_NET_TEST // OR LOBBY_AUTO_MULTIPLAYER_FREEMODE() //Straight into FM // OR LOBBY_AUTO_MULTIPLAYER_CNC() //Straight into CNC // OR LOBBY_AUTO_MULTIPLAYER_MENU() //Straight into the character menu with CNC selected INIT_STATS() // ENDIF // #ENDIF SET_TELL_PLAYER_PLAYING_ALONE(FALSE) g_b_HasSkippedTutorialDueToNoMoreTutorials = FALSE g_b_ReapplyStickySaveFailedFeed = FALSE THEFEED_FLUSH_QUEUE() VECTOR aPos FLOAT aHeading IF HAS_IMPORTANT_STATS_LOADED() FOR I = 0 TO MAX_NUM_CHARACTER_SLOTS-1 g_Private_CHARACTER_TEAM[I] = GET_PACKED_STAT_INT(PACKED_CHAR_TEAM, I) ENDFOR FOR I = 0 TO MAX_NUM_CHARACTER_SLOTS-1 PRINTLN("[MainTransition] g_Private_CHARACTER_TEAM[",I,"] = ", g_Private_CHARACTER_TEAM[I]) ENDFOR NET_NL()NET_PRINT("[MainTransition] g_Private_ACTIVE_CHARACTER = ")NET_PRINT_INT(g_Private_ACTIVE_CHARACTER) ENDIF MpHud_Details.bIsCloudDownUGCChecks = IS_CLOUD_DOWN_CLOUD_LOADER() FORCE_RESET_ALL_TRANSACTION_DATA() #IF FEATURE_GEN9_STANDALONE MULTIPLAYER_ACCESS_CODE nAccessCode #ENDIF SWITCH GET_CURRENT_GAMEMODE() CASE GAMEMODE_FM // IF IS_PAUSE_MENU_REQUESTING_TRANSITION() // IF NETWORK_IS_ACTIVITY_SESSION() // NET_NL()NET_PRINT("BC: NETWORK_IS_ACTIVITY_SESSION and quit through the pause menu - g_b_QuitActivityThroughPauseMenu = TRUE ") // g_b_QuitActivityThroughPauseMenu = TRUE // ENDIF // ENDIF // IS_QUICK_CAMERA_QUIT_FINISHED() NET_NL()NET_PRINT("initial transition, FM to FM ") MpHud_Details.ScreenPlace.iSelectedCharacter = GET_ACTIVE_CHARACTER_SLOT() TRANSITION_CHANGE_STATE(TRANSITION_STATE_MP_SWOOP_UP) IF GET_JOINING_GAMEMODE() = GAMEMODE_FM OR GET_PAUSE_MENU_WARP_TO_GAMEMODE() = GAMEMODE_FM AND NOT IS_SCREEN_FADED_OUT() AND NOT IS_SCREEN_FADING_OUT() SET_NEWS_FEED_SPLASH_SCREEN_ACTIVE(TRUE, FALSE) ENDIF IF IS_A_SPECTATOR_CAM_ACTIVE() SET_QUIT_GAME_WITH_SPECTATOR_ACTIVE(TRUE) ENDIF SET_TIME_SCALE(1.0) NET_NL()NET_PRINT("[MainTransition] GAMEMODE_FM SET_TIME_SCALE(1.0) ") BREAK CASE GAMEMODE_CREATOR IF IS_NEW_LOAD_SCENE_ACTIVE() NEW_LOAD_SCENE_STOP() ENDIF SET_TIME_SCALE(1.0) NET_NL()NET_PRINT("[MainTransition] GAMEMODE_CREATOR SET_TIME_SCALE(1.0) ") // aPos = GET_INITIAL_SPAWN_COORDS_IF_BAILED_FROM_CREATOR(aHeading) // SET_ENTITY_COORDS(PLAYER_PED_ID(), aPos, FALSE) // IF NOT IS_PED_INJURED(PLAYER_PED_ID()) // SET_ENTITY_HEADING(PLAYER_PED_ID(), aHeading) // ENDIF NET_NL()NET_PRINT("Initial transition Decision: Move Player- Setting players coords at ")NET_PRINT_VECTOR(aPos) SET_TRANSITION_STRING("HUD_QUITCREAT") SET_SHOULD_RUN_FULL_CLOUD_REFRESH() g_bKillFMMCmenu = TRUE NET_NL()NET_PRINT("initial transition, Creator up ") NET_NL()NET_PRINT("g_TransitionData.vSkyCamPos = ")NET_PRINT_VECTOR(g_TransitionData.vSkyCamPos ) g_FMMC_STRUCT.bKillFMMC = TRUE g_FMMC_STRUCT.iMissionType = -1 HUD_CHANGE_STATE(HUD_STATE_LOADING) TRANSITION_CHANGE_STATE(TRANSITION_STATE_CREATOR_SWOOP_UP) BREAK DEFAULT // REQUEST_DLC_MANIFEST() SET_SINGLEPLAYER_END_NOW() IF IS_PLAYER_KICKED_TO_GO_OFFLINE() SET_PLAYER_KICKED_TO_GO_OFFLINE(FALSE) ENDIF IF