init claude-code
This commit is contained in:
File diff suppressed because one or more lines are too long
@@ -0,0 +1,133 @@
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import { getGlobalConfig } from '../utils/config.js'
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import {
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type Companion,
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type CompanionBones,
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EYES,
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HATS,
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RARITIES,
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RARITY_WEIGHTS,
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type Rarity,
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SPECIES,
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STAT_NAMES,
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type StatName,
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} from './types.js'
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// Mulberry32 — tiny seeded PRNG, good enough for picking ducks
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function mulberry32(seed: number): () => number {
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let a = seed >>> 0
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return function () {
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a |= 0
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a = (a + 0x6d2b79f5) | 0
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let t = Math.imul(a ^ (a >>> 15), 1 | a)
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t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t
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return ((t ^ (t >>> 14)) >>> 0) / 4294967296
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}
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}
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function hashString(s: string): number {
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if (typeof Bun !== 'undefined') {
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return Number(BigInt(Bun.hash(s)) & 0xffffffffn)
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}
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let h = 2166136261
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for (let i = 0; i < s.length; i++) {
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h ^= s.charCodeAt(i)
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h = Math.imul(h, 16777619)
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}
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return h >>> 0
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}
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function pick<T>(rng: () => number, arr: readonly T[]): T {
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return arr[Math.floor(rng() * arr.length)]!
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}
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function rollRarity(rng: () => number): Rarity {
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const total = Object.values(RARITY_WEIGHTS).reduce((a, b) => a + b, 0)
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let roll = rng() * total
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for (const rarity of RARITIES) {
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roll -= RARITY_WEIGHTS[rarity]
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if (roll < 0) return rarity
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}
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return 'common'
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}
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const RARITY_FLOOR: Record<Rarity, number> = {
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common: 5,
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uncommon: 15,
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rare: 25,
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epic: 35,
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legendary: 50,
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}
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// One peak stat, one dump stat, rest scattered. Rarity bumps the floor.
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function rollStats(
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rng: () => number,
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rarity: Rarity,
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): Record<StatName, number> {
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const floor = RARITY_FLOOR[rarity]
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const peak = pick(rng, STAT_NAMES)
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let dump = pick(rng, STAT_NAMES)
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while (dump === peak) dump = pick(rng, STAT_NAMES)
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const stats = {} as Record<StatName, number>
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for (const name of STAT_NAMES) {
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if (name === peak) {
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stats[name] = Math.min(100, floor + 50 + Math.floor(rng() * 30))
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} else if (name === dump) {
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stats[name] = Math.max(1, floor - 10 + Math.floor(rng() * 15))
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} else {
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stats[name] = floor + Math.floor(rng() * 40)
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}
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}
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return stats
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}
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const SALT = 'friend-2026-401'
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export type Roll = {
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bones: CompanionBones
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inspirationSeed: number
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}
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function rollFrom(rng: () => number): Roll {
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const rarity = rollRarity(rng)
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const bones: CompanionBones = {
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rarity,
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species: pick(rng, SPECIES),
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eye: pick(rng, EYES),
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hat: rarity === 'common' ? 'none' : pick(rng, HATS),
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shiny: rng() < 0.01,
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stats: rollStats(rng, rarity),
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}
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return { bones, inspirationSeed: Math.floor(rng() * 1e9) }
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}
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// Called from three hot paths (500ms sprite tick, per-keystroke PromptInput,
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// per-turn observer) with the same userId → cache the deterministic result.
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let rollCache: { key: string; value: Roll } | undefined
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export function roll(userId: string): Roll {
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const key = userId + SALT
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if (rollCache?.key === key) return rollCache.value
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const value = rollFrom(mulberry32(hashString(key)))
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rollCache = { key, value }
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return value
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}
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export function rollWithSeed(seed: string): Roll {
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return rollFrom(mulberry32(hashString(seed)))
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}
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export function companionUserId(): string {
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const config = getGlobalConfig()
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return config.oauthAccount?.accountUuid ?? config.userID ?? 'anon'
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}
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// Regenerate bones from userId, merge with stored soul. Bones never persist
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// so species renames and SPECIES-array edits can't break stored companions,
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// and editing config.companion can't fake a rarity.
