mirror of
https://github.com/skidoodle/spotify-ws.git
synced 2025-02-15 06:09:14 +01:00
- Reorganize code for better readability and maintainability - Improve error handling in ConnectionHandler and TrackFetcher
192 lines
5.8 KiB
Go
192 lines
5.8 KiB
Go
package main
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import (
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"context"
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"log"
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"net/http"
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"os"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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"github.com/joho/godotenv"
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"github.com/zmb3/spotify"
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"golang.org/x/oauth2"
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)
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var (
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clients = make(map[*websocket.Conn]bool) // Map to keep track of connected clients
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clientsMutex sync.Mutex // Mutex to protect access to clients map
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broadcast = make(chan *spotify.CurrentlyPlaying) // Channel for broadcasting currently playing track
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connect = make(chan *websocket.Conn) // Channel for managing new connections
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disconnect = make(chan *websocket.Conn) // Channel for managing client disconnections
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upgrader = websocket.Upgrader{
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CheckOrigin: func(r *http.Request) bool { return true }, // Allow all origins
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HandshakeTimeout: 10 * time.Second, // Timeout for WebSocket handshake
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ReadBufferSize: 1024, // Buffer size for reading incoming messages
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WriteBufferSize: 1024, // Buffer size for writing outgoing messages
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Subprotocols: []string{"binary"}, // Supported subprotocols
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}
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spotifyClient spotify.Client // Spotify API client
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tokenSource oauth2.TokenSource // OAuth2 token source
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config *oauth2.Config // OAuth2 configuration
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)
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func main() {
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// Load environment variables from .env file if not already set
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if os.Getenv("CLIENT_ID") == "" || os.Getenv("CLIENT_SECRET") == "" || os.Getenv("REFRESH_TOKEN") == "" {
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if err := godotenv.Load(); err != nil {
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log.Fatalf("Error loading .env file: %v", err)
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}
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}
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clientID := os.Getenv("CLIENT_ID")
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clientSecret := os.Getenv("CLIENT_SECRET")
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refreshToken := os.Getenv("REFRESH_TOKEN")
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// Setup OAuth2 configuration for Spotify API
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config = &oauth2.Config{
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ClientID: clientID,
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ClientSecret: clientSecret,
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Endpoint: oauth2.Endpoint{
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TokenURL: "https://accounts.spotify.com/api/token",
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},
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}
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token := &oauth2.Token{RefreshToken: refreshToken}
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tokenSource = config.TokenSource(context.Background(), token)
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// Create an OAuth2 HTTP client
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httpClient := oauth2.NewClient(context.Background(), tokenSource)
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spotifyClient = spotify.NewClient(httpClient)
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// Handle WebSocket connections at the root endpoint
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http.HandleFunc("/", ConnectionHandler)
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// Log server start-up and initialize background tasks
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log.Println("Server started on :3000")
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go TrackFetcher() // Periodically fetch currently playing track from Spotify
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go MessageHandler() // Broadcast messages to connected clients
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go ConnectionManager() // Manage client connections
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// Start the HTTP server
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if err := http.ListenAndServe(":3000", nil); err != nil {
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log.Fatalf("Error starting server: %v", err)
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}
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}
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// ConnectionHandler upgrades HTTP connections to WebSocket and handles communication with clients
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func ConnectionHandler(w http.ResponseWriter, r *http.Request) {
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ws, err := upgrader.Upgrade(w, r, nil)
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if err != nil {return}
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connect <- ws
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defer func() {
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disconnect <- ws
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ws.Close()
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}()
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// Immediately send the current track to the newly connected client
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currentTrack, err := spotifyClient.PlayerCurrentlyPlaying()
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if err != nil {
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log.Printf("Error getting currently playing track: %v", err)
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return
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}
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// Send the current track information to the client
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err = ws.WriteJSON(currentTrack)
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if err != nil {
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log.Printf("Error sending current track to client: %v", err)
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return
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}
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// Keep the connection open to listen for incoming messages (heartbeat)
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for {
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_, _, err := ws.ReadMessage()
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if err != nil {
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disconnect <- ws
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break
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}
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}
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}
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// ConnectionManager manages client connections and disconnections using channels
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func ConnectionManager() {
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for {
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select {
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case client := <-connect:
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clientsMutex.Lock()
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clients[client] = true
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clientsMutex.Unlock()
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case client := <-disconnect:
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clientsMutex.Lock()
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if _, ok := clients[client]; ok {
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delete(clients, client)
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client.Close()
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}
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clientsMutex.Unlock()
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}
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}
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}
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// MessageHandler continuously listens for messages on the broadcast channel and sends them to all connected clients
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func MessageHandler() {
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for msg := range broadcast {
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clientsMutex.Lock()
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for client := range clients {
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err := client.WriteJSON(msg)
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if err != nil {
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client.Close()
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delete(clients, client)
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}
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}
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clientsMutex.Unlock()
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}
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}
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// TrackFetcher periodically fetches the currently playing track from the Spotify API and broadcasts it to clients
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func TrackFetcher() {
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var playing bool
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for {
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// Fetch the currently playing track
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current, err := spotifyClient.PlayerCurrentlyPlaying()
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if err != nil {
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log.Printf("Error getting currently playing track: %v", err)
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// Refresh the access token if it has expired
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if err.Error() == "token expired" {
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log.Println("Token expired, refreshing token...")
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newToken, err := tokenSource.Token()
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if err != nil {
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log.Fatalf("Couldn't refresh token: %v", err)
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}
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httpClient := oauth2.NewClient(context.Background(), oauth2.StaticTokenSource(newToken))
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spotifyClient = spotify.NewClient(httpClient)
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}
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// Wait before retrying to avoid overwhelming the API
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time.Sleep(30 * time.Minute)
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continue
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}
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// Check if the track is playing
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switch {
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case current.Playing:
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broadcast <- current
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playing = true
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// Send updates every 3 seconds while playing
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for current.Playing {
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time.Sleep(3 * time.Second)
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current, err = spotifyClient.PlayerCurrentlyPlaying()
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if err != nil {
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log.Printf("Error getting currently playing track: %v", err)
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break
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}
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broadcast <- current
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}
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case !current.Playing && playing:
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playing = false
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}
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// Wait before checking again to avoid overwhelming the API
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time.Sleep(3 * time.Second)
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}
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}
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