GET_IS_LOADING_SCREEN_ACTIVE() THEFEED_ONLY_SHOW_TOOLTIPS(TRUE) aPos = GET_INITIAL_SPAWN_COORDS_IF_BAILED_FROM_CREATOR(aHeading) SET_ENTITY_COORDS(PLAYER_PED_ID(), aPos, FALSE) IF NOT IS_PED_INJURED(PLAYER_PED_ID()) SET_ENTITY_HEADING(PLAYER_PED_ID(), aHeading) ENDIF NET_NL()NET_PRINT("Initial transition Decision: LOBBY_AUTO_MULTIPLAYER_FREEMODE Move Player- Setting players coords at ")NET_PRINT_VECTOR(aPos) ENDIF IF (GET_CAM_VIEW_MODE_FOR_CONTEXT(CAM_VIEW_MODE_CONTEXT_ON_FOOT) = CAM_VIEW_MODE_FIRST_PERSON) ENDIF //Commented out due to bug 1878439 // IF NOT IS_SCREEN_FADED_OUT() AND NOT IS_SCREEN_FADING_OUT() SET_NEWS_FEED_SPLASH_SCREEN_ACTIVE(TRUE, TRUE) // ENDIF IF NOT DONT_CLEAN_UP_COMUNITY_PLAYLIST_VARS_EXITING_FMMC_LAUNCHER() AND NOT IS_ANY_EVENT_PLAYLIST_LAUNCHING() //Check if a playlist is avaliable CHECK_SC_COMMUNITY_PLAYLIST_ACTIVE() ENDIF //Clear the old display Y flag CLEAR_NEED_TO_DISPLAY_Y_ON_MAIN_TRANSITION() // Make a singleplayer save as we switch away from it. // Don't do this if we are booting directly into MP. // IF NOT LOBBY_AUTO_MULTIPLAYER_FREEMODE() // AND NOT LOBBY_AUTO_MULTIPLAYER_EVENT() // DO_MP_TRANSITION_STARTING_SAVE() // ENDIF //Check to see if the playlist was pressed on initial boot IF LOBBY_AUTO_MULTIPLAYER_EVENT() #IF IS_DEBUG_BUILD //Or we should force launch a playlist OR GET_COMMANDLINE_PARAM_EXISTS("sc_ForceLaunchScPlaylist") #ENDIF PRINTLN("[TS] LOBBY_AUTO_MULTIPLAYER_RANDOM_JOB() = TRUE") IF IS_SC_COMMUNITY_PLAYLIST_ACTIVE() SET_SC_COMMUNITY_PLAYLIST_LAUNCH_WHEN_ENTERING_FM(GET_TYPE_BASED_ON_TYPE_PRIORITY(), TRUE) ENDIF LOBBY_SET_AUTO_MULTIPLAYER_EVENT(FALSE) //clean up the random job if it's some how set. IF LOBBY_AUTO_MULTIPLAYER_RANDOM_JOB() LOBBY_SET_AUTO_MP_RANDOM_JOB(FALSE) ENDIF //Check to see if the random job was pressed on initial boot ELIF LOBBY_AUTO_MULTIPLAYER_RANDOM_JOB() #IF IS_DEBUG_BUILD //Or we should force launch a playlist OR GET_COMMANDLINE_PARAM_EXISTS("sc_ForceLaunchRandom") #ENDIF //Ignore this if we're accepting an invite IF NOT IS_ANY_TRANSITION_SESSION_INVITE_BEING_ACTIONED() PRINTLN("[TS] LOBBY_AUTO_MULTIPLAYER_RANDOM_JOB() = TRUE") PRINTLN("[TS] *****************************************************************") PRINTLN("[TS] * LOBBY_AUTO_MULTIPLAYER_RANDOM_JOB - T - ", GET_CLOUD_TIME_AS_INT(), ", F - ", GET_FRAME_COUNT(), " *") #IF USE_FINAL_PRINTS PRINTLN_FINAL("[TS] * LOBBY_AUTO_MULTIPLAYER_RANDOM_JOB - T - ", GET_CLOUD_TIME_AS_INT(), ", F - ", GET_FRAME_COUNT(), " *") #ENDIF PRINTLN("[TS] *****************************************************************") #IF FEATURE_COPS_N_CROOKS IF IS_EVENT_PLAYLIST_ACTIVE_BY_TYPE(ciEVENT_COPS_AND_CROOKS) SET_GOING_TO_ARCADE(TRUE) PRINTLN("[TS] SET_SC_COMMUNITY_PLAYLIST_LAUNCH_WHEN_ENTERING_FM(ciEVENT_COPS_AND_CROOKS, TRUE) - Transition into C&C") ELSE #ENDIF SET_TRANSITION_SESSION_AUTO_RANDOM_JOB() PRINTLN("[TS] SET_TRANSITION_SESSION_AUTO_RANDOM_JOB()") #IF FEATURE_COPS_N_CROOKS ENDIF #ENDIF PRINTLN("[TS] LOBBY_SET_AUTO_MP_RANDOM_JOB(FALSE)") ENDIF