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export function getCompanion(): Companion | undefined {
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const stored = getGlobalConfig().companion
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if (!stored) return undefined
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const { bones } = roll(companionUserId())
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// bones last so stale bones fields in old-format configs get overridden
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return { ...stored, ...bones }
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}
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@@ -0,0 +1,36 @@
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import { feature } from 'bun:bundle'
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import type { Message } from '../types/message.js'
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import type { Attachment } from '../utils/attachments.js'
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import { getGlobalConfig } from '../utils/config.js'
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import { getCompanion } from './companion.js'
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export function companionIntroText(name: string, species: string): string {
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return `# Companion
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A small ${species} named ${name} sits beside the user's input box and occasionally comments in a speech bubble. You're not ${name} — it's a separate watcher.
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When the user addresses ${name} directly (by name), its bubble will answer. Your job in that moment is to stay out of the way: respond in ONE line or less, or just answer any part of the message meant for you. Don't explain that you're not ${name} — they know. Don't narrate what ${name} might say — the bubble handles that.`
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}
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export function getCompanionIntroAttachment(
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messages: Message[] | undefined,
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): Attachment[] {
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if (!feature('BUDDY')) return []
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const companion = getCompanion()
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if (!companion || getGlobalConfig().companionMuted) return []
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// Skip if already announced for this companion.
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for (const msg of messages ?? []) {
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if (msg.type !== 'attachment') continue
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if (msg.attachment.type !== 'companion_intro') continue
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if (msg.attachment.name === companion.name) return []
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}
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return [
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{
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type: 'companion_intro',
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name: companion.name,
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species: companion.species,
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},
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]
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}
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@@ -0,0 +1,514 @@
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import type { CompanionBones, Eye, Hat, Species } from './types.js'
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import {
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axolotl,
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blob,
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cactus,
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capybara,
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cat,
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chonk,
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dragon,
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duck,
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ghost,
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goose,
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mushroom,
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octopus,
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owl,
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penguin,
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rabbit,
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robot,
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snail,
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turtle,
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} from './types.js'
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// Each sprite is 5 lines tall, 12 wide (after {E}→1char substitution).
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// Multiple frames per species for idle fidget animation.
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// Line 0 is the hat slot — must be blank in frames 0-1; frame 2 may use it.
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const BODIES: Record<Species, string[][]> = {
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[duck]: [
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[
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' ',
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' __ ',
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' <({E} )___ ',
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' ( ._> ',
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' `--´ ',
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],
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[
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' ',
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' __ ',
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' <({E} )___ ',
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' ( ._> ',
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' `--´~ ',
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],
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[
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' ',
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' __ ',
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' <({E} )___ ',
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' ( .__> ',
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' `--´ ',
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],
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],
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[goose]: [
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[
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' ',
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' ({E}> ',
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' || ',
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' _(__)_ ',
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' ^^^^ ',
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],
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[
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' ',
