init claude-code
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import { Event } from './event.js'
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/**
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* Mouse click event. Fired on left-button release without drag, only when
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* mouse tracking is enabled (i.e. inside <AlternateScreen>).
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*
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* Bubbles from the deepest hit node up through parentNode. Call
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* stopImmediatePropagation() to prevent ancestors' onClick from firing.
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*/
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export class ClickEvent extends Event {
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/** 0-indexed screen column of the click */
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readonly col: number
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/** 0-indexed screen row of the click */
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readonly row: number
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/**
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* Click column relative to the current handler's Box (col - box.x).
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* Recomputed by dispatchClick before each handler fires, so an onClick
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* on a container sees coords relative to that container, not to any
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* child the click landed on.
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*/
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localCol = 0
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/** Click row relative to the current handler's Box (row - box.y). */
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localRow = 0
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/**
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* True if the clicked cell has no visible content (unwritten in the
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* screen buffer — both packed words are 0). Handlers can check this to
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* ignore clicks on blank space to the right of text, so accidental
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* clicks on empty terminal space don't toggle state.
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*/
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readonly cellIsBlank: boolean
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constructor(col: number, row: number, cellIsBlank: boolean) {
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super()
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this.col = col
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this.row = row
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this.cellIsBlank = cellIsBlank
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}
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}
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