LOBBY_SET_AUTO_MP_RANDOM_JOB(FALSE) #IF IS_DEBUG_BUILD ELSE PRINTLN("[TS] LOBBY_AUTO_MULTIPLAYER_EVENT() = FALSE") PRINTLN("[TS] LOBBY_SET_AUTO_MP_RANDOM_JOB() = FALSE") #ENDIF // IS_DEBUG_BUILD ENDIF SET_TIME_SCALE(1.0) NET_NL()NET_PRINT("[MainTransition] DEFAULT SET_TIME_SCALE(1.0) ") IF SHOULD_REPOSITION_PLAYER() TRIGGER_TRANSITION_NEED_TO_REPOSITION_SP_GUY(TRUE) ENDIF IF IS_TRANSITION_TELLING_CREATOR_TO_CLEANUP() // IF NOT IS_PLAYER_SWITCH_IN_PROGRESS() // aPos = GET_INITIAL_SPAWN_COORDS_IF_BAILED_FROM_CREATOR(aHeading) // SET_ENTITY_COORDS(PLAYER_PED_ID(), aPos, FALSE) // IF NOT IS_PED_INJURED(PLAYER_PED_ID()) // SET_ENTITY_HEADING(PLAYER_PED_ID(), aHeading) // ENDIF // NET_NL()NET_PRINT("Initial transition Decision: Move Player- Setting players coords at ")NET_PRINT_VECTOR(aPos) // ENDIF g_bKillFMMCmenu = TRUE NET_NL()NET_PRINT("Initial transition Decision: in Creator at Start of MainTransition = TRUE") g_FMMC_STRUCT.bKillFMMC = TRUE g_FMMC_STRUCT.iMissionType = -1 TRANSITION_CHANGE_STATE(TRANSITION_STATE_CREATOR_SWOOP_UP) #IF FEATURE_FREEMODE_ARCADE ELIF (IS_FREEMODE_ARCADE() AND IS_RETURN_TO_LANDING_PAGE()) g_bKillFMMCmenu = TRUE NET_NL()NET_PRINT("Initial transition Decision: returning form the lobby to the pre lobby. ") g_FMMC_STRUCT.bKillFMMC = TRUE g_FMMC_STRUCT.iMissionType = -1 IF HAS_RETURN_TO_LANDING_PAGE_ERROR() HUD_CHANGE_STATE(HUD_STATE_ARCADE_ERRORS) TRANSITION_CHANGE_STATE(TRANSITION_STATE_TERMINATE_SESSION_AND_HOLD) ELSE HUD_CHANGE_STATE(HUD_STATE_ARCADE_TRANSITION) TRANSITION_CHANGE_STATE(TRANSITION_STATE_RETURN_TO_LANDING_PAGE) ENDIF #ENDIF // FEATURE_FREEMODE_ARCADE ELIF IS_FAKE_MULTIPLAYER_MODE_SET() g_bKillFMMCmenu = TRUE NET_NL()NET_PRINT("Initial transition Decision: think we're in the Creator at Start of MainTransition due to FakeMP being set. ") g_FMMC_STRUCT.bKillFMMC = TRUE g_FMMC_STRUCT.iMissionType = -1 TRANSITION_CHANGE_STATE(TRANSITION_STATE_CREATOR_SWOOP_UP) ELIF IS_TRANSITION_STARTED_IN_MP() NET_NL()NET_PRINT("Initial transition Decision: GET_CURRENT_GAMEMODE = EMPTY but IS_TRANSITION_STARTED_IN_MP = TRUE - possibly an invite. ") MpHud_Details.ScreenPlace.iSelectedCharacter = GET_ACTIVE_CHARACTER_SLOT() TRANSITION_CHANGE_STATE(TRANSITION_STATE_MP_SWOOP_UP) // url:bugstar:7379690 - Gen9 - Standalone - [XR-074] - After simulating a network outage during or after a save migration from Gen8 to Gen 9 in MP, the title will try to send the user to SP instead of Landing page. // not sure if this is the best place to put this, but it was the permision fails that were triggering wrongly just below, so this should catch it // before that happens and bail 'correctly' #IF FEATURE_GEN9_STANDALONE ELIF (SCRIPT_NETWORK_CAN_ACCESS_MULTIPLAYER(nAccessCode) = FALSE AND (nAccessCode = ACCESS_DENIED_NOT_SIGNED_ONLINE)) DO_BAIL_CLEANUP() SET_BAIL_STILL_VALID(FALSE) NET_NL()NET_PRINT("Initial transition Decision: ACCESS_DENIED_NOT_SIGNED_ONLINE \n") HUD_CHANGE_STATE(HUD_STATE_NOT_ONLINE) SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_NOT_CONNECTED) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) #ENDIF