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' ({E}> ',
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' || ',
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' _(__)_ ',
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' ^^^^ ',
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],
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[
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' ',
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' ({E}>> ',
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' || ',
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' _(__)_ ',
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' ^^^^ ',
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],
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],
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[blob]: [
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[
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' ',
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' .----. ',
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' ( {E} {E} ) ',
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' ( ) ',
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' `----´ ',
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],
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[
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' ',
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' .------. ',
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' ( {E} {E} ) ',
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' ( ) ',
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' `------´ ',
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],
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[
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' ',
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' .--. ',
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' ({E} {E}) ',
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' ( ) ',
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' `--´ ',
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],
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],
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[cat]: [
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[
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' ',
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' /\\_/\\ ',
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' ( {E} {E}) ',
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' ( ω ) ',
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' (")_(") ',
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],
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[
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' ',
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' /\\_/\\ ',
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' ( {E} {E}) ',
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' ( ω ) ',
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' (")_(")~ ',
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],
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[
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' ',
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' /\\-/\\ ',
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' ( {E} {E}) ',
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' ( ω ) ',
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' (")_(") ',
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],
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],
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[dragon]: [
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[
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' ',
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' /^\\ /^\\ ',
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' < {E} {E} > ',
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' ( ~~ ) ',
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' `-vvvv-´ ',
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],
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[
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' ',
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' /^\\ /^\\ ',
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' < {E} {E} > ',
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' ( ) ',
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' `-vvvv-´ ',
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],
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[
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' ~ ~ ',
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' /^\\ /^\\ ',
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' < {E} {E} > ',
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' ( ~~ ) ',
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' `-vvvv-´ ',
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],
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],
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[octopus]: [
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[
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' ',
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' .----. ',
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' ( {E} {E} ) ',
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' (______) ',
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' /\\/\\/\\/\\ ',
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],
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[
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' ',
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' .----. ',
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' ( {E} {E} ) ',
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' (______) ',
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' \\/\\/\\/\\/ ',
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],
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[
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' o ',
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' .----. ',
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' ( {E} {E} ) ',
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' (______) ',
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' /\\/\\/\\/\\ ',
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],
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],
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[owl]: [
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[
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' ',
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' /\\ /\\ ',
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' (({E})({E})) ',
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' ( >< ) ',
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' `----´ ',
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],
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[
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' ',
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' /\\ /\\ ',
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' (({E})({E})) ',
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' ( >< ) ',
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' .----. ',
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],
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[
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' ',
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' /\\ /\\ ',
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' (({E})(-)) ',
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' ( >< ) ',
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' `----´ ',
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],
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],
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[penguin]: [
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[
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' ',
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' .---. ',
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' ({E}>{E}) ',
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' /( )\\ ',
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' `---´ ',
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],
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[
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' ',
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' .---. ',
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' ({E}>{E}) ',
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' |( )| ',
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' `---´ ',
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],
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[
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' .---. ',
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' ({E}>{E}) ',
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' /( )\\ ',
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' `---´ ',
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' ~ ~ ',
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],
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],
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[turtle]: [
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[
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' ',
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' _,--._ ',
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' ( {E} {E} ) ',
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' /[______]\\ ',
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' `` `` ',
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],
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[
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' ',
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' _,--._ ',
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' ( {E} {E} ) ',
|
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' /[______]\\ ',
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' `` `` ',
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||||
],
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[
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||||
' ',
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||||
' _,--._ ',
|
||||
' ( {E} {E} ) ',
|
||||
' /[======]\\ ',
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' `` `` ',
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],
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],
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[snail]: [
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[
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' ',
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' {E} .--. ',
|
||||
' \\ ( @ ) ',
|
||||
' \\_`--´ ',
|
||||
' ~~~~~~~ ',
|
||||
],
|
||||
[
|
||||
' ',
|
||||
' {E} .--. ',
|
||||
' | ( @ ) ',
|
||||
' \\_`--´ ',
|
||||
' ~~~~~~~ ',
|
||||
],
|
||||
[
|
||||
' ',
|
||||
' {E} .--. ',
|
||||
' \\ ( @ ) ',
|
||||
' \\_`--´ ',
|
||||
' ~~~~~~ ',
|
||||
],
|
||||
],
|
||||
[ghost]: [
|
||||
[
|
||||
' ',
|
||||
' .----. ',
|
||||
' / {E} {E} \\ ',
|
||||
' | | ',
|
||||
' ~`~``~`~ ',
|
||||
],
|
||||
[
|
||||
' ',
|
||||
' .----. ',
|
||||
' / {E} {E} \\ ',
|
||||
' | | ',
|
||||
' `~`~~`~` ',
|
||||
],
|
||||
[
|
||||
' ~ ~ ',
|
||||
' .----. ',
|
||||
' / {E} {E} \\ ',
|
||||
' | | ',
|
||||
' ~~`~~`~~ ',
|
||||
],
|
||||
],
|
||||
[axolotl]: [
|
||||
[
|
||||
' ',
|
||||
'}~(______)~{',
|
||||
'}~({E} .. {E})~{',
|
||||
' ( .--. ) ',
|
||||
' (_/ \\_) ',
|
||||
],
|
||||
[
|
||||
' ',
|
||||
'~}(______){~',
|
||||
'~}({E} .. {E}){~',
|
||||
' ( .--. ) ',
|
||||
' (_/ \\_) ',
|
||||
],
|
||||
[
|
||||
' ',
|
||||
'}~(______)~{',
|
||||
'}~({E} .. {E})~{',
|
||||
' ( -- ) ',
|
||||
' ~_/ \\_~ ',
|
||||
],
|
||||
],
|
||||
[capybara]: [
|
||||
[
|
||||
' ',
|
||||
' n______n ',
|
||||
' ( {E} {E} ) ',
|
||||
' ( oo ) ',
|
||||
' `------´ ',
|
||||
],
|
||||
[
|
||||
' ',
|
||||
' n______n ',
|
||||
' ( {E} {E} ) ',
|
||||
' ( Oo ) ',
|
||||
' `------´ ',
|
||||
],
|
||||
[
|
||||
' ~ ~ ',
|
||||
' u______n ',
|
||||
' ( {E} {E} ) ',
|
||||
' ( oo ) ',
|
||||
' `------´ ',
|
||||
],
|
||||
],
|
||||
[cactus]: [
|
||||
[
|
||||
' ',
|
||||
' n ____ n ',
|
||||
' | |{E} {E}| | ',
|
||||
' |_| |_| ',
|
||||
' | | ',
|
||||
],
|
||||
[
|
||||
' ',
|
||||
' ____ ',
|
||||
' n |{E} {E}| n ',
|
||||
' |_| |_| ',
|
||||
' | | ',
|
||||
],
|
||||
[
|
||||
' n n ',
|
||||
' | ____ | ',
|
||||
' | |{E} {E}| | ',
|
||||
' |_| |_| ',
|
||||
' | | ',
|
||||
],
|
||||
],
|
||||
[robot]: [
|
||||
[
|
||||
' ',
|
||||
' .[||]. ',
|
||||
' [ {E} {E} ] ',
|
||||
' [ ==== ] ',
|
||||
' `------´ ',
|
||||
],
|
||||
[
|
||||
' ',
|
||||
' .[||]. ',
|
||||
' [ {E} {E} ] ',
|
||||
' [ -==- ] ',
|
||||
' `------´ ',
|
||||
],
|
||||
[
|
||||
' * ',
|
||||
' .[||]. ',
|
||||
' [ {E} {E} ] ',
|
||||
' [ ==== ] ',
|
||||
' `------´ ',
|
||||
],
|
||||
],
|
||||
[rabbit]: [
|
||||
[
|
||||
' ',
|
||||
' (\\__/) ',
|
||||
' ( {E} {E} ) ',
|
||||
' =( .. )= ',
|
||||
' (")__(") ',
|
||||
],
|
||||
[
|
||||
' ',
|
||||
' (|__/) ',
|
||||
' ( {E} {E} ) ',
|
||||
' =( .. )= ',
|
||||
' (")__(") ',
|
||||
],
|
||||
[
|
||||
' ',
|
||||
' (\\__/) ',
|
||||
' ( {E} {E} ) ',
|
||||
' =( . . )= ',
|
||||
' (")__(") ',
|
||||
],
|
||||
],
|
||||
[mushroom]: [
|
||||
[
|
||||
' ',
|
||||
' .-o-OO-o-. ',
|
||||
'(__________)',
|
||||
' |{E} {E}| ',
|
||||
' |____| ',
|
||||
],
|
||||
[
|
||||
' ',
|
||||
' .-O-oo-O-. ',
|
||||
'(__________)',
|
||||
' |{E} {E}| ',
|
||||
' |____| ',
|
||||
],
|
||||
[
|
||||
' . o . ',
|
||||
' .-o-OO-o-. ',
|
||||
'(__________)',
|
||||
' |{E} {E}| ',
|
||||
' |____| ',
|
||||
],
|
||||
],
|
||||
[chonk]: [
|
||||
[
|
||||
' ',
|
||||
' /\\ /\\ ',
|
||||
' ( {E} {E} ) ',
|
||||
' ( .. ) ',
|
||||
' `------´ ',
|
||||
],
|
||||
[
|
||||
' ',
|
||||
' /\\ /| ',
|
||||
' ( {E} {E} ) ',
|
||||
' ( .. ) ',
|
||||
' `------´ ',
|
||||
],
|
||||
[
|
||||
' ',
|
||||
' /\\ /\\ ',
|
||||
' ( {E} {E} ) ',
|
||||
' ( .. ) ',
|
||||
' `------´~ ',
|
||||
],
|
||||
],
|
||||
}
|
||||
|
||||
const HAT_LINES: Record<Hat, string> = {
|
||||
none: '',
|
||||
crown: ' \\^^^/ ',
|
||||
tophat: ' [___] ',
|
||||
propeller: ' -+- ',
|
||||
halo: ' ( ) ',
|
||||
wizard: ' /^\\ ',
|
||||
beanie: ' (___) ',
|
||||
tinyduck: ' ,> ',
|
||||
}
|
||||
|
||||
export function renderSprite(bones: CompanionBones, frame = 0): string[] {
|
||||
const frames = BODIES[bones.species]
|
||||
const body = frames[frame % frames.length]!.map(line =>
|
||||
line.replaceAll('{E}', bones.eye),
|
||||
)
|
||||
const lines = [...body]
|
||||
// Only replace with hat if line 0 is empty (some fidget frames use it for smoke etc)
|
||||
if (bones.hat !== 'none' && !lines[0]!.trim()) {
|
||||
lines[0] = HAT_LINES[bones.hat]
|
||||
}
|
||||
// Drop blank hat slot — wastes a row in the Card and ambient sprite when
|
||||
// there's no hat and the frame isn't using it for smoke/antenna/etc.