ELSE NET_NL()NET_PRINT("Initial transition Decision: IS_ANY_MP_CONTENT_REDUCED_DUE_TO_PERMISSIONS() = ") NET_PRINT_BOOL(IS_ANY_MP_CONTENT_REDUCED_DUE_TO_PERMISSIONS()) NET_NL()NET_PRINT("Initial transition Decision: GET_IS_LOADING_SCREEN_ACTIVE() = ") NET_PRINT_BOOL(GET_IS_LOADING_SCREEN_ACTIVE()) NET_NL()NET_PRINT("Initial transition Decision: IS_PLAYSTATION_PLATFORM() = ") NET_PRINT_BOOL(IS_PLAYSTATION_PLATFORM()) NET_NL()NET_PRINT("Initial transition Decision: NETWORK_IS_NP_AVAILABLE() = ") NET_PRINT_BOOL(NETWORK_IS_NP_AVAILABLE()) NET_NL()NET_PRINT("Initial transition Decision: NETWORK_HAVE_ROS_BANNED_PRIV() = ") NET_PRINT_BOOL(NETWORK_HAVE_ROS_BANNED_PRIV()) NET_NL()NET_PRINT("Initial transition Decision: NETWORK_HAVE_ROS_MULTIPLAYER_PRIV() = ") NET_PRINT_BOOL(NETWORK_HAVE_ROS_MULTIPLAYER_PRIV()) NET_NL()NET_PRINT("Initial transition Decision: NETWORK_HAVE_ROS_CREATE_TICKET_PRIV() = ") NET_PRINT_BOOL(NETWORK_HAVE_ROS_CREATE_TICKET_PRIV()) NET_NL()NET_PRINT("Initial transition Decision: AM_I_ACCEPTING_TRANSITION_SESSIONS_INVITE() = ") NET_PRINT_BOOL(AM_I_ACCEPTING_TRANSITION_SESSIONS_INVITE()) NET_NL()NET_PRINT("Initial transition Decision: IS_ANY_TRANSITION_SESSION_INVITE_BEING_ACTIONED() = ") NET_PRINT_BOOL(IS_ANY_TRANSITION_SESSION_INVITE_BEING_ACTIONED()) IF IS_ANY_MP_CONTENT_REDUCED_DUE_TO_PERMISSIONS() AND (GET_IS_LOADING_SCREEN_ACTIVE() AND NOT IS_ANY_TRANSITION_SESSION_INVITE_BEING_ACTIONED()) AND (NOT IS_PLAYSTATION_PLATFORM() OR (IS_PLAYSTATION_PLATFORM() AND NETWORK_IS_NP_AVAILABLE())) AND NETWORK_HAVE_ROS_BANNED_PRIV() = FALSE AND NETWORK_HAVE_ROS_MULTIPLAYER_PRIV() AND NETWORK_HAVE_ROS_CREATE_TICKET_PRIV() IF ARE_ONLINE_POLICIES_UP_TO_DATE() SET_CURRENT_TRANSITION_BAILING_OPTIONS(BAILING_OPTIONS_PERMISSION_ERROR) NET_NL()NET_PRINT("Initial transition Decision: IS_ANY_MP_CONTENT_REDUCED_DUE_TO_PERMISSIONS & GET_IS_LOADING_SCREEN_ACTIVE OR GET_IS_LAUNCH_FROM_LIVE_AREA ") #IF USE_FINAL_PRINTS PRINTLN_FINAL("Initial transition Decision: IS_ANY_MP_CONTENT_REDUCED_DUE_TO_PERMISSIONS & GET_IS_LOADING_SCREEN_ACTIVE OR GET_IS_LAUNCH_FROM_LIVE_AREA.") #ENDIF HUD_CHANGE_STATE(HUD_STATE_REDUCED_CONTENT) TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) ELSE NET_NL()NET_PRINT("Initial transition Decision: ARE_ONLINE_POLICIES_UP_TO_DATE = FALSE ") MpHud_Details.bReducedPermsAndNoPolicyFromLoading = TRUE HUD_CHANGE_STATE(HUD_STATE_LOADING) TRANSITION_CHANGE_STATE(TRANSITION_STATE_SP_SWOOP_UP) ENDIF ELSE IF GET_IS_LAUNCH_FROM_LIVE_AREA() NET_NL()NET_PRINT("Initial transition Decision: GET_IS_LAUNCH_FROM_LIVE_AREA = TRUE, setting Gamemode to FM ") SET_JOINING_GAMEMODE(GAMEMODE_FM) ENDIF IF GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT() NET_NL()NET_PRINT("Initial transition Decision: GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT = TRUE, setting Gamemode to FM ") SET_JOINING_GAMEMODE(GAMEMODE_FM) ENDIF IF