|
||||
// Only safe when ALL frames have blank line 0; otherwise heights oscillate.
|
||||
if (!lines[0]!.trim() && frames.every(f => !f[0]!.trim())) lines.shift()
|
||||
return lines
|
||||
}
|
||||
|
||||
export function spriteFrameCount(species: Species): number {
|
||||
return BODIES[species].length
|
||||
}
|
||||
|
||||
export function renderFace(bones: CompanionBones): string {
|
||||
const eye: Eye = bones.eye
|
||||
switch (bones.species) {
|
||||
case duck:
|
||||
case goose:
|
||||
return `(${eye}>`
|
||||
case blob:
|
||||
return `(${eye}${eye})`
|
||||
case cat:
|
||||
return `=${eye}ω${eye}=`
|
||||
case dragon:
|
||||
return `<${eye}~${eye}>`
|
||||
case octopus:
|
||||
return `~(${eye}${eye})~`
|
||||
case owl:
|
||||
return `(${eye})(${eye})`
|
||||
case penguin:
|
||||
return `(${eye}>)`
|
||||
case turtle:
|
||||
return `[${eye}_${eye}]`
|
||||
case snail:
|
||||
return `${eye}(@)`
|
||||
case ghost:
|
||||
return `/${eye}${eye}\\`
|
||||
case axolotl:
|
||||
return `}${eye}.${eye}{`
|
||||
case capybara:
|
||||
return `(${eye}oo${eye})`
|
||||
case cactus:
|
||||
return `|${eye} ${eye}|`
|
||||
case robot:
|
||||
return `[${eye}${eye}]`
|
||||
case rabbit:
|
||||
return `(${eye}..${eye})`
|
||||
case mushroom:
|
||||
return `|${eye} ${eye}|`
|
||||
case chonk:
|
||||
return `(${eye}.${eye})`
|
||||
}
|
||||
}
|
||||
+148
@@ -0,0 +1,148 @@
|
||||
export const RARITIES = [
|
||||
'common',
|
||||
'uncommon',
|
||||
'rare',
|
||||
'epic',
|
||||
'legendary',
|
||||
] as const
|
||||
export type Rarity = (typeof RARITIES)[number]
|
||||
|
||||
// One species name collides with a model-codename canary in excluded-strings.txt.
|
||||
// The check greps build output (not source), so runtime-constructing the value keeps
|
||||
// the literal out of the bundle while the check stays armed for the actual codename.
|
||||
// All species encoded uniformly; `as` casts are type-position only (erased pre-bundle).
|
||||
const c = String.fromCharCode
|
||||
// biome-ignore format: keep the species list compact
|
||||
|
||||
export const duck = c(0x64,0x75,0x63,0x6b) as 'duck'
|
||||
export const goose = c(0x67, 0x6f, 0x6f, 0x73, 0x65) as 'goose'
|
||||
export const blob = c(0x62, 0x6c, 0x6f, 0x62) as 'blob'
|
||||
export const cat = c(0x63, 0x61, 0x74) as 'cat'
|
||||
export const dragon = c(0x64, 0x72, 0x61, 0x67, 0x6f, 0x6e) as 'dragon'
|
||||
export const octopus = c(0x6f, 0x63, 0x74, 0x6f, 0x70, 0x75, 0x73) as 'octopus'
|
||||
export const owl = c(0x6f, 0x77, 0x6c) as 'owl'
|
||||
export const penguin = c(0x70, 0x65, 0x6e, 0x67, 0x75, 0x69, 0x6e) as 'penguin'
|
||||
export const turtle = c(0x74, 0x75, 0x72, 0x74, 0x6c, 0x65) as 'turtle'
|
||||
export const snail = c(0x73, 0x6e, 0x61, 0x69, 0x6c) as 'snail'
|
||||
export const ghost = c(0x67, 0x68, 0x6f, 0x73, 0x74) as 'ghost'
|
||||
export const axolotl = c(0x61, 0x78, 0x6f, 0x6c, 0x6f, 0x74, 0x6c) as 'axolotl'
|
||||
export const capybara = c(
|
||||
0x63,
|
||||
0x61,
|
||||
0x70,
|
||||
0x79,
|
||||
0x62,
|
||||
0x61,
|