IS_PAUSE_MENU_MIGRATE_SAVES() CLEAR_FREEMODE_PROLOGUE_PROFILE_SETTINGS(PSFP_PLAYER_ASKED_TRANSFER_SAVES, 0) CLEAR_FREEMODE_PROLOGUE_PROFILE_SETTINGS(PSFP_PLAYER_ASKED_TRANSFER_SAVES, 1) NET_NL()NET_PRINT("Initial transition Decision: IS_PAUSE_MENU_MIGRATE_SAVES = TRUE, setting Gamemode to FM ") SET_JOINING_GAMEMODE(GAMEMODE_FM) ENDIF NET_NL()NET_PRINT("Initial transition Decision: GET_CURRENT_GAMEMODE = EMPTY ") IF g_Private_MP_Picked_from_selector AND LOBBY_AUTO_MULTIPLAYER_FREEMODE() = FALSE AND GET_CONFIRM_INVITE_INTO_GAME_STATE() = FALSE AND GET_IS_LAUNCH_FROM_LIVE_AREA() = FALSE AND GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT() = FALSE HUD_CHANGE_STATE(HUD_STATE_LOADING) TRANSITION_CHANGE_STATE(TRANSITION_STATE_SP_SWOOP_UP) // HUD_CHANGE_STATE(HUD_STATE_CONFIRM_LEAVE_SP) // TRANSITION_CHANGE_STATE(TRANSITION_STATE_WAIT_HUD_EXIT) ELSE IF ARE_ONLINE_POLICIES_UP_TO_DATE() = FALSE MpHud_Details.bReducedPermsAndNoPolicyFromLoading = TRUE NET_NL()NET_PRINT("Initial transition Decision: bReducedPermsAndNoPolicyFromLoading = TRUE ") ENDIF TRANSITION_CHANGE_STATE(TRANSITION_STATE_SP_SWOOP_UP) ENDIF ENDIF ENDIF BREAK ENDSWITCH FORCE_RESPAWN(TRUE) UGC_SET_USING_OFFLINE_CONTENT(FALSE) IF NOT IS_PLAYER_PLAYING(PLAYER_ID()) NET_NL()NET_PRINT("BC: - IS_PLAYER_PLAYING() = FALSE = calling PAUSE_DEATH_ARREST_RESTART & IGNORE_NEXT_RESTART ") PAUSE_DEATH_ARREST_RESTART(TRUE) IGNORE_NEXT_RESTART(TRUE) // FORCE_GAME_STATE_PLAYING() ENDIF IF IS_PED_INJURED(PLAYER_PED_ID()) IF NETWORK_IS_GAME_IN_PROGRESS() NET_NL()NET_PRINT("BC: - NETWORK_RESURRECT_LOCAL_PLAYER() = TRUE = calling RESURRECT_PED ") NETWORK_RESURRECT_LOCAL_PLAYER(GET_ENTITY_COORDS(PLAYER_PED_ID(), FALSE), 0.0, 0, FALSE) SET_FORCED_RESPAWN_ACTIVE() ELSE IF IS_ENTITY_DEAD(PLAYER_PED_ID()) RESURRECT_PED(PLAYER_PED_ID()) NET_NL()NET_PRINT("BC: - IS_PED_INJURED() = TRUE = calling RESURRECT_PED ") ELSE REVIVE_INJURED_PED(PLAYER_PED_ID()) NET_NL()NET_PRINT("BC: - IS_PED_INJURED() = TRUE = calling REVIVE_INJURED_PED ") ENDIF ENDIF ELSE NET_NL()NET_PRINT("BC: - IS_PED_INJURED() = FALSE ") ENDIF IF g_bForceEntityAlphaOnJoin RESET_ENTITY_ALPHA(PLAYER_PED_ID()) g_bResetAlphaOnSpawn = TRUE PRINTLN("BC: - reseting player alpha on game entry g_bResetAlphaOnSpawn = TRUE") ENDIF IF GET_CURRENT_GAMEMODE() = GAMEMODE_FM AND GET_JOINING_GAMEMODE() = GAMEMODE_FM SET_JOINING_SPINNER_LOADING(TRUE) ENDIF SET_PLAYER_INVINCIBLE(PLAYER_ID(), TRUE) NET_NL()NET_PRINT("initial MainTransition: SET_PLAYER_INVINCIBLE(PLAYER_ID(), TRUE) ") SET_TRANSITION_STRING("") g_b_HasJoinedSessionHappened = FALSE #IF IS_DEBUG_BUILD //For Codes testbeds //IF NETWORK_IS_IN_CODE_DEVELOPMENT_MODE() IF GET_INDEX_OF_CURRENT_LEVEL() = LEVEL_NET_TEST SWITCH GET_CURRENT_GAMEMODE() CASE GAMEMODE_MPTESTBED TRANSITION_BEGIN_RESPAWN() NET_NL()NET_PRINT("NETWORK_IS_IN_CODE_DEVELOPMENT_MODE = TRUE in TESTBED - AUTOMATIC RESPAWN") TRANSITION_CHANGE_STATE(TRANSITION_STATE_TERMINATE_MAINTRANSITION) BREAK ENDSWITCH ENDIF // REQUEST_ADDITIONAL_TEXT("MPAWD", MP_STATS_TEXT_SLOT) #ENDIF IF SHOULD_TRANSITION_SESSION_LAUNCH_MAIN_FM_SCRIPT() = FALSE AND SHOULD_KILL_ALL_MP_SCRIPTS_FOR_SCTV_SWITCH() = FALSE SET_TRANSITION_TO_IGNORE_LAUNCH_SCRIPT_START(FALSE) ENDIF // CreatedDate = EmptyDate SET_TRANSITION_ACTIVE(TRUE) INT iTransitionStages = 1 IF IS_PLAYER_SWITCH_IN_PROGRESS() iTransitionStages = 0 ENDIF // IF NETWORK_IS_CLOCK_TIME_OVERRIDDEN() // MpHud_Details.iMainTransition_Hours = GET_CLOCK_HOURS() // MpHud_Details.iMainTransition_Minutes = GET_CLOCK_MINUTES() // MpHud_Details.iMainTransition_Seconds = GET_CLOCK_SECONDS() // ENDIF g_bHasTransitionSpawnedPlayer = FALSE g_Private_LoadingNetworkShopINVENTORY.LoadingStages = 0 #IF IS_DEBUG_BUILD TEXT_PLACEMENT KickTextPlacement TEXT_STYLE KickTextStyle INT WhoKickedYou = g_iKickEveryoneOutSessionPlayerNumber PLAYER_INDEX WhoKickedEveryone = INT_TO_NATIVE(PLAYER_INDEX, WhoKickedYou) BOOL AreYouBeingKicked = GlobalplayerBD[NATIVE_TO_INT(WhoKickedEveryone)].bKickEveryoneOutSessionTrigger TEXT_LABEL_63 WhoKickedEveryone_str IF IS_PLAYER_PLAYING(WhoKickedEveryone) WhoKickedEveryone_str = GET_PLAYER_NAME(WhoKickedEveryone) ENDIF #ENDIF // IS_DEBUG_BUILD g_iForceDLCStoreSetUp = ciPROCESS_MPHUD_COMPAT_FAILED_INT PRINTLN("PROCESS_MPHUD_COMPAT_FAILED - g_iForceDLCStoreSetUp = ciPROCESS_MPHUD_COMPAT_FAILED_INT") IF IS_TRANSITION_HEADING_FOR_CREATOR() NET_NL()NET_PRINT("MAINTRANS: IS_TRANSITION_HEADING_FOR_CREATOR = TRUE ") BOOL bCleanupLivetile = (NOT IS_LIVETILE_LAUNCHING()) RESET_EVERYTHING_TRANSITION_SESSION_FOR_SP_BAIL(DEFAULT, bCleanupLivetile) IF IS_NEW_LOAD_SCENE_ACTIVE() NEW_LOAD_SCENE_STOP() NET_NL()NET_PRINT("MAINTRANS: NEW_LOAD_SCENE_STOP") ENDIF IF g_eMissionRunningOnMPSwitchStart = SP_MISSION_PROLOGUE NET_NL()NET_PRINT("MAINTRANS: RUN_RCI_PROLOGUE") RUN_RCI_PROLOGUE() g_eTriggerRCI = RCI_NONE ELIF g_eMissionRunningOnMPSwitchStart = SP_MISSION_MICHAEL_1 NET_NL()NET_PRINT("MAINTRANS: RUN_RCI_MICHAEL1") RUN_RCI_MICHAEL1() g_eTriggerRCI = RCI_NONE ELSE RUN_CUSTOM_CLEANUP_ON_RESPAWN() ENDIF ENDIF NETWORK_TRANSITION_START(ENUM_TO_INT(TRANSITION_TYPE_MAIN),ENUM_TO_INT(GET_JOINING_GAMEMODE()),1,1) START_NET_TIMER(g_st_LastTransitionTrackingState, TRUE) START_NET_TIMER(g_st_LastTransitionTrackingStateOVERALL, TRUE) PRINTLN("[net_transition][TRANSTRACK] Start timers ") WHILE TRUE #IF FEATURE_GEN9_STANDALONE #IF ALLOW_REDIRECT_TO_SP // Gen9 Standalone introduces pending transitions. Process them here PROCESS_PENDING_TRANSITION_DATA() #ENDIF // ALLOW_REDIRECT_TO_SP #ENDIF // FEATURE_GEN9_STANDALONE //g_charCreatorDatacharCreatorState //ENUM CHAR_CREATOR_GLOBAL_STATE // CHARACTER_CREATOR_INIT, // CHARACTER_CREATOR_WAIT_FOR_FRONTEND, // CHARACTER_CREATOR_RUN, // CHARACTER_CREATOR_INPUT_NAME, // CHARACTER_CREATOR_JOINING_GTA_ONLINE, // CHARACTER_CREATOR_WARNING_MESSAGE //ENDENUM //FLOAT theY = 0.5 //FLOAT theX = 0.1 //DISPLAY_BOOL_FOR_F9_TRANSITION(UI3DSCENE_IS_AVAILABLE(), "UI3DSCENE_IS_AVAILABLE", theX, theY) //DISPLAY_BOOL_FOR_F9_TRANSITION(UI3DSCENE_PUSH_PRESET("MPLOBBY_ALL5SLOTS"), "UI3DSCENE_PUSH_PRESET(MPLOBBY_ALL5SLOTS)", theX, theY) //DISPLAY_BOOL_FOR_F9_TRANSITION(g_CharPedCreation[0].bChildGenerated, "g_CharPedCreation[0].bChildGenerated", theX, theY) //DISPLAY_BOOL_FOR_F9_TRANSITION(g_CharPedCreation[1].bChildGenerated, "g_CharPedCreation[1].bChildGenerated", theX, theY) //DISPLAY_BOOL_FOR_F9_TRANSITION(GET_MP_BOOL_CHARACTER_STAT(MP_STAT_CHAR_ISACTIVE, 0), "GET_MP_BOOL_CHARACTER_STAT(MP_STAT_CHAR_ISACTIVE, 0)", theX, theY) //DISPLAY_BOOL_FOR_F9_TRANSITION(GET_MP_BOOL_CHARACTER_STAT(MP_STAT_CHAR_ISACTIVE, 1), "GET_MP_BOOL_CHARACTER_STAT(MP_STAT_CHAR_ISACTIVE, 1)", theX, theY) //DISPLAY_BOOL_FOR_F9_TRANSITION(g_b_ShouldIncrementFlag, "g_b_ShouldIncrementFlag = ", theX, theY) //DISPLAY_BOOL_FOR_F9_TRANSITION(g_ARE_ALL_CHAR_CREATOR_PEDS_LOADED, "g_ARE_ALL_CHAR_CREATOR_PEDS_LOADED = ", theX, theY) //DISPLAY_INT_FOR_F9_TRANSITION( g_charCreatorDatacharCreatorState, "g_charCreatorDatacharCreatorState = ", theX, theY, TRUE) //g_charCreatorDatacharCreatorState = -1 //g_b_ShouldIncrementFlag = FALSE //g_ARE_ALL_CHAR_CREATOR_PEDS_LOADED = FALSE REPLAY_PREVENT_RECORDING_AND_UI_THIS_FRAME() IF HAS_IMPORTANT_STATS_LOADED() FOR I = 0 TO MAX_NUM_CHARACTER_SLOTS-1 g_Private_CHARACTER_TEAM[I] = GET_PACKED_STAT_INT(PACKED_CHAR_TEAM, I) ENDFOR #IF IS_DEBUG_BUILD IF g_Private_ACTIVE_CHARACTER != GET_MP_INT_PLAYER_STAT(MPPLY_LAST_MP_CHAR) NET_NL()NET_PRINT("[SET_ACTIVE_CHARACTER_SLOT]2 g_Private_ACTIVE_CHARACTER = ")NET_PRINT_INT(g_Private_ACTIVE_CHARACTER) ENDIF #ENDIF g_Private_ACTIVE_CHARACTER = GET_MP_INT_PLAYER_STAT(MPPLY_LAST_MP_CHAR) // NET_NL()NET_PRINT("[SET_ACTIVE_CHARACTER_SLOT] g_Private_ACTIVE_CHARACTER = ")NET_PRINT_INT(g_Private_ACTIVE_CHARACTER) ENDIF // IF PREPARE_MUSIC_EVENT("GTA_ONLINE_STOP_SCORE") // TRIGGER_MUSIC_EVENT("GTA_ONLINE_STOP_SCORE") // ENDIF #IF IS_DEBUG_BUILD IF AreYouBeingKicked = TRUE KickTextPlacement.x = 0.1 KickTextPlacement.y = 0.2 SET_TITLE_TEXT(KickTextStyle) DRAW_TEXT_WITH_PLAYER_NAME(KickTextPlacement, KickTextStyle, WhoKickedEveryone_str, "CTRLQ_PRESSED", HUD_COLOUR_RED) ENDIF #ENDIF //maintain the launching of the playlist during the main transition. MAINTAIN_LAUNCHING_COMMUNITY_PLAYLIST_DURING_TRANSITION() HIDE_HUD_FOR_TRANSITION_THIS_FRAME() SWITCH iTransitionStages CASE 0 #IF IS_DEBUG_BUILD NET_NL()NET_PRINT("BC: waiting for IS_PLAYER_SWITCH_IN_PROGRESS to finish before starting transition. ") NET_NL()NET_PRINT(" - IS_PLAYER_SWITCH_IN_PROGRESS = ")NET_PRINT_BOOL(IS_PLAYER_SWITCH_IN_PROGRESS()) IF IS_PLAYER_SWITCH_IN_PROGRESS() NET_NL()NET_PRINT(" - GET_PLAYER_SWITCH_STATE = ")NET_PRINT(GET_SWITCH_STATE_STRING(GET_PLAYER_SWITCH_STATE())) ENDIF NET_NL()NET_PRINT(" - GET_SKYSWOOP_STAGE() = SKYSWOOP_INSKYSTATIC = ")NET_PRINT_BOOL((GET_SKYSWOOP_STAGE() = SKYSWOOP_INSKYSTATIC)) NET_NL()NET_PRINT(" - GET_SKYSWOOP_STAGE() = SKYSWOOP_INSKYMOVING = ")NET_PRINT_BOOL((GET_SKYSWOOP_STAGE() = SKYSWOOP_INSKYMOVING)) NET_NL()NET_PRINT(" - GET_SKYSWOOP_STAGE() = SKYSWOOP_INSKYMOVING = ")NET_PRINT_BOOL((GET_SKYSWOOP_STAGE() = SKYSWOOP_INSKYMOVING)) NET_NL()NET_PRINT(" - DO_CAMERA_QUICK_EXIT_TO_SP() = ")NET_PRINT_BOOL(DO_CAMERA_QUICK_EXIT_TO_SP()) NET_NL()NET_PRINT(" - IS_ANY_EXTERNAL_EMERGENCY_SKYCAM_UP_ACTIVE() = ")NET_PRINT_BOOL(IS_ANY_EXTERNAL_EMERGENCY_SKYCAM_UP_ACTIVE()) #ENDIF IF NOT IS_PLAYER_SWITCH_IN_PROGRESS() OR GET_SKYSWOOP_STAGE() = SKYSWOOP_INSKYSTATIC OR GET_SKYSWOOP_STAGE() = SKYSWOOP_INSKYMOVING OR DO_CAMERA_QUICK_EXIT_TO_SP() OR IS_ANY_EXTERNAL_EMERGENCY_SKYCAM_UP_ACTIVE() #IF IS_DEBUG_BUILD IF IS_PLAYER_SWITCH_IN_PROGRESS() AND GET_QUICKLAUNCH_STATE() != QUICKLAUNCH_EMPTY AND GET_SKYSWOOP_STAGE() = SKYSWOOP_NONE KILL_PLAYER_SWITCH_NOW() NET_NL()NET_PRINT("BC: waiting for IS_PLAYER_SWITCH_IN_PROGRESS but player used shift F during a SP switch so just kill active skycam. ") ENDIF #ENDIF KILL_ALL_EXTERNAL_PLAYER_SWITCHES() iTransitionStages = 1 ELSE IF NOT IS_SCRIPT_BAILS_PROCESSING() IF NOT SHOULD_TRANSITION_SESSION_PULL_CAM_UP_FOR_SESSION_CHANGE() KILL_PLAYER_SWITCH_NOW() ELSE NET_NL()NET_PRINT("BC: waiting for SHOULD_TRANSITION_SESSION_PULL_CAM_UP_FOR_SESSION_CHANGE to finish before starting transition. ") ENDIF ELSE IF g_b_skyCamPausedForOutroLastFrame = FALSE NET_NL()NET_PRINT("BC: g_b_skyCamPausedForOutroLastFrame = FALSE at the start of maintransition so call RESET_SKYCAM_HOLD() ") RESET_SKYCAM_HOLD() ENDIF NET_NL()NET_PRINT("BC: IS_SCRIPT_BAILS_PROCESSING = TRUE, don't kill skycam, just move on. ") iTransitionStages = 1 ENDIF ENDIF BREAK CASE 1 IF MpHud_Details.bHaveTunablesSetup = FALSE IF TRANSITION_START_TUNABLE_LOADER() NET_NL()NET_PRINT("BC: TRANSITION_START_TUNABLE_LOADER = TRUE ") MpHud_Details.bHaveTunablesSetup = TRUE ENDIF ENDIF IF IS_NET_PLAYER_OK(PLAYER_ID(), TRUE, FALSE) IF HAS_IMPORTANT_STATS_LOADED() MAINTAIN_CHUTE_ON() ENDIF ENDIF //Launch the live time item if we need to. MAINTAIN_SETUP_PS4_LIVE_STREAM() IS_PROCESSING_A_BAIL_EVENT() MAINTAIN_TRANSITION_JOINING(MpHud_Details, MpHud_GTAOnlineCharacterData) MAINTAIN_TRANSITION_HUD(MpHud_Details, MpHud_GTAOnlineCharacterData) IF IS_SKYSWOOP_IN_SKY() IF IS_PLAYER_PED_BIGFOOT() NET_NL()NET_PRINT("[MORPHMODEL] MainTransition: IS_PLAYER_PED_BIGFOOT() = TRUE, Switch back here. ") CHANGE_PLAYER_PED_TO_HUMAN_FLAGS_ONLY() ENDIF ENDIF IF IS_TUTORIAL_CUTSCENE_GOING_TO_RUN() = FALSE // IF GET_CURRENT_HUD_STATE() = HUD_STATE_SELECT_CHARACTER_FM // OR MpHud_Details.bShouldDisplayCloudChangeScreen // // OR GET_CURRENT_HUD_STATE() = HUD_STATE_CREATE_FACE // IF g_AreBirdsDisplaying // // RUN_CLOUD_STATUS_CHANGE(MpHud_Details) // SET_SRL_TUTORIAL_ACTIVE(FALSE) // // SET_SKYSWOOP_UP(FALSE, FALSE, FALSE, SWITCH_TYPE_LONG, TRUE, 0,0,0,FALSE) // ENDIF // ENDIF IF GET_CURRENT_HUD_STATE() = HUD_STATE_SELECT_CHARACTER_FM OR MpHud_Details.bShouldDisplayCloudChangeScreen RUN_CLOUD_STATUS_CHANGE(MpHud_Details) SET_SRL_TUTORIAL_ACTIVE(FALSE) ENDIF ENDIF BREAK ENDSWITCH g_AreBirdsDisplaying = FALSE #IF IS_DEBUG_BUILD UPDATE_HIGHEST_NUMBER_OF_COMMANDS_EXECUTED_THIS_FRAME(iMaxInstructionsCalled2) #ENDIF WAIT(0) ENDWHILE ENDSCRIPT