||||
0x72,
|
||||
0x61,
|
||||
) as 'capybara'
|
||||
export const cactus = c(0x63, 0x61, 0x63, 0x74, 0x75, 0x73) as 'cactus'
|
||||
export const robot = c(0x72, 0x6f, 0x62, 0x6f, 0x74) as 'robot'
|
||||
export const rabbit = c(0x72, 0x61, 0x62, 0x62, 0x69, 0x74) as 'rabbit'
|
||||
export const mushroom = c(
|
||||
0x6d,
|
||||
0x75,
|
||||
0x73,
|
||||
0x68,
|
||||
0x72,
|
||||
0x6f,
|
||||
0x6f,
|
||||
0x6d,
|
||||
) as 'mushroom'
|
||||
export const chonk = c(0x63, 0x68, 0x6f, 0x6e, 0x6b) as 'chonk'
|
||||
|
||||
export const SPECIES = [
|
||||
duck,
|
||||
goose,
|
||||
blob,
|
||||
cat,
|
||||
dragon,
|
||||
octopus,
|
||||
owl,
|
||||
penguin,
|
||||
turtle,
|
||||
snail,
|
||||
ghost,
|
||||
axolotl,
|
||||
capybara,
|
||||
cactus,
|
||||
robot,
|
||||
rabbit,
|
||||
mushroom,
|
||||
chonk,
|
||||
] as const
|
||||
export type Species = (typeof SPECIES)[number] // biome-ignore format: keep compact
|
||||
|
||||
export const EYES = ['·', '✦', '×', '◉', '@', '°'] as const
|
||||
export type Eye = (typeof EYES)[number]
|
||||
|
||||
export const HATS = [
|
||||
'none',
|
||||
'crown',
|
||||
'tophat',
|
||||
'propeller',
|
||||
'halo',
|
||||
'wizard',
|
||||
'beanie',
|
||||
'tinyduck',
|
||||
] as const
|
||||
export type Hat = (typeof HATS)[number]
|
||||
|
||||
export const STAT_NAMES = [
|
||||
'DEBUGGING',
|
||||
'PATIENCE',
|
||||
'CHAOS',
|
||||
'WISDOM',
|
||||
'SNARK',
|
||||
] as const
|
||||
export type StatName = (typeof STAT_NAMES)[number]
|
||||
|
||||
// Deterministic parts — derived from hash(userId)
|
||||
export type CompanionBones = {
|
||||
rarity: Rarity
|
||||
species: Species
|
||||
eye: Eye
|
||||
hat: Hat
|
||||
shiny: boolean
|
||||
stats: Record<StatName, number>
|
||||
}
|
||||
|
||||
// Model-generated soul — stored in config after first hatch
|
||||
export type CompanionSoul = {
|
||||
name: string
|
||||
personality: string
|
||||
}
|
||||
|
||||
export type Companion = CompanionBones &
|
||||
CompanionSoul & {
|
||||
hatchedAt: number
|
||||
}
|
||||
|
||||
// What actually persists in config. Bones are regenerated from hash(userId)
|
||||
// on every read so species renames don't break stored companions and users
|
||||
// can't edit their way to a legendary.
|
||||
export type StoredCompanion = CompanionSoul & { hatchedAt: number }
|
||||
|
||||
export const RARITY_WEIGHTS = {
|
||||
common: 60,
|
||||
uncommon: 25,
|
||||
rare: 10,
|
||||
epic: 4,
|
||||
legendary: 1,
|
||||
} as const satisfies Record<Rarity, number>
|
||||
|
||||
export const RARITY_STARS = {
|
||||
common: '★',
|
||||
uncommon: '★★',
|
||||
rare: '★★★',
|
||||
epic: '★★★★',
|
||||
legendary: '★★★★★',
|
||||
} as const satisfies Record<Rarity, string>
|
||||
|
||||
export const RARITY_COLORS = {
|
||||
common: 'inactive',
|
||||
uncommon: 'success',
|
||||
rare: 'permission',
|
||||
epic: 'autoAccept',
|
||||
legendary: 'warning',
|
||||
} as const satisfies Record<Rarity, keyof import('../utils/theme.js').Theme>
|